Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

S.T.A.L.K.E.R.: Shadow Of Chernobyl Review

PC Review by Jim Rossignol

19 March, 2007

Page 1 of 2. Page 2 ->

I feel like I should warn people off Stalker. It's a grim beast, with rough animation and that laggy, about-to-explode feeling you get from some less polished PC games. It's really hard in places, and half the text is gibberish. Worse still, it's going to run like a tired old alcoholic on lower-spec PCs... and yet in spite of all this I simply cannot stop talking about it. All day long I've been opening MSN windows to annoyed friends and trying to explain the really awesome thing that just happened in Stalker. More importantly, perhaps, I've been trying to explain to them just what Stalker is. It's like X meets Y meets Z meets oh I wish you were playing it too.

It's an open-ended first-person shooter. Initially this appears to be something like 'Half-Life with added wideness' - a series of objectives, linear enough, lots of violence, some nice physics, and with plenty of retracing your steps. But the further you play, the more the game opens up. Instead of being an on-rails FPS where everything takes place in one carefully scripted corridor, Stalker allows plenty of scope for exploration. Occasional scripted events are dropped into your path, keeping the tension high and the narrative blooming. The wide levels soon expand into huge interconnected spaces, each one randomly populated by interacting and competing factions. Could this, you wonder, be some kind of Oblivion With Kalashnikovs? Or are we just talking Boiling Point with no vehicles? All the baggage that games like Oblivion bring with them simply doesn't appear here, and it's far leaner, and more Spartan than Boiling Point. The Stalker lives a simpler existence: you fight the locals, and the local fauna, completing missions given to you by the various characters you encounter along the journey. Occasionally you'll hallucinate. You gain the trust of some folks, and the ire of others. It's all very shooty: killing comes first, other stuff second. It's not a bad FPS, despite the wobbly Counter-Strike-variant feel to the combat. And it's not really an RPG, despite the amount of time spent poking about on your inventory screen, map, and mission log, and the amount of time dealing with different factions. There's something different about Stalker. It's almost as if the most important aspect of it is not combat, or interaction, or story-telling, but survival.

But perhaps the precise position of this oddity on the proverbial Venn diagram of overlapping genre conventions isn't really important. What is important is the atmosphere.

'S.T.A.L.K.E.R.: Shadow Of Chernobyl' Screenshot 1

If you're a PC using gamer and you don't buy Stalker then you'll be missing out on something unique: this cheery fellow.

This is a singularly bleak vision. The game takes place in a kind of radiation-warped ramshackle apocalypse. It's a world that constantly exudes feelings of gloom and dread. This particular experience is practically unparalleled in gaming. If you thought Half-Life 2's derelict environments were evocative then this is like a Ukrainian mind-bomb. Stalker's terrain is, of course, ripped directly from the real-world decay of the Chernobyl exclusion zone. The tract of Soviet-era Ukraine that was cordoned off after the nuclear disaster of April 1986 has been transformed, with a potent dose of artistic licence, into gamespace. It's been chopped into a slightly more game-friendly geography, so that the most interesting areas of Chernobyl mapped by the team make up the game's numerous vast levels. Each of these areas is littered with the wreckage of life before the disaster - buildings decomposing and collapsing, trees withering and disintegrating, the clouds rushing wildly overhead. You Geiger counter crackles ominously, and occasionally even your vision begins to suffer. So yes, this is what is most crucial: atmosphere. No other game broods and rumbles like Stalker. The buildings, which do exist out there in the real world, are brutalist monuments to Soviet failure. Rotting train-yards, shattered factories, burned hospitals - bleak visions of the accidental ruin that decomposes in the heart of the Ukraine. Added to this is a powerful dose of science fiction: weird anomalous zones litter the landscape. Sometimes these dangers are mere radiation, but other times they're energy fissures or reverse gravity wells. Warped dogs and monstrous boars roam the wild spaces, and they'll tear you to pieces if you give them the slightest chance. Threatening noises echo across Stalker's damaged spaces, sometimes they're nothing, other times they're the snarl of a mutated abhorrence that has been lying in wait for you. Your job is to survive out there, to have enough food, to have enough ammunition, to avoid dying of radiation poisoning. It's darkly thrilling.

While the physical spaces rely on the bleakness of Chernobyl for their authenticity, the game's fiction takes its inspiration from the novella 'Roadside Picnic', by Arkady and Boris Strugatsky. The novel tells of an mysterious event, where something strikes the Earth from space, leaving various contaminated zones across the world. The zones are filled with weird dangers, but also produce wondrous artefacts which certain desperate people, the Stalkers, attempt to retrieve. The novella's title is based on a metaphor by the character Dr. Valentin Pilman, who compares the alien contamination to the contamination caused by an everyday roadside picnic. After the people have departed from a picnic, the doctor suggests, local animals encounter human garbage that litters the area. The things they discover are alien to them, and often dangerous - like sweet wrappers and motor oil. With the event of the zones, humankind faces the same situation as those animals: something incomprehensible has visited the Earth and its presence has left behind zones of danger that we cannot hope to understand.

'S.T.A.L.K.E.R.: Shadow Of Chernobyl' Screenshot 2

That guy on the left is wearing one of the most advanced Stalker suits.

Visually, Shadow Of Chernobyl is reminiscent of a film that was inspired by the same book, Andrei Tarkovsky's Stalker, which was filmed in a derelict hydro-power plant in Estonia. These two nightmarish Russian fictions are as important to Stalker's purpose and atmosphere as Chernobyl itself. Placing the ideas of these Russian artists within the man-made horror of the reactor accident is in itself a evocative piece of game design. Stalker is partly alien incomprehension, partly Soviet mystery, partly videogame artifice, and partly the real, scarred world of 2006. These ingredients combine to produce some of gaming's most potent experiences.

Early on in the story I was trying to find my way past a group of well-armed bandits. As night fell I circled their position. I could not get too close, since I was low on ammo, and my weapon was only a sawn-off shotgun anyway. It began to rain, and then thunder and lightning opened up, doing a haywire strobe light on the landscape. As I moved through the dark heaps of wasted masonry I saw movement: large things ahead of me in the valley. In the rain and dark I would not have seen them, except for the lightning. I sat there in the rain, terrified, watching these things move through dead scrubland. Should I just wait for morning? Could I just sit here in the rain, hiding behind some smashed concrete? At least that would be less terrifying that going onwards. I waited for a long time, paralysed with indecision. Finally the things made the decision for me: they closed, attacked, and ended the moment with a brutal close-range fight. I stumbled backwards into a nearby anomaly - my gravity-fluked corpse danced around in a tree.

To Page 2 ->

Advertisement

Are you excited about S.T.A.L.K.E.R. Shadow of Chernobyl on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 155 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
mowgli
19/03/07 @ 08:05
#1
0
You buried this comment
Comment below viewing threshold
Show
was'nt expecting this
Empedocles
19/03/07 @ 08:12
#2
0
You buried this comment
Comment below viewing threshold
Show
Thank f**k for that, it's worked.
krudster [mod]
19/03/07 @ 08:19
#3
0
You buried this comment
Comment below viewing threshold
Show
Fixed. Sorry, there were some bad tags in there that hadn't been sorted.
Darren
19/03/07 @ 08:25
#4
0
You buried this comment
Comment below viewing threshold
Show
Sounds intriguing overall but I'm a bit surprised that a game that has been so delayed hasn't been polished to perfection as it sounds unfinished from the review, like it could have done with another month or two of fine tuning. No doubt we'll get a few months of patches instead!

With three games out on the 360 this week and the arrival of the PS3 with a further five games, I'm going to leave this for now but I'll definitely pick it up once Play.com start selling it for £19.99! :)
Tonka
19/03/07 @ 08:27
#5
0
You buried this comment
Comment below viewing threshold
Show
STALKER
!_?
/rubs eyes

Daikon
19/03/07 @ 08:35
#6
0
You buried this comment
Comment below viewing threshold
Show
Last thing I was expecting to be reading on EG today.
Thank goodness it didn't turn out to be a turkey after all those years of development.
MadMirko
19/03/07 @ 08:42
#7
0
You buried this comment
Comment below viewing threshold
Show
Not everyone is going to enjoy venturing into the zone, but some of those who do will find what they've been looking for.

What does that mean?
Edited 1 times, most recently on 19/03/07 @ 08:42
disc
19/03/07 @ 08:50
#8
0
You buried this comment
Comment below viewing threshold
Show
Sounds like this game does not deserve a 8. At all.

Bugs and clearly lacking design, what has happened? Is this what we should expect of PC Games?

Clearly lacking in the Q&A department even if it is has been 6 years in development?

Shame.
Caspar_Esq.
19/03/07 @ 08:51
#9
0
You buried this comment
Comment below viewing threshold
Show
I wish I had a PC to run this! It sounds incredible.

/sobs
Trip SkyWay
19/03/07 @ 08:54
#10
0
You buried this comment
Comment below viewing threshold
Show
Interesting review, don't think my PC is up to it though.
Xerx3s
19/03/07 @ 09:00
#11
0
You buried this comment
Comment below viewing threshold
Show
OMG! PC is t3h d00m3d! oh wait...
Talha
19/03/07 @ 09:00
#12
0
You buried this comment
Comment below viewing threshold
Show
Well this does for me what an EG review has never done before: leave me hanging. Do I buy this? Sure, it is creepy, atmospheric, unique. But it is also rough (something that turns me off to no end these days, being spoilt on sparkling console titles), and somewhat unfinished.

And what does EG say to me? Something to the effect of "If you like such games, you will like this one. But this is not for all of you. Buy it, but don't blame us if you hate it".

I know every gamer has to make a purchase decision himself, but still....

Also, what are the system requirements for it?
FlamingCarrot
19/03/07 @ 09:06
#13
0
You buried this comment
Comment below viewing threshold
Show
Spot on review. I have read Roadside Picnic and watched the film and hoped the game would reflect both. Can't wait till Friday and be sucked into the whole experience.
PearOfAnguish
19/03/07 @ 09:11
#14
0
You buried this comment
Comment below viewing threshold
Show
Talha, you won't be disappointed. It's so much fun the rough edges are easy to ignore. The worst thing about the crap mission system is that it's not clear how you go about getting each of the alleged seven endings.
Edited 1 times, most recently on 19/03/07 @ 09:13
SuperBas
19/03/07 @ 09:12
#15
0
You buried this comment
Comment below viewing threshold
Show
Definitely buying this, though I'm sure I'll get annoyed at times (no quicksave?).
tridentz_83
19/03/07 @ 09:13
#16
0
You buried this comment
Comment below viewing threshold
Show
Sounds great actually. Atmospheric, non linear gameplay. I'm honestly done with linear shooters like Call of Duty with zero replay value.

The part about killing the soldiers on the rooftop, then reloading and seeing them engaged in another firefight sold it for me.
bunglebonce
19/03/07 @ 09:20
#17
0
You buried this comment
Comment below viewing threshold
Show
When is this out for Wii?
Empedocles
19/03/07 @ 09:22
#18
0
You buried this comment
Comment below viewing threshold
Show
Same time as Gears of War I expect
marilena
19/03/07 @ 09:22
#19
0
You buried this comment
Comment below viewing threshold
Show
I only skimmed the article, but it seems to be the poor man's Boiling Point :D.

Still buying it, probably.
Bezzy
19/03/07 @ 09:25
#20
0
You buried this comment
Comment below viewing threshold
Show
"I only skimmed the article, but it seems to be the poor man's Boiling Point :D."

How is that even possible?
Talha
19/03/07 @ 09:25
#21
0
You buried this comment
Comment below viewing threshold
Show
@PearOfAnguish : Thanks, man. There goes my cash.
sickpuppysoftware
19/03/07 @ 09:26
#22
0
You buried this comment
Comment below viewing threshold
Show
Sounds like it might be worth waiting for a patch.
TonyCocaCola
19/03/07 @ 09:26
#23
0
You buried this comment
Comment below viewing threshold
Show
thank f*ck they pulled it off. Ill be getting a copy when I have money
pancho
19/03/07 @ 09:31
#24
0
You buried this comment
Comment below viewing threshold
Show
What brilliant writing.
PearOfAnguish
19/03/07 @ 09:32
#25
0
You buried this comment
Comment below viewing threshold
Show
"Sounds like it might be worth waiting for a patch."

A patch can't really fix what's wrong.
mkreku
19/03/07 @ 09:35
#26
0
You buried this comment
Comment below viewing threshold
Show
A review already? Ok, time for my preorder to arrive NOW. Grr.
Prey
19/03/07 @ 09:37
#27
0
You buried this comment
Comment below viewing threshold
Show
Well the game is already reported to be doing the rounds on the net, but personally I fail to see the point in downloading the game at this particular point in time, in but a few days we shall all be journeying into the Zone at long last.

And we should all do nothing more than savour the build up to when that moment arrives, anyone who gives in and downloads the leak IMO is a complete and utter dick.

So I really do hope people don't spoil it for themselves, afterall - we have waited this long and now it seems the wait was pretty much worthwhile, what's a few more days of waiting?

On a side note, I'm extremely pleased about Stalker not having to suffer from quick save madness. No doubt the atmosphere/tension the game creates will be heightened ten fold if you have to survive with every ounce of fight you can muster just to reach the next random checkpoint.
MrWonderstuff
19/03/07 @ 09:38
#28
0
You buried this comment
Comment below viewing threshold
Show
Be interesting to know what spec was used.

I've played the multiplayer beta and basically the dynamic lighting crippled the framerate when using high res textures. However, turning the lighting option to 'static' enabled me to crank all the settings to max and play at 50fps + at 1280x1024. Oh and dynamic lighting looks ok but very blurry (overuse of bloom?). Turning the textures to medium was the answer but the game world looked 'muddy' compared to the 'static' option which was amazingly crispy sharp.
the_dudefather
19/03/07 @ 09:49
#29
0
You buried this comment
Comment below viewing threshold
Show
duke nukem forever review next week then?
manic_mouse
19/03/07 @ 09:51
#30
0
You buried this comment
Comment below viewing threshold
Show
Is a console version in the works?
JEPC123
19/03/07 @ 09:53
#31
0
You buried this comment
Comment below viewing threshold
Show
The review gives the impression that it's like the original OFP (or maybe even Armed Assault), in that the drawbacks may at times be immense, but the overall experience is a beauty to behold. I think I'll be looking into this during the summer when I have money and time on my hands!
sickpuppysoftware
19/03/07 @ 09:55
#32
0
You buried this comment
Comment below viewing threshold
Show
>> "Sounds like it might be worth waiting for a patch."

"A patch can't really fix what's wrong."

I dunno it sounds like adding quicksave and making it more obvious when you've triggered a mission might remove some of the frustration.
drumbaby
19/03/07 @ 10:08
#33
-1
You buried this comment
Comment below viewing threshold
Show
Sounds like a sympathetic 8.
Leonaedas
19/03/07 @ 10:09
#34
0
You buried this comment
Comment below viewing threshold
Show
By the way, there IS a quicksave option - it's f6 :)

And new missions and obvjectives are not only highlighted in the PDA, they're also generally communicated via on-screen text and voice.
Edited 1 times, most recently on 19/03/07 @ 10:10
Whizzo
19/03/07 @ 10:14
#35
0
You buried this comment
Comment below viewing threshold
Show
Is a console version in the works?

No.
dcangel
19/03/07 @ 10:19
#36
0
You buried this comment
Comment below viewing threshold
Show
Well, this tends to agree with the other review I've read up to this point - incredible atmosphere, fun but unforgiving gunplay, poor storytelling and a state of barely-finished-ness.

I'm torn. I've been looking forward to this game for so long, buoyed by promises of a bleak, terrifying post-apocalyptic world to explore, but now I'm not sure if I even want to go there anymore.
Tomo
19/03/07 @ 10:32
#37
0
You buried this comment
Comment below viewing threshold
Show
I wanted this to be a 9 :[

Still, I can't bloody wait to get it. Looks fantastic, just a shame the reviews haven't being quite as glowing as I'd hoped.
kuzanagi
19/03/07 @ 10:49
#38
0
You buried this comment
Comment below viewing threshold
Show
@ Darren

Play.com have it listed at £17.99 already.
dirigiblebill
19/03/07 @ 10:50
#39
0
You buried this comment
Comment below viewing threshold
Show
This could have been the 3D Fallout (screw brotherhood of steel). As it is it looks a little short of greatness, but still really good.
karstux
19/03/07 @ 10:54
#40
0
You buried this comment
Comment below viewing threshold
Show
The only thing I'm disappointed in is the lack of co-op multiplayer. It's understandable, given the dynamically triggered nature of the game, but a pity nonetheless.

For anything else, I feel quite reinforced in having preordered the limited edition! :-) I just hope they didn't fudge up the localization and let me install the english-russian mishmash that the review describes.

Can't wait for wednesday...
mkreku
19/03/07 @ 10:57
#41
0
You buried this comment
Comment below viewing threshold
Show
In the beginning of time GSC promised co-op gameplay in this title. It disappeared somewhere along the way, together with drivable vehicles and the RPG features etc.

Too bad really, since this is one game I'd just LOVE to play with a friend.
souljah
19/03/07 @ 10:58
#42
0
You buried this comment
Comment below viewing threshold
Show
Duke Nukem review tomorrow?
Katsumoto
19/03/07 @ 11:03
#43
0
You buried this comment
Comment below viewing threshold
Show
as long as its not as unplayable as boiling point I shall definately be getting this. boiling point is still too broken to play even after years of patches
mkreku
19/03/07 @ 11:05
#44
0
You buried this comment
Comment below viewing threshold
Show
That's weird. They released a 200 MB patch about a month after Boiling Point was released, and that's the only patch I needed. I loved the patched Boiling Point. They fixed the disappearing cars, the various small bugs that popped up everywhere, the driving physics were tightened up and the save game corruption disappeared completely. I'm sure there were a few bugs left, but really nothing that disturbed me.

Needless to say I thought Boiling Point was an excellent game.
spongebob
19/03/07 @ 11:09
#45
0
You buried this comment
Comment below viewing threshold
Show
Thanks for the fast review! Now I guess I have to buy the game. I cross my fingers it runs on my PC.
Frogger
19/03/07 @ 11:10
#46
0
You buried this comment
Comment below viewing threshold
Show
Sounds like a game for me.
And a huge PC update needed.
Sorry PS3, you'll have to wait for a few monthes...
Katsumoto
19/03/07 @ 11:23
#47
0
You buried this comment
Comment below viewing threshold
Show
Hmm, maybe I just didnt give it a chance after playing the unpatched one for so long (boiling point, this is). Maybe ill install it again when I get the time!
marilena
19/03/07 @ 11:45
#48
0
You buried this comment
Comment below viewing threshold
Show
Yeah, Boiling Point is quite fun. At times very, very silly, but still fun. I like playing something like this more than the likes of Call of Duty, where you always do what they tell you to do. I might as well get a bot to play the game for me.
RuudVanPistolrooy
19/03/07 @ 12:13
#49
0
You buried this comment
Comment below viewing threshold
Show
Rec. Specs: 10 GB available hard drive space. Yikes
PearOfAnguish
19/03/07 @ 12:30
#50
0
You buried this comment
Comment below viewing threshold
Show
Hey, Mr Reviewer Person, did you figure out a way to repair weapons?

Comments: 1-50 of 155 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery