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S.T.A.L.K.E.R. Shadow of Chernobyl First Impressions

PC First Impressions by Dan Whitehead

5 February, 2007

Page 2 of 2. <- Page 1

The implications of the A-Life artificial intelligence system are apparent right from the start. The various beasts roaming the wasteland - mostly scabby dog things and bloated mutant hogs to start with - behave in eerily realistic ways. They hunt in packs, attack each other and can even be scared off rather than engaged in combat. The same applies to your fellow Stalkers, who have their own routines and jobs to do. Every character even has a unique name and, while it doesn't really add much to the gameplay to know that both friendly and hostile NPCs will cross from one map to another to exploit power vacuums, it does make for an easier-to-swallow alternative to tired old respawn points. What it does mean is that not only does combat benefit from intelligent foes, but you can use the gameworld to your advantage.

For example, the first area you start in - essentially a large training zone - is bisected by a shattered railway bridge. The way through the bridge is guarded by bandits, who will demand 500 roubles each time you wish to pass through. After paying up once, I decided my money could be better spent elsewhere, and decided to just make a run for it on the return journey. Sure enough, they opened fire, but I was able to out-run them. After that, they didn't seem open to bribery. So the next time I needed to cross their turf, I waited until dark. Lurking a short distance away from their barricade, I flashed my torch and fired off a few warning shots. As they came to investigate, I cheekily doubled back around them and sauntered through their den unscathed - even stopping to swipe their stash of vodka on the way.

Later still, having noticed a group of fellow Stalkers nearby on the map, I goaded the bandits into chasing me and led them into a massive firefight. The bandits duly killed by my unknowing accomplices (with minimal help from myself) I was able to swap my feeble pistol for an arsenal of automatic weapons stolen from the corpses. Unscripted moments such as this, which happen because of your direct actions in the simulated world, tickle the pleasure nodes on two levels. It's fun because it involves big guns going bang, and it's exciting because it feels a little bit random and chaotic, an honest-to-goodness event unfettered by the confines of What The Game Wants.

'S.T.A.L.K.E.R. Shadow of Chernobyl' Screenshot 4

Behave yourself in the Stalker camps, and you'll find information and side missions aplenty.

This sort of gameplay isn't anything new, as Deus Ex fans will noisily point out, but it's still far from the norm. In a genre where corridors and ultraviolence are still the preferred options, S.T.A.L.K.E.R looks like being one of the few games to deliver something a little more thoughtful.

Even so, it's probably wise to quell some of those wilder FPS/RPG crossbreed fantasies. While S.T.A.L.K.E.R certainly borrows elements from the role-playing textbook, it never strays too far from its shooty roots. There's no character progression, no way of improving your stats, for instance. The weight of the items you carry affects your stamina, and if you load up your backpack with guns and ammo, you'll find your stamina bar runs low even when not sprinting. "You are too tired to walk" is your cue to dump some of your baggage, this game's equivalent to "You are over-encumbered". Yet there's no way to increase the amount you can carry, or to speed up your recovery. Weapons degrade with use, but you can't repair them yourself. It's hardly a deal breaker, but those expecting a revolutionary genre hybrid would seem to be barking up the wrong tree.

Interaction with NPCs also seems to be fairly standard stuff, with rigid conversation trees and somewhat basic attitude parameters. If you're nice to someone (which almost always seems to involve responding to a cry for help, or handing a medpack to a wounded Stalker) then they'll show green on your radar, as a friend. If someone is neutral towards you (showing yellow on the map and your crosshair) and you approach with guns drawn, they'll respond in kind. Holster your piece, and they're more open to a bit of chat. You do find you get the same responses to the same questions though, with only mission specific characters offering more in-depth interaction options. I saved one Stalker from a pack of mutant dogs, and earned his undying gratitude, only to be told to "bugger off" when I tried to talk to him minutes later, so it seems that their moods may be as hilariously random as Oblivion's fickle inhabitants.

'S.T.A.L.K.E.R. Shadow of Chernobyl' Screenshot 5

Taking the last Haribo - still a social faux pas, even in a radioactive wasteland.

All of this doesn't really impact on the game's immediate appeal, especially if you approach it as a shooter rather than an adventure, but it does raise a question mark over the long-term appeal of the numerous optional missions. In a true RPG, you'll grind through as many side quests as possible because each encounter, each skill you use, makes you stronger and better equipped for what lies ahead. If the only reason for undertaking S.T.A.L.K.E.R's often lengthy secondary objectives is to earn more cash, many players may eventually choose to focus on the story missions.

This concern is heightened by the sparse nature of the early maps, which are undeniably large and luscious, but don't really offer much in the way of actual things to find. Again, much like Oblivion, the game takes a good few hours to unfurl in all its glory. Once you get past the early stages, the maps open out to offer a lot more opportunities for improvised exploration and character interaction.

All this RPG banter is, of course, secondary to how the game performs at its primary function - that of first-person shooter. With thirty or so real world firearms on offer, along with weapon jams and different ammo types, the emphasis is on precision and tactics rather than run-and-gun pyrotechnics. The very first mission you're offered - to clear a small farm of bandits - acts as a solid introduction to what's expected. Teamed up with a squad of AI Stalkers (or, rather, tagging along in their wake) any attempt to steam into the action, guns blazing, is likely to result in rapid death. Equipped with just a pistol, skulking and sniping are the order of the day, and it's a lesson that holds true even as you progress to more powerful weapons.

'S.T.A.L.K.E.R. Shadow of Chernobyl' Screenshot 6

As you can see, realistically portraying the after-effects of radiation poisoning is high on the agenda.

A mission to steal government documents from a dilapidated military base provides another showcase. The sort of prolonged pitched battle that would be the centrepiece of most shooters, here it's merely an optional objective. And getting the documents is only half the task - you still have to deliver them to a middleman on the other side of the map. While you may come to question the ultimate purpose of such missions, it's clear that S.T.A.L.K.E.R is going to offer a lot of action for your money. At the very least, it's looking sure to be an addictive and varied shooter set in a compellingly realised environment.

Start thinking of it as a kinky radioactive threesome between Far Cry and Deus Ex, with a smidgeon of Oblivion's RPG trimmings, and you'll have a pretty good idea of what's coming your way in March. In the meantime, why not point your face at our competition and see if you can win yourself a key to the soon-come multiplayer beta test?

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Comments: 1-50 of 68 in total | next 50 »

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Jac
05/02/07 @ 14:25
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sounds good
UncleLou
05/02/07 @ 14:26
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Is it actually going to be any good? Thankfully, the answer seems to be a resounding "yes". In fact, lets make that a "YES", with capital letters and everything. With only a month and change before release, it's looking really good.


\o/

Good preview, pretty much the first one I've read that gave me a clear idea what to expect from the final game. Some remaining RPG stats would have been nice, though.
Edited 1 times, most recently on 05/02/07 @ 14:27
ralphwolfenstein
05/02/07 @ 14:34
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According to IGN's preview of (I assume) the same build, you can equip various artifacts in 5 belt slots which affect your character's stats - e.g. boost health at the expense of accuracy etc. and there are a load of different types of body armour with variable attributes, so some RPG elements are still there by the looks of things
HarryB
05/02/07 @ 14:35
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sounds good, liking that ir uns on a 9800 pro, ill give it a bash since im more a 360 gamer and this aint coming to it in the near future, it seems.
Pike
05/02/07 @ 14:37
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Well, I've been going on about this being vapourware, but I must say I'm more than happy not only to be proven wrong but that it seemss to be turning out to be a spiffy little game as well.:)
Tejstar
05/02/07 @ 14:41
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Great preview - very much looking forward to this now. Not too sure about the weight management system though...
Laserbream
05/02/07 @ 14:43
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Consider me re-sold on this game! I lost faith when it started looking a little Nigerian but the worm has turned and I'm ready to open my wallet to these Russians. My credit card number is 6759........
Shabtai
05/02/07 @ 14:45
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Hmm..maybe there's hope afterall for this game.

One question , the preview mentions vast and big areas. We know there are no veichles in the game. Does the travelling part from one point to the other becomes boring and tiresome?
Tomo
05/02/07 @ 14:52
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Toldyouso.

Sounds awesome and I'm now extremely excited! Straight to the top of my want list. FFXII and Okami may be brushed aside.
groovychainsaw
05/02/07 @ 15:02
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wow - if it turns out to be a cross between far cry cry, deux ex and oblivion, consider me sold - this would be the best game this year! However, I will dampen down my speculation until i see a few final reviews. Although it does sound promising...
mkreku
05/02/07 @ 15:03
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I AM SO GETTING THIS!!

"Start thinking of it as a kinky radioactive threesome between Far Cry and Deus Ex, with a smidgeon of Oblivion's RPG trimmings, and you'll have a pretty good idea of what's coming your way in March."

I think I just came in my pants.. :|
vane101
05/02/07 @ 15:06
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Sounds like a winner. It's a shame, with some rpg type things like skill trees for weapon repair or camp contruction, it could have pushed the FPS to new ground.
lost_soul
05/02/07 @ 15:08
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It all sounds rather good.

I expect it'll be buggy as hell though (I think it was the guys on 1up yours that were complaining that they weren't able to get the preview build to run on their hardware).
UncleLou
05/02/07 @ 15:18
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I think I read that they were taken out, unfortunately. Not 100% sure though.
jellyhead
05/02/07 @ 15:27
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Much better than i feared it would be after all this time in development. I'm quite looking forward to it now. Nice article.
polymorph
05/02/07 @ 15:31
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Hey quick question, you say 2gig of ram is now advised, have you tried it on a machine with "only" 1 gig? Is it just more loading times, or does it chug a bit as well?
Cheers,

Neil
Corvus
05/02/07 @ 15:32
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The comparison to Deus Ex is enough to get me interested in this game again. The PC is suddenly looking like an attractive prospect for gaming this year, what with Supreme Commander, Spore (supposedly) and Crysis coming out this year. Looks like it's time for another wallet-busting upgrade :-(
ZuluHero
05/02/07 @ 15:36
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oh - my interest in this has suddenly returned! nice preview :)
bunglebonce
05/02/07 @ 15:39
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I ca't believe that Stalker took the last Haribo!
ecureuil
05/02/07 @ 15:41
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....

I need a new PC. :(
polymorph
05/02/07 @ 15:45
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@ecureuil

Why do you have the revised specs? where can i find them?
Cheers pal.
PearOfAnguish
05/02/07 @ 15:50
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PC GAMING IS DEAD.



Oh.
zErOb_cOOl
05/02/07 @ 15:52
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Haribo faux pas comment 'for the chuckle'.
Svecke
05/02/07 @ 15:57
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I need to buy more RAM before I get this, apparently. But 512 really is too little these days. Also, I don't really like the sound of weapons requiring maintenance WHICH YOU CAN'T PROVIDE YOURSELF! :P WTF? I need to go to the "shopkeep" everytime my weapon turns manky? Why not give the player the option to take care of his or hers own weapons....?
kelly's_h
05/02/07 @ 16:09
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Nice preview, i won't be able to play it though :(
The Bodybuilder
05/02/07 @ 16:26
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>"I lost faith when it started looking a little Nigerian"

I'm not little.
generica
05/02/07 @ 17:01
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'Is it actually going to be any good? Thankfully, the answer seems to be a resounding "yes". In fact, lets make that a "YES", with capital letters and everything. With only a month and change before release, it's looking really good.'

THANK FUCK.

/goes back to reading
stoopidgreg
05/02/07 @ 17:03
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"There's no character progression, no way of improving your stats, for instance. "

er, wrong?? on IGN's preview they said you could collect the artifacts and attach them to your belt (i think 5 slots in total?). these artifacts will augment attributes such as how many bullets you can withstand, how much radiation, how fast you can go, resistance to fire, etc - although they all seem to have negative side effects too. for instance, you might get 10% more health but have 10% less resistance to radiation.

how did you miss this? it seems to me that very game mechanic is indeed a "way of improving your stats"

[edit] just noticed ralphwolfenstein mentioned this
Edited 1 times, most recently on 05/02/07 @ 17:04
generica
05/02/07 @ 17:15
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This is one of the few games I have been looking forward to and I'm so pleased with this article, near confirmation of a fantastic game. Life isn't supposed to work this way, it should be crushingly dissapointing.
Edited 1 times, most recently on 05/02/07 @ 17:19
spongebob
05/02/07 @ 17:20
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Do you know if there will be a demo? I'm really interested in the game, but I am not buying it before I've read reviews and, if possible, played the demo.
Der_tolle_Emil
05/02/07 @ 17:29
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I actually would like to see a demo too. I never played FarCry, I never played Deus Ex and I never played Oblivion. So that kinky threesome does not do a lot to me at the moment.
DanWhitehead
05/02/07 @ 17:50
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er, wrong?? on IGN's preview they said you could collect the artifacts and attach them to your belt (i think 5 slots in total?). these artifacts will augment attributes such as how many bullets you can withstand, how much radiation, how fast you can go, resistance to fire, etc - although they all seem to have negative side effects too. for instance, you might get 10% more health but have 10% less resistance to radiation.

how did you miss this? it seems to me that very game mechanic is indeed a "way of improving your stats"

You can boost your stats in a given area - though only by small amounts - by equipping a limited number of artifacts, but that's not the same as levelling up your character. It's a temporary and finite effect.

My point was that, unlike an RPG, carrying out all the side quests doesn't make your character better or stronger to better tackle the story missions, ergo the incentive to carry out those optional quests is diminished.
Introspectre
05/02/07 @ 17:57
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wul this cum out on 360 thx
KillerMonkey
05/02/07 @ 18:27
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Thank god! I was afraid they were gonna fuck it up! :)

Oh, yes! I am overjoyed!
stoopidgreg
05/02/07 @ 18:30
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but the people previewing the game (i.e. IGN) haven't played far into it, so they might have just found a few artifacts. perhaps, and i'm just pulling this out of the air, the further you get in the game, the more powerful artifacts you can get - like 50% more health...

anyway, i can't wait for the game to come out. i've been following it since it was first announced and it couldn't be released a moment too soon IMO. although, i've read reports of frequent crashing which is a bit worrying with only a month to go...
smelly
05/02/07 @ 18:39
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Another FPS? Meh.
Leonaedas
05/02/07 @ 18:55
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Yes, you can equip artifacts onto your belt (5, currently) that give you certain RPG-esque stat benefits.

Yes, you can wear various armour types that also convey stat benefits.

As with any game, the more RAM, the better!

RPG/side missions - although completing these won't boost any stats, they will inevitably give you certain rewards, be they faction advancements, better equipment, more cash for trading, etc...
Bleh
05/02/07 @ 19:09
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I have the same worries like stoopidgreg. Read also that about the crashes and some annoying bugs. Yet in this preview I haven't read a word about it.

smelly
05/02/07 @ 19:19
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@Bleh : It's not finished.. You'd EXPECT there to be crashes and bugs. If there wasnt any, then it'd be on the shelves now!
DanWhitehead
05/02/07 @ 19:37
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I didn't mention any bugs because I didn't find any. At least, none that were worth mentioning. The code came with a list of known issues, and I didn't encounter anything that wasn't already listed as being dealt with.

Besides, there are always glitches and crashes when playing pre-release code, especially on the PC, and I've always considered bringing up bugs in a preview to be bad form. If it didn't have bugs, it wouldn't be beta code. If the bugs are still present when it's reviewed then that's the time to make an issue out of it.
EzyRyder
05/02/07 @ 19:44
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I dont think anyone can post figures of PC gaming going smaller. I really doubt it. I think PC gaming is growing just not at the rate console gaming does.
ph101
05/02/07 @ 19:52
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Well a great preview, finally giving us some real info on how it plays. Looks great too. Can't help but think its a missed opportunity with this whole simulated world thing to not have some RPG stats element but looking very decent nevertheless...
YourMessageHere
05/02/07 @ 20:06
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co-op?
MrWonderstuff
05/02/07 @ 21:20
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The preview was interesting insofar as the hardware requirements.

This is what Gamespy said:

"There's also the question of how the game will perform on a technical level. We tried running our preview build on high-end machine with a dual-core CPU and GeForce 8800, and would routinely take 5 minutes to load a level before unceremoniously crashing. We eventually ended up running the game at a low-res 800x600 setting on a older XPS Dell 500, getting maybe 20 frames a second and crashing every 15 minutes or so (which kept us from progressing too far into the game)."

Which worried me.

What settings were you running the beta at?
DanWhitehead
05/02/07 @ 21:24
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I got it running on a Pentium 4, 2Gb RAM, with an ATI Radeon 9800 Pro, 1024x768 resolution using the game's default "high detail" setting - which is one down from the maximum sexypants graphical setting. Once I updated the ATI drivers, it ran just fine and only crashed a few times.
MrWonderstuff
05/02/07 @ 21:28
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Cheers mate, much appreciated.
dcangel
05/02/07 @ 22:00
#47
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Nice article - finally we have some idea of what the game is going to play like.

This is sounding extremely promising. Might just be time for that upgrade I've been toying with the idea of.
f00b_inc
05/02/07 @ 22:16
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Yes, nice preview - I'm looking forwards to this one now!
stoopidgreg
05/02/07 @ 22:42
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"@Bleh : It's not finished.. You'd EXPECT there to be crashes and bugs. If there wasnt any, then it'd be on the shelves now! "

but generally speaking, games should be ironed out this close to release. all that should need to be done is some gameplay balances and odd glitches. for the game to be completely crashing this late in development still worries me. seems like they're going to need to patch it like crazy because THQ have put this deadline on them
stoopidgreg
05/02/07 @ 23:32
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"I think PC gaming is growing just not at the rate console gaming does. "

the world's population is increasing too...

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