"Spring" for PS3 GRAW2
Still: new trailer to ogle at.
GRAW 2 PS3 will now be available in 'spring', according to Ubisoft's latest release schedule, despite previously being listed as a launch title for the console.
However, Splinter Cell: Double Agent, Oblivion, Blazing Angels and Rainbow Six Vegas will all still make the deadline of 23rd March.
Still, don't despair, there's reason to be cheerful as Eurogamer TV houses a new developer diary for GRAW2.
In it we take a look at the technology behind the upcoming game, learning how next-gen capabilities are making it possible for "videogames to look and feel this amazing."
Ghost Recon Advanced Warfighter 2 is due for release on Xbox 360 on 9th March, PC and PSP on 30th March, then PS3 in Spring.
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Comments (20) Latest comment 5 years ago
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How about concentrating on making them fun to play rather than a straightforward by the numbers borefest.
Bah.
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You will probably get a PS3 regardless of what I say so don't trouble yourself with my comments. I'm not bitching any more than say oh I don't know Gabe from Valve or carmack etc. etc.
Live with it man. The PS3 has issues whether you like it or not!
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Trust me there are no lazy devs working on PS3. If we were, then we'd simply say frak this hastle and drop the platform all together until more sales were made. As it stands no PS3 titles will make a profit this year unless they sell at AAA rates.
In time we will get to grips with this machine and make great stuff, at the moment the tools are plain old crap. Sony need to stop buying engines and start developing engines. No-one else knows the machine well enough to create a good engine for it and that includes Epic!
You should be able to guess which game I've worked on for it from that last comment as so few people have the PS3 epic engine at the moment
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I have two monitors and a nice dev system. I usually have some spare time as I end up waiting for other people a lot (not through any amazing super speed skills, just that this is the way game programming goes....)
Incidentally I'm not against the PS3 as such just the wierd and sometimes totally counter productive choices the Sony design team have made. To give you an example of things. We use IBM as our tech reference because Sony's people seem to know less about the correct way to do stuff on the cell than we do!
The Nvidia graphics chip is the simplest thing in the machine to create content for! We can knock up amazing looking scenes in days. Then you grit your teeth and dive into the shadowy corridor that is the cell tech manual. It's frightening sometimes to see just how little help we are getting. Sony are you listening here!
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That doesn't surprise me in the slightest. IBM tech support is generally excellent, and I'd have guessed that they'd know more about Cell than Sony do anyway. ^_^
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[link url=http://arstechnica.com/news.ars/post/20060225-6265.html a>
]http://ar stechnica.com/news.ars/post/200...[/link]
"All afternoon I've been slogging through IBM's 25-page paper on their newly released Octopiler, and now things are clearer to me. See, Cell's greatest strength is that there's a lot of hardware on that chip. And Cell's greatest weakness is that there's a lot of hardware on that chip. So Cell has immense performance potential, but if you want to make it programable by mere mortals then you need a compiler that can ingest code written in a high-level language and produce optimized binaries that fit not just a programming model or a microarchitecture, but an entire multiprocessor system. This isn't just a tall order, or even a doctoral dissertation. It's a generation's worth of doctoral research....
...Developers will make something happen. That "something" just isn't at all likely to rise to the full potential of what the Cell could be capable of with another decade of industry-wide effort on heterogeneous multiprocessing systems. "
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You are starting to look desperate. Everyone else realises what I'm saying but, for some reason you just want to be offensive to developers. Why is that?