Spector working with Pixar on game
Disney contacts blossoming.
Deus Ex creator Warren Spector has said his Junction Point team is working with Disney Feature Animation and Pixar on a new project.
"My team and I have been working hard on our own and in collaboration with folks from Disney Feature Animation and Pixar. If I say any more, I'll get in trouble, so let's just leave it at that," said Spector on his blog.
Disney acquired the studio last July with an eye to making fresh IP and adapting existing Disney brands for console.
Spector is yet to reveal what Junction Point is up to, but his comments on the official website suggest when he does that half of us will think he is crazy and the other half will be mightily impressed.
However, it's unclear whether this is the same project as the Pixar collaboration.
Spector recently aired his motive for working with Disney as a way to distance himself from games about "guys in black leather carrying guns". He also believes games should be shorter and more creative.
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Comments (12) Latest comment 4 years ago
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Next year's film, Up, about an old man and a boy scout having what looks like Baron Munchausen-styled adventures across America would make a great kid-friendly RPG in Spector's hands. It'd make a better game than Newts (a sex comedy about Newts) and Cars 2, anyway.
Although I'd love to see Spector make a game based on Toy Story 3...
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If it was anyone else, I'd say that was just a very flowery way of saying 'Mickey Mouse just dropped a phat load of cash off on my doorstep, and I just couldn't say no', but he actually seems rather passionate about his games...
Ah well, good luck to him - will be interesting to see what he comes up with!
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there's plenty of reasons why they're usually not great. they're generally made alongside the film they're licensed from, so you're trying to do a game version of a film that doesn't exist yet, you tend to get very little in the way of finished assets for reference (tho some people are better than others), and most damaging, you're working to a very strict unmovable deadline far in advance of the film's release date (despite the fact that games generally take longer to make than films). all of these add up to an average product at best (with a few notable exceptions, usually ones that aren't trying to make the game of the film but take a different story in the same world).
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let me guess - knowledge of videogame development not your strong suit, then...
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