Sony removes naughty WipEout advert
In-game ads shouldn't increase load time.
Sony has told Eurogamer that the in-game advert causing an increase WipEout HD load-times has been binned.
"The ad has been removed from WipEout HD and we are investigating the situation to ensure that any in-game advertising does not affect gameplay," said a spokesperson for the platform holder.
Double Fusion announced a deal with Sony yesterday to produce "dynamic" in-game adverts for a "handful" of titles, of which WipEout HD is the first.
The first examples of the video ads, however, prolonged loading times before races, as a user-made video on YouTube demonstrates.
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Comments (63) 3 years ago
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@Pirotic (edit: and others talking about refunds)
"Adding adverts into a game you've already sold is a pretty lame move"
Please lets not let this discussion degrade into artificially binary "paid for or not paid for" statements.
The amount you pay for a game varies, the amount the game costs to make varies, the amount that games makes from sales varies, and the costs that may or may not be recouped from in game ads vary.
Its a complex business, far more complex than a discussion that sits on terms like "I've paid for the game already so it should be ad free".
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A good suggestion.
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True. I'm not a big fan of in-game advertising and IMO it would be great if the industry would draft a sort of code of conduct related to it. An article in such a code could be to make it clear to the consumer upfront that the game he/she purchases will feature advertising so that the consumer can make an informed buy decision.
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The issue here is that it was added post-sale, which is rather low. It's irrelevent if the game was only £11.99, people didn't pay £11.99 for an ad-supported game. There needs to be greater transparency regarding issues like this.
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Except when it's a situation where advertising adds to the realism, hoardings at the side of the pitch on football games, race tracks etc.
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"Its a complex business, far more complex than a discussion that sits on terms like "I've paid for the game already so it should be ad free"."
Er, no, it's that simple. I bought a game without ads, for a price scee set. Please don't fill it with ads now. Especially, as someone said, ones that ruin the futuristic feel of the game.
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But I don't see why people complain about adverts in games they've paid for, there are ads in everything else you pay for, at the start of movies in the cinema, on SKY & Virgin TV, hell half the clothes we buy are little more than adverts.
If it doesn't effect the experience I don't see the problem. I just see it as more money towards developing games and keeping the cost down for the consumer.
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Advertisers are not happy until they can fill ever available space and every moment of your time with their "branding".
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You know, just once it would be nice for a discussion to take place on here that didn't contain a single "so you are saying..." question, that is swiftly followed by a ludicrous example.
Case in point.
"So you are happy that the game you are playing can one day patch up and force you to watch an advert with each loading screen, even offline SP?"
No. Next question.
"I know its an ott suggestion but its an honest question"
Well it might be a fair question to ask if you has started the sentence "Would you...". But front loading it with the old favourite "So you would...." is something else entirely.
I'm not even going to bother with the rest of your questions, as they all boil down to the usual strawman tosh.
This is my stand point. So please don't follow this with any more "So you are saying..." business. The way to tell what I am saying is to read my own words, and if I've not said it... well, I've not said it.
In-game advertising is a way to create revenue for a game. Another way to create revenue is to charge players to buy the game. There is perhaps a middle ground where some revenue is generated from each channel.
If either approach affects the experience of the player negatively, that is a bad thing. And if a publisher does indeed negatively affect the player experience, players should let them know. If they fix the issue, say thankyou. And if they don't, avoid buying the sequel and tell the publisher why.
"Paid for game" is not a binary state. "Paid £5 for a game" is. "Paid £50 for a game that will never contain advertising" is as well. See? Lots of options.
I don't have an agenda here, I'm not saying badly placed ads in games a great. If you assume I am saying that, then perhaps you will feel personally sleighted and set out to trash what I am saying.
No doubt if you set out to create some nonsense extreme that is clearly shit for gamers AND pretend that is my actual standpoint in order to undermine what I am saying, you will suceed. But you won't have actually achieved anything other than to stifle discussion of a complex subject. And you will then sit happily in your tower, feeling like you made a difference.
/that got a bit stroppy at the end, but I hope you take my point.
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In those examples you know about the ads at the time of purchase and can make a purchasing decision based upon that.
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"Especially, as someone said, ones that ruin the futuristic feel of the game."
Really? Are we saying that in the future, there will be no advertising at sporting events? I am of the mind that well placed adverts (not this particular case in point) can improve the realism of a game or film. Badly placed ads obviously don't, but there is a difference between those two examples that many struggle to spot.
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it's hardly suffering now is it!!! If it makes the load times longer then that's a problem, but other than that it's just the load screen you can just look away from the screen if you find the ads that offensive.
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I agree with almost everything you said - especially when dealing with strawman arguments....
But I think the main objection here (which I think you are also implying you object to) is that in a paid-for game that previously had no ads, to have ads introduced that then have a detrimental effect on user experience is A Bad Thing.
Although obviously there's a sliding scale:
If Battlefield 1943 decided to incorporate loading screen ads in return for 'free' DLC, pretty ok with that to be honest.
If Modern Warfare 2 delayed the start of multiplayer matches to bring you a 1 minute long Cillit Band advert, then that's just plain nasty.
The imaginary sliding scale of my dreams relates not only to types of games (value, genre, expandability) but also to the ads themselves (type, length, positioning).
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Take Mass Effect which I'm currently playing (yeah I know, been busy...), clearly throwing in a current real-world advert for Coke somewhere on a loading screen is going to out of place, break your suspension of disbelief and ruin the game experience.
But, it's entirely believable that a future would have commercial advertising possibly even with surviving recognised brands and so, done in the right way & making it an intrinsic part of the environment, not only could an advert for Coke be acceptable I think it could even add authenticity to the game world.
This wouldn't work for everything, but you get the idea.
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"I'm fine with my points being countered, but your points did start to become more like a personal attack."
Well ok, I apologise. I just ran out of patience
"Sure you can complain to sony, but it would require a lot of people for it to be taken notice off."
Well it happened in this case, and I'm not sure how many people complained. If people don't buy a sequel because of bad practices, publishers care about that. ALSO, they want people to keep playing so they can see the ads. And you be surprised how few people need to complain for something to get noticed (the ITC state that for every complain they receive, and average of 600 hundred other people were offended but didn't lodge a complaint).
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Why are they messing with games instead?
BTW, Burnout Paradise has had ads for a long time (the Obama campaign used it in the US, in fact), and it never bothered me.
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But to retrofit older games with this stuff is rather cheeky imo.
Yes they have every right to do stuff like this to finance ongoing support for a titles ongoing support and DLC etc. (in fact I think thats quite clever of them).
but for a single player release... I can see where some might get upset.
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In the UK, we pay a TV license (yes it goes to commercial TV companies as well as the BBC), some of us pay for Sky TV (where there are MORE adverts than anywhere else), Virgin Media etc.
We pay for cinema tickets. The cinema foyer is littered with ads. The film starts only after 20 minutes of ads, and the film is awash with product placements.
We even pay for a sodding bus ticket despite the big advert on the side of the bus advertising the latest Hugh Grant rom-com.
Face it guys, advertising will be de facto in games within 5 years, and the best way to deal with it is to leran to live with it and take it for granted, as you do everywhere else.
+1 for all of kangarootoo's comments.
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My biggest beef is with the BBC which has more advertising (of itself) on both its TV and Radio channels than is stomachable!!! I despise the BBC, not for its adverts, but for its aloof position of pretending to be above adverts and then absolutely swamping its media with them.
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EA use billboards with live advertising in those games. They are the best way to use advertising since they only pop into your mind for a few seconds at most and usually dont ruin the immersion (Or in some games like Mercinaries 2, you can destroy them and get a bonus for them). Its when they are intergrated to the point where they are near invisble or add to the immersion like in sports games where they are tollerable.
Hell, going back to WipEout. 2097 had a great intergration with the Red Bull adverts by intergrating them with the Designers Republic's style so you would see RB ads in a very furturistic style on some of the tracks. It worked really well and never took players out of the game while still working as a Red Bull advert as the style was consistent and fit with the game.
Ads on the load screen take every player out of the immersion completley. Particuarly in games like WipEout where the style of the game is just as integral to it as the gameplay. If the pack was offered for free with adverts (EA Made packs for NFS: ProStreet and Army of Two with sponsorship. Helped they were free though). Then its understandable. Since they are asking people to pay an extra £12 on top of it. Its bullshit and Sony should be thinking up an apology for even considering this right away.
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If your advert annoys me in any way, I'm LESS likely to but your shitty product. Not more.
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Because nobody's there to see them.
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Ultimate hand caught in the cookie jar.
I am so used to sitting around waiting for my PS3 to load and install updates and then load and install games and then load and install updates to the games, that I probably would not have realised an extra 10 seconds of loading for a level on Wipeout.
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"burnout paradise is a good example of this working, battlefield 2142 is an example of it done wrong, with bright white lloyds tsb adverts on billboards in a dark destroyed landscape"
Now this is what I like you see, factual references that show two outcomes (one positive, one negative) that differ based on their details. There are plenty of examples out there, so none of us need to resort to imagining up new ones.
Advertising is a tool. Like all tools, the quality of the results depend more on HOW the tool is used than WHAT is actually is. I completely agree that advertising in games can be abused, believe me I do.
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The 360's dashboard having adds after you have first bought the console AND then paid 59,99 euro a year for your Live subscription though ... yikes.
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That said, the power of not buying a sequel should be undervalued. If games don't sell, nothing else matters. And if any publisher thought heavy handed advertising was going to harm sales, they would think twice. No sales means no advertising revenue (as any sponsor will want to see viewing predictions).
However, in this case I would be wary of cutting off your nose to spite your face. The previously intrusive ads have been removed, so Sony have responded. If they continue to do so, there shouldn't be major need for worry. There will always be a few "no ads under any circumstances" people, such as we have seen in this thread, but most people don't really care so long as gameplay isn't harmed.
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Your immersion doesn't start until the game is loaded.
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1. Your cut perhaps comes in the form of a reduced sale price.
2. Who on earth said the customer was entitled to a cut of the profits? Seriously, what business school on earth produced that idea?
There is such a related thing I suppose, its called a dividend, but it requires you to invest money up front (which is NOT the same as buying the end product - please God lets not open that fetid can of worms up again).
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Without those adverts, your ticket/game price would be higher. I don't know of any simpler way to explain it.
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"... adding a advert in there for a non relevant product will ruin any effort thats gone into making the thing in the first place and ruin immersion!"
And this presumably also ruins all sporting events for you, yes?
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I suspect that most people are complaining because they bought something that was add free and now they are being forced to see ads if they want to play that game.
Fucking with people's expectations is the surest way to piss them off.
/in the middle of the night plasters the inside of m0thr4's car and house with immoveable adverts.
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Anyway was toying with the idea of getting the DLC and getting back on WipEout until I heard about this adding adverts lark. Don't think I'll bother now...
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/exit
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I played on the ad-supported free Anarchy Online, and I am QUITE sure that despite what the ads told me, neither Mötley Crüe not Sprite Zero were likely to be around 30,000 years into the future. It is all about context and the Fourth Wall.
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As to the question of revenue to support online component. That's not necessarily true many games are run not off of funded servers but are peer hosted. If there was online advertising in COD 4 and games like it, it would be hard to justify advertising based on internet costs that aren't extant.
Also non subscription based, popular, multiplayer games tend to hold a better value at retail for a longer period.
Finally given the probably higher profit margins of an online distributed game the idea than online advertising is needed becomes even more untenable. In short their capitalist companies they will take what they can reasonably get. And the advertisers certainly have no one but their own best interests at heart.
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BTW, I don't object to ads in games, assuming such advertising leads to a subsidized product, or if the viewing of the advertisement is entirely voluntary. A good example of advertising would be the Lynx / Axe spray can in Rainbow 6: Vegas. If you want you can shoot the can and watch some extra content. If you don't, then so what. A bad example of advertising would be Burger King hardcoded into Fight Night. Either way these were full priced games. Why are the adverts there at all? At the least games containing adverts should be required by industry code to prominently state so on the box, or in the download spiele.
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Until bandwidth is free (as if) the video crap better come with a means for them to pay me back for my bandwidth (as if), or I'll vote with my wallet.
As for immersion, well when you don't notice, you don't notice, but when you do, it spoils the game. And the advertising business is all about MAKING you notice.
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If I pay for something, I buy it as is. I don't care how much software people babble on about how software is licensed etc. I buy it, its mine, as it is. If you change it, without asking, for your profit, that's not cool. I can think of many analogies to highlight this, but I think its obvious.
If they had have been upfront and said, look, we need to ad support this and this, by the way. is the price of the game, then buyers could have made an informed choice about whether they want to buy it or not. Getting it forced on you is a dick move and will make you second guess buying any other games they put out.
simple
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WipEout HD might be a racing game but it's a futuristic one and so current advertising doesn't really fit in well with it as it looks out of place IMO. The setting for the game is unfamiliar so slapping the overfamiliar in the game in the form of advertising just destroys the illusion of the future setting that the game does such a great job otherwise of maintaining.