Skate Review
Down with the sickness.
Version tested: Xbox 360
The fact that the Tony Hawk series has been running for almost a decade now has really changed the world's perception of what an extreme sports game should be.
During that time, we've seen others try in vain to edge into the market, but somehow, even the best of these (like Aggressive Inline) failed to draw people away from the annual Hawkstravaganza. But now it's time for somebody (well, a company of somebodies) to step up and change the rules. Curiously, it falls to what many see as one of the most by-the-book publishers out there.
Whereas the Tony Hawk franchise churns out arcade games loosely based on skating, EA's latest shot at toppling the market leader is skating. With the likes of Fight Night, NHL and Def Jam, EA has tried to shoehorn analog control into a good deal of its output with varying degrees of success, but for the first time here, we find something that lends itself to the mechanic perfectly. Pulling down on the right stick makes your skater crouch down in preparation for an ollie, and then a swift flick upward sends you soaring. Altering the direction of your upstroke and adjusting your weight distribution on the board before you leap triggers the various flip tricks, with some of the more complex ones being a real challenge to master - just as they would be in real life, naturally. Chuck in the triggers for grabs and you've got the vert basics down, but with a little experimentation, there's a staggering amount of variety offered by this seemingly limiting move pool.

Grinds and manuals are also handled extremely differently to Neversoft's series, and without a designated button for grinding it becomes all about the approach and your initial ollie. Also absent is any kind of balance meter, but as long as you still have momentum, you'll seldom bail out of a grind or manual unless you hit something.
Manualing is something of an art form, requiring delicate use of either up or down on the stick upon landing to come down on just two wheels, and then a steady hand to stay that way. Once again, this feels far closer to actually trying to balance on a real board, and with everything adhering to a believable physics system, any hope you may have had about grinding, manualing or even pushing uphill goes out the window. When you do finally manage to hit a rail in reverse, you'll feel the need to run off and find somebody to high-five. Going up a rail or hubba is so tricky that its one of the most satisfying things you can do in Skate.
In this aspect, Skate is so dangerously superior to Tony Hawk's that it makes you wonder why nobody made this game sooner. Even busting tricks across the simplest of gaps fills you with a sense of pride and power that none of Tony's 50-million point combos ever can. There are no new moves to learn or stat points to collect here, and all progression comes by way of your understanding of the game's mechanics improving, mastering controls to make getting around and getting noticed that much simpler. And once you start nailing more advanced moves and lines, you'll be oh-so-thankful for the integrated video editor tool that lets you record the last twenty seconds or so of your run. You can then edit it with various effects and camera angles, and upload it and share it with the world online.

Already, the online side of things is bursting with creativity. It's not just about scoring huge amounts of points, but rather putting together impressive lines or coming up with things that nobody else has tried. And given the size of fictional city San Vanelona, finding sweet new spots to tear up and make your own shouldn't be too troublesome.
Split into several very different areas, Skate's environment is perfectly in keeping with the down-to-earth skating mechanics. Don't expect every building to taper out into a quarter-pipe at the bottom, as though the city was built with skaters in mind. This is a totally believable area and getting from one end of the map to the other without the handy ability to teleport around to various goals and subway stations will take you about ten minutes. It's massive. It's varied too, offering quiet suburbs, huge downhill runs and built-up city areas as well as designated skate parks and 'No-skate zones'. These are patrolled by security guards who will bowl you over and fine you if they manage to catch you.
Intrepid explorers will find all manner of secret spots tucked away behind buildings, but since you've no way of getting off your board, actually getting to these can sometimes be rather taxing. Stairs and gravity conspire against you to make reaching higher spots tough without good preparation, planning and execution but it's often worth your while to see what EA has tucked away in the furthest reaches of San Van.

Like the Tony Hawk games, Skate does occasionally stumble by throwing annoying goals at you, although only the races really fall into this category - even then, only a couple are more than a minor nuisance. If you were looking to pick holes, you could question the game's difficulty, the lacklustre character customisation and, indeed, several of the tasks. But to do so would be to do Skate wrong, as while it does occasionally hit a bum note, it does so many things absolutely perfectly that it'd be criminal to dwell on shortcomings for too long.
As a first stab at something new, EA has landed one hell of a trick for the judges - and those of us who exist outside of this tenuous analogy - to enjoy while they await the arrival of one Mr Tony Hawk to see if the Birdman has finally had his wings clipped. The demo (which went up on Live recently) certainly doesn't wow in the same way that Skate does, making declaring this the definitive extreme sports experience somewhat easier for us. Punishingly difficult but ultimately rewarding, games of Skate's caliber are a rare breed and as far as first attempts go, it's been years since we saw one this accomplished. Just... sick, man.
9 / 10
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Comments (72) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Shame it's going to be overshadowed by that other game - y'know, the shiny one with the puppets and the guns, and some sort of circle.
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Skate innovates in every way plausible for a game in this genre.
Say goodbye to 1080 backflip to 6 x 360 flips over a building to a 2 mile manual.
THIS is where skating games should be heading! And for this to be the first in the series...its a very polished game with regards to the mechanics.
Hope you guys enjoy it as much as I will!
Bring on the Friday release I say! Cant wait!
Look out for Team Vintage!
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That is simply not true, whatever your opinion about the gameplay, the graphics, physics and animation in skate are MUCH better. As wells as the ability to I don't know... actually skate like a real person...
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I thought the demo was OK but very very hard.
Back to the forge.........
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In that it's too hard, or too easy?
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the sense of acheivement at pulling off a trick in this game is palpable, none of that leaping 600ft into the air, pulling off 20 tricks then grinding a half mile before going into a 10 minute manual trickfest. much more realistic.
the new hawks demo had the cool nail the trick & nail the grab thing but it got a bit awkward as i found that rather disorientating.
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now...where's the fifa 08 review? i need to know whether it's worth getting or waiting for pro evo...
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A 9/10 must mean it plays as good as it looks
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Even from playing the demo, this is a must buy for me and I'm glad that the review backed this up.
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Oh the decisions.
All I know is I have to trade Heavenly Sword before it drops in value like a Northern Rock share.
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/stirs pot
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/Head explodes
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I'm not a fan of EA's obssesion with the trick stick, but it works. *mumble*
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2. Skate also destroys the Hawk series.
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I'll have to go back to it though, as so many things about this game really appeal to me. A bit of perceverance may stick a big smile on my face.
Now if someone can only apply the same back-to-basic ideals to a snowboarding game (Amped 3 went the wrong way for me personally), I would be as happy as a puppy with a stick.
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The PS3 version uses sixaxis tilting type stuff for moving your body weight around.
Good use of the sixaxis has been mixed so far I think. Nothing to do with the controller itself, which is sound as a pound, but the way some devs have been applying and tuning the function has been mixed to say the least.
EA seem to have done a good job with this, so I would expect them to do the same with the sixaxis input on the PS3 version. I'm holding out for a PS3 demo before I start thinking about a purchase.
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Compared to most other companies that's an enviable slate of quality titles.
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there is a skate demo on the US PSN, if you know what im getting at...
..ahem...
try the US yellow pages if you need an address...
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MASSIVE TWAT
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Well, originally, TH was much closer to real skating that what it's become and it's stagnated. Considering it's peak is generally considered to be THPS3, it's telling that there's been 5 home console games since and none of which have captured what made the early versions special.
It appears, to me at least, that Skate succeeds in taking things back to basics, rather than trying to shoe-in unnecessary 'improvements'.
At the end of the day it's horses for courses, but to this horse Skate seems to have nailed it.
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I *loved* the demo.. will be getting this over wanky halo any day of the week...
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I thought the skate demo on the other hand was excellent.
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The difference with Skate is that you can actually skate realistically and get a feeling of accomplishment. In THPS you simply cannot do this.
Want to throw down a kicflip back tail to fakie in skate? you can, but it is a challenge and you will be rewarded.
Want to throw down a kickflip backtail to fakie in THPS... you can but its not an accomplishment, is incredibily easy(unlike in real life) doesnt feel good and is not rewarding in any way.
For every Video of some dork pushing mongo and doing double backflips there is one of some one bombing a hill and f/s flipping a stair set. There are guys like Mazzdizzy, Zimbelbop and many more making quality realistic videos. The fact is there is a choice here that is simply not present in THPS. That is all...
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But the person who was responsible for scheduling Skate's release up against Halo 3 and EA's own biggest franchise in Europe (FIFA) should be shot. He's effectively killed its chances at retail, which is a crime.
Why couldn't it be released a couple of weeks ago, at the same time as it made its Stateside bow? Or, failing that, why not delay it a week or even until the PS3 version is ready in the middle of October?
Seriously stupidly short-sighted.
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I guess thats what years of playing a similar game does to you.
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Really EG what is with you guys lately. Where are the critical reviews where games need to at least be the best of the best to receive a 9 or 10. You guys are giving them away like too easily."
- maybe there are just a stream of great games comming out at the moment on all formats?
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But if they didnt, the fanboys would moan saying they're "anti" one console or another
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1) Use of the Wii Fi board
2) Inferior graphics, obviously
Good to go!
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great review spot on.
thsi months £35 is spoken for
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Getting Eternal Sonata, Assasins Creed, Mass effect and I'm ashamed to say, Halo 3 (but costing me 15£ so not that big of a deal). I don't usually go for skating games but this was pretty decent.
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Insta-buy for me.
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oh well *sold!*
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Like that matters how? Look at screenshots.. IMHO graphics in reviews should only be mentioned if they're spectacularly good or spectacularly bad. Same as special effects in movie reviews.
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And by the way, starting with BioShock, I don't think I have ever seen so many high scoring games and so short a span of time. It does look like this will be the banner year for gaming.
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Skate may be equally brilliant in completely different ways, but that doesn't invalidate TH's approach.
*frustrated at all the moronic comments about realism being inherently better than gameyness*
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Now *that's* realism.
/is pretty sick
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Agreed. Some people are probably a little bored by now with TH series - I presume that's why a fresh approach sounds and feels "better". I, of course, could be completely wrong, since I haven't played Skate (demo) nor TH games. Ever
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+1
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According to CVG: "The PS3 version, arguably, is a little rougher round the edges than the Xbox game, with some minor slowdown and glitches, though the texturing and detail is richer. Both versions have identical features, however, with exemplary animation, so the difference really is negligible."