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Silent Hill Origins Preview

Preview by Rob Fahey

10 July, 2007

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Do you remember the first time a piece of fiction - a film, a book, a game - made you genuinely, horribly afraid? Everyone is afraid of something, and for each fear there's a fiction which touches precisely on that most primal of instincts, twanging unsettlingly on the strings that make even us hardy grown-ups wonder, just for a moment, if we really are alone in the dark.

In my childhood, for example, there were some brushes with frightening movies. An all-too-young viewing of Arachnophobia managed, ironically, to turn a childhood fascination with creepy-crawlies into a screaming terror of hairy beasties with altogether too many legs which has lasted into my twenties, while The Omen left me with broadly the same response to priests, bishops, organised religion and posh children.

But by the age of about 16, I was pretty much past that; unflappable in the face of the cheap scares and shocks which movies and games of the time could muster. That self-confidence and certainty is probably, in retrospect, a major part of why Silent Hill was such a shot to the gut. Beautiful, disturbing, melancholy, eerie, inexplicable and overwhelmingly terrifying, Silent Hill opened a dreamlike world of nightmares. I slept with the bedside light on for several days, although I could never have told you exactly why.

That was the first time Silent Hill scared me. The most recent incident was very different - about as different as you can imagine, really. It took place on a train to Portsmouth on one of those astonishingly wet July mornings we've been having of late. I was on my way to see the next instalment in the series, Silent Hill Origins, at developer Climax' studio near the harbour - and the fear? Simple. I was afraid that the game I was about to see would be really, really bad.

You're Not Here

'Silent Hill Origins' Screenshot 1

Truck-driving Travis is the reluctant protagonist of Origins. Despite his attire, we suspect deeply that there's more to him than a Yorkie-chomping stereotype.

Now, on one level, it's the job of the journalist to be a cynic - but I'll confess to approaching Origins with something less than the full proportion of professional detachment. This is the first Silent Hill to be developed outside Konami's Japanese studios, eight time-zones and half a world away from the hive mind at Team Silent. On top of that, the game has had a rather interesting development history - a history patchy enough to give any Silent Hill fan a furrowed brow.

Originally envisaged as a remake of the first Silent Hill game for the PSP, and designed to tie in with the Christophe Gans helmed movie, Origins later became an entirely new game set seven years before the events of Silent Hill. Early glimpses, however, suggested that the game would be more heavily action focused than its predecessors. A Resident Evil 4 style over-shoulder camera was revealed in screenshots, and it was strongly hinted that the core gameplay would be much more physical and combat-centric than Silent Hill fans are accustomed to.

It sounded, in other words, like the very basis of what makes people love Silent Hill had been overlooked. Silent Hill isn't about fighting monsters. It's about the oppressive atmosphere, the sense of being near-helpless in the face of vast, incomprehensible forces, the beautifully composed characters sketched across understated, perfectly formed stories.

Development shifted around. Rumours of mismanaged schedules flew as the original team was disbanded, and the project crossed the Atlantic and landed in Portsmouth. The Resident Evil 4 influenced camera angle is gone; Silent Hill Origins has, fittingly, returned to Silent Hill's origins. But with talk of such a troubled path through development running around my head, I was steeled for disappointment.

'Silent Hill Origins' Screenshot 2

The prologue level sees you rescuing a hideously burned but still breathing young girl from some kind of sacrificial ritual.

In retrospect, I should have had a little more faith - in the capacity of talented developers to learn bloody quickly, if nothing else. The team in Portsmouth working on Silent Hill Origins has already seen one team of fellow developers try to turn the franchise into an action game, and watched them being broken mercilessly upon the harsh rocks of fan response. It would be disingenuous to suggest that the outcry at Origins' early public airings directly led to the abandonment of the US team's efforts; it would be equally disingenuous, we suspect, to suggest that it had no bearing whatsoever on the decision.

As a result, the team in Portsmouth oozes respect for the Silent Hill franchise from every pore. Team Silent, strongly rumoured to be beavering away in Japan on Silent Hill 5, were carefully consulted about keeping the story canonical - "somewhere, deep in the heart of Konami's headquarters in Japan, there's a book entirely bound in human skin which contains the entire storyline of Silent Hill," jokes game director Mark Simmons. ("I thought it was split into 30 pieces and tattooed on the bodies of 30 different men," responds producer William Oertel.)

Perhaps more importantly, the team have also consulted deeply with the most important reference of all - the previous games in the franchise. In doing so, they have dragged the game right back to the basics of how Silent Hill works, and why we love it. Rather than innovation for the sake of innovation (or innovation for the sake of hanging off Capcom's coat-tails), the build of Silent Hill Origins we got to play showed off more subtle, welcome innovation - much of it focused on making Silent Hill work on a handheld, rather than on trying to fix unbroken game mechanics.

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Comments: 1-36 of 36 in total

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Murbal
10/07/07 @ 11:33
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Always seem to read that as Oranges.
disc
10/07/07 @ 11:42
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It sounds rather good doesn't it?
Hughes.
10/07/07 @ 11:52
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I wanted this until 10 seconds ago, now I want Silent Hill Oranges.
GamesConnoisseur
10/07/07 @ 11:53
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Yipee! Yeah that the way to go!

Was initially worried about the action elements but glad that they are taking it in the direction its going now, making a good proper use of the handheld format and agree that it should make for a more scary and creepy experience if properly implemented.

Looking forward to it more after reading this article.
Foxclose
10/07/07 @ 12:00
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This game is not developed by Team Silent??

In fact I don't think it's developed in any of Konami's Japanese based game studios? So I am a bit worried!
krudster [mod]
10/07/07 @ 12:01
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Reading the article might help you there...
Goffee
10/07/07 @ 12:12
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Should just have finished RE4 Wii when this comes out... what scary, scary fun.

One query - Is Silent Hill classed as a system seller, killer app or is it a bit niche?
Schiraman
10/07/07 @ 12:13
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Sounds like passing the game to a fresh new developer may have really paid off. Here's hoping.
TwistidChimp
10/07/07 @ 12:14
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Actually sounds quite good :) Pleasently suprised. Very cool that they're taking it right back to the beginning and actually having you be the one who rescues Alessa from the fire.
Shinji [mod]
10/07/07 @ 12:23
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Goffee - Depends who you're talking to. I know about half a dozen people who'll buy whichever next-gen system gets Silent Hill 5, no questions asked. I don't think it's quite as massive a system seller as the likes of Halo or MGS, but it's got a dedicated audience for whom it's a massively important franchise.

If Origins turns out to be as good as it looks right now, I expect it'll sell a fair number of PSPs, too.
Chaote-Imagicka
10/07/07 @ 12:23
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Am I the only one really really worried by the player being able to trigger otherworld transitions at will? NVM that the mechanic seems very similar to Constantine's a very large part of the creepiness in the first three titles for was that one could be doing anything and suddenly have your character freak out on you the music and sirens kick up and you're in hell. Being so braced for it that you have to decided when you wnat to go to hell seems to be very very unscary.
Darkuss
10/07/07 @ 12:25
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This preview just made my day!
Penfolder
10/07/07 @ 12:46
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It sounds pretty good! Any news on a new Silent Hill for the PS3?
NoCodeNed2
10/07/07 @ 12:51
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Cool, sounds very promising.

I still think that bit in SH1 when you go in the lift of the hospital and, after ages of finding nothing on all four floors, a '5' has appeared in the lift's floor options only to reveal your first proper entry to the otherworld, is one of the most affecting pieces of entertainment I've ever had the 'pleasure' to engage with.

Hopefully this will bring some more moments like that.

Nice preview too.
designerheadache
10/07/07 @ 12:58
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I'm pretty sure they sell the silent hill variety of oranges in the local morrisons...they taste rank.
Hughes.
10/07/07 @ 13:06
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Are they crawling with maggots?

I think they ought to at least be crawling with maggots.

Otherwise I'll have to settle for the game.
JohnnyWashnGo
10/07/07 @ 13:32
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As a fan of Silent Hill, I am hoping that this game will not be fumbled by the guys.

A non Team Silent version of Silent Hill does give me the fear but I am willing to put that to one side and keep my fingers crossed for a home console to portable console transition as perfect as Metal Gear Solild:Portable Ops.
Empedocles
10/07/07 @ 13:34
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Had a tour of this last week, it's looking and playing really well.
TONYgr
10/07/07 @ 13:38
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good news!when its out?in europe?
DUFFMAN5
10/07/07 @ 13:48
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What with this, Metal Gear solid and Syphon Filter 2 all coming to the PSP, I might have to buy one.(for the second time) I think I will get white this time, matches my DS and 360.
BTW I think the pants weather we are having in "sunny Pompey" is down to the horror that is SH. Please be good, the first 3 were brill, 4th not so much.
XdarXideX
10/07/07 @ 14:50
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Can't wait for this. I hope there is some news of Silent Hill 5 at E3 though!
TwistidChimp
10/07/07 @ 15:59
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There are signs that there might indeed be a mention of it at E3.
Edited 1 times, most recently on 10/07/07 @ 16:00
Scimarad
10/07/07 @ 17:04
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I live in Portsmouth I never knew it was being made down here!

/is clueless
CitizenGeek
10/07/07 @ 17:20
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Looks great! ^_^
El_MUERkO
10/07/07 @ 17:22
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Sounds good, I loved the first two silent hills, damn near pooped my pants a few times playing them :D
L0cky
10/07/07 @ 18:04
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That's a bit sweeping isn't it?
valli
10/07/07 @ 19:07
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His goal, he says, was to combine Silent Hill 1's cult story with Silent Hill 2's emotional, personal journey - a match which sounds like music to our ears.

Mine too. That quote alone and the preview made me want this game more than any other game right now.
david78
10/07/07 @ 21:10
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@F3rarri

What?, even if it turns out to be good?.
Shinji [mod]
10/07/07 @ 22:21
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I'd argue that Silent Hill is one of the few games which HAS gone in a new and exciting direction with each iteration. While retaining the same core concepts and aesthetic, SH1, 2, 3 and 4 are all notable simply for how uniquely different they are - the only pair which are really similar are Silent Hill 1 and 3, but even those take remarkably different approaches to the material.

It's certainly somewhat unfair to accuse the series of failing to evolve in new directions.
askew
10/07/07 @ 23:22
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I never knew Climax had offices in Portsmouth! Upstairs at Gunwharf Quays, no doubt. Cool.
ToAks
11/07/07 @ 13:19
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Climax a new team??? noway, i have old ps2 games by them and sure they seem to like dooing drive em up games and all...who knows this might be a real shocker :-)
killyourtv
11/07/07 @ 18:48
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one of my favourite series. good that its not gonna be action-focused. SH games should never be about action!
Edited 1 times, most recently on 11/07/07 @ 18:49
valli
11/07/07 @ 21:28
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You sound far too easily pleased.

LOL i know LOL.
Spong
11/07/07 @ 22:56
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Was a little hesitant about any kind of new PSP Silent Hill after the non-event that was Experience. But, hand in the air, I'll admit I'm coming round to the idea.

I'm a big fan of Silent Hill, have been since seeing the original demoed at the spring '98 ECTS. 0rigins (how it should be spelt) created nothing but ripples of fear on the SH forums I subscribe to, and it wasn't the good kind of fear. Dedicated fans shuddered at the thought of 'foreigners' developing it and, for a long while, I firmly believe our fears were justified.
Boards were full of negative posts, cynical fans everywhere (including myself) demanding to be given proof that it wasn't a big mistake. And when the first footage, screenshots and documentation did reach the Silent Hill masses, it was greeted with nothing more than ambivalence (look it up).
The majority felt that it just wasn't up to scratch, a title not really worthy of the name. I think it was the fact the game was being flaunted as 'one of the series' that fans like me didn't like. If it was classed as a niche title like the Silent Hill Play Novel, I'm sure the reaction wouldn't have been so 'anti'.

However, that was a year ago, and clearly things have changed since then. Fans are still wary, but the majority I mentioned is slowly shrinking to become the minority.

Silent Hill 0rigins is really starting to look like it might actually deliver the goods. The quote from the preview...

"His goal, he says, was to combine Silent Hill 1's cult story with Silent Hill 2's emotional, personal journey..."

...along with the torrent of other information available now certainly fills me with a degree of hope.

Here's to keeping my fingers crossed.
Edited 1 times, most recently on 11/07/07 @ 22:56
Bulbatron
17/07/07 @ 05:49
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Sounds good. Shame I'd have to buy a PSP just to play it. Looks as though I'll have to miss out on this one.
MediaMan
24/08/07 @ 06:35
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I was a bit dubious about it coming to the PSP platform - but the new Portsmouth development team seam to have done their research - and Origins finally looks to be heading in the right direction.

Here's looking forward to some creepy late nights in bed with my PSP*.



*In a non weird way obviously.

Comments: 1-36 of 36 in total

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