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Silent Hill Origins Preview

PSP Preview by Rob Fahey

10 July, 2007

Page 2 of 3. <- Page 1Page 3 ->

"It doesn't matter who I am..."

Yes, that's right - we got to play the game. In fact, we played through roughly the first half hour of Origins, a sequence which introduces the central character, long-distance truck driver Travis O'Grady, and then introduces much of the mystery of Silent Hill itself. In a lengthy and largely interactive intro sequence, Travis is forced to brake hard on a road near Silent Hill when a girl seems to run out in front of his truck. Climbing down from the cab, he sees her run off into the distance (while players are treated to an incredibly creepy shot of her watching him through his rear-view mirror), and runs after her.

You quickly come upon a burning house, and upon navigating it, find the incredibly badly burnt body of a young girl laid out in a ritualistic circle in an upper room - badly burnt, but seemingly still alive. Taking her in your arms, you run out of the house... And promptly pass out, only to wake up on a bench in Silent Hill, surrounded by a thick, creeping fog.

From here on in, we played through the first part of the Hospital area, which is one of the core parts of the game. Progression takes its lead strongly from other Silent Hill titles, with each major building having a map that you fill in with penned annotations as you move through, and a wide variety of somewhat surreal locked-door puzzles to complete in order to progress. In the hospital, for example, we found ourselves collecting the ages of nurses from graffiti on the walls in order to unlock a medical chest, retrieving from it a plastic heart which could be replaced in an anatomical model...

'Silent Hill Origins' Screenshot 3

Mirrors provide a view of the Otherworld - and a way to cross over the boundary between realities.

You get the idea. It's solid, enjoyable Silent Hill fare, the sort of puzzles which focus largely on doors and improbably hidden keys. However, Origins has a unique twist up its sleeve, which is revealed early on when you walk into a room with a mirrored wall, and realise that something isn't quite right about the reflection in the mirror...

Silent Hill has always featured the concept of the "Otherworld", a hideous, twisted world of rust, decay and ruin; however, previously access to this alternate world has generally been through plot developments. Origins, however, allows Travis to move between worlds at will whenever he encounters a mirror; by touching the mirror, he moves to the other world. This is essential for solving many puzzles, as the layout of buildings remains broadly the same, but doors may be locked in one reality and unlocked in the other, passages blocked in one but accessible in the other.

In terms of combat, some echoes of the game's one-time obsession with action remain. Travis can pick up a very wide range of items to use as weapons - nowhere near the scale of a game like Dead Rising, but according to Simmons, there are about 50 items in the game which can be used as weapons. These range from guns, knives and swords through to bottles of acid or portable televisions, which can be smashed into enemies for single-shot, high damage attacks.

Where previous Silent Hill games relied on unresponsive, somewhat clumsy combat to emphasise your vulnerability and build tension, Origins has taken a somewhat different tack. Travis is a burly truck driver, and can handle himself to some extent - so combat is a little more responsive and brutal than in other games.

'Silent Hill Origins' Screenshot 4

Yes, it has zombie nurses. Stiletto clad zombie nurses. We know someone who thinks they're incredibly hot. Go figure.

However, this is still no RE4. Monsters who get close to you can grab you and engage in an often horrifying grapple move - a chance, Oertel tells us, to get the player really up close with the hideously disturbing monsters in the game and really freak them out. Even getting a great weapon won't make you invincible; like SH4, the game features a health gauge for weapons. Use them too long, and they'll break, which adds a real note of tension to fights in the game. To top it off, the old SH strategy of legging it past monsters won't always work; some of them move faster than you do, now. Travis may be a tougher cookie than previous SH protagonists, but this is a million miles from the shooting gallery game many feared; the old Silent Hill tension is never far away.

Where much of the development team's efforts have been concentrated is on making Silent Hill work on the PSP. At first, a horror game on a handheld seems like a strange decision - however, Oertel says that the design was inspired by the acknowledgement of how involving and immersive reading a horror paperback can be. "When you're sitting there, in bed, in your room, playing this game - it's an intensely personal experience, much more immersive in some ways than being in your living room with a TV across the room from you," he explains.

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Comments: 1-36 of 36 in total

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Murbal
10/07/07 @ 10:33
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Always seem to read that as Oranges.
disc
10/07/07 @ 10:42
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It sounds rather good doesn't it?
Hughes.
10/07/07 @ 10:52
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I wanted this until 10 seconds ago, now I want Silent Hill Oranges.
GamesConnoisseur
10/07/07 @ 10:53
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Yipee! Yeah that the way to go!

Was initially worried about the action elements but glad that they are taking it in the direction its going now, making a good proper use of the handheld format and agree that it should make for a more scary and creepy experience if properly implemented.

Looking forward to it more after reading this article.
Foxclose
10/07/07 @ 11:00
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This game is not developed by Team Silent??

In fact I don't think it's developed in any of Konami's Japanese based game studios? So I am a bit worried!
krudster [mod]
10/07/07 @ 11:01
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Reading the article might help you there...
Goffee
10/07/07 @ 11:12
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Should just have finished RE4 Wii when this comes out... what scary, scary fun.

One query - Is Silent Hill classed as a system seller, killer app or is it a bit niche?
Schiraman
10/07/07 @ 11:13
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Sounds like passing the game to a fresh new developer may have really paid off. Here's hoping.
TwistidChimp
10/07/07 @ 11:14
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Actually sounds quite good :) Pleasently suprised. Very cool that they're taking it right back to the beginning and actually having you be the one who rescues Alessa from the fire.
Shinji [mod]
10/07/07 @ 11:23
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Goffee - Depends who you're talking to. I know about half a dozen people who'll buy whichever next-gen system gets Silent Hill 5, no questions asked. I don't think it's quite as massive a system seller as the likes of Halo or MGS, but it's got a dedicated audience for whom it's a massively important franchise.

If Origins turns out to be as good as it looks right now, I expect it'll sell a fair number of PSPs, too.
Chaote-Imagicka
10/07/07 @ 11:23
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Am I the only one really really worried by the player being able to trigger otherworld transitions at will? NVM that the mechanic seems very similar to Constantine's a very large part of the creepiness in the first three titles for was that one could be doing anything and suddenly have your character freak out on you the music and sirens kick up and you're in hell. Being so braced for it that you have to decided when you wnat to go to hell seems to be very very unscary.
Darkuss
10/07/07 @ 11:25
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This preview just made my day!
Penfolder
10/07/07 @ 11:46
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It sounds pretty good! Any news on a new Silent Hill for the PS3?
NoCodeNed2
10/07/07 @ 11:51
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Cool, sounds very promising.

I still think that bit in SH1 when you go in the lift of the hospital and, after ages of finding nothing on all four floors, a '5' has appeared in the lift's floor options only to reveal your first proper entry to the otherworld, is one of the most affecting pieces of entertainment I've ever had the 'pleasure' to engage with.

Hopefully this will bring some more moments like that.

Nice preview too.
designerheadache
10/07/07 @ 11:58
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I'm pretty sure they sell the silent hill variety of oranges in the local morrisons...they taste rank.
Hughes.
10/07/07 @ 12:06
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Are they crawling with maggots?

I think they ought to at least be crawling with maggots.

Otherwise I'll have to settle for the game.
JohnnyWashnGo
10/07/07 @ 12:32
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As a fan of Silent Hill, I am hoping that this game will not be fumbled by the guys.

A non Team Silent version of Silent Hill does give me the fear but I am willing to put that to one side and keep my fingers crossed for a home console to portable console transition as perfect as Metal Gear Solild:Portable Ops.
Empedocles
10/07/07 @ 12:34
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Had a tour of this last week, it's looking and playing really well.
TONYgr
10/07/07 @ 12:38
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good news!when its out?in europe?
DUFFMAN5
10/07/07 @ 12:48
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What with this, Metal Gear solid and Syphon Filter 2 all coming to the PSP, I might have to buy one.(for the second time) I think I will get white this time, matches my DS and 360.
BTW I think the pants weather we are having in "sunny Pompey" is down to the horror that is SH. Please be good, the first 3 were brill, 4th not so much.
XdarXideX
10/07/07 @ 13:50
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Can't wait for this. I hope there is some news of Silent Hill 5 at E3 though!
TwistidChimp
10/07/07 @ 14:59
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There are signs that there might indeed be a mention of it at E3.
Edited 1 times, most recently on 10/07/07 @ 16:00
Scimarad
10/07/07 @ 16:04
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I live in Portsmouth I never knew it was being made down here!

/is clueless
CitizenGeek
10/07/07 @ 16:20
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Looks great! ^_^
El_MUERkO
10/07/07 @ 16:22
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Sounds good, I loved the first two silent hills, damn near pooped my pants a few times playing them :D
L0cky
10/07/07 @ 17:04
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That's a bit sweeping isn't it?
valli
10/07/07 @ 18:07
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His goal, he says, was to combine Silent Hill 1's cult story with Silent Hill 2's emotional, personal journey - a match which sounds like music to our ears.

Mine too. That quote alone and the preview made me want this game more than any other game right now.
david78
10/07/07 @ 20:10
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@F3rarri

What?, even if it turns out to be good?.
Shinji [mod]
10/07/07 @ 21:21
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I'd argue that Silent Hill is one of the few games which HAS gone in a new and exciting direction with each iteration. While retaining the same core concepts and aesthetic, SH1, 2, 3 and 4 are all notable simply for how uniquely different they are - the only pair which are really similar are Silent Hill 1 and 3, but even those take remarkably different approaches to the material.

It's certainly somewhat unfair to accuse the series of failing to evolve in new directions.
askew
10/07/07 @ 22:22
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I never knew Climax had offices in Portsmouth! Upstairs at Gunwharf Quays, no doubt. Cool.
ToAks
11/07/07 @ 12:19
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Climax a new team??? noway, i have old ps2 games by them and sure they seem to like dooing drive em up games and all...who knows this might be a real shocker :-)
killyourtv
11/07/07 @ 17:48
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one of my favourite series. good that its not gonna be action-focused. SH games should never be about action!
Edited 1 times, most recently on 11/07/07 @ 18:49
valli
11/07/07 @ 20:28
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You sound far too easily pleased.

LOL i know LOL.
Spong
11/07/07 @ 21:56
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Was a little hesitant about any kind of new PSP Silent Hill after the non-event that was Experience. But, hand in the air, I'll admit I'm coming round to the idea.

I'm a big fan of Silent Hill, have been since seeing the original demoed at the spring '98 ECTS. 0rigins (how it should be spelt) created nothing but ripples of fear on the SH forums I subscribe to, and it wasn't the good kind of fear. Dedicated fans shuddered at the thought of 'foreigners' developing it and, for a long while, I firmly believe our fears were justified.
Boards were full of negative posts, cynical fans everywhere (including myself) demanding to be given proof that it wasn't a big mistake. And when the first footage, screenshots and documentation did reach the Silent Hill masses, it was greeted with nothing more than ambivalence (look it up).
The majority felt that it just wasn't up to scratch, a title not really worthy of the name. I think it was the fact the game was being flaunted as 'one of the series' that fans like me didn't like. If it was classed as a niche title like the Silent Hill Play Novel, I'm sure the reaction wouldn't have been so 'anti'.

However, that was a year ago, and clearly things have changed since then. Fans are still wary, but the majority I mentioned is slowly shrinking to become the minority.

Silent Hill 0rigins is really starting to look like it might actually deliver the goods. The quote from the preview...

"His goal, he says, was to combine Silent Hill 1's cult story with Silent Hill 2's emotional, personal journey..."

...along with the torrent of other information available now certainly fills me with a degree of hope.

Here's to keeping my fingers crossed.
Edited 1 times, most recently on 11/07/07 @ 22:56
Bulbatron
17/07/07 @ 04:49
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Sounds good. Shame I'd have to buy a PSP just to play it. Looks as though I'll have to miss out on this one.
MediaMan
24/08/07 @ 05:35
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I was a bit dubious about it coming to the PSP platform - but the new Portsmouth development team seam to have done their research - and Origins finally looks to be heading in the right direction.

Here's looking forward to some creepy late nights in bed with my PSP*.



*In a non weird way obviously.

Comments: 1-36 of 36 in total

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