Sid Meier's Civilization Revolution Review
Reinventing the wheel.
Version tested:
Hopefully yesterday's surprise announcement of Civilization IV: Colonization has quietened strategy gamers' hysteria that this cartoonish, slimline version of Sid Meier's favourite (or at least most lucrative) son might be the long-running series' only future. You don't get much more niche than an out-of-the-blue sequel to a 1994 turn-based PC game about trading rum between America and Europe, after all.
Well, hey. Already I'm probably confusing people who don't know much about Civ. In fact, over two previews, I've talked about how Civ Rev feels, and about how this console rethink differs from more than a decade of PC Civilizations, but what I haven't done is say how it's played. So, for total newcomers, let's take it from the top.
Civilization is all about tribalism. It begins with the most barbaric aspect of that (quite literally, hairy blokes with wooden clubs hitting other hairy blokes with wooden clubs) and ends with its other extreme - asserting your tribe's dominance over others through technology, culture, commerce or military might. In other words, you pick a nation and progress it from cave-dwellers all the way to factories and tanks.
To do this, you explore the world, you research new scientific advances, you found and improve cities, you shake hands with foreign dignitaries - or you wave your clubs/swords/lances/rifles/machineguns/nukes at anyone who stands in your way. It's all turn-based, your puppet-like armies marching across the land square-by-square, and a raft of numbers gradually raising and lowering - ideally the former. There's honestly no reason for it to be otherwise. You need that time and headspace to choose what you want each of your cities to be building, to decide whether invading Norwich is a smart move or not, and to prepare yourself in the event that an army of Zulu cannons starts rolling your way. You'll win because you think better, not because you react faster.

Combat maths is a little off - invisible dice-rolls play a part, despite the Top Trumps presentation of units' stats.
Me, I tend to be a pacifist in these things. Given the choice, I'd rather head to a quiet corner of the planet, get my head down and build an empire off my own back - not by greedily seizing land and coin from others. Civ Rev thus takes some getting used to. It's simply not possible to play it like that. This is inescapably a competitive game - one in which you're nose-to-nose with your rivals at all times. If you're doing well, your rival nations - each as determined to rule this tile-based world as you are - will constantly threaten you with annihilation if you don't relinquish your treasures.
The demands start small, but grow to unreasonable with alarming speed. No, Ghandi, you can't have 500 gold. No, Queen Elizabeth, I'm not going to give you the secrets of steam power. No matter how placid I try to act - will 200g be enough to satisfy the bloke in the nappy? Would Currency keep Queenie quiet? - it'll come down to capitulation or war soon enough. I've played a couple of dozen games of Civ Rev now, but there hasn't been a single one in which I haven't ended up having a barney with a hysterical neighbour or three. In most, I've usually ended up actively wiping out other Civs just to keep them from my own door.

A lot of work's gone into the character models, but generally you're so focused on your situation that you just push them off-screen immediately.
Because that's the thing. You can't play Civ Rev like Civ. The underlying systems are the same, if hugely (and at times brutally) simplified, but where its PC siblings could, to a certain extent, be played at your own pace, this sticks army ants in your bed. If you try to sleep, you'll be eaten alive. It keeps moving at all times, and if you don't move with it you won't get anywhere. That said, the lowest couple of difficulty settings are almost hilariously forgiving, but you'll very quickly want to graduate to a more challenging one. Even if you're specifically aiming for an economic, cultural or technological victory, be prepared to shed some blood along the way.
While I miss the option for subtlety, this pushiness makes perfect sense, and is really the only way to ensure a match comes to a satisfying conclusion within a couple of hours. It's also a smart move for a game that may struggle to entice a brand new crowd. Offending existing Civ fans (and it will - the angrier, snobbier ones at least) by throwing too many nuance-babies out with the bathwater is one thing. Being perceived as too stuffy, too slow, too turn-based strategy by the mainstream console crowd - now that would be disastrous.
That's why it's so fast, that's why there's so much emphasis on combat, that's why trade and diplomacy are all but absent. This isn't 'dumbed-down', as is the knee-jerk protestation of elitists, but there's no escaping that it's been made for a completely different audience to the usual Civ crowd. My concern is that its audience doesn't in fact exist, that it's an unnatural middle-ground between veteran Civ players and folk who run screaming from the very concept.
It's not stupid. There's plenty to think about, and you're viscerally rewarded for doing so. Often, I started feeling sorry for my rivals as, faced with a tank army smashing through their hopeless horsemen, they begged and begged me to let them live, pathetically offering up the last scraps of gold they had. If anything, there's far more focus on having a master plan from the very start than in the bigger Civs. The world is small and your rivals few but ever-present. If you don't have some idea of how you're intending to deal with them, you won't get anywhere. You'll learn the interface, you'll memorise the rock-paper-scissors of which units are best against which units, you'll twig that you need to manually shift cities' economies to focus on growth, production, science or cash as the situation requires.
And you'll learn this only by having an attentive mind over the course of several games. It's not stupid. For a lot of people, it may not be stupid enough, even.

The early game is spent picking on aggressive but puny barbarian villages - a good source of unit experience and bonus cash.
Which is a little at odds with Civ Rev's biggest failing. As I suspected in the last preview, the game's too small. It's not 'too small compared to Civ IV'; it's just too small. While becoming really good at the game will take some time, the array of possible options and outcomes are almost all revealed after just two or three 1-3 hour sessions. You'll have researched every technology, built every unit, achieved every type of victory and conceived of every strategy. It does what it does do very well, with cheer, with accessibility and really very prettily, which is why discovering that, upon feeling you've gotten your head around it, there isn't much left to experiment with is so disappointing. It's the pop song that ends after 90 seconds - being an eight-minute epic would surely rob the joy from it, but dancing your heart out to just one more chorus would have made all the difference.
Which does, however, makes it ideally suited to multiplayer. Truly, this is a Civ you can play post-pub or pre-dinner, absolutely confident that the whole thing will wrap up before booze-oblivion or gnawing hunger calls an abrupt end to things. While alliances are possible, really you're playing it like a boardgame - you want to win, and so do the people you're playing with. You'll be in each other's faces all the time, and so Civ Rev's slimness simply won't matter - you'll want to make immediate response to their threats/lies/vulnerabilities, not to lose the sense of clear and present danger because you're lost in a sub-sub-sub-menu about city hygiene or something.

Each different Civ has different bonus abilities, like super-catapults or, uh, half-price roads.
And so I reach the big number at the bottom, and it's one I don't enjoy putting there. This is easily one of the best strategy games on the current console generation, and much of that is specifically because it is a strategy game for console, not simply a PC strategy game on a console. I'd love for a great many people to play it, including those who've immediately decided they won't because it's about history and numbers. If I stuck a 9 on the bottom, perhaps some of them would.
Unfortunately, I'd be lying, as the many punches Civ Rev pulls means its exhilaration is so often followed by slight dissatisfaction. An 8 may not be enough to convince cynical minds to suck it and see, which is a terrible shame. This slick new Civilization may be more reduction than Revolution, but it's easily one of the most distinctive games on 360 and PS3. I can't see myself playing much more of the single-player, but I genuinely cannot wait to war over landmass with a few like-minded chums.
8 / 10
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Comments (102) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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edit: what he said
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After playing the pc versions for many years now, the demo was a breath of fresh air for me.
I just dont have the time for a "full" game of civ anymore so this fits my lifestyle perfectly.
I think a trip to Tesco at lunch time is needed to pick this up
(or i would if it was out yet lol)
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You'll be buying it then, I assume.
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I hope it does well - much as I love Civilization on the PC I just don't have that kinda time any more, so I'm very much looking forward to this.
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Agree completely. Strategy games may be best suited for PCs due to mouse/keyboard controls, but I simply don't like sitting in front of my PC to play games and prefer consoles. Glad there's finally a solid strategy game made for consoles and not just a PC game ported over with half-bad controls
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Although i like the idea, and the review comes across positive - i kinda feel its a little too toned down for me.
Hopefully the next en will include some of the more advanced stuff.
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I like to be able to sit down and complete something in a few hours nowadays. I do miss the time when I'd be glued to Total War games, or Rise of Nations, or Civ back in the day... but that's just not how I can game any more. It's a shame, but it's my reality and I suspect I'm far from alone in this.
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True, but, at least in my case, it's hard to put a good game of Civ out of your head. And my experience is that if I do succeed in doing so, it often means I don't return to the save game at all...
I have the same problem with Rome: TW as well.
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If anyone fancies some online battles add me on Xbox Live - GT = Captain Slog.
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I'm up for that, will add you soon, GT is same as my name on here.
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But that makes it so brilliant. You can spend all day thinking out the best strategy.
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I know what everyone means about having less time, but I still feel like its a bit too dumbed down for me. I am determined to find the time for a proper crack at civ4 - its just been sitting there for months now.
And Rise of Nations - hah, I bought that thinking as its real-time I would spend less time playing it than civ - wrong! What a time-sink that thing was! Bloody loved it though
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Totally agree (must be a first!
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So someone absoutely didn't read the review then? Idiot.
Anyway, enough pandering to the trolls - looks nice, will play the demo!
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Sure, but there's a lot of state you have to keep in your mind when playing a game like this so if you stop and start you can end up feeling lost. Also, I have a lot of other games to play, using up all my precious gaming time playing 1 campaign of CivIV would be kind of boring: with a 1-3 hour game you have a beginning, middle and end and I can go back to GTAIV or whatever.
From the sound of it, the scale of this is just right. I always played militaristic anyway.
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Bargain!
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(and no this is not to start fanboi rantings, this is a "honest" question)
anyone hear anything about differences between the versions?
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PS3 version has more save slots and will be quieter of course, but I've not heard of any other differences yet. Have a look on the official forums and you might find further gossip.
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Anyway, enough pandering to the trolls - looks nice, will play the demo! "
So you are calling someone else a idiot for not reading the review but have not even tried the demo yourself? Nice!
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Your review doesn't seem to mention an intriguing option I noticed on the single player menu of the demo: "Game of the week". If Firaxis can throw interesting scenarios for players the world over to try and excel at, it could keep things fresh for longer.
Do you know any more about that option?
Wendelius
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Only on the US store currently.
EDIT: Slow
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I keep forgetting to set up the US PSN account
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Is so hard for you to grasp?
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No, I get your point... but doesn't excuse you for calling him and idiot for having a different opinion while not have tried the demo yourself. Is THAT so hard to grasp?
Besides... having played the demo, Civ. Rev. seems somewhat simplified (could be called "dumbed down" I quess) to me also compared to the PC games. Its just not a bad thing in my opinion since I do like the demo a lot and have ordered the game.
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-Alec
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I *heart* Eurogamer ;o)
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Not clear on one thing though: is there an option to pause or save during a MP game? Could get a bit uncomfortable going 3 hours with a belly full of beer and no comfort breaks. I would also feel a bit annoyed if someone (or I) had to quit after an hour because of family etc.
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I usually spot these things - for example I got the 360 version of GRID since I spotted tearing and framerate issues in the PS3 demo, so it's not like I'm blind to tearing etc.
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A lot of it can come down to what cables people are using and in the Ps3's case what resolution you have it set at I guess, but on the forums there are people saying they wont purchase the game until its fixed which indicates to me it must be quite bad for some people. Are you playing in non HD?
Back on track I for one love the demo and cant wait to play it.
Also I really love the conclusion to the review, it really shows what goes through the mind of a reviewer, they know what the difference between an 8 and a 9 means.
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SMACK
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"So you are calling someone else a idiot for not reading the review but have not even tried the demo yourself? Nice!"
How are the two connected? asphaltcowboy wasn't commentin on the demo, he was commenting on Gene's comment, which he did read.
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8/10! Perfect! I'll be picking this up then. Sid Meier you wonderful man you, you've done it again! ^__^
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(I need to go play outside!)
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Fair enough. I hadn't got through all the posts before posting myself. My bad.
Though frankly, such a pointless trolling post by Gene was asking for some equally mindless responses.
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Civ2 on DS. Everyone's a winner.
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That said, did anyone find the "Simglish" the advisors spoke in the demo to be truly, truly awful?
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I'm disappointed to hear this goes for the final product as well. I want a streamlined Civ, not a tiny bite-sized Civ.
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So there you have it!
I'll be picking this up when I've finished MGS4
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PS3 doesn't support the Camera - something to do with Gamespy apparently. The 360 has full vision cam support as you can see your opponents on the Diplomacy screen at any time. PS3 has unlimited save slots, 360 has 10 slots. That's the only differences I've read about whilst lurking the 2K forums since early May.
I've just had my dispatch confirmation SMS from shopto.net, pre-ordered last week after trying the demo. Hope my Postie isn't sick tomorrow. Like many others it seems, I just haven't got 14hrs to play CIV3 anymore so this is a perfect replacement, having said that I've played the demo at least 10 times in the past week alone.
Game of The Week uses an algorithm that sends/receives that weeks' map data from a Timestamp on a server. Your best score can then be uploaded to a Leaderboard - everybody's game (360 or PS3) will be exactly the same for the whole week to allow for fair competition across platforms. 2K confirmed yesterday that the demo also uses this method and will be changing the map weekly for the poor Americans who have to wait for the DS version to be ready.
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been checking the official forums and neogaf a bit, versions seem to be more or less the same (which makes it even harder to decide
was hoping to see some technical issues with one of the versions, that would make it easy..
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"This slick new Civilization may be more reduction than Revolution"
"This isn't 'dumbed-down', as is the knee-jerk protestation of elitists"
'Simplified'.
'Reduced'.
'Dumbed down'.
Three different ways of saying exactly the same thing.
Heads-in-the-sand games journos refuse to accept the trend of dumbing down (in games) as ardently as, say, universities, examinations awarding bodies and schools refuse to accept the same in qualifications. I never really understand why, though.
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Going to happily trade GTA4 in for this at the weekend.
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Havent played the demo
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Having said that, could people please belt up with the "dumbed down" nonsense? Do you think Civ 4 is the epitome of strategic thinking? Defeating a bunch of barely adequate AI opponents in the kind of rule-heavy game that AI can put up a half-decent fight at?
How about you fuck off, and come back when you're a chess grandmaster, or better yet, a master of Go? I'll maybe listen to you then (if only to point out afterwards that you'd have mastered games that had much simpler rulesets than Civ Rev, let alone Civ 4).
Basically, if you want to play the intellectual trump card what the hell are you wasting your time with Civ 4 for when there are more worthwhile and challenging pursuits available?
Or do you actually just play it because it's - you know - fun?
Complexity isn't an accurate metric of anything - fun least of all. If you're happy playing Civ 4 that's great. I'm a huge fan myself, and have a game on the go at the moment (Montezuma's hopefully in for a kicking shortly). But I also really enjoyed Civ Rev, and will be giving that a proper seeing to when my pre-order turns up.
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Remember that article a while ago about companies dumping demos? this is why you need demos
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a) simpler doesn't necessarily mean less challenging. Example: Go - incredibly simple ruleset, incredibly challenging game.
b) If you like the challenge of Civ 4, that's great (as I said, I do too). I just don't see the point in criticising Civ Rev because it's simpler. People play at whatever level they enjoy. Do you diss people who play Civ 4 at a lower difficulty level than you? Because if you're not playing at the hardest setting with all settings on random that could be seen as a bit of a cop out tbh.
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http://www.civ fanatics.com/civrev/info
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My 360 is under an inch of dust since I finished Oblivion - do I need to start gaming on my PC to avoid the chavtastic style of what appears to be all 360 games??
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You could buy a pc that would run Civ 4 for, as someone has already said, less than a ps3.
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Cost me $300 (about 150 quid)
So har de har har
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Er, didn't read my post very well did you?
I'm bemoaning the fact that the 360 catalogue is totally chavved up, i.e. one braindead & competitive game after another such that I haven't booted my 360 up in months.
I was querying whether I should *start* playing PC games (I've never played a game on a PC) as a way of getting to some intelligent gaming ...
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Anyway back to the game, just picked it up from Blockbuster for the PS3, cant wait to play it, need to do some work first though
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