Saints Row 2
More than a Grand Theft.
Everyone wants a piece of me. Mind you, in the last couple of hours I've been doing my utmost to piss everyone off. I started the day with a daring one-man raid on a courtroom, which ended when I shot a Judge Judy-style harpy in the face with a shotgun. By mid-morning, I was spraying an entire neighbourhood with human excrement from a hijacked sewage truck in the hope of dropping the property values (and I drowned some cops in liquid faeces for good measure).
Then I went on a drive-by spree to stir things up with a rival gang, whose taste for green clothing offends my sense of fashion. By teatime I'd discovered the joys of racking up impressive or excruciating kills. And somewhere along the way I smacked tramps around with a baseball bat, and found a nice new crib for my gang (tastefully decked out as pimps and hos). It's been a busy day.
So now everyone wants a piece of me. Unfortunately, I'm probably not that hard to find. Not for me the inconspicuous Slavic looks of Niko Bellic; I'm an aging, saggy, 30-stone Asian guy (with enormous moobs) who minces through the streets with a supermodel's catwalk sashay. To top off the look, I'm also a transvestite - wearing a really dodgy wig, a short denim skirt, and about half a pound of badly applied slap. I speak with a thick cockney accent and when I defeat my foes, I celebrate by squatting over their stupid dead faces and teabagging them.
What I'm trying to say, I suppose, is that Saints Row 2 has really, really good character-customisation. Thanks to some well-designed and powerful tools, if you can imagine it you can probably do it - and do it quite well.

Far be it from us to suggest that an armed break-out two minutes after waking up from a three-year coma is ridiculous, but...
The conventional restrictions of character-customisation are lifted. Gender is no longer a selection, but a slider, allowing you to tweak a character's build to look more effeminate or more masculine (push the slider one way and you get wider shoulders, a flatter chest, narrower hips and a more pronounced crotch bulge). Facial features, skin tone and so on are equally easy to tweak for diverse effects.
The devil's in the detail. If you bulk up your character, he doesn't just get bigger - his muscle tone becomes more pronounced. Making him fatter doesn't just swell the model - fat is distributed realistically, with flesh bulging and folding as it would on a real person. The age slider is arguably the most impressive - you don't just develop wrinkles on your facial textures, skin actually sags and discolours as you age.
The effort Volition has put into the customisation is evident from the outset. There are six voices to choose from (three male, three female), each with a radically different accent, and every single one of those voices is fully voice-acted in each of the game's cut-scenes.
Character-creation sets the stage for the rest of the game. It's fun, varied and flexible, allowing you to run riot and do whatever you want. Nothing is set in stone; plastic surgeries around the city will change anything you like. Once you set your '80s action hero, ridiculously pneumatic femme fatale or fat, sweating tranny loose on the metropolis of Stilwater, you'll soon discover that the rest of the game's values are broadly the same. Run riot. Do what you like. Have fun.

Physics: You're doing it wrong. But it feels so right...
The first Saints Row could be described as a somewhat shameless (albeit surprisingly well-made) GTA III rip-off. Gorged on San Andreas and with GTA IV over the horizon, plenty of people ignored it for that reason. Saints Row 2, however, veers off in a different direction to Rockstar North's latest effort. Where GTA IV was determined to be as gritty as a mouthful of gravel, casting you as a small-time immigrant who's ordered around by an assortment of bigger fish, Saints Row 2 is criminal candy-floss.
The game begins a few years after the events of the first Saints Row, with your character waking up from a coma and rapidly escaping from the high-security prison he's being held in. It's by no means essential or even important to have played the first game, since everything is explained fairly well anyway, and the massive discrepancy in your appearance is played totally for laughs; returning characters keep wondering out loud if you've done something with your hair.
Within minutes, you're back in Stilwater, starting bar brawls, stealing cars and gate-crashing the court-room, where one of your faithful lieutenants is standing trial. Right from the outset, there's no question of being anyone's minion. You're a gang boss - and okay, your gang might need to be whipped back into shape, but you used to rule this city, and that's your objective once again.
As before, the game focuses on the idea of taking over territory from rival gangs - depicted on the map as a grid of neighbourhoods, each of which is coloured in the style of the dominant gang. Much extended in this game is the concept of cribs, properties which you can buy and redecorate right from the start (money permitting), with plenty of other properties up for grabs to add to your regular income. Your gang hangs out in cribs, and as you progress you gain the ability to order them to come along with you as AI backup on your missions (or hell-raising sessions).
Almost from the outset, the whole city is your oyster. Saints Row 2 isn't mean in how it doles out fun; an entire toybox is emptied at your feet. Dozens of "activities", which earn you Respect and cash, are available early on in the game. You start with the s***-spraying one we mentioned earlier, but move on to flying assault helicopters to take out enemy vehicles, an assortment of races, drive-by shootings and stunt jumps, and, perhaps my favourite so far, Insurance Fraud. This simply involves going to a target location and performing the most impressive pratfall you can (throwing yourself off a building repeatedly is good) to rack up the insurance cash.

You certainly won't be running out of new vehicles to try out in a hurry.
The game is fast, frantic and funny. Physics is tweaked to be fun, rather than realistic - cars and motorbikes (yes, it has motorbikes) travel at impressive speeds, blow up in very satisfying ways and are an arcade-style joy to handle. Your character is a criminal superman, with a recharging health bar and tons of stamina; you're far from being immortal, but there's no question that you're a videogame anti-hero, rather than a small-time thief. And if you're thinking this all sounds a bit like Crackdown, then yeah, we were too. Which is a very good thing.
Volition's goal here is to let nothing get in the way of fun, and from what we've seen the developer's succeeding. It's not just a matter of making the whole world enormously over the top - although that helps. It's also a question of tweaking every part of the experience to prevent players from being frustrated by bad design. Gone, for example, are missions where you have to drive the whole way across the city only to die at your destination and restart back on the other side of the city once more. In-mission checkpoints now allow you to restart after the last objective you completed.
Perhaps the most appealing aspect of Saints Row 2, however - more appealing even than the dark humour, the creative swearing, the carnage and the combat, more appealing even than the ability to play as a fat tranny - will be the co-operative play. It's fully drop-in, drop-out. What that means in real terms is that you can take your single-player character, hop into someone else's game, complete some missions with them, and then hop back out to your own single-player game. The missions you completed and items you picked up in co-op stay with you - and you're not bound to that game session. You can happily go off and join someone else's session straight away if you want.

The fact that you can put women's clothing on male characters seems less outrageous when you discover that you can also wear this.
The whole game is co-op-enabled, from story missions and activities to the city itself. You don't have to stick together during co-op, either - it's entirely possible to play on opposite ends of the city, and the game will sync up perfectly when you get back together. You don't even have to be friendly - kill your co-op partner and when he's resurrected he'll have the option of turning the tables on you by launching an impromptu deathmatch.
Having been a GTA clone last time, Saints Row 2 is now shaping up to be the anti-GTA - or at least, the anti-GTA IV. This is an openworld crime game about neon lights, huge explosions, fast cars, massive body counts and crazy rival gangs like the Ronin, a Japanese band of cyber-punk samurai, and the Sons of Samedi, a voodoo obsessed Caribbean drug cartel. Our expectations weren't particularly high when we went to see it, but having played the game for several hours, those same expectations have skyrocketed. For those left cold by GTA IV, this is shaping up to be the openworld game you've been waiting for, and even for those who were charmed by Niko's Liberty City adventure, Saints Row 2 is a welcome blast of mayhem and bright lights.
Saints Row 2 is due out on PS3, Xbox 360 and PC on 17th October.
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Comments (61) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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This souns very interesting though.
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*adds to list*
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Perfect for me then! Just mention Tera Patrick a few more times and I'm in!
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Agree 100%
I cant wait..!
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Clearly the two games are not the same, and some people will prefer SR whereas others will prefer GTAIV. That is all.
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I have always said I was getting this, even when EG slated it before GTA IV came out. I liked it because it just focuses on the fun instead of the frankly idiotic story in GTA IV.
Even though rockstars opus sold millions. I wonder how many of those millions would readily return for a new chapter. My friends list is full of people like me who never bothered finishing the game, simply because after the half way mark, you simply can't be asked to kill yet another thug for some nameless crimeboss.
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Sold!
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yeah I remember 2 years ago when Saints row was for chavs and it only did well because nothing else was out
...which it kinda was (to an extent), but it was a fine game under the fake gold exterior with a decent multiplayer mode (2v2 team matches were great)
/wears the 'bought saints row on day 1' trousers
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This is out the same day as Dead Space I think. Too many games out at the same time!
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If it is it could be brilliant.
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-> Actionfitz runs to the shop to place a pre-order
^^
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I'll prolly make a regular guy, maybe a fat bastard for variety but that's about it. i just hope the gfx are up to date and that the side missions entail more than in the first game. insurance fraud was funny.
and please no multiplayer
thats right, i hereby beg Volition not to include MP...please!
(co-op is a good thing tho!)
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Sounds like I won't even need to play with the character creation tools on this one, because EG seems to have designed me already.
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Yes
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I cant tell if I'm serious or not
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Seeing how GTA4 was a game more enamoured by depicting a useless immigrant no-name delivery boy of the real players than being anyone of note or having varied things to do, this one's premise sounds immeadiately much more interesting.
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Well, I'd want news of some serious gameplay development before I signed up again. And seeing as I apparently can't trust a single review site in the universe on this subject, I'm not sure where I'm going to look for it.
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"Magic words = a bit like Crackdown. Now officially interested."
+1
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this 2nd seems to be ticking all the right boxes and is a defo buy for me.
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I was sitting squat over my girlfriend the other night and said to her.. "You know what's missing in videogames?"
"mmdmpphhh", she mumbled.
"tebagging"
This is of course a fabrication.. she didn't say that at all.
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Funny thing is, when I started to think about my favourite moments of the game, I realised that some of those moments were, indeed, from Crackdown!
This sounds like a fabulous design decision to splice those two games and ramp up the sillyness, it sounds like terrific fun - the fun-fun kind, not the other 'fun' that you get from something like GTA IV. I don't see why this can't get a 10/10 despite being done in a completely different tone to GTA IV.
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W00t its not just me then!
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thanks for the answer mate, good news... in that case ill buy it for my PC instead, nothing better then 1080p, 16x antialising and 16x anisotroipc running at 90 fps average... can't wait for these baby, oh, and it's a lot cheaper for PC too.
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Anyway, this looks good - just different. Doubt if I'll care either way if MC Pimpmaster lives or dies at the end.
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Oh the days of GTA1 and 2!
Defo getting this now!
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Gta iv physics and attention to detail was superb (i.e road surface detail, wheel on kerb tyre went up independently). How quickly you forget!
As for episodic content I am sure there will be plenty of people visiting gta again
Both games have their strengths!
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I JUST WANNA BLOW SHIT UP I DONT GIVE A FUCK ABOUT THE STORY OR WHATEVER GTA IS GAY
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Ive seen a few videos for this game and I cant say the graphics looked brilliant. Have to take another look.
The one thing i really loved in San Andreas (I think it was that), where you took over territory, unfortunately if got very difficult and then side tracked by the missions. So the only reason my interest is now peaking is that having a gang war would be very interesting to play.
Not sure about the crazy character creation situation though...very strange...lol
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I'm sure many of the features here will only be amusing for 15 minutes at a time. But at least you'll be able to play the game every so often, and have fun for that amount of time, unlike with GTA IV, were there wasn't any fun at all. You finished the game, and then never touch the disc again.
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you're a tool a tool a tool tool tool!!!!!
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I also hope that they upped the level of vehicle customisation as I quite enjoyed that in the first game.
Co-op should be a bit of fun too.