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Sacred 2 Review

Xbox 360 PlayStation 3 Review by Dan Pearson

25 May, 2009

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Around 15 hours into Sacred II, I check my stats. 2186 enemies defeated. 43 quests completed. 8.4 per cent of the main quest completed. 4.9 per cent of the map revealed.

A rough calculation based on those figures puts the full game's completion time at somewhere around 180 hours. That figure is a little misleading as I've probably been shirking some of the main storyline quests, instead cleaning up all of the side quests in each area before moving on. But you get the idea: a huge amount of content has been squeezed into Arcania's extensive environment.

That's before you take into account the six different classes and the fact four of these can partake in the light or shadow campaigns. Each campaign has a specific class, and each moral extremity offers exclusive content in the form of skills, quests and equipment. That's a lot of rat-punching, kobold-poking and spider-troubling. There's even an achievement, ‘Extremely Diligent', for completing only 40 per cent of the side quests.

This approach doesn't always seem like the best idea, though. It often feels as though quantity has been prioritised over quality in Sacred 2. Much was said about the original game's bugginess when it first hit PC, and many of those issues have been addressed here - but the lack of optimisation is still painfully obvious.

Frame-rate is the first casualty, especially when zooming out and stuttering through camera sweeps with obvious tearing in full effect. Character animations are jumpy and unnatural. The Shadow Warrior looks like Benny Hill during a dark costume phase, chasing scantily-clad high-elf nurses around. The Seraphim's half-catwalk, half-post-enema strut makes her repeated declarations that she has ‘Done my doody' all the funnier.

'Sacred 2' Screenshot 1

"I told you, the costume’s extra. You owe me 200 quid and a hot shower."

There are problems with aggro too. Some mobs casually saunter past before suddenly noticing you once you're half a screen away, by which time you're probably at enough distance to keep on running, forsaking the single XP which many of the opening areas' monsters offer.

At the other end of the scale are the frustrating escort missions. Never my favourite task, Sacred 2's escorts reach a new level of frustration thanks to incredibly bold NPC's. Even the meekest of maidens hurl themselves into groups of slavering monsters, only to realise how much shinola they're in and race back to you - often being cut down in the process.

As these are non-essential quests there's no option to redo them, unless you've had the presence of mind to save first. Targets for these quests are often annoyingly far away, too - they propel you into new areas but offer all the more opportunities for suicide runs from your frisky charges.

'Sacred 2' Screenshot 2

You, bear - axe somebody!

A general lack of polish pervades in Sacred 2. Every time I switched to a ranged weapon - using the innovative and otherwise effective face-buttons, modified by a triggers system -then tried to switch back to my main weapon choice of sword and shield (mapped to an unmodified A button), the unwanted bow, staff or energy pistol stuck in my hands. Even worse my character then became inexplicably rooted to the spot, refusing to move until I'd flashed up either the map or one of the menus. It's no gamebreaker, but it almost turned me into a discbreaker.

A lot has been made of Sacred's 2's humour, and a few lines of dialogue do raise a chuckle. However, as Will pointed out in his PC review, the quirky comments soon become grating rather than amusing. There are some nice cultural references here but many feel shoehorned in. When thrown together with some emo-goth babbling of the highest order about the power of trees and the mystical nature of being, it all makes for an awkward mix.

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Comments: 1-50 of 58 in total | next 50 »

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muscleblade
25/05/09 @ 10:00
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Okay then. Not my type of game anyway.
Ruruja
25/05/09 @ 10:00
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Hmmm.....might get it if it starts going cheap.
UncleLou
25/05/09 @ 10:06
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Had Ascaron reigned in the content a little, and polished a smaller game to a higher standard, the score below would have been at least a couple of marks higher.

Yes. Sacred 2 (the PC version) is quantity over quality, unfortunately. Love the genre, but S2 failed to really grab me.


As for doing all the sidequests, though - you shouldn't. You'll level far beyond an area's requirements if you do this. The tons of sidequests are so that you can do different ones (although they all reappear, of course) on the next playthrough on a then unlocked difficulty level. If the mobs in an area have a green circle around them, it's high time to move on.
Innes
25/05/09 @ 10:07
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addictive game.
Venkman90
25/05/09 @ 10:13
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I believe there is an xbox patch due that fixes some of the bugs, not that that should effect the review score, I think Sacred 2 is a 7 for most people but for us loot whores it's a must have till D3 gets here.
menage
25/05/09 @ 10:21
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Shame, these types of games are far to sparse on the consoles. But this seems a bit to rough around the edges even for me.
miiiguel
25/05/09 @ 10:25
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Totally my type of game.
patchbox360
25/05/09 @ 10:30
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a samurai rat robot hmmm... interesting
fjharps
25/05/09 @ 10:32
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A version comparison would be nice EG I have seen in play.com that there are some Special Features that are different between them

''The PlayStation 3 version supports drop-in/drop-out multiplayer gaming for up to four players via internet, and two player full-screen gaming on one console
Multiplayer modes include co-op campaign and PVP
The controls and interface have been developed from scratch for the PlayStation 3 version to ensure fluid and intuitive PS3 gameplay throughout differences between versions''

IGN also says that PS3 version has the prettiest version so would love to know all the differences explained.
Edited 1 times, most recently on 25/05/09 @ 11:33
Eldritch
25/05/09 @ 10:35
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This comes as no big surprise.
lucifon
25/05/09 @ 10:46
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@fjharps - Both versions are identical pretty much. The developers are quoted saying they use the exact same resources and textures etc, and in some areas the PS3 version comes out smoother, in others the 360 version - so really theres pretty much nothing in it. In terms of features they both include the exact same, apart from the PS3 version doesn't offer the ability to have 2 players on the same console playing online coop with 2 other players.

Just had a 4 hour session of online coop with my friend last night (now discovered 2% of the world map...). Absolutely awesome, this is one of the most fun games we've both played in a long while. The world is absolutely huge, theres so much to do. Granted the isometric hack'n'slash genre is a very niche one, but if you've enjoyed anything like Diablo, Titan Quest or Sacred 1 then this is a no brainer. They've done a really good job of converting the interface over to the gamepad. Can be a slight fiddle at first but once you get the hang of it you'l have no problems. Visually the game looks super pretty, its not graphically going to blow you away on a technical stand point but the colours, variety of armour and effects look really nice.
Edited 2 times, most recently on 25/05/09 @ 11:47
Venkman90
25/05/09 @ 10:51
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Wait, so is this out then or did they get a review copy? not out till the 5th I thought...
muscleblade
25/05/09 @ 10:53
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@miiiguel

I know. You should definently buy it.

Bionic Commando is more my kind of game i believe. Bought it last week.



JahB
25/05/09 @ 11:18
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this reads like an ed zitron review
Coughthulu
25/05/09 @ 11:27
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So... what's the coop like? I've pre-ordered this because my missus likes this kinda stuff (BG on the original Xbox for example).

Does local coop work ok? Is it rubbish? Is it non-existant because it's not mentioned in the review?!

Can anyone else shed any light on this?

Eldritch
25/05/09 @ 11:43
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@Coughthulu: Keep in mind that Ascaron is in administration, so don't expect any bugs to be fixed...
miiiguel
25/05/09 @ 11:52
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@ Coughthulu: no shit..., I wonder why chicks dig BG so much ? Mine also loved BG1 and 2 on the original Xbox.
muscleblade
25/05/09 @ 11:52
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"Does local coop work ok?"

From other reviews thats one of the highpoints.

"Sacred 2 turns out to be a great couch game, largely because you can play co-op with a friend at your side" 1UP.
Phattso
25/05/09 @ 12:02
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Didn't see ant details on the co-op mentioned in that review, which seems a very strange omission for a review of a game in a genre that usually works a lot better with company (hell, even Diablo 1 had co-op).

I guess I'll have to hunt around for a more useful review, although in general it doesn't sound like it's any real improvement over the dodgy PC version. :(
KA_Fel
25/05/09 @ 12:10
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ha, I saw this as the top story with the headline buggin out. I lol'd thinking about how buggy sacred 1 was... as soon as I clicked the link firefox crashed on me... well that shut me up
Coughthulu
25/05/09 @ 12:11
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@Eldritch:
Crikey, that must have completely passed me by, don't remember hearing about that. :-/

@miiiguel:
Strange, isn't it? I mean, I thought BG1/2 were passable, but she totally loved them. That and beat-em-ups, where she usually wipes the floor with me.

@muscleblade:
Aha, excellent! Thank you, kind Sir. I shall go and read the 1UP review. :)
fjharps
25/05/09 @ 12:20
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@lucifon: thanks for clearing that up.

Don't know with this one though it's released the same day as Star Ocean on the 360 and being a massive rpg fan don't know which one to get.
Edited 1 times, most recently on 25/05/09 @ 13:20
Eldritch
25/05/09 @ 12:28
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@Coughthulu: You can play BGDA and BGDA2 on Xbox 360 via the emulator. :D

Oh, and my sis-in-law is also REALLY into that sort of game, and she's playing Sacred 2 with my bro in co-op on the PC.
Edited 1 times, most recently on 25/05/09 @ 13:33
Drool
25/05/09 @ 12:33
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Am I the only one who thinks the "Scared 2" typo in the last bit was a bit unfortunate?

On the PC version I dropped it quickly tbh since it becomes obvious quite quickly that you have to like the feel and system. A mate of mine happens to do and still plays it.
ctrl-k
25/05/09 @ 13:03
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ROFL @ "Done my doody"
skybastos
25/05/09 @ 13:10
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"@Coughthulu: Keep in mind that Ascaron is in administration, so don't expect any bugs to be fixed... "

"Hi,


Right now there really is not much news to give. We made the patch and send it to the publishers and microsoft. And as soon as they are done with the testing, the publishers decide when it will be online. If nothing unexpected comes up, I expected this to happen very soon now. But right now I don't have any update on this yet. Sorry."

http://forum.teamxbox.com/showthread.php...

;)
n3rdh8r
25/05/09 @ 13:38
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Been playing this with my wife. It's almost like Baldur's gate on the PS2/XBOX1, but it's huge, absolutely brilliantely huge in a no-loading gameworld. The stats are a bit wild though, and going to the store is quite non-transparent. But look through the bugs and there is a shining jewel.

Sit on the couch with a friend or girlfriend, and drink beers...

Cheap through Play-Asia too....
Day
25/05/09 @ 13:38
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Local coop is fine as long as you don't mind losing your character in a game save corruption - after 17 hours of game play the g/f is not a happy bunny!!! You also cant trade items between characters, which is a pain - I'd been able to pick up and accumulate 34 shruken heads that my character couldn't use but the g/f's Dryad could, for some reason she hadn't been able to pick up a single one! Won't be revisiting this until it's patched now...
muscleblade
25/05/09 @ 13:43
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Game save corruption is the worst thing in gaming. Happened to me in VF5 on 360.
Day
25/05/09 @ 13:55
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Yup, well annoying, especially after so many hours... oh well, we were really enjoying it up until that point, bugs and all!
Cannibal
25/05/09 @ 14:24
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Better than that awful Two Worlds then.
Eldritch
25/05/09 @ 14:54
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@Cannibal: Actually, getting a Minotaur cattle prod up your arse is better than Two Worlds, mate.
Miths
25/05/09 @ 14:58
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"But it does feel like time we graduated from the T ‘n' A school of fantasy."

I couldn't disagree more - the genre is called fantasy after all :). Chain mail bikinis and leather "bondage gear" (alright, also large swords and explosive fireballs and brutal and bloody combat if we're talking about something like Conan or Steven Erikson's fantasy series The Malazan Book of the Fallen) are the only things keeping me from dumping fantasy games, movies and novels in favor of science fiction.

As for Sacred 2, I bought the PC version on Steam around a month ago, but unlike the original Sacred and other fairly recent "Diablo clones" like the excellent Titan Quest + expansion, it unfortunately didn't manage to hold my attention for more than a few hours - although I won't entirely rule out I could feel tempted to give it another shot at some point.
N@
25/05/09 @ 15:01
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"at the other end of the scale are the frustrating escort missions"

That's all I need to know.

Escort/protect missions are never ever fun and should be killed dead.
Bleh
25/05/09 @ 15:10
#35
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Despite the average scores I'm looking forward to this game, especially the coop.
Bit strange the review hasn't mentioned anything about the multiplayer aspect.
UncleLou
25/05/09 @ 15:18
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You can just spam potions, so your escort will never die. Healing yourself with a potion also heals your escort. Besides, they're all irrelevant sidemissions. Only time my escorts died is when I couldn't be arsed to do the quest and steered them deliberately into mobs to cancel that quest.
Svecke
25/05/09 @ 15:24
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"The Seraphim's half-catwalk, half-post-enema strut[...]"

The mental image, like broken glass in my brain! XO
Eldritch
25/05/09 @ 15:43
#38
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@UncleLou: It's quite sad to think that any game designer should think that's something players will enjoy in their game. To me the game looks like the team tried to catch up with the check marks on the back of the box rather than focussing on getting the actual game right. I ordered the game on Play.com when it cost a tenner, and I'm not even sure it's worth even that. In my book, seamless world and literally billions and billions of items don't necessarily make a great game. And that "Gary Glitter meets Barbie" approach on the character design, well...
stevetuck
25/05/09 @ 16:58
#39
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So is this game like baldurs gate?... if so SOLD!

Back home over the summer nothing like a multiplayer hack and slash :D last year was champions of norrath and return to arms :D
Maledictus010
25/05/09 @ 17:47
#40
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I find it odd and rather disconcerting that a buggy mess such as this game still gets a 6. Devs don't need this kind of encouragement. I'll be happy to pay the money for a finished and polished game, but it seems i'm quickly becoming part of a minority. I guess we get what we deserve here.
O, and having played the PC version i can say that this game has nothing on it's competitors, unless a disjointed experience is your thing and immersion means nothing to you.
Coughthulu
25/05/09 @ 17:51
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Thanks to all who mentioned the coop, and their impressions after playing.

I think I'm going to keep this on pre-order; hopefully the patch will be out soon so save corruptions will be fixed, this still sounds like it'll be a fun jaunt with the wife. :)
Emilia'sHorse
25/05/09 @ 18:08
#42
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I want this game in my life.
Harmonica
25/05/09 @ 18:45
#43
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This is a well written review Dan, but no mention of online coop? For shame. I know a bunch of people in the US who have been enjoying this title a lot online, which is really one of the biggest reasons for buying it.
speedofthepuma
25/05/09 @ 18:47
#44
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I don't play co-op. There's a huge rpg-shaped hole in my life. I like BG (but PC not Xbox). Hack and slash can be good, as long as there is character within.

Do I buy this?
Andreas2402
25/05/09 @ 19:55
#45
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So, three times better than Darkfall then?

Edit: I just read the comment above. Funny how people compare Diablo, Sacred, etc. with Baldur's Gate. It's like asking: I adore soccer, should I start playing tennis?
Edited 1 times, most recently on 25/05/09 @ 20:58
UncleLou
25/05/09 @ 20:34
#46
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They're talking about Baldur's Gate: Dark Alliance, a console hack and slash spin off last gen.
Andreas2402
25/05/09 @ 21:17
#47
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Unfortunately, they forget to add the "Dark Alliance" part, which makes it look like the original game.
UncleLou
25/05/09 @ 21:22
#48
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Not really:

"Been playing this with my wife. It's almost like Baldur's gate on the PS2/XBOX1"
Kain201
25/05/09 @ 22:09
#49
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This is the gamefaqs.com Messageboard for the 360 version. Currently the board is ranked 4 on the top 10 wanted FAQs.

It is also stated on the board that most of the bugs can be avoided by simply installing the game on the harddrive. But of course Dan has already tried that in his utter brilliance, or not?
feistycheese
25/05/09 @ 22:32
#50
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Was going to get this, then my copy of Demons Souls arrived today . . . . sorry Sacred 2, you lose.

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