Call of Duty 3 Review
Pack up your troubles.
Version tested: Xbox 360
Just when you thought that interest in World War II games was on the wane, along comes Call of Duty 2 and becomes by far the biggest selling Xbox 360 launch title.
Clearly the public's lust for shooting thousands of Nazi soldiers is as high as ever - especially when it's framed in the cinematically intense fashion that has become Infinity Ward's trademark. Activision knew it had to get a high quality follow-up on the shelves in time for this Christmas' buying frenzy - especially with EA's latest Medal of Honor franchise making its comeback in 2007. Having the whole WWII market to itself for the second Christmas running is a gift-wrapped opportunity.
But Infinity Ward isn't one of those sweatshop developers that can just merrily churn out annual updates of its games - and Activision knows it. Which is precisely why it's been such a smart decision to have another talented developer beavering away on various Call of Duty console projects over the past few years. And with IW taking its traditional two-year cycle to work on a proper 'next-gen' Call of Duty game (presumably due out next Christmas), Call of Duty 3 sees Treyarch take centre stage for the first time
Act of neglect
But its first controversial act has been to neglect to do a PC version, which, given the series originated on the beige box, has annoyed a significant chunk of its audience. Conspiracy theorists have every right to suspect that hardcore fans who've traditionally played the game on PC are effectively being funnelled into buying a next-gen console version. Certainly, here in Europe that decision puts an awful lot of extra focus on the Xbox 360 version, where the PS3 version is an irrelevance until March. By accident or design, it's handed Microsoft another golden opportunity to shift a few more consoles to those who won't be denied their latest CoD fix.

The opening scene in the game - right up there with Omaha beach for chaos and intensity - but does it last?
It's disappointing, then, to find that Call of Duty 3's core single-player offering feels like it's been rushed to market to fulfil demand rather than its potential. If it's not the minor technical glitches that give the impression of slapdash development, it's the half-baked new ideas, resistance to change and cut and paste mission design that serve as a stark reminder that we've been here so many, many times before that novelty hasn't just worn off, it's completely transparent. Luckily the multiplayer is a major saving grace, but we'll come back to that one.
Given that so many of the famous events of World War II have been covered off, Call of Duty 3 thumbs the pages of the history books to focus on one specific sequence of inter-connected events in the summer of 1944 that involved not only the Brits and the Yanks, but the Poles and Canadians as well, all fighting to squeeze the Falaise gap and liberate the French. Unlike Treyarch's more focused campaign in last year's acclaimed 'last-gen' Call of Duty 2: Big Red One, this reverts back to the formula where you're flitting between different nations over the course of the rather brief 14-mission campaign. As a result, the game often feels like a disconnected series of set-pieces culled from any WWII title you might care to mention. The narrative tries its best to inject character into the proceedings with some cheap anti-French gags and the odd flare-up between soldiers, but it mostly falls flat, and what you're left with is a game that never truly drags you in. Your sense of purpose is reduced to eyeing the mini-map and heading for the next starred objective. Destroy the artillery. Defend the south side. Clear out that house. Regroup with your squad. And all this surrounded by an anonymous sea of re-generating allied cannon fodder to make the scenes look as epic as possible.
Just an illusion

The familiar 'look-down-the-sights' aiming system makes a comeback.
At first glance, you could easily argue the case for Call of Duty 3 being one of the best-looking games ever. Some of the scenes of intense battle are right up there with the most incredible sequences you've ever seen committed to videogaming, and it's no wonder they made for incredible-looking teaser videos. Appropriately enough, some of the very best are right at the beginning of the game - always a key tactic to pull in the unwary punter. The individual blades of grass swaying in the breeze, that church roof exploding in a massive plume of dust and debris. That tank rolling on by, inches from your head as you scramble through a stream. The incredible rattle of gunfire and explosions from all sides. Man, the explosions. The dust. The smoke. The sound is incredible too, with shouts of desperation from pinned down comrades alerting you to the machine gun nest that's got them pressed up against a tombstone, rather fittingly. With a spectacular Joel Goldsmith score putting the gloss on the package, it merely underlines that it's still capable of being the same incredible assault on the sense that it ever was - but if you stop and look around for more than a few seconds, you're constantly reminded that the battle doesn't ever just carry on around you. That's the illusion. The reality is all-too easy to identify, and it generally relies on you moving the scripted events on and going in the direction the game dictates. Despite some very loose concessions to in-mission freedom (read: branching paths or choice over which house to clear first), you're still tightly penned in by some ludicrous invisible walls and rarely given a chance to experiment. Of course, it's always been this way, but in essence Call of Duty 3 is weighed down by the baggage of old school game design decision that we really should have moved on from by now.
What rankles even more is that some of the so-called 'new' elements introduced to Call of Duty 3 are so flimsy it's hard to believe that a developer as talented as Treyarch thought they improved the game in any way. The supposedly intense Close Quarters Combat sequences that pop up four or five times during the game are, frankly, a pathetic waste of time. Now and then the game dictates that a German solider will get the jump on you in a fight to the death. The screen switches to a close up view of their gurning face, and you're tasked with fending them off by hammering the left and right triggers (a rubbish idea in Fahrenheit, and no better here). Eventually, you'll have to press the indicated button when it flashes up to finish them off - the only bonus about the whole affair is that it doesn't occur very often.

Multiplayer madness. War wasn't supposed to be this much fun.
Elsewhere, the game throws in some equally pointlessly unchallenging sequences where you have to use your binoculars to mark targets (click left stick to go into zoomed-in binocular view, move cursor a few degrees left or right, press X, boom), and tries to make the bomb-planting sequences more interesting by turning them into a Simon Says-style sequence where you have to press the buttons in the directed order, rotate the stick, touch your toes and wiggle your ears. The sections where you drive a tank feel nicely bombastic, but, again, it's hard to fail, and feel more like interactive cut-scenes than a life-or-death part of the war effort. Equally half-baked are the occasional driving sections where you board a jeep and marvel at how much it feels like you're driving a hovercraft through the set of Telly Tubbies. Unfortunately there's no sign of Tinky Winky.
Stuck in a rut
Normally, it'd be easy to overlook some of the more undercooked elements, but then some of the technical deficiencies start to prove irksome. For example, on more than one occasion you'll find yourself inexplicable stuck in the scenery and unable to get out. Fair enough. Restart checkpoint. But then you'll come across times when the AI itself gets stuck, and as a result events don't trigger the scripted events that move things on. Grr. Restart checkpoint.
Other things also strike you as strange - muzzle flash showing up through solid walls, dead enemies stuck mid air in scenery, the occasional appallingly textured area, some dreadful lighting bugs where soldiers are either inexplicably brightly lit, or too dark to see their faces. And then there's the clunky-looking animation transitions where you see men literally flicking between stances, and even, shock, some pop up (though admittedly that's on one small section in the whole game). It's the lack of attention to detail that take you out of the moment, that shatter the suspension of disbelief, that remind you that the game engine's already horribly dated in places that matter, and you have to wonder how significant the game's parallel development on PS2 and Xbox had on the so-called next-gen versions.
Lean on me
Instead of being involved in a tense battle for survival, you're wondering where the five extra allied soldiers just came from, and how many times they're just going to wander straight into the firing line of that machine gun nest. Even the generally slick controls have the capacity to annoy, by mapping the binoculars to a click on the left stick, you're forever accidentally getting it out just as you're trying to flee imminent danger. You'd also think that in a game that's mostly based on making good use of cover that you'd at the very least be able to lean out from behind a wall, column or doorway by now. Yeah, we know the CoD games have always been like this, but why should we put up with being given the same old creaking controls and gameplay mechanics and just 'cos? GRAW and Gears of War have shaken up some of the old school convention, so why can't this? It's easily on an equal footing as one of the biggest, most anticipated games of the entire year. And yet we're supposed to be happy to part with the cash for something that feels like a marked step back in the current climate?
As with last year's version, Treyarch has come up with the latest game to adopt the rather controversial recharging health system. Now, while this definitely makes it a less frustrating game, and removes the need to litter the battlefield with medikits, it also reduces the challenge to almost zero. Played on Easy or Normal, you'll whomp through the game in about six or seven hours without breaking sweat. To try and spice things up and to see whether it made the game more challenging and tense, and to see if the game's AI gets any better, I played a fair chunk on Veteran level. Supposedly the AI is tougher, more uncompromising and a better shot, but the real difference is that they react slightly quicker, nothing more - the main difference is your ability to take shots is massively reduced so you'll merely be taking two or three times as long to inch your way through each level, mentally logging all those surprise moments that catch you out first time around and reloading certain checkpoints repeatedly. But after a combined total of about 15 hours playing the single-player campaign, the thing that really jumps out at you is how old the core battlefield/house-clearing combat feels.

Happy when it rains. You'll enjoy the inclement weather effects rather too much.
After playing something like FEAR, you'd think Treyarch would maybe consider applying an approximation of Monolith's exciting 'hunt you down from all sides and exploit your weaknesses' ethos, but it does nothing of the sort. It's the same old story with the AI in CoD3. The enemy has precisely two behaviour modes: the 'sit behind cover and pop out now and again' mode or the demented 'rush towards you like a bunch of lemmings' AI that's been in place forever - and that applies both inside and outside. For all the amazing feats that Treyarch pulls off with regard to creating environments that look incredible at first glance, it doesn't take long to see beyond that, especially when it's shattered by the dense behaviour of the AI on both sides throughout. Until Infinity Ward (and Treyarch, presumably) gets around to fixing that side of the game (hopefully) next time around, what you're left with is an obliging enemy that only flanks if the game scripts it that way, and clueless squad mates that happily run into a hail of bullets and often have trouble dealing with enemies standing right in front of them. If all of this is the definition of top class next generation entertainment, then clearly we've got spectacularly low standards and the ability to forgive a multitude of gaming sins when they're glaringly apparent in front of our eyes.
Halfway there

A familiar view. Soggy, raining, the wind whipping through the trees...
So while, yes, the uniforms and tank models look better than ever thanks to that fancy scanning machine that NASA uses, and yes, we've never seen better smoke in a videogame, and yes, the impression of raging battle is impressive to the eyes and ears for much of the time, there's an equally crucial portion of the game when it all goes to pot and you're left with the feeling that you're playing an old, funnelled shooter against primitive enemy, going through the motions of things we've done so many, many times before. It's these things that, sadly, stick in your mind.
But if you're into the multiplayer aspect of Call of Duty, then you're definitely in luck, and it's this facet of the game that drags the review score up a notch. For a start, this year's version supports triple the number of players (24), of which four can join in for online action from the same box, not to mention split-screen and, of course, system link. This year there's six modes to enjoy either on ranked or unranked player matches, comprising Capture the Flag, Single Flag CTF, Headquarters (one team sets up an HQ and defends it, the other tries to infiltrate and attack), Team Battle (deathmatch), Battle (free for all deathmatch) and War (team mode where you battle to control spawn points). There's a lot to enjoy - most of it pretty familiar territory, for sure.

It's a beautiful looking game in so many ways, but close up the cracks begin to appear.
The key difference this year isn't just the presence of the nine excellent sprawling maps (with more to come online for sure), nor the ability to ride around in jeeps, tanks and motorbikes (with side cars), but the fact that it's gone all Team Fortress on us. Yes, this year you get to enjoy a class-based system with no fewer than seven different types to choose from, including Light and Heavy Assault, Medic, Scout, Support, Anti-Armour, and Rifleman. As you might expect, each play their own role and have specific strengths and weaknesses that - if played properly as a team - will make all the difference to your team's success. Each player has a predetermined loadout of two different weapons and a grenade (or mine), and is rated in terms of Damage, Range, Accuracy, Melee, Speed, and Rate of Fire, so, for example, a Medic has awful range and accuracy stats, but is great at melee and speed, while the Scout has great damage and range with his Springfield rifle, but is disadvantaged by his rubbish melee skills and low rate of fire. Tellingly, Activision has included some achievements to encourage those to take the less sexy Scout and Medic roles, so that should help balance things out in the short-term at least. Also, another thing to mention is that each player has their own special skill, so Scouts can mount artillery, Medics can revive downed soldiers, while the Rifleman has a deadly rifle grenade to go with his smoke grenade. It's beautifully balanced.
So far, with few players populating the servers, there have been no major incidences of lag, and we have thoroughly enjoyed every session so far. Certainly, for those with a PC gaming background, you'll appreciate the larger scale matches, the numerous ways to set options in game and the decent variety of modes. It certainly promises to be one of Live's most popular games ever, and arguably warrants a purchase for the online multiplayer alone - if that's your thing.
And there lies a straightforward decision. If you're only interested in the offline game and have maybe had your fill of WWII action, then Call of Duty 3 won't be for you. It's too stuck in its ways to provide any meaningful progression to the genre, and of the changes it has made to the gameplay, frankly none of them are worth getting excited about. Maybe if you're a committed fan then you'll be happy to overlooked the many criticisms we've jabbed in the chest of Call of Duty 3. Maybe you'll think we've gone raving mad for thinking the single-player's no better than a six out of ten, but no change there. It's much easier, though, to praise the advancements made to the multiplayer side of the game, where every new addition and every change is one that will help make it even more popular. If you spend a lot of your time online, then it's far more than a consolation 'bonus mode' to make up for the lacklustre single player offering - it's without doubt one of the better online games that console gaming has offered us all year. Maybe next year they can get both elements of the package spot on and we can start singing its praises again.
7 / 10
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Comments (117) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And first!
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Yay - Nay? Why?
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Bingo
To be fair, EG are one of the least offensive sites in this regard. IGN typically spread big game reviews over 5- 7 pages, and each screenshot view counts as a page view
It's all designed to butter up the site stats in order to fool media buyers who haven't done their research properly by actually looking at their target media...
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/is shocked he had to go through 3 pages.
/is even more shocked that at the end of it all gets a 7.
/eagerly awaits Resistance review.
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You should not post that here but in a political thread. As for the topic itself, it's barbarous and makes the system and people no better than the scum that they bring to justice. Murder by state is still murder. Only socially underdeveloped countries still use it.
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United States of America....
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Actually I think it's just a mistake, we don't do reviews that are more than 2 pages...
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Extremism is thinking in circles. If that really worked, why then do the Americans have such a high crime rate compared to the mild punishments in other parts of the world?
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Plus I can have a system link party again, I had one before but with only PDZ supporting split screen over system link it was kind of a dissapointment.
Of course the last game should have featured this.
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My point still stands. ;p
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Any chance there's a coincidence this is coming out near remembrance day?
Played COD2 multiplayer to death, but mainly cos of the game dynamics, sick of the IP (setting etc) to be honest.
I know WWII may be the last war the yanks can actually bo proud of but can we stop having videogames of it please. They kind of miss the whole point about remembrance.
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I desperately wanted to love this game, and I cant.
Its BF2:MC set in WW2
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I was more referring to the other offenders
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As soon as I heard, way back, that COD3 would be taken from Infinity Ward I was pissed as COD2 is the best game I've ever played. The general gameplay and incredible atmosphere (LOVED playing the Russian missions) and immersiveness of COD2 was truly tremendous and to be honest, if they'd just relabelled the same game again as COD3 I'd have bought it.
Oh well, no COD3 and no GOW for me - looks like it's gonna be R6 as soon as I've finished Dead Rising ...
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because its the same as last year's?
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Tell you what, lets talk about TW here in this thread until they get around to the review.....
TW is much, much harder than last years effort, taking real skill to progress. The graphics are up a full 8 notches, and really, it's the best golf game ever made.
9/10
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"Oh well, no COD3 and no GOW for me - looks like it's gonna be R6 as soon as I've finished Dead Rising ... "
Have you made this decision on the basis of the Eurogamer reviews?
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All becomes clear.
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It's a real shame but tbh, I think COD2 will take some topping for some time to come. It ain't just about graphics and guns, it's the story/scripting/design that makes a truly great game such as COD2 - something I imagine GOW falls short in ...
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Ive been a big fan of the CoD series since day one, lets hope the game can follow the TH Project 8 lesson and bring something fresh to the table next time around.
I reckon this will be a case of play the demo, erase the demo.
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Online is fantastic though and a noticeable improvement over the last game, I played two 16-player matches last night with no lag.
Good review...
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Have u got the FEAR...
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have completed 4 or 5 missions and tbh it's just not doing anything to make me want to finish it, I hope the environments are going to be a little varied as it goes on....
multi is good though.
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/applys face paint and ties green headband tightly
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Anyway, I was thinking that the rubbish 'mini-games' could be wholly blamed on the sixaxis and wiimote, considering the way they are implemented on the PS3. I'm going to reserve my judgment on whether they should have been left out altogether depending on how well they turn out on the PS3 version.
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"I think 7 is generous. And I was fanboi #1 when it comes to CoD2.
I desperately wanted to love this game, and I cant.
Its BF2:MC set in WW2"
BF2:MC set in WW2? Result
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">United States of America....
My point still stands. ;p"
I thought that was your point
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"the ability to toss grenades back at the enemy by picking it up with the X button and quickly tossing it with the trigger. Running towards an unexploded grenade to lob it in the other direction can be exhilarating but overusing the technique will eventually lead to some messy deaths"
"Another area where Treyarch has bumped up the visual splendor of the game is with semi-destructible environments. Unfortunately hardware constraints still don't allow for fully destructible worlds but the developers have managed to make objects blow to bits where it counts. Things like shutters, some wooden crates, and banisters will explode into the air when hit with machine gun fire or a well placed grenade. Picture frames crash down from walls, exploding barrels bounce through rooms, and in an especially nice touch, barrels of wine spring leaks."
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/is shocked he had to go through 3 pages.
/is even more shocked that at the end of it all gets a 7.
/eagerly awaits Resistance review.
So you didn't even bother reading it? All review sites/mags should just get rid of review scores, that way it would FORCE people to make up their own mind on whether they would like a game or not based on reading the good/bad aspects of the game given in the main text. Which is the entire POINT of reviews in the first place.
If I'd bought games purely based on review scores, then I would have had a whole load of games in my collection that I would hate or never play.
Only idiots buy games based on review scores as they are easily the most inconsistent way possible of giving an opinion. Scores will always differ from person to person, ie, an 8 for one person is a 6 for someone else.
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That's from GameSpot's 8.8 review right?
Well playing the game, there certainly is more in the way of destructible scenery but it's inconsistent. You can shoot a wine bottle to smithereens but you can't shoot vases on tables for example. Overall the environments are nowhere near as destructible as GameSpot make out... semi-destructible... try quarter-destructible!!! Debris, of course, disappears in seconds so the effect is rendered pointless because you never see the messy results of shooting everything as those magical invisible cleaners quickly come in and tidy everything up!
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from what I've seen so far in terms of Single Player no, IMHO.
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I laugh at you retarded 360 owners who base your purchases on reviews at Eurogamer. They hate the fucking console.
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It was clear it was going to be a typical console Christmas rush-job.
/Waits for Infinity Ward's real next CoD...
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/dusts off pc
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Don't take my post the wrong way i was just curious what the score was at the end after the erm... Gears of War "upset" i at the very least read the summary but this was a special case in the aftermath of GeoW.
I personally think WII FPS's are the definition of generic these days, I only have to play the first COD and that was enough WII FPS's for this generation, until they re-invent the wheel in a unique way somewhat... but with the devs vying for authenticity and accuracy to history bla de bla bla, all WWII FPS's feel the same... unless you're on the german side, that's be a change of perpective...
Put it this way this webiste will explode if Resistance scores any higher than a 8.
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little shop in local town
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That's ludicrous... isn't it?
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I'm a online whore only, don't think I would play the box if it were not for online
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Whichever retailer breaks the streetdate is fined. Once the street date is broken and the supplier is made aware of it, the supplier will then typically allow the other retailers to sell through the stock even before the release date. This is common practice.
I expect GoW will break the street date. So keep em peeled!
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It might be a bit linear, but thats what I liked about CoD 2, it kept the game really focussed. Not every game has to be a massive free roaming adventure... Everyone would start complaining about that eventually.
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'Scum should not exist and should be eradicated. End of.'
Wrong! Even wankers have a right to life.
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Also: That's ludicrous... isn't it?
Yes, but I prefer the term "f***ing sad"
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What makes EG's review of this game any more "honest" than the others? Giving a game a lower score than others doesn't automatically make the review more honest (if that's the case, then the chromhounds review is as pure as light). It just means they thought less of the game than others (but stilla good game).
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By the way - played CoD3 for 30 mins last night and then sold it on E-bay - ran it back to back with CoD2 and I'm afraid it just does'nt have the magic of 2.
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review scores are useful sometimes, for example if I want to look at the top 20 scoring xbox reviews on a gaming site then its easy to do and I can see if I missed something that someone else thought was great. Which was how I ended up playing freedom fighters over a year after its release.
But the arguing over review scores for big titles, that are yet to be released is pointless. I f the game is good it will prove itself over time and in its sequels (possibly).
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@BlackCelebration
If I have a choice between 3 page reviews and 1 page fluff journalism with the standard Xbox360 score of 7, I'll take the 3 pages thanks.
From review:
Maybe next year they can get both elements of the package spot on and we can start signing its praises again.
You'd be fun in a bank when you sing your cheques.
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From review:
Maybe next year they can get both elements of the package spot on and we can start signing its praises again.
You'd be fun in a bank when you sing your cheques.
The Xfactor in Barclays Luv it!
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the reviewer is spot on with the cut & paste mission design, some of it just smacks of developers running out of ideas & dragging out missions with pointless objectives that are about as much fun as a trip to the dentist, if you've done the mission taking out tanks arround the factory you'll know what I mean,. And it's not that it's hard, I just dont want to keep doing the same thing till the mission ends :/
I REALLY enjoyed COD2 SP and still play it regularly, ok it was hardly original or groundbreaking but it had some v good level design and several good campaigns, honestly can't see me bothering with COD3 SP again, might look pretty but it's ZZZZzzzzzz
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@ Kristan / Krudster (?):
In the review (which was excellent, as ever), you deplored the lack of leaning:
"You'd also think that ... at the very least [you should] be able to lean out from behind a wall, column or doorway by now."
but then semi-justify/semi-criticise this by saying:
"yeah, we know the CoD games have always been like this, but why should we put up with being given the same old creaking controls."
I just worked my way through the first half of Treyarch's CoD2:Big Red One on Xbox last weekend and I can lean in that using the D-pad left/right. Which I know disproves AND agrees with your point (in fact, it makes the situation even worse, as CoD3 is from Treyarch too....tsk, tsk), but I just wanted to clarify.
Anyways, I'll probably get this because I like FPS and 3PS (TPS sounds like a cleaning detergent. Or an international courier. Or maybe an international cleaner....) and I never get bored of decent ones - and I started on Wolfenstein 3D when it FIRST came out.....
Oh christ I'm old.
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put some gore in it
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...pages!
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What is this, IGN?
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It is absolutely outstanding - it is silky smooth and just feels so right - its A1.
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Very good, but not as good as CoD2.
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24 players and still very smooth.
Full open mic voice comms - and a great bunch of players so far.
Balance seems excellent and battles ebb and flow with an epic feel to them.
I love the little details, for instance if there is a minor lag, making another players tank movement slightly inconsistent, you actually hear the engine tone and gears change to make it seem natural. Soldiers actually mount and dismount the tanks, tanks recoil when firing, if on an assault you want to hide in the grass and put down covering fire, it works.
What is also great is that its not one shot kills, but enemies go down pretty quickly. Spot on.
Cannot wait to get back to it tonight. Been a while since a game has had that draw for me.
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i simply cannot make my mind up on this
it will be £40 in my local shop I know, allways loved CoD (on PC) allways feared FPS games on consoles..
what. to. do.
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Good Game more of an 8 for me...
Still Battlefield MC rules the zone and that got poor scores all around for me value wise and gameplay blah blah that's a 8 come 9 so...
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Fuck the reviews here, they want to keep 360 scores down to make Resistance fall of man look better.
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Maybe he's sick of the same o' shooters with the same o' guns that produce the same o' results.
Maybe he's waiting for a special FPS with weapons that produced different from the norm results.
If only a FPS like that existed.
If only.
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Some people need to change jobs. The constant nit-picking and bitching about insignificant crap in a game is getting old and useless to us gamers out here. Last I checked, games were for fun and a release from reality, even if its a simulator! Most people that buy WWII shooters want just that, a WWII shooter. We know what we want so don't tell us about how this genre is getting old. Most gamers nowadays are working people that don't have the time to nip-pick or even notice the slight glitches that this reviewer mentions. Some folk want more of the same and aren't expecting revolutionary life-changing sequels. I could have played 10 more levels of COD2 and been fine, but if I have to buy COD3 for those new levels, then so be it as long as I don't have to re-learn the game and controls. Sometimes same is good.
I personally wasted my time reading this 3-page bitchfest based on insignificant things that most gamers don't recognize in games anyways. I guess when you have 40 plus hours a week dedicated to reviewing video games your judgement can become tainted, which isn't fair to some that are actually stupid enough to base our choice of games on reviews such as this.
Just play the game and enjoy it!
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Multiplayer seems poor aswell, it reminds me of Farcry multiplayer, one that I took back the nextday.
I got this from online so feel I am stuck with it unless I trade it in.
I have been a faithful follower of the CoD series but this is a let down.
I'm really gutted :/
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MP though was a blast for me. Not sure how many we were (think it was almost 24) and it was completely lag-free and really fun. The battles ebbed back and forth. I definitely like it that the tanks aren't super-weapons. 2 well-placed anti-tank shots and they are gone.
The gfx in MP also was very good. One effect I loved (in both SP and MP) was when you aim and the focus shifts a bit in and out in various places of the image. Felt really well done and in some wasy "real".
I think I'm going to enjoy this game for some time, at least for the MP.
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It's still about an 8 for me so far.
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Yeah, I was enjoying it up until the factory. I kind of agree with bennieporter that reviewers can overdo it with nitpicks that the vast majority either won't notice or care about, but for me the factory was a bridge too far with turning a blind eye to them. Traipsing in and around the factory for ages continually carrying out some brainless objectives, while all the time Jerries continually RESPAWN in dark cubbyholes everywhere.
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It's an enjoyable game to play oddities and frustrations aside though.
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The Good:
- Fantastic graphics
- Excellent sound
- Good clear campaign structure
- Voice acting is cliched but immersive
- The feel of the game is "right in the action" which is great
The Bad:
- the stupid button mashing games when you wrestle with a Nazi trooper or plant bombs
- poor communication of controls within the game, particularly around the use of the mortar. This is criminal in Treyarch's negligence as they do not tell you how to move the mortar fire arc or how to altar the trajectory. You have to figure that out for yourself.
- collision detection is vile
- control of the vehicles is fun, but you can easily get stuck in the scenery
- delays in objectives being updated
- poor scene transition
- a totally useless compass/map that doesn't accurately reflect the action around you
- a ridiculous level of AI enemy survival when being hit by a grenade. I can;t count the number of times I placed a grenade right between two Nazis and they survived the impact.
Has anyone else felt the same?
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Can't wait for COD4 though, as it's by infinity ward, like COD2, and looks freaking awesome!