Retrospective: Resident Evil

Brush up on your T, G, NE-T, Progenitor and T-Veronica viruses.

Released in 1996, the original Resident Evil not only shifted PlayStations, but cemented the survival horror genre in gaming history. The game's original intro FMV uses real-life actors and features a scene where STARS Alpha member Joseph Frost is graphically ripped apart by Cerberus. Capcom had the intro toned down for the game's western release, warranting a 15 classification by the BBFC, although the PC port by Westwood a year later retained the intro with an 18 certificate. Either sets the tone.

Unlike earlier examples of survival horror games, including Alone in the Dark and Capcom's own Sweet Home RPG, Resident Evil shuns supernatural shenanigans for the vaguely more plausible T-virus outbreak. No matter how terrifying the infected become, spawning extra claws and superfluous eyes, you can guarantee gratifying damage by ramming a grenade down a Tyrant's throat. This is a game about gore, guns and bullets, without a Ghost Buster proton pack or a Project Zero camera in sight - although the later Spark Shot and Linear Launcher additions raise a few eyebrows.

The gameplay is a combination of lateral thinking puzzles, such as carefully following the V-Jolt recipe to make your weeding job easier, and basic third-person gunplay. It's testament to Resident Evil's fear factor that unlocking infinite ammo really subdues the experience. Resi bosses are just more threatening with only a few 9mm rounds and a knife in your pocket - unless it's Krauser. The artillery hording that many players adopt out of fear often leads to penultimate save-files containing enough magnum and acid rounds to down a gunship. Resident Evil also sports a legendarily hammed-up translation which, rather than detracting from the experience, positively augments the game's B-movie values.

The Cerberus crashing through the window is the classic Resident Evil horror highlight. But this shouldn't overshadow the infected Neptune sharks or, having just returned to the mansion after a run-in with Plant 42, the first-person cut-scene of something "too fast to be a zombie" opening the door you've only moments ago passed through - followed by a harrowing and unforgettable clicking noise. Suddenly your close relationship with the shotgun, and its assurance for continued survival against the mutated hordes, is put into jeopardy by the arrival of the Hunter.

'Retrospective: Resident Evil' Screenshot 1

Capcom's initial plans for Resident Evil 2 were quite different from the final product. Elza Walker, who became Claire Redfield, RIP.

Having had a colourless experience of Resident Evil 2 during its release in 1998, borrowing a friend's NTSC PlayStation to play it on a portable TV which could only manage a 60Hz signal in black and white, I still fondly remember it as one of the tensest and most exhilarating survival horror experiences ever. Capcom makes no effort to rework the tank controls into something more intuitive - new bloods Leon Kennedy and Claire Redfield move with about as much grace as their zombie pals - but the sluggish controls add to the fright factor when the gap closes between you and a giant mutated crocodile. You all remember the best way to take him out, right?

Resident Evil 2 retains the combination of pre-rendered backgrounds, fixed camera angles and 3D character models, but replaces the rural mansion setting with the urban streets of Racoon City - and is arguably better for it. It also offers double the replay value over its predecessor, by giving each character a different A and B scenario to play though - complete scenario A with Claire to open Leon's B scenario and vice versa. On top of all this are the new weapons and Leon's custom parts. Modifying his Remington M 1 100-P Shotgun, with a barrel extension and full stock, gives him a shotty that blows zombies clean in half.

Progressing the storyline from the previous game, which concentrates on the exploits of the Umbrella Corporation and Albert Wesker's betrayal, Resident Evil 2 introduces us (in the flesh) to the Birkin family, Ada Wong and the G-virus. William Birkin, who injects himself with the G-virus after being gunned down by Umbrella Special Forces, puts the Tyrant-002 to shame. Mutating around five times throughout the game, he starts off vaguely human, assaulting you with a lead pipe, before later spawning into a quadruped bone pincushion, and finally forming a pulsating mass of tentacles and fangs. Thank god for Rocket Launchers and Desert Eagles with 10" barrels.

'Retrospective: Resident Evil' Screenshot 2

One of the best things about the online Outbreak games was Oscar. Zombie elephants never forget... to stamp you to death.

In 1999's Resident Evil 3: Nemesis, Capcom brings back fan-favourite Jill Valentine and tasks players with helping her escape the zombie-ridden Raccoon City (I'd still take my chances in Raccoon over Silent Hill). She obviously spent time at the gym after her visit to the Spencer Mansion, as here she can dodge enemy attacks and do a quick 180 pirouette - as well as manufacture her own enhanced ammunition. Although Jill's story crosses over with both UBCS (Umbrella Biohazard Countermeasure Service) members Carlos Oliveira and Nicholai Ginovaef, her starring role is really shared with the titular Nemesis.

The name says everything you need to know. Developed by Umbrella with an offshoot of the T-virus, the NE-T virus and the NE-a parasite created a Tyrant that retains enough intelligence to wield weapons and follow basic commands. The second Nemesis, named Nemesis T-02, is immediately tasked with eradicating all the remaining STARS members. Appearing throughout the game after killing Brad Vickers (the STARS helicopter pilot who bails on Jill in Resi 1), the relentless Nemesis is determined to bury Jill in Raccoon City.

After surviving liquid-nitrogen freeze rounds, acid showers and a ride in Umbrella's industrial bio-weapon's disposer, Nemesis, the ultimate mono-catchphrase stalker, emerges in a final bid to take Jill down. Mutating beyond recognition after consuming a dead Tyrant, he takes a near-fatal beating from a railgun and, still smouldering, pathetically limps towards Jill. If the player chooses, Jill will finally put Nemesis out his misery with a volley of magnum rounds. "You want STARS? I'll give you STARS!" (To be honest, if he's after STARS, you have to wonder why Nemesis signed up for the Resident Evil: Apocalypse film).

Capcom's next major title in the series, Resident Evil Code: Veronica, came out in 2000, and uses the power of the Dreamcast to create the first full 3D Resident Evil. Claire Redfield, still searching for her brother, gets captured by Umbrella during a daring raid on one of their facilities. After being deported to Umbrella's Rockfort Island facility, which conveniently gets bombed, spewing A, B, X, Y and Z viruses out everywhere, she meets up with fellow inmate Steve Burnside and puts her Racoon City survival skills to good use. Meeting the sadistic Ashford family along the way, she finally catches up with Chris Redfield at the Antarctic Research Facility.

Code Veronica doesn't detract much from the classic Resident Evil formula, but shifts the focus onto a new virus. By infusing a queen ant viral strain with the Progenitor virus, from which the T-virus was also derived, Alexia Ashford creates the T-Veronica virus. With the help of her cross-dressing brother Alfred, Alexia tests the T-Veronica virus on her father Alexander, which turns him into a mindless Nosferatu abomination that Claire later kills with a sniper shot to the heart. Undergoing cryo-preservation to retain her intelligence whilst the adapted T-Veronica virus develops inside her, Alexia awakens to the death of her brother and seeks revenge upon Claire and Chris. She also slaps Wesker in the face.

However, out of all the new monstrosities in Code Veronica, the Bandersnatch is by far the most loathsome. After the success of the Hunter and Licker on the bio-weapons market, Umbrella felt its portfolio was lacking something yellow and rubbery, with R&D apparently turning to Lewis Carroll for inspiration. It doesn't help matters that Claire's Bow Gun seems a poor imitation of the one she looted from Robert Kendo's corpse in Resi 2, although tipping the bolts with explosive gunpowder is a bonus.

At the end of Code Veronica X, which contains additional cut-scenes, Chris has a showdown with Wesker before their fight is interrupted by an explosion - with Wesker escaping with the T-Alexia strain in Steve's body. We already know that Wesker and Chris will face off once again in Resident Evil 5, but are guns really going to be enough for Chris to make a stand against the now superhuman Wesker? As good as playing Resident Evil 5 will undoubtedly be for fans, a major part of the attraction is discovering what happens next in the Resident Evil universe. I'm holding out for a Las Plagas and T-virus hybrid.

'Retrospective: Resident Evil' Screenshot 3

"A protective coat... that leaves the head." Wesker's line when facing the two Ivan Tyrants in Umbrella Chronicles is classic Resident Evil cheese.

Not long after mature GameCube owners were rewarded for their patience with an outstandingly beautiful remake of the original Resident Evil in 2002, complete with Crimson Head zombies and the new subplot of Lisa Trevor (daughter of mansion-builder George Trevor, and tragic source of the G-virus after being subjected to viral testing at the hands of Umbrella), Capcom went back to the origins of the T-virus with Resident Evil Zero in 2003. With the Resi games having always concentrated on dual relationships - Jill and Chris, Leon and Claire, etc. - Capcom gives players simultaneous control over leads Rebecca Chambers and Billy Coen throughout much of Zero.

Zero's story takes place a day before the events of the first Resident Evil, and focuses on James Marcus. Having created the T-virus by combining the Progenitor virus with Leech DNA, Marcus is killed by his former protégés Birkin and Wesker at the command of the Umbrella Corporation president Ozwell Spencer. Marcus miraculously survives the ordeal when one of his experimental leeches merges with his body, linking them to him and restoring him to a much younger age. Out for revenge, he instigates the T-virus outbreak at the Spencer Mansion. Rebecca and Coen get caught up in the ensuing carnage on the Ecliptic Express, before the end boss fight with Marcus' mutated Queen Leech form at the Arklay Treatment Planet.

Although still jam-packed with zombies, including the freaky new Leech Zombies, Zero's mutagenic output boats a strong insect theme including the Stinger and Centurion bosses (read: giant scorpion and centipede). However, Capcom still manages to smuggle in a Tyrant with the twitching prototype T-001, which Rebecca initially faces solo, before a final confrontation with both Billy and Rebecca later. Fielding two shotguns rather than one really comes into its own.

'Retrospective: Resident Evil' Screenshot 4

Resident Evil 4's inventory seems to be more restrictive in Resident Evil 5, but at least there are two of you to swap stuff between.

Which brings us conveniently to 2005's seminal Resident Evil 4. Still fresh in many people's minds, Resi 4 modernises the series in so many ways it seems pointless to list them all. It is simply a complete re-envisioning of survival horror. Out go the tank controls and in comes a more action-based system with an over-the-shoulder camera and full laser-sight assisted aiming. Gone are the days of waiting patiently for a zombie to shuffle inches from your face for a shotgun headshot - hallelujah!

Resident Evil 4's brand of horror, although different from the previous games, loses none of its inherent dread. With the Las Plagas replacing the traditional T-virus, Leon's quest to save the president's daughter, Ashley Graham, is more Invasion of the Body Snatchers than Dawn of the Dead. Saddler's minions, from the organised Los Ganados to perhaps the freakiest Resi monster ever, the Regenerator/Iron Maiden, are no less threatening than any radioactive monstrosities still lurking in Racoon City's crater.

It seems Resident Evil 4 could have been quite different, with at least three different versions having allegedly been in development - including what became Devil May Cry and two early paranormal-themed trailers, dubbed the Fog version and Hook version. Not that we're complaining about the one we got; Resi 4 is one of the most enjoyable videogaming experiences this side of the millennium.

And with Resident Evil 5, it seems Capcom is sticking closely to the formula it laid down. Some may lament the lack of modern, run-and-gun controls, but I've always felt Resi would lose some of its charm if the stand-and-shoot mechanic were given the boot. Meanwhile, with all Resident Evil 5's promotional trailers, fans are dying to find out whether the Merchant will return, if the masked figure is Claire Redfield, and what the hell Wesker is up to this time. Thankfully, it won't be long before we finally get some of the answers.

Resident Evil 5 is due out for PS3 and Xbox 360 on 13th March and reviewed on Monday.

Comments (51) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Derblington #1 3 years ago

    Someone's working late...
  • Tomo #2 3 years ago

    I am going to read this.
  • TexMurphy01 #3 3 years ago

    I don’t know what’s going on. By the time I noticed something was wrong, the entire city was infested with zombies.
  • Tomo #4 3 years ago

    WTF?! I don't remember the intro being like that one in the youtube link?

    Is that a fanmade version? I remember it being fairly ropey but that is just... just... incredible!
  • Oh-Bollox #5 3 years ago

    Resi 2 was the best game in the series. Zombie hands coming through boarded-up windows, the licker coming through the one-way mirror in the interview room, gangs of zombies in the streets, totally stupid dialogue and nonsensical decisions, a barmy subplot about incest (apparently!), fucking love that game and still play it today.

    Cross-dressing Alfred is the most disturbing thing in the entire series. Which is saying quite a lot.

    Out go the tank controls

    I keep hearing this, how Resi 4's controls are totally different to the previous games', but they're not. The 'tank' movement is identical, with left and right to rotate and forward and back to advance and retreat. The game plays differently, yes, but the controls are very similar indeed.

    Good article about a sometimes-great series. I can't help but wish for a turn-based game set in Raccoon City in a zombie apocalypse scenario, where you fortify buildings, scavenge, recruit other survivors with various skills and battle enemies, and you can attempt to cleanse the city, secure whole blocks etc, or just escape, or try and stop Umbrella's evil plans.

    Never happen, but I can dream.
  • dominalien #6 3 years ago

    Why do people continue commenting on how someone's "working late" and "on sunday"? It's one of the wonders of the Internet: delayed publishing. You publish a story and set it to go live on Sat, at 22:23. Of course, that doesn't mean someone ISN'T working late sometimes, but that's normally how it's done. All to keep us entertained during the weekend.

    Only joined the ranks of RE fans with RE3 on the PC. That was so hard! Never managed to kill the big worm towards the end without an infinite life cheat (well, managed to kill it once, only to be left without any supplies whatsoever and got slaughtered by some weak zombie right after). Fantastic series!

    Looking forward to RE5. Hope that whatever it lacks in the control and AI department, it will make up with good story.
  • Tomo #7 3 years ago

    Fairly good piece. I adore the Resi series, although I've not finished Zero or Code Veronica ;/. They just scared me too much back in the day. Zero scared me more because of the stupid co-op element mind :p

    Can't wait for Resi 5 though. I will drink it down. Didn't realise it was this Friday either. Better get my preorder in...
  • Oh-Bollox #8 3 years ago

    I remember facing the Tyrant for the first time in the original RE. I had 9 9mm rounds, 1 shotgun cartridge, and 2 magnum rounds. And the knife.

    He fucked me so hard.
  • Pastici #9 3 years ago

    Is that where you got your name from?
  • bad09 #10 3 years ago

    Another good read, so many great games makes me want to do a massive gaming session of RE 1-CV - and remake/zero if I can get 'em! Replayed 2 recently still great today, going through CVx at the mo.

    This article does make next Friday all the more sad for me, still not all bad Capcom are rebooting again next time from the sounds of it so patience may pay off!


    "Resident Evil 4's brand of horror, although different from the previous games, loses none of its inherent dread"

    Seriously am I missing something, why do people say this of 4? I LOVE horror games, and while a good shooter, 4 had ZERO horror ZERO scares and ZERO atmosphere! Not once did I jump/scare/whimper girl like in the dark, I was always "aware" 4 was a game. Never did it gave me the cinematic creepy horror that playing the old style games in the dark still give me today. It's not even the controls (like so many claim), Dead Space uses practically the same game mechanics and (admittedly only judging from the demo) managed to embarrass Capcom in terms of horror and atmosphere.

    4 is held up as some gaming legend (and true in some ways it was) but it wasn't survival horror, horror, or RE. Really was just a hectic shooter with a REALLY bad story, if only I could of just shot Ashley in the face and pissed off back to Racoon City!

    Anyway Mrs bad09 is fast asleep so I'm off to play CVx ;)
  • Matt_Edwards #11 3 years ago

    @ Tomo

    Yeah that’s the original intro. If I remember correctly they also removed the part with Chris lighting up due to Sony policy at the time.

    @ bad09

    Wish I had the time to do a Resident Evil marathon. Something I’ll definitely schedule for my retirement in 50 years time

    I hear what you’re saying about Resi 4’s difference in fear from the rest of the series. But for me personally, I always saw the early games as – yeah the Tyrants and stuff are scary-ish, but if Leon and co. had brought along a rucksack full of magnum rounds, the game would play out like a combine-harvester simulator. I only felt apprehensive when my ammo stash was low and survival wasn’t guaranteed.

    The Las Plagas on the other hand had some intelligence and were organised. If they caught Leon, rather than just trying to munch his brains, a fate more sinister was certainly assured. And in my book the Regenerator and U-3 where just as “scary”, if not more so, than the likes of the Bandersnatch and Birkin.

    Anyway (potentially) Mrs Edwards has just finished playing Puzzle Quest and is going to sleep. Think I’ll join her ;)
  • Bulbatron #12 3 years ago

    My favourite game in the series is the GameCube REmake of the original PSone Resident Evil. It had all the wonderful atmosphere of the superb original, but with super-realistic graphics.

    Once, when playing Resident Evil 4, I COMPLETELY ran out of ammo, at the section with the shutters that Ashley had to crawl under and pull up. Also there were Regenerators in the area, so I had to just run past them.

    Oh, and what about the wobbly thing in the box! What the hell was all that about?
  • Oh-Bollox #13 3 years ago

    The Regenerators were quite creepy (lovely dirty phone call heavy breathing, anyway). The monk's chanting was okay. Apart from that, there was little horror in RE4.

    No tension, as Leon had transformed from dickhead rookie pig to government super agent, always had loads of ammo, and you could constantly upgrade your weaponry. The game actually rewards you for fighting enemies, as they drop items. No reason to run away or dodge the enemies at all, plenty of health items, etc. Previous titles really were about survival (although you could kill a lot of the enemies), 4 was about the combat. A good, easy game is how I'll always think of 4. It could have been a great survival horror title, Leon alone in a foreign country, unfamiliar surroundings, doesn't speak the language, totally out of his depth, but he's arrogant, cocksure, gets gameplay instructions in in-game files (idiotic) and what the fuck is it with the ripped-off Codec? Again, without a line to the outside world, you could incur feelings of isolation. But no.

    Best bits were probably trying to kick Bitores Mendez when he had at least two guns on him, and falling in love with the helo pilot in about five minutes. Classic Resident Cheesevil.
  • Obiwanshinobi #14 3 years ago

    Best bits were probably trying to kick Bitores Mendez when he had at least two guns on him, and falling in love with the helo pilot in about five minutes.

    I can imagine they knew each other earlier. Mendez, by the way, proved himself pretty immune against lead in the scene with Ada shooting him.
  • Krelle #15 3 years ago

    I was sure that was Seth on the frontpage for a second.
  • Genji #16 3 years ago

    @ Crofto

    What, you're playing it already? Do you live in Japan or something?

    /jealous :-(
  • Matt_Edwards #17 3 years ago

    @ Krelle

    Never really thought of that. Seth does look somewhat like a Tyrant :s

    Jesus, the last thing I need is Seth being able to blast Sagat, Gouken, Ryu or Abel out as a zombie - for a Guilty Gear style one hit kill. He's cheap enough already...

    Although, I have already got the achievement for clearing arcade mode on the hardest difficulty. Taking down Gouken with no continues :p
  • Goffee #18 3 years ago

    Wants that global emulator that was mentioned a few weeks back to play all of these on one box
  • THATinkjar #19 3 years ago

    Someone has been watching GameTrailers' retrospective...
  • drumbaby #20 3 years ago

    "but I've always felt Resi would lose some of its charm if the stand-and-shoot mechanic were given the boot."

    That's why the Antiques Roadshow always does so well...because of the codgers who can't let go of all that mouldy old tat.
  • bad09 #21 3 years ago

    @ Matt_Edwards

    "Wish I had the time to do a Resident Evil marathon. Something I’ll definitely schedule for my retirement in 50 years time "

    Yeah not that much time if you know what you're doing and you're an old pro, most of the games were completed in hours with practice, I reckon a day is possible. ooh and I have a week off next week :)

    Makes me glad EG pulled my DC strings a while back, the PS1 versions are really starting to show their age now.
    Edited by 1 at 08/03/09 @ 10:33
  • Subi #22 3 years ago

    "Out go the tank controls"

    Never got into RE. I wanted to, I wanted to so much. But I could never get to grips with the controls. HATE HATE HATE. Shame RE4's are the same after all. I was about ready to give it a try.
  • RedSparrows #23 3 years ago

    I'd dearly love an XBLA/PSN Resi fest, 0-CV:X (even 4, mwahahaha) available for download.

    Crofto, how do you know your comment is even remotely accurate? Portentious wording (and tiresome snobbery) is no replacement for some facts.
    Edited by 1 at 08/03/09 @ 10:57
  • Oh-Bollox #24 3 years ago

    I can imagine they knew each other earlier. Mendez, by the way, proved himself pretty immune against lead in the scene with Ada shooting him.

    1) Balls, because the pilot introduces himself. And whether they knew each other from before or not, that's no reason for Leon to scream like a girl when the helo gets waxed with lover-boy Mike inside it, is it? Unless they were swapping bum juice.

    2) Not so immune against lead that you kill him with guns later on. And if a bullet won't do the trick, why would one of Leon's kicks? He's not Chuck Norris.
  • RedSparrows #25 3 years ago

    christ, it's almost as if the beloved b-movie cheese was alive in Resi 4, and people had a problem with it...?!
  • dominalien #26 3 years ago

    RE4 was excellent.

    And "RE4 controls were the same as in previous games"? That is simply not true.
  • spidermanalf #27 3 years ago

    Res 2 was the reason I rebought a PS1. The PS1 was 200 quid from Comet, I paid for it with 2 £100 cheques as that was what my cheque gurantee card would gurantee (suprisingly) I only remember this as I had reached my overdraft, was not working and living at home, but HAD to have Res2! Which was also bought by cheque.

    No wonder I had such a bad credit rating for years!

    My fave intro was Code Veronicas though!
  • gelf #28 3 years ago

    I actually have been replaying old resi games lately. I cant bring myself to replay 4 though for some reason. It was good but not what I want from a Resident Evil game. I'd probably go for 2 or CV as being the best in the series though 1 has its charms. I just wish they didn't make the bosses so incredibly easy in REmake otherwise it could have been the best version.
  • Krelle #29 3 years ago

    Code Veronica (DC) is probably my favorite RE, and the X-version has got a few upgrades afaik.

    As someone else said; RE4 controls are very different from the other RE's, but not different enough to lose the "RE-feel".
    Which is a good thing. RE would just become another (rather mediocre) shooter if you gave it a control-system like, say GoW.
  • GreyBeard #30 3 years ago

    I know its a bit rude to pimp another site's offerings on here, but the multipart video retrospective on Gametrailers.com really is something else. If you're looking to relive the whole saga, and probably learn some stuff you didn't know that's the thing to look at. Just bear in mind its a lengthy watch, each part being 15-20 minutes long.


  • Froettmaning #31 3 years ago

    The thing about the controls in RE4 isn't that they are different - because they aren't, it's still tank-style turning - it's that fixing the camera to the protagonist rather than stationary geometry means that the old-fashioned controls suddenly work much better.
  • FenderMaster #32 3 years ago

    *POOPS PANTS WITH EXCITEMENT*

    Great article, Gametrailers has some nice RE retrospectives too...

    While the Regenerators are definitely the scariest RE enemies, ever, those blind guys with the axes from the Salazars castle were pretty scary too, especially the first one in the prison.

    Has EG encountered any particularly scary enemies in RE 5?
  • dominalien #33 3 years ago

    Having read IGN UK's review of RE5 I think I'll be seriously looking for someone to play through the entire game in online co-op.

    Too bad no-one else in the whole world has a PS3.
  • gelf #34 3 years ago

    Another thing is I actually missed the old fixed cameras(or fixedish in CV) when I played 4. Though the game would probably have been too hard to play like that.

    Changing the tank controls changes the game a lot and if they do it in future I feel they have to find a way to do it in that doesn't change the gameplay into a generic shooter.
  • Krelle #35 3 years ago

    FenderMaster
    There are some enemies who scared the shit out of me. But then again, im rather soft when it comes to this genre.
    Some of those are bosses, and I wont mention them here. People are always on the edge when it comes to anything even close to being a spoiler.

    About the game; its good, no, its great, but not great enough to live up to my quite (overly?) high expectations.
    Im not a hugh RE-fan, but I just thought RE5 looked so damn cool from early previews. Hence the high expectations.


    Oh, and you feel like a racist for ~20h straight.
    That was a lie.
    You dont.
    Edited by 1 at 08/03/09 @ 16:36
  • FenderMaster #36 3 years ago

    Thanks Krelle!!

    And 10 hours? Hmm, i thought this game was supposed to be longer than RE 4, not half as long...
  • Krelle #37 3 years ago

    hah, sorry to confuse you, I just pulled a number out of my ass really. Its probably much closer to 20h thou. Should edit that tbh..

    I tend to play games like these in one(or 2 or 3) go, more or less, didnt pay much attention to the lenght.
    (Graduated last friday, great time to enjoy RE5. Finished it some hours ago, so its highly possible to make it thru during a weekend if you have no other commitments.)

    I also think I will appreciate RE5 more and more with time. I already start to go from my slighly pessimistic conclusion to that it was an experience filled with great fun.
  • FenderMaster #38 3 years ago

    ah, 20 hours, that's much better, I won't ask how you obtained the game so early...
  • ZuluHero #39 3 years ago

    wow - quite a good retrospective, but am i the only one in the dark about the resident evil 5 'spoilers' in this article? I kinda wish i hadn't read it - what with 5 days to go :(

    /sigh
  • GreyBeard #40 3 years ago

    Re: IGN's review of RE5

    Anyone else wondering how it can get a 9 despite the text making it clear that the single player mode is basically broken in the last third thanks to shitty AI?
  • Dynamism #41 3 years ago

    "I hope this isn't Chris' blood..."

    Classic line.
  • Nomgle #42 3 years ago

    GreyBeard : Anyone else wondering how it can get a 9 despite the text making it clear that the single player mode is basically broken in the last third thanks to shitty AI?

    Not at all - the text makes it quite clear the game is CoOp only, and the single player is broken and to be avoided.
  • GreyBeard #43 3 years ago

    Sorry mate, no game deserves a score like that if you need to draft in a buddy because the AI doesn't work! That's just wrong.
    This isn't Left4Dead, which was sold from day #1 primarily as an online co-op experience (and importantly supports 1-8 players).

    Half the game is broken! Imagine if you paid for £40 for a Street fighter game and discovered that they couldn't be bothered to code the AI fighters! That'd work as a two player game too, but it'd get get marked down for it.
  • Krelle #44 3 years ago

    FenderMaster
    I live in a place where this game has already been released. Simple as that. No magic ;)
  • Zebula77 #45 3 years ago

    The article said something about "gone are the days of waiting for a zombie to lumber close enough to dispatch them with a shotgun blast to the head - hallelujah!" (paraphrasing, obviously).

    This was the best part of the series! I want it back. Please, Capcom?!?
  • Nomgle #46 3 years ago

    Sorry mate, no game deserves a score like that if you need to draft in a buddy because the AI doesn't work! That's just wrong.

    Why on earth not ? Do you also think Battlefield 2 deserves a low score because the single-player component is duff (read : none-existant) !?

    This isn't Left4Dead, which was sold from day #1 primarily as an online co-op experience (and importantly supports 1-8 layers)

    Nobody said it was Left4Dead. I'm saying it's CoOp only - the reviews make it quite clear the single player is junk.

    Half the game is broken!

    Why would you play that half, when the other half is excellent !?

    Imagine if you paid for £40 for a Street fighter game and discovered that they couldn't be bothered to code the AI fighters!

    Erm, I hate to break it to you, but people don't play single-player Street Fighter.

    You're missing my point here : The reviews tell you in no uncertain terms that the single player is pants. This doesn't in any way detract from the apparent brilliance that is the CoOp.
    Edited by 1 at 09/03/09 @ 12:30
  • Krelle #47 3 years ago

    ...I play single player Street Fighter.

    *weeps*
  • Obiwanshinobi #48 3 years ago

    Balls, because the pilot introduces himself. And whether they knew each other from before or not, that's no reason for Leon to scream like a girl when the helo gets waxed with lover-boy Mike inside it, is it? Unless they were swapping bum juice.

    "This is Snake." Ring any bells? There's a good reason why people speaking by the radio or phone introduce themselves. Snake's support also yammers when he dies. That's the way videogames, action movies etc. just are.

    And if a bullet won't do the trick, why would one of Leon's kicks? He's not Chuck Norris.

    At least he tried something different. Then he set Mendez on fire as well. In a videogame reality you never know what will do de trick.
  • M_of_the_sys #49 3 years ago

    Great article. Makes me want to play through all the games again. RE2 was by far my favourite. Although I only completed Scenario A with Jill and Scenario B with Leon, the story was great. Saying that though, I'll never forget playing RE1 for the first time when I was 13. The cerebrus jumping through the window totally shit me up. Then again, so did the creaky door in the front room.

    I lost interest at RE4 but that might be because I left the game at my ex's house. I did find it all too different though. Give me clunky movement, out of sync footstep sounds and zombies that can't open doors anyday.
  • X #50 3 years ago

    I know the controls and tricks seem 'dated' but is it only me who still much prefers the older games to the new? They may as well call it something else as it's nothing like the others (4 or 5). I might actually like the games more in their own right if that was the case.
  • FooAtari #51 3 years ago

    Never understood the appeal of RE, cant stand any of them.