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Retrospective: Resident Evil Article

Retro Article by Matt Edwards

7 March, 2009

Page 1 of 2. Page 2 ->

Released in 1996, the original Resident Evil not only shifted PlayStations, but cemented the survival horror genre in gaming history. The game's original intro FMV uses real-life actors and features a scene where STARS Alpha member Joseph Frost is graphically ripped apart by Cerberus. Capcom had the intro toned down for the game's western release, warranting a 15 classification by the BBFC, although the PC port by Westwood a year later retained the intro with an 18 certificate. Either sets the tone.

Unlike earlier examples of survival horror games, including Alone in the Dark and Capcom's own Sweet Home RPG, Resident Evil shuns supernatural shenanigans for the vaguely more plausible T-virus outbreak. No matter how terrifying the infected become, spawning extra claws and superfluous eyes, you can guarantee gratifying damage by ramming a grenade down a Tyrant's throat. This is a game about gore, guns and bullets, without a Ghost Buster proton pack or a Project Zero camera in sight - although the later Spark Shot and Linear Launcher additions raise a few eyebrows.

The gameplay is a combination of lateral thinking puzzles, such as carefully following the V-Jolt recipe to make your weeding job easier, and basic third-person gunplay. It's testament to Resident Evil's fear factor that unlocking infinite ammo really subdues the experience. Resi bosses are just more threatening with only a few 9mm rounds and a knife in your pocket - unless it's Krauser. The artillery hording that many players adopt out of fear often leads to penultimate save-files containing enough magnum and acid rounds to down a gunship. Resident Evil also sports a legendarily hammed-up translation which, rather than detracting from the experience, positively augments the game's B-movie values.

The Cerberus crashing through the window is the classic Resident Evil horror highlight. But this shouldn't overshadow the infected Neptune sharks or, having just returned to the mansion after a run-in with Plant 42, the first-person cut-scene of something "too fast to be a zombie" opening the door you've only moments ago passed through - followed by a harrowing and unforgettable clicking noise. Suddenly your close relationship with the shotgun, and its assurance for continued survival against the mutated hordes, is put into jeopardy by the arrival of the Hunter.

'Retrospective: Resident Evil' Screenshot 1

Capcom's initial plans for Resident Evil 2 were quite different from the final product. Elza Walker, who became Claire Redfield, RIP.

Having had a colourless experience of Resident Evil 2 during its release in 1998, borrowing a friend's NTSC PlayStation to play it on a portable TV which could only manage a 60Hz signal in black and white, I still fondly remember it as one of the tensest and most exhilarating survival horror experiences ever. Capcom makes no effort to rework the tank controls into something more intuitive - new bloods Leon Kennedy and Claire Redfield move with about as much grace as their zombie pals - but the sluggish controls add to the fright factor when the gap closes between you and a giant mutated crocodile. You all remember the best way to take him out, right?

Resident Evil 2 retains the combination of pre-rendered backgrounds, fixed camera angles and 3D character models, but replaces the rural mansion setting with the urban streets of Racoon City - and is arguably better for it. It also offers double the replay value over its predecessor, by giving each character a different A and B scenario to play though - complete scenario A with Claire to open Leon's B scenario and vice versa. On top of all this are the new weapons and Leon's custom parts. Modifying his Remington M 1 100-P Shotgun, with a barrel extension and full stock, gives him a shotty that blows zombies clean in half.

Progressing the storyline from the previous game, which concentrates on the exploits of the Umbrella Corporation and Albert Wesker's betrayal, Resident Evil 2 introduces us (in the flesh) to the Birkin family, Ada Wong and the G-virus. William Birkin, who injects himself with the G-virus after being gunned down by Umbrella Special Forces, puts the Tyrant-002 to shame. Mutating around five times throughout the game, he starts off vaguely human, assaulting you with a lead pipe, before later spawning into a quadruped bone pincushion, and finally forming a pulsating mass of tentacles and fangs. Thank god for Rocket Launchers and Desert Eagles with 10" barrels.

'Retrospective: Resident Evil' Screenshot 2

One of the best things about the online Outbreak games was Oscar. Zombie elephants never forget... to stamp you to death.

In 1999's Resident Evil 3: Nemesis, Capcom brings back fan-favourite Jill Valentine and tasks players with helping her escape the zombie-ridden Raccoon City (I'd still take my chances in Raccoon over Silent Hill). She obviously spent time at the gym after her visit to the Spencer Mansion, as here she can dodge enemy attacks and do a quick 180 pirouette - as well as manufacture her own enhanced ammunition. Although Jill's story crosses over with both UBCS (Umbrella Biohazard Countermeasure Service) members Carlos Oliveira and Nicholai Ginovaef, her starring role is really shared with the titular Nemesis.

The name says everything you need to know. Developed by Umbrella with an offshoot of the T-virus, the NE-T virus and the NE-a parasite created a Tyrant that retains enough intelligence to wield weapons and follow basic commands. The second Nemesis, named Nemesis T-02, is immediately tasked with eradicating all the remaining STARS members. Appearing throughout the game after killing Brad Vickers (the STARS helicopter pilot who bails on Jill in Resi 1), the relentless Nemesis is determined to bury Jill in Raccoon City.

After surviving liquid-nitrogen freeze rounds, acid showers and a ride in Umbrella's industrial bio-weapon's disposer, Nemesis, the ultimate mono-catchphrase stalker, emerges in a final bid to take Jill down. Mutating beyond recognition after consuming a dead Tyrant, he takes a near-fatal beating from a railgun and, still smouldering, pathetically limps towards Jill. If the player chooses, Jill will finally put Nemesis out his misery with a volley of magnum rounds. "You want STARS? I'll give you STARS!" (To be honest, if he's after STARS, you have to wonder why Nemesis signed up for the Resident Evil: Apocalypse film).

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Comments: 1-50 of 54 in total | next 50 »

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Derblington
07/03/09 @ 22:56
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Someone's working late...
Tomo
07/03/09 @ 23:15
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I am going to read this.
TexMurphy01
07/03/09 @ 23:15
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I don’t know what’s going on. By the time I noticed something was wrong, the entire city was infested with zombies.
Tomo
07/03/09 @ 23:20
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WTF?! I don't remember the intro being like that one in the youtube link?

Is that a fanmade version? I remember it being fairly ropey but that is just... just... incredible!
Crofto
07/03/09 @ 23:23
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"fans are dying to find out whether the Merchant will return"

He won't.

RE5 shouldn't be treated as anything other than a co-op take on a superb formula (RE4). Since it's stripped of all elements that made RE4 superb I wouldn't go expecting stuff that made RE4 good appearing a lot in RE5, merchant included.

Instead of "Welcome Stranger" being the words most heard in RE, it'll be "HAHA dis is like teamslayer on lockout, this".

Hopefully after this unnecessary co-op detour RE will return to form.
Edited 3 times, most recently on 07/03/09 @ 23:24
Oh-Bollox
07/03/09 @ 23:24
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Resi 2 was the best game in the series. Zombie hands coming through boarded-up windows, the licker coming through the one-way mirror in the interview room, gangs of zombies in the streets, totally stupid dialogue and nonsensical decisions, a barmy subplot about incest (apparently!), fucking love that game and still play it today.

Cross-dressing Alfred is the most disturbing thing in the entire series. Which is saying quite a lot.

Out go the tank controls

I keep hearing this, how Resi 4's controls are totally different to the previous games', but they're not. The 'tank' movement is identical, with left and right to rotate and forward and back to advance and retreat. The game plays differently, yes, but the controls are very similar indeed.

Good article about a sometimes-great series. I can't help but wish for a turn-based game set in Raccoon City in a zombie apocalypse scenario, where you fortify buildings, scavenge, recruit other survivors with various skills and battle enemies, and you can attempt to cleanse the city, secure whole blocks etc, or just escape, or try and stop Umbrella's evil plans.

Never happen, but I can dream.
dominalien
07/03/09 @ 23:33
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Why do people continue commenting on how someone's "working late" and "on sunday"? It's one of the wonders of the Internet: delayed publishing. You publish a story and set it to go live on Sat, at 22:23. Of course, that doesn't mean someone ISN'T working late sometimes, but that's normally how it's done. All to keep us entertained during the weekend.

Only joined the ranks of RE fans with RE3 on the PC. That was so hard! Never managed to kill the big worm towards the end without an infinite life cheat (well, managed to kill it once, only to be left without any supplies whatsoever and got slaughtered by some weak zombie right after). Fantastic series!

Looking forward to RE5. Hope that whatever it lacks in the control and AI department, it will make up with good story.
Tomo
07/03/09 @ 23:43
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Fairly good piece. I adore the Resi series, although I've not finished Zero or Code Veronica ;/. They just scared me too much back in the day. Zero scared me more because of the stupid co-op element mind :P

Can't wait for Resi 5 though. I will drink it down. Didn't realise it was [i]this[/i] Friday either. Better get my preorder in...
Oh-Bollox
07/03/09 @ 23:43
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I remember facing the Tyrant for the first time in the original RE. I had 9 9mm rounds, 1 shotgun cartridge, and 2 magnum rounds. And the knife.

He fucked me so hard.
Pastici
08/03/09 @ 00:14
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Is that where you got your name from?
bad09
08/03/09 @ 00:22
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Another good read, so many great games makes me want to do a massive gaming session of RE 1-CV - and remake/zero if I can get 'em! Replayed 2 recently still great today, going through CVx at the mo.

This article does make next Friday all the more sad for me, still not all bad Capcom are rebooting again next time from the sounds of it so patience may pay off!


"Resident Evil 4's brand of horror, although different from the previous games, loses none of its inherent dread"

Seriously am I missing something, why do people say this of 4? I LOVE horror games, and while a good shooter, 4 had ZERO horror ZERO scares and ZERO atmosphere! Not once did I jump/scare/whimper girl like in the dark, I was always "aware" 4 was a game. Never did it gave me the cinematic creepy horror that playing the old style games in the dark still give me today. It's not even the controls (like so many claim), Dead Space uses practically the same game mechanics and (admittedly only judging from the demo) managed to embarrass Capcom in terms of horror and atmosphere.

4 is held up as some gaming legend (and true in some ways it was) but it wasn't survival horror, horror, or RE. Really was just a hectic shooter with a REALLY bad story, if only I could of just shot Ashley in the face and pissed off back to Racoon City!

Anyway Mrs bad09 is fast asleep so I'm off to play CVx ;)
Matt_Edwards
08/03/09 @ 01:14
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@ Tomo

Yeah that’s the original intro. If I remember correctly they also removed the part with Chris lighting up due to Sony policy at the time.

@ bad09

Wish I had the time to do a Resident Evil marathon. Something I’ll definitely schedule for my retirement in 50 years time

I hear what you’re saying about Resi 4’s difference in fear from the rest of the series. But for me personally, I always saw the early games as – yeah the Tyrants and stuff are scary-ish, but if Leon and co. had brought along a rucksack full of magnum rounds, the game would play out like a combine-harvester simulator. I only felt apprehensive when my ammo stash was low and survival wasn’t guaranteed.

The Las Plagas on the other hand had some intelligence and were organised. If they caught Leon, rather than just trying to munch his brains, a fate more sinister was certainly assured. And in my book the Regenerator and U-3 where just as “scary”, if not more so, than the likes of the Bandersnatch and Birkin.

Anyway (potentially) Mrs Edwards has just finished playing Puzzle Quest and is going to sleep. Think I’ll join her ;)
Bulbatron
08/03/09 @ 02:09
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My favourite game in the series is the GameCube REmake of the original PSone Resident Evil. It had all the wonderful atmosphere of the superb original, but with super-realistic graphics.

Once, when playing Resident Evil 4, I COMPLETELY ran out of ammo, at the section with the shutters that Ashley had to crawl under and pull up. Also there were Regenerators in the area, so I had to just run past them.

Oh, and what about the wobbly thing in the box! What the hell was all that about?
Oh-Bollox
08/03/09 @ 02:18
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The Regenerators were quite creepy (lovely dirty phone call heavy breathing, anyway). The monk's chanting was okay. Apart from that, there was little horror in RE4.

No tension, as Leon had transformed from dickhead rookie pig to government super agent, always had loads of ammo, and you could constantly upgrade your weaponry. The game actually rewards you for fighting enemies, as they drop items. No reason to run away or dodge the enemies at all, plenty of health items, etc. Previous titles really were about survival (although you could kill a lot of the enemies), 4 was about the combat. A good, easy game is how I'll always think of 4. It could have been a great survival horror title, Leon alone in a foreign country, unfamiliar surroundings, doesn't speak the language, totally out of his depth, but he's arrogant, cocksure, gets gameplay instructions in in-game files (idiotic) and what the fuck is it with the ripped-off Codec? Again, without a line to the outside world, you could incur feelings of isolation. But no.

Best bits were probably trying to kick Bitores Mendez when he had at least two guns on him, and falling in love with the helo pilot in about five minutes. Classic Resident Cheesevil.
Obiwanshinobi
08/03/09 @ 02:52
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Best bits were probably trying to kick Bitores Mendez when he had at least two guns on him, and falling in love with the helo pilot in about five minutes.

I can imagine they knew each other earlier. Mendez, by the way, proved himself pretty immune against lead in the scene with Ada shooting him.
Krelle
08/03/09 @ 04:08
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I was sure that was Seth on the frontpage for a second.
Genji
08/03/09 @ 05:36
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@ Crofto

What, you're playing it already? Do you live in Japan or something?

/jealous :-(
Matt_Edwards
08/03/09 @ 08:14
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@ Krelle

Never really thought of that. Seth does look somewhat like a Tyrant :s

Jesus, the last thing I need is Seth being able to blast Sagat, Gouken, Ryu or Abel out as a zombie - for a Guilty Gear style one hit kill. He's cheap enough already...

Although, I have already got the achievement for clearing arcade mode on the hardest difficulty. Taking down Gouken with no continues :p
Goffee
08/03/09 @ 08:19
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Wants that global emulator that was mentioned a few weeks back to play all of these on one box
THATinkjar
08/03/09 @ 09:06
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Someone has been watching GameTrailers' retrospective...
drumbaby
08/03/09 @ 10:09
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"but I've always felt Resi would lose some of its charm if the stand-and-shoot mechanic were given the boot."

That's why the Antiques Roadshow always does so well...because of the codgers who can't let go of all that mouldy old tat.
bad09
08/03/09 @ 10:33
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@ Matt_Edwards

"Wish I had the time to do a Resident Evil marathon. Something I’ll definitely schedule for my retirement in 50 years time "

Yeah not that much time if you know what you're doing and you're an old pro, most of the games were completed in hours with practice, I reckon a day is possible. ooh and I have a week off next week :)

Makes me glad EG pulled my DC strings a while back, the PS1 versions are really starting to show their age now.
Edited 1 times, most recently on 08/03/09 @ 10:33
Subi
08/03/09 @ 10:50
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"Out go the tank controls"

Never got into RE. I wanted to, I wanted to so much. But I could never get to grips with the controls. HATE HATE HATE. Shame RE4's are the same after all. I was about ready to give it a try.
RedSparrows
08/03/09 @ 10:53
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I'd dearly love an XBLA/PSN Resi fest, 0-CV:X (even 4, mwahahaha) available for download.

Crofto, how do you know your comment is even remotely accurate? Portentious wording (and tiresome snobbery) is no replacement for some facts.
Edited 1 times, most recently on 08/03/09 @ 10:57
Oh-Bollox
08/03/09 @ 10:57
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I can imagine they knew each other earlier. Mendez, by the way, proved himself pretty immune against lead in the scene with Ada shooting him.

1) Balls, because the pilot introduces himself. And whether they knew each other from before or not, that's no reason for Leon to scream like a girl when the helo gets waxed with lover-boy Mike inside it, is it? Unless they were swapping bum juice.

2) Not so immune against lead that you kill him with guns later on. And if a bullet won't do the trick, why would one of Leon's kicks? He's not Chuck Norris.
RedSparrows
08/03/09 @ 10:58
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christ, it's almost as if the beloved b-movie cheese was alive in Resi 4, and people had a problem with it...?!
dominalien
08/03/09 @ 11:01
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RE4 was excellent.

And "RE4 controls were the same as in previous games"? That is simply not true.
spidermanalf
08/03/09 @ 11:03
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Res 2 was the reason I rebought a PS1. The PS1 was 200 quid from Comet, I paid for it with 2 £100 cheques as that was what my cheque gurantee card would gurantee (suprisingly) I only remember this as I had reached my overdraft, was not working and living at home, but HAD to have Res2! Which was also bought by cheque.

No wonder I had such a bad credit rating for years!

My fave intro was Code Veronicas though!
gelf
08/03/09 @ 11:17
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I actually have been replaying old resi games lately. I cant bring myself to replay 4 though for some reason. It was good but not what I want from a Resident Evil game. I'd probably go for 2 or CV as being the best in the series though 1 has its charms. I just wish they didn't make the bosses so incredibly easy in REmake otherwise it could have been the best version.
20charactersmax
08/03/09 @ 11:33
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Is Code Veronica X a decent game? I noticed Amazon is still selling it, at a decent price.

http://www.amazon.co.uk/Resident-Evil-Co...
Krelle
08/03/09 @ 11:52
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Code Veronica (DC) is probably my favorite RE, and the X-version has got a few upgrades afaik.

As someone else said; RE4 controls are very different from the other RE's, but not different enough to lose the "RE-feel".
Which is a good thing. RE would just become another (rather mediocre) shooter if you gave it a control-system like, say GoW.
GreyBeard
08/03/09 @ 12:35
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I know its a bit rude to pimp another site's offerings on here, but the multipart video retrospective on Gametrailers.com really is something else. If you're looking to relive the whole saga, and probably learn some stuff you didn't know that's the thing to look at. Just bear in mind its a lengthy watch, each part being 15-20 minutes long.


Froettmaning
08/03/09 @ 15:21
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The thing about the controls in RE4 isn't that they are different - because they aren't, it's still tank-style turning - it's that fixing the camera to the protagonist rather than stationary geometry means that the old-fashioned controls suddenly work much better.
FenderMaster
08/03/09 @ 15:36
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*POOPS PANTS WITH EXCITEMENT*

Great article, Gametrailers has some nice RE retrospectives too...

While the Regenerators are definitely the scariest RE enemies, ever, those blind guys with the axes from the Salazars castle were pretty scary too, especially the first one in the prison.

Has EG encountered any particularly scary enemies in RE 5?
dominalien
08/03/09 @ 15:42
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Having read IGN UK's review of RE5 I think I'll be seriously looking for someone to play through the entire game in online co-op.

Too bad no-one else in the whole world has a PS3.
gelf
08/03/09 @ 15:44
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Another thing is I actually missed the old fixed cameras(or fixedish in CV) when I played 4. Though the game would probably have been too hard to play like that.

Changing the tank controls changes the game a lot and if they do it in future I feel they have to find a way to do it in that doesn't change the gameplay into a generic shooter.
Krelle
08/03/09 @ 15:57
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FenderMaster
There are some enemies who scared the shit out of me. But then again, im rather soft when it comes to this genre.
Some of those are bosses, and I wont mention them here. People are always on the edge when it comes to anything even close to being a spoiler.

About the game; its good, no, its great, but not great enough to live up to my quite (overly?) high expectations.
Im not a hugh RE-fan, but I just thought RE5 looked so damn cool from early previews. Hence the high expectations.


Oh, and you feel like a racist for ~20h straight.
That was a lie.
You dont.
Edited 1 times, most recently on 08/03/09 @ 16:36
FenderMaster
08/03/09 @ 16:22
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Thanks Krelle!!

And 10 hours? Hmm, i thought this game was supposed to be longer than RE 4, not half as long...
Krelle
08/03/09 @ 16:34
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hah, sorry to confuse you, I just pulled a number out of my ass really. Its probably much closer to 20h thou. Should edit that tbh..

I tend to play games like these in one(or 2 or 3) go, more or less, didnt pay much attention to the lenght.
(Graduated last friday, great time to enjoy RE5. Finished it some hours ago, so its highly possible to make it thru during a weekend if you have no other commitments.)

I also think I will appreciate RE5 more and more with time. I already start to go from my slighly pessimistic conclusion to that it was an experience filled with great fun.
FenderMaster
08/03/09 @ 17:18
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ah, 20 hours, that's much better, I won't ask how you obtained the game so early...
ZuluHero
08/03/09 @ 18:43
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wow - quite a good retrospective, but am i the only one in the dark about the resident evil 5 'spoilers' in this article? I kinda wish i hadn't read it - what with 5 days to go :(

/sigh
GreyBeard
08/03/09 @ 21:36
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Re: IGN's review of RE5

Anyone else wondering how it can get a 9 despite the text making it clear that the single player mode is basically broken in the last third thanks to shitty AI?
Dynamism
08/03/09 @ 22:54
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"I hope this isn't Chris' blood..."

Classic line.
Nomgle
08/03/09 @ 23:15
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GreyBeard : Anyone else wondering how it can get a 9 despite the text making it clear that the single player mode is basically broken in the last third thanks to shitty AI?

Not at all - the text makes it quite clear the game is CoOp only, and the single player is broken and to be avoided.
GreyBeard
08/03/09 @ 23:40
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Sorry mate, no game deserves a score like that if you need to draft in a buddy because the AI doesn't work! That's just wrong.
This isn't Left4Dead, which was sold from day #1 primarily as an online co-op experience (and importantly supports 1-8 players).

Half the game is broken! Imagine if you paid for £40 for a Street fighter game and discovered that they couldn't be bothered to code the AI fighters! That'd work as a two player game too, but it'd get get marked down for it.
notmyrealname
09/03/09 @ 00:15
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resi 4 bored the crap out of me after zombie # 300 +
Krelle
09/03/09 @ 05:45
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FenderMaster
I live in a place where this game has already been released. Simple as that. No magic ;)
Zebula77
09/03/09 @ 11:19
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The article said something about "gone are the days of waiting for a zombie to lumber close enough to dispatch them with a shotgun blast to the head - hallelujah!" (paraphrasing, obviously).

This was the best part of the series! I want it back. Please, Capcom?!?
Nomgle
09/03/09 @ 12:29
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Sorry mate, no game deserves a score like that if you need to draft in a buddy because the AI doesn't work! That's just wrong.

Why on earth not ? Do you also think Battlefield 2 deserves a low score because the single-player component is duff (read : none-existant) !?

This isn't Left4Dead, which was sold from day #1 primarily as an online co-op experience (and importantly supports 1-8 layers)

Nobody said it was Left4Dead. I'm saying it's CoOp only - the reviews make it quite clear the single player is junk.

Half the game is broken!

Why would you play that half, when the other half is excellent !?

Imagine if you paid for £40 for a Street fighter game and discovered that they couldn't be bothered to code the AI fighters!

Erm, I hate to break it to you, but people don't play single-player Street Fighter.

You're missing my point here : The reviews tell you in no uncertain terms that the single player is pants. This doesn't in any way detract from the apparent brilliance that is the CoOp.
Edited 1 times, most recently on 09/03/09 @ 12:30
Krelle
09/03/09 @ 12:38
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...I play single player Street Fighter.

*weeps*

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