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Retrospective: Resident Evil Article

Retro Article by Matt Edwards

7 March, 2009

Page 2 of 2. <- Page 1

Capcom's next major title in the series, Resident Evil Code: Veronica, came out in 2000, and uses the power of the Dreamcast to create the first full 3D Resident Evil. Claire Redfield, still searching for her brother, gets captured by Umbrella during a daring raid on one of their facilities. After being deported to Umbrella's Rockfort Island facility, which conveniently gets bombed, spewing A, B, X, Y and Z viruses out everywhere, she meets up with fellow inmate Steve Burnside and puts her Racoon City survival skills to good use. Meeting the sadistic Ashford family along the way, she finally catches up with Chris Redfield at the Antarctic Research Facility.

Code Veronica doesn't detract much from the classic Resident Evil formula, but shifts the focus onto a new virus. By infusing a queen ant viral strain with the Progenitor virus, from which the T-virus was also derived, Alexia Ashford creates the T-Veronica virus. With the help of her cross-dressing brother Alfred, Alexia tests the T-Veronica virus on her father Alexander, which turns him into a mindless Nosferatu abomination that Claire later kills with a sniper shot to the heart. Undergoing cryo-preservation to retain her intelligence whilst the adapted T-Veronica virus develops inside her, Alexia awakens to the death of her brother and seeks revenge upon Claire and Chris. She also slaps Wesker in the face.

However, out of all the new monstrosities in Code Veronica, the Bandersnatch is by far the most loathsome. After the success of the Hunter and Licker on the bio-weapons market, Umbrella felt its portfolio was lacking something yellow and rubbery, with R&D apparently turning to Lewis Carroll for inspiration. It doesn't help matters that Claire's Bow Gun seems a poor imitation of the one she looted from Robert Kendo's corpse in Resi 2, although tipping the bolts with explosive gunpowder is a bonus.

At the end of Code Veronica X, which contains additional cut-scenes, Chris has a showdown with Wesker before their fight is interrupted by an explosion - with Wesker escaping with the T-Alexia strain in Steve's body. We already know that Wesker and Chris will face off once again in Resident Evil 5, but are guns really going to be enough for Chris to make a stand against the now superhuman Wesker? As good as playing Resident Evil 5 will undoubtedly be for fans, a major part of the attraction is discovering what happens next in the Resident Evil universe. I'm holding out for a Las Plagas and T-virus hybrid.

'Retrospective: Resident Evil' Screenshot 3

"A protective coat... that leaves the head." Wesker's line when facing the two Ivan Tyrants in Umbrella Chronicles is classic Resident Evil cheese.

Not long after mature GameCube owners were rewarded for their patience with an outstandingly beautiful remake of the original Resident Evil in 2002, complete with Crimson Head zombies and the new subplot of Lisa Trevor (daughter of mansion-builder George Trevor, and tragic source of the G-virus after being subjected to viral testing at the hands of Umbrella), Capcom went back to the origins of the T-virus with Resident Evil Zero in 2003. With the Resi games having always concentrated on dual relationships - Jill and Chris, Leon and Claire, etc. - Capcom gives players simultaneous control over leads Rebecca Chambers and Billy Coen throughout much of Zero.

Zero's story takes place a day before the events of the first Resident Evil, and focuses on James Marcus. Having created the T-virus by combining the Progenitor virus with Leech DNA, Marcus is killed by his former protégés Birkin and Wesker at the command of the Umbrella Corporation president Ozwell Spencer. Marcus miraculously survives the ordeal when one of his experimental leeches merges with his body, linking them to him and restoring him to a much younger age. Out for revenge, he instigates the T-virus outbreak at the Spencer Mansion. Rebecca and Coen get caught up in the ensuing carnage on the Ecliptic Express, before the end boss fight with Marcus' mutated Queen Leech form at the Arklay Treatment Planet.

Although still jam-packed with zombies, including the freaky new Leech Zombies, Zero's mutagenic output boats a strong insect theme including the Stinger and Centurion bosses (read: giant scorpion and centipede). However, Capcom still manages to smuggle in a Tyrant with the twitching prototype T-001, which Rebecca initially faces solo, before a final confrontation with both Billy and Rebecca later. Fielding two shotguns rather than one really comes into its own.

'Retrospective: Resident Evil' Screenshot 4

Resident Evil 4's inventory seems to be more restrictive in Resident Evil 5, but at least there are two of you to swap stuff between.

Which brings us conveniently to 2005's seminal Resident Evil 4. Still fresh in many people's minds, Resi 4 modernises the series in so many ways it seems pointless to list them all. It is simply a complete re-envisioning of survival horror. Out go the tank controls and in comes a more action-based system with an over-the-shoulder camera and full laser-sight assisted aiming. Gone are the days of waiting patiently for a zombie to shuffle inches from your face for a shotgun headshot - hallelujah!

Resident Evil 4's brand of horror, although different from the previous games, loses none of its inherent dread. With the Las Plagas replacing the traditional T-virus, Leon's quest to save the president's daughter, Ashley Graham, is more Invasion of the Body Snatchers than Dawn of the Dead. Saddler's minions, from the organised Los Ganados to perhaps the freakiest Resi monster ever, the Regenerator/Iron Maiden, are no less threatening than any radioactive monstrosities still lurking in Racoon City's crater.

It seems Resident Evil 4 could have been quite different, with at least three different versions having allegedly been in development - including what became Devil May Cry and two early paranormal-themed trailers, dubbed the Fog version and Hook version. Not that we're complaining about the one we got; Resi 4 is one of the most enjoyable videogaming experiences this side of the millennium.

And with Resident Evil 5, it seems Capcom is sticking closely to the formula it laid down. Some may lament the lack of modern, run-and-gun controls, but I've always felt Resi would lose some of its charm if the stand-and-shoot mechanic were given the boot. Meanwhile, with all Resident Evil 5's promotional trailers, fans are dying to find out whether the Merchant will return, if the masked figure is Claire Redfield, and what the hell Wesker is up to this time. Thankfully, it won't be long before we finally get some of the answers.

Resident Evil 5 is due out for PS3 and Xbox 360 on 13th March and reviewed on Monday.

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Comments: 1-50 of 54 in total | next 50 »

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Derblington
07/03/09 @ 22:56
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Someone's working late...
Tomo
07/03/09 @ 23:15
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I am going to read this.
TexMurphy01
07/03/09 @ 23:15
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I don’t know what’s going on. By the time I noticed something was wrong, the entire city was infested with zombies.
Tomo
07/03/09 @ 23:20
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WTF?! I don't remember the intro being like that one in the youtube link?

Is that a fanmade version? I remember it being fairly ropey but that is just... just... incredible!
Crofto
07/03/09 @ 23:23
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"fans are dying to find out whether the Merchant will return"

He won't.

RE5 shouldn't be treated as anything other than a co-op take on a superb formula (RE4). Since it's stripped of all elements that made RE4 superb I wouldn't go expecting stuff that made RE4 good appearing a lot in RE5, merchant included.

Instead of "Welcome Stranger" being the words most heard in RE, it'll be "HAHA dis is like teamslayer on lockout, this".

Hopefully after this unnecessary co-op detour RE will return to form.
Edited 3 times, most recently on 07/03/09 @ 23:24
Oh-Bollox
07/03/09 @ 23:24
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Resi 2 was the best game in the series. Zombie hands coming through boarded-up windows, the licker coming through the one-way mirror in the interview room, gangs of zombies in the streets, totally stupid dialogue and nonsensical decisions, a barmy subplot about incest (apparently!), fucking love that game and still play it today.

Cross-dressing Alfred is the most disturbing thing in the entire series. Which is saying quite a lot.

Out go the tank controls

I keep hearing this, how Resi 4's controls are totally different to the previous games', but they're not. The 'tank' movement is identical, with left and right to rotate and forward and back to advance and retreat. The game plays differently, yes, but the controls are very similar indeed.

Good article about a sometimes-great series. I can't help but wish for a turn-based game set in Raccoon City in a zombie apocalypse scenario, where you fortify buildings, scavenge, recruit other survivors with various skills and battle enemies, and you can attempt to cleanse the city, secure whole blocks etc, or just escape, or try and stop Umbrella's evil plans.

Never happen, but I can dream.
dominalien
07/03/09 @ 23:33
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Why do people continue commenting on how someone's "working late" and "on sunday"? It's one of the wonders of the Internet: delayed publishing. You publish a story and set it to go live on Sat, at 22:23. Of course, that doesn't mean someone ISN'T working late sometimes, but that's normally how it's done. All to keep us entertained during the weekend.

Only joined the ranks of RE fans with RE3 on the PC. That was so hard! Never managed to kill the big worm towards the end without an infinite life cheat (well, managed to kill it once, only to be left without any supplies whatsoever and got slaughtered by some weak zombie right after). Fantastic series!

Looking forward to RE5. Hope that whatever it lacks in the control and AI department, it will make up with good story.
Tomo
07/03/09 @ 23:43
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Fairly good piece. I adore the Resi series, although I've not finished Zero or Code Veronica ;/. They just scared me too much back in the day. Zero scared me more because of the stupid co-op element mind :P

Can't wait for Resi 5 though. I will drink it down. Didn't realise it was [i]this[/i] Friday either. Better get my preorder in...
Oh-Bollox
07/03/09 @ 23:43
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I remember facing the Tyrant for the first time in the original RE. I had 9 9mm rounds, 1 shotgun cartridge, and 2 magnum rounds. And the knife.

He fucked me so hard.
Pastici
08/03/09 @ 00:14
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Is that where you got your name from?
bad09
08/03/09 @ 00:22
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Another good read, so many great games makes me want to do a massive gaming session of RE 1-CV - and remake/zero if I can get 'em! Replayed 2 recently still great today, going through CVx at the mo.

This article does make next Friday all the more sad for me, still not all bad Capcom are rebooting again next time from the sounds of it so patience may pay off!


"Resident Evil 4's brand of horror, although different from the previous games, loses none of its inherent dread"

Seriously am I missing something, why do people say this of 4? I LOVE horror games, and while a good shooter, 4 had ZERO horror ZERO scares and ZERO atmosphere! Not once did I jump/scare/whimper girl like in the dark, I was always "aware" 4 was a game. Never did it gave me the cinematic creepy horror that playing the old style games in the dark still give me today. It's not even the controls (like so many claim), Dead Space uses practically the same game mechanics and (admittedly only judging from the demo) managed to embarrass Capcom in terms of horror and atmosphere.

4 is held up as some gaming legend (and true in some ways it was) but it wasn't survival horror, horror, or RE. Really was just a hectic shooter with a REALLY bad story, if only I could of just shot Ashley in the face and pissed off back to Racoon City!

Anyway Mrs bad09 is fast asleep so I'm off to play CVx ;)
Matt_Edwards
08/03/09 @ 01:14
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@ Tomo

Yeah that’s the original intro. If I remember correctly they also removed the part with Chris lighting up due to Sony policy at the time.

@ bad09

Wish I had the time to do a Resident Evil marathon. Something I’ll definitely schedule for my retirement in 50 years time

I hear what you’re saying about Resi 4’s difference in fear from the rest of the series. But for me personally, I always saw the early games as – yeah the Tyrants and stuff are scary-ish, but if Leon and co. had brought along a rucksack full of magnum rounds, the game would play out like a combine-harvester simulator. I only felt apprehensive when my ammo stash was low and survival wasn’t guaranteed.

The Las Plagas on the other hand had some intelligence and were organised. If they caught Leon, rather than just trying to munch his brains, a fate more sinister was certainly assured. And in my book the Regenerator and U-3 where just as “scary”, if not more so, than the likes of the Bandersnatch and Birkin.

Anyway (potentially) Mrs Edwards has just finished playing Puzzle Quest and is going to sleep. Think I’ll join her ;)
Bulbatron
08/03/09 @ 02:09
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My favourite game in the series is the GameCube REmake of the original PSone Resident Evil. It had all the wonderful atmosphere of the superb original, but with super-realistic graphics.

Once, when playing Resident Evil 4, I COMPLETELY ran out of ammo, at the section with the shutters that Ashley had to crawl under and pull up. Also there were Regenerators in the area, so I had to just run past them.

Oh, and what about the wobbly thing in the box! What the hell was all that about?
Oh-Bollox
08/03/09 @ 02:18
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The Regenerators were quite creepy (lovely dirty phone call heavy breathing, anyway). The monk's chanting was okay. Apart from that, there was little horror in RE4.

No tension, as Leon had transformed from dickhead rookie pig to government super agent, always had loads of ammo, and you could constantly upgrade your weaponry. The game actually rewards you for fighting enemies, as they drop items. No reason to run away or dodge the enemies at all, plenty of health items, etc. Previous titles really were about survival (although you could kill a lot of the enemies), 4 was about the combat. A good, easy game is how I'll always think of 4. It could have been a great survival horror title, Leon alone in a foreign country, unfamiliar surroundings, doesn't speak the language, totally out of his depth, but he's arrogant, cocksure, gets gameplay instructions in in-game files (idiotic) and what the fuck is it with the ripped-off Codec? Again, without a line to the outside world, you could incur feelings of isolation. But no.

Best bits were probably trying to kick Bitores Mendez when he had at least two guns on him, and falling in love with the helo pilot in about five minutes. Classic Resident Cheesevil.
Obiwanshinobi
08/03/09 @ 02:52
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Best bits were probably trying to kick Bitores Mendez when he had at least two guns on him, and falling in love with the helo pilot in about five minutes.

I can imagine they knew each other earlier. Mendez, by the way, proved himself pretty immune against lead in the scene with Ada shooting him.
Krelle
08/03/09 @ 04:08
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I was sure that was Seth on the frontpage for a second.
Genji
08/03/09 @ 05:36
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@ Crofto

What, you're playing it already? Do you live in Japan or something?

/jealous :-(
Matt_Edwards
08/03/09 @ 08:14
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@ Krelle

Never really thought of that. Seth does look somewhat like a Tyrant :s

Jesus, the last thing I need is Seth being able to blast Sagat, Gouken, Ryu or Abel out as a zombie - for a Guilty Gear style one hit kill. He's cheap enough already...

Although, I have already got the achievement for clearing arcade mode on the hardest difficulty. Taking down Gouken with no continues :p
Goffee
08/03/09 @ 08:19
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Wants that global emulator that was mentioned a few weeks back to play all of these on one box
THATinkjar
08/03/09 @ 09:06
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Someone has been watching GameTrailers' retrospective...
drumbaby
08/03/09 @ 10:09
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"but I've always felt Resi would lose some of its charm if the stand-and-shoot mechanic were given the boot."

That's why the Antiques Roadshow always does so well...because of the codgers who can't let go of all that mouldy old tat.
bad09
08/03/09 @ 10:33
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@ Matt_Edwards

"Wish I had the time to do a Resident Evil marathon. Something I’ll definitely schedule for my retirement in 50 years time "

Yeah not that much time if you know what you're doing and you're an old pro, most of the games were completed in hours with practice, I reckon a day is possible. ooh and I have a week off next week :)

Makes me glad EG pulled my DC strings a while back, the PS1 versions are really starting to show their age now.
Edited 1 times, most recently on 08/03/09 @ 10:33
Subi
08/03/09 @ 10:50
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"Out go the tank controls"

Never got into RE. I wanted to, I wanted to so much. But I could never get to grips with the controls. HATE HATE HATE. Shame RE4's are the same after all. I was about ready to give it a try.
RedSparrows
08/03/09 @ 10:53
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I'd dearly love an XBLA/PSN Resi fest, 0-CV:X (even 4, mwahahaha) available for download.

Crofto, how do you know your comment is even remotely accurate? Portentious wording (and tiresome snobbery) is no replacement for some facts.
Edited 1 times, most recently on 08/03/09 @ 10:57
Oh-Bollox
08/03/09 @ 10:57
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I can imagine they knew each other earlier. Mendez, by the way, proved himself pretty immune against lead in the scene with Ada shooting him.

1) Balls, because the pilot introduces himself. And whether they knew each other from before or not, that's no reason for Leon to scream like a girl when the helo gets waxed with lover-boy Mike inside it, is it? Unless they were swapping bum juice.

2) Not so immune against lead that you kill him with guns later on. And if a bullet won't do the trick, why would one of Leon's kicks? He's not Chuck Norris.
RedSparrows
08/03/09 @ 10:58
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christ, it's almost as if the beloved b-movie cheese was alive in Resi 4, and people had a problem with it...?!
dominalien
08/03/09 @ 11:01
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RE4 was excellent.

And "RE4 controls were the same as in previous games"? That is simply not true.
spidermanalf
08/03/09 @ 11:03
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Res 2 was the reason I rebought a PS1. The PS1 was 200 quid from Comet, I paid for it with 2 £100 cheques as that was what my cheque gurantee card would gurantee (suprisingly) I only remember this as I had reached my overdraft, was not working and living at home, but HAD to have Res2! Which was also bought by cheque.

No wonder I had such a bad credit rating for years!

My fave intro was Code Veronicas though!
gelf
08/03/09 @ 11:17
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I actually have been replaying old resi games lately. I cant bring myself to replay 4 though for some reason. It was good but not what I want from a Resident Evil game. I'd probably go for 2 or CV as being the best in the series though 1 has its charms. I just wish they didn't make the bosses so incredibly easy in REmake otherwise it could have been the best version.
20charactersmax
08/03/09 @ 11:33
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Is Code Veronica X a decent game? I noticed Amazon is still selling it, at a decent price.

http://www.amazon.co.uk/Resident-Evil-Co...
Krelle
08/03/09 @ 11:52
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Code Veronica (DC) is probably my favorite RE, and the X-version has got a few upgrades afaik.

As someone else said; RE4 controls are very different from the other RE's, but not different enough to lose the "RE-feel".
Which is a good thing. RE would just become another (rather mediocre) shooter if you gave it a control-system like, say GoW.
GreyBeard
08/03/09 @ 12:35
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I know its a bit rude to pimp another site's offerings on here, but the multipart video retrospective on Gametrailers.com really is something else. If you're looking to relive the whole saga, and probably learn some stuff you didn't know that's the thing to look at. Just bear in mind its a lengthy watch, each part being 15-20 minutes long.


Froettmaning
08/03/09 @ 15:21
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The thing about the controls in RE4 isn't that they are different - because they aren't, it's still tank-style turning - it's that fixing the camera to the protagonist rather than stationary geometry means that the old-fashioned controls suddenly work much better.
FenderMaster
08/03/09 @ 15:36
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*POOPS PANTS WITH EXCITEMENT*

Great article, Gametrailers has some nice RE retrospectives too...

While the Regenerators are definitely the scariest RE enemies, ever, those blind guys with the axes from the Salazars castle were pretty scary too, especially the first one in the prison.

Has EG encountered any particularly scary enemies in RE 5?
dominalien
08/03/09 @ 15:42
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Having read IGN UK's review of RE5 I think I'll be seriously looking for someone to play through the entire game in online co-op.

Too bad no-one else in the whole world has a PS3.
gelf
08/03/09 @ 15:44
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Another thing is I actually missed the old fixed cameras(or fixedish in CV) when I played 4. Though the game would probably have been too hard to play like that.

Changing the tank controls changes the game a lot and if they do it in future I feel they have to find a way to do it in that doesn't change the gameplay into a generic shooter.
Krelle
08/03/09 @ 15:57
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FenderMaster
There are some enemies who scared the shit out of me. But then again, im rather soft when it comes to this genre.
Some of those are bosses, and I wont mention them here. People are always on the edge when it comes to anything even close to being a spoiler.

About the game; its good, no, its great, but not great enough to live up to my quite (overly?) high expectations.
Im not a hugh RE-fan, but I just thought RE5 looked so damn cool from early previews. Hence the high expectations.


Oh, and you feel like a racist for ~20h straight.
That was a lie.
You dont.
Edited 1 times, most recently on 08/03/09 @ 16:36
FenderMaster
08/03/09 @ 16:22
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Thanks Krelle!!

And 10 hours? Hmm, i thought this game was supposed to be longer than RE 4, not half as long...
Krelle
08/03/09 @ 16:34
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hah, sorry to confuse you, I just pulled a number out of my ass really. Its probably much closer to 20h thou. Should edit that tbh..

I tend to play games like these in one(or 2 or 3) go, more or less, didnt pay much attention to the lenght.
(Graduated last friday, great time to enjoy RE5. Finished it some hours ago, so its highly possible to make it thru during a weekend if you have no other commitments.)

I also think I will appreciate RE5 more and more with time. I already start to go from my slighly pessimistic conclusion to that it was an experience filled with great fun.
FenderMaster
08/03/09 @ 17:18
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ah, 20 hours, that's much better, I won't ask how you obtained the game so early...
ZuluHero
08/03/09 @ 18:43
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wow - quite a good retrospective, but am i the only one in the dark about the resident evil 5 'spoilers' in this article? I kinda wish i hadn't read it - what with 5 days to go :(

/sigh
GreyBeard
08/03/09 @ 21:36
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Re: IGN's review of RE5

Anyone else wondering how it can get a 9 despite the text making it clear that the single player mode is basically broken in the last third thanks to shitty AI?
Dynamism
08/03/09 @ 22:54
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"I hope this isn't Chris' blood..."

Classic line.
Nomgle
08/03/09 @ 23:15
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GreyBeard : Anyone else wondering how it can get a 9 despite the text making it clear that the single player mode is basically broken in the last third thanks to shitty AI?

Not at all - the text makes it quite clear the game is CoOp only, and the single player is broken and to be avoided.
GreyBeard
08/03/09 @ 23:40
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Sorry mate, no game deserves a score like that if you need to draft in a buddy because the AI doesn't work! That's just wrong.
This isn't Left4Dead, which was sold from day #1 primarily as an online co-op experience (and importantly supports 1-8 players).

Half the game is broken! Imagine if you paid for £40 for a Street fighter game and discovered that they couldn't be bothered to code the AI fighters! That'd work as a two player game too, but it'd get get marked down for it.
notmyrealname
09/03/09 @ 00:15
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resi 4 bored the crap out of me after zombie # 300 +
Krelle
09/03/09 @ 05:45
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FenderMaster
I live in a place where this game has already been released. Simple as that. No magic ;)
Zebula77
09/03/09 @ 11:19
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The article said something about "gone are the days of waiting for a zombie to lumber close enough to dispatch them with a shotgun blast to the head - hallelujah!" (paraphrasing, obviously).

This was the best part of the series! I want it back. Please, Capcom?!?
Nomgle
09/03/09 @ 12:29
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Sorry mate, no game deserves a score like that if you need to draft in a buddy because the AI doesn't work! That's just wrong.

Why on earth not ? Do you also think Battlefield 2 deserves a low score because the single-player component is duff (read : none-existant) !?

This isn't Left4Dead, which was sold from day #1 primarily as an online co-op experience (and importantly supports 1-8 layers)

Nobody said it was Left4Dead. I'm saying it's CoOp only - the reviews make it quite clear the single player is junk.

Half the game is broken!

Why would you play that half, when the other half is excellent !?

Imagine if you paid for £40 for a Street fighter game and discovered that they couldn't be bothered to code the AI fighters!

Erm, I hate to break it to you, but people don't play single-player Street Fighter.

You're missing my point here : The reviews tell you in no uncertain terms that the single player is pants. This doesn't in any way detract from the apparent brilliance that is the CoOp.
Edited 1 times, most recently on 09/03/09 @ 12:30
Krelle
09/03/09 @ 12:38
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...I play single player Street Fighter.

*weeps*

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