Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Resistance: Fall of Man Review

PlayStation 3 Review by Kristan Reed

22 March, 2007

Page 1 of 2. Page 2 ->

Down the years, Insomniac's games have always had the same effect on me. Initially they've always felt quite underwhelming. Generic, even. But the numerous Ratchet & Clank games all had that crucial ability to get their claws into you via great level design and an array of completely ludicrous weapons. Far from being by-the-numbers platform romps, they had absolutely wonderful combat where your strategy was defined by your choice of weaponry; which ones you chose to upgrade and how you chose to use them. Over the course of the series, I'd go as far as saying they were among the most consistently entertaining games of the past five years.

With this in mind, I almost expected to Resistance to be similarly slow-burning and not to be the easiest game to appreciate from the outset.

Well, I was half right.

Indeed, Resistance isn't the easiest game to get into. By all accounts it really does adhere to every lazy description you might have read about it. It really does - sigh - feel like Call of Duty with aliens. Stupid spiny reptilian creatures with sharp teeth, flinty eyes and red pipes sticking out of their coolant garb. 'Stupid' in that they shuffle obligingly from side to side, fire in a scattershot fashion and display anything but 'next generation' intelligence, whatever the hell that's supposed to translate into.

Meet my friend, whatshisname

'Resistance: Fall of Man' Screenshot 1

And just like any of the gazillion 'cinematic' WW2 games produced over the years, the game populates the scene with dozens of anonymous squad-mates that charge into battle, only to get mown down and airbrushed from the scenery in a matter of seconds. It's supposed to add that essential chaotic intensity of battle, but you won't care when the 400th hapless squaddie gets raked with Chimeran fire. You've seen it all before. You know how this plays out.

For the first hour or so, it's hard to tell whether Resistance does anything different whatsoever. For all the world, it's yet another linear, set-piece driven first-person shooter, with corridors to funnel you down very prescribed routes, populated with manageable clusters of identical enemies who display depressingly little flair in their combat tactics beyond 'duck, shoot, peek out, shoot, lob grenade, repeat' until death. No flanking, no teamwork, no alarms, no surprises.

The main surprise that hits you early on is how unforgiving the first level is. With no health packs lying around, and good old fashioned health that - gasp - doesn't recharge, you're tasked with guiding Nathan Hale to safety with only a sharp aim and careful avoidance of enemy fire. No cheating recharging health or overly forgiving checkpointing here, sir. The first few levels remind you what shooters used to be like before publishers got fed up with us whining about games being too tough and implemented all of the above. And then, of course, having toughened you up with some brutal reality, Insomniac caves and shoehorns a means of giving you regenerating health anyway.

Wanted: recharging enthusiasm

'Resistance: Fall of Man' Screenshot 2

At a stroke, Resistance reverts to FPS type, where little actual combat skill is required to blitz through the game in about 10 or 12 hours on normal. Like every shooter from Halo onwards, it simply reduces the task at hand to observing when you're about to lose a unit of health and making sure you duck back into cover whenever it's looking a bit dicey. In between, you're given the freedom to wander into the open, fire a few well-placed pot-shots and dive back to get your health back. It solves the frustration of having to be genuinely good at the game, but means the game - like most shooters these days - lacks tension almost throughout.

And even when things are hanging on a slender thread and you're skipping between cover points with one unit of health left, you can generally rely on discarded health packs all over the battlefield. All that's required of you is to diligently backtrack, gather them up and resume the battle fully replenished. Like so many regulation, unambitious shooters, at no stage will the enemy consider chasing you down as you frantically retreat. They just sit waiting at their spawn point, ducking and firing, ducking and firing. If we hadn't seen this sort of braindead enemy AI behaviour about eight thousand times before, we might be more pumped about it. Does it matter that this is on a PS3? Well, yes. It's a machine that's inordinately more powerful, therefore ought to be capable of throwing a few surprises at us. Should we let the game off because it's a first generation PS3 title? A little, but not much. As we said before, Insomniac is capable of making games with excellent combat and imaginative weaponry in them. That's the very least we'd expect from Ted Price and his team for a flagship first party release. A lot of what we're complaining about, in terms of the core gameplay, would have been an issue three years ago.

Just a little more environmental imagination would have made a lot of difference too, but we're talking about a game where the most you can expect is that your cover points will get blown apart. No matter how rickety a building looks, or how temporary a particular shelter might look, you could fire a shell from a tank and not even make a dent. Likewise, when all hell is breaking loose and you're standing in a building that's barely upright, how ridiculous to see that you're entirely safe from an onslaught of rocket fire if you just duck down behind a rickety brick wall. "Ground breaking" would actually be quite nice in this case. It might force us, and our enemies, to be a little more dynamic in the way we play. Instead, what we're faced with is the same old show, playing to the same old rules. For some that might be enough, and in most senses Resistance is no worse an offender than any other number of games of this ilk, but wherever you look it conforms to the standard unreality that we're all used to.

The Price of being first

'Resistance: Fall of Man' Screenshot 3

So, the only sliver of hope was that Insomniac could inject some sense of novelty and creativity in how it uses its weapons. Certainly, Ted Price's presentations of the game prior to its launch elsewhere in the world last year focused heavily on things like the hedgehog grenade that spits out individual spines. By pausing the game and panning around the environment, he showed just how cool the effect was, with each spine shooting out at a precise angle and velocity and capable of inflicting their victims with a certain amount of damage depending on where they hit.

Such technical demonstrations looked cool, no question, but the practical difference between this grenade and any other grenade used in an FPS is almost zero. It goes off. You must get out of the way somehow. If you don't, it will dish out a lot of damage. In real-life gameplay terms nothing whatsoever changes.

Other weapons, like the Bullseye, do add something to the gameplay, but it's marketing spin gone mad to suggest that it adds more than an increment of an increment. Being able to 'tag' someone and duck around a corner and giggle as your bullets get drawn to your hapless victim is an undeniably cool moment, but it's a novelty that wears off pretty quickly (besides, you soon realise that it's just as effective to pick them off as you normally would, which is kind of where such innovations fade into the background).

To Page 2 ->

Advertisement

Are you excited about Resistance: Fall of Man on PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 314 in total | next 50 »

1-50 | 51-100 | 101-150 | 151-200 | 201-250 | 251-300
Poster
Comment Low-scoring comments hidden. Log in to see them!
LeD
22/03/07 @ 07:52
#1
0
You buried this comment
Comment below viewing threshold
Show
Hang on, wasn't this reviewed already?
krudster [mod]
22/03/07 @ 07:53
#2
0
You buried this comment
Comment below viewing threshold
Show
Yes, on import.
numptyboymatt
22/03/07 @ 07:54
#3
0
You buried this comment
Comment below viewing threshold
Show
This was the one PS3 game I was even slightly bothered about, but this review has cemented my decision to wait for a price drop.
Dire
22/03/07 @ 07:57
#4
0
You buried this comment
Comment below viewing threshold
Show
worse than gears of war?
Eraser
22/03/07 @ 07:57
#5
0
You buried this comment
Comment below viewing threshold
Show
"Yes, on import."

Is the game suddenly different in any significant ways?
Eraser
22/03/07 @ 07:59
#6
0
You buried this comment
Comment below viewing threshold
Show
ps, Gears of War got a 8/10
Steroyd
22/03/07 @ 07:59
#7
0
You buried this comment
Comment below viewing threshold
Show
.... have i gone back to November 2006? o_O
Martin_feltches_men
22/03/07 @ 08:00
#8
0
You buried this comment
Comment below viewing threshold
Show
reinstate the one point campaign starts here!

give us back our point Eurogamer!
Talha
22/03/07 @ 08:00
#9
0
You buried this comment
Comment below viewing threshold
Show
The review does a good job of highlighting how really generic a shooter Resistance is. You can feel the boredom of the reviewer, and for good reason. My only complaint is that it all but implies that there are no redeeming features whatsoever, and if that is the case, 6/10 is way too generous. Particularly for such a heavily touted and hyped title.
Scimarad
22/03/07 @ 08:00
#10
0
You buried this comment
Comment below viewing threshold
Show
Everyboy is entitled to an opinion but personally me and my friends really enjoyed playing this on co-op...after putting the difficulty up. The only real disapointment for me was that the vehicle sections were pretty clearly seperated from the rest of the game unlike in Halo. Then again, I couldn't give a crap about online so what do I know?

Graphically this is no where near Gears but from a gameplay perspective I really can't choose between them. I won't deny that the fact it features alternate history, aliens and is set in England is big plus point for me but I do genuinely think it's a great game.

Personally I'd give it a 7 or an 8.
Edited 1 times, most recently on 22/03/07 @ 08:03
Dezm0nd
22/03/07 @ 08:00
#11
0
You buried this comment
Comment below viewing threshold
Show
Cheers for the PAL review, shame it's still a bit above average, will we see motorstorm review, PAL?

I want a reason to buy a PS3.
BrokenSymmetry
22/03/07 @ 08:00
#12
0
You buried this comment
Comment below viewing threshold
Show
"Is the game suddenly different in any significant ways?"

Yes, it lost one point from its score...
sharpfish
22/03/07 @ 08:02
#13
-1
You buried this comment
Comment below viewing threshold
Show
"I want a reason to buy a PS3."

Good Luck.
banjo21
22/03/07 @ 08:03
#14
+1
You buried this comment
Comment below viewing threshold
Show
imho far better than GOW. More game play, more variety, more story, more characters, not quite as pretty but hey I didn't marry the prettiest girl that I ever kissed.

Its FPS rather than Lara Croft TPS - big plus. It also manages to entertain for more than the 6 hours of GoW and the 8 of Lara's latest flick.

Not quite epic like COD2 but not too far off. Again imho about as good as COD2 for a launch FPS - better for online. Didn't some of the journos score the laughable PDZ on the 360 a higher score than this so take this with pinch of saltogram.

If anyone likes COD2/3 or HL then I think you'll love this - still by far the best launch game on the PS3.
LeD
22/03/07 @ 08:07
#15
-1
You buried this comment
Comment below viewing threshold
Show
"still by far the best launch game on the PS3."

Surely you jest.
BartonFink
22/03/07 @ 08:08
#16
0
You buried this comment
Comment below viewing threshold
Show
Sooo not quite as good as Perfect Dark Zero then :/
Steroyd
22/03/07 @ 08:09
#17
0
You buried this comment
Comment below viewing threshold
Show
I was on a few forums, and boy it sounds like such a blast that I've somehow become tempted to join a clan. o_O

Plus it's online got a few new modes yesterday and weapons balancing has been sorted out.
banjo21
22/03/07 @ 08:10
#18
0
You buried this comment
Comment below viewing threshold
Show
No jesting matey - the only other one that tweaked a nerve was F1 and that aint getting the air time of RFOM. What you playing?
BartonFink
22/03/07 @ 08:10
#19
0
You buried this comment
Comment below viewing threshold
Show
This should be an interesting one today.

Popcorn anybody?
Runtime
22/03/07 @ 08:12
#20
0
You buried this comment
Comment below viewing threshold
Show
No mention of online modes. Can we expect a second review once EG have tried the multiplayer as per GOW on X360?
uiruki
22/03/07 @ 08:13
#21
0
You buried this comment
Comment below viewing threshold
Show
Scimarad, there is no coop in Resistance. I won't subject everyone to what I've said about Resistance and it being as boring as they come, but let's just say I'm glad it cost less than 25 quid in Japan new otherwise I'd have been really unhappy.
Dizzy
22/03/07 @ 08:14
#22
0
You buried this comment
Comment below viewing threshold
Show
6? Wow.. very harsh... but EG seems to rate FPS game always with a very critical eye. I do not mind (unlike the "Halo only 8" people) since the genre has plenty of contenders maybe it is good to be critical.
Steroyd
22/03/07 @ 08:21
#23
0
You buried this comment
Comment below viewing threshold
Show
6? Wow.. very harsh... but EG seems to rate FPS game always with a very critical eye. I do not mind (unlike the "Halo only 8" people) since the genre has plenty of contenders maybe it is good to be critical.

Doom... ¬_¬

/still hangs it over EG's head.
Scimarad
22/03/07 @ 08:22
#24
0
You buried this comment
Comment below viewing threshold
Show
Actually, I'd probably agree it's one of the best. I've just read the review through again it sounds way to harsh. A lot of the points he makes are true when you step back and look at it objectively but I must admit I was having so much fun playing it that I can't say I noticed at the time.

I certainly wouldn't agree with the lack of tension thing - Maybe my friends and I just suck at FPS but I can remember plenty of times where we kept getting our arses well and truly kicked. The end of the Grimsby section springs to mind as does that battle near Tower Bridge. I would definitely prefer if it contained AI of a Halo-like level but TBH I can't say its absence spoiled the game.

I suppose what I'm trying to say is a lot of people are going to have an awful lot of fun with this and won't even notice the 'flaws' that bugged the reviewer so much. I'm not trying to say he's wrong rather than saying not everybody is going to see these apparent issues.

@ uiruki

What do you mean there is no co-op? Did I halucinate the whole thing? Resistance co-op works the same way as Halo.
Edited 1 times, most recently on 22/03/07 @ 08:24
krudster [mod]
22/03/07 @ 08:22
#25
0
You buried this comment
Comment below viewing threshold
Show
There *are* so many shooters out there. That's the problem, and after a while they all just blend into one another. Insomniac had a chance to do something a bit different - especially given that it's a launch title where things get more attention. But instead, what we've got is yet another join the dots example.
disc
22/03/07 @ 08:23
#26
0
You buried this comment
Comment below viewing threshold
Show
Dag nabbit!

Almost as bad as Killzone! Surely you jest!

(Must admit the only 'console' fps for me is Bioshock.)
Pachinko
22/03/07 @ 08:27
#27
+1
You buried this comment
Comment below viewing threshold
Show
The AI is fairly generic from the beginning, granted, but the more you get into the game, the more it begins to show qualities. There are more and more fights where the enemies reposition themselves, throw grenades into your cover and flank you. The review completely fails to highlight this. It also neglects to mention the very excellent structure of many fights where the enemies are varied in such a way that you really need to work to get through them, use different weapons, move. Especially on Hard. But one of the main sins, the sometimes atrocious checkpointing, is barely mentioned, and when it is mentioned it gives the impression that the checkpoints are badly placed from the beginning only. The truth is they crop up throughout the game.

All I can say is this review screams "I DID NOT PLAY THE WHOLE GAME BUT GAVE UP AFTER THREE HOURS BECAUSE I THOUGHT IT WAS CRAP!" Not very professional. And what the is EG trying to do with this double review thing? Is it a 6 or is it a 7 in EG's opinion? We all have our own opinions? So EG is just a glorified net forum? My God, luckily it's free to read...
Scimarad
22/03/07 @ 08:29
#28
0
You buried this comment
Comment below viewing threshold
Show
@ Krudster

I suppose if you have to play all those shooters you probably have a different perspective than me:-)

I don't play that many shooters; Halo 1 & 2, Gears, COD2 and that's about it. I suppose it depends on how much you like the idea of COD2 with aliens. To me, the setting is a big part of why I enjoyed it so much.

I'd agree with Pachinko that a lot of the weapons, though not necessarily useful all the way through, do definitely come to the forefront during certain situations. Being able to tag someone and leap back into cover is not something you do all the time, for example, but it's a bloody lifesaver on some occations!
Edited 1 times, most recently on 22/03/07 @ 08:32
disc
22/03/07 @ 08:30
#29
0
You buried this comment
Comment below viewing threshold
Show
krudster: A question for you.

Does this game (like all other ww2-shooters) feature a sniper-alley? Where you cannot pop your head up for a second or even walk along a road without getting sniped to death time and time again.
krudster [mod]
22/03/07 @ 08:31
#30
-1
You buried this comment
Comment below viewing threshold
Show
Pachinko: Don't be a rabid fanboy. I played it to completion and more.

By the way, your CAPSLOCK KEY IS STUCK.

Disc: There are sniper sections, but the fact that you can slow down time with your sniper rifle makes even these sections pretty easy.

And, yes, having played pretty much every FPS worth a damn since Doom, I think I do need a little more than a run of the mill shooter to excite me. I'm sure if you haven't played very many FPS games, then you'd think this was a pretty decent game.
Edited 2 times, most recently on 22/03/07 @ 08:34
drumbaby
22/03/07 @ 08:32
#31
0
You buried this comment
Comment below viewing threshold
Show
The Europeans get a price hike, decreased BC...AND a whole point knocked off the same game!
Xerx3s
22/03/07 @ 08:33
#32
0
You buried this comment
Comment below viewing threshold
Show
Didn't this already get a 7/10? o_o
Scimarad
22/03/07 @ 08:34
#33
0
You buried this comment
Comment below viewing threshold
Show
Import review plus different reviewer.

/case solved!
uiruki
22/03/07 @ 08:38
#34
0
You buried this comment
Comment below viewing threshold
Show
scimarad: You're right, on closer inspection, so there is... you've surprised two people there, me and a friend who absolutely couldn't recall it being in the game. Says as much about the game as my early-morning demeanour :p
Pachinko
22/03/07 @ 08:39
#35
+1
You buried this comment
Comment below viewing threshold
Show
@krudster: then I can only assume that this is just a bad review of a game that does not do it justice. The first review highlighted its ups and downs much better. In that light, there was really no need for the second review, particularly since it completely fails to highlight any differences between the American and the European version or lack thereof. Supposedly the checkpoints are better placed in the PAL version and the AI is slightly improved. The only person who would know that is probably Tom who wrote the first review.

A 2 for EG, then.
krudster [mod]
22/03/07 @ 08:40
#36
-1
You buried this comment
Comment below viewing threshold
Show
To answer everyone getting steamed up about the double review - we've done this many times before, and yes, even changed the score.

Sometimes it's to review it on a different platform, sometimes it's because the game came out ages ago on import and we maybe need a fresh take if it's a really important game. This is one of those.

Like everyone reading the site, we all have differences of opinion, and these solidify with the passing of time. Since Resistance came out in the US, we've had Gears of War, FEAR on 360, Call of Duty 3, Rainbow Six Vegas, STALKER and GRAW 2. All of these games are, in my opinion, streets ahead of Resistance, so giving it a 7 seemed to imply that it's almost as good as these games, when it's really not even close.

The revised mark reflects that.
Edited 1 times, most recently on 22/03/07 @ 08:42
Xerx3s
22/03/07 @ 08:40
#37
0
You buried this comment
Comment below viewing threshold
Show
Will read the article in a min, a pagehit drawer?

Doom... ¬_¬

What about it? Very entertaining game. Still play it regularly in SS coop with me mates.
Khanivor
22/03/07 @ 08:41
#38
0
You buried this comment
Comment below viewing threshold
Show
Does this mean in June it will be worth a five? :)

Surely there are other games coming out for the launch, would ye nae be better reviewing those then have a second opinion of a game that's been reviewed to death since it first came out?

/awaits 2nd Motorstorm review

krudster [mod]
22/03/07 @ 08:42
#39
-1
You buried this comment
Comment below viewing threshold
Show
All I can say Pachinko is you're upset because my review doesn't tally with your opinion. In classic fanboy rant style you resort to insulting the reviewer and questioning their integrity and professionalism.

Water off a duck's back.

By the way, Tom pretty much said in no uncertain terms that "you couldn't pay me to re-review this game", such was his general boredom levels when discussing this game.
Edited 1 times, most recently on 22/03/07 @ 08:47
krudster [mod]
22/03/07 @ 08:45
#40
0
You buried this comment
Comment below viewing threshold
Show
Khanivor - there are absolutely stacks of PS3 reviews coming, but we're not going to just swamp the site with them on day one. They'd just get lost.

Besides, other platforms have some big releases this week - such as Burnout Dominator on PS2, Stalker on PC, Brian Lara on 360 and so on.

By the end of next week, pretty much every PS3 launch title will be covered in some form.
Trip SkyWay
22/03/07 @ 08:47
#41
0
You buried this comment
Comment below viewing threshold
Show
The review very much fits with my feelings on the game. I was very disappointed, with Resistance.
Edited 2 times, most recently on 22/03/07 @ 08:47
Xerx3s
22/03/07 @ 08:47
#42
0
You buried this comment
Comment below viewing threshold
Show
/sings

teen age mutant hero turtles,
TEEN AGE MUTANT HERO TURTLES,
TEEN AGE MUTANT HERO TURTLES!!

Heroes in a half shell,
TURTLE POWER!!

;p
login_name
22/03/07 @ 08:49
#43
0
You buried this comment
Comment below viewing threshold
Show
Having played a multitude of FPS games, on both pc and console, this is by no means a poor game. Compared to the vastly over hyped Black, Halo, GoW (yes I know it's not technically a FPS), Doom3, etc and even the more serious i.e. less comparable GRAW, Flashpoint and it's unofficial sequel, Resistance holds it's own pretty well.

It's not a patch on the better examples of the genre, but it's certainly not as bad as this review makes it sound. It seems to me that the reviewer was expecting more from the developers, rather then the game itself, and so downgraded his opinion since he felt they could do better. That's fine, but I do wonder what it may have received had it not been hyped or developed by Insomniac (who, incidentally, I think are over hyped as a dev studio).

Best to chalk this up to personal preference and try it for yourself.
Prey
22/03/07 @ 08:51
#44
0
You buried this comment
Comment below viewing threshold
Show
So Stalker an already heavily outdated looking PC game but with an excellent single player campaign still manages to beat a next generation Ps3 title hands down?

I can certainly live with that.

Resistance always looked the part, but it seems first person shooters on the PS3 must try harder.
Arwin
22/03/07 @ 08:52
#45
0
You buried this comment
Comment below viewing threshold
Show
@krudster: I like that, and how, you defend your review here.

That said, I have been following gamers and reviews all over the web, and Resistance is a game that seems to keep people interested and playing a lot longer than usual. Also, many of the reviewers have revised their opinion of the game upwards after the review.

Particularly the multi-player online gets really good buzz, with Insomniac paying a lot of attention to the balancing of the game, with considerable updates. One set of which incidentally was released just a short while ago, and you could have taken this opportunity to discuss those changes.

However much you seem and claim to know about the FPS genre, you should have known that online in this genre is important, and as you've admitted to not having been able to play online all that much, your inexperience (and lack of homework) has taken a point away from this game unjustifiably.

Of course, you can make up your own mind, and we always appreciate how Eurogamer isn't afraid to stand out from the crowd, but sometimes the crowd is not wrong.
Pachinko
22/03/07 @ 08:53
#46
+1
You buried this comment
Comment below viewing threshold
Show
All I can say krudster is that your 'opinion' is backed up by ducks and water instead of the events in the game itself. You fail to mention many elements, from the improved AI the more you get into the game to bad checkpoints throughout to combat structuring. Your opinion and mine may be different, yet I'm not questioning your opinion - I'm questioning the review which draws its conclusions from incomplete facts. To each his own and generally your reviews are solid, yet you have really failed to do your work here. Nobody's perfect and I understand that, but writing an incomplete review and then calling me a fanboy because I can see certain quailites and remark upon them? Brilliant.
uiruki
22/03/07 @ 08:53
#47
0
You buried this comment
Comment below viewing threshold
Show
I think the problem is not that it's bad, just that it's so stupefying in its averageness that it makes you hate the game with a passion. You know it's average, not great, not awful, but the complete lack of extreme feeling about it gnaws away at you till you can't stand the sight of it anymore. Same happened with Evolution on the Dreamcast - not terrible, not great, but I hated it more than anything.
Scimarad
22/03/07 @ 08:53
#48
0
You buried this comment
Comment below viewing threshold
Show
I think Krudster makes some very good points and, let's face it, has probably played a lot more FPS that the rest of us:-)

Personally I find it a lot more appealing than both COD3 and FEAR, though I have limited experience of both. I probably care more about the setting than most FPS gamers, though.

"You know it's average, not great, not awful, but the complete lack of extreme feeling about it gnaws away at you till you can't stand the sight of it anymore."

With respect, that's bollocks! Never once did I consider this game average...
Edited 1 times, most recently on 22/03/07 @ 08:55
bioreit
22/03/07 @ 08:56
#49
-1
You buried this comment
Comment below viewing threshold
Show
@ Pachinko

You're a moron. Either that, or the local lunatic asylum employees are going APE trying to track you down and dart you.

@ Krudster

Good review - shame about this though, as along with MotorStorm it was pushing me towards The Great Evil. Will hold off a year or so methinks.

Oh and only "every FPS worth a damn since Doom"?

Pfft! Wolfenstein 3D for me matey - and I'm younger than you! Try and keep up - chop, chop!
henben
22/03/07 @ 08:57
#50
0
You buried this comment
Comment below viewing threshold
Show
The Auger is by no means the first gun that can shoot through walls. Perfect Dark had one; there was also the Gauss gun in an obscure 90s title called Half-Life.

Comments: 1-50 of 314 in total | next 50 »

1-50 | 51-100 | 101-150 | 151-200 | 201-250 | 251-300

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery