Resistance: Fall of Man Review
Tripped up by his own lack of ambition, no doubt.
Version tested: PlayStation 3
Down the years, Insomniac's games have always had the same effect on me. Initially they've always felt quite underwhelming. Generic, even. But the numerous Ratchet & Clank games all had that crucial ability to get their claws into you via great level design and an array of completely ludicrous weapons. Far from being by-the-numbers platform romps, they had absolutely wonderful combat where your strategy was defined by your choice of weaponry; which ones you chose to upgrade and how you chose to use them. Over the course of the series, I'd go as far as saying they were among the most consistently entertaining games of the past five years.
With this in mind, I almost expected to Resistance to be similarly slow-burning and not to be the easiest game to appreciate from the outset.
Well, I was half right.
Indeed, Resistance isn't the easiest game to get into. By all accounts it really does adhere to every lazy description you might have read about it. It really does - sigh - feel like Call of Duty with aliens. Stupid spiny reptilian creatures with sharp teeth, flinty eyes and red pipes sticking out of their coolant garb. 'Stupid' in that they shuffle obligingly from side to side, fire in a scattershot fashion and display anything but 'next generation' intelligence, whatever the hell that's supposed to translate into.
Meet my friend, whatshisname

And just like any of the gazillion 'cinematic' WW2 games produced over the years, the game populates the scene with dozens of anonymous squad-mates that charge into battle, only to get mown down and airbrushed from the scenery in a matter of seconds. It's supposed to add that essential chaotic intensity of battle, but you won't care when the 400th hapless squaddie gets raked with Chimeran fire. You've seen it all before. You know how this plays out.
For the first hour or so, it's hard to tell whether Resistance does anything different whatsoever. For all the world, it's yet another linear, set-piece driven first-person shooter, with corridors to funnel you down very prescribed routes, populated with manageable clusters of identical enemies who display depressingly little flair in their combat tactics beyond 'duck, shoot, peek out, shoot, lob grenade, repeat' until death. No flanking, no teamwork, no alarms, no surprises.
The main surprise that hits you early on is how unforgiving the first level is. With no health packs lying around, and good old fashioned health that - gasp - doesn't recharge, you're tasked with guiding Nathan Hale to safety with only a sharp aim and careful avoidance of enemy fire. No cheating recharging health or overly forgiving checkpointing here, sir. The first few levels remind you what shooters used to be like before publishers got fed up with us whining about games being too tough and implemented all of the above. And then, of course, having toughened you up with some brutal reality, Insomniac caves and shoehorns a means of giving you regenerating health anyway.
Wanted: recharging enthusiasm

At a stroke, Resistance reverts to FPS type, where little actual combat skill is required to blitz through the game in about 10 or 12 hours on normal. Like every shooter from Halo onwards, it simply reduces the task at hand to observing when you're about to lose a unit of health and making sure you duck back into cover whenever it's looking a bit dicey. In between, you're given the freedom to wander into the open, fire a few well-placed pot-shots and dive back to get your health back. It solves the frustration of having to be genuinely good at the game, but means the game - like most shooters these days - lacks tension almost throughout.
And even when things are hanging on a slender thread and you're skipping between cover points with one unit of health left, you can generally rely on discarded health packs all over the battlefield. All that's required of you is to diligently backtrack, gather them up and resume the battle fully replenished. Like so many regulation, unambitious shooters, at no stage will the enemy consider chasing you down as you frantically retreat. They just sit waiting at their spawn point, ducking and firing, ducking and firing. If we hadn't seen this sort of braindead enemy AI behaviour about eight thousand times before, we might be more pumped about it. Does it matter that this is on a PS3? Well, yes. It's a machine that's inordinately more powerful, therefore ought to be capable of throwing a few surprises at us. Should we let the game off because it's a first generation PS3 title? A little, but not much. As we said before, Insomniac is capable of making games with excellent combat and imaginative weaponry in them. That's the very least we'd expect from Ted Price and his team for a flagship first party release. A lot of what we're complaining about, in terms of the core gameplay, would have been an issue three years ago.
Just a little more environmental imagination would have made a lot of difference too, but we're talking about a game where the most you can expect is that your cover points will get blown apart. No matter how rickety a building looks, or how temporary a particular shelter might look, you could fire a shell from a tank and not even make a dent. Likewise, when all hell is breaking loose and you're standing in a building that's barely upright, how ridiculous to see that you're entirely safe from an onslaught of rocket fire if you just duck down behind a rickety brick wall. "Ground breaking" would actually be quite nice in this case. It might force us, and our enemies, to be a little more dynamic in the way we play. Instead, what we're faced with is the same old show, playing to the same old rules. For some that might be enough, and in most senses Resistance is no worse an offender than any other number of games of this ilk, but wherever you look it conforms to the standard unreality that we're all used to.
The Price of being first

So, the only sliver of hope was that Insomniac could inject some sense of novelty and creativity in how it uses its weapons. Certainly, Ted Price's presentations of the game prior to its launch elsewhere in the world last year focused heavily on things like the hedgehog grenade that spits out individual spines. By pausing the game and panning around the environment, he showed just how cool the effect was, with each spine shooting out at a precise angle and velocity and capable of inflicting their victims with a certain amount of damage depending on where they hit.
Such technical demonstrations looked cool, no question, but the practical difference between this grenade and any other grenade used in an FPS is almost zero. It goes off. You must get out of the way somehow. If you don't, it will dish out a lot of damage. In real-life gameplay terms nothing whatsoever changes.
Other weapons, like the Bullseye, do add something to the gameplay, but it's marketing spin gone mad to suggest that it adds more than an increment of an increment. Being able to 'tag' someone and duck around a corner and giggle as your bullets get drawn to your hapless victim is an undeniably cool moment, but it's a novelty that wears off pretty quickly (besides, you soon realise that it's just as effective to pick them off as you normally would, which is kind of where such innovations fade into the background).
Augers well for innovation
Probably the one truly innovative weapon is the Auger, which allows the recipient to shoot through walls, with a delayed burst of white energy emerging from any solid barrier. But, again, it's pretty easy to avoid, and in terms of actually killing your enemy, you're often better off getting a proper bead on them. Gamers don't need weapons that look cool, as such, and the rather standard load-out (shotgun, sniper rifle, rocket launcher, and various rapid-fire guns) demonstrates that. It's far more important to give players enemies that are reactive, dynamic and intelligent. That's, ultimately, where Resistance fails, without wishing to labour the point to death.

And having done little to make the core shooting gameplay in any way different to any number of games that have gone before, it's perhaps even more gutting to see the title fail to shine as a next generation spectacle. As a first party title, at least part of its job is to act as a technical showcase for the PlayStation 3. The fact that the results are so strangely unambitious makes it even harder to care about Nathan Hale's Chimeran fightback. Right from the start, the game world is bordering on sterile, feeling like yet another indestructible set that never allows you to carve a different path through, or even vaguely interact with on any meaningful level. Sure, the environmental geometry is well up to scratch, and Insomniac has managed to tick most of the boxes that give it the initial ambience of being an impressive spectacle, but you don't have to look very hard before it all feels decidedly underwhelming.
Mostly, it's just like any other bombed out WW2 set, and just as restrictive in how you're allowed to navigate your way through it. It's yet another instance of 'look but don't touch', and never once even gives the hint that you can cut loose and do things your own way. It's just move on, clear out, move on through numerous short sections before the narrative curve fades to a blur. In a way that's a fitting visual cue, because, played end to end, the game tries to string together a coherent narrative, but fails to effectively link together the action in a credible sense. Missions often end suddenly, with no real sense of having concluded your efforts. The stylish cut-scenes do, admittedly, lend a polished reward to your efforts, but it doesn't really make up for the harsh edits. Meanwhile, no matter what goes on, Hale remains the dead-eyed mute throughout, as if adhering to some unwritten FPS law. After Insomniac's personality-laden past, Resistance is the polar opposite, and you have no real affection for him as a result.
A weekend in the cities

It makes a pleasant change to be playing in places like York, Grimsby, Manchester, Nottingham and eventually London, but even if you're familiar with such places, for most of the game you could be fighting anywhere. The hilarity of hitting London and seeing three red telephone boxes standing in a line (apparently in a side room of an indoor market of all places) just adds to the cut and paste feeling of some of the sets. And did they even have those 'keep left' traffic bollards in 1951? (And while we're on this, why is the radio communication so sophisticated? In 2007 I can't even use my mobile phone on the underground trains, so how, exactly, is Hale able to get updates when he's deep underground?) There was clearly so much potential in this 'what if?' scenario, but even by the end we don't really fully get a picture of the Chimeran motivations, or why it all started, or anything that leaves you with any resolution. By boiling the whole episode down to good versus evil mutants, there's not even the scant consolation of a great storyline to rake over at the conclusion.
All the game can offer the player at the end is the chance to play through again and unlock some new weapons. If we're honest, playing it through once was enough of a slog (and only out of duty) - the desire to run through a tired, derivative cookie cutter FPS like this would have to come with a cash prize attached to it to make us do it again. And the discovery of concept art as a reward for unlocking the various skill points felt like the ultimate slap in the mush. Are they trying to upset us?
Of course, many would point to the lure of the co-op or competitive multiplayer. Well, for one thing, the potential lure of co-op is dampened by the fact that it's offline split-screen only, while the other modes are competitive only. Upon entering the online menu for the first time, the update patch takes fully 15 minutes to download and apply itself - and the promise of 40-player online relies on extensive waiting around and other players' patience. Most matches during the review phase were limited to 16-player only, which evidently makes it difficult to comment on the mayhem of mass deathmatch madness.
Balancing act

But as many have noted, the game's best weapons are the real star of the online game, and make it a lot easier to tolerate the utter blandness of some of the maps. The balanced nature of the weaponry makes it an intriguing battle on some levels, with weapons like the Auger making it a real cat and mouse affair - especially with someone, say, capable of rebounding Hailstorm fire with skill. The addition of thousands of European gamers on the servers won't hurt the game's appeal in the initial launch period, but it's hard to say whether that will last long. Certainly, the US servers still had plenty of games up and running even at unfavourable times of day, which is a good sign.
That said, in the cut and thrust world of online shooters, Resistance ranks well below some of the established big hitters out there. The lack of co-op, in particular, is a major oversight. Time will tell if it's significant, but given how popular the co-op online modes of Gears of War, GRAW 2 and Rainbow Six: Vegas have been, you can't help but feel that gamers have a basic requirement for collaborative online play these days. Another black mark, then.
The overall disappointment that comes from playing Resistance is troubling. For years, Insomniac has carved itself an impressive reputation, and had a golden opportunity to throw its creativity at a genre which has been stuck in its ways for far too long. That it merely aped almost all of the things wrong with this creatively moribund genre is alarming. That's not to say that it's a bad game at all, because in most senses Resistance bears a solid resemblance to a lot of very successful shooters of the last few years. But to simply come up with a game on a new platform that completely stands still feels like a huge disappointment from a studio that's more than capable of doing thing differently to everyone else. Put bluntly, the combat and AI is merely average, the visuals don't really wow, and the much-vaunted weaponry makes little difference to how it plays. To say we're underwhelmed is the understatement of the year.
6 / 10
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Comments (314) Latest comment 7 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Is the game suddenly different in any significant ways?
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give us back our point Eurogamer!
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Graphically this is no where near Gears but from a gameplay perspective I really can't choose between them. I won't deny that the fact it features alternate history, aliens and is set in England is big plus point for me but I do genuinely think it's a great game.
Personally I'd give it a 7 or an 8.
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I want a reason to buy a PS3.
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Yes, it lost one point from its score...
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Good Luck.
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Its FPS rather than Lara Croft TPS - big plus. It also manages to entertain for more than the 6 hours of GoW and the 8 of Lara's latest flick.
Not quite epic like COD2 but not too far off. Again imho about as good as COD2 for a launch FPS - better for online. Didn't some of the journos score the laughable PDZ on the 360 a higher score than this so take this with pinch of saltogram.
If anyone likes COD2/3 or HL then I think you'll love this - still by far the best launch game on the PS3.
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Surely you jest.
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Plus it's online got a few new modes yesterday and weapons balancing has been sorted out.
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Popcorn anybody?
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Doom... ¬_¬
/still hangs it over EG's head.
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I certainly wouldn't agree with the lack of tension thing - Maybe my friends and I just suck at FPS but I can remember plenty of times where we kept getting our arses well and truly kicked. The end of the Grimsby section springs to mind as does that battle near Tower Bridge. I would definitely prefer if it contained AI of a Halo-like level but TBH I can't say its absence spoiled the game.
I suppose what I'm trying to say is a lot of people are going to have an awful lot of fun with this and won't even notice the 'flaws' that bugged the reviewer so much. I'm not trying to say he's wrong rather than saying not everybody is going to see these apparent issues.
@ uiruki
What do you mean there is no co-op? Did I halucinate the whole thing? Resistance co-op works the same way as Halo.
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All I can say is this review screams "I DID NOT PLAY THE WHOLE GAME BUT GAVE UP AFTER THREE HOURS BECAUSE I THOUGHT IT WAS CRAP!" Not very professional. And what the is EG trying to do with this double review thing? Is it a 6 or is it a 7 in EG's opinion? We all have our own opinions? So EG is just a glorified net forum? My God, luckily it's free to read...
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I suppose if you have to play all those shooters you probably have a different perspective than me
I don't play that many shooters; Halo 1 & 2, Gears, COD2 and that's about it. I suppose it depends on how much you like the idea of COD2 with aliens. To me, the setting is a big part of why I enjoyed it so much.
I'd agree with Pachinko that a lot of the weapons, though not necessarily useful all the way through, do definitely come to the forefront during certain situations. Being able to tag someone and leap back into cover is not something you do all the time, for example, but it's a bloody lifesaver on some occations!
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By the way, your CAPSLOCK KEY IS STUCK.
Disc: There are sniper sections, but the fact that you can slow down time with your sniper rifle makes even these sections pretty easy.
And, yes, having played pretty much every FPS worth a damn since Doom, I think I do need a little more than a run of the mill shooter to excite me. I'm sure if you haven't played very many FPS games, then you'd think this was a pretty decent game.
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/case solved!
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A 2 for EG, then.
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Sometimes it's to review it on a different platform, sometimes it's because the game came out ages ago on import and we maybe need a fresh take if it's a really important game. This is one of those.
Like everyone reading the site, we all have differences of opinion, and these solidify with the passing of time. Since Resistance came out in the US, we've had Gears of War, FEAR on 360, Call of Duty 3, Rainbow Six Vegas, STALKER and GRAW 2. All of these games are, in my opinion, streets ahead of Resistance, so giving it a 7 seemed to imply that it's almost as good as these games, when it's really not even close.
The revised mark reflects that.
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Doom... ¬_¬
What about it? Very entertaining game. Still play it regularly in SS coop with me mates.
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Surely there are other games coming out for the launch, would ye nae be better reviewing those then have a second opinion of a game that's been reviewed to death since it first came out?
/awaits 2nd Motorstorm review
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Water off a duck's back.
By the way, Tom pretty much said in no uncertain terms that "you couldn't pay me to re-review this game", such was his general boredom levels when discussing this game.
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Besides, other platforms have some big releases this week - such as Burnout Dominator on PS2, Stalker on PC, Brian Lara on 360 and so on.
By the end of next week, pretty much every PS3 launch title will be covered in some form.
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teen age mutant hero turtles,
TEEN AGE MUTANT HERO TURTLES,
TEEN AGE MUTANT HERO TURTLES!!
Heroes in a half shell,
TURTLE POWER!!
;p
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It's not a patch on the better examples of the genre, but it's certainly not as bad as this review makes it sound. It seems to me that the reviewer was expecting more from the developers, rather then the game itself, and so downgraded his opinion since he felt they could do better. That's fine, but I do wonder what it may have received had it not been hyped or developed by Insomniac (who, incidentally, I think are over hyped as a dev studio).
Best to chalk this up to personal preference and try it for yourself.
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I can certainly live with that.
Resistance always looked the part, but it seems first person shooters on the PS3 must try harder.
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That said, I have been following gamers and reviews all over the web, and Resistance is a game that seems to keep people interested and playing a lot longer than usual. Also, many of the reviewers have revised their opinion of the game upwards after the review.
Particularly the multi-player online gets really good buzz, with Insomniac paying a lot of attention to the balancing of the game, with considerable updates. One set of which incidentally was released just a short while ago, and you could have taken this opportunity to discuss those changes.
However much you seem and claim to know about the FPS genre, you should have known that online in this genre is important, and as you've admitted to not having been able to play online all that much, your inexperience (and lack of homework) has taken a point away from this game unjustifiably.
Of course, you can make up your own mind, and we always appreciate how Eurogamer isn't afraid to stand out from the crowd, but sometimes the crowd is not wrong.
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Personally I find it a lot more appealing than both COD3 and FEAR, though I have limited experience of both. I probably care more about the setting than most FPS gamers, though.
"You know it's average, not great, not awful, but the complete lack of extreme feeling about it gnaws away at you till you can't stand the sight of it anymore."
With respect, that's bollocks! Never once did I consider this game average...
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You're a moron. Either that, or the local lunatic asylum employees are going APE trying to track you down and dart you.
@ Krudster
Good review - shame about this though, as along with MotorStorm it was pushing me towards The Great Evil. Will hold off a year or so methinks.
Oh and only "every FPS worth a damn since Doom"?
Pfft! Wolfenstein 3D for me matey - and I'm younger than you! Try and keep up - chop, chop!
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This was the only game that would have made me want a PS3.
Dodged another Sony bullet...!
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That's not really fair, is it? You can count the fps games throughout history on one hand. This kind of stuff is just very difficult for designers to do as it creates lots of unknown variables.
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Can't wait for the future!
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I was too busy relying on Team 17 and LucasArts to keep the Amiga going at that point!
Pachinko: fair enough that you love the game, you're entitled to defend it. What you don't have to do in defending it is come across as a petulant angry teenager who's upset that someone's criticised his favourite band. Please learn some basic manners, if that's possible.
Taking your points in turn, if the AI has indeed been improved, then it certainly doesn't seem to have worked. As discussed heavily in the review, the AI is in fact one of the things that makes the game so very dull. It does nothing that 25 other shooters don't do the same or better, so excuse me for being thoroughly underwhelmed by it.
Checkpointing? It's a problem at the beginning, but only because you don't have the ability to recharge your health. After that, the game's so easy to cheat your way through with recharging health that it's barely an issue.
If online gaming is your thing, then Resistance does have something to offer, but no more so than, say, Call of Duty 3, or GRAW 2 or GoW, or Rainbow Six or any number of other shooters on the market. What I didn't mention in my so-called incomplete review is that I spent over 30 minutes waiting in a lobby for a 40 player game to start, but so many people got bored and dropped out that it didn't even get going. I tried at several points to experience the 40 player stuff, but no-one could ever be bothered, and the servers weren't populated enough.
All I saw were some rather unexciting 16 player matches over various done to death modes. Yawn.
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Being a fanboi must be quite stressful
TAKE LITHIUM
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Can't say it ruined the game for me, though...
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I thought content patches were supposed to make games better
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As for online. My main gripes there was that most maps I played on (ranked games only) didnt seem to work that well with many players in it. It was more a rule than an exception that you would spawn right next to a guy that had spawned just before you. And that still was only with 16-24 people in them.
However - it's been a while since I picked up the game again so the recent patches might have improved stuff. Going to see if I can get some online games now that the Europeans are online.
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"Well, to be fair I played Wolfenstein after Doom, so I'm not going to claim to have been there right at the start
Fair enough. Amiga fanboy.
Atari 520 / 1040 ST FTW!
And BBC Micro. Ooh and my good ol' Commodre 64.
Damn, now I'm going to have root around the attic and dig them out.
Thanks a bunch, Kristan 'Amiga Boy' Reed! Grr.
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No need to answer that, you or your blood-thirsty cohort: it must be me since the review is totally perfect. One less click from me for you, then. In all those millions that won't show at all anyway.
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Soooooo wrong.
first of, if your a journalist, Play the game on Hard. A.I. is way more advanced than Gears or COD... In co-op, when one player dies, some Chimera imediatly guard his body and the rest really hunts you down. Most of the time, you don't survive the 60 seconds.
and visuals... Compared to Gears, Resistance has far more objects with physics, breakable stuff (most windows in Gears seem to be made of solid steel), much bigger enviroments and above all, corpses don't dissapear in Resistance. Fight a heavy battle, then move on past the pile of corpses that you've created.
Am I really the only one who thinks dissapearing corpses are SOOOO last gen?
And to finish of, I'd take Resistance weapons over the ones offered in GOW any day. I ended up using the Machine Gun/shotgun combo most of the time in GOW, and that's not my idea of exiting weapons.
I'm not saying Resistance belongs in the 'DOOM, Quake, Deus Ex, Half-Life, Halo 1' group, but it's a top shooter none the less.
13 hours singleplayer and an unbelievably fun online aspect. (Again, beating GOW on this front)
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I think Krudster was spot on.
It's an OPINION
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I am, however, interested in your comment about Tom being bored witless by the game, as he gave it a seven..
Anyway, I just want to read some reviews of games that are already out on the 360 that are making their PS3 debut this week. And of F1.
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Haha, nice.
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Dude you can't come in here with a Official Playstation Magazine name and sound credible.
Anyway... like someone said. If this came out on PC nobody would have an argument on the 6/10 score. FPS games have moved on... deal with it.
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Maybe OPM stands for Original Pirate Material from The Streets?
Then again, it probably doesn't...
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ROFL.
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Well Black pretty much managed it on the lil' ol XBox. You could hardly sit anywhere without someone blowing up your hidey hole. The enemies had good AI too.
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MotorStorm is the game to buy anyway!
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Killzone 2 will most likely be the new Resistance: Fall of Man.
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I'm sure many people will agree with this.
/shoots rodpad in the back
/wins round
\0/
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I read it had less than average Ai so i stayed away from it like the plague.
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The fact that there aretn many games that do it well is probably more of a testament to Criterion than anything else, but it is still an advancement they made and anything else after seems like a step backwards.
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First off, We do multiplatform stuff also. And I've got a long carreer in PC gaming journalism behind me. I've finished the game on hard, so I think my oppinion is as good as any other EG visitor.
I'm not saying Resistance is THE best game ever, but the sheer scope of the enviroments, the many different locations and moods, the physics, the cool and well balanced (online) weapons, the corpses that stick arround and the 20vs20 lag-less online play and very handy Clan functionality make RFOM pretty next gen in my book.
Yes, it doesn't break any barriers, but it does the tried and true formula very well.
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Slitherlink FTW!
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Ah, so the OPM guy is an official PlayStation shill? Here's your fiver.
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Resistance: Fall of Man is a game that is fast-paced, and the developers originally wanted it to run at 60 frames per second in order to play in the proper way. Generally speaking, "Run-n-Gun" fast paced games usually should run at 60 frames per second, while "Stop-n-Pop" slower-paced games work fine at 30 frames per second.
However, at the end of the development cycle, the developers realized the Playstation 3 didn't have the power to run a smooth 60 frames per second framerate. Just look at the way Call of Duty 3 runs at 60 frames per second perfectly smooth on the Xbox 360, but the Playstation 3 version of Call of Duty 3 is terribly choppy and cannot maintain the 60 frames per second framerate.
The developers of Resistance: Fall of Man didn't want that same sort of choppy framerate, so they lowered it to 30 frames per second late in the development, which was NOT the original goal of this game, which is why the gameplay is completely messed up.
One of the BIGGEST flaws of Resistance: Fall of Man is that it doesn't have Online Co-Op mode like Gears of War on the Xbox 360 does. Playing Xbox 360 games with Online Co-Op modes that allow you to play through the single-player modes with a friend in games like Gears of War and Perfect Dark Zero is SO MUCH FUN!!! Online Co-Op modes make it so there is unlimited replay value in the single-player aspect of the game. It is a terrible shame that Playstation 3 games like Resistance: Fall of Man do not include Online Co-Op in that way.
Resistance: Fall of Man really was one of the biggest disappointments for the Playstation 3, and so was Motorstorm. Motorstorm is another Playstation 3 game with a very choppy framerate that takes away from the fun, particularly when there are a a lot of cars on the screen or when the action is fast.
Even Playstation magazines that compare games side-by-side point out that the Playstation 3 doesn't have anything that compares to Gears of War, Lost Planet, or Crackdown.
At this point in time, the Playstation 3 is just not worth the expensive price, because it has very few exclusive games. The Xbox 360 has far more high-quality exclusive games than the Playstation 3. And every third-party game released on both systems has better graphics and more online features on the Xbox 360.
The poor software for the Playstation 3 just isn't worth all that money. The PS3 doesn't even come with a headset, like the Xbox 360 does. Playstation 3 doesn't even come with high-definition cables.
When you consider that games like Devil May Cry 4 are now also appearing on the Xbox 360, I want to buy the Xbox 360 version, because I have grown used to all of the cool Rumble features in the first three Devil May Cry games, and I would rather play Devil May Cry 4 with Rumble on the Xbox 360, plus I get all of the cool Achievement Points in the Xbox 360 version.
And when you consider that companies like Namco are announcing games like Ace Combat 6 only for the Xbox 360, it makes me think the Playstation 3 may have a very short life expectancy--it might get discontinued pretty soon because of all the poor sales in North America and Japan...and probably Europe...After all, it is common knowledge that there won't be any shortages of the PS3 in Europe, because the demand just isn't high enough.
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Isn't there a cave you should be in?
For probably the first time on EG I haven't seen anyone complain about the score number directly but the text that comes with the number.
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You're joking, right?
I assume someone else edits your work before it gets published, because you write like a fanboy, not a professional.
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Surely the point that EG are trying to make is that Fall of man is a missed opportunity. I don't think that comparing this title to Gears... or any other for that matter has any real bearing on this review. I've been playing this game for some time now (on my mates imported PS3) and there's simply nothing new within the game or the story that has been done already. As gamers, we need the studios to push the boundries - developing new IP that leads to better games for all. We need more than the 'EA' - just push out an update (it will sell loads) type strategy. This is exactly what Fall of man feels like to me.
As a 360 owner (but gamer at heart) I really wanted this game to tip me off the fence, enabling me to cough up the £500 or so to get a PS3. It's undeniably an excellent console, but I'm going to wait though for a few more titles ...... and a price drop!
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I know its a common thing to say around here but this really looks average, not graphically but artistically. You know "the whole 7 shades of brown colour" complaint.
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Quoted from ProdigyBE_OPM
"First off, We do multiplatform stuff also. And I've got a long carreer in PC gaming journalism behind me. I've finished the game on hard, so I think my oppinion is as good as any other EG visitor.
I'm not saying Resistance is THE best game ever, but the sheer scope of the enviroments, the many different locations and moods, the physics, the cool and well balanced (online) weapons, the corpses that stick arround and the 20vs20 lag-less online play and very handy Clan functionality make RFOM pretty next gen in my book.
Yes, it doesn't break any barriers, but it does the tried and true formula very well."
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"Having seen gameplay videos of the godawful and incredibly dull Gears of War, which was lauded to the heavens by most reviewers, I find I have to take most reviews with a pinch of salt nowadays."
Thanks heavens for the gameplay videos, it allow us to give an informed judgement of the actual gameplay!!
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For probably the first time on EG I haven't seen anyone complain about the score number directly but the text that comes with the number.
Yet even if I made no mention of numbers fanboys would still rant. 6/10 hurts.
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Just because it STINGS that Resistance: Fall of Man does NOT include Online Co-Op mode, and ended up with the low 6 out of 10 score it deserves does NOT make me a Microsoft employee.
Live with it, Resistance: Fall of Man, and almost all of the Playstation 3 titles being released are poor quality.
Playstation 3 has very few exclusive games, and most of them are very poor quality.
Every game released on both systems is better on the Xbox 360 in terms of the graphics and online play features.
Thinking about those facts does not make me a Microsoft employee, it just makes me an intelligent person.
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ROFL...
Seriously... maybe we should have a forum section where we review gameplay movies.
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It's understandable though, if I'd dropped the best part of £500 on a console with average launch titles I'd be desperate to find a way to justify the cost too.
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Is that a GoW re-review I hear there?
ProdigyBE_OPM
You may be all that but having read the absolute tripe from OPM and OXM, it really isn't something to wear proudly in your name.
I assume someone else edits your work before it gets published, because you write like a fanboy, not a professional.
OPM says t all really. ¬_¬
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After reading the US reviews last November, most of which were overwhelmingly positive (GameSpot gave it 86%), Edge's and EG's 7/10 reviews, as well as watching numerous video reviews, I decided to pre-order the game as it looked like that sort of thing I'd like; nothing original but good fun nonetheless.
This last-minute 6/10 review from EG has now cast doubts in my mind and the game has gone from being a good game to being one that is considered only just above mediocre and that for me is disappointing to hear. I guess I'll have to make my own mind up about the game tomorrow (unless I decided against buying it) but 6/10 screams out PS2 Killzone to me and I thought that was a terrible game so it's putting me off Resistance somewhat...
I'd like to know if Resistance is a much better game than Killzone on the PS2... if anyone can confirm it is then that's enough to convince me to buy the PS3 game.
Over to you...
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Somehow I don't find that too difficult either.
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I don't think it would be too hard to be better than Killzone, you can actually Patch Resistance after release. *snigger*
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Kind of gives me hope that if I ever wanted to jack in my job, I could still find work in an official console publication.
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22-Mar-07 10:27:46
mike_mgoblue, you're quite right.
resistance being crap doesn't make you an MS employee.
however, this does.
_______
pwn of the week (weak)?
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I'm not saying Resistance is THE best game ever, but the sheer scope of the enviroments, the many different locations and moods, the physics, the cool and well balanced (online) weapons, the corpses that stick arround and the 20vs20 lag-less online play and very handy Clan functionality make RFOM pretty next gen in my book.
Yes, it doesn't break any barriers, but it does the tried and true formula very well."
Hey Mr Journalist, a little tip: when you post online there's no sub-editor to fix your terrible grammar and spelling, so you've got to do it yourself.
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RFOM is one of the best lunch titles evar. I have long experence in games so i know what im talkin about.
9/10
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Even journo's are humans. Being a journo doesn't automatically remove stuff like fanboyism. It should but the truth is that we all carry baggage and not everyone can throw that away because the jobs needs him to.
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Sony your launch failure is complete in Europe. Crap BC, Nobbled hardware, Blu Ray is an over hyped Turkey, No Rumble, Over priced and it seems only game is worth buying (Motorstorm)... what next a massive crop of botched first gen Euro hardware cos of the Emotion chip removal?
Money I've saved from not getting the PS3 is going towards my replacement Uber PC ready for Crysis and the other big releases on PC... thanks Sony!
Full PS3 rig - Approx £600-700 quid
Uber PC - Intel Core 2, 2GB, 8800GTS etc £750 quid (self build from SCAN)
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Its not really even the fanboyism. Its the spelling and grammar.
If he came on and defended the post as a regular punter, then fair enough. But journos are purveyors of the Queens English and to declare yourself as a journalist, then cobble together a badly constructed post, without bothering to spell check it is the message board equivalent of painting an American Flag on your arse and running naked through Iran.
Im an IT professional and if I ever post anything about it I make damn sure I do a good, accurate job as I dont want to look like a complete arse.
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Eh?
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Yeah, I think he missed the boat on that one.
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Are you afraid of the apostrophe?
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I think he is from OPM Benelux... hence the BE behind his name. So don't flame him too hard for bad grammar (spelling on the other hand can easily be fixed).
BTW OPM Belgium is famous for being a very crappy fanboy magazine.
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If you miss rumble that much it'd be nice for you to know that sometime in the future Rumble is going to come back.
Are you going to be happy with your vibrations now?
Everything bar the Crap B/C is subjective, like the "Blu Ray is an over hyped Turkey" which could add value to an "Over priced" PS3.
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No. I dont use it. Its for girls.
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they're pretty biased.
We (OPM Benelux) do have the guts to score GT4 with an 80% or tell our readers they screwed op the US and Japan release big time, and we do critisize Sony on lots of stuff they do (pre rendered trailers) and don't do (Backwards comp).
But Resistance FOM a 6/10, and Perfect Dark Zero a 7/10... that just ain't fair.
(and to anyone wo thinks my english is bad... it's better than your dutch)
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he's camping out at the virgin megastore with the 4 other people, waiting in line for his ps3.
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"So what happened to rumble being last gen and all."
Thats what the 1Up guys asked Phil Harrison in an interview recently. His reply:
"As to previous statement that I've made, we were in a lawsuit!"
I think thats a +1 for brutal honesty there.
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He said "We were in a lawsuit so what did you expect me to say?"
And so those who have been bitching about the lack of rumble shall get their wish.... wonder if they'd go buy a PS3 anyway.... ¬_¬
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"There really is NO reason to buy a PS3"
I think the peeps at folding@Home beg to differ.
[link url=http://fah-web.stanford.edu/cgi-bin/main.py?qtype=ossta ts
]http://fa h-web.stanford.edu/cgi-bin/main...[/link]
PS3's have already outperformed all Mac's.
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Resistance looks so completely generic and boring, and I'm not suprised to see it get a 6. Don't forget that EG have said that they value originality and innovation over all else. It's the reason they gave Gears Of War an 8 when everyone else was giving it 9s and 10s.
Strip away the slightly interseting setting and weapons of Resistance and you're left with an FPS that plays like one from five years ago. Hardly a shining example of what the 'next-gen' PS3 can do, is it?
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It's a matter of opinion...
I personally didn't like PD0 all that much, and haven't played Resistance yet so I'll refrain from commenting on the fairness of the review...
Not a good sign anyway...
Oh and about the dutch thing...Try me...
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You're also not left much of a game either.
And i'd love to know what launch title shown what next gen was all about, even GeoW shows a depressing sign of what next gen is about and that's a year into the Xbox 360's life cycle.
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That's one of the main reasons why I never buy consoles at launch. I own a 360, but didn't even consider buying one until GRAW and Oblivion were out. I'd urge everyone thinking of getting a PS3 at launch to do the same.
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come on, you 'tards!
i'm sure you can get this comments thread to 300.
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So 6/10... I don't agree.
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it can do "a whole lot of dead bodies"
/preorders
...
/cancels preorder
nope, i'm afraid it's not a system seller for me.
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Actually, no, it isn't.
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The real next gen!
I also do not think this guy gets it. Good AI has nothing to do with difficulty level. Difficult AI and Good AI are two different things. My years of experience being a (game) developer has thought me this!
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Indeed - silly me for putting a consoles abilty to play games above anything else.
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How other people spend their 'monies', as you put it, directly affects the games industry as a whole.
If we all rush out with 500 smackers and buy a console that hasn't proved it's worth yet as well as a decidedly average FPS then that sends out a message that we're a bunch of push-over saps. In contrast, if we all waited for the good PS3 games to come, we'd probably end up paying much less for the machine and have some good games to really show off what it can do.
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I seriously doubt anyone is buying a PS3 because it runs Folding@Home better than a Mac.
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Yeh, now that it will have rumble, I will buy a ps3. ¬_¬
OPM: Maybe you should show the reviewer where you found those 40 p lagless games because he clearly couldn't find them. As for you pd0 comment: GoW, RB6V, Fear, etc. where already out back then? The reviewer takes the market into consideration. PD0 wasn't a stellar game and that mas mentioned often enough in the game but everything was solid enough in MP to carry it's weight. If it would get a new review today, it would most certainly score lower as time caught up with it. That and it had jet packs in MP which absolutely rocked (only reason to buy the game). \0/
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If you play the game on easy, the A.I. does next to nothing. Play it on hard, and the average Chimera is very smart. They look for shelter, they work in team, they even hunt you down when one Co-op player gets killed. And they guard the dead body, so you can't go and ressurect your mate.
And yes, Dead bodies is not a system seller.
then again, disapearing bodies is even less so...
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Hold on, now you're comparing it to an 18 months old game!
Time can't stand still for Sony you know, it's their own tough shit that they made it to the party 18 months late.
See, I think this is very demonstrative of where the PS3 is at - it's competing with the 360's (more average) launch titles as if time had stood still and everything that has come out over the last year for the 360 didn't exist.
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No but it sounds like another cool bullet point for the PS3 box packaging
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"I seriously doubt anyone is buying a PS3 because it runs Folding@Home better than a Mac."
Some people really need to lighten up. And if you actually read what I said:
"I think the peeps at folding@Home beg to differ."
Suddenly they have a boost to their research, ofcourse they'll be happy. I didn't suggest it would make the general public go out and buy a PS3...
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This is sadly true. It doesn't make any difference that when 360 debuted the best FPS it could offer (excluding Halo 2 of course) was the pretty damn generic Quake 4. M$ have become this generation's industry standard, and Sony has to out-perform them rather than tread water.
Still I think Resistance does manage to bring its own unique flavour to the party. 40 player lag-free multiplayer sounds a hell of a lot crazier than GeoW's 8.
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/makes a controversial comment
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/commence fanboy rantings
/questions the fidelity of sillak's mother
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Couldn't have put it better myself.
For example, having completed most of GeOW on the hardest setting, I really didn't see any specific behaviour changes whatsoever. It was down to how much damage you could you take, and it's the same in pretty much every shooter ever made. The best AI I've seen in shooters have been in the original Half Life and FEAR, and to a lesser extent Halo. Far Cry wasn't bad either. The best shooters have decent AI no matter what difficulty setting you play it on.
In most cases we'll play a game on its default settings like everyone else. If we had an entire week to devote to playing one game multiple times then we could spend several paragraphs waffling on about the nuances of each difficulty setting, but in the case of Resistance, I was left with absolutely no compulsion to sit through it again. Maybe online co-op would have made a difference on that front (like it did with Gears), but not including that particular feature was a terrible error.
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We've got the Microsoft employees giving their opinions, what I suspect as likely some Sony employees too.
Can we stand back and be a bit objective please? £500 is a lot to pay for something with average games, just as whatever the 360 costs nowadays is.
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Consider 8 players in a small ish map make it very personal, you know what your team all doing and getting real up close and personal with the other side too! Chainsaw kills rocks!
40 players can work and make it more like a warzone, but you mostly fleeting participate in and how much you would influence or direct the outcome is not as big as the 8 players. Also the issue of having all 40 onlines at same time is not good at least in the early part of PS3 life.
So I hold back on getting PS3 also for the oft repeated reasons of price/Euro being shafted and sending message to Sony to wake up!
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That control system is fucking awful.
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Yes and that is indeed how it should be. AI behaviour should be the same for all difficulty levels. The difficulty should be more opponents, maybe faster opponents and maybe they can have better gear not notally different behavior. The stuff I have made has certainly been like this. AI should be believable and fun at all settings!
>That control system is fucking awful.
ROFL. You can say many things about Gears... but the control is 100% spot on.
>However regarding 40 players or 8 players on GoW, the different design to both mode and how it is implemented make or break them.
Indeed... just like AI. More doesn't mean better in the case of multiplayer. Gears is a small scale squad skirmish game and Resistance is not. Maybe Gears would work in 20vs20 battles... but that is not what it was designed for. I have no problems with the number of players in online games. It all depends on the game and the design.
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COD2 & Condemned never happened.
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Fixed. And I beg to differ.
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The internet allows me to make terrible, sweeping statements such as this!
All hail the internet.
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All hail the internet. "
All hail the ignore button!
/waves bye
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Oops, forgot about them. Condemned isn't exactly an FPS, to be fair.
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Sony does dedicated servers....
And they're supposed to have the "cheap" online service. -_-
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/hasn’t played either of them.
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But I sort of agree with you in that as the difficulty increases the AI should be more intelligent, but at the same time there also needs to be the increased damge from opponents, less health packs etc.
The AI will never be so good that just improving it will make the game particularly hard, for example legendary on Halo is only so hard/good because it's a combination of handicapping the player and improving the AI, but it's mostly down to handicapping the player.
All of the above is strictly IMO
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It's completely irrelevant either way.
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Why is it that so few people know anything about AI (and to be honest AI is not my line of business). I can make AI so hard that it will easily beat any human player (remember those early Quake bots??). It is very easy to make AI that sees you before you do, headshots you before you even have a chance to press a button and knows the whole level inside out. The trick in AI is to make it believable and the difficulty should come from more enemies and different gear (like I said before). So changing AI for difficulty should not really be done unless you add some new opponents with different AI routines in the higher difficulty settings (like commanders or snipers). The basic "flow" of the game should stay the same in all difficulty settings IMHO. That is good games design.
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Good AI should jump out willingly into your hail of gunfire and thank you at the same time.
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I think thats the key though, we haven't had a game in a while that really steps up to the plate and moves everything forward in that manner. As good as the AI in GoW and FEAR may be, neither of them leave you with anything but a 'been here, done that' feeling. Thats not to say its bad, and if you rarely play shooters then you'll doubtless be blown away by them both, but that doesnt make it any less derivitive for those that do.
With a developer like Insomniac you would expect them to come up with something new and exciting to move stuff onwards, its a shame that they haven't.
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True I totally agree but that's not what I 'meant' by good AI, I probably didn't explain it very well. What I meant was, if you had AI that didn't just sidestep into your hail of bullets, but instead did all the stuff that people really want, i.e. the flanking, teamwork, deception etc. I think that if this AI was present at all difficulty levels including easy and normal for the noobs, then you can only really improve the difficulty through traditional methods as described before.
What you described is, to me, very bad AI that cheats.
I don't think I'm very good at articulating arguements over the web
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Ok clear.
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"and the difficulty should come from more enemies and different gear"
I disagree. I think that on higher difficulty settings enemies should work together more to obstruct the goals of the player. Nothing annoys me more than replaying a level and because I'm now playing on hard the number of weapons and ammunition is reduced. But I guess it depends on the game really. I would absolutely expect that from survival games like Res Evil and Stalker.
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HL had soldiers that sought cover, pinned you down while their mates flanked you, ran off with comedy "Shit! Grenade!" shout when you lobbed a grenade at them...what more do you need?
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"What would you have done then?"
Don't buy a playstation 3!
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Hehe.. true and false
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It was such a surprise I think I accidentally shot myself dead.
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I think thats more a case of developers "can do extra", not AI.
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Clear commanding unit that gives orders to lesser units (taking him out shows visual choas within the unit), AI peeking around corners to spot snipers, AI retreating in fear when they are getting slaughtered, AI going berserk when you piss them off, AI going for help when they see that they are outnumbered, etc., etc.
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IMO there are many games that do implement this, but they seem lacking because everything you mentioned is so very hard to interpret, since it isn't conveyed very well to the player.
eg. 5 enemies, and I shoot one in the head. The other four storm at me.
You could say the AI is stupid, since I'm obviously better than them and they storm me anyway, or you could say, wow they're really annoyed I just killed their mate.
Thats what made Half life stand out to me, because the enemy radio chatter meant you not only knew what they were doing, but more importantly why.
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ahahahahahahahahaahhahahahahahahahahahahahahahahahahahaaha
who wants a ps3 now?
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[link url=http://www.computerandvideogames.com/article.php?id=16 0466
]http://ww w.computerandvideogames.com/art...[/link]
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Too many FPS games is one of the reasons I threw away my gaming PC and didnt invest in a 360: First-person games following the same old recipee is just a waste of time IMO.
But anyway, I would give this game 7 out of 10 because of the lack of any other FPS on PS3
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Well most people who have played it would disagree. It is certainly a much better game than the other two.
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The Fall of Man may forever be overshadowed by the Internet's Fall of Manners, then, but this is still a solid launch title, and worthy of praise.
or
Put bluntly, the combat and AI is merely average, the visuals don't really wow, and the much-vaunted weaponry makes little difference to how it plays. To say we're underwhelmed is the understatement of the year.
You should be flipping coins or hamsters instead of grading games
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-----
You sound naive in terms of computer hardware. This is a launch title a good one at that. Basically a title made with very basic development tools, the complicated cell/hardware a complete mystery, a very set date for release ie working like maniacs to get it done for launch. There second gen game though will be an entirely different matter with all those issues largely dealt with.
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I agree with zuljin, that lot is pretty much down to interpretation. HL pretty much covers all those.
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Yes please, do that! I remember reading an interview with Valve where they said HL2 used AI routines that were more advanced than HL1's, but I really can't say I noticed it. Quite on the contrary. Maybe it was just the level design, and the marines in Half-Life 1 were tightly integrated into the level sections where they appeared.
Anyway, I've heard a lot of people who know more about AI coding (not that that would be difficult, seeing how I know nothing about it) say very different things about the Half-Life AI - the thing is, it worked, and the only games that really surpassed it for me were FEAR and Far Cry, and maybe OFP, occasionally. Although I've been very impressed with what I've seen of STALKER's AI so far.
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That's the problem isn't it? It's not just about writing good AI, it's also about communicating this to the player by means of visual action and audio. Bungie had a really good presentation about ai and this last year or so. It shows exactly what makes good ai. A good AI (imo) is not about you beating it or it beating you, it's about giving the player a good feeling of achieving something after he won. Like they had to work for it.
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Resistance: Fall of Man is a game that is fast-paced, and the developers originally wanted it to run at 60 frames per second in order to play in the proper way. Generally speaking, "Run-n-Gun" fast paced games usually should run at 60 frames per second, while "Stop-n-Pop" slower-paced games work fine at 30 frames per second.
However, at the end of the development cycle, the developers realized the Playstation 3 didn't have the power to run a smooth 60 frames per second framerate. Just look at the way Call of Duty 3 runs at 60 frames per second perfectly smooth on the Xbox 360, but the Playstation 3 version of Call of Duty 3 is terribly choppy and cannot maintain the 60 frames per second framerate.
The developers of Resistance: Fall of Man didn't want that same sort of choppy framerate, so they lowered it to 30 frames per second late in the development, which was NOT the original goal of this game, which is why the gameplay is completely messed up.
One of the BIGGEST flaws of Resistance: Fall of Man is that it doesn't have Online Co-Op mode like Gears of War on the Xbox 360 does. Playing Xbox 360 games with Online Co-Op modes that allow you to play through the single-player modes with a friend in games like Gears of War and Perfect Dark Zero is SO MUCH FUN!!! Online Co-Op modes make it so there is unlimited replay value in the single-player aspect of the game. It is a terrible shame that Playstation 3 games like Resistance: Fall of Man do not include Online Co-Op in that way.
Resistance: Fall of Man really was one of the biggest disappointments for the Playstation 3, and so was Motorstorm. Motorstorm is another Playstation 3 game with a very choppy framerate that takes away from the fun, particularly when there are a a lot of cars on the screen or when the action is fast.
Even Playstation magazines that compare games side-by-side point out that the Playstation 3 doesn't have anything that compares to Gears of War, Lost Planet, or Crackdown.
At this point in time, the Playstation 3 is just not worth the expensive price, because it has very few exclusive games. The Xbox 360 has far more high-quality exclusive games than the Playstation 3. And every third-party game released on both systems has better graphics and more online features on the Xbox 360.
The poor software for the Playstation 3 just isn't worth all that money. The PS3 doesn't even come with a headset, like the Xbox 360 does. Playstation 3 doesn't even come with high-definition cables.
When you consider that games like Devil May Cry 4 are now also appearing on the Xbox 360, I want to buy the Xbox 360 version, because I have grown used to all of the cool Rumble features in the first three Devil May Cry games, and I would rather play Devil May Cry 4 with Rumble on the Xbox 360, plus I get all of the cool Achievement Points in the Xbox 360 version.
And when you consider that companies like Namco are announcing games like Ace Combat 6 only for the Xbox 360, it makes me think the Playstation 3 may have a very short life expectancy--it might get discontinued pretty soon because of all the poor sales in North America and Japan...and probably Europe...After all, it is common knowledge that there won't be any shortages of the PS3 in Europe, because the demand just isn't high enough.
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Just because it STINGS that Resistance: Fall of Man does NOT include Online Co-Op mode, and ended up with the low 6 out of 10 score it deserves does NOT make me a Microsoft employee.
Live with it, Resistance: Fall of Man, and almost all of the Playstation 3 titles being released are poor quality.
Playstation 3 has very few exclusive games, and most of them are very poor quality.
Every game released on both systems is better on the Xbox 360 in terms of the graphics and online play features.
Thinking about those facts does not make me a Microsoft employee, it just makes me an intelligent person.
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Thank you ignore poster.
/bye bye.
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Wasp, you made a comment, located on the last page. I would like to reply to what you had to say.
First, yes, it seems that my name is Michael Zoran, just like this other person who works for Microsoft...
Second, I would like to point out that there are times in life when people have the same name!
Third, I went to a high-school of 750 students, and I knew THREE guys named Michael Smith, two girls named Jennifer Johnson, and two guys named Paul Brown! Just go look to a telephone book to see how many people outside of my high-school to see how many people there are with those names!
Fourth, Microsoft has over 72,000 employees across the world!!! Just stop and think how many employees they have with the same name!!! Now, stop and think about how many of those 72,000 share the same name with people who are not employed by Microsoft! The number must be staggering!
Fifth, the name "Zoran" is actually one of the most common names for people overseas in the areas of Hungary, Serbia, and other areas of that region.
Sixth, the name "Michael" is one of the most common names for people in virtually every part of the world.
Seventh, my middle name is Wayne. If that guy also has that name, then I will CRAP MY PANTS!!!
Eighth, go look in your phonebook and see how many guys are named Michael Smith, Michael Brown, Michael Johnson, and Michael ANYTHING!!!
But, take a look at this website; it is awesome because it sings a song and shows a music video about all of Sony's mistakes and it points out the fact that the Wii and the Xbox 360 have completely taken advantage of the FACT that Sony’s unlimited number of mistakes has killed the Playstation brand-name, just like IGN said.
http://www .youtube.com/watch?v=R98qC0fd_1w
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Resistance looks so completely generic and boring, and I'm not suprised to see it get a 6. Don't forget that EG have said that they value originality and innovation over all else. It's the reason they gave Gears Of War an 8 when everyone else was giving it 9s and 10s.
Strip away the slightly interseting setting and weapons of Resistance and you're left with an FPS that plays like one from five years ago. Hardly a shining example of what the 'next-gen' PS3 can do, is it?
---
The ps3 is just launching. Things will become crystal clear by the end of this year. The proof will be in the pudding.
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Read through some of your s*** fest again. God help me! How can someone be so annoyed at no online co-op. Jesus mate!!! Least it lasts more than 5 hours!!!!!
You are really sad now please fuck off!!!!! Back to Gates.
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/outa here
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For all I know, the HL AI could have been faked with carefully scripted sequences, but even if it was, it means the design was even better than I had first thought. Being backed into a corner on that first warehouse, and then being flushed out with grenades is still one of my stand-out, jaw-dropping videogame moments.
BTW - as soon as someone starts defending a game by saying "you should try it on hard (/brutal/legendary/etc)", you know there's something amiss.
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The most boring Xealot troll in the history of Xealot trolls is back.
Z
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Someone - please! - pull my fingernails out, so that I can remain conscious a while longer.
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"But even Sony chief executive Howard Stringer has admitted that the £425 price tag could simply be out of the league of many gamers. He told the CEO Exchange TV programme in America: "If we fail, it is because we positioned PS3 sales as the Mercedes of the videogame field"
mercedes, heh
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BOYCOTT THE PS3!
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It wasn't. When HL1 came out developers were giving demos of the AI by placing random marines and random aliens in a room with crates. They always changed the locations of the crates and the battle was always different. I remember that blew people away at the time
Sadly a lot of devs do not invest enough time in experienced AI people (my University has an AI PHD and sadly only a few CS people take it, most take computer graphics). You cannot see good AI in screenshots so it doesn't impress the marketing suits
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"A good AI (imo) is not about you beating it or it beating you, it's about giving the player a good feeling of achieving something after he won. Like they had to work for it."
I fully agree. HL was the first game for me that combined this "work" with fun. I'll be heading over to Devstation later on in April, and I honestly do hope thats something they'll cover in their AI seminar. All this reminds me of Hitman. I absolutely love Hitman, but there are so many times I feel the AI is absolutely inbred. They really could do with conveying better to the player what enemies are thinking.
EDIT: @Dizzy
"You cannot see good AI in screenshots so it doesn't impress the marketing suits
Occasionally you see a glimmer tho... When you watch the trailer for the Darkness, you can see one of his creatures attack another human with a pneumatic drill! If that is not scripted, then that is just awesome!
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And when a dev does, many people say the game is crap because it doesn't have pretty setpieces. :-|
/hugs FEAR
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I dind't ignore you. At least you had something to say. It was mike_mgoblue talking about his childhood or some crap like that.
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Krudster would have a few more friends.
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(and all the other posts people post on games which get 6/10)
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It's *one* game! Over hyped, sure - worth a 6? Maybe not - 7, yeh.
But it's one game.
MotorStorm is awesome. Go buy that and Virtua Fighter 5.
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I take it you've played it to get to that score?
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It's a Sony!
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Them you could be less harsh, but stll mark a game lower if required. i.e. a 6.8 or 7.2 for the solo R.F.O.M. ?
A 6 sounds like you chaingunned it to death, dissolved it in acid and spat it out!!!
Did I miss it or did the review not tell the reader what difficulty level it was reviewed at? I got the feeling that krudster is actually a damn good FPS player - that may give a slightly different edge to the review.
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Resistance isn't as good as you want to be.
@JYM60
Calm down, and remember: If you want shit FPSs buy a PS3. If you want good FPSs buy a 360.
Simple as that!!!
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Surely you ment if you just want fps get a 360.
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Over the past year I've probably *completed* about 40 shooters, but I wouldn't say I'm a particularly good player. Just dogged and persistent. If anyone wants to verify that by going back through the review archives and checking, be my guest (you can also check the XBL gamerscore for the 360 specifics).
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"Next time I get to chat to Valve, I'm definitely going to try and pin down why HL1 AI was so good, and why so few games (HL2 included) failed to build on it. More than 8 years on, can it really be so hard to do?"
Please go ahead and do it. Should make an interesting read for people who were totally impressed by HL1 AI and still judge other games AI by these high standards (like me
Edit: Seems that UncleLou beat me to it by... hmm... err... 1.5 hours...
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Checked your XBL gamerscore (at least if your gamertag is krudster as well), and that sure is a lot of shooters you've played!
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and so are other games that still get 9's from eurogamer.
stupid, stupid scores.
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Hmm. There I was thinking that enjoying a game was a matter of opinion. Guess I must be wrong, it's a FACT after all.
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It is an opinion of TheJanitor that Resistance is as good as GoW, he is entitled to one but according to MetaCritic he is in a minority! Changing his mind or he attempting to change ours would be fruitless exercise.
I for one will want to try out Resistance but anticipated that it would not be that great so would probably enjoy it more! It does have plus points but IMO not better than GoW.
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"oblivion on the ps3 isnt out yet?"
Technically Resistance is only out tomorrow (tonight)... But those of us who know people that worked on the game/vid game reviewers/easily bribed GAME employees sometimes get a bit of a head start
Not speaking for oldergamer here tho, just myself...
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"does that not make it Fact that it is a more enjoyable (hence better) game? What other way is there to gage it?"
No it does not. Some people might find Resistance a better game, so that automatically makes these people wrong? Game creation is an art form, and cannot be determined simply as "this game is better than this game". Thats like saying McDonalds is better than Burger King... It's just a matter of personal opinion.
I enjoyed both by the way, and if I went back in time, I'd probably rebuy both.
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Have Sony cut their advertising budget or something?
EG will be calling Gears of War a good game next
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Alan Wake
Bioshock
Forza Motorsport 2
Halo 3
Mass Effect
Alone in the Dark
Assassin's Creed
Blue Dragon
Brothers in Arms: Hell's Highway
Bullet Witch
Burnout 5
Crackdown
Eternal Sonata
Ghost Recon Advanced Warfighter 2
Grand Theft Auto IV
Haze
Lost Planet
Medal of Honor Airborne
Resident Evil 5
Shadowrun
The Darkness
Too Human
There.
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But I thought oblivion's launch has been put back by a month due to it not being finished yet?
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""oblivion on the ps3 isnt out yet?"
Technically Resistance is only out tomorrow (tonight)... But those of us who know people that worked on the game/vid game reviewers/easily bribed GAME employees sometimes get a bit of a head start
Erm, but i thought oblivion had been postponed by a month due to it not being finished yet?
I can understand you getting a game 2 days early.. but a month early?? Something tells me you're talking porky pies.
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The irony must not be wasted on you.
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So, are you also implying that Doom on the XBLA (9/10) is still better than Gears Of War (8/10)? Maybe you should re-review every single shooter as well.
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I actually played Motorstorm though at MnS straight efter Uni, it looks bloody gorgeous, and the motion sensing does work. I can see why some people don't like it though, it's difficult to use when you lose control of your vehicle, and requires rather subtle movements. Alot of fun though, the crashes are incredible.
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I understand that scores don't really matter though, and I get your point.
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Erm, but i thought oblivion had been postponed by a month due to it not being finished yet?
My guess is, they're probably tinkering with their game assets because of that Home thing and (maybe?) Sony finally communicated to them the PSN inner workings.
Having the game unfinished at this stage is simply impossible.
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It's so truly embarrasing to be a gamer at the moment....
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Why oh why in AI discussions does no one mention the underrated gem Sniper Elite? Among the best AI I've encountered in a, erm, budget game set in war torn Berlin.
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"My guess is, they're probably tinkering with their game assets because of that Home thing and (maybe?) Sony finally communicated to them the PSN inner workings. "
Yes, but that guy claims he's playing it.. Which was kinda my point
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Excite Truck vs Motorstorm:
[link url=http://www.twitchguru.com/2007/03/22/excite_truc k_vs_motorstorm/
]http://ww w.twitchguru.com/2007/03/22/exc...[/link]
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"What helps to distinguish Resistance from other first-person shooters is the quality of its weapon design, its enemy artificial intelligence, and its presentation. While these aspects of the game are not substantially different or vastly superior to what's been done before, they're right up there with the best of what such games have had to offer."
and
"you'll be fighting squads of Chimeran hybrids. Typically armed with bullseye rifles, these soldiers are quite effective at using cover, as well as flanking and rushing tactics. They'll also flush you out of hiding with one of their hedgehog grenades, which send deadly needles flying in every direction when they explode."
And this is GAMESPOT.
So considering this reviewer made it a POINT of stating the AI wasn't very good at all and that it was very generic ... it kinda makes you wonder ...
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"I can understand you getting a game 2 days early.. but a month early?? Something tells me you're talking porky pies."
Nope don't even follow Oblivion (anymore). Got it for PC aaaages ago. Was only refering to Resistance. Sorry if that came out unclear.
@Kato
"So if I told you I thought LittleBritain was better than Okami (or whatever), are you saying you wouldn't "automatically" consider me wrong?"
No I wouldn't. I'd think you had different tastes in media to myself. Its just like people thinking Resistance should have had a higher/lower score, people have different opinions of what constitutes a good game. But 10 people liking game A and 2 people liking game B doesn't make A better...
But I'm repeating myself, guess we're going to have to agree to disagree on this one...
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I didn't read the last 100 comments but there were some pretty good discussions.
I just question the re-review in general why go out of the way to review the exact game twice if there's zero difference between US and EU versions at least include the updates that got released today.
Or spend that time re-reviewing Motorstorm which does have added stuff for the EU region.
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Sorry but this last paragraph sums up the review for me. After 4 months of offline and online play I can assure you that the bullseye is NOT a marketing spin. It is the most effective weapon in the game. I am so bored of the rocket launcher wins all scenario. The bullseye changes that. Turn a corner, see a guy with rocket launcher, tag his arse , run and shoot!
IMO, the review is not representitive of long term play and no indepth review of online. six out of ten is a disgrace. shame on you.
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LMFAO!!
(oh wait, you WERENT being serious were you?)
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LMFAO!!
(oh wait, you WERENT being serious were you?) "
Serious about 6/10 being harsh? Yes
Serious about a re-review? No!
I bought it and love it. And guess what folks? Thats what REALLY matters
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http://ww w.smh.com.au/news/games/playsta...
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That said, I don't play that many FPS's, as I've always been spoilt by HL1 and 2, and Far Cry.
I really liked the weapons, especially the Bullseye and the Auger, and found some of the bad guys to be really evil, i.e. the Stalker's. I did play this game on Hard difficulty, which probably added to the longevity quite a bit. It took me well over a week, in total about 20 hours I'd say, to get to the end.
I've never tried the multiplayer, as I have an Asian copy. I'm looking forward to downloading the patch that'll allow me to play this on any server.
To be honest, I'm glad I played this game before reading any reviews so I could make my own mind up. I liked it, and I'm sure most people would enjoy it also.
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Playstation 3 wasn't designed as a games machine, it was designed as a "Computer Entertainment System" that plays games.
That is why the Playstation 3 SUCKS so bad at playing games.
I think Sony should leave the videogame hardware industry in the same way that Sega did, like many of the rumors circulating are now suggesting.
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you claim your not an MS employee, but everytime you open your mouth you just confirm what we already know...
please don't insult us by claiming your not what you actually are...
every statement, every word is a slagging off of sony, if you were a balanced 'gamer' your opinions would reflect this... all your 'opinions' scream 'MS employee'...
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Wow. Almost 350!
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The sad guy has been identified as a sorry MS employee and wikipedia vandaliser in other threads. It's almost worth getting a PS3 just to annoy the wretched guy...
To all the silly people arguing over the score: read a couple of reviews of the game (as in the text, not the score assigned at the top or bottom of the page) and if what's in there appeals to you, go get the game. If not, don't.
And if you're bothered by people making fun of you because you buy a new console to play this game, maybe the fact that there were also people buying a new console just to play PD0 can be a little consolation. But of course, in the first place, you shouldn't be bothered by what other (in most cases stupid) people say. So maybe getting some therapy would be the best solution for you and society in general...
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What I was trying to get across was that I enjoyed this game greatly and think it would appeal to a lot of other people as well. Judging from what Krudster said both in the review and in the comments I suspect it is less likely to appeal to hardcore FPS fans.
Some people just can't grasp the fact that more than one opinion can be valid - Then again a lot of the idiots just 'think' : 6 out of 10 review score = excuse to bash console.
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Well that and the fact that it is timeless pick-up-and-play fun. I still play it, me mates play it even me 4yo nephew and niece play it. That gameplay never gets old.
I bought it and love it. And guess what folks? That's what REALLY matters
Hear hear. Who cares what other people think about this? the reviewer just gave his penny about this. But if you played it and think it's T3H B0MB, it doesn't matter right?
you claim your not an MS employee, but everytime you open your mouth you just confirm what we already know...
please don't insult us by claiming your not what you actually are...
every statement, every word is a slagging off of sony, if you were a balanced 'gamer' your opinions would reflect this... all your 'opinions' scream 'MS employee'...
Wow, you really have solid evidence there. Oh and something about irony.
I always knew he was wrong, but does this mean Krudster and Shinji are gonna fight?
I'm willing to pay for the next EGTV episode if that is covered. XD
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Aha. You saw my joke and raised me one further!
Well played!
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Resistance: Fall of Man isn't even a patch on Call of Duty 2 which launched with the 360 about 18 months ago. Crap controls, crap graphics, crap story, crap sound, enemies just appearing out of nowhere, wanky AI, shite level design etc. How the hell this wankfest is scoring over 4 out of 10 is beyond me. Absolute shit! Do yourself a favour and avoid this toss piece.
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The conclusion is that this game is VASTLY underated and this review is just plain wrong. Am i getting the impression that Eurogamer is given Sony the shaft because they came home Shocked and Awed by the 05 E3 presentation?
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As an aside Gears of War, and Graw arent technically in competition due to their (mostly) 3rd person nature.
The only thing that I noticed with Resistance so far is that it lacks the intensity of Half Life 2 and Call of Duty 2 but this doesant mean it deserves less than an 7 its a game with a consistent atmosphere, it doesn't however deliver that wow factor seen in many call of duty 2 stages but in the end they're only tricks to cover up the fact that all the call of duty games are antiquated shooting galleries.
On a final note the single player campaign for resistance is better than that of Halo 3 although that speaks more of Bungies complacency than anything else.
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Anyhow, I just wanted to say......6/10 ......my arse! lol!
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LOL