Reeves explains why Europe has to wait
It's all about localisation.
SCEE boss David Reeves has said there is not enough incentive for developers to work on multiple language translations during development - explaining that's why us Europeans get games after the US.
Reeves told Eurogamer he would "love to go day and date with some titles" in the two continents, but said that was only really feasible in the UK. And he thinks you might call him bias if he did that.
"Well some developers would say they can do [translations during initial development]. Talk to Ted Price at Insomniac and he builds it in at the beginning. We're trying to educate all our developers to do that but it's something that's going to take a while," Reeves told Eurogamer.
"But even if you talk to Guerrilla, Namco, Square Enix, they all do it in English to begin with and then think about localisation later. You're absolutely right, we should do it at the beginning. But they look at it like, 'How much can I get for a Dutch version of the game?'
"With PlayStation Store we could probably go in the UK almost day and date. But then what are the Germans and the French going to say to me? That I'm Anglo-centric," added Reeves.
Yes and they may use other words, too.
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Comments (122) Latest comment 4 years ago
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Luckily PS3 games are region free so I'll get US ones.
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They'll be be waiting anyway... give us stuff day 1, this waiting crap is silly.
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Now, i don't have a sony machine, but if i did, i'd be really angry to hear that games are being delayed in the UK (and Ireland, cause, you know, WE DO SPEAK ENGLISH) just to make sure that Germany and France don't insult sony.
From what i understand, as well, the UK market is central to the PS3 European strategy, and i know Ireland had the highest per head install base of PS machines in Europe.
This seems like a slap in the face
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By the way Mr Reeves was language the delay in DS3 here as well? Knob!
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EDIT: Equal launch date + equal release dates for games.
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Which isnt going to be happening.
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The source of the problems lies with the governments of the countries that require everything to be localized to their language. Remove that rule, and we'll get games quicker, as less developers will be willing to localize. As it stands now, the developers are forced to localize their games, and to keep a healthy market, they have to release the game at the same time across europe. Unless we want the local shops to stop taking in games, we really want to support them by buying them in store (at least occasionally). By releasing the game in the UK (and countries that doesn't require localization) first, many of not most of the gamers will just order from there, and thus deprive your local stores of a sale - and if this becomes the norm, they will simply stop offering games.
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Or not. PS3lol.
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No, Namco and Square Enix do it in Japanese to begin with, then localize it into English. So why not localize it into the other languages at the same time? Shouldn't be to hard if you try. In fact, it should be much easier doing it all at the same time.
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I agree completely.
It's not surprise or news that localisation is the main reason for delays (especially on PSN releases) but if they Sony, and their partners, can't cope with it, then stop making this a requirement and release in English. Seems to work just fine for Microsoft. Idiots!!
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Exception: Nintendo. Always brilliant translations.
And, of course, what about the games coming out in Europe 6 months after the initial release overseas... WITHOUT TRANSLATION!!?
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Well duh, do you know how long it takes to translate "backwards compatibility"!?
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Sony seems to think we don't mind waiting and then getting lesser stuff, but Nintendo just seems to be pointing and laughing at us. I love Nintendo, I love the Wii and I love the DS, but I'm really struggling to support them this time around, especially after Smash Brothers. Almost every single one of my DS games is an import, and next time they release a console, I think I'll just get a US one, and import all the games.
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Bad example. Most (if not all) Dutch gamers understand English really well. And we usually experience Dutch translations as kiddy or annoying.
I recently bought Half-Life 2. At first there was no option to install it in English, so I had to go with the Dutch version. The translation (just text) was terrible. Luckily I quickly found out how to switch to English.
But I can imagine it's different with French/Spanish/Italian/German translations...
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I'm afraid they won't start releasing games to UK first, just because you want them to. You may find it easy to look down on German or French markets, but no real businessman would pass on the opportunity to capitalize on them.
It would be more feasible to ask Sony to take a lesson from MS on this one
PS. Isn't it ironic that you complain about having to wait for the games, yet you didn't complain actively (with your wallets I mean, assuming Sony's European sales claim the other day is correct) having to wait for the console itself?
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Its a pain, and the best solution so far has been to head off to the good old US for games instead. English and ahead of the EU!
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This is something that I've heard an awful lot from other EU countries.
As an example, how much 'localisation' did Everyday Shooter require? A few lines of text? and yet it was nearly six months behind the US.
Going back to the comment above from notorious_roy, I'd like to see an experiment. Release ONE non localised game on all the EU stores at the same time as the US version. Have a statement on the non-English stores saying "Please note: this is the ENGLISH version. A French/German etc version will be released at a later date. Please do not download unless you want the ENGLISH version."
I bet an awful lot of people would grab it, as the percentage of English speaking in the EU is very high. Also, as with Everyday Shooter, it doesn't matter what language it's in.
How hard would it be to release an English version, then a free 'language patch' later on?
The localisation EXCUSE is simply that - an excuse.
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You have to consider that the controller rumbles in different frequencies for different European counties... that's common sense
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I did always wonder why we have six months, a year delay for 'localisation' when we could have been given option 'US English version is ready if you want that?'
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what a silly man.
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guess what. it's difficult to do UNLESS the producer of the game plans for the localisation in the first place it will be difficult to extract the text. Resource files usually do the trick (MS). that stores all of the strings in a separate file and makes it easy to localise. however there is testing involved. You may have noticed (or maybe not) that French/German is about 30% longer than English. Japanese is shorter. So unless the developers consider (know) that (which they don't most of the time), the strings will be cut off. Cut off strings is no use really. Testing costs a lot of money and is not taken seriously either by the way. you may have noticed that most of the "old" games work out of the box, whereas everything new works ... eventually after several patches have have been applied to it.
EA does tests on an 8 week* basis and 24/7 at that. As soon as the time is up the game is released, whether it works or not. it will then be patched accordingly.
Also, there is a difference to US English and UK English. Maybe that's the reason why it takes some time to "localise" the game to UK english, especially if it's being developed in the US. It's preference really. but trust me if I say that software is translated from US english to UK English or vise versa quite a lot of times.
Overall it's the developers own fault. Most companys that develop software (not games) don't think about any other market than the US market. If they do remember that we live in a globalized economy it usually comes at a stage where localising costs outweigh the benefits.
So the simple solution is to re-write the software for the next release and then release the multilingual version.
sorry for the long post.
*Not sure about exact number of weeks, could be more/less depending on game
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The world is a very small place nowadays and their is plenty of on-line stores that deliver sometimes quicker than some UK retailers and the price is usually a couple of quid cheaper...
I have had my DS3 for about 6-7 months now. I got it cheaper than the Probable UK RRP.
Same with the PSN Store its sooooo easy to set yourself up with a US/Jap/HK PSN account there is nothing stopping you getting any of the demos or games release elsewhere...
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You don't want to tell me, that Pain took half a year to translate... Or that FFXII needed 9 months (or whatever)? Especially since most of those games aren't even dubbed, but only subbed!
Thank god, the PS3 is region free!
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Perhaps it would be best for all if games just came out in English. it would be an incentive to learn the language and good practice for anyone who cant pull themselves away from the video games to pick up an English text book and do their homework anyway.
Plus it would be another thing the English can throw in the face of our French and German cousins, in the spirit of competitive friendly racism that pretty much permeates everything since world war 2.
2 world wars and 1 world cup and all video games ever etc.
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I'm not sure really sure that any dev can really determine the path of their business on the basis that one angry gamer somewhere always plays his games in English.
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After launch, working with localisation companies/distributors can be far more effective. For a slice of the profits, many companies seem happy to work on localisation and distribution, usually doing a better job than in-house localisation. Once this is released, any users wishing for native language versions can grab those versions.
For games, it is even more sensible - with the exception of RPGs and adventures, most games have minimal linguistic entry requirements, and the human brain is remarkably good at dealing with this. Try logging on to japanese xbox live to download stuff. Even though you don't speak the language, you can figure out what to do.
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Sony: "PAL territories are really important to us"
... Just not that important.
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But even looking past that, your point basically comes down to: it's a matter of planning - which it obviously is - but they simply don't think it's important enough to take into account.
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buy a PS3 and you have no region issues
@Irien
I agree. only speak english + german, however I can find my way around pretty much every language setup... apart from Arabic. sorry, RTL is just a little difficult + the squiggels are not exactly readable anyway.
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I have one. Region locking for updates and online still happen. It's not a solution!
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+1
Games are released as SKUs (stock keeping units). North America will have one SKU that contains US English and possibly French and/or Spanish. Japan will get one that may either have audio translated into Japanese or contain Japanese subtitles. But Europe has a lot of different languages that have to be considered, although the normal ones are EFIGS (English, French, Italian, German, Spanish). (France especially has very strict laws regarding the language that appears in a game.) Because the Euro SKU has all of these languages companies can't simply release the game in England and let the rest of the continent wait (although it does happen from time to time - Orange Box on PS3, anybody?). Historically this used to be why so many Japanese games took so long to appear over here (think of all the text in some Japanese RPGs for an extreme example). However these days it is less and less of a problem. Most companies factor localisation into their production schedules. Incidentally, this is also why Sony, Microsoft and Nintendo have to approve games in each region individually rather than just looking at the US SKU and allowing publishers to release to the whole world.
Since it turns out the games don't magically translate themselves into other languages and it can take time to go through the process, it's really not all that surprising that games sometimes get released in Japan or America weeks or months before Europe since the publisher will want to start getting some return on their investment. Yes it's true - making computer games is a business like any other. It's not a bunch of benevolent billionaires sitting around who are only interested in making games tailored to each of our personal preferences for no money whatsoever. Sucks, huh?
Or whatever really. That's the reason and you could be grateful it's less of an issue than it used to be but I suspect some of you are so well informed they're going to continue telling Reeves to go fuck himself for treating Europe like shit. It's like you're campaigning for the little guy - you rawk!
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PS3 games are region free.
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think about it, an independent games developer isn't particularly interested in localising their product. They release it in English and see where it goes/how it sells. If good enough they may consider the localised version. However as mentioned before. Unless they use a predefined set of tools that has localisation build in (.NET for example) they may not even think about localisation. most game engines are custom builds. MS is pretty much based on .NET and it allows smooth localisation.
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Does that mean that finally Sony will listen to the European Market more often regarding the PSN network where we have to wait month's on end for downloads already on US PSN and Japan? (PAIN and Echochrome spring to mind) and that in general as we take the lions share of PS3's here in Europe that Sony should generally treat us better than we have been treated so far as we seem to have more Ps3's here so you would assume that we should take some priority with regards to releases and hardware.
Maybe i am wrong
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Actually they speak US English. To save the effort of "translating" that into UK English, most games will be released in US English over here. So expect to see less "u"s and more "z"s in your English games than you might expect.
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What we are asking for is to just release the English version that we know is really the US version us lot in the UK end up with anyway, and all those Europeans fluent in English (ie. most of them) have the choice to buy the English version from a UK outlet like Amazon.co.uk etc if they don't want to wait for the localised version.
Also, this doesn't excuse the fact that Australia gets it after Europe more often than not.
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Not really, but I speak a similar language to Americans, why the fuck should I have to wait months for a Flemish translation of a PSN game?
David Reeves opens his gob to swap feet again.
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Back in the day, no-one localised games for Poland, ever. These days it happens, but still we have a large group of gamers who learned English this way and since the Polish localisations are crap usually, many prefer to play games in English anyhow.
So, there are at least two countries in Europe where SCEE publishes English-language games - the UK and Poland. UK has over 60 million people, Poland has almost 40 million. That's a 100 million market!
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the reason they don't just release things in england at the same time as the US, then release localised versions later is because it would completely destroy the market for the localised versions. keen gamers across europe will just import the UK version, when the localised versions trickle out months later, no-one's gonna buy them. makes it completely non-cost effective to do localised versions at all (all those translators, different language voice actors, recording studios etc don't pay for themselves).
what people often fail to realise about this issue is that the script for a game is often the last thing to get locked down - games vary during development, bits get cut out so lines have to get added to cutscenes to explain, bits get added in etc. generally it's only once the script is locked down that translation can start. sure you could start transaltion earlier but then you've got a complex job trying to manage what's been translated + what hasn't, and when things change you have to get the re-translated - it's generally much easier to get it all done at once.
the reason some people do manage a simultaneous worldwide release is generally cos the US version is delayed while translation is done. the probably could release the US version sooner but opt to wait til a worldwide release can be done...
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"If any of you actually worked in a games company [that dealt with localised versions], you'd all STFU."
I DO work for a games dev company that works with localisation and I happen to agree with most of the comments on here.
We're a primarily English speaking country so I see no reason (from a gamer AND a development point of view) why we're not included in the same region as the US. It's not the English versions that cause the delays, it's the alternatives.
While I'm saying that, however, while we are still included in the same region as Europe it's really the project managers that are at fault for the delays. They're the ones not including enough time in the development cycle for translation.
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But a localised version is needed ALWAYS. Even the most terrible B-movies have dutch subtitles,
so why on earth doesn't a game like Super Mario Galaxy have a dutch language option :S
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US disk = one language.
European disk = multiple languages on a single disk, hence having to wait for localisation into all languages before we get the Euro english game. Also, each localisation has to go through Q&A which creates extra delays compared to US release.
Also, on a side note this also creates problems for hardware. Any hardware sold in the US only has to go through a single certification process. Any hardware released in Europe has to go through loads - one per country - which obviously takes time and can lead to delays.
There are more things that can be done to speed up the process as David Reeves points out. Essentially though, it's mostly just an unfortunate side effect of being part of a multi language region. If anyone feels geographically unlucky you could always move to the states to have your games a little earlier, I'm sure you'll just love it there.
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Dutch kids should just play the shit in English. I didn't care when I was 8. And it only made my English a lot better in the long run. Translating only makes them lazy
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Europe even gets a lot of games early. I know we got Gran Turismo before the US, same goes for Formula 1 and Singstar, and possibly Motorstorm I think. There was a couple of weeks delay for Ratchet and Uncharted but that's about as bad as it's been, most games are pretty close to simultaneous releases and we seem to get as many things before the US as we get after them. Of course we're all lagging behind Japan but localisation from a language with an entirely different structure and alphabet can cause bigger technical issues so it's to be expected that this can take a bit longer.
Nintendo are generally a lot worse when it comes to this, and of course Square are worst of all but that's to be expected with the amount of text in their games.
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So what your saying is it's ok that the US get things first but we have to wait in the UK...
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...Or take off the FUCKING SHIT REGION LOCKING (you cunts!)
Amen.
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Most development Studios do not allocate enough time/ resources to the localisation effort while they're focusing on getting the English version done, which makes simshipping the localised SKUs very tough whether it be in an external or internal localisation model (and this goes someway to explaining why some translations are crap). If you want localised versions to hit the market sooner then dev teams need to beef up their budget and resources (which in turn could mean higher prices for the end user, etc)
Also what Reeves doesn't say is that Sony is the IMO the worst offender when it comes to lacking a common approval policy for SCEA,SCEE, and SCEJ. Unlike MS, SCEE doesn't accept the argument that just because the NA SKU was approved with x amount of issues, the European SKU should also be treated according to the same criteria. This can cause additional weeks of delay while the Loc team have to go back the game developers (just when they thought they were about to embark on some well deserved rest) and get them to fix these Europe-specific issues (and lets not even start on the Japanese approval process).
(MS apply a "one policy fits all" aaproach and consider that if a bug was not flagged during the NA submission, then the same should apply to Europe).
Re European markets, due to a vile piece of legislation called the "Toubon" law, you couldn't even release a downloadable game to the French market if it wasn't fully localised.
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Except for the gamers that have learned over decades that its best to import if they don't want to wait a year for that RPG they had their eyes on to make it over here from the US. If it ever gets here at all.
I'm just glad that this generation I haven't been forced to buy an imported console, or that others so inclined aren't finding themselves chipping their consoles to play the shoddy unoptimised offerings we've had to put up with in the past.
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08-May-08 11:59:01
"the reason they don't just release things in england at the same time as the US, then release localised versions later is because it would completely destroy the market for the localised versions."
A bit late for that argument... so the non region locked PS3 is now destroying the UK market with everyone ordering US titles early?
or perhaps we will have to wait and see that impact.
I appreciate the need for Localisation... but regoin locking FUCKS ME OFF bigtime.
Its the whole 'Harmonix/EA - 6 months late game priced 3 times that of the USA mentality. money grabbing bastards.
Sort of folks who need to spend the remainder of their lives locked in a room with the mutated member of a serial dog rapist wedged deep in their colons, twice daily...
or words to that effect. heh.
On XBOX its the Developer/publisher that regoin locks the games btw - i have plenty of region free xbox 360 games from playasia.com dead rising etc...
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no, that's not what i said at all. importing from a completely separate region across a whole big ocean is a bit different from importing from say, england to france (same region). see the many europeans on this thread saying they'd get a UK version if it came out early...
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Amen.
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I generally like French people but I do find their institutionalised fear of the English language quite amusing. I can imagine a crazy African dictator installing a similar law
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/has to play FIFA08 in bloody Spanish because the Dutch commentators are really, really annoying
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Gah! But that's just the point; there is no 'UK' version. There is a US version and a European version, hence we have to wait for localisation and then QA for the each of the other European languages.
*Bangs head on desk*
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Surely there must also be just a tad more than a handful of German, French and Spanish people who understand enough English to decide to buy English versions of PSN games if they were initially released across Europe in that language - or if they don't, wait until the localized versions are ready later and made available in specific stores.
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More like ....
Vous êtes plein de marde
Thank you google
http://www. google.ie/language_tools?hl=en
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a Little boy who is somehow fond of Transformers yet mysteriously infatuated with fiddling with prym8s??
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Even the German version of Crysis is horrific and that game was developed in Germany for crying out loud. The state of translations in Europe is one big cl@$t3rf@kk.
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I don't mind localizations. If I still have the option to switch to English. Not like Burnout Revenge thank you. And minus the waiting then
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"Would be interesting to hear in which language you would complain if Konami released MGS4 earlier but only in Japanese then."
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You even get them cheaper by importing.
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Or wait with the UK version and give us a British language option. I'm sick of American accents in games
The waiting time for European releases really sucks, the publishers need to sort it out or I might play pirated games instead of buying them. A friend of mine has a modded Wii and he can play Smash Bros Brawl already. Why are paying customers still waiting?
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... so quit whining!
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anyway, "z" is actually correct usage of British English believe it or not. It was only changed to "s" in the Victorian period / 18thC but has remained that way since, now being seen as the "proper" English.
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Second, why does all of Europe warrant only one disc? Why not make all games include the original language and the language of the country it's sold in - make an English language disc for the UK (and apparently Poland) and release a French disc for France, German disc for Germany, Spanish for Spain etc and for a Japanese made game, include Japanese on all of them, for games made in English, include English and so on. Presumably the sales droids know how much things sell in whatever country; or are you going to tell me there's just one giant warehouse in Europe from which generic european discs are dispatched?
Third, why is it better to have all of Europe baying for your blood than just the ones who want to play in French and German?
And what about other countries that speak none of these languages? What languages are currently in games released in Portugal and Hungary?
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As others have said, that's a very poor example. Games which are translated in Dutch (without English voice/text) are considered to be downright ridiculous. Providing Dutch subtitles is another matter but dubbing everything just sounds ridiculous in Dutch, period.
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HAHAHA. Seeing Freek has done the honours for Holland further below, I'll speak on behalf of Belgium:
Reeves, are you talking about those versions which, 98% of the time, contains the US/UK English version of the game with an added Babelfish'd manual and backcover?
Well, those cost basically as much as the US/UK version sans the Babelfishing. I know, pinching pennies is hard. Sorry if I sound a bit blunt, but I've been a gamer for a LONG time and Dutch localisations which have been handled well beyond the manual are either very, very rare or come from a Dutch/Belgian developer.
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Let me just speak on behalf of The Netherlands here:
WE.DO.NOT.WANT.YOUR.SHITTY.LOCALISED.VERSIONS!
English does not, I repeat NOT translate well at all into Dutch. It's a horrible mess of shitty catchphrases and t-e-r-r-i-b-l-e voice actors. It's unplayably bad.
We understand english just fine, even the kids, and prefer it in all our games. Please do not go out of your way to try and get it localised as we'll actually try to avoide that crappy version of the game and import via the UK, from places like Play.
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lol
Both Sony and Nintendo are deplorable when it comes to delays for localisation.
Reeves is talking shite as usual.
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Publishers make these choices, not the "big three".
(unless of course it's their own game, and that's subjective too, an SCEI game may not be brought on board and published by SCEE/SCEA anyway, it's fair game for any publisher to bid for an unpublished title)
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Also Sony Microsoft and Nintendo all have to agree to a game being published on their system if I'm not wrong. So Microsoft probably is responsible for simultaneous releases because it leans on those who make and publish the games.
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They issue product codes and initially approve titles to appear on the platform, after that it's up to the publisher.
In Europe less control is given over publishers (i.e. publishers have more rights) because of European law. It's a complicated situation and the problem with what's been said is that it's been said too simply, to try and allow people to understand the issues. It falls short because nobody really wants to hear the true answers, the legal reasons and the business decisions that are made behind consumers backs.
It's not as cut and dried as "release it".
Marketing budgets alone mean publishers spend millions per territory, and sometimes it's down to money issues. Sometimes it's down to market placement, product competition etc etc.
There is no single cause for this.
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Anyway, as far as the PS3 goes, its games are region-free anyway which means you can import them rather than wait... and get them cheaper too! I picked up the superb MLB 08: The Show for £30 a couple of months back for example and got UTIII on the PS3 for the same price before Christmas as well.
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@Mock - Platform owners do get to release a list of rules that developers have to comply with to release games on their platform - Sony being quite stringent in most other areas. Would it be too hard for them to include localisation for the major markets in these rules? As others have mentioned, MS seem to manage quite well.......
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Somebody set up us the localisation!'
or Why releasing an US version seems like a bad idea.
In the first place, a great deal of people (casual players) would choose to buy a badly localised version instead of a better A-meh-ree-kan one. Maybe you should ask some sellers in the non-Germanic countries, how The Sims series have been selling before and after translation. Yeah, mostly all the time the translation sucks (I would never forget 'Donnie Darko', where the translator took 'Big Bang' for 'Big Ben'). But, hell, good localisation needs a great deal of time - at least five or six versions - and i'm speaking about one language here. And if one localisation kit changes, testers need to recheck all the versions. It's extremely expensive, I know. But it is the only reliable way of releasing a localised game. You never know where the bug, caused simply by different memory usage (in extreme cases cyrillics uses twice more memory space), may appear.
But, if a console allows for software piracy, the delay between US and Europe versions would mean considerable loss of money. That's why Microsoft rushes for it, folks, it has nothing to do with their sense of dignity or whatever. That's one of the reasons why they were in the red all these years.
Secondly, all this rant about Eenglish version seems a bit egocentric, don't it? Why in the world didn't you buy an US console? Why don't you buy your games at Ebay or Amazon if you want to play in English only? Why don't you try Japanese (From personal experience, even AA titles like Crisis Core contain some insane English sentences with Japanese syntax etc.)? The world is bigger than you, your school or your nation. Grow up and learn to understand others.
And to all you fellow europeans - weren't you ever forced to play and simultaneously interpret the game you're playing to the ones you're playing with (yes, there ARE gamers who don't know English)? Like playing Company of Heroes on-line with someone who doesn't know Support Vehicle from Artillery Support? And did you like it?
And you, the Dutch and Polish crowd. Don't just sit on forums, do something. Come on, sign a petition: "We, the People of [insert name of the nation here], hereby announce that we do not want to use our language any more. The only language we want to speak is A-meh-ree-kan English or Badly Translated Engrish. We like them, our culture is shite in comparison". I hope pretty much that Brits would help you to draw up that document properly. I can be of no assistance, because I have never spoken English altogether. (Mee is Russian!)
P.S. If I had a bit of hope, I would recommend some of you to grow up, study linguistics or voice acting and take part in localisation. And yes, I expect that you would translate games in no time, and even a whole university of professors of linguistics won't be able to spot any mistakes. I know you can do it.
Yours sincerely
Alexei.
//edit: wrong formatting