Viva Piņata Review
Filled with fun! Like, actually.
Version tested: Xbox 360
If you'd asked me a year ago what I thought the first bit of Viva Piņata would be like, it's very unlikely that I would have guessed correctly that Earthraper and Soilhumper would have given birth to Conceivedinsin, and that I would then get Earthraper to have it off with Conceivedinsin to bring Incestibrate into the world, and then flog Soilhumper to a dodgy old lady so I could buy a lamp, before serving Earthraper and Incestibrate up to Flutterface and Gallantflaps so they could do the deed and produce Wingwrong.
After all, none of that makes sense. So let me translate: in the first hour that I played Viva Piņata, I got the worms I was encouraged to name and nurture to have sex multiple times, including with their own children, and then sold one of them to a hag and fed the others to sparrows because that's the only way to get them to go into their little birdhouse and pound the headboard.
This, by the way, is Microsoft's first attempt at a kids game for Xbox 360.
Of course it's all handled very tastefully - shagging is "romancing", played out as a little mini-game, and all the voice-over instructions are channelling CBeebies. Parents may need to help the sprogs out with certain things, because there's a fair bit of complexity to making a sparkling garden for all the little animals to live in, but children will probably like it anyway. They're quite good with complex systems, you know - my little brother drove my sister's car into the garage door aged 12. Also, there's a little child-safety pamphlet stuffed inside the box if you're worried about that.
But the point I'm trying to make is that adults will definitely enjoy it too. It's sort of a cross between an empire-building game like Caesar and a life management game like The Sims, and for the most part it's very well put together.

He may be the poster-child, but you won't attract his interest in a hurry.
You start off with a patch of broken land with a crying woman on it. She's crying not because she has leaves growing out of her face (best not to mention it though), but because the garden's full of rubbish, so she gives you a crumbling spade - you're the new owner - and you set about smashing up the remains of skips and doghouses and beating down the hard earth until you have a soily base.
Then you get a very useful infinite-grass-seed pack, allowing you to carpet the place in greenery. By this stage some worms (sorry, whirlms - no wait, they should be sorry) will have turned up and taken an interest. Animals initially creep onto your lawn in black and white, but if their conditions for residency are met (and in this case they quickly are - the worms have low standards), they'll take on a more piņata-like colour scheme and allow you to name them and look up their stats.
Soon you're encouraged to give the worms names and build them a little house. So you do that, and they seem quite chirpy, and then they're "romancing" little Conceivedinsin to life. Obviously there aren't any restrictions on naming. Wise choice.
The initial stages of the game unfold through lots of prompts from your leaf-faced friend that introduce the mechanics. There's an alerts system that sends useful information to you - if you're busy, these items are stored in a queue at the bottom of the screen. Otherwise pretty much every control is handled by the left analogue stick and face buttons - you hit X to open your inventory, for example, and then use the analogue stick to point to the option you want (spade, watering can, etc.) and from then on it's just a case of using the A button.

The piņata graphical effect is lovely to behold up close.
To choose where things go and to get about, you direct a little circular cursor with the left stick, using the right one to point the camera so you're looking where you want to look. In this way the same tool that builds a spooky tower for bats to sleep in is the one you use to direct bunnies to consummate, and the one you use to tell the sprinkling woman she's fired because she let your tree die.
Before long the seed-man presents himself, allowing you to start growing things, which obviously need to be watered occasionally. You gain access to the village shop, where a loony woman will sell you things like lamps and fences and other seeds. There's also a builder who will help you out with your animal homes and so on. As you grow in stature as a gardener you're awarded new contacts and tools - like an advanced shovel that can dig ponds. The unifying aspect of all of this is that it's geared toward helping you attract more piņata.
For example, building a big pond attract newts, which you'll need because a badger won't take up residence until he's eaten one, whereas rabbits will only hang about if they can eat a carrot first and foxes won't unless they can eat rabbits. There's a steady stream of animals presenting themselves, but early on leaf-woman is going a bit mental with alerts and instructions, so it's possible to become a bit overwhelmed and need to slow down - I was sustained through this period by the sudden realisation that I could give things names and then make them perform unspeakable acts, obviously, but less demented gamers will just have to be tolerant of the bluster and the occasional dead periods where you waiting for things to happen or the seed chap to turn up again. The good news is that once you've got the early days out of the way, mad leaf woman shuts up for the most part and it's up to you to uncover the garden's secrets.
Sooner or later, your garden's a bit lovely. You've got all sorts of animals running free, although you might need to fence some off from each other later on - it's very disappointing to discover there's proscribed inter-species death going on that's not on your hands. And even for a black-hearted cynic like me, there's something charming and satisfying about watching your residents frolic and play with each other. They're gorgeously styled and animated and the piņata effect - the ruffly paper skin - is one of Rare's best graphical innovations since they made us fall over with excitement in Donkey Kong Country all those years ago. Reports from trade shows of horrendous frame-rates were premature too; this runs fine, only chugging occasionally when it performs an auto-save. And yes, by this stage you've also managed to carve garden paths using soily tracts so that from above (click the right stick) the whole place resembles a dodgy fascist symbol.
But Viva Piņata would be rather boring if it were just about giving things funny names and then getting them to have it off and smiling a lot and being a fascist. Fortunately Rare's wise to that, and so the game gently and subtly takes on a different theme - where the mixture of pet sim and empire builder is more finely balanced.
If you want more piņata (you do), then you need to keep levelling up by doing new and interesting things. Your relationship with the basics evolves - you're no longer doing all the watering or weeding yourself, but instead employing helpers from the nearby pub (which sells milk - aww) to do it for you, and managing their contracts. You're no longer obsessed with naming every piņata because there are so many, so you concentrate on making sure they can play nicely and acquiring new ones through careful management of the relationship between the garden layout (which by now has expanded to give you more room) and the piņatas' residency and romance requirements.

When you build houses for piņata, you can go up to them and look inside. And if you need one of them to come out and do something, you can tap the side with your shovel.
Some have pointed out that gentler gamers will be forced to make agonising choices: sacrificing piņata for the benefit of the clan, and ripping up the things you used to marvel at because the layout's become incredibly cluttered. But actually the way your relationship with the garden develops means that you won't be so precious about everything by the time these decisions matter. Your obsession becomes meeting the piņatas' requirements. Your joy stems from things like realising that the "tinker man" in the village can hollow out your pumpkin and give it a face - the nasty vampire bats will only become residents if they can eat one in that state. It's no longer just a pet sim - it's a game about disentangling the food chain so everyone's happy and flourishing, and ultimately Viva Piņata's much less reliant on Sims-style novelties as a result.
It's not just these complexities that you're up against though. You can run out of dosh, in which case you may need to take drastic steps and flog your piņata into god-knows-what. Doctors' costs are quite hefty, for example, and if you're not buying or smacking seed-man in the head for new produce to grow and sell, you won't be able to foment the accounts. Sinister players like me will discover though that you can set up a sort of production line of animals - the steady stream of worms allows easy matching of sparrows, whose offspring are quite valuable early on. But even with all these things to consider, the game never really gangs up on you the way some of its managementalist contemporaries do, and allows you to concentrate on the things that keep you interested instead.

As well as managing your garden, you'll need to keep an eye on how happy your piņata are - otherwise they might bugger off.
There are some issues, sadly, but none so bothersome that I'd cut the head off the blossoming score. Xbox Live options are rather more limited than I expected - the biggest problem being your inability to invite people round to see your garden, with lesser citations for things like not being able to see what's in the gifts you're sent until you've opened them. It's also a bit annoying that you can't choose how your garden expands - you're just given bigger borders to work in on each side - and there are some interface niggles like having to open seed info pages that take you out of the garden before you've planted them, but being able to identify anything that's already in the soil at a glance. It's also worth pointing out that what narrative there is unfolds away from the action in unlockable storybook bits in your journal, and doesn't amount to much more than a dull bedtime story.
But there's so much to do before any of that starts to bother you, and by that time you'll be engaged enough to pay it no mind. You certainly don't have to be a complete psychopath to have fun with it - there's so much hidden in the earth to uncover and nurture. Piņata loan requests (the point at which you remember that these things are actually party attractions), the quirky mating ritual movies, and the wealth of ways to solve the puzzle of creating life are just a few among very many. "Converting" the evil piņata who turn up to cause trouble is very satisfying, too, and there's even a beggar who comes around - you can either pay him off with your chocolate coins, or whack him on the head with a spade.
You just need to invest yourself. If you do, you'll discover Viva Piņata to be a subtle blend of resource management and Origin of Species (albeit mad, wackily named species with cute sound effects). There is so much to unlock and achieve, and after some of Rare's recent sins this is a welcome return to form, and something into which I know I'll happily sink myself for many weekends to come.
(And I'm sorry, but I think "Horstachio" is an awesome name.)
8 / 10
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Comments (158) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/crosses fingers
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I really hope it sells well but somehow I think a lot of 360's owners will overlook it in the run up to Christmas because it looks too cute and kiddy and isn't violent enough...
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Gears of War
COD 3
Rainbow Six LV
Tony Hawks Project 8
FEAR
And this....shame because if it wasn't for the others I might give this a chance.....but my wallet is only so deep
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And glad that Rare have got some good scores back on the boards!
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Doing this never gets boring in any sim game.
I am really looking forward to this game, as I love the graphic style and really could take some change after all those 360 FPS/racing games. That doesn't hinder me though from buying Gears of War, Rainbow Six: Vegas and FEAR in the coming days. Should make the wait for Wii a bit shorter and more bearable.
Edit: And yeah, I was a huge Rare fan and I am glad that they managed to bring out a good game after all these years. PDZ was a huge disappointment for me, the controls are just awful. I don't know why, I just don't manage to hit anything. Haven't had this problem with any other FPS on the 360. And besides PDZ there was nothing Rare developed that is worth mentioning. I definetly would like to see Conker on the BC list though because I loved the N64 game and playing it again with nicer graphics is intriguing.
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Ģ28 of your english pounds at yes-asia. Might have to wait a couple of weeks though.
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My order stays put then. Good stuff Tom.
Peej
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Not one for Gremmi then.
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whatever next Goldeneye on Marketplace?
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Hurrah!
40 years old or not, I'm very, very happy that this is looking and playing good, can't wait to grab it ...
Thanks Rare.
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I understand people having issues with rip-off content like the EA stuff, or Lumines...but this is just daft.
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all the games I've played recently have been dark or muted, not ideal for gaming in the winter.
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The manual and everything about the game just makes me smile, I can't wait to get my garden up and running.
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Could one not level the same criticism at Nintendo for its practice of releasing multiple versions of Pokemon or Nintendogs? Except with Nintendo you need to buy 2 or 3 cartridges at the same prices rather than micro-transactions?
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I think Viva Pinata will appeal to people in different ways to Harvest Moon and Animal Crossing. I suppose the difference is that those two are fairly item- and interaction-driven whereas Viva's more of an orchestration thing. You want to get new things for your garden, obviously, but your biggest desire is to unravel the puzzle of how everything works and find new ways to play in the process. It's very well considered and subtle about how it evolves, too. That said, AC and HM fans shouldn't be put off - there's a ton of customisation available like logos and obviously outfits for the pinata that I didn't delve too much into (largely because it doesn't interest me).
DLC - I'm aware they're flogging things like hats on Marketplace that are already on the disc, and I don't really care much for the tactic whenever anyone does it. It doesn't have much of a bearing on my enjoyment of the game though - I barely dressed up my pinata at all, and still found myself devoted to the garden and everything in it. (Especially beating up the homeless man.)
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I saw the videos of Viva P and new the 360 had more going on that I previously though, since then PGR3, Dead Rising etc have kept me going.. now Gears and This will see me through to the new year when even better stuff is coming to the 360.
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I have Farenheit and Dead Rising to get through before Christmas and there will be an additional 6 games waiting under the tree for me (mostly from myself).
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How do i make my Girl Friend like computer games.
She complains every time I go near the 360.
I may have to TWAT her around the head with my unused PS2 to keep her quiet.
On the subject, VP looks great AND IS ON MY WISH LIST.
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I believe all the dogs were unlockable, the cartridge just determines which ones you start with. Nice looking game Rare! The visual style is a real turnaround from Grabbed By The Ghoulies/PDZ/Conker.
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You're not alone though, my brother's wife gets angry at him for playing his 360 even if she's not in the house!
[Edit - Wizbob, each of the Nintendogs carts had different exclusive items so you would be buying every cart if you wanted all the stuff. The dogs are unlockable. : http://db .gamefaqs.com/portable/ds/file/...
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/coat
someone HAD to!
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Anywho this and GoW are the only 2 games i'll be getting this side of XMAS.
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"If the content is all ready on the disc its a bit of a con"
Lets explore this a bit. What does it matter whether you get the data from the disc or a server somewhere. In this digital age, with networks so widespread, what it does matter anymore where something is physically located.
if the data is on the disc, someone had to put it there, and surely its OK for them to get paid for their work? If anything, they have saved you waiting for it to download.
I just don't get this attitude.
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No, an imagination and curiosity are all that's needed.
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BTW, sorry if that seemed like I was just picking on you. You just happened to open the discussion, but I meant the questions to be general in nature rather than pointed down your throat.
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I try. Oh god, how I try
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Is this going to be a much bigger hit than i was expecting?
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Edit: Didn't realise the tv show had already hit the States, I knew I should have checked Youtube.
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@ Psychotext
I got her a GB Advanced and she used it for about a week then gave up.
Then the DS came out with the Nintendogs and I got her that ( She likes dogs ALOT...! )
/ Re-lives constant argument about not getting her a puppy... Ahhh
She got board with the DS in under a week and it now sits on a shelf next to its cousin the Advanced and neither of them gets touched.
Thanks for trying but I believe its a lost course.
Also she keeps hiding the 360 wireless controllers so I cant play it while she is out..!
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Can't wait.
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Come to think about it: I'ts me that likes pokemon, animal crossing and the little dogs. I always suspected I was a troubled sweet little lesbian trapped in this, gorgeous, man body.
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http://ww w.eurogamer.net/article.php?art...
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I did the same as you (bought her a DS Lite), but I choosed Animal Crossing instead of Nintendogs (we already have chihuahuas). She played it at least 150 hours in the next two monthes and only stopped because her DS got stoled on a plane.
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Well, I started by playing coop Doom XBLA with her. In the same category, continiously fragging her in Death Match can challenge your relationship to some degree. At least I convinced her to place the 360 in our living room when we get our new house
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Do you know any better Models..?
I could use this as a dating service.
At least I know any ladies on this website like computer games..!
Any ladies reading..?
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S.J.Rogers - good luck with that, heh
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]http://www.girlsforgam ers.com
[/link]
Please don't click that, I have no idea if it's a real site or not. lol
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@ kangarootoo
The "someone made this and should be paid" justification works if the content comes after the game releases, at least superficially, since the implication is that someone made a seperate effort just to make your add-in hat/grenade launcher/tin of tuna/etc. and hence deserve paying for that in addition to price you paid for the basic game. Content which is already on discs has been paid for when you bought the disc; it's pre-existing, it's right there alongside the game. What you pay for in these cases is the right to use it, not for its creation. I find it a bit unlikely to say that paying for DLC is necessarily fair in this case, as the thing's already made; the artist has already BEEN paid for his work. Plus, relying on DLC purchases to supply the basic funding for a game (as opposed to profit) after it is released sounds like very risky economics to me.
The EA "pay for unlocks you could earn by playing" model is a different matter because you're paying for convenience only.
Edit: clarity.
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In the game you poke and whack the Pinatas. Think about it. Also when you whack them enough they explode
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/seeks refuge in comments
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I've been through the main site twice now, and looked at the Wii main European site AGAIN (lovely). Now, give me back the forum.
PLEASE
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agh the forums are dead!
/seeks refuge in comments
+11!!!
/is afraid
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/sees the sunshine for the first time in months
Th...thank you. THANK YOU!
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/sits in a corner shivering
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/Weeps
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tick
tick
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http://www.eur ogamer.de/forum_dead.php
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We could all party like its 199er..2001 or summat. Wheres Gestalt? Why was MS's flagship title only given an 8!?! Whats with all the orange?
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I need the forum until at least Dec 8th. If I promise to be good, can I have the forum back?
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tick
tick"
Tick BOOM!
Think it's a forum update?
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At least that's what they say in the forums.
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/isn't telling
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Sorry, wrong site.
/me knows Blerks secret
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Don't look at me like that!
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Who said that?
Someone named CockWeasel who subsequently deleted his post.
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I didn't realise I was .... .. ... addicted
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I wonder if we could set up camp for an exiled Premiership thread here?
Hmm, main site as a back up to the forum. Somethings wrong there.
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no.
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Ultimately every single thread would descend into a conversation about sheds.
So... sheds, then?
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aghhjkkffp
/runs around
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Forum update perhaps?
Could have told us!! Need forum back
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Oh a bit early for that particular type of thing I suppose.
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/wipes sweat from brow
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I'm bored.
K
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Let's all head over the the Gears review comments section, gush abou the game and get the comments up to 1000!?
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If something's on a server to download then I can believe that, even if it's available before the game is on the shelves, it was finished later than the rest of the game's content.
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/posts like people do in the forum.
lulz.
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I'm just not clear on how one piece of DLC that's an inside joke can be "worse" than EA.
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Sorry, we were just doing the database update (forum 2.0 coming next week) and someone cocked it all up.
They shall be fired.
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Damn you Microsoft! too many games.....
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Er...the review didn't say that. I formed the impression that it was all about creating an ecosystem for the various creatures, and they were only piņatas for the looks. Hence my wish for real animals. Is the whole point in fact to grow the biggest bestest piņata and then kill it? If so, well, that's a whole different affair. And sucks. I dare say kids might interpret that as "Hey kids, gradually nurture this bright friendly thing you've created, watch it grow and help it develop, then MURDER IT AND FEED ITS INNARDS TO ITS FRIENDS!".
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It can't be good (even after reading the review) if it got an 8.
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Meh.. kiddy looking rubbish for kids.
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"as the thing's already made; the artist has already BEEN paid for his work"
I think that is a huge oversimplification of how cashflow works. An artist might have been paid their wage, but that doesn't mean that money must have come from the pot marked "profits from disc sales".
If an extra artist was hired specifically to work on unlockable content, then they wouldn't have to wait until the content was sold before getting paid. They would get paid at exactly the same time as their colleagues working on the "starts unlocked" stuff.
Really, it all comes down to normal cashflow mechanics. The books have to balance eventually, regardless of when the work is produced or when the maker gets paid. Including a payable asset on the disc means nothing more than it is physically located in your house rather than on a server. It is this concept that people seem to have an issue with, but I believe that attitude stems from misunderstanding (plus the bizarre attitude of a lot of gamers that games are fun and therefore providing fun to players should be more important to publishers than profit).
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Just because the content is on the disc doesn't mean that the developer has recouped the costs of creating the content in the first place.
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at http://www.vivapinata forum.com there is TONS of information on the game; I've found it really useful for learning about crossbreeding and stuff. A pig with wings, anyone?
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My point is that sales of the game are supposed to recoup the costs of making it, and since the stuff on the disc now offered as DLC was made at the same time as the rest of the game then there's no reason why it shouldn't be included in the price of the game. Offering stuff developed in a seperate initiative after the fact, well, that's more reasonable.
To say that the price of creating the disc's content is greater than the money the developers make back from sales of the disc alone means, to me, that they've overspent. Why we should pay for them overspending I can't understand (even bearing in mind that it's optional rather than mandatory to buy DLC, it's not a reasonable expectation on their part). Perhaps the best way to put it is: Why doesn't the money consumers pay for the game, which for an X360 game is a lot, pay for all of what's on the disc?
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Also, who gets the other 90%?
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Can't wait to get home!!!
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Is this game designed for ADD sufferers?
After getting 5 cutscenes within 30 seconds, including cutscenes triggering cutscenes, I think I'm going to start again and raise a vast army of extraordinary magnitude of whirlms.
However I can see a kid doing well, because they would focus on one thing a time.
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this is sugar for the brain, and i likes it
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Ģ25 from Argos!
\o/