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Resistance: Fall of Man Review

PlayStation 3 ntsc-japan Import Review by Tom Bramwell

17 November, 2006

Page 1 of 2. Page 2 ->

Poor old Insomniac. Jovial, chirpy Insomniac, who make colourful, happy games that happen to be about shooting. The friendly face of violence. They're doomed. But more on that later!

Much has been made of Resistance's decision to revise the 20th century. Simply put, where there was once a second World War, there now isn't, and where there was once rebuilding and baby-booming and all that awful roll-out-the-barrel sing-along nonsense, now there's a systematic, genocidal disfigurement of the entire Eurasian landmass by nasty half-Borg, half-Alien things with a seemingly poor record of dentistry.

It's into this vision of '50s England that you - the American, Nathan Hale, last survivor of the Yankee doodle reinforcements - are thrust, as the battle to reclaim what's left of Britain surges to a head. Off you go, Carbine in hand, stubble on chin. Jaw on floor?

Predictably your attention is drawn first to the graphics, but not necessarily in awe. There's something missing. You stumble out of a crater with your squad-mates into the jaws of the first Chimeran hybrid troops, and it all looks a bit... normal. Your comrades move with a sort of artificiality; the Chimera look rather unconvincing as they trot through the rubble-strewn Yorkshire streets firing in waves. There's a lot going on, and a lot of detail. Planes crash into the tops of buildings and paper flutters through the air as mortars strike the ground and wipe out your squad. But for all its Call of Duty style intensity, there's not a lot of... Ah.

'Resistance: Fall of Man' Screenshot 1

Nottingham: yep, looks pretty accurate.

Normal mapping, specular lighting effects - the ubiquity of polishing elements such as these, to which games like Gears of War, Doom III and Halo have become so beholden, is significantly reduced. There are occasional attempts - a shiny floor here, a sparkling trouser there - and things become shinier the more overrun the world becomes with alien architecture, but the expected saturation polish is jarringly unapparent, to the game's initial detriment. It's the biggest difference between this and some of Xbox 360's recent heavyweights.

Certain effects are uniquely impressive - like when you wander down a corridor and come under fire, unable to locate the source, only to realise that the windows lining the walls are now fracturing and dismantling themselves under the weight of projectiles blasting out of rooms on either side. It's one of the nicest shatter effects I've seen. But elsewhere things are barely menial - as though the piles of rubble have been tipped out of the Emotion Engine into the PlayStation 3's frame buffer. There's quantity, but individual elements are underwhelming.

The complexity of a scene is often massive, with a huge number of battles raging, projectiles being precisely measured and frame rates never dipping below 30. There are occasions when it achieves the spectacular - peering down into the heart of a Chimeran conversion centre, fighting giant walking tanks next to London Bridge - and calls to mind the best the genre's had to offer. But these are all-too-rare eruptions of intensity in a game that struggles to be overwhelming and oppressive like Gears, or harshly believable like Ghost Recon either.

'Resistance: Fall of Man' Screenshot 2

By the time this chap turns up, you're thoroughly well equipped.

It feels patchy. The problem isn't so much that it's bland visually, it's that it feels like a series of levels that you need to empty of enemies rather than a complete environment - as though it's keen to slow down every now and then, but unsure what to offer while you catch your breath. In-game cut sequences and misty stills, over which Hale's story is narrated as a series of recollections, work hard to generate intrigue and coherency - and to some extent succeed - but they can't breathe atmosphere into the world itself.

Its narrative thrust - the Half-Life 2 style mystery of a ruined world - meets the heaviest resistance in the whole game. England doesn't feel like it's been absorbed and processed and deformed like the inside of a Giger construct; it doesn't feel like it's been seized and subjugated like the heart of City 17; there's no focal point on the horizon, just endless hordes of oddball aliens and disparate locations. It feels more like a cross between the weird world of an early Pixar film and the wacky world of an alien cartoon, skipping violently through the sets of Saving Private Ryan. Insomniac's vision is caught somewhere in the twilight between brutal realism and brutal caricature.

There are very few shocks and pangs of fright. The best examples are the rarest - when an enemy leaps for your face and you have to shake the pad to break loose. But elsewhere, a new enemy may dart across your path and out of sight as a prelude to its introduction, but the visuals and audio don't unite to foster any sense of peril, and certainly not in the way they have in the games Resistance seeks to emulate. And 'emulate' is a key term - there are spider-like stabs at headcrab, wolfish takes on Quake's fiends, tanks derived from Striders, and some of the Chimeran architecture is distinctly, er, Covetous - but the unifying characteristic, certainly in your enemies' case, is that they're all quirky-looking approximations. The spectre of the developer's origins in cartoon shoot-'em-ups haunts the aesthetic in a way the Chimera rarely haunt you.

'Resistance: Fall of Man' Screenshot 3

Let us turn now to the Big Book of British smiles.

And yet for all this negativity Resistance has been billed as fairly easy game to enjoy - because Insomniac has weapons on its hands that few developers besides perhaps Valve ever manage to wield with as much expertise. The guns are meant to be the main attraction. Spread almost equidistantly across the dozen-or-so-hour medium-difficulty campaign, and easily switched between using a clever R2 inventory system, the best ones are hugely entertaining and versatile enough to drive you past anything that doesn't muster excitement. There are virtually no puzzles in Resistance; the puzzle is how to win using the ammunition available to you, and it's a puzzle you're generally compelled to solve.

Enemy AI is largely straightforward - side-stepping, ducking, a bit of movement when they realise you're running scared - but the Chimera are still difficult to overcome because they're steadily suppressant, pinning you and your fragile health bar down until you can find the right tool. Swarmed by single-hit headcrab types, you'll come to call upon the shotgun, popping them like balloons. Swamped by plasma-like balls of health-sapping fire, you'll use the Bullseye to duck out of cover and fire a tag into the main offenders, allowing you to launch your tag-seeking staccato response around corners. Flanked by hybrids, you'll toss a hedgehog grenade into their path, watching it fall in their midst, and rise up and fire darts in every direction to dismantle the threat, as you duck behind cover.

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disc
17/11/06 @ 11:31
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Oh.

So since the hollabaloo about Gears of War did you approach this game more critically and decided to mark it down?
Edited 1 times, most recently on 17/11/06 @ 11:32
Balסּr
17/11/06 @ 11:31
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...and abruptly ends as far as above mediocre launch PS3 games go.

Port-tastic launch and first year. :/
Edited 1 times, most recently on 17/11/06 @ 11:32
Steroyd
17/11/06 @ 11:32
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The Comments section isn't going to explode afterall. \o/
IMO
17/11/06 @ 11:32
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/sets up popcorn stall
JonFE
17/11/06 @ 11:33
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Oops? What do you mean oops? Let's try it again, without the oops this time...
morriss
17/11/06 @ 11:33
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Let's talk abiut the review shall we? Instead of comparing it to anything.
patlike
17/11/06 @ 11:34
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/hides
Psychotext
17/11/06 @ 11:34
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Wow... I was so wrong when I called this one. From the previews I expected an easy 9.
Der_tolle_Emil
17/11/06 @ 11:35
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Let the war begin
zoidberg
17/11/06 @ 11:35
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my comment was deleted... :(

shame on you EG!
SwedBear
17/11/06 @ 11:35
#11
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I'm kind of interested in this just for multiplayer so it will be ineteresting to see how well it works in March.
rauper [staff]
17/11/06 @ 11:36
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zoidberg: We always delete "First!" comments when they don't contain any other content.
Mugwum [staff]
17/11/06 @ 11:36
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"So since the hollabaloo about Gears of War did you approach this game more critically and decided to mark it down?"

Nope, simpler than that - I just didn't like it enough to give it more than 7.
disc
17/11/06 @ 11:37
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Mugwum: I understand but I wonder if the rest will :)
Edited 1 times, most recently on 17/11/06 @ 11:37
Valver
17/11/06 @ 11:37
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Blimey, Im suprised at a seven. After the fairly glowing preview write up I was expecting it to equal or better GoW.

Hmmm.

And any sign on the horizon of the GoW multiplayer review/adjustments?
Putty Man
17/11/06 @ 11:38
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< takes a deep breath >
Edited 1 times, most recently on 17/11/06 @ 11:38
MasterGrief
17/11/06 @ 11:38
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OMG Eurogamer taking Sony bribes again...oh wait
Edited 1 times, most recently on 17/11/06 @ 11:39
MadMirko
17/11/06 @ 11:39
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Seems about right for a well done, but pretty standard FPS game. It's very nice to see that EG is not blinded by next-gen hype.
spindizzy
17/11/06 @ 11:39
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Nice review Tom. So, not too shabby for a launch title, but not the uber-game some were expecting? Probably an essential purchase for new PS3 owners though.
Kostabi
17/11/06 @ 11:40
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I have to admit, this is the first time I've skipped straight to the score just to see what the fallout would be and... umm... that was unexpected.
UncleLou
17/11/06 @ 11:41
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and on the Internet, where the Xbox Jugend will never let it lie

Hm, "Xbox Jugend"? Bit unnecessary, maybe.
Psychotext
17/11/06 @ 11:41
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Ok... I'll start the fun.

EUROGAMER IN FPS HATE SHOCKER! WHEN WAS THE LAST TIME YOU GAVE A GOOD MARK TO AN FPS? DOES YOUR MAIN CHAR NEED TO BE A SKATER OR SOME SORT OF ANIME LADYBOY BEFORE YOU TAKE IT SERIOUSLY?!?

=)

I'm sure someone can do better than that... but they probably wont realise they're doing it!
Tomo
17/11/06 @ 11:43
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Fair enough. Not entirely surprising from what I've played, but mildly disappointing. Absolutely no reason to get a PS3 now then!
The_Programmer
17/11/06 @ 11:44
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Is this the game that wouldn't fit on a DVD? If it is then do you have any idea why the extra space was needed?
Scimarad
17/11/06 @ 11:44
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slightly disapointing but not entirely unexpected - Still, I suspect I'll probably get this in March (or whenever!)

I notice from the first few comments in this thread that the last paragraph is already being proved true:-(
zoidberg
17/11/06 @ 11:44
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It's fine. The review was spot on and glad to see that a console-launch title is treated as such and not welcomed in with blind praise for what a next-gen title it really is.

It's probably good but not that good. Still, the same should work for Gears, right?
CordableTuna
17/11/06 @ 11:46
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Sooo, is Eurogamer now biased against Sony? I'm confused.
Scimarad
17/11/06 @ 11:46
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Oh, don't bloody start me on Gears:-(
BartonFink
17/11/06 @ 11:46
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:o

Worse than Gears of War then ;)
Khanivor
17/11/06 @ 11:46
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I guess the add revenue wasn't in to pay for the bandwidth if it got a nine :D
Shinji [mod]
17/11/06 @ 11:47
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It's Obviously a low 7 aswell, pretty much a 6 really.

I'm afraid your AMAZING PSYCHIC POWERS are broken - there was actually some discussion a couple of days back about whether it was a 7 or an 8. A six was never even considered. Back in your box plz.
Scimarad
17/11/06 @ 11:49
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"The monsters are childish and not scary"

Not at all like the majority of the Locust, then?
fizzer25
17/11/06 @ 11:50
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Seems like a pretty decent game just not up to the standard the fanbois were hoping for!!!!
pjmaybe
17/11/06 @ 11:51
#34
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Fair score I think. Good review...

Heh never thought I'd be saying THAT in this thread :)

Peej
Scimarad
17/11/06 @ 11:51
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Fair enough:-)
Shinji [mod]
17/11/06 @ 11:52
#36
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C-mon you can tell it's really a 6 just from the screenshots.

I can tell it's definitely not a six from sitting there playing the game for ages. Hush child.
Trip SkyWay
17/11/06 @ 11:53
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I've just started playing this, and have to agree about it not being particularly spectacular. But I'm so near the beginning I'm expecting it to pick up. In a week where I also started playing COD3 it seems graphically slightly disappointing, and not quite as intense.
TexMurphy01
17/11/06 @ 11:57
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"Oops? What do you mean oops? Let's try it again, without the oops this time..."

Legendary comments by Lord Jeff Goldblum.

In other news, my opinion says I will probably not be buying this game, unless it's in a few years when it comes to a much lower price.
UncleLou
17/11/06 @ 11:59
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At least we can all agree that you're a 3/10 at best, AoE.
The12thMonkey
17/11/06 @ 12:00
#40
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Also, Eurogamer don't have hi-sevens and low-sevens. Just sevens. Or just eights. Or twos. Or Threes.
UncleLou
17/11/06 @ 12:02
#41
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I am not kissing anyone's arse, I just think you're a complete tool.
Rodafowa
17/11/06 @ 12:02
#42
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"...fighting giant walking tanks next to London Bridge..."

Does the game shift to Arizona partway through, then? Or do you fight aliens next to a tube station?
Dexter
17/11/06 @ 12:04
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Why was my comment deleted? ;(
neil_likes_bums
17/11/06 @ 12:05
#44
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Yes that's right - far be it from people reviewing this game to dare given an honest opinion, everybody must simply give it 10 as it's the most mind blowing game ever! Well sorry, but it simply isn't, neither is Gears. It's good however, and probably a stronger launch title than the 360 had. But it really is not the holy grail of gaming either. :)

PS Why does every EVERY comments thread now turn into a fanboy battle? It's the games that matter.......
crazyhorse174
17/11/06 @ 12:06
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AdamOfEternia: Have you actually *played* the game? How can you rate it based on screenshots?

I've seen some dodgy screenshots in my time, and been pleasantly surprised when the game actually ends up being quite good. And more to the point, dows it actually have to look fantastic to make it a good game?? Theres millions of people out there still playing (and enjoying) Rogue on the PC, which is made up of hundreds of ASCII characters. Looking at screenshots of that wouldnt make you think it was a good game.

For the record, I'm a 360 owner and GoW should be lying on the mat at the back of the door when I get home from work. I dont care if the PS3 succeeds or doesn't - if games start coming out on it that I like the look of, I'll probably buy one as well. Thats the charm of actually having my own opinion, instead of jumping on the fashionable Bash-Sony-Bandwagon.
morriss
17/11/06 @ 12:07
#46
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Shinji said :

I can tell it's definitely not a six from sitting there playing the game for ages. Hush child.

...no wonder people get irate in the comments threads...
Moonprince
17/11/06 @ 12:07
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rhinoxious
17/11/06 @ 12:08
#48
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So not as good as Halo or GOW.

Thank the gaming gods!

That'll save me a shedload of money and stress when the european release comes around.

/goes to calendar, pencils PS3 purchase in for late 2007/early 2008
bavelb
17/11/06 @ 12:09
#49
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Shinji said :
I can tell it's definitely not a six from sitting there playing the game for ages. Hush child.

Hope your not surprised your comments sections turn into the flamefests they are time and time again. If your own damn employees join in with torches flaring....
Kami
17/11/06 @ 12:10
#50
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"Let us turn now to the Big Book of British smiles."

Have to say, that did give me a smile... I remember that Simpsons episode.

Still, to be expected. I thought it might end up suffering... it sounds like what it does it does well, but unlike some other titles that have come recently on other formats, it's lacking that spark that elevates it to the next level. Oh well... it still sounds kinda fun...

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