Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Prey Review

Xbox 360 Review by Kristan Reed

14 July, 2006

Page 1 of 2. Page 2 ->

Summer's a rotten time for new game releases - we know this, but it's a good thing. It gives us a chance to, you know, go outdoors, see friends and family we've been "too busy" to see, not to mention indulge in an entire month's worth of football and the associated liver failure that goes with it.

But that's gone now, and unless you're indulging in a disgustingly long summer holiday (in which case, congratulations, enjoy it while it lasts) or have a stack of unfinished games to go back to, you're probably wondering whether Prey's good enough to rush out and buy. It's indicative of how quiet it is that so many people seems to be pinning their hopes on it being the next 360 killer app, but, yet again, it's one of those first-person shooters that threatens to do wow us with bold new ideas before treading the same old familiar path that's been etched into the FPS fabric since the late '90s.

To start with, it's promising enough. You assume the role of Tommy, a mid 20s Cherokee Indian who's never really been into all that spiritual mumbo-jumbo that his grandpa spouts. He prefers living a typical 'white man' life as a garage mechanic, and we join him in the toilet of his local diner. Before you ask, no he hasn't murdered anyone, but he soon finds himself making use of his handy wrench once some low down clientèle start disrespecting his barmaid girlfriend, Jen.

Come get some

Just as the fight's getting interesting, all hell breaks loose and Tommy finds himself abducted aboard an alien craft high above Earth's orbit, with his frightened friends and family screaming for help from their Giger-esque prison pods. Our reluctant hero quickly breaks free and finds himself roaming the confines of a biomechanical spaceship on a desperate mission to find his loved ones and to seek vengeance for their 'harvest'. Time to kick ass and chew bubblegum. Oops, wrong game.

'Prey' Screenshot 1

Before long, Tommy's forced to accept the birthright of his long-dormant Cherokee spiritual powers in order to stand a chance of getting even with his deranged abductor. (Big) Chief of these is your ability to leave your body and go on a Spirit Walk - rather like the out-of-body ability present in the under-rated Psi-Ops, hitting Y at any time turns the screen a washed out blue and gives you a chance to wander straight through force fields and sneakily turn them off, not to mention disarm security systems, unlock doors and so on. Occasionally you also get to traverse otherwise impossible gaps via handily placed bridges that are only visible (and unusable) when you Spirit Walk, and you'll become aware of little sun symbols etched in floors and walls to remind you to use it. On the downside, you're limited to firing bows and can't open doors, so it's not all good.

Another rather useful ability is your Death Walk, which kicks in automatically as soon as your mortal body is 'killed'. Rather than be presented with a Game Over screen, you enter the Death World, and have 15 or so seconds in which to shoot red or blue Death Wraiths and steal the energy trapped within them. If you succeed, you're spirited back to the point where you were killed and given the chance to carry on - negating the need to rely on checkpoints or have to replay previously cleared sections. While it's definitely a bit of a cheating fudge to be able to do this (rather than rely on skill, you can just chip your way through via repeated Death Walks) it's preferable to quick-saving every time you turn a corner, or replaying long sections as with many FPSs.

For the majority of the time, though, you'll charge around in human form, blasting a fairly grisly but familiar selection of mutant enemies that appear to have been borrowed from any number of sci-fi shooters down the years. If Duke Nukem, Doom and Unreal all had a hot tub party in 1998, the chances are the monsters that populate Prey's space ship would have looked uncannily familiar to this particular cast list. The truth might not be all that far away from our glib assessment.

Deja Vu

'Prey' Screenshot 2

But it's not just the inhabitants that feel familiar. The biomechanical constructs that you explore have more than a whiff of games gone by, albeit replete with the kind of gelatinous ooze, moody lighting and steamy ambience that affords next generation FPS engines in 2006. It's a suitably Alien environment and one that looks crisp and striking on an HDTV, but given the number of Giger-inspired games over the years it's not one that feels particularly strange, foreboding or unwelcoming. Heck, we don't feel at home in a sci-fi flavoured FPS if we're not clanking over metallic walkways while slick, spongy entrails snake their way through the gloom. Originality? Nil points.

To be entirely fair to Human Head and 3D Realms, the box marked 'new ideas' was largely reserved for how the levels themselves were constructed - and it's here that Prey does things a little differently from the FPS herd. Come see.

For example, Prey contrives to complicate otherwise standard level design via its occasional use of blue gravity switches that flip levels through 90 or 180 degrees if you shoot them - suddenly giving Tommy the ability to negotiate otherwise impassable obstacles and reach previously off-limits areas that, in turn, might grant you access to switches that allow you to make progress elsewhere.

To Page 2 ->

Advertisement

Are you excited about Prey on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 88 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
disc
14/07/06 @ 11:35
#1
0
You buried this comment
Comment below viewing threshold
Show
I must say.

Never been this unexcited by a hyped shooter before.
Stormflood
14/07/06 @ 11:36
#2
0
You buried this comment
Comment below viewing threshold
Show
Meh-xpected.
numptyboymatt
14/07/06 @ 11:39
#3
0
You buried this comment
Comment below viewing threshold
Show
hooray!
foamy
14/07/06 @ 11:42
#4
0
You buried this comment
Comment below viewing threshold
Show
Soooooooo... what about the multiplayer? kind of forgot it eh?
gizmo
14/07/06 @ 11:43
#5
0
You buried this comment
Comment below viewing threshold
Show
Downloaded the demo, thought it was poor. Even in the current game drought it was a non-runner.

Not interested in shooting random, meaningless creatures in flashback to Doom3.

With the exception of Halo, I've never enjoyed a FPS where the enemies aren't human or human-like. Floating blobs just don't cut it.
absolutezero
14/07/06 @ 11:45
#6
0
You buried this comment
Comment below viewing threshold
Show
Question.

What did you expect?

Oh thats right, nothing because you had no intention of buying it in the first place and are just here to complain. LOL!!

I have the PC version sitting in front of me right now, I bought it over the 360 version because of the horrible loading times that pop up everytime you move into a new level. Its seamless on my PC. Anyway the combat is basically Quake 4, the designs actually are quite interesting once you get further in plus the entire selling point, the portals etc ARE worth playing the game to experience. I played the 360 demo in the room full of people that had never heard of it before, by the end they'd all gathered round the TV, gasping and gigggling at the little tricks. The end of the demo with the abducted bar? That got a "Holy shit! Is that the bar from the start??!!"

The multiplayer is actually alot of fun aswell, it plays like Half Life 2 Deathmatch - Gravity Gun + Gravity itself.

Plus then theres the Gametm review, the PC Gamer review and the PC Zone review, which are all more in-depth in why the game works and why it does'nt. I would'nt write this off from just this review. Or that awful Gamespot one.

EDIT: So let me get this straight, this game is'nt being given a chance because 1. Its summer nothing else is out and its being hyped and 2. Its not Half Life 2? Shit Damn! its once again time to throw out 3/4 of my PC games collection.
Edited 2 times, most recently on 14/07/06 @ 13:09
Darren
14/07/06 @ 11:45
#7
0
You buried this comment
Comment below viewing threshold
Show
I've been playing the PC version since I got it yesterday and I really like it, it's definitely a solid 8/10 game for me. Prey's problem is that gravity walkways and puzzles aside, if you've played Quake 4 or Doom 3 before, the whole game feels instantly familiar and so doesn't feel as original as it might have done had it come out two or three years ago. It's still a good game but it's certainly not breaking any new ground...
Mr_Whacker
14/07/06 @ 11:51
#8
0
You buried this comment
Comment below viewing threshold
Show
I had 2 mates over watching the demo. One comment was 'why start a demo in such a dull part of the game?' and general mocking about lame mechanics, dull monsters.... I thought it was OK, but not worth buying.
jack_klugman
14/07/06 @ 11:51
#9
0
You buried this comment
Comment below viewing threshold
Show
The demo played like Doom 3 minus the appeal of that games heritage. And Doom 3 played like it was stuck in the past.

It annoys me that Prey, by all accounts the embodiment of average, should be receiving so much hype. It does not deserve any of it.
Edited 1 times, most recently on 14/07/06 @ 12:54
PatAU
14/07/06 @ 11:52
#10
0
You buried this comment
Comment below viewing threshold
Show
Well, that review was a letdown. Unlike Prey.
Tomo
14/07/06 @ 11:53
#11
0
You buried this comment
Comment below viewing threshold
Show
:[

I thought it would at least get an 8. I loved the demo and forum buzz has been groovy. Still, I think I'll enjoy it a lot when I do pick it up.
Azazel
14/07/06 @ 11:56
#12
0
You buried this comment
Comment below viewing threshold
Show
I was a bit underwhelmed by the demo, so this review doesn't come as much of a suprise.
sharpfish
14/07/06 @ 12:03
#13
0
You buried this comment
Comment below viewing threshold
Show
I have played the demo on both PC and XBOX 360 (noting jerkyness on some areas on the 360 - OPTIMISE PLEASE!).

Anyway, I was underwhelmed. Sure the portal tricks and the insane stuff is "cool" for about 30 minutes and then it disolves into a standard FPS with last gen tech and last-last-gen game design. I don't think it's bad at all, well worth a seven, maybe worth more to someone who hasn't played a lot of FPS. To FPS fanatics though, cool tricks aside, there is a massive sense of deja vu. Nonething impressed me graphically so that couldn't gloss over the gamplay flaws like it could in Doom3 when the tech was new.

I think this game has just been hyped up a lot as it's a summer release and the industry (including the game mags) need something to hang their self-worth onto until the drought is over. Seriously, if you own a PC and haven't played any FPS I would reccomend Far Cry, Doom3 and Half Life 2 to be played over this. And if you can stand old tech then get System Shock 2 or Deus Ex and really see what good gameplay is about :)
Pachinko
14/07/06 @ 12:05
#14
0
You buried this comment
Comment below viewing threshold
Show
Bad review. Kritan presuposses that the game is a shooter with some puzzles thrown in. Wrong: it's equal parts a shooter and a puzzler. The puzzles are integral to the gameplay and the reviewer is WAY off in bashing them for holding up the experience. They are the experience! Originality = nil? Come on. Yes, it does LOOK similar to Q4 / D3, but consider all the giant machines, flying the shuttle outside, fiddling with the gravity switches ... It's very, very original and satisfying.
DDevil
14/07/06 @ 12:08
#15
0
You buried this comment
Comment below viewing threshold
Show
I must admit, I was underwhelmed by the demo. It played just like Doom 3 and Quake 4, only with gravity effects. I think I'll actually give it a miss.

Although if you buy the PC version at GAME you get Serious Sam II free!
spadge
14/07/06 @ 12:09
#16
0
You buried this comment
Comment below viewing threshold
Show
Great party lads.
reality_cheque
14/07/06 @ 12:10
#17
0
You buried this comment
Comment below viewing threshold
Show
Did anyone else manage to shoot *themselves* through those portal crates on the demo? Damn my quick reactions!
PatAU
14/07/06 @ 12:12
#18
0
You buried this comment
Comment below viewing threshold
Show
I'm puzzled as to how people can review a demo and expect the full game to be much the same ... Prey goes much further than the demo suggests.

As for the review itself - this is bringing back memories of the Oddworld Stranger's Wrath review.
absolutezero
14/07/06 @ 12:13
#19
0
You buried this comment
Comment below viewing threshold
Show
I can't wait for the release of Half Life Episode 2 so I can copy and paste the quotes from the news thread today when people starting crying about it being shit.

Mr A in HL 2 Ep 2 Review Thread!
"Well I for one have always been deeply unimpressed with the HL saga and I expected nothing less from this monstrosity!!"

Mr A in HL 2 Ep 2 News Thread!
"Holy Crap! TF2?? This is the best thing in the World ever this year! EVER!"
ram
14/07/06 @ 12:13
#20
0
You buried this comment
Comment below viewing threshold
Show
This is a definite been there done that game confirmed by the review and the demo.

Whoopie-do you can flip the gravity. If that floats your boat try Marble Blast Ultra instead for about £40 less.
jonnyreb
14/07/06 @ 12:19
#21
0
You buried this comment
Comment below viewing threshold
Show
I know that a demo isn't neccessarily indicative of the final product...but it gives you an idea.

When I first started playing the demo, I was pleasantly surprised.....the part when you are in the bar I am talking about here.

Brought back memories of Deus EX.IV for some reason....and I was sure this was going to be a definite purchase.

However as soon as you were taken to the spaceship and the 'poor Doom / Quake' foolishness commenced I realised that this was just another corridor shooter with a few twists........yes, it's OK.........but OK just doesn't cut it anymore for me.

Won't be buying this one...........
Mike P
14/07/06 @ 12:19
#22
0
You buried this comment
Comment below viewing threshold
Show
I rate this review 4/10. Mind you I've only looked at the picture at start.

Plays Chrome Hounds.
ccfb
14/07/06 @ 12:20
#23
0
You buried this comment
Comment below viewing threshold
Show
I expected a 4/10 score for this given the mostly negative comments on the "bland-factor".
jonnyreb
14/07/06 @ 12:21
#24
0
You buried this comment
Comment below viewing threshold
Show
@Mike P

"I rate this review 4/10. Mind you I've only looked at the picture at start."

Not a Gamespot reviewer are we?? :P
pjmaybe
14/07/06 @ 12:21
#25
0
You buried this comment
Comment below viewing threshold
Show
"Soooooooo... what about the multiplayer? kind of forgot it eh?"

EG don't "Do" multiplayer.

Specially not LIVE


Peej
RedPanda
14/07/06 @ 12:27
#26
0
You buried this comment
Comment below viewing threshold
Show
No witty captions :(
Grim...
14/07/06 @ 12:29
#27
0
You buried this comment
Comment below viewing threshold
Show
So Frogger is as much fun as Prey?

Really?
Ryuken
14/07/06 @ 12:34
#28
0
You buried this comment
Comment below viewing threshold
Show
It ain't perfect, story isn't brilliant, voicecasting is way off at times but I'd rather saw that you said more about the multiplayer in which you do take on intelligent, fast-moving foes. It's a great new take on Deathmatch (for once, other multiplayer modes aren't even necessary to make things enjoyable), not because of the weapons but a nice collection and great implementation of all those hyped tricks that actually do refresh the multiplayer fps experience. The singleplayer is too easy, but then again, HL2 and Episode 1 were also too easy, on hard even. Puzzles are definitely more intriguing than those of most other shooters, I can't understand where you got it that they are irritating, really, even with all the strange effects attached to them they are actually more logical than the ones found in other, so-called classic games that do receive credit for their puzzles.

But well, we'll probably hear that portals are good after all in the 9/10 HL2: Episode 2 (Portal game included) review, isn't it?
jack_klugman
14/07/06 @ 12:34
#29
0
You buried this comment
Comment below viewing threshold
Show
Best leave Value to do the portals, lads.
goz
14/07/06 @ 12:39
#30
0
You buried this comment
Comment below viewing threshold
Show
"As good as frogger then ? o_O"

Just because two games are stylistically diverse or chronologically far apart doesn't mean they can't occupy a similar point of critical worth on a scale of fun.

Unless, of course, you were making a biting satirical point about the futility of adding numerical scores to incisive critique for the benefit of dim readers that can't perceive for themselves a game's worth through argument and need everything tidily placed on a ten point scale of goodness, in which case: gold star!
Edited 1 times, most recently on 14/07/06 @ 13:42
krudster [mod]
14/07/06 @ 12:54
#31
0
You buried this comment
Comment below viewing threshold
Show
Heh, at least we're still talking about Frogger 25 years on. I can't imagine Prey will mean much to people in 2031...
login_name
14/07/06 @ 13:01
#32
0
You buried this comment
Comment below viewing threshold
Show
"Heh, at least we're still talking about Frogger 25 years on. I can't imagine Prey will mean much to people in 2031... "

You might be but I'm not, Frogger sucked then and sucks even more now. There's not many new games that will mean much to people in 2031, good or bad. The industry has changed and so have the games and peoples attitude towards them.
krudster [mod]
14/07/06 @ 13:07
#33
0
You buried this comment
Comment below viewing threshold
Show
Wow, can I borrow your crystal ball ;)
Wrestlevania
14/07/06 @ 13:10
#34
0
You buried this comment
Comment below viewing threshold
Show
We wish we could be kinder to a game we've been really looking forward to for ages, but the closer you examine Prey, the more disappointing it gets.

I'd say 7/10 was pretty damned kind for a game which you appear to be maligning the whole way through. Did one person write the review and another then bolt their rating on the end?

Congratulations: you've managed to be disjointed and confusing in reviewing a game that's supposed to be linear, shallow and numbingly familiar.
Edited 1 times, most recently on 14/07/06 @ 14:12
gizmo
14/07/06 @ 13:16
#35
0
You buried this comment
Comment below viewing threshold
Show
2031... what will games be like then?

Will one game be so good, that theres no point anyone developing other games? Persistant worlds, destructable environments - down to brick level, totally accurate physics, evolving objectives, ability to manipulate anything? How could that be improved upon?

It still amazes me that no-one has really taken all of the top notch features from any given genre and put together the ultimate game in this day and age.
krudster [mod]
14/07/06 @ 13:21
#36
0
You buried this comment
Comment below viewing threshold
Show
Wow, I hope all the people slagging off the review have played the game to completion and actually know what they're talking about.
PortJourno
14/07/06 @ 13:21
#37
0
You buried this comment
Comment below viewing threshold
Show
Do not agree. Thought the game was great, those tricks with the gravity and portal worked really well. And how can you criticize the soundtrack? It was great, and with excelent timing. Jeremy Soule (the same guy from Elder Scrolls, in case you're wondering) composed it! Very good level design, great graphics, cool gameplay... what the hell do you want more? Its's fun! Old fun, at times, but fun nevertheless. Although, I must say, it's really short. Finished it in 6 hours, but I'm still hanging on to multiplayer.
Mentalist(air)
14/07/06 @ 13:21
#38
0
You buried this comment
Comment below viewing threshold
Show
Via demos, I've played through the beginnings of Doom 3, Quake 4, and now Prey. I really couldn't stand the flashlight juggling nonsense in Doom 3. And the beginning of Quake 4 seemed similarly over-dark, and full of hackneyed space marine bollocks.

However, Prey caught my interest for some reason. If the main reason for not getting it is that we've supposedly played the same game twice already in the past 18 months, then I might well buy it.

Mind you, I really enjoyed both Brute Force and Unreal II, so I suppose I'm just fickle when it comes to straight-down-the-line scifi shooters.
ram
14/07/06 @ 13:22
#39
0
You buried this comment
Comment below viewing threshold
Show
@login_name "Heh, at least we're still talking about Frogger 25 years on. I can't imagine Prey will mean much to people in 2031... "

You might be but I'm not, Frogger sucked then and sucks even more now. There's not many new games that will mean much to people in 2031, good or bad. The industry has changed and so have the games and peoples attitude towards them."

lol, yes you are
Edited 1 times, most recently on 14/07/06 @ 14:23
caligari
14/07/06 @ 13:24
#40
0
You buried this comment
Comment below viewing threshold
Show
I played the 360 demo in the room full of people that had never heard of it before, by the end they'd all gathered round the TV, gasping and gigggling at the little tricks.

... !

that sounds pretty creepy. I'd have to kill my friends if they started to gasp and giggle around my TV.
bloodflowers
14/07/06 @ 13:36
#41
0
You buried this comment
Comment below viewing threshold
Show
Agree with the review, but would have docked an extra point for the parts where the graphics engine slows down even more than normal.

As for the people saying Frogger sucked back in the day - I'd wager half of them don't remember the day /really/, or remember it from their ZX Spectrum port. It was actually pretty good, and certainly in the scheme of things better ranking among its peers than Prey manages today.
absolutezero
14/07/06 @ 13:39
#42
0
You buried this comment
Comment below viewing threshold
Show
"that sounds pretty creepy. I'd have to kill my friends if they started to gasp and giggle around my TV."

You should have they're little faces when I gave them Loco roco to play. Poor souls just don't have any breadth of experience in games.
Edited 2 times, most recently on 14/07/06 @ 14:40
Whizzo
14/07/06 @ 13:42
#43
0
You buried this comment
Comment below viewing threshold
Show
As for the people saying Frogger sucked back in the day - I'd wager half of them don't remember the day /really/, or remember it from their ZX Spectrum port. It was actually pretty good,

Nope it's always been rubbish, all it was good for was inspiring a very short sequence in Horace Goes Skiing.

I can't honestly remember people feeding Frogger machines with money when it first came out as it's shit.
Edited 1 times, most recently on 14/07/06 @ 14:43
NthSimulachum
14/07/06 @ 13:43
#44
0
You buried this comment
Comment below viewing threshold
Show
Well it's not bad, its just not innovating really. May pick this up after it dives spectacularly in price.
gizmo
14/07/06 @ 13:46
#45
0
You buried this comment
Comment below viewing threshold
Show
Played to the end of the game? I'm afraid I gave up before the end of the demo.
Dynamize
14/07/06 @ 13:50
#46
0
You buried this comment
Comment below viewing threshold
Show
Got it yesterday afternoon for the PC, played it through into the late night and finished it. 7/10 was the score I had in mind too. It started to get somewhat tedious, but I was dragged onwards by a desire to see the culmination of the story.

I found the portals very impressive. Shooting into a portal in a box, at an enemy seen in profile, who is looking straight at you and shooting at you...confusing and kinda awesome. Then in another instance, walking through a portal to come out another one 90 degrees to the one you went in, catching a fleeting glimpse of yourself going through the first one. Mental.

Still, yeah, combat was very by-the-numbers. Environment was pretty amazing in places, but defaulted to the usual corridors for most of the game. I also couldn't quite suspend my disbelief for all this gravity-swapping stuff. Sure, the walkways seem plausible in a zany-aliens way, but flipping whole rooms so crates and stuff fall all over the place? Who the hell thought that would be a good idea for a storage room? Stupid aliens. And a contrivance a little too far.

A victim of FPS fatigue I'd say. It's certainly a good product, just not something that lit my world on fire.
AHiFi
14/07/06 @ 13:59
#47
0
You buried this comment
Comment below viewing threshold
Show
Surprised by the score - looked like it was heading lower than a 7.
octo
14/07/06 @ 14:09
#48
0
You buried this comment
Comment below viewing threshold
Show
As soon as I heard "red Indian garage mechanic" my "this is going to be shit" sensor started beeping loudly. The demo had some nice touches but just felt a little stuck in the past. So spot on Eurogamer with your seven.
Nostromo13
14/07/06 @ 14:20
#49
0
You buried this comment
Comment below viewing threshold
Show
a fps that is mostly set in corridors is never going to get a high score, especially one which is using the doom 3 engine. But, since this is a particularly dry summer...i will take it.
repairmanjack
14/07/06 @ 14:25
#50
0
You buried this comment
Comment below viewing threshold
Show
Very underwhelmed by the single player, as pretty as it was. I've tried the multiplayer half a dozen times, and every time it's been like reading a flick book. I know it's only a demo, but all the others have been smooth.

The whole gravity thing seems like an empty attempt at advancing past Doom 3's core gameplay. And the guns, in the demo at least, just felt... well, silly.

Comments: 1-50 of 88 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery