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Pro Evolution Soccer 5 Review

PlayStation 2 PC Xbox Review by Tom Bramwell

21 October, 2005

It's hard to be brave when you're already winning. All you can do is lose (seriously - ask AC Milan). And PES, particularly in light of its commercial ascendancy, is most definitely winning. It's almost unimpeachable in its ball simulation, player personality and individuality, and tactical awareness. With PES5 now on the shelves, some have recorded that it's in decline. Don't listen to them. PES5 is harder and more technical. It's a genuine triumph of the series over the hype. My biggest fear about this version was that it would stray too far, buoyed by the commercial inroads it made against FIFA last year. Nope. This is Gianfranco Zola moving to Caligari.

It epitomises this within minutes as you realise what's happened to pressure-tackling. Traditionally when defending, holding X moves the active player to intercept, jostle and unseat the ball or force the opposing player off-line. A more commercially-minded game might push further in this direction, but PES5 utterly forsakes anybody reliant on this approach. It demands timing and manual positioning of the active defender. Simply holding X leads to mistimed or completely failed challenges that benefit the other team - either with a free kick or, worse, open space. PES is still a game where the onus is on the player in possession to try and keep the ball - it's still hard to break down teams, particularly against formidable defensive lines, springy midfields and brute strength, which can often shield you into cul-de-sacs if you don't move the ball around and master crossing, long and short passing and creating space. But reducing the effect of pressing is a clear statement of intent.

To win the ball, you have to wait for the advancing player to present you with an opportunity and then pounce. Stay goalside, perhaps hold square to get an AI-controlled team-mate to shadow the guy in possession, but don't dive in. Wait. Slide-tackling, interestingly, becomes far more useful than X-pressing, particularly against opponents who make a lot of use of the R1 sprint button. R1 sprinting is easily read (and detrimental to any player's stamina and skill over the course of a game, too), and seizing control of the nearest defender and attacking the ball with a slide is now very effective - not least because the game reacts to input faster now. In an earlier piece I said slide-tackling had acquired an almost Sensible Soccer-esque air of pre-emption. Actually it reminds me more of Alan Smith in Leeds' final year in the Premiership, when they knew it was now or never. For him, every game was the proverbial Cup Final, and he flew into every tackle fearlessly, knowing it was all about having the will. And you felt them all with him. PES5 lets you fight for it.

'Pro Evolution Soccer 5' Screenshot 1

Henry on the new snowy pitch. Happy as ever. CHEER UP.

So much sports game development is about image, and constantly striving for reinvention by finding new clothes for your scripting - not just visually, but by accessorising with gimmicks that are then dispensed with before they have time to bed in. PES, to start with, isn't scripted. It just isn't. Elsewhere it's sometimes guilty of gimmickry, but never on the scale of its competitors - its strength lies in the algorithms that govern everything. For the most part, PES5 gets these right - notice how different PES players live or die on the strength of their tactics, discipline and footballing knowledge rather than some sort of arcade reaction. You can't play two games and suddenly "get it". Heck, you can't play 2,000 and understand everything. Half of the things it does, it won't even talk about! Understanding player abilities and the condition arrows takes ages - they all make a difference, but you won't be able to figure them out unless you experiment and think of it as football, not some paradigm lined up for disassembly.

Complementing the underlying equations are the versatility and sharpness of control and control-response. PES5 improves each. There are a few debateable changes (rotating R2 behaviour so that side-stepping is the default d-pad/analog turning behaviour, and 45-degree movement adjustments involve active use of R2 button, will take some learning, but does it ultimately improve the game?), but the logic outweighs these. Just as tackling starts to demand more composure and timing, so the number of interstitial animations and concordantly its control-response improves - stick a boot in and the boot goes in right then, not half an animation later. Receive the ball on the touchline and volley it first time into the area and your winger hits it when you want him to, not when the game can fit him in. Of course, whether the ball gets there or ends up in row Z is still a question of the winger's balance of player-abilities and his level of fatigue, but you can't argue that PES won't react sharply to his A-game any more. Likewise, while shooting seems to require more build-up now, given the right skill a player running onto a ball can hammer it home at the precise moment you want him to connect. If you're sharp, it's sharper. PES does get new clothes, but it's not so much an image change as a determination to fit more in its pockets.

'Pro Evolution Soccer 5' Screenshot 2

The number of things that govern the effectiveness of a shot is huge.

Any gimmicks it's ever tried have rarely been perfect to begin with (trick stick, anyone?), but they do improve. This year for example, broadband online play is much better. We're still waiting for things like co-op and voice comms, but the lobby systems, profile management, stats-gathering and other areas are more agreeable. Teething's always been inevitable with substantial PES adjustments, and now online play's broken through it's inevitably much smoother, lets you pre-define more options, see the other player's record at a glance, and bind preset phrases to a chat menu. Buen partido indeed, my Spanish friend.

One of the things I'd noticed about PES5 but hadn't been able to quantify until recently was the change in brilliant players. PES has always been good at reflecting an individual's skills. David Beckham is a master of the long ball and fluffs the odd penalty. Alan Shearer can hold off defenders longer than most. Zidane beats his man and delivers inch-perfect passes, inspiring his team-mates to react to his involvement by making for open ground. But it wasn't until I talked to somebody who had actually addressed this with the dev-team that I could really appreciate how PES5 built on this. Simply, it's stretched that final band of player-skill. Those last few percentage points in each player's skills column actually represent a far greater range of improvements. Adriano's shooting skill, for example, is monstrous - as befits the man - and eclipses even those on the rung just fractionally below him. It's a concertina approach - the closer to the edge, the greater the differences.

'Pro Evolution Soccer 5' Screenshot 3

Ronaldinho remains very strong, but even he can't cover the whole pitch with the ball.

There's more you'll notice in PES5, but frankly I'd rather you found it yourself. Your old tactics won't work to begin with. Through-balls aren't the same, passes angle differently. Learn how. That you have to learn every year is joyous enough in itself, and the rails in many relatively unimportant areas have been oiled to help you enjoy the process - keepers are much better at distributing the ball, and refs understand the advantage rule better, even holding over bookings until the ball goes dead, etc.

There are some persistent blemishes, as ever there are. There's a sense, particularly playing against AI opposition, that the defence drops very deep when you're on the attack, packing the area to prevent you getting a clear shot rather than defending logically; the ball, meanwhile, is still capable of pinballing off knees and shins; and throw-ins and dead balls still feel relatively crude. But then you could argue that the AI dropping off so much is your own fault - did you give them time to regroup by R1-sprinting and ending up at the corner flag? Did you pick a suitable formation for counter-attacking? And while pinballing can go against you, it's also there to entertain; deflections and, worse, a clearance going utterly AWOL after hitting an onrushing attacker in the FACE, amuse and underscore the game's versatility. There are real quirks and problems, and areas left unattended (like the commentary - seems like Trevor Brooking still hates me), but the main reason you notice them is that the other billion lines o' code are working so well. "Hrm, England's teamwork seems rather too good," rather ignores the fact that you can quantify the teamwork at all. And you can.

'Pro Evolution Soccer 5' Screenshot 4

The Italians - a good choice for defenders, just as they're strong there in real life.

For all this, you might wonder about the newcomer, or the divorcee looking for reconciliation. And yes, I'm clearly happier about its defiant reaction to commercial success, but that isn't to say it's become impenetrable. The training modes are more than capable of introducing you to key areas - fundamentally, situationally, and through targeted objectives and free-play. Through experimentation you'll become proficient, and the default three-star difficulty level is not so unfair that you won't score a few goals in the process. The difference will be, and it takes a little getting used to, that it's more about the 'how' than the 'if'.

PES5 is very much an "and how!" kind of game. It hasn't pandered to the majority. The bar for entry into the Master League hasn't dipped - indeed, the only noticeable reflection of its increased stature is that it licenses more players than ever - including a couple of English teams, Arsenal and Chelsea - and is as up to date squad-wise as any new version has been. Where before it could be distilled and fell into patterns quite easily, it's closed ranks - only by picking the right players, looking after them and putting them to their best use, can you win on higher levels, or against the best players. Everyone, on their day, can wave a footballing wand - but it'd take an act of supreme luck for a newcomer to show up a master. Indeed, one of the things PES5 does best is to punish the indolence and complacence of the average thrill-seeker. And, rather neatly, that's also the reason it's close to toppling an empire.

9/10

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Comments: 1-50 of 106 in total | next 50 »

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Thamuhacha
21/10/05 @ 08:22
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In total agreement with this. It's awesome.

You can also import data from PES4 so if you spent ages updating team names and logos ... etc you don't have to do it again. Which is nice.
Psi
21/10/05 @ 08:26
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on my list
pion17
21/10/05 @ 08:28
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1 thing that nobody sees is the lack of the r2 action:-(
I used to do sidesteps with r2 and I was so skilled that I used to hold the ball back and do another sidestep.. now the sidesteps will appear automatically and I'm not able to hold the ball back while I'm moving backwards.. It was a part of my way to play ProEvo

/cries
Edited 1 times, most recently on 21/10/05 @ 09:26
Mike69_2004
21/10/05 @ 08:37
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couldnt agree more with you eurogamer
Bill Door
21/10/05 @ 08:39
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Comments in the forum aren't anywhere near as positive, (especially on the xbox live lag issues), and thats from diehard PES'ers :)
Furbs
21/10/05 @ 08:39
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/waits for inevitable boring insecure PES fan to moan about FIFA rather than the merits of this one

Love it, as a defender myself I like how they've now made tackling a skill.
Ecanem
21/10/05 @ 08:41
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"Indeed, one of the things PES5 does best is to punish the indolence and complacence of the average thrill-seeker."

Is this really a good thing? Does this mean casual gamers will not find any joy with this?
zErOb_cOOl
21/10/05 @ 08:53
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"Indeed, one of the things PES5 does best is to punish the indolence and complacence of the average thrill-seeker."

Is this really a good thing? Does this mean casual gamers will not find any joy with this?


Yeah exactly, with the old games I could go round to my mates house (where they play the game all the bloody time to a religious level), and I can actually win a few games, using pure football knowledge and positioning, even though I don't own and hardly ever play the game.

And now I'm going to get screwed over every time by them, as they will get this and play it religiously, but I won't be rewarded for playing well anymore, oh no. I'm actually going to get pissed on for not learning the new tweaks in the game and its control system. I don't think this sounds like an improvement.

So thanks to the developers of PES5, for taking the fun factor, the 'pick-up-and-play' factor, and the 'average-joe-can-win' factor out of the game......the very factors that make this game a multiplayer success.

/waits for excuses on the game's behalf which suggest you have to learn any game to be able to play it
Sadino
21/10/05 @ 08:56
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The PS2 version of PES4 was better than xbox version (not very much, but it was). This time is there any diferences?

And online? You could talk more about it :)
Talha
21/10/05 @ 08:56
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I'm surprised the score is not a 10.

/takes the 10th Anti-EGScore-Obsession Pill (250 mg)
Furbs
21/10/05 @ 08:57
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I dont think the "realism over gameplay" is that bad to be honest, but hey, if you're someone who doesnt like the more complicated mechanics of the new PES, dare I say it, the "other" football game this year is very much a viable alternative and has the same pick up and play mechanics its always had.

Thats why the Furbs household has both - for when non-gaming football fan friends come round.

Zero - on the "learning" thing, its not an excuse, in fact, when EA bring out a game to cater to the "casual" player, dont you yourself moan at them about it for "selling out"? Kick Off 2 took me literally 2 weeks play before I could even run or pass the ball, but it was still an absolute classic game.
Edited 3 times, most recently on 21/10/05 @ 09:58
Bezzy
21/10/05 @ 08:59
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The only football game I like more than football.
Talha
21/10/05 @ 09:04
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FEAR is as good then? ;-)
deepmenace
21/10/05 @ 09:04
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i love the soundfx changes. that audible rise in crowd noise as you intercept and counter attack is great.

also, i swear i've heard the crowd cheer consecutive passes after a bit of keep-ball.

i like it - each pes is like getting a new toy - press all the buttons, see what it does.
Furbs
21/10/05 @ 09:06
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"FEAR is as good then? ;-)"

Better than Halo...

(sorry)
zErOb_cOOl
21/10/05 @ 09:17
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"no matter how practised you are with the controls, it will never let you demolish a lesser opponent unless you also have a better footballing brain than them... "

Well this is it. With the last game you barely had to practice with the controls. By the sounds of things, and I may be mistaken, it sounds more complicated to control.

My argument is that I do have a good footballing brain, and the last PES allowed me to demonstrate this with easy to use controls.

If you have to learn new controls for this game, it adds a barrier between my brain and the game (and teh win!!1!) Simple as that.
PES_Fanboy
21/10/05 @ 09:20
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also, i swear i've heard the crowd cheer consecutive passes after a bit of keep-ball.

Yep, they definitely do that. I was playing my bruv at this last night and, for once, was winning comfortably (most of our games are so tight we go to penalties), and so did a bit of Liverpool-80s-era 'keep ball', and my home fans were cheering every pass.

Until he intercepted, and they booed.

It's SUCH an improvement over Winning Eleven 9. I love this game, much more than I even thought I would.

As for the 'casual gamer' argument - it used to wind me up that someone with no knowledge of the game could come and give me a close game even after my 6 months invested gaming. Now that's less of an issue. Game in 'rewarding players for playing it' shocker!

The new players are only disadvantaged if they play experienced gamers - surely that's how it should be?
acegamer
21/10/05 @ 09:21
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had pro evo 5 for a couple of days has anybody noticed crowed disapear during gameplay and return on set pieces free kicks penaltys etc. or have i just got a dodgy copy cause apart from that its the greatest footy game ever
Furbs
21/10/05 @ 09:24
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How is it more complicated though? Read my comments in the forum where I go on about the tackling. If you are playing with a football mindset, its "easier" (or at least makes more sense) and its all about timing now.

Thing is, whats wrong with practice? If I had spent months getting good at a driving game, I'd hate not to be able to compete with someone who held a driving licence. Its a game, if you only want to be able to use your football brain/skills to win, might I suggest real football? :)
PES_Fanboy
21/10/05 @ 09:26
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had pro evo 5 for a couple of days has anybody noticed crowed disapear during gameplay and return on set pieces free kicks penaltys etc. or have i just got a dodgy copy cause apart from that its the greatest footy game ever

Sounds like you've got the beta, not the finished game? There are lag / presentation issues with the early beta that was leaked onto the torrents sites a few weeks back.
InfiniteFury
21/10/05 @ 09:26
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Sorry to go off-topic here but, if Eurogamer are reading, any chance of a review of The Warriors today?
Furbs
21/10/05 @ 09:28
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PES_Fanboy - I think some people with the retail version are reporting it too. Rumours are that the dodgy version isnt a beta anyway. Not that I'd know.

/sighs waiting for HMV order to ship
acegamer
21/10/05 @ 09:32
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just phoned shop about problem and was told this was how the game was made to avoid lagging issues my copy looks ok and i am playing on PS2 has no body else had same problem
krudster [mod]
21/10/05 @ 09:34
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no Warriors review. Enjoy Quake 4 and Football Manager instead, and return next week for what Ellie thinks of Rockstar's latest...
AaronTurner
21/10/05 @ 09:36
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Did I miss the part where we're told what is new in the game this year?
tedmaul
21/10/05 @ 09:37
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The crowd thing is not a bug. It's designed that way to combat slow-down that was quite bad on PES4. It's not great that the crowd isn't there a lot of the time, but i'd rather have that removed than have the gameplay affected.

My understanding is that this won't be the case on the PC version, as it's to combat the hardware limitations on ps2. Not sure about what they've done with xbox.

Oh, and i'm not sure if i can pimp our site on here....but if you want a full guide to the game and an option file to correct all the player names and whatnot, we have both over at pesfan. Available free to registered users. ;)

Excellent review btw chaps. Agree completely with what you've said.

[/tedmaul disturbing]
Edited 2 times, most recently on 21/10/05 @ 10:39
Furbs
21/10/05 @ 09:42
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Same in the Xbox version :/
Anyone verify Baros is still at Liverpool in this version?

Oh cool thanks ted - its up now yeah?
Edited 1 times, most recently on 21/10/05 @ 10:40
PES_Fanboy
21/10/05 @ 09:43
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Thing is, whats wrong with practice? If I had spent months getting good at a driving game, I'd hate not to be able to compete with someone who held a driving licence. Its a game, if you only want to be able to use your football brain/skills to win, might I suggest real football?

Ah, but we've all got too fat / lazy / old to play anything more taxing than Sunday pub leagues.

Thing is, the remit from Seabass was always to create the football simulator. I could score 40 yarders in *other football games* after ten minutes of play - that's fab, nice and easy to pick up.

It took me a while to score a decent-looking goal against decent CPU competition in PES 5. When it did come, it was delicious, and all the more delectable due to the time and effort I'd put into it, along with the knowledge that it was *earned* with practice.

The practice itself was great fun. Which was the better £40 investment? The answer to that question, I believe relies on the following:

a) how much time you have to invest;
b) how much you enjoy football (to what level, fanatic etc)

Oh, and off topic - I got noticeably worse at driving games once I got my driving licence. And worse still after I got my racing licence. How does that work???
Huntcjna
21/10/05 @ 09:43
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Yep baros is still at 'pool but also crouch is (with the poorest ratings ever) so is mark gonzalez
Furbs
21/10/05 @ 09:44
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Dunno, but the only way I'll ever pass my test is if I can sit outside the car, suspended 10 ft behind it on a crane :(

Wow! They really took care in getting them right eh? Baros left in July didnt he? :P
Edited 1 times, most recently on 21/10/05 @ 10:43
tedmaul
21/10/05 @ 09:45
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Yeah, the file's up now. All names, transfers and kits sorted. Just ps2 at the moment though, hope to have the xbox one later in the week but we're struggling with a variey of 'issues' at the moment. Keep you posted....
Edited 1 times, most recently on 21/10/05 @ 10:43
caligari
21/10/05 @ 09:59
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Okay, so can anyone point me towards the best PC game pad to play the Pro Evolution series?

I hear the Saitek (?) brand of pads are rather good, but then they don't appear to have very responsive shoulder buttons.

Please fellow Pro Evo fans, a desperate gamer needs your help!
Edited 1 times, most recently on 21/10/05 @ 10:57
Furbs
21/10/05 @ 10:01
#33
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Wait for the PC Xbox360 pad in December! :) It'll be perfect.
lemonfist
21/10/05 @ 10:02
#34
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I'm looking forward to the PC release. It seems I'm unable to play footy games with a pad. Just feels wrong to me, somehow :/
tedmaul
21/10/05 @ 10:03
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There's a number of good USB adapters to allow you to use a playstation 2 pad on your pc as well. play.com do one for about £7 or something.
Furbs
21/10/05 @ 10:05
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Re. PS2 adaptors, I picked up a couple of PS2 -> Xbox adaptors in HMV last night for £4 each.
mad_caddy
21/10/05 @ 10:08
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a very good review of the game, i completely agree older versions of pes even 4 are looking really rigid now, this feels so fuid and smooth it defies belief, well worth a purchase and a big cheer for the new training in the master league.
tedster11
21/10/05 @ 10:09
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God, I know I'm going to love this game in a month. Last night was pure hell learning the new moves. I'll get there in the end and then show the world my tallents!!! mwah hahahaha
Darren
21/10/05 @ 10:13
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Good review and it makes you wonder where XBM's 78% score comes from until you realise that it's probably down to control differences of which the PS2 is better suited for playing PES5 on.
tedmaul
21/10/05 @ 10:21
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The best thing about it for me is that it has the same great balance between attacking and defensive play that PES1 had, and that got sadly lost a little in the versions in between (especially in PES4 where attacking was waaaay too easy).

It's like PES1 but with insane amounts of new features and fluidity in the movement and controls. Loving it so far, and this coming from someone who has a habit of constantly bitching about Konami/PES.....:D
Furbs
21/10/05 @ 10:25
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Just incase anyone has ordered from HMV on the Xbox, I just got this.

Due to stock limitations, we are currently unable to fulfil this order. We have contacted the suppliers, and they have informed us that the initial supply of the Xbox version has been scaled back across the UK, and we are unlikely to receive further stock for at least 4 weeks after launch.

Please accept my sincere apologies for this delay. We will be fulfilling all orders for this title, and are working with the suppliers to obtain stock as soon as possible.

Regards,

Andrew Cherrett
Ecommerce Customer Service Manager


Way to go HMV. First and last time I use your online service. Twats.
sir_tripod
21/10/05 @ 10:31
#42
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Played my mate last night on the XBOX version. Won 1-0 first match and 3-0 on second with Chile's Salas curling a free kick into the top left corner. ^_^

PES FTW!
Huntcjna
21/10/05 @ 10:33
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I have to agree with you there tedmaul the counter attacking in particular on this version can just decimate opposition you really need to think about in defence if you want to man mark or zone mark particularly against teams like chelsea who play the ball into space a lot.
Eighthours
21/10/05 @ 10:47
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Good review and it makes you wonder where XBM's 78% score comes from until you realise that it's probably down to control differences of which the PS2 is better suited for playing PES5 on.

Nah, I read that review and it had nothing to do with controls. The reviewer just didn't "get" the new pace of the game and the changes, and kept saying that PES4 was better.
lennon
21/10/05 @ 10:59
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I have very mixed opinions on this based on the xbox version. Firstly Live seems a lot better. I didnt notice any lag problems in the six games I played which is a real bonus as far as I am concerned.

However the ball now seems to bounce around like a rubber ball at times which whilst it doesnt spoil matches does seem rather odd. Also I noticed a number of occasions when a player of mine ran towards a ball and went straight past it allowingh a oncoming attacker to go straight through on goal. Very annoying.

Lastly and most worryingly. In one night I managed to score from 3 free kicks. This may not be a miracle to some but in all the PES games I can barely get the ball over the wall let alone in the onion bag.

All in all for me not as good as PES 4 but I will live with it as Live seems better.
Edited 1 times, most recently on 21/10/05 @ 11:57
lennon
21/10/05 @ 11:03
#46
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I should point out that I only had about 3 hours to play it last night so these are only initial thoughts. Oddly I still found that using the X button for pressing was quite useful as long as you know when to let go :)
Furbs
21/10/05 @ 11:07
#47
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The XBM review did make some fair points and they did justify the score to be honest. It also got a two page spread to FIFA's one, so its not a case of out and out bias. They just said they prefered PES4 more. Fair enough imho. Doesnt mean they're right, doesnt mean anyones wrong, they just expressed a preference and gave reasons accordingly.

Manic, I'm just curious, have you ever worked for a review site/mag?
Edited 1 times, most recently on 21/10/05 @ 12:05
king_skins
21/10/05 @ 11:30
#48
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@ lennon, if you where playing the xbox version then the x button in the review is different to the x button for the xbox. This is a PS2 review.

Their X button, normal in tackle (A on xbox). Your X button makes a CPU player press the guy with the ball (square on PS2)
Furbs
21/10/05 @ 11:31
#49
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No thats fair enough, it explains why you have strong opinions sometimes :)
I dont like any print mags anyway (well, single format ones anyway) for the reason you give, I just read the XBM one as they were the only I've seen brave enough to actually mark it down over the issues (not saying I agree with the score, but as can be seen by Konami withdrawing advertising from the publisher, it does take balls!).

What I dont get though is what else a reviewer can use other than opinion? If its just stating facts, to be honest it becomes a press release, or a lifestyle mag review. Plus, most of us on here have a pretty good idea about a games features way before the review comes along, we just need to know how well/bad they work.
king_skins
21/10/05 @ 11:32
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XBM is appaling. They don't even understand the backwards compatibility on the 360 and their the Official magazine.

The only reason that magazine sells is because the cover disc demos, only reason I have ever bought it.

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