Jump to navigation
Advertisement

The Elder Scrolls IV: Oblivion - Knights of the Nine Review

Xbox 360 Review by Robert Purchese

27 November, 2006

Oblivion divided opinion. Released in March to rapturous applause, it seemed as though Bethesda had driven Western RPG standards to new heights. Presented with a seemingly overwhelming array of choices, dwarfed by an enormous land to explore, besotted by lavish detail and beauty - Oblivion appeared to be the Goliath we'd been waiting for. Critics opened their arms and welcomed what they saw as the first of the truly next-generation games.

Yet it seems one person's selling points were another's drawbacks. Overwhelming choice was narrowed to dull repetition, vast lands became laborious obstacles, and beauty was criticised for her performance. Apathy soon crept in, attentions turned elsewhere. Could it be that this pinnacle of gaming lacked the depth to engage, was it guilty of having no soul?

Last Wednesday heralded the release of Bethesda's largest downloadable content addition to the game so far. Umaril, an ancient Ayleid Sorcerer-King, seeks vengeance upon the Gods who banished him to the planes of Oblivion thousands of years ago. For 800 Microsoft points you must heed the call to help, seeking out lost relics of the Divine Crusader to help you vanquish this otherworldly evil for eternity. Just a normal day in Tamriel, then.

Heeding the heroes' call takes you to the ransacked Anvil Chapel, or more precisely a babbling prophet lingering on the street nearby. This outspoken fellow tells you of the ancient evil encroaching upon the world, threatening the very gods themselves. It's instantly familiar territory as your path is laid before you: a hand-drawn map leading you to Wayshrines spread across Cyrodiil, a pilgrimage you must undertake to prove your faith to the holy-powers-that-be, The Nine. Your reward is a spiritual tête-à-tête with Divine Crusader Pelinal Whitestrake. The shoes he wore, you will quest to fill, as he directs you to the first piece of the holy armour that allowed him to battle the Ayleid Sorcerer-King many moons ago.

'The Elder Scrolls IV: Oblivion - Knights of the Nine' Screenshot armour

The Divine Crusader's armour, complete with brown underpants.

Unsurprisingly it's back into a ruin you're headed. Here you'll find your first piece of equipment, and a corpse of a Knight of the Nine whose ring you shall plunder. Attain these items, then travel to the newly located Priory of the Nine in search of the Cuirass, and the bulk of your quest begins. In order to attain this chest-piece, you must show that you are a champion worthy of great responsibility; you'll do this by fighting, one-by-one, the spirits of the fallen Knights of the Nine. The armour is yours once the test is complete, and so is the allegiance and cooperation of your bested foes. It's the knowledge they impart that will lead you to tests for the other pieces of the Divine Crusader's set, the armour you must be wearing if you wish to complete the quest line and defeat Umaril.

Filling Pelinal Whitestrake's boots is a task bestowed upon both experienced adventurers, and those new to the game. While newer players might struggle with scripted encounters, arguably the rewards will benefit them more. There's a new enemy type in the Aurorans. These heavily-armoured, lightning-casting, axe-wielding fellows carry out Umaril's wicked bidding: and being part of Oblivion's levelled-enemy clientèle means that they'll pack a punch whatever your level. Allies inspired by your bravery will soon be pledging themselves to your cause, helping you to rebuild the Priory of the Nine and resurrect the Holy order. As your progress down the Divine Crusader's path continues, an inevitable final confrontation builds momentum; will your Knights of Nine now proceed where they failed once before?

'The Elder Scrolls IV: Oblivion - Knights of the Nine' Screenshot auroran

The Aurorans present a new, hardy challenge - be prepared!

A large criticism of the original game was the lack of new content a player could encounter once they'd passed level twenty - a benchmark that's not even half of the total levels achievable. We, like others, have spent upwards of another twenty or more levels facing the same enemies and receiving the same loot from what felt like replicated quests. This new content is at its best when it differentiates itself from the slew of tasks already available throughout Oblivion. Rebuilding a holy order appeals to our Dan Brown side, and although your fellow Knights will spring up rather quickly and over zealously, it's nice to feel as though you have something of a supporting cast. You will, perhaps obviously, soon forget encounters with the levelled undead that pad out familiar ruins - much more memorable are the tests you'll face to earn new pieces of equipment. Why a concept plainly useful for prolonging content, like gathering unique armour sets that grant abilities or spells, wasn't used to great effect in the first place is beyond us.

Still, the Knights of the Nine addition is an entertaining distraction to the continuing debate on Oblivion. It features some nice touches, and it's promising to see Bethesda keen to nourish and support its hugely popular title. There isn't much to object to here, but in the larger picture it's just a drop in the ocean. While appealing most to fans of the game, it's they that should be most cautious. £6.80 won't break many people's banks (clearly PC owners are paying more but get all the downloadable content to date), but it would if you paid for every quest line in Oblivion. But if more of the same is what you're after, you can't really argue with what Bethesda's served up for its hardcore fans.

8/10

Read our Scoring Policy

Advertisement

Are you excited about The Elder Scrolls IV: Oblivion - Knights of the Nine on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 68 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
bonker
27/11/06 @ 14:10
#1
-1
You buried this comment
Comment below viewing threshold
Show
First! :)

Decent add-on then ...
Edited 1 times, most recently on 27/11/06 @ 14:11
dbeamish
27/11/06 @ 14:11
#2
0
You buried this comment
Comment below viewing threshold
Show
how many mega watts of space does this consume?
dbeamish
27/11/06 @ 14:11
#3
0
You buried this comment
Comment below viewing threshold
Show
bonker.. you saddo.. positng first then editing it to add a comment..? jebus save me.
savant
27/11/06 @ 14:12
#4
0
You buried this comment
Comment below viewing threshold
Show
I believe PC owners get all the other downloadable content too.
Martin
27/11/06 @ 14:13
#5
0
You buried this comment
Comment below viewing threshold
Show
Time to get me an Xbox 360 it seems. :)
Yossarian
27/11/06 @ 14:13
#6
0
You buried this comment
Comment below viewing threshold
Show
still debating whether or not to get this. love the game, but I have poured 85 hours or so into it and still not finished it, so do I really need more?
Pike
27/11/06 @ 14:14
#7
0
You buried this comment
Comment below viewing threshold
Show
Could it be that this pinnacle of gaming lacked the depth to engage, was it guilty of having no soul?

I guess the answer to that is a resounding yes.

The shinyness, size and improved combat was entertaining for about 15 to 20 hours, then it became to apparent that Bethesda are incapable of infusing personality and life in their games.
ccfb
27/11/06 @ 14:20
#8
0
You buried this comment
Comment below viewing threshold
Show
This review seems quite spoilerific.
ecureuil
27/11/06 @ 14:28
#9
0
You buried this comment
Comment below viewing threshold
Show
What is it with Oblivion screenshots? They ALL have pictures of some guy standing just to the left or right of the picture.

It looks very bizarre if it's in that many screenshots.
ZuluHero
27/11/06 @ 14:28
#10
0
You buried this comment
Comment below viewing threshold
Show
hmm.. just started playing oblivion again last night, still too much to do before i even get a chance to look at all these additions.

Just a quick question, If there's a locked door and you have the key in your inv. how do you "use" it? Im an assassin, and i pick-pocketed a key off someone, which seemed the only way to be able to access the area i need to get to, but the game refuses to acknowledge that i even have it :S

Am i missing something?
ccfb
27/11/06 @ 14:30
#11
0
You buried this comment
Comment below viewing threshold
Show
You should just be able to unlock the door with the action button, I thought.
Sid Nice
27/11/06 @ 14:38
#12
0
You buried this comment
Comment below viewing threshold
Show
£6.80 that's well worth a Purchese.
Darren
27/11/06 @ 14:41
#13
0
You buried this comment
Comment below viewing threshold
Show
I completed this quest last night and really enjoyed it although it only took me around six hours to complete it. Can't grumble though as I still think it's good value considering the things you get at the end of it.

*POSSIBLE SPOILERS*

There's some nice puzzles here and there and the battle at the end feels suitably climatic and exciting as you and eight other knights take on hordes of Aurorans (who can regenerate themselves!!!) and ultimately the bad-ass bad guy at the end.

*END OF SPOILERS*

Definitely a more exciting end to the quest than the main storyline in the game.
James_Lyon
27/11/06 @ 14:43
#14
0
You buried this comment
Comment below viewing threshold
Show
Nine: Nine? Nein!

(Which would probably have been my attempt at a standfirst, readers.)
Nobuo
27/11/06 @ 14:45
#15
0
You buried this comment
Comment below viewing threshold
Show
ZuluHero, having the key will always open the door that it's for when you press the action button on it. So you've either got the wrong key or found a bug.

Anyway, I can't imagine anyone finishing the whole of Oblivion then still wanting more of the same. I certainly wouldn't.
mkreku
27/11/06 @ 14:46
#16
0
You buried this comment
Comment below viewing threshold
Show
Too bad the original game was so linear, the characters so poorly written, the quests so unengaging and the equipment so horribly restricted.

These are all problems that a simple patch can't fix. Don't think I'll be paying any more money for this product.
disc
27/11/06 @ 14:51
#17
0
You buried this comment
Comment below viewing threshold
Show
This review didn't say anything to me. It sounds like a major fan has gotten an additional fix for his addiction but for us who lost all hope in the game after seeing that it was fatally flawed? What are we to think?

This addon doesn't fix those things, it only gives you more to play with but if the main mechanics of the game still is broken why should we give it the time of day?
TessaTickle
27/11/06 @ 14:51
#18
0
You buried this comment
Comment below viewing threshold
Show
Still can't bring myself to play a game where the baddies level up with you. Talk about removing a vital facet to the gameplay. Maybe that's where Oblivion is the most soul-less ?
Nobuo
27/11/06 @ 15:12
#19
0
You buried this comment
Comment below viewing threshold
Show
"Still can't bring myself to play a game where the baddies level up with you."

Actually, most RPGs since the PSX days have this feature in to some degree, but Oblivion definately took it too far. Though it's not as Enemy = Player as some people think.

Does this expansion introduce any new voice actors? The tiny cast is my biggest peev with the original game. Along with the performance, but that's a given.
Yossarian
27/11/06 @ 15:16
#20
0
You buried this comment
Comment below viewing threshold
Show
the final Thieves Guild quest is still the game's undisputed highlight for me
newt
27/11/06 @ 15:18
#21
0
You buried this comment
Comment below viewing threshold
Show
Still can't bring myself to play a game where the baddies level up with you.

This can be "fixed" through a simple mod. I know not everyone is patient enough to fine tune a game by installing fanmade plugins but with Oblivion, the possibilities to shape it to your liking are quite huge.
BrokenSymmetry
27/11/06 @ 15:23
#22
0
You buried this comment
Comment below viewing threshold
Show
The automatic leveling up of all enemies in Oblivion destroyed the whole game for me. It basically forces you to power-level your character, focusing on combat-only skills, just to keep up with the leveling of your enemies. If you level up on non-combat skills you're screwed...
gallow
27/11/06 @ 15:32
#23
0
You buried this comment
Comment below viewing threshold
Show
The game interested for about a month but then I started to get bored with as it just ended up with me entering one dark hole in the ground after another. This just sounds like more of the same.
Jheronimus
27/11/06 @ 15:36
#24
0
You buried this comment
Comment below viewing threshold
Show
Will play this when I have the time for it. Still busy playing GoW, DR, Fifa07 and Viva Pinata is coming this week... Too many games, too little time!
ZuluHero
27/11/06 @ 15:40
#25
0
You buried this comment
Comment below viewing threshold
Show
thx for all the replies, i guess it must be bugged, seems odd that it wouldn't work otherwise.

"A" is the action button on the 360, right?
Prehensile_Plant
27/11/06 @ 16:07
#26
0
You buried this comment
Comment below viewing threshold
Show
Bit misleading re PC owners, I think. You can go out and buy it in a shop now with all the other dowloads for £14.99. Or buy it for $9.99 off obliviondownloads.com on its own on December 4th.

'Sup to you which you prefer. Many of the other official mods are.... not really worth it, but Mehrune's Razor and the house mods are lovely. So if you don't have those, The Plant recomends you buy the lot in a shop.

PC owners needs to beware the DRM protection on downloads from the official site. I have to do some serious and unecessary fiddling to make mine work.

And yes. KoTN is a nice DLC. More nice DLCs (and an upgraded construction set, and a MAX exporter) please Bethesda.
krudster [mod]
27/11/06 @ 16:24
#27
0
You buried this comment
Comment below viewing threshold
Show
Depends where you go - Game is charging £19.99 onlne, Play £14.99.
PearOfAnguish
27/11/06 @ 16:26
#28
0
You buried this comment
Comment below viewing threshold
Show
"PC owners needs to beware the DRM protection on downloads from the official site. I have to do some serious and unecessary fiddling to make mine work. "

And yet you can download them all right now from the torrent site of your choice, without any unnecessary faffing about involving DRM. Well done, game programmer guys!
McGeeza
27/11/06 @ 16:41
#29
0
You buried this comment
Comment below viewing threshold
Show
Talk like Yoda, on purpose the reviewer during this piece was? Or just annoying and crap is he?
immateriaux
27/11/06 @ 17:38
#30
0
You buried this comment
Comment below viewing threshold
Show
The debate between which game is better, Morrowind or Oblivion is probably now worthy of some in depth study by a sociology of gaming type post-grad - I can't get over how some people have praised Morrowind on the basis that it offered experiences like walking back and forth for hours (real time) looking for a cave's entrance or some such. In it's time I enjoyed Morrowind but ultimately found it ponderously slow whereas Oblivion pushed along at a brisk enough pace. Okay, maybe it ran out of steam at around the 100 hour mark but it was 100 hours of enjoyment ... Comparing people's expectations and realisations of both games would probably illuminate a lot about the market for games currently.

Anyway, since getting Oblivion, I've bought Neverwinter Nights 2 which, if anybody claims Oblivion is linear, try play that "experience" and get a real sense of strict arrow like linearity, the game "hand holds" in the extreme. Awful what Obsidian have done to the legacy of Baldur's gate...

I've also bought Gothic 3 and Dark Messiah and can play neither due to big bugs.... so, overall, for RPG games (or, at least, RPG inspired games), Oblivion has easily been the best out this year in my experience.
smelly
27/11/06 @ 18:12
#31
0
You buried this comment
Comment below viewing threshold
Show
Im a big fan of rpg games, been playing them since ultima 4.

Oblivion REALLY bored me. I personally thought it was terrible game.. But hey, horses for courses.

Not really an rpg, but zelda is so far ace (35 hours in.. and loving every minute)
UncleLou
27/11/06 @ 18:19
#32
0
You buried this comment
Comment below viewing threshold
Show
Anyway, since getting Oblivion, I've bought Neverwinter Nights 2 which, if anybody claims Oblivion is linear, try play that "experience" and get a real sense of strict arrow like linearity, the game "hand holds" in the extreme. Awful what Obsidian have done to the legacy of Baldur's gate...

It's linear, I agree, but Baldur's Gate 1+2 were linear, too. At least Obsidian's writing is up to scratch, compared to Bioware's last efforts like Kotor 1 or Neverwinter Nights 1. If anything, I'd say Obsidian rescued BG's legacy with NWN2 after it had been left rotting by Bioware. :)

You raise an interesting point though. I preferred Oblivion to Morrowind, but in the end, have the same criticisms for both: the boring writing and the lifelessness of it all.

PearOfAnguish
27/11/06 @ 18:28
#33
0
You buried this comment
Comment below viewing threshold
Show
I preferred Morrowind, though I can't pin down exactly why. It did have fantastic art direction, easily one of the most oddly beautiful games ever made.
Edited 1 times, most recently on 27/11/06 @ 18:29
UncleLou
27/11/06 @ 18:41
#34
0
You buried this comment
Comment below viewing threshold
Show
True, the art direction in Morrowind was great - it's a bit of a shame that they returned to a much more generic fanatsy look with the technically far superior Oblivion. I bet the giant mushrooms would have looked great. :)

Maybe it had something to do with the procedural generation being more suited for "realistic" landscapes?
ZEUS_GB
27/11/06 @ 18:56
#35
0
You buried this comment
Comment below viewing threshold
Show
All in all it's not a bad expansion but i'm a little bit disappointed by amount of quests, there simply weren't enough of them. Having said that though the Knights of the Nine quest was really good fun.

I think the expansion pack benefits lower levels characters more then my level 34 Mage Crusader. Having already got full Daedric armour I don't need the Divine Crusader's armour. I don't need spell tomes either as I can make spells myself.

More quests needed in the next expansion pack!
smelly
27/11/06 @ 19:17
#36
0
You buried this comment
Comment below viewing threshold
Show
>the boring writing and the lifelessness of it all.

*phew* for a moment there, i thought i was the only one who thought that, and for some reason i was "missing" something.

Personally the only REALLY good thing i have to say about oblivion is that it looks stunning, everything else is either average or poor.
kelly's_h
27/11/06 @ 19:37
#37
0
You buried this comment
Comment below viewing threshold
Show
I only got oblivion a week ago (flippin amazin), but 15 hours in I can't stand my game guys face anymore, very ugly old blond nord, and all of a sudden has these red vampire eyes, thinking of starting over.

I can't agree that's its lifeless, I mean going on a quest with a some guys diary that lived a thousand years ago and then finding his bones later on, is just too cool.

Obviously referring to a side mission.
Edited 1 times, most recently on 27/11/06 @ 19:40
alpha-0ne
27/11/06 @ 19:39
#38
0
You buried this comment
Comment below viewing threshold
Show
ive played the game for about 40 hours and am still only 25% complete i dont think ill be buying the addons lol
newt
27/11/06 @ 19:48
#39
0
You buried this comment
Comment below viewing threshold
Show
True, the art direction in Morrowind was great - it's a bit of a shame that they returned to a much more generic fanatsy look

+1, although I'm a fan of Oblivion and don't find it lifeless at all. Guess it's easier to get "into" the world if you're familiar with the Elder Scrolls lore.
Edited 1 times, most recently on 27/11/06 @ 19:48
disc
27/11/06 @ 19:52
#40
0
You buried this comment
Comment below viewing threshold
Show
Morrowind. The only game more brown than Quake.
Veldaban
27/11/06 @ 19:53
#41
0
You buried this comment
Comment below viewing threshold
Show
"Maybe it had something to do with the procedural generation being more suited for "realistic" landscapes?"

Possibly so, but I think they were trying (maybe a little too hard) to return to a setting more like Elder Scrolls 1 and 2 (the Morrowind province is after all intentionally exotic compared to the rest of the Elder Scrolls world).
lemonfist
27/11/06 @ 20:05
#42
0
You buried this comment
Comment below viewing threshold
Show
I'm quite surprised to find so many people expressing disappointment in the game at this point (not only on this site).

It's like negative criticism of a hyped game is subdued during the time of its release only for it to be more legitimate later on (see also: Halo 2).
smelly
27/11/06 @ 20:33
#43
0
You buried this comment
Comment below viewing threshold
Show
Hey until recently I thought i was the only one who didnt think it was THAT great. You cant really judge a game this size at time of release, and unfortunately due to being released on a console - if you did try to say anything slightly negative about it, you'll be accused of being some sort of fanboy. Or other such nonsense.

dont get me wrong, i dont think it's rubbish.. just not as great as everyone makes out it is.

But then, one mans greatness is another mans not so greatness - thus why i never look at review scores but read the words.

Thankfully zelda has more than lived up to its hype for me.. So at the moment i'm in gaming heaven.. :-)

I *might* try going back to oblivion after zelda, and putting in some serious time with it to see if i can try to understand why people like it so much.

Edited 1 times, most recently on 27/11/06 @ 20:34
PearOfAnguish
27/11/06 @ 20:35
#44
0
You buried this comment
Comment below viewing threshold
Show
People have been expressing disappointment since it first came out. You think we don't like it...try heading over to RPGCodex.
UncleLou
27/11/06 @ 21:40
#45
0
You buried this comment
Comment below viewing threshold
Show
smelly, many, many people have explicitly expressed their disappointment within days of the release. It's one of the fastest "de-hyped" games I can remember. What people (including me) objected to was your often repeated ranting how everybody who liked the game must be a shallow graphics whore. People don't like to be told why they or why they don't like a game, especially when you're pretty much saying "you must be stupid if you like it". Kind of kills any discussion before it even started. :)

edit:

Not today, I'd like to add, but in the past.

edit No. 12:

more spelling
Edited 3 times, most recently on 27/11/06 @ 21:43
Agent_Llama
27/11/06 @ 21:49
#46
0
You buried this comment
Comment below viewing threshold
Show
Got back into Oblivion yesterday, thoroughly enjoyed myself but I hate the fact that as a bow-wielding agent I can't play it on average difficulty as it's too fricking hard. Enemies should not level up as you do. Tis silly.

Overall Morrowind pips Oblivion in my rank of favourites - it has more charm and character. I love the rough-around-the-edgesness of it.
NegativeZero
27/11/06 @ 22:42
#47
0
You buried this comment
Comment below viewing threshold
Show
Oblivion pushed Sandbox RPGs to new heights. It didn't do anything for Western RPGs in general - the last landmark title as far as that goes was probably Neverwinter Nights.

It does look very pretty, though.
Turrican
27/11/06 @ 22:46
#48
0
You buried this comment
Comment below viewing threshold
Show
Its a great game, but its not the best game ever either. Personally I've just come back to it after some months and I'm enjoying it again, but only because I read a load of guides, planned my character, and power-levelled properly to get ahead of the difficulty curve.

Having tried it, I really think the enemy-levelling up thing is too extreme. The oblivion gameworld has a definite center, so surely they could have increased the enemy difficulty the further away from the center you got. As it is, being able to complete the game as a level 1 character is just...wrong.
space ace
27/11/06 @ 23:02
#49
0
You buried this comment
Comment below viewing threshold
Show
knights of ni?
*cackles*
Dizzy
27/11/06 @ 23:17
#50
0
You buried this comment
Comment below viewing threshold
Show
"It's like negative criticism of a hyped game is subdued during the time of its release only for it to be more legitimate later on (see also: Halo 2). "

Quite the opposite. Amazing games always get haters after a while because "it is cool to be a rebel".

Comments: 1-50 of 68 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery