The Elder Scrolls IV: Oblivion - Knights of the Nine Review
Divine distraction.
Version tested: Xbox 360
Oblivion divided opinion. Released in March to rapturous applause, it seemed as though Bethesda had driven Western RPG standards to new heights. Presented with a seemingly overwhelming array of choices, dwarfed by an enormous land to explore, besotted by lavish detail and beauty - Oblivion appeared to be the Goliath we'd been waiting for. Critics opened their arms and welcomed what they saw as the first of the truly next-generation games.
Yet it seems one person's selling points were another's drawbacks. Overwhelming choice was narrowed to dull repetition, vast lands became laborious obstacles, and beauty was criticised for her performance. Apathy soon crept in, attentions turned elsewhere. Could it be that this pinnacle of gaming lacked the depth to engage, was it guilty of having no soul?
Last Wednesday heralded the release of Bethesda's largest downloadable content addition to the game so far. Umaril, an ancient Ayleid Sorcerer-King, seeks vengeance upon the Gods who banished him to the planes of Oblivion thousands of years ago. For 800 Microsoft points you must heed the call to help, seeking out lost relics of the Divine Crusader to help you vanquish this otherworldly evil for eternity. Just a normal day in Tamriel, then.
Heeding the heroes' call takes you to the ransacked Anvil Chapel, or more precisely a babbling prophet lingering on the street nearby. This outspoken fellow tells you of the ancient evil encroaching upon the world, threatening the very gods themselves. It's instantly familiar territory as your path is laid before you: a hand-drawn map leading you to Wayshrines spread across Cyrodiil, a pilgrimage you must undertake to prove your faith to the holy-powers-that-be, The Nine. Your reward is a spiritual tête-à-tête with Divine Crusader Pelinal Whitestrake. The shoes he wore, you will quest to fill, as he directs you to the first piece of the holy armour that allowed him to battle the Ayleid Sorcerer-King many moons ago.

The Divine Crusader's armour, complete with brown underpants.
Unsurprisingly it's back into a ruin you're headed. Here you'll find your first piece of equipment, and a corpse of a Knight of the Nine whose ring you shall plunder. Attain these items, then travel to the newly located Priory of the Nine in search of the Cuirass, and the bulk of your quest begins. In order to attain this chest-piece, you must show that you are a champion worthy of great responsibility; you'll do this by fighting, one-by-one, the spirits of the fallen Knights of the Nine. The armour is yours once the test is complete, and so is the allegiance and cooperation of your bested foes. It's the knowledge they impart that will lead you to tests for the other pieces of the Divine Crusader's set, the armour you must be wearing if you wish to complete the quest line and defeat Umaril.
Filling Pelinal Whitestrake's boots is a task bestowed upon both experienced adventurers, and those new to the game. While newer players might struggle with scripted encounters, arguably the rewards will benefit them more. There's a new enemy type in the Aurorans. These heavily-armoured, lightning-casting, axe-wielding fellows carry out Umaril's wicked bidding: and being part of Oblivion's levelled-enemy clientèle means that they'll pack a punch whatever your level. Allies inspired by your bravery will soon be pledging themselves to your cause, helping you to rebuild the Priory of the Nine and resurrect the Holy order. As your progress down the Divine Crusader's path continues, an inevitable final confrontation builds momentum; will your Knights of Nine now proceed where they failed once before?

The Aurorans present a new, hardy challenge - be prepared!
A large criticism of the original game was the lack of new content a player could encounter once they'd passed level twenty - a benchmark that's not even half of the total levels achievable. We, like others, have spent upwards of another twenty or more levels facing the same enemies and receiving the same loot from what felt like replicated quests. This new content is at its best when it differentiates itself from the slew of tasks already available throughout Oblivion. Rebuilding a holy order appeals to our Dan Brown side, and although your fellow Knights will spring up rather quickly and over zealously, it's nice to feel as though you have something of a supporting cast. You will, perhaps obviously, soon forget encounters with the levelled undead that pad out familiar ruins - much more memorable are the tests you'll face to earn new pieces of equipment. Why a concept plainly useful for prolonging content, like gathering unique armour sets that grant abilities or spells, wasn't used to great effect in the first place is beyond us.
Still, the Knights of the Nine addition is an entertaining distraction to the continuing debate on Oblivion. It features some nice touches, and it's promising to see Bethesda keen to nourish and support its hugely popular title. There isn't much to object to here, but in the larger picture it's just a drop in the ocean. While appealing most to fans of the game, it's they that should be most cautious. £6.80 won't break many people's banks (clearly PC owners are paying more but get all the downloadable content to date), but it would if you paid for every quest line in Oblivion. But if more of the same is what you're after, you can't really argue with what Bethesda's served up for its hardcore fans.
8 / 10
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Comments (65) Latest comment 5 years ago
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Decent add-on then ...
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I guess the answer to that is a resounding yes.
The shinyness, size and improved combat was entertaining for about 15 to 20 hours, then it became to apparent that Bethesda are incapable of infusing personality and life in their games.
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It looks very bizarre if it's in that many screenshots.
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Just a quick question, If there's a locked door and you have the key in your inv. how do you "use" it? Im an assassin, and i pick-pocketed a key off someone, which seemed the only way to be able to access the area i need to get to, but the game refuses to acknowledge that i even have it :S
Am i missing something?
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*POSSIBLE SPOILERS*
There's some nice puzzles here and there and the battle at the end feels suitably climatic and exciting as you and eight other knights take on hordes of Aurorans (who can regenerate themselves!!!) and ultimately the bad-ass bad guy at the end.
*END OF SPOILERS*
Definitely a more exciting end to the quest than the main storyline in the game.
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(Which would probably have been my attempt at a standfirst, readers.)
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Anyway, I can't imagine anyone finishing the whole of Oblivion then still wanting more of the same. I certainly wouldn't.
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These are all problems that a simple patch can't fix. Don't think I'll be paying any more money for this product.
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Actually, most RPGs since the PSX days have this feature in to some degree, but Oblivion definately took it too far. Though it's not as Enemy = Player as some people think.
Does this expansion introduce any new voice actors? The tiny cast is my biggest peev with the original game. Along with the performance, but that's a given.
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This can be "fixed" through a simple mod. I know not everyone is patient enough to fine tune a game by installing fanmade plugins but with Oblivion, the possibilities to shape it to your liking are quite huge.
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"A" is the action button on the 360, right?
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'Sup to you which you prefer. Many of the other official mods are.... not really worth it, but Mehrune's Razor and the house mods are lovely. So if you don't have those, The Plant recomends you buy the lot in a shop.
PC owners needs to beware the DRM protection on downloads from the official site. I have to do some serious and unecessary fiddling to make mine work.
And yes. KoTN is a nice DLC. More nice DLCs (and an upgraded construction set, and a MAX exporter) please Bethesda.
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And yet you can download them all right now from the torrent site of your choice, without any unnecessary faffing about involving DRM. Well done, game programmer guys!
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Anyway, since getting Oblivion, I've bought Neverwinter Nights 2 which, if anybody claims Oblivion is linear, try play that "experience" and get a real sense of strict arrow like linearity, the game "hand holds" in the extreme. Awful what Obsidian have done to the legacy of Baldur's gate...
I've also bought Gothic 3 and Dark Messiah and can play neither due to big bugs.... so, overall, for RPG games (or, at least, RPG inspired games), Oblivion has easily been the best out this year in my experience.
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Oblivion REALLY bored me. I personally thought it was terrible game.. But hey, horses for courses.
Not really an rpg, but zelda is so far ace (35 hours in.. and loving every minute)
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It's linear, I agree, but Baldur's Gate 1+2 were linear, too. At least Obsidian's writing is up to scratch, compared to Bioware's last efforts like Kotor 1 or Neverwinter Nights 1. If anything, I'd say Obsidian rescued BG's legacy with NWN2 after it had been left rotting by Bioware.
You raise an interesting point though. I preferred Oblivion to Morrowind, but in the end, have the same criticisms for both: the boring writing and the lifelessness of it all.
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Maybe it had something to do with the procedural generation being more suited for "realistic" landscapes?
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I think the expansion pack benefits lower levels characters more then my level 34 Mage Crusader. Having already got full Daedric armour I don't need the Divine Crusader's armour. I don't need spell tomes either as I can make spells myself.
More quests needed in the next expansion pack!
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*phew* for a moment there, i thought i was the only one who thought that, and for some reason i was "missing" something.
Personally the only REALLY good thing i have to say about oblivion is that it looks stunning, everything else is either average or poor.
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+1, although I'm a fan of Oblivion and don't find it lifeless at all. Guess it's easier to get "into" the world if you're familiar with the Elder Scrolls lore.
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Possibly so, but I think they were trying (maybe a little too hard) to return to a setting more like Elder Scrolls 1 and 2 (the Morrowind province is after all intentionally exotic compared to the rest of the Elder Scrolls world).
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It's like negative criticism of a hyped game is subdued during the time of its release only for it to be more legitimate later on (see also: Halo 2).
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dont get me wrong, i dont think it's rubbish.. just not as great as everyone makes out it is.
But then, one mans greatness is another mans not so greatness - thus why i never look at review scores but read the words.
Thankfully zelda has more than lived up to its hype for me.. So at the moment i'm in gaming heaven..
I *might* try going back to oblivion after zelda, and putting in some serious time with it to see if i can try to understand why people like it so much.
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edit:
Not today, I'd like to add, but in the past.
edit No. 12:
more spelling
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Overall Morrowind pips Oblivion in my rank of favourites - it has more charm and character. I love the rough-around-the-edgesness of it.
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It does look very pretty, though.
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Having tried it, I really think the enemy-levelling up thing is too extreme. The oblivion gameworld has a definite center, so surely they could have increased the enemy difficulty the further away from the center you got. As it is, being able to complete the game as a level 1 character is just...wrong.
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*cackles*
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Quite the opposite. Amazing games always get haters after a while because "it is cool to be a rebel".
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Only 85 hours? That's a tiny amount for a ES game.
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Just did an ace snowboardy bit
(sorry off topic)
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]http://ww w.tescreens.be/oblivionmodwiki/...[/link]
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Daggerfall, by a country mile!
The only RPG that actually used to scare me when i heard a door open... Awesome..
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Do what I did, as I increased my level I steadily turned down the difficulty - works just as well!
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I do mean to go back to it but I think I need to leave it for about a year and let my interest re-kindle slowly...
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Doesn't help the 360 version though, does it?
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That's why you should play the PC version.
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Seriously though....it's a shame the principle game improvements have to come from the community and not the developer.
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The only RPG that actually used to scare me when i heard a door open... Awesome.."
That sound effect, I'm sure they must have used some standard sound effects library... most creaking doors in movies make that EXACT sound and I always think of the dungeons of Daggerfall.
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Please...?
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It's on Live in Scandinavia now I believe