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Kameo: Elements of Power Review

Xbox 360 Review by Tom Bramwell

22 November, 2005

Of all the games that make up the Xbox 360's launch line-up, Kameo held the most of this reviewer's confidence. The eloquence of its core transfiguration concept bore the hallmarks of Zelda-envy - hardly a bad thing - while its prolonged development gave rise to sights and sounds more spectacular and silken than many of its launch rivals. All it needed was a world worth exploring, and the sense to let you explore it.

Sultry hip-wiggling and dragonfly wings aside, Kameo's a pretty helpless elf, but with her transformation power she can adopt far more useful forms. The game starts off giving you a decent taste of these - a Sonic spinball for jumping between gaps and half-pipes, a Queensbury boxing plant to bash trolls, and a spiky gorilla for climbing walls and hurling enemies out of windows. Kameo's on a mission to save her family from her evil sister Kalus, who is in league with the nasty troll-king Thorn, so she's busy scaling a gloomy castle circled by cartoon dragons, and this environment is tailored to press each of her transformations' skills into service, at first individually and later in concert. But in the castle's highest tower, Kameo is set upon by Thorn, and her abilities cut away by his killer blow. When she wakes, she's back in her floating village home and unable to do much beyond wiggling around and admiring the swaying grass and wafting blossom.

To regain her initial abilities - and seven others - Kameo must gather the elemental sprites, each of which is held by a nasty shadow demon. These spindly black horrors are spread unevenly among the thematically diverse corners of the scarred game world below her kingdom-home, and to get to them she must solve basic puzzles in each, do battle with trolls, and then open gateways to the shadow realm, where she has to dispatch the increasingly evil identikit demon mini-bosses by drawing spiritual power from their minions and then lobbing it back in their faces the tried-and-trusted three or four times over. Along the way, she also has to save her kidnapped family from giant boss monsters, each of which demands a different mixture of transformations to overcome.

'Kameo: Elements of Power' Screenshot hitpoint

Each enemy has a hitpoint total above his head so you can see who needs fixing.

Kameo and her elemental forms are accessed through the face buttons. When you gain more than three forms, you can bind them from within the "Wotnot" book, a predictably sacred tome housing a gobby wizard who dispenses tips and allows you to purchase ability upgrades with elemental fruit pilfered from hapless villagers. Basic movement remains with the left analogue stick more or less for all, and the camera is controlled with the right. Your various abilities - attacking and otherwise - are wielded with the analogue triggers.

The idea, obviously, is that as you gain each elemental form you can apply their skills to overcome environmental obstacles and new enemies on the way to shadowy showdowns and boss-biffing. And so for the most part the game is set up - you gain dragon form in time to open doors by lighting multiple torches, water form in time to operate water wheels and give pummel-able tangibility to ghostly bad guys lurking in huts, and so on. As it wears on, areas regularly demand a combination of abilities. Initially you'll use your spinball to dash off a ledge, then switch to the wall-climbing gorilla in mid-air to continue your castle ascent. A boss encounter further on has you adopting the plant persona to burrow under spiked shells and then flick them in its face, before chucking boulders in its mouth as a pile of rubble, all the while you dodge trolls scattered around the area. Later still, you'll use your flex form to whip the shield out of an enemy's hands, then another to actually duff him up.

However your attacks and any elemental combinations are rarely things you uncover yourself; if you're not told exactly what to do then you can figure it out within seconds. Cannonballs lying around and ramps angled toward catapults? Spinball snooker. Repeat three times. Elsewhere, applying these skills is variously prosaic, awkward or laborious, and always repetitive. Trolls hiding behind shields? Scatter your rubble form's boulders so that they club the trolls from behind as they return to you, then switch to the boxing plant to take care of them as they stand there stunned. Repeat many times over. Once you've established the obvious action, you'll often waste time actually getting the game to let you do it, too - by directing your spin-roll or flame-spitting slightly off-centre, you simply miss and have to do it again. The initial moment of realisation is occasionally beguiling, but any enthusiasm is soon shattered through failure and forced repetition.

The initial process of learning these abilities can be fraught with frustration too - particularly during the opening level. Unpractised hands trying to grasp the three skill-sets one after the other will send Kameo hurtling off ledges and die in combat. This is further hindered by a fitful third-person camera that often spins 180 degrees to face away from enemies when Kameo's struck, so the key skill becomes turning the camera back around while retreating, and this crops up again and again. It's fine if you're used to this sort of fundamental problem, and ultimately ignorable or only intermittently frustrating, but a worryingly basic flaw - and despite running across my front room while turning 180 degrees, several times, I can think of no appropriate analogy for its silliness.

'Kameo: Elements of Power' Screenshot dragon

The dragons flying around the castle are, yes, all in 3d.

The game hardly ever stops telling you what to do. You're always being asked to grasp new things and their individual quirks, and this abundance of in-game practice sessions and the way they're framed breeds apathy - right from the start of the game-proper, when you're given a basic movement and attack tutorial after the prologue level, and the wizard-in-the-book is so impressed by your ability to look at four torches in turn that he agrees to accompany you on your quest.

At times you feel like the subject of some grand Pavlovian experiment as the cut-away camera gestures to one thing and then another. "Submarines abound," the camera signals, before casually flicking its view to an underwater door. I... must... torpedo the subs to open the underwater door! (Fire, go in, do something, come out.) "Hello little one," the camera greets you. "Here we have boats," it continues, like a girl modelling prizes on a '60s gameshow, "and here is an underwater door." (Fire, go in, do something, come out.) "Now we have subs, and boats," it smiles, "and here an underwacluck-click-cluck-click-click!" This, as you might have guessed, is the sound the analogue stick made as I hit it with my clenched fist. I was desperate to be put in a room with little guidance and forced to experiment.

And yet the game seems loath to do this. I've mentioned the flex form already, right? When you gain him, you realise you can reach platforms with particular plants on them by latching onto their tongues when they open their mouths. It allows you to bridge great distances. But soon you realise that this is basically just a glorified long-jump, and because the game isn't set up to let you tread your own path, you simply do this for a section, and then you barely touch on it again for the rest of the game.

Kameo rarely dies outright or has to repeat much lost progress, but that doesn't lessen the sense of repetition borne of the again-and-again level design. You get bored of it, and her various forms are often individually hamstrung too. Your water form, for example, switches the camera from the right to the left analogue stick whenever you dive in, and has you hold the left trigger to move forward. Why this sudden change? And why can't you move backwards underwater? This issue's particularly acute when you first dive in and the camera lingers above the water so you can't see what's happening for a few seconds. The elements seldom unite to entertain. You kill one boss by fighting the controls and camera to torpedo it underwater, but only after you've gone through the oft-irritating process of trying to snooker bombs off ramps while dodging lightning. The final phase of another boss left me switching between forms in despair until I realised that you could only use the winning strategy in certain areas of the arena.

'Kameo: Elements of Power' Screenshot horseback

Riding between sections on horseback is devoid of obvious benefits, but looks nice.

Combat is a relative pleasure, but it's a sideshow. You can get through the whole game using a basic range of attacks, ignoring most of the upgrades - the spirit bar extensions, which allow you to use puzzle and clearing attacks for longer, are by far the most important. The final boss is the only thing that really demands any advanced combat skill, and that's poor design. What's more, many fights are rendered tedious as you struggle to apply the right technique. Ripping shields from enemies, flipping trolls under spiked shells, hitting giant trolls with glass jaws then using a spike-javelin on their exposed chin within a tiny window of opportunity - figuring them out should be fun, but you're told what to do, applying what you've learned should be fun, but you're constrained by control and camera design.

The way the Xbox 360's graphical power is put to use belies the game's origins on older consoles, too. The level of detail is certainly unprecedented in a console game - scenery is bright and detailed as far as the eye can see, enemies won't shed their features even at a distance or in huge numbers, and the fringes of the game world are carved and polished with every manner of graphical tool and filter imaginable. You're in no doubt that this is a new level of console visuals.

But the environments themselves are stuck in the past. When faced with a gate constructed of metal bars that at least two of your forms are clearly thin enough to slip between, you still have to apply a two-character process to reach the other side - first pound the ground, then burrow beneath the resulting gap. You do this, of course, several times in a row. Other times the game's graphical might serves more to confuse than enlighten, or simply applies its range in tired fashion. There's enough artistic and technical skill here to have you seek out unique landmarks that mark the path onward, but instead you look for the glowing doorway in amongst the samey objects, individually detailed and beautifully texture-mapped though they are.

The underlying concept of combining the abilities of multiple characters is unquestionably a good one, and sometimes it works quite well but its application is mostly forced and repetitive, and it doesn't let you off the leash until it's almost over. The game is well organised, but only by virtue of leaving you in little doubt of where to go and what to do when you get there, and then asking you to do it several times in a row. All too infrequently do you discover anything for yourself and there's rarely a puzzle that demands more than a few seconds' thought or observation. If you need to pummel four totems in a particular order, and you know which comes first, it doesn't take long to spot that each has a certain number of ram's-skulls-on-sticks next to it. One, two, three, and, by Jove, four.

'Kameo: Elements of Power' Screenshot weed

Pummel weed, easily the most charismatic of your transformations, can uppercut folks onto spiky vines.

The detail around the edges fleshes out the world, but only with mediocrity. A thousand units fight for control of the Badlands area at the centre of the game world, and you can join in the fight or simply wade through the carnage on horseback, but it's just a pretty backdrop that you can only influence when you're told to get involved, and for no reward - on one occasion this happens just as you're in the middle of doing something with a tangible prize at the end of it. Elsewhere, villagers all have something to say, but never anything that interesting. Some ask you to clear their huts of enemies, but you only do this because you want their elemental fruit. In fact, everybody talks too much - and you'll regularly find yourself flicking past the voice acting during key moments of exposition. There's very little joy in any of it.

Expectations are often too high with console launch titles, or people simply don't know what to expect. Kameo makes it simple. Rare said that the game was basically completed on past systems anyway, then touched up, and that's incredibly obvious. Its development on Xbox 360 has borne graphical polish that couldn't be achieved on anything but today's highest-end PCs, but the core game is nothing you'll have trouble referencing. Enemies do what game enemies have always done, puzzles are solved the way they always have been, and events unfold predictably - both in content and sequence, which almost never leaves exploration up to you - and repetitively, as most areas are shaped to open their doors in accordance with your most recent acquisitions. And then open the next ones the same way two minutes later.

The world of Kameo certainly asks of the console hardware what past games could not, but it doesn't ask any new questions of the player. Instead of flowering, petal by distinctive petal, it just showers you with new seeds as you toil to bed the old ones, and then tells you to sow and sow and so on until you're bored. The result is a game that struggles to entertain, and one that I was quite finished with by the end.

5/10

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Comments: 1-50 of 382 in total | next 50 »

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Inquisitor [mod]
22/11/05 @ 14:14
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oh dear...
onyxbox
22/11/05 @ 14:18
#2
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wait for it...
Retroid [mod]
22/11/05 @ 14:19
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Ouch.

How much did MS pay for Rare again....?
pauleyc
22/11/05 @ 14:19
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5/10? Oh boy, the fanboys will shred you...

edit: Or not. Time, rationality and hands-on experience will tell.
Edited 1 times, most recently on 22/11/05 @ 14:35
kebab
22/11/05 @ 14:20
#5
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OMG
Carlo
22/11/05 @ 14:22
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O_o

/hears the distant sound of a million clicks of the 'cancel Kameo order' button
machugh
22/11/05 @ 14:22
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That seems a tad harsh considering it's averaging about 8/10 from numerous other reviews
jack_klugman
22/11/05 @ 14:24
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Gamespot gave it 8.7

Makes you wonder what Microsoft gave GameSpot.
caligari
22/11/05 @ 14:24
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I'm guessing most of the 'good' reviews are in X-Box 360 magazines!

:)
myiagros
22/11/05 @ 14:24
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waiting for the Xbox fanboys to start the "EG love Sony hate MS" chant.

Oh well iam glad EG wern't swayed by the graphics like many othe sites have been. In a years time graphics like this will be the norm and we will have to compare this to other games of this type. Thankfully we will be able to directly compare.
bivith
22/11/05 @ 14:25
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And thus Eurogamer reaches the culmination of it's anti-Xbox360 campaign...
Heds
22/11/05 @ 14:26
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Whoops. Can we have the CoD2 review now, so I can tell if GS really are just being fanboys, or reviewing fairly?

Thank God PGR3 seems to score consistently high...
Carlo
22/11/05 @ 14:27
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bengalibelgali, quote all the other sites until you're blue in the face... I *trust* EG reviews...
bivith
22/11/05 @ 14:28
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"I'm guessing most of the 'good' reviews are in X-Box 360 magazines!"

Not really
unless "2" counts as "most".
Edited 1 times, most recently on 22/11/05 @ 14:19
Shinji [mod]
22/11/05 @ 14:28
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And thus Eurogamer reaches the culmination of it's anti-Xbox360 campaign...

I'd have said that it was just another stop on our honest reviews campaign.
myiagros
22/11/05 @ 14:29
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congrats bivth you are the first MS fanboy on the post
bivith
22/11/05 @ 14:29
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"stop honest reviews campaign"

more like ;)
Eighthours
22/11/05 @ 14:29
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Before the "OMG anti-360" comments reach their zenith, it may well be worth us all playing the game ourselves to give our remarks some proper perspective. That said, I anticipate from what I've seen that this mark is too low. I'll be back after the 2nd.
bivith
22/11/05 @ 14:29
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"congrats bivth you are the first MS fanboy on the post"

What do I win? :)
Teeth
22/11/05 @ 14:30
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Thankfully, we don't seem to have seen much of the pro-360 shite that's recently been polluting the site of late. That's a good thing.

edit - I mean from members, in the comments, you know. You knew that!
Edited 1 times, most recently on 22/11/05 @ 14:21
discoMishap
22/11/05 @ 14:30
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I've just been playing this at lunchtime in slack jawed disbelief.

For all it's lovely looks, it's horribly outdated from a game mechanics perspective.

Plus, it's massively counter-intuitive.

Oh, and it controls horribly.

And... and... YOU CALL THAT A CAMERA??

I think I need to have a lie down and a small cry now.

I'm quite disappointed.
myiagros
22/11/05 @ 14:30
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"What do I win? :) "

i would say a copy of Kameo, but it sounds like its not really worth it!
Inquisitor [mod]
22/11/05 @ 14:31
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The review seems a little harsh in that its main complaint is it 'helps you too much' and I don't see how the horse sections can be that pointless, surely the same could be said about collosus? The score is definately interesting though, in that it is so out of line with all the other reviewers opinions.

I'm not complaining though, its not like I can afford an xbox 360 within the next year, just curious.
brainbird
22/11/05 @ 14:32
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I didn't expect much of Kameo, but I'm still disappointed.
mouse [staff]
22/11/05 @ 14:33
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The review seems a little harsh in that its main complaint is it 'helps you too much'

That wasn't the main complaint of the review at all.
Edited 1 times, most recently on 22/11/05 @ 14:23
Hicksy
22/11/05 @ 14:34
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Sadly I have to agree with the control / camera issues

I'm going to stick with it tho because I do lover fantasy settings :)
Carlo
22/11/05 @ 14:35
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So is this an example of "You can't polish a turd" for the 360?
onyxbox
22/11/05 @ 14:36
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I just knew this was going to be a Star Fox Adventures re-make.

Rare just don't have it anymore and Nintendo knew it!


p.s. 360's current games lineup is looking very 'meh' isn't it?
Inquisitor [mod]
22/11/05 @ 14:36
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Well about 3 paragraphs seem to be spent on it, therefor it must be a pretty big complaint.
yorkiebar
22/11/05 @ 14:37
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I have to say that, in the light of all the other reviews of Kameo, this one does seem a little harsh. Then again, it's all mushrooms, isn't it? Some people love 'em, some people detest 'em, some people think they're just for pizza.

Personally, I was looking forward to Kameo in a curious kind of way, but it's slipped down my priority rate - behind PGR 3, COD2 and PD0 - which I'm getting in my launch package anyway.

I also think people are hoping way too much for this generation of games. Sure, they're gonna be all shiny and sparkly in lovely new ways, but a platform game is still going to be a platform, a racer is still a racer, and an EA game is still a shameless tie-in.
Edited 1 times, most recently on 22/11/05 @ 14:30
Artemus
22/11/05 @ 14:38
#31
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Quick! MS fanboys better rate the game 10 to make up for this travesty.
Retroid [mod]
22/11/05 @ 14:38
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"And... and... YOU CALL THAT A CAMERA??"

Ah, good ol' Rare - they never could do a good third person camera, could they?

/Remembers screaming at the TV in frustration as the 'camera' gets stuck(!) behind a ceiling beam(!) whilst playing Conker on his N64
KingOfSpain
22/11/05 @ 14:39
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FUCK ME!!
caligari
22/11/05 @ 14:40
#34
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Wow, I thought Gamespot and IGN reviews are usually very good.

Good if you like Ice Hockey.

Or Basketball.

Or Baseball.

Or American Football.

Or Basketball.

Or Ice Hockey.

Or Basketball.

Or *snip*
Zomoniac
22/11/05 @ 14:41
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I've finished the first level and boss from the demo four times now. It might not be a huge revolution in terms of gameplay, but anyone who cancels their pre-order based on this review should be shot, it's a brilliant, brilliant game.
yorkiebar
22/11/05 @ 14:42
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y'see? it's all mushrooms.
Shinji [mod]
22/11/05 @ 14:43
#37
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Fair point. There certainly are some types of mushrooms which could help to improve the experience of playing this game :)
Chimpus
22/11/05 @ 14:44
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Sounds good :-)
Teeth
22/11/05 @ 14:45
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"If you ask me, it's not the review that's antagonising the "xbox fanboys" it's the torrent of comments here all saying "Ohh all the fanboys are coming now..." and "Ooo make it a 10 or else the fanboys will be pissed".

Sort it out chaps."


That is just so much crap Slurpy. Have you actually been reading the comments sections the last few months? I find it hard to believe you have. If you had, you'd realise what you just said is complete bollocks. The Xbox fannies have been shitting up pretty much every thread on the front page for the last 2 months now. It's been right depressing.
bivith
22/11/05 @ 14:46
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I wasn't going to get this anyway, and had no interest in it as I'm not a huge platformer fan, but I was waiting to see if Eurogamer would maintain their form... and they have!

They put their foot in it with the PS3 "The real next gen" bollocks, and have been trying to justify it since.
Edited 1 times, most recently on 22/11/05 @ 14:37
Eighthours
22/11/05 @ 14:48
#41
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One thing's for sure: I'm getting ringside seats for the PD0 review! ;)
Wobble
22/11/05 @ 14:49
#42
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one better than conker then...

gaah, this was my only non-slipped launch title on pre-order :(

/looks forward to playing with the blades, oh and Joust. :p
lennon
22/11/05 @ 14:50
#43
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@Slurpy. Your dead right about that. The whole sad parade of goading people who might enjoy something different to them continues....

Anyway Im still buying it.

disc
22/11/05 @ 14:52
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Hah right on Tom (err sorry), must read this review.

Btw your new Game DB system spoiled the score yesterday :) I noticed a 5 and anticipated a good review.
Edited 2 times, most recently on 22/11/05 @ 14:44
rauper [staff]
22/11/05 @ 14:53
#45
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"U2_Master_Chief" has been banned from this website about 3 times under various names already, so this is why his comments are about to disappear.
jack_klugman
22/11/05 @ 14:53
#46
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IGN and Gamespot, I don't think they deserve any less respect than EG for reviews.

Of course they do. Don't be simple.
lemonfist
22/11/05 @ 14:54
#47
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Starfox Adventures all over again!
thegamesthething
22/11/05 @ 14:55
#48
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"I don't see how the horse sections can be that pointless, surely the same could be said about collosus?"

now dont go dissing the mighty SotC - the same boss battles 16 times and fuck-all else are easily worth a 20, never mind a 10
jack_klugman
22/11/05 @ 14:56
#49
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The Xbox fannies have been shitting up

"Fanny" as a variant of "fanboy" is teh special.
drumbaby
22/11/05 @ 14:59
#50
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Ooof!

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