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Just Cause Review

Xbox 360 Review by Kristan Reed

25 September, 2006

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Sometimes things just promise to be awful lot better than they turn out. Take Lost, for example. It has all the ingredients to become the best TV show ever made, and certainly starts off that way. With a great premise and solid cast, it has hints of greatness throughout, yet somehow the writers keep conspiring to screw it up by endlessly padding things out, changing their minds and stringing us along into believing that something mind blowing is going to happen any time soon - just tune in next week to find out. Or not. Whether it's blind optimism or the lack of anything better to watch that keeps you going whenever the show enters its periodic phases of losing the plot, it's hard to say. But by the end of season two, you'll wonder where your life went, and how long they can keep this drip feed water torture farce going before we all find something better to watch.

You go through similar peaks and troughs playing Just Cause. It starts off like it's going to be the be one of the most insanely brilliant action games ever made, as if the spirit of James Bond had been injected into an awesomely ambitious openworld adventure. But somewhere down the line developers Avalanche either ran out of time, or just ran out of inspiration to make the whole thing click the way it should have. Either way, you're subjected to some truly brilliant ideas that quickly become drowned out by some of the most pointless padding in a videogame ever seen. By the end of the 59th identical side quest, you'll question your own sanity.

Nevertheless, with ambition aplenty, Just Cause grabs hold of you immediately; it's a joyous manic pop thrill videogame with the bare-faced audacity to start the game by chucking you out of a moving aircraft and leaving you to get on with it. You first act in the game is to decide whether to pull the ripcord and casually parachute to safety, or plummet amusingly to your doom. If the former is your chosen course of action, you can either sail merrily to safety, or come to the realisation that shortly before impact that you can actually 'surf' on the top of any passing vehicle, pull out the driver and commandeer it. Excellent start.

It's Rico time

'Just Cause' Screenshot 1

The sense of scale in the game is unrivalled, but it's all in vain.

And when we say 'vehicle' we mean you can actually parachute into any vehicle in the entire game, be it a car, van, motorbike, industrial digger, chopper, or passenger airline. It really doesn't discriminate, for you are Rico, casual stuntman-cum-all-round gun-toting Latino action hero - a man who rather makes every other videogame hero look a bit lame by comparison. And being the Most Ridiculous Game Character Ever, you have the wondrous ability to subsequently abandon your vehicle in a couple of different ways. The first is the typical 'leap of doom' GTA-style, while the other is rather more spectacular, and involves going into what's known as 'stunt' mode. With the press of a button, you can go from tearing along at speed to standing on the top of a moving car, or hanging on the back-end of a chopper. From there, you then have the chance to effectively leap from one nearby vehicle to another, roof to roof - again, able to then kick out the driver and carry on in one swift motion. It's great fun to begin with, just gooning about doing insane things that no other videogame has attempted before.

Moving through the 21 story missions requires a fair bit of gratuitous craziness too, often involving tailing some guy, stunt-jumping into his own car, throwing him onto the road at high speed and proceeding to run him over in reverse. Repeatedly. It sounds fun, but the novelty value soon wears off by virtue of being way too easy to pull off - by the time you've done similar things a half dozen times, it just becomes the norm. A few missions in you even gain the hilarious ability to grapple any moving vehicle (including helicopters if you can aim) and then paraglide behind them. Entirely ridiculous, but good fun for a while. But to its detriment, the game peaks too soon, throwing all the high-octane fun at you in one concentrated dose then repeating the formula.

Being a sandbox adventure set in a politically unstable Caribbean island environment, you can probably guess that you end up working for some corrupt souls that want to take various drug cartels down a peg or two, and eventually raise their sights to the Government itself. But being Rico, literally no job is too big, and you'll quickly take the slaughter of entire armies in your stride - and in fact the side missions effectively task you with doing just that if you can be bothered.

Forgive me, for I have sinned

'Just Cause' Screenshot 2

Well that backfired.

Gunrunning is one thing you expect from the beginning, but it's also one of the game's weaknesses. Although you rather expect the early missions (like busting someone out of prison) to be a little on the unchallenging side, much of the perfunctory nature of the combat persists right to the very end - largely thanks to a ridiculously forgiving auto-target system and the general weakness of every enemy in the game, along with a recharging health system that makes dying a lot harder than you'd imagine.

As a result, all you have to do to succeed in most missions is to vaguely wave your cursor near an enemy, wait for the autoaim to kick in, fire less than a handful of bullets while zigzagging around and repeat to fade. Frankly, anyone even vaguely skilled in videogaming will be laughing out loud at how completely basic the whole affair is from top to bottom. With enemies that seem completely devoid of any AI to speak of, and barely any hit points to keep them on the screen for more than a few seconds, you're just a lead-spitting killing machine who's practically invulnerable to everything - including, believe it or not, carpet bombing from passing aircraft.

Admittedly, it's not always easy going in some of the latter missions. One (roughly halfway through the game) tasks you with planting devices on rooftops, but makes it almost impossible to fly there thanks to some unerring air defences. If anything ever holds you up in Just Cause, it's the simple contrary fact that once you're detected flying into enemy territory, their response is incredibly swift, and deadly to the point of instant death. Overcoming such trifling matters involves traversing long distances on foot, where almost no amount of enemy destruction will be able to stop you thanks to the ludicrous recharging health system. Even when two choppers are on your tail and firing relentlessly over several kilometres, they won't ever be able to take you down so long as you're running. Get into a vehicle of any description (including tanks), and you'll almost certainly be blown up in seconds - not to mention rammed off the road by a posse of kamikaze lunatics - but run along defenceless and you'll be fine because you are the recharging man of steel. How very odd. It's like Avalanche didn't have time to work out the game balancing, so instead of fixing the over-arching problem, just threw the inexplicable infinite health fudge and got the game out.

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Comments: 1-50 of 62 in total | next 50 »

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wolfblitzer
25/09/06 @ 08:21
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First!....haha.
They want how much for this game?
Jokerr
25/09/06 @ 08:21
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/crosses off wanted list
Viktor
25/09/06 @ 08:22
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Well written review, although I would've loved to read about Eurogamer's take on the game's politics :)

Regarding the game, I played through the story and really liked a couple of the missions. However it's mainly a tech demo and an impressive one at that - maybe Avalanche can hire a few game designers next time?
mingster
25/09/06 @ 08:26
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shame could have been so much more....

maybe they should license the engine out
barchetta
25/09/06 @ 08:26
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Design meeting...

"Well, that is an impressively sized play area. But you're not going to fill it with an equally impressive amount to do and explore? Why the huge area then?"

pause..... "just 'cause we can? It'll look great on the box art."

/ahem...sorry

Count me out of this one.
Darren
25/09/06 @ 08:34
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I thought the demo had its fun moments but I decided against buying the full game as I had a feeling it wouldn't be good enough to warrant a purchase at full price, instead intending to pick it up cheap in the post-Christmas sales if it got amazing reviews.

I've read some mixed reviews to be honest, the UK reviews seem to be generally praising the game giving it 8+ out of 10 (OX360M, 360Gamer, X360, etc.), whereas the American reviews are more sceptical giving lower ratings (IGN, GameSpot). EG's is the lowest I've seen so far but the review echoes a lot of my own feeling from having played the demo; that it's just not good enough to make it a must-buy.
space ace
25/09/06 @ 08:37
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not as good as boiling point? :) i mean if you *experienced* that one, do you need to bother with this?
lambtron
25/09/06 @ 08:39
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Meh I wish people would just concentrate on making better shorter games. I'd rather play 20 hours of genius than 80 hours of pap.
Derblington
25/09/06 @ 08:41
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Hmmm, I've heard good things about this, mainly from the forum.

Krudster - Is it much worse than Saints Row (as I really like that at the mo)? Would it be worth picking up to play around with for a few hours here and there?
Steroyd
25/09/06 @ 08:47
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*looks at review*

/vommits violently

Oh well looks like i'll have to settle with just GTA:VCS this year. :-(
Rambaldi
25/09/06 @ 08:56
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This is the kind of game that makes my resentment of 'sandbox freedom' all the more cemented. I'm far more impressed by designers who can craft persistenly changing and entertaining linear experiences e.g. Half-Life, Halo, PGR etc.
S.J.Rogers
25/09/06 @ 09:11
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crosses off wanted list

Will stick with Saints Row.

Its a shame as this sounded fantastic and i realy wanted it..!
Huntcjna
25/09/06 @ 09:15
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The review is a little over critical of the experience, I put a quite a few hours into this over the weekend and really enjoyed it. I thought the collect missions were great, very simple but I just enjoyed helicoptering my way around the islands and landing at collection points while trying to avoid being blown to pieces by the military defences.

The thing that really should be noted is the quality of the dynamic weather system the clouds, sun rises and thunderstorms are awe inspiring at times. Oh and the load times are non existent which in itself is a massive achievement considering the visual quality on show and the size of the playing field.
X201
25/09/06 @ 09:16
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Worth getting at PC prices
not worth it at console prices

kangarootoo
25/09/06 @ 09:16
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@Darren

On the issue of good and bad reviews.

I am always wary of reviews in platform specific publiscations (and it seems your positive examples are just that, whereas the sites you mentioned that gave less favourable reviews are not). ESPECIALLY official publications, which are not much more than creative adverts.

A magazine that serves one platform has a vested interest in the sucess of that platform, so their reviews have scope for bias (not saying it is always, or even frequently, the case). If an XB magazine slated a lot of XB games, that could weaken the appeal of the console, which may result in less consoles sold, which in turn would reduce the customer base for the magazine.

I have no basis for this, its all just supposition (except in the case of official magazines, where I feel I have seen enough bias to be legitimately suspicious).


Anyway, played the demo and sort of liked it (some bits were great), but felt the combat was a bit "I'm just hammering this button and the game takes care of the rest" and generally felt the same as you, that I didn't expect there to be enough there to justify buying the full game.
Greebo
25/09/06 @ 09:17
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I reckon the Xbox version is worth a rental. Graphics aren't in the 360's league obviously, but it still looks good and makes up for it with the lack of load times (God bless hard drives as standard!).

You could do the main missions in a weekends rental and they're worth a look.
Senor_Sanchez
25/09/06 @ 09:20
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The demo of this was piss poor - does the main character still move like an electrocuted retard?

Its nicely rendered but thats thanks to Crytek not these guys....
PearOfAnguish
25/09/06 @ 09:26
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Its nicely rendered but thats thanks to Crytek not these guys....

Why's that then? Avalanche made the game engine, not CryTek.
The_Foo_Fighter
25/09/06 @ 09:29
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The demo really put me off this game anyway. Fees lazy, gimmick-ridden and just dull, really.
Phreedh
25/09/06 @ 09:38
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Both me and my girlfriend were amazed how crap this demo was. It looked like shit, everything felt clunky and weird, there was no feeling of immersion what so ever. Crap it is! 6/10 was way too kind if the demo and game are similar in any way.
T4RG4
25/09/06 @ 09:41
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I had a feeling this was going to be a let down - Nice on paper, but after playing you realise it was toilet paper all along.
kissthestick
25/09/06 @ 09:42
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was on my list, now off, gamespot and ign wasnt too impressed either
Stormflood
25/09/06 @ 09:46
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I only just saw it was available on PS2 yesterday!
Mordum
25/09/06 @ 09:47
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@Jokerr
"/crosses off wanted list"

It's a bit sad if you buy all your games based on other peoples opinions, try it for yourself (rent it) and then decide. For example I've been having plenty of fun playing this game (which of course is the main thing I'm looking for from my games), so my opinion is different from the reviewers. Make up your own mind, and don't base all your purchases on reviews.
Crea
25/09/06 @ 09:53
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I'm really loving the game at the moment, but I have to concede the negative points raised in the review - objectively speaking they are entirely fair.

If you're wondering about buying this, ask yourself - are you the type of gamer who often overlooks flaws in a title that inspires you in some way? If not, if the occasional glitch or gameplay quirk breaks your immersion, then definitely steer clear.

But I have to say, flying what seems like miles into the air, before leaping out and skydiving down to the ground (which takes minutes), all the while watching the weather systems below (which include awe inspiring storm clouds where the lighting seems to be 'inside' the cloud, you know the ones), before falling *through* these same clouds - well, that goes a long way towards pushing my buttons. Even with ctrl-C crtl-V mission design...

And those sunsets...

Again, can't really disagree with the review, it's all fair. But even though this is an example of fairly poor game design in many ways, it really does do something for me. Guess I'm odd..
smelly
25/09/06 @ 09:54
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>I am always wary of reviews in platform specific publiscations


This is out on "all major platforms" according to tv advert .. including ps2.

Which sort of highlights my point about most next gen games being able to run on the wii, they'll just need their graphics cut down to fit on ps2 (like this one has)

Doesnt stop it being shit though.

The controls on the pc demo i tried were awful.. Totally unnatural button config!
Genji
25/09/06 @ 09:57
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I disagree strongly with the contents of this review.

Lost is a GREAT show. The mystery is what keeps me coming back. Kinda like Twin Peaks. The mystery is always more interesting than the solution.

/reads the rest of the review
Zob
25/09/06 @ 09:57
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...But Lost is great, Philistines!
ram
25/09/06 @ 10:17
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Lost like Twin Peaks? ah ha ha

Anyway the game...nice legs shame about the...etc
Genji
25/09/06 @ 10:24
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"Lost like Twin Peaks? ah ha ha"

It is like Twin Peaks in that the show revolves around a mystery at its core, one that doesn't get completely solved.
sharpfish
25/09/06 @ 10:39
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I agree. 6 is spot on (mostly for technical merit). I remember a while back saying how another game had deserved it's number one spot recently, someone mentioned Just Cause being next. I didn't say anything at the time but I remember thinking "I doubt it"... the demo was fun in small doses but I didn't feel like I needed more. Also I got the feeling it was a technical showcase rather than firstly a game. The problem was, apart from a few small areas, the tech didn't impress me that much. It looked akward and "forced". Far Cry (original on PC) was easily 50x more impressive and that was how many years ago?

Ok it may get to #1 still because Saints Row did and that was a big pile of XXXX also.

Now... as I was saying GOW FTW please ;)
coojam
25/09/06 @ 10:47
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I have to admit, it's not often, but I feel EG got this review totally wrong.

Maybe it comes from having to scrutinise everything in detail, but when you step back and take a look at the game you're playing, I've found it utterly fun and thrilling.

Theres nothing quite like flying through the clouds to 10,000 feet with the sun setting on the horizon and bombing out, saving yourself with a parachute moments before you hit the ground.

It's by no means a perfect game; the story is pretty terrible, some of the character models pretty bland (and the cutscenes are pretty damn awful) with hammy acting. It's also no amazingly varied, but this review will put many people off, and this game is damn well worth playing.

Something not mentioned in the review is the GTA-styled "randomly trash stuff when you don't want to do a mission". This has never been so much fun. Similarly, any "glitches" in this game are just as apparent in the likes of San Andreas and Saint's Row, so go figure.

I'd heartily recommend this.
Shabtai
25/09/06 @ 10:53
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Can't say i'm surprised. The demo wasn't good.

I'm too not digging the whole "sandbox" game , everybody is getting hyped just because it's big non-linear world. So far , those kind of games sucked, Boiling Point and now Just Cause.
[maven]
25/09/06 @ 10:56
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I do think Crea put it pretty well, so +1 to that.
Edited 1 times, most recently on 25/09/06 @ 11:57
Royal Fool
25/09/06 @ 11:10
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The whack-out physics and crappy controls are what bugged me the most about the demo, along with the whole "invincible hero" thing. I decided then and there that this was going to be pretty lacking as a game.

Maybe justified as a PC purchase since the price is easier on the wallet but definitely not as a 360 game. What were they thinking?
Yossarian
25/09/06 @ 11:14
#36
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Twin Peaks is a hundred times the show Lost is
Tomo
25/09/06 @ 11:15
#37
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Loving the Massive Attack reference! Keep it up.

One less game to tempt me to the darkside tho.
Zuiyo
25/09/06 @ 11:16
#38
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I will never spend my time watching Lost.

I would rather watch Saved by the Bell.
Tonka
25/09/06 @ 11:22
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SPACED > Twin Peaks
Oranges > Apples
newt
25/09/06 @ 11:25
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I'm too not digging the whole "sandbox" game , everybody is getting hyped just because it's big non-linear world. So far , those kind of games sucked, Boiling Point and now Just Cause.

Don't forget those sucky GTA games.

Anyway, spot on review.
Greebo
25/09/06 @ 11:25
#41
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The PS2 version might as well be called 'Just Fog'
Fatnick
25/09/06 @ 11:32
#42
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Have they actually released any screenshots from the PS2 version?
Greebo
25/09/06 @ 11:46
#43
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Yep - I think the American IGN review has some. I'm being a little harsh on it, for the PS2 it looks like a good effort, but can't touch the Xbox/360 for the big views.
jlaakso
25/09/06 @ 11:53
#44
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I wondered why they released the wholly underwhelming demo. I actually thought they had to be confident the finished product was considerably better. Oh well.
urban
25/09/06 @ 12:36
#45
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well i got it for £17 pc version so i'm happy, i enjoyed the demo so there..
kangarootoo
25/09/06 @ 12:50
#46
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@Tonka

You know, I would agree with about oranges if I didn't give it much thought. But then everytime I have apple juice, I'm a little bit surprised in a good way (the way you pause, look at your apple juice and go "Mmmm").

;)
skillian
25/09/06 @ 12:54
#47
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Can you change controls on the PC version?

That was the most annoying thing about the demo for me.
[maven]
25/09/06 @ 13:02
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killian: Yes (according to here).
skillian
25/09/06 @ 13:49
#49
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killian: Yes (according to here).

Nice thanks.

Someone here called me hillian the other day, what's going on? :/
kangarootoo
25/09/06 @ 14:19
#50
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If you had loads of cash, you might be called a billianaire.

Ahahahahaha...ahaha...aha...sorry.

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