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The Godfather Review

Xbox 360 Review by Kristan Reed

6 October, 2006

Apparently all good things come to those who wait, so, perhaps we should be grateful for having to wait an extra six months for the expanded 360 version of The Godfather to appear. Unfortunately for EA, it's more a case of 'better GTA clones come to those who wait', with the passing months only confirming that many of the flaws we discovered the first time around are now even more irritating once you've factored in the progress made by the competition.

The new, 'definitive' version of The Godfather sounds promising when you check out EA's lovingly prepared 'Reviewer's Guide'. All manner of NEW! and IMPROVED! features make it sound like it has twice the content. For starters, they've included three new story missions to beef up the main story mode, added the ability to hire a crew member to accompany you on your missions, and tacked on a few more non story-related missions, including four drug racket bombing missions and 21 'favour' missions. In general, there's even more miscellaneous 'stuff' to do outside of the main story thread, which isn't necessarily the best news ever - but more of that later.

EA has also enhanced and added lots of subtler elements, like the ability to throw certain objects, a new dynamic weather/lighting system, 25 new execution styles, four more vehicles, bribed-cops that fight alongside you, prize fight boxing challenges, six new melee weapons, more BlackHand attacks, and a better reputation system where you're more likely to hear passers-by gossiping about your exploits.

That's Donald to you, sir.

But having played the Xbox version obsessively to 'Don of NYC' level (no mean feat), and now having waded through the majority of this newly expanded 360 version the changes and improvements are so minor that you might not have noticed them were they not written down for you. Tellingly, none of them really address the fundamental gripes that dragged the game down to a six out of ten in the first place.

'The Godfather' Screenshot create

Our man takes the new create-a-face system a little too literally.

The first thing that's massively evident is that the game looks like a port from the word go. The low-poly character models, stilted animation and bland texture detail of the original is exposed even more once you see it running in high def. Sometimes, the extra crispness of 720p can be very unforgiving, and that's definitely the case here. The exterior and interior benefit from the extra lighting and dynamic shadowing techniques, but the game still struggles to run smoothly at times - especially during high speed chases. On the rare occasions that Marlon Brando, Robert Duval and James Caan reprise their movie roles, you can see that the game had rich potential. Despite their fidgety animation during cut-scenes, the likenesses are spot-on, and accompanied by their own voices it gives the game a certain something extra that helps mask the rushed cut-and-paste feel about so much of the rest of it.

The appearance of three new missions makes next to no difference to the gameplay length. It's telling, perhaps, that it was actually hard to spot which ones were the new missions, mainly because most of the originals were pretty forgettable in the first place. As tends to be the case with openworld games, missions blur into one another after while, with the same old routine of killing a posse of AI-challenged goons, picking up their health and ammo, blowing something up or threatening/bribing/killing someone important to the story and then driving at high speed to somewhere else to meet up with so-and-so. We've all done this so many times now, you'd think the designers would get the message and be a bit more thoughtful. But no. And frankly, The Godfather is one of the worst offenders when it comes to generic mission design. Stood next to Saints Row or even Just Cause, The Godfather pales into insignificance. Times change. We expect more from games, and that's one of the main reasons The Godfather now feels like an even more underwhelming game than it did back in March.

Crew cut

'The Godfather' Screenshot morrissey

My money's on Morrissey.

At least it gets a few things right. The core combat, for example, is probably the main reason I didn't mind slogging through it all over again, along with the fact that it checkpoints the story mission progress as you go along - a big plus for a game like this. Although it's pretty basic in its approach and the enemy AI is fairly obliging, a smooth control set up allows you to auto-target and pick enemies off in a logical, intuitive manner. Switching between targets isn't quite as fluid as it needs to be (requiring a quick extra press of the left trigger), but for the most part it's a system that you can rely on. Better still, the new addition of a crewman to accompany you on missions is a real godsend when it comes to those drawn out Warehouse and Compound missions that throw dozens of enemies at you - often from all directions. For once, the buddy AI is pretty much spot on, allowing you the fall-back that they'll respond to a surprise enemy attack when you're clearly out of their line of sight. Another minor but welcome improvement is being able to direct your crewman to fire left or right out of your car during those ridiculously aggressive car-chase sequences. Although EA didn't see fit to fix the superhuman acceleration of your enemies, you can, at least, send them to meet their maker in a ball of flames with your hired hand.

Of course, the other added benefit of the 360 version is the presence of achievements, and unlike so many EA titles to date, you really have to work to attain them. After 20 hours of play, having completed the story, finished off all four rival families, reached Don rank and skill rank 40, I had just 270 points for my trouble - so it's not one to dish out cheap points, put it that way.

Sadly, the main reason for that is tied up in how the rest of the game is structured, and unfortunately gaining all those extra points involves laborious hours of tedious repetition. At first, the extortion and racket system seems quite fun. First you approach a business, find the owner, grab them (or, in the case of the racketeers, buy them out) and then try and apply pressure to get them to 'crack'. Sometimes, your reputation will be such that they'll crack immediately, but some need roughing up a little to show them you mean business, by, for example, giving them a closer look at their cash register. Several times. Often, successful extortions reveal a racket out back, so you must exhaustively visit all 83 or so rackets dotted all over Little Italy, New Jersey, Hell's Kitchen, Brooklyn and Midtown before you can flush them and all the other hidden micro missions, such as the newly introduced Merchant Favours. As welcome as this new content is to begin with, finding some guy who's parking in the owner's space is yet another thing to waste a little more of your time. Quite quickly, all these petty extra tasks become practically identical and are no longer challenging, and are merely there to provide the illusion of extra content. It's as if the concept of openworld has allowed game designs to lose focus and become these bloated monsters for the sake of it. In a sense, it's even more meaningless than the random battles that often blight RPGs.

Half-baked

'The Godfather' Screenshot bah

As great a screenshot as this makes, you'll never see moments like this in action. Bah.

But The Godfather's flaws aren't purely about the largely generic mission types, or superfluous sandbox content. The driving isn't a great deal of fun, either. The handling feels syrupy, with many vehicles incapable of turning corners properly unless you handbrake turn into every one, and most cars simply feel too big for the roads they travel on. Whether it's the poor handling model, disproportionately large cars or just user error, it's so easy to crash into everything that you'll often go on comedy capers where it looks like there's a three-year-old at the wheel. It's no biggie, and doesn't especially ruin the game, but it makes the game look ridiculous, and is one more piece of the pie that EA didn't quite get around to baking properly.

What does, however, ruin the game is the fact that it still feels unfinished and inconsistent in its approach. We can tolerate silly one-off bugs, like falling through the world and watching AI characters walk in the air and through walls, and we can even shrug off little moments when AI characters don't lead the way when they're supposed to. Mostly you can get around these by taking the lead yourself. But what we can't, and won't tolerate are the number of times the game just froze for no apparent reason - forcing us to reboot and, in one instance, replay several missions because of the antiquated save system.

Requiring a safe house to save a game is an old system most sandbox games have moved on from now, because most designers have realised how annoying it is to have to potentially drive halfway across the map just to log your progress - especially when you've successfully cracked a mission. The Godfather gets it half right by checkpointing missions throughout, but - bizarrely - only the story missions. So, for example, for all those tough, drawn out Warehouse, Hub, Drug Rackets and Compound raids, if you die after 20 minutes of combat, tough. And not only does it make you do the whole thing again, you're also forced to drive there from the nearest hospital, or wherever your last saved game was. It's inconsistent, lazy, and eventually really irritating.

Don't believe in God

'The Godfather' Screenshot fire

One thing you can rely on EA to get right: fire effects.

What's even clearer from playing The Godfather for a second time is that it's definitely not a bad game, but is already looking very dated in just about every sense. Fortunately, this isn't a technology review, and despite everything, the core of it can be quite harmlessly entertaining as you drive around an attractive vision of 1950s New York. Like so many openworld games, there's a moreishness to it that keeps you going even when so many alarm bells are ringing about where EA went wrong. Let's face it, The Godfather should have been far better than it is. With all the key movie talent on board (with the exception of Al Pacino, of course) and a sizeable budget behind it, EA had the opportunity to challenge the perception that it can't make decent movie games. Unfortunately, it will take much more than facial likenesses, voice-over star-turns and some of Rockstar's best ideas repackaged to get the most out of this cherished licence.

If, after all that, you still have the compulsion to try it for yourself, go ahead. You'll find the 'current-gen' versions are all retailing for under Ģ20 now and aren't a great deal different from the twice-the-price 360 version. Better still, rent it - you'll easily waltz through the story mode in couple of evenings. As evidently flawed as The Godfather is, it's one of those games that may well become one of your guilty pleasures despite all evidence to the contrary. If you're a real openworld gaming addict, it might sate your needs for a while.

With a longer, more substantial campaign mode, a bit more polish and less pointless peripheral missions we could have been talking about The Godfather more fondly, but as it is, its place is history is as a flawed GTA clone that really didn't need porting to the 360.

6/10

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Comments: 1-35 of 35 in total

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OllyJ
06/10/06 @ 07:22
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buy Saints Row.
Rambaldi
06/10/06 @ 07:23
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Whereas the game delivers about as much thrills as watching Richard & Judy with a hangover on a rainy Sunday afternoon.
S.J.Rogers
06/10/06 @ 07:29
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buy Saints Row.

+1

Saints Row is a fantastic Game and well worth the Ģ40 from Play.com.

Although i am stuck trying to blow up a plane before it takes off while i am being shot at by RPGs. Ahhhhh...!!!!

Edited 1 times, most recently on 06/10/06 @ 08:30
Roamer
06/10/06 @ 07:31
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Was expecting a lower score. Glitches and bugs in a console game?! I thought I'd never see the day... and on a Microsoft platform to boot? Amazing...
krudster [mod]
06/10/06 @ 07:31
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On man, *that* mission drove me nuts. I think I fluked it in the end after about 15 goes. You need to know the placement of every RPG wielding git to even stand a chance.
krudster [mod]
06/10/06 @ 07:32
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Roamer, it kind of deserves a lower score for the glitches, but its fun factor and moreishness drags it up. It's kind of inexplicable why you end up enjoying something so obviously not very good....
Xerx3s
06/10/06 @ 07:40
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When EA has a vision...
[maven]
06/10/06 @ 08:03
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I would really like to see one of those "reviewer's guides"...

buy Just Cause, more Blue Skies!
Darren
06/10/06 @ 08:40
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I'm rather enjoying The Godfather on the 360. It might not be the best GTA clone ever but it gets many things right. The combat for example is excellent particularly the use of the right stick for melee fighting. Having the choice between a lock on system or free shooting is nice although I found the former perfectly useable, helped alot by the ability to take cover behind objects and walls, something Saints Row lacks. The gunfights certainly have a more cinematic feel in The Godfather. I also like the checkpoint system during the main missions, again something that Saints Row lacks. So far I've found the missions far less frustrating to play than Saints Row but overall Volition's game is the better of the two as it has more variety. The Godfather has a better storyline though and the 1930s atmosphere makes it feels different from other GTA clones. Me likes it alot.

One thing the 360 Godfather does do better though is a smoother more consistent framerate and ZERO v-sync tearing. Personally I'd rather have visuals little better than the Xbox version if it means no v-sync tearing and a smoother framerate at 720p. Maybe I'm alone in this but two minutes into playing The Godfather I stopped even thinking about the visuals as the game is so enjoyable and immersive.

The Godfather is a 7 out of 10er for me.
Darren
06/10/06 @ 08:50
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Hmmm, reading that review again... I've never had a problem driving the cars in the game, the roads are mostly very wide and not that densely populated so unless you're absolutely crap at driving it's nowhere near as bad as the reviewer makes out. Sometimes traffic "pops in" late but you still have ample time to avoid it. It's far easily to crash in Saints Row where the roads are more packed and narrower in my opinion.

And in fiften hours of playing it so far, I've never seen any of the bugs mentioned above and I've certainly never had the game freeze on me. Maybe the reviewer's copy of the game is duff or his 360 is on it's way out...?
Stickman
06/10/06 @ 08:50
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This is the most "6/10" game I've ever seen.
Whizzo
06/10/06 @ 09:07
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Considering it just seems to be the PC version on the 360 I'd say 6/10 is extremely generous.
samk
06/10/06 @ 09:18
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"I've never had a problem driving the cars in the game, the roads are mostly very wide and not that densely populated so unless you're absolutely crap at driving it's nowhere near as bad as the reviewer makes out."

Maybe the driving handling has been improved in the 360 version, but I've only played the Xbox version (reaching "Don of NY" status so I hardly played it for a short time) and the handling in that version was ATROCIOUS. I somehow doubt it has been completely redone for the 360 version.

When the cars take corners even at low speeds they have the turning circle of a double-decker bus, requiring use of the handbrake as stated in the review. Additionally the car's direction felt to me like it's on an elastic band. The moment you release pressing left or right, it snaps back to centre. It felt digital rather than analog, if that makes any sense. There's no sliding or rocking of the car of any note.

The driving model IS terrible. I only persisted to become the Don of NY because I'm a sucker for sandbox crime games and The Godfather movies, and the on-foot shooting is really well done so I didn't mind taking over all the properties.
samk
06/10/06 @ 09:21
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And additionally, the driving model isn't helped by the total lack of car variation. Can't remember exactly how many cars there are since I played it in March, but discounting colour variation it isn't more than "several". How many do GTA games have? A hundred?
peterfll
06/10/06 @ 09:22
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It should have got a 5/10. After all, it's clearly a 3/10 game.

Meaning 2/10 would have been closer to the truth.

*In a silly mood this morning*
earobus
06/10/06 @ 09:25
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lets face it EA would have the shirts off our backs if they could. They have no idea what customer service is. Just another half baked crap game from EA. if its in the game we should of kept it for DLC an charged your ass for it
jack_klugman
06/10/06 @ 09:31
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I hear its the Godfather team tasked with making System Shock 3.
dr_zoidthrob
06/10/06 @ 09:34
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Are they actually 360 in-game screenshots, or are they from PS2?
OllyJ
06/10/06 @ 09:51
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Saints is ace, I've spent many hours now just driving around looking for chop shop cars and hitman targets, and the missions are really good too.

A much better game than I ever thought it possible to be!
repairmanjack
06/10/06 @ 10:05
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Damn - I no longer know which way to go with an EG score of six. The last few games that scored six I found to be really entertaining. The last two paragraphs of this review could be culled straight from the Just Cause one. JC also scored 6, and I've found it to be incredibly entertaining.

Might be a cautious, cheap purchase down the line.
Whizzo
06/10/06 @ 10:21
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Might be a cautious, cheap purchase down the line.

Don't! I bought it for 11 quid on the PC and I still feel ripped off by it.
repairmanjack
06/10/06 @ 10:30
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Cheers, whizzo. That's a review I can trust. :)
Rambaldi
06/10/06 @ 10:41
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@krudster

If you pinpoint three rockets the first time you see the jet you can get away with the mission without being rocketed once yourself :)
spongebob
06/10/06 @ 10:47
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The games industry is not ready to touch IP like this. I am waiting for Apocalypse Now shooter.

The Godfather the game is a disgrace.
foamy
06/10/06 @ 11:09
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predictable.
lennon
06/10/06 @ 15:48
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6 /10 seems pretty accurate to me. Havent come across any bugs and the cars seem ok to me given its the 1940's and they were hardly the high tech models we have these days.

Being a fan of the film im happy with the game but SR is far better if you had to make a choice.
Edited 1 times, most recently on 06/10/06 @ 16:49
markypants
06/10/06 @ 17:30
#27
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Does this game run in 16:9? Mine only ran in 4:3 and I couldn't find an option to turn it onto 16:9... It's terrible though. Totally devoid of any innovation.
Shadar
06/10/06 @ 18:44
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Donīt buy Saints Row. Iīve never been so ... insulted by a game. I traded it in at Game today. I donīt want a single penny of my money to contribute to that gameīs success. While the mechanics are sound (sound compared to for instance Grand Theft Auto, utter shite compared to what pure action, driving or adventure games offer), the city is dull and lifeless, the look of the game so hideously generic and synthetic that I had to rub my eyes. But the story ... Mein Gott. I had to turn away from the opening cutscene to prevent my lower intestines from choking my brain in order to stop the pain. The writing, delivery and direction is just so craptacularly inane ... Is this what Volition and THQ think people want?

Are you fucking buying this game for money? Are you encouraging them to make another?

Either way, if thatīs better than The Godfather, this must be a truly dire experience. As expected.
DocTep
07/10/06 @ 23:03
#29
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I'm sorry about this as i know i may come across as being a little pedantic (it's not actually intended that way, honestly - one of the things i've always liked about EG is being able to question the reviewer about the reasons behind why they make certain decisions), but you say in the review that you gave the earlier version a 6/10. A little later you then say the following:

Stood next to Saints Row or even Just Cause, The Godfather pales into insignificance. Times change. We expect more from games, and that's one of the main reasons The Godfather now feels like an even more underwhelming game than it did back in March.

But the final mark remains a 6/10. I was just curious as to why you didn't feel it deserved a lower mark given the above comment (particulary when Just Cause was also given the same score)?

BBIAJ
08/10/06 @ 10:45
#30
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The only glitch I've experienced, was when I vaulted over a wall, and died!
krudster [mod]
09/10/06 @ 11:02
#31
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It's still a six because there is a lot of new content and added mechanics like the crewman and their ability to make missions more fun. It's also technically the best version, so dropping the score makes little sense. It's also a curiously fun game despite being so inane at times. A classic 6/10 you could say.

krudster [mod]
09/10/06 @ 11:05
#32
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Just Cause may be a better game than the Godfather, but not by much (not once you see how truly dire most of JC's side missions really are, whereas Godfather has some pretty meaty side quests. Both suffer from very short main campaigns). If we were nitpicking, Godfather's a low six, Just Cause a high six.
DocTep
09/10/06 @ 22:15
#33
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Okay, thanks Kristan. Like i said, i was just curious.

I personally don't rate Just Cause very highly from what i've played and seen myself. It was just the line about The Godfather paling into insignificance next to it which caught my attention when i saw the final score.

As ever, thanks for the explaination.
Krun
10/10/06 @ 10:21
#34
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old rope
Tlaloc
17/11/08 @ 04:12
#35
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This was an irritating review. I have had the "Godfather" in the house for a couple of days and the review was exactly on the money. I've been alternatively quite enjoying it and at the same time somewhat hating it, with both sides of me equally balanced... and I went off to read a review to see if it got better, or worse, or what, and I found that I could expect to go on alternatively quite enjoying it and at the same time, somewhat hating it... FOREVER. Somehow I found this "answer" both very helpful and empowering and at the same time, somehow deeply irritating.

God forbid I should have to make up my own mind. The pain, William, the pain.

Comments: 1-35 of 35 in total

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