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Geometry Wars: Galaxies Review

DS ntsc-us Import Review by Tom Bramwell

4 January, 2008

Page 1 of 2. Page 2 ->

I write with my left hand. Not that I ever write, really, apart from scrawling names on padded envelopes containing Christmas presents that I was too busy or drunk to send. It's one of the poetically enjoyable things about The Future; writing is only necessary when I let things slip into The Past. Anyway, writing with my left hand singled me out for abuse from craggy old Mrs. Alexander when I was 10, so I hardly miss it, or being called "Smudgie", but it wasn't until I picked up the DS version of Geometry Wars: Galaxies that the shame and humiliation of my genetic predisposition toward being a wrongbrain redoubled its attack on my aspirations. Basically, I cannot play this game with the stylus because my remaining right hand is not programmed to operate a spaceship's directional movement.

In theory, and according to people on the Internet even in practice, Kuju's stylus-and-directional-pad solution to moving a spaceship around the screen and firing in another direction works brilliantly. There's a learning curve for people brought up on shoot-'em-ups that use a pair of analog sticks, but that's to be expected - buying a DS version of a two-stick shooter and complaining that it's different would be like hauling your skis from the snow to a lake and then complaining that you can't throw snowballs or dress up like a tea cosy and that it's wet. You're wet.

So, your ship appears in the top screen's gamespace, and, while using the d-pad (righties) or face buttons (lefties) to manoeuvre it, your writing hand prods or scrubs the stylus around a ship-shaped centrepiece on the touch-screen to send bullets in the direction of your choosing. Tap left of the ship and it fires left. Etc. The lack of tactile feedback about stylus position from the touch-screen surface can lead to minor mishaps - as it was all the way back with Super Mario 64 DS, you may remember - but as with much in life this can be overcome by behaving more assertively.

'Geometry Wars: Galaxies' Screenshot 1

Looks rubbish. Isn't. Bit like me.

What can't be overcome - and I've tried so hard - is the left-hander problem of reprogramming your brain to point accurately and comfortably with the right hand. Think about all the games you've played, lefties; your left thumb has done the movement, hasn't it? You will presently discover that your right thumb is a poor substitute. But it will have to do, because trying to use the stylus with the right hand is even less effective. In other words, I am fundamentally flawed. Woe is me. Except, good news! Because you can just control the game using the d-pad for movement and the face buttons for firing. Phew. This renders most of the text so far redundant, but given that probably you're reading this at work I suppose it's a sensation into which you've learned to slip comfortably and so will continue.

However you choose to play Geometry Wars: Galaxies, it will be time that you reflect on fondly. Built upon the same premise as the Xbox Live Arcade game that won it most attention (and indeed the unlockable arcade extra bundled with PGR2), Galaxies involves shooting little geometric shapes as they zoom around your little C-shaped spacecraft using the afore-thoroughly-mentioned control scheme. If things get hectic, you can deploy a smartbomb by pressing one of the shoulder buttons, which blows everything up within a certain radius. You only get a few of those, and a few lives, but the longer you survive and the more damage you do, the more replacements you're awarded. On 360 there was a beautiful, undulating background that helped put on an amazing display for onlookers; the DS game understandably lacks that, but it's graphically consistent with its maker and fairly handsome in its own way.

'Geometry Wars: Galaxies' Screenshot 2

Cutting your way through is easier now. To find out why, read the review. Obv.

However, where Galaxies deviates most from Geometry Wars: Retro Evolved - which is actually included here too, although we'll come to that in a bit - is that it is no longer one big last-as-long-as-you-can game designed to be played over and over again until your high score is higher than your friend's. Instead, a single-player Galaxies mode offers 60 varyingly distinct miniature scenarios where conditions are altered. For a start, you're forever collecting "geoms" - little enemy drops that add up to a heightened multiplier (up to 150x) and act as currency for unlocking new star systems on the Galaxies mode map, and for other things, the shape of the play area may be different, there may be a swirling permanent vortex in the centre that affects everything's gravity, only certain types of enemy may spawn, or the game may deploy some of the new enemies it has invented. Each level has its own identity.

This is all jolly good. Geometry Wars was lovely anyway for a lot of reasons, but one of the most powerful ones was the quality of its enemies - little shapes whose particular movement and attack patterns, though simple, quickly transformed each encounter into an anthropomorphic tale where the poor, stupid little diamonds were sent out to be slaughtered by the snarling squares-with-Xs-in that spit swirling mini-enemy venom even in death. For me anyway. You may just have admired the enormous variety their collaborative deployments produced and how much you had to learn to keep staying alive. So, having more types of enemies: good.

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Tejstar
04/01/08 @ 08:24
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I already have this on the 360, but I think I'll be waiting for the Wii version.

I just don't think I'll get on with stylus control!
Edited 1 times, most recently on 04/01/08 @ 08:25
Tiiti
04/01/08 @ 08:57
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Woohoo! Excellent!
LazyDan
04/01/08 @ 09:04
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Letting a left hander review GW:G for DS?!?! Surely that's like letting Jade Goody review Brain Training.
Weezer
04/01/08 @ 09:07
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Ramble, ramble, ramble... scroll... Next page, scroll…

8/10.

Done.
ChrisOTR
04/01/08 @ 09:13
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Think about all the games you've played, lefties; your left thumb has done the movement, hasn't it?

Errr... No? Depends on the the game... I play PC FPS games with WASD on the right hand and mouse aiming with the left hand...

As a rule I just adapt to whatever control system the game suggests as I got too sick of changing default settings on mates' machines, after reinstalls etc.

That aside, quite fancy this game though I don't really know why - already have the PC version and though I appreciate it I rarely play it!

Oh and LazyDan thanks for that, enjoy the ignore...
Edited 1 times, most recently on 04/01/08 @ 09:14
UncleLou
04/01/08 @ 09:15
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Doesn't sound bad - is this a full-price release?
Pulsar_t
04/01/08 @ 09:21
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I tried the dpad for shooting but it just doesn't work for me.. but Galaxies still is one of my all-time DS favourites :)
IMadeThis
04/01/08 @ 09:32
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@ UncleLou - £16 at virginmegastores. Got this & the Wii version ordered & never played it so looking forward to them. Not sure if it's my kind of genre but giving it a whirl.
Stoatboy
04/01/08 @ 09:39
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Obviously Ellie can't be allowed to review the Wii version - it'll probably turn out to be well worth playing, and deserving of more than 4 out of 10. Perish the thought.

Poor Ellie. :(
richieu
04/01/08 @ 09:52
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I think you'll find that at least one member of the dev team is left handed:-)
bushwod
04/01/08 @ 09:59
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I read a review that said the wii version controls didn't work that well. Think I'd rather have this on DS anyway, perfect for the tube.

Although a righty I used to use my left thumb for aiming (legacy of the N64 controller). I took me all of splinter cell on the GC to retrain them to be the other way around. Wouldn't want to go through that again.
nickthegun
04/01/08 @ 10:03
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Couldnt you just hold the DS upside down?
jonsaan
04/01/08 @ 10:10
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Completing it in one go sounds alarming frankly. There's nothing worse than a game that's too easy.
lemonfist
04/01/08 @ 10:17
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It's quite spiffy.
Subquest
04/01/08 @ 10:17
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This is a brilliant game, don't think they could have done much better on the DS. The screenshots show the default setup with the touch screen as the control interface and the top screen as the play area. You can change this so that the touch screen is both the play area and the control interface, which, apart from your hand sometimes getting in the way, seems to me to be the perfect way to play this game. The lack of an analog thumb control for movement is the only downside.
Chtulie
04/01/08 @ 10:22
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Can we also get a take on this from someone who is a bit more normal, can play the game properly and comment on how the game plays in it's primairy designed and distinctive control method?
lemonfist
04/01/08 @ 10:33
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I'm not normal, but I think it plays just fine with the stylus.
chub
04/01/08 @ 10:34
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I agree with Subquest. I find it much better playing it with the action on the bottom screen, since the stylus acts more like a mouse for aiming.
snick
04/01/08 @ 10:40
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Or you could just go to the options and choose to hold the stylus in the left hand and use the right buttons for moving.

I still went for the all button control though and jolly good fun it has been, definitely easier than the 360 version.
Hog-lumps
04/01/08 @ 10:48
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Snick, I think you're missing the point. The problem is lefties have become accustomed to controlling movement with the d pad after years of no 'left handed pads'. So to ask somone to suddenly control movement with right side buttons feels alien......
Edited 1 times, most recently on 04/01/08 @ 11:11
barnard666
04/01/08 @ 11:07
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this review says slow down is a good thing...I can understand how it makes the game easier and more balanced for a novice, but a good thing? surely just re balancing the game would be better...

I'll be getting this, seeing as I have PGR4 especially for waves.
cools
04/01/08 @ 11:11
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I'm right handed and control it with the d-pad. No daft stylus nonsense in a shooter thanks :)
MrMarbles
04/01/08 @ 12:21
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I had this leftie problem with Metroid Prime Hunters - I play console FPSes with default pad settings, so was completely unable to get my head around controlling Samus' movement with the face buttons on MPH. As such, I had to cack-handedly attempt to use my right hand for stylus control before giving up in a huff.
AlpTighen
04/01/08 @ 14:09
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I'd like to take this opportunity to point out that I'm ambidextrous. And rub it in. Nyer, nyer.

Although when I was a kid, the other kids thought I was a witch or a mutant or something. Some adults, too.
GamesConnoisseur
04/01/08 @ 14:41
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UP THE LEFT HANDERS!

I m one of the south paw lot, and have got used to the right 'wrong' hand for the movement on gamepad and left for the stylus/stick.

Only I still cannot play wsad and mouse other than the 'proper way' which is left hand mouse and right for keyboard. When trying other way round I absolutely crap up any FPS game on PC.

Nikanoru
04/01/08 @ 15:18
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Although a righty I used to use my left thumb for aiming (legacy of the N64 controller).

Hah! I thought I was the only one. Considering every single developer suddenly deemed it necessary to make us aim with our right thumb after always having done this with our left during the N64 days. I still switch the sticks around to this day.
UncleLou
04/01/08 @ 15:27
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So how can a stylus be tough in the right hand for a lefty?


Why don't you simulate it by using the stylus with your left hand (assuming you're righ-handed)? I know I'd be a total failure.

Or try using your mouse with the left hand...
Super_Zee
04/01/08 @ 17:35
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Hmm. Interesting take on the review but I disagree. I'm a huge fan of both Retro Evolved and Waves but I got bored with this really quickly. It's far too easy and the control system just doesn't work for me.
shadaik
04/01/08 @ 19:00
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Are you guys sure it's even relevant if he's left-handed? I mean, videogames are played with both hands used (almost) equally).
jlaakso
09/01/08 @ 12:20
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Played this for a bit last night and I was initially worried about the controls. They felt fine to me. I'm a leftie, but have become used to the right-handed world. The DS stylus is one of the few things that often causes me trouble, but I didn't find it a problem with this game.

Also, I can't imagine playing it on the bottom screen, even though the option's there. Hands getting in the way is a serious problem in this game.
jlaakso
15/01/08 @ 10:38
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Having played the DS version a bit more, I have to say that it's very near unplayable on the DS Phat. The D-pad is too imprecise. Lite's is another story, but if you still haven't upgraded your DS, I'd say don't bother with this.

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