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DS Roundup Review

DS Review by Tom Bramwell

3 December, 2007

Page 2 of 2. <- Page 1

Need For Speed ProStreet

There's something odd about ProStreet on the DS. It's not the horrible Career menu, which spreads your progress colourfully across an asphalt background like partially digested carrot chunks rolling along Western Road at closing time. It's not the music, which while packed in with surprising density roars from the DS' troubled speakers like a smoker's cough auditioning for X Factor. And it's not that you still hate being called Ryan Cooper. It's that apart from that, it's actually not bad.

In racing sections the touch-screen shows an overhead view of the track and damage read-outs, while drag races display your rev-meter and other gauges, and the top-screen shows off developer Exient's surprisingly handsome game engine. The cars are basic, and the combination of jagged pixels and miles of concrete inevitably unite to look a bit like the carpet in a dentist's waiting room, but the cars are also satisfyingly shiny, and at least you can clearly see where you're meant to turn in, which isn't always true on the home console versions.

The handling's noticeably friendlier too, allowing you to tear round the courses at what feels like a decent old speed, even observing the sorts of rules that govern actually driving, like braking before turning into a corner rather than effectively having to pull over and deploy a parachute half a mile before the turn to avoid smashing into an advert for Madden.

This is presumably because the developer's been carving its own technological path away from the PS3 and 360 team, allowing them to borrow or adapt many of the proper game's better features (like the customisation systems and their influence on race outcomes, and online racing for four players), and dodge some of its flaws. Even the drag races, which I found desperately dull on Xbox 360 and PS3, are slightly better here. Slightly.

All in all it's one of the better examples of a DS companion to an established game series - not much threat to Mario Kart in pure playability stakes, but home to surprising depth and fun all the same, providing you can look past the fact it's designed for people to play when they're not the one talking on Jeremy Kyle.

7/10

Call of Duty 4: Modern Warfare

The last time we heard from the chaps at n-Space - or at least the last time I was paying attention - was with oft-delayed Cube FPS Geist, in which you could possess dogs, cats and all sorts of other things and then sneak around and scare people. That obviously wasn't the amazing springboard to success it might have been, though, because here they are applying their talents to the DS version of a graphics-heavy console and PC first-person shooter - a task that sounds like it would be innately, er, dispiriting. Sorry.

'DS Roundup' Screenshot 3

If you're a lefty, they push the buttons to the right of the map. How thoughtful!

Not that they've done a terrible job. The controls are the now traditional d-pad or face buttons for movement and strafing (depending on whether you're left or right handed), with the shoulder buttons firing whatever you're holding and the stylus controlling head movement. 3D shoot-'em-up action happens on the top-screen and the touch-screen doubles up as a map, inventory and toggle for peering down the sights.

What with the DS being rather simple in the head, Modern Warfare here even looks a bit like Geist did, full of blocky, angular environments and characters, and explosions that look more like dancing orange spheres than bursts of fire and shrapnel.

It's certainly basic, then, and if you've never enjoyed this handheld control scheme in other FPS games then you won't start doing so here, but there's a fair amount of content for single players, and n-Space is sensible to change the pace occasionally with back-of-the-Humvee on-rails bits. You won't be eulogising set-pieces in end-of-year roundups as you would with the more modern Modern Warfare off in PS3 and Xbox 360 land, but you won't find it too annoying either, although the decision to couple a dodgier control system to a new-found need to shoot everyone four billion times before they fall over is a little confusing.

And while single- and multi-card multiplayer options are always welcome, the absence of online play is keenly felt - not just because Call of Duty is renowned for its internet action, but also because the DS has had that bar set for it once already by the still-arresting Metroid Prime: Hunters, which remains a better option for fans of Friends Codes and other Wi-Fi Connection quirks. Worth a look, then, but probably only if you're in a very exclusive set: FPS-obsessed gamers who only own a Nintendo DS.

6/10

Tony Hawk's Proving Ground

After "doing the wrong things reasonably well" in last year's Downill Jam, Vicarious Visions is back to making companion games for the real Tony Hawk series, and this latest example - based on the PS3, 360, Wii and PS2 based game of the same name - demonstrates the DS' growing aptitude for rendering proper-game graphics despite the obvious drawback of being powered by a 1980s Casio wristwatch.

'DS Roundup' Screenshot 4

Some special tricks require simple touch-screen inputs, but nothing particularly exciting. It's still more of a challenge than American Sk8land was though.

Whether this is something to be drawn in big happy red letters all over your deck or ground unhappily beneath the trucks is a fairly subjective matter; players with more Tony Hawk experience will probably tire quickly of its routine marriage of superhero skating and Simon Says tasks, but those of a less jaded hue will probably become rather enamoured with it.

It's got huge play areas, it delivers most of the THPS series' control scheme (bar some of the nattier recent additions) allowing for similar degrees of flexibility and depth in the process, and it's even part of an elaborate network system that allows for global stat-tracking, and four-player online games with voice-chat for people who have swapped Friends Codes beforehand. Even without Internets, questing for each of Proving Ground's single-player "Sick" goals will probably take you as long as Hawk's head has been warmed by 2007's money-hat.

It might have been nice to have a bit more colour to the environments, a bit less soul-crushing music and street-speak from the assembled skaters, and an interface that looked less like an MTV tribute, but you can probably forgive these things in light of just how much content you get and how fit the game is to bear its mother-series' name.

DS ports are often guilty of capturing and even exacerbating the original game's flaws without adding anything, but Proving Ground on the DS is actually slightly simpler and a bit more likable. It won't get you out of your Tony Hawk funk if you're already bored to death, but then you've already got SKATE for that so hurrah.

7/10

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Comments: 1-23 of 23 in total

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mazk
03/12/07 @ 07:07
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First wirsty
disc
03/12/07 @ 07:08
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I was wondering, who buy these games for the DS?
Pulsar_t
03/12/07 @ 07:49
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Lotsa people do.. AND BLOODY PONY GAMES are selling too!

I hope for 2008 we see more AAA titles.. The next big thing I can think of is Ninja Gaiden DS, as I liked the demo quite a bit. Nintendo had better allocate better hardware for the DS2, like that new mobile PowerVR chip, so that 3D doesn't look so ugly.

As for LSW the publishers cheaped out on cart memory, otherwise I'm sure the cutscenes would have looked much better.. The limited DS cart sizes are also another factor to consider, so many games are missing voice acting and music.
3william56
03/12/07 @ 07:55
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Bl**dy Sony PSP - nothing but cut down ports of PS2 games with shonky controls and graphics. Would never happen on a Ninty machine.

Oh - hold on a minute...
Nillsens
03/12/07 @ 07:58
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Still nothing I'll bother downloading then :|
secombe
03/12/07 @ 08:00
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Still nothing I'll bother downloading then :|

Cool person alert.
Pulsar_t
03/12/07 @ 08:03
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Hey at least Galaxy Wars is top fun even without that ripple effect :P
ChrisOTR
03/12/07 @ 09:11
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Still nothing I'll bother downloading then :|

Oooooh you must be one of those clever "hackers" I've heard about.
DUFFMAN5
03/12/07 @ 09:19
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Morning
Is is possible to "up" the graphics/memory on the DS, without it getting fatter and bigger ?
Just how much more powerful is the PSP ?
I have a DS and have Anno,Zelda,Brain Train,Darts and fifa,and have owned many more so I like the brand, but would love to have some of the games that appear to work/look better on the PSP better, the Fifa games are a perfect example

With that in mind the best deal I can see at the moment for the sony is a White slim psp,2gb mem card,Fifa 08,Medal of H, heroes II and Burnout for £189. Anyone know of any more. Ideally I want Silent Hill.

I wanted call of duty and Simpsons to "work" on the DS.....Blast!
JohnnyWashnGo
03/12/07 @ 09:41
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None of those games excite me in any way.

They are the kind of shelf fodder best left to the common folk and those who wear burberry.
Aretak
03/12/07 @ 10:05
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"Is is possible to "up" the graphics/memory on the DS, without it getting fatter and bigger ?"

There's already been a memory cart to plug into the GBA slot to increase the DS' available memory. The only thing that makes use of it is the web browser though.

"Just how much more powerful is the PSP ?"

"A lot" would be the correct answer. The PSP is a little bit less powerful than a PS2. The DS is a little bit less powerful than an N64 (certainly in terms of rendering 3D graphics anyway).
Pulsar_t
03/12/07 @ 10:29
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If you're into homebrew and emulation then the PSP is a definite value! Ninty's DS is simply too weak to compete, though that SNES emulator is really tasty.
Raya
03/12/07 @ 10:29
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CPUs: Two ARM processors, an ARM946E-S main CPU and ARM7TDMI co-processor at clock speeds of 67 MHz and 33 MHz respectively.
RAM: 4 MB of Mobile RAM

That's more power than an N64 but it lacks filtering or mip mapping like the n64 and so looks blocky.

If any of you used an Acron A5000 or A7000 then they were powered by the same kind of chips. A5000 had an ARM3 at 30 Mhz I think

Hopefully the next version will have near filtering and Mip mapping and the blockiness will dissapear (nice and blurry instead ;-)

I don't know why Nintendo didn't use a StrongArm not much more expensive and they run at 200 mhz and up ;-) Battery life I guess
Pulsar_t
03/12/07 @ 10:37
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Yes those things in PocketPC's do kill battery life..

I really hope Nintendo goes for PowerVR's SGX solution.. It even has pixel/vertex shaders! Don't believe me? See for yourselves!
smurphs
03/12/07 @ 11:08
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though that SNES emulator is really tasty

can you emulate the snes on the ds? I thought it didn't have enough grunt...
cheze
03/12/07 @ 11:37
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what about OPERATION VIETNAM - its a budget cannon fodder meets ikari warriors (15 quid from play.com).
siro
03/12/07 @ 11:39
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Come on, NFS isn't really a seven isn't it? I'd love a decent 'serious' racing game on the DS, but thinking about the horrible abominations so far, I can't believe this is worth a seven. How are the graphics in motion compared to other racing titles on the system?
Pulsar_t
03/12/07 @ 12:25
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@smurphs

Check it out!
siro
03/12/07 @ 12:57
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I've heard about it, but didn't give it a try. There wasn't a review on here, was it?

Oh my, there was, and it seems to have good multiplayer, too. Seems like a sure fired GET.
Edited 1 times, most recently on 03/12/07 @ 12:59
Mugwum [staff]
03/12/07 @ 19:48
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"Come on, NFS isn't really a seven isn't it? I'd love a decent 'serious' racing game on the DS, but thinking about the horrible abominations so far, I can't believe this is worth a seven. How are the graphics in motion compared to other racing titles on the system?"

I wish it wasn't, but I actually really liked it in the end. In motion they're fine. I wouldn't say it's a seven pushing toward an eight, but I could happily give it to someone for Christmas without expecting to be killed in my sleep. In a good way. Proper-console one was rank, mind.
siro
03/12/07 @ 23:02
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Doesn't sound too bad. But also sounds like Race Driver is still the better choice. Usually I'm a graphics anti-whore, but "realistic" racing games do profit from, err, realistic graphics. :)
Vinicity
04/12/07 @ 08:37
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The new Lego Star Wars is actually really good. It also has cooperative multiplayer, which seems to be a rare thing on the DS...

doug
04/12/07 @ 15:35
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omg why isn't cannon fodder out on the ds that would make me happier than a happy puppy on ecstasy

Comments: 1-23 of 23 in total

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