Condemned: Criminal Origins Review

Crime Scene Infestation.

Version tested: PC

I'm going to prove that you're a really sick puppy: You want serial killers to kill again.

It doesn't really matter whether it's a super-evil baddy in a movie, or someone rampaging, reported on the real life news - a horrid, secret part of your mind wants them do get another victim. It makes the story better. It makes it more exciting.

But it's only you that thinks that way, and the rest of us are sickened by you.

Now, I don't mean to suggest that Kristan's a weedy wimp in any way, but let's put it like this: Kristan's a weedy wimp [I blame my surround sound set-up, really - Ed]. Really, unless they performed some sort of scarectomy during the 360-to-PC conversion (and it would be about the only bloody thing they did change), I can only imagine he's a terrible coward who should probably be wrapped in cotton wool, rolled in bubble wrap, and stored in a cupboard padded with giant pillows. Sure, there are a few jumpy scares, but once someone's sprung out with an axe from around the last four hundred and seven corners, are you not somewhat expecting it on the four hundred and eighth?

But I charge ahead, the foundations unlaid. This is the PCified version of the 360 launch title, where you play maligned FBI agent Ethan Thomas, who is mysteriously accused of a crime he patently didn't commit (such that he could have quite easily proven his innocence in about two sentences, if only he would have tried), and so on the run from The Law, while still struggling to solve the string of murders he was previously investigating.

Thomas really must be the worst agent of all time. Not only did he fail to point out his exonerating constant radio communication with his superiors during the murders he's accused of, but at the time he was working on about twelve unsolved cases. No wonder they so madly blamed him for the cop killings - they were probably looking for any excuse to get rid of him. Fortunately, not all have turned their backs. Rosa, the lady at the other end of his super-forensic equipment is still helping him (and hence you) to continue chasing the killer down. This means he can continue tracking the real killer, and clear his name.

'Condemned: Criminal Origins' Screenshot 1

When Changing Rooms goes bad.

So, I should probably at least hint at the genre or something. It's a first-person... whacker. You sort of shuffle rather than run, as you make your way around a series of dilapidated, decaying buildings, smashing the homeless and deranged about the skull with lead pipes and desk drawers. Then every now and then you pull out one of over nine hundred [er, three - Ed] gadgets, selected for you, to collect some evidence, and thus advance the storyline.

It's odd that Condemned is written by Frank Rooke, the man responsible for the splendid means of providing the narrative in Tron 2.0. While the game does play fine, if a tad repetitively (and I'll get to that in a bit, I promise - but I'm not done mocking the story), its tale really is a load of old trousers. I'm sure lots of reviews give away the first twist, so I won't, because it's the interesting one. However, the one at the end is just completely bonkers. Nevermind all the silly hints about Thomas' special abilities dropped throughout. If only they had left it limited to chasing an uber-serial killer, using crazy tech, while on the run from the fuzz, it would have been enough. The whole dead bird zombie crime wave nonsense just makes it seem a bit silly.

However, where Condemned still boosts itself above playable mediocrity is in its melee combat. It's extremely unnerving when you see a crazed opponent desperately glancing around the room for a weapon, then running over to the pipes on the wall, wrenching one off, and charging hell-for-leather at you with it raised above its head. Or when they pretend to run away, but instead duck behind a pillar, and spring out, locker door swinging, as you run past. While shocks are few and far between for anyone who isn't a giant wuss, cough, the fighting is tense and dramatic, and very lethal. The violence can be rather stomach-turning (read: enormously satisfying), and while there are occasional guns with very few bullets, it's a lot more fun to ignore them and smash everyone's faces in with a clothes rail. And in the game!

'Condemned: Criminal Origins' Screenshot 2

"Sigh. Where's my fence post?"

There's not much point in my getting too deeply into how the tension is kept nice and high, the grit of why the 'investigative instincts' don't really work, and how the whole thing plays too simply, because Kristan already did a fine job of that. Instead, I shall use the remaining space to explain why it gets a lower score on PC, and then make some more lame jokes.

Often the PC receives lazy-ass conversions of dodgy shooters from unknown developers. And it's rightly condemned (fnarr) each time. But what on earth are Monolith doing, sinking that low? These are the people who gave us F.E.A.R. (And Cate Archer!). The most lazy example is the presence of Achievement Awards. While such frame-breaking frippery is apparently acceptable in all Xbox 360 games - you weirdoes - it's absolutely intolerable on a system that doesn't record Achievement Awards. This plague of irrelevant obsessive/compulsive collecting in gaming is teeth-grindingly annoying enough already (I'm looking at you, otherwise-lovely Tomb Raider), but let's at least tell the PC player that they're freakishly stuffing dead crows in their pockets for some other reason? Please?

Perhaps more importantly is the inexplicable disappearance of dead bodies. Literally five seconds after they've flopped heavily to the ground, apparently not man enough to withstand a nail-filled 2-by-4 in the cranium, they - *ping* - vanish. You can barely get in a second kick to the belly before they go to a better place. A PC could manage your papering the walls with corpses, so why such tacky silliness? Then there are the bonkers sound effects, with bodies making metallic clanging noises when struck with a crowbar, or metal bins offering squidgy thudding responses. None of it matters a great deal, but it's indicative of a very lazy conversion. And it's in widescreen for some godforsaken reason.

Right - other sarcastic comments on things that don't matter much:

'Condemned: Criminal Origins' Screenshot 3

The apparently special abilities still render things hard to see, rather than enhancing anything.

  1. How on earth is it that Thomas can manage to carry his laboratory of forensic equipment, but not have room to keep a pistol anywhere on his person? Is he naked, but for the techno-tools? And even then...
  2. While the physics are reasonable, sometimes thwacking objects feels a little random. This is all entirely redeemed, however, by the pleasing result of dropping a metal pipe on the floor - for some reason they often fail to lie still, and instead perform excellent improvised jazz as they dance noisily across the room.
  3. The on-screen tips during loading are hilarious. What would I have done if they hadn't told me to "Use block to your advantage" every other level?! I would have been deliberately ensuring my blocking was completely futile throughout! Nevermind, "Look for health packs". If only there'd been one to tell me not to eat my mouse and keyboard, though.
  4. It's a shame that Agent Thomas' impressive list of super-human abilities doesn't include the ability to run for more than seven seconds. I'm incredibly unfit (obligatory for games journalists), and even I can manage about thirteen!
  5. Why is it that every story involving zombies is predicated on the notion that no one in the world has ever heard of a zombie? Everyone has heard of zombies! We'd recognise them right away, lumbering toward us, with bits of their heads missing. "ZOMBIES!" we'd cry out in fear. And we certainly wouldn't be broadcasting news bulletins saying, "There's a strange rise in mental disorders leading to murders, and the consumption of cranial materials."

However, this is all rendered forgiven for one simple reason: Condemned's torch, like torches in the real world all around us, does not run out every fifteen seconds, but instead lasts throughout. And for that I'm thinking maybe game of the year.

6 / 10

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Comments (29) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • RedPanda #1 6 years ago

    Post deleted at 14:31:59 28-01-2012
  • Kingsadist #2 6 years ago

    This game is actually perfectly summarised in the demo. It even ends way better than the real game does.

    So go download that, and forget all about it afterwards.
  • Razz #3 6 years ago

    While the physics are reasonable, sometimes thwacking objects feels a little random. This is all entirely redeemed, however, by the pleasing result of dropping a metal pipe on the floor - for some reason they often fail to lie still, and instead perform excellent improvised jazz as they dance noisily across the room.

    ROFL!!! :D :D
  • UncleLou #4 6 years ago

    Good review, I pretty much agree with it. Some things are incredibly annoying - why can't I friggin' run on the stairs? It's like walking through jelly. Why does the game insist on not letting me move when I get a phone call? Why is the immersion broken by having to press the "use" key to climb somewhere (which is automated). Why all the hand-holding? What's the use of all the gagdgets when they get selected automatically?

    This could have been an incredible mix of puzzling, crime-solving, melee combat and survival horror, but it never quite gets there because of the over-simplification, hand-holding and weird design decisions.

    Still enjoying it for what it is, but it really could have been a lot more.


    This plague of irrelevant obsessive/compulsive collecting in gaming is teeth-grindingly annoying enough already (I'm looking at you, otherwise-lovely Tomb Raider),

    Couldn't agree more. Makes me mad.
  • UncleLou #5 6 years ago

    Perhaps more importantly is the inexplicable disappearance of dead bodies. Literally five seconds after they've flopped heavily to the ground, apparently not man enough to withstand a nail-filled 2-by-4 in the cranium, they - *ping* - vanish. You can barely get in a second kick to the belly before they go to a better place.

    There's an option for that in the, well, options menu, btw., not quite correctly called "corpse detail" instead of "number of corpses". I've set it to the maximum, and I've not noticed any corpses disappearing at all, let alone within seconds.
  • kangarootoo #6 6 years ago

    "Condemned's torch, like torches in the real world all around us, does not run out every fifteen seconds, but instead lasts throughout"

    Praise be to that. Its a trend that seems to be on the rise, with even Tomb Raider Legends and HL2 using the same "every so often you'll have to turn off your torch and stand still for no reason, apparently to build tension" bollox going on. Please devs, stop doing that, its not fun (and therfore has no place in a game).

    The dead birds and bits of metal (bits of metal, I ask you) that you have to collect had "XBLive gamartag achievement fodder" written all over them. They seemed so clumsy that I figured they were bunged in late in development to give the player something to collect. If that is the reason, its a pity the PC has to suffer them too when they don't even apply.
  • Rambaldi #7 6 years ago

    This is a cracking game - one of the most memorable of recent years. Great story, great atmosphere, great graphics and few design flaws.

    8/10
  • alpha-0ne #8 6 years ago

    it was good as a 360 launch game because you can forgive certain flaws due to a launch date deadline but 5 months after release...
  • AHiFi #9 6 years ago

    Aye that's surprising. Condemned was a greatly balanced game on the 360; how did the PC version somehow develop all these bugs - since developers have been saying that the 360 development process is more like a PC game development process.

    Oh well.
  • Xerx3s #10 6 years ago

    I dont know, i actually quite enjoyed this. The only bad thing about the game was that the walking speed sometimes felt a bit err...slow. And the other things, like beeing able to carry only one gun made it alot more challanging and fun to play. Oh well.
  • botherer #11 6 years ago

    "Who's John Walker, anyways?"

    He's an enigma - none can truly know him.
  • UncleLou #12 6 years ago

    Aye that's surprising. Condemned was a greatly balanced game on the 360; how did the PC version somehow develop all these bugs

    Which bugs?

    The only thing mentioned in the review that could be seen as a bug, the disappearing bodies, isn't one, as the reviewer merely missed the setting in the options menu.
    Edited by 1 at 23/04/06 @ 13:27
  • Dynamize #13 6 years ago

    Fun review, confirms my suspicions about Condemned not really being that great though :(. Avoiding.
    Nowadays Monolith seem to focus on doing one gameplay mechanic very well (FEAR - gunplay; Condemned - melee), and then sort of paint in everything else around the edges. FEAR had GUNPLAY!....and some levels to do it in, that are cut from the same cloth.
    Condemned has MELEE COMBAT!...and some lab stuff or something, I dunno, just keep twatting those guys.
    Then again maybe I'm expecting too much from first-person perspective action games.

    Who's John Walker, anyways?
    I think he's Brian. Kinda like the whole "is Magnum Robin Masters?!" thing.
  • BravoGolf #14 6 years ago

    LOL! Excellent review :)
  • Lazarii #15 6 years ago

    Can I just add that the reason you're supposed to be collecting dead birds and scraps of metal is to unlock extra material like initial test videos, concept art, videos from the games development and also - y'know - police reports that further add to the plot.

    Not that they actually do: Condemned's story is all over the place.
  • Rambaldi #16 6 years ago

    It is until you reach it's conclusion...
  • afray #17 6 years ago

    Dynamize: FEAR had great melee combat. Roundhouse kick ruled.
  • firm3d #18 6 years ago

    MR WALKER - There is an instance of a story with zombies where the protagonists recognise what they're seeing: Shaun of the Dead!
  • botherer #19 6 years ago

    MR FIRM3D, you are completely right.
  • Lazarii #20 6 years ago

    Re: Rambaldi

    No, it doesn't. It explains some things but not all of it. Condemned leaves too much open for its own good. I mean look at the pitch to the film - a man who slowly realizes he's an alien. Yep, I remember all those bits with aliens in the videogame.

    Wait...
  • tengu #21 6 years ago

    I thought Condemned was a big pile of shit myself. Like the most tedious corridor FPS without so much of the 'S'.
    Edited by 1 at 23/04/06 @ 21:48
  • asphaltcowboy #22 6 years ago

    @Lazarii: Is that some kind of monumental spoiler? :/
  • botherer #23 6 years ago

    asphalt - get your revenge by repeatedly refering to the game containing zombies. ZOMBIES I TELL YOU.
  • Razz #24 6 years ago

    RRRRRRRRRRGHGHGHHNN!

    Brains! bRRRRRRRRRRRRRainS!

    RRRRRRRRRRRGGGGNBH!
  • rotmm #25 6 years ago

    UncleLou
    There's an option for that in the, well, options menu, btw., not quite correctly called "corpse detail" instead of "number of corpses". I've set it to the maximum, and I've not noticed any corpses disappearing at all, let alone within seconds.

    You can't honestly expect a PC game reviewer to understand the finer points of menu's such as game settings, can you?

    As for the game itself, I'd personally give it an 8/10. Sure, there are faults (such as running on stairs), but the story was involving, melee combat a visceral treat and atmosphere well crafted. More importantly, the game stayed with me after I'd finished it and left me wanting more.
    Edited by 1 at 24/04/06 @ 09:41
  • Darkedge #26 6 years ago

    bad review - it has it's flaws yes which they could've sorted out more but it is an interesting story and it has fantastic atmosphere.
    8/10
  • Stickman #27 6 years ago

    Good review, made me chortle! I like Mr Walker's reviews.


    Send me free stuff now.
  • Lazarii #28 6 years ago

    Re: asphaltcowboy

    No, not in the slightest - considering there is NOTHING in the game that even makes you think about aliens.
  • asphaltcowboy #29 6 years ago

    Well that's ok then. Carry on! ;)