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Company of Heroes Review

PC Review by Kieron Gillen

25 September, 2006

Page 1 of 2. Page 2 ->

The initial reference point has to be to Knights of the Old Republic.

Before Bioware's role-playing game arrived, anybody who didn't sleep in Yoda pajamas was thoroughly sick with all things Star Wars. Between a string of uninspiring-at-best games and a couple of dreadful films, the galaxy that was a long, long way away wasn't long enough away for most. Then KOTOR appeared with a lot of style and even more vision and made everyone like all this lightsabre nonsense again, unreservedly. The universe had its romance renewed.

For the last half-decade, World War 2 has been similarly run into the ground. The grand conflict between the allied and axis powers is, in videogame terms, the biggest single licence that isn't actually a real licence. Make a WW2 game, and you've got an inbuilt audience, background, world-class character designs, interesting situations and probably the best villains the world has ever seen. But because anyone can make a game set in WW2... everybody did. It's got to the point where we feel as if we've done it all before. How many times have we crawled up the shingles of Omaha beach? If you added up all my virtual deaths in those bloody shallows, it's entirely possible that I've lost more lives than were lost in the real assault. Turn to the comments thread in any World War 2 game preview, and you'll see a string of people shrugging. Bored now! Bored now! Seen this before! What's next?

To make a WW2 game that matters, you need to make something special enough to cut through that armour of cynicism.

Company of Heroes: something special.

At first glance it's a standard RTS... actually, scratch that. "At first glance" Company of Heroes is immediately special. It's more that on paper Company of Heroes sounds like a standard RTS. A string of single-player missions. Skirmish mode against the computer (with co-op partners too). Online multiplayer. Opposing sides with differentiated forces. The usual. In fact, since Company of Heroes only has two separate sides instead of the genre-standard three, on paper it could be taken even as inferior.

"Inferior". That's the last time you'll see that word here.

Company of Heroes is inferior to nobody.

'Company of Heroes' Screenshot smoke

The rest-smoke suggests a cannon strike is about to hit this position. Perhaps luckily for the soldier.

For a start, while it limits its format to the genre basics, it does them as well or better as anyone else. The Skirmish AI is agreeably vicious, for a start. While many of the bigger RTS this year - Rise of Legends, and Battle for Middle Earth in War of the Ring mode, come swiftly to mind - have attempted to step aside from the "linear string of missions grouped around a story" traditional model, Company of Heroes single-player campaign sticks close to it. There's a little addition in having secondary medals you can earn through better performance, and carry your surviving veteran troops onwards to give you an edge, but primarily it's dealing with tasks with a relatively small fraction of the total tools. Essentially, it acts like a slow introduction to the various unit types in the games, making sure you grasp the idiosyncrasies of each one, and putting them together in interesting combinations. It enlivens things in terms of presentation - the in-engine cut-scenes panning out seamlessly to the normal-camera view is immediately engaging and with pretty much perfect pacing.

But it's in the absolute fundamentals where Company of Hero takes the expected and pushes it into the realms of the extraordinary. Not since Total War have we seen a primarily mainstream strategy game decide to base its mechanics so firmly on real life. Most RTS still base themselves on the idea that attacking an opponent will reduce their health by a certain amount, simply modified depending on whether their unit is a counter to the other. In most, troops with swords can still hack down castles. Company of Heroes takes a more naturalistic approach, which makes things more dramatic, compelling and... well, tactical.

Take the machine-guns as an example. A machine-gun, when it opens up at a group of soldiers isn't just a thing which reduces their health bar. A group under machine gun fire is in clear mortal danger. Company of Heroes picks up where Relic's previous Dawn of War left off with its morale system, but extends its effects. Different weapons will cause a unit to become suppressed at different rates, where they'll be forced to fall to the floor and take cover. If fire is maintained, they'll become pinned, where they're unable to return fire and will just cower taking and be wiped out swiftly unless fire is removed (i.e. someone rescues them or the enemy pull back) or they're ordered to retreat (a command which makes the unit in question leg it all the way back to the base). In Company of Heroes, a machine-gun is a weapon which suppresses large groups of incoming troops very quickly. Charging up to a machine-gun position with troops isn't even an option. Almost all troop types are going to revolt if you try it, ending up falling to the ground. Immediately, machine-guns have a specific tactical use which you'll bring to bear according to your tactical needs. Put a machine-gun here and there's absolutely no way anyone on foot is going to come from that direction.

'Company of Heroes' Screenshot bees

The allies' swarms of bees prove difficult to counter. Someone nerf them.

(Of course, machine-guns are entirely useless when applied against a heavy tank. Though it's telling that unlike many other games where a unit can't harm another one, it doesn't stop the machine-guns from firing at it. That they'll open up when it's hopeless is just one of a Company of Heroes many great atmosphere maintaining touches.)

You may have missed something implicit in that paragraph. "That direction". When you set up a machine gun unit, you say which direction you want them to face, which leads to a specific cone they're able to fire at. If something's out of the area, they'll have a delay as they take apart their gun, turn around, and reassemble it. So if you find yourself facing a machine-gun unit as foot soldiers, you'll looking at the terrain and working out if there's any way you can flank it. Or maybe there's enough cover to get near enough to lob a grenade over to clear it...

And that's just the interactions between a couple of unit types. It's both completely naturalistic (so instantly understandable), detailed (the simple process of deciding which way your machine-gun's going to point feels so right) and tactically compelling (the mechanics immediately make the gamer decide what they're doing next). It also shows how Company of Heroes balances the competing desires of units to be self-sufficient while including satisfying ways to interact (i.e. micromanage) them. In this case, when in position, if positioned securely, you can just forget about the machine-gun. They'll deal with anything that comes their way. However, the specifics of what area they're to defend is entirely up to you.

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Comments: 1-50 of 133 in total | next 50 »

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bicky316
25/09/06 @ 11:23
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First!

/Goes to read review
Tomo
25/09/06 @ 11:24
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:O

/reads
Yossarian
25/09/06 @ 11:24
#3
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0 interest, but whoa at a 10/10 on this miserable Monday morning
BravoGolf
25/09/06 @ 11:25
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omg, that's some score!
ecureuil
25/09/06 @ 11:26
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/checks score

O_O

/goes to read
TheDifficult3rdAlbum
25/09/06 @ 11:28
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>"Bored of World-war 2 games? Bored of the mainstream real-time strategy game? Just plain bored? After Company of Heroes, you won't be."

And you can put that on the poster!
Shanucore
25/09/06 @ 11:29
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*Nice*.
Yossarian
25/09/06 @ 11:30
#8
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I don't even like RTS games and this review made me want to have a go at this one
towser
25/09/06 @ 11:32
#9
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No. Way. OMG. might take a look at this after all....
old skool
25/09/06 @ 11:34
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10 ?? o_O
Azazel
25/09/06 @ 11:34
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Different weapons will cause a unit to become suppressed at different rates, where they'll be forced to fall to the floor and take cover. If fire is maintained, they'll become pinned

Relic really must have been getting into games workshop... this sounds like a mechanic lifted straight out of the excellent 40k Epic.
Errol
25/09/06 @ 11:34
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What type of system spec are we looking at here (for good gaming) ?
rhinoxious
25/09/06 @ 11:36
#13
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It really is very good, by far the best thing I've played recently.

What I'm really waiting for are the inevitable misson packs, so I can fight somewhere that isn't the usual normandy landings scenarios.
BravoGolf
25/09/06 @ 11:36
#14
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I want. You wan game? YOU WAN GAME?
Tomo
25/09/06 @ 11:36
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Hmm. I'm not convinced I'm going to like this enough to risk buying it. I only ever really play RTS when I get into a CnC game. I'll have to wait for the forums opinion on this one I think.
Genji
25/09/06 @ 11:38
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Nice to finally see an RTS which doesn't require you spending half of your time delegating workers to go pick berries or something. RTS games need more of the strategy.
bicky316
25/09/06 @ 11:38
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So I now have the choice of a HD tv for the 360 or a pc upgrade. So much to buy so little money, god damnit!!
baggs
25/09/06 @ 11:39
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The game mechanics sound excellent, but how about the AI?
old skool
25/09/06 @ 11:40
#19
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I really love Relic . Having played Homeworld and Homeworld 2 one shouldn't be suprised by this score . These guys make absolutely AAA quality games . I'll definetely be getting this .
Stickman
25/09/06 @ 11:42
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Errol: I don't know specifics but IIRC it does need quite a ninja pc to look as lovely as it can.

I'm soooo looking forward to this!

edit - BG, what's the lol for?
Edited 1 times, most recently on 25/09/06 @ 12:43
Tejstar
25/09/06 @ 11:46
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What other 10's has EG awarded (apart from ICO and Oblivion)?
twelveways
25/09/06 @ 11:48
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Oblivion got a 10?!?!
If thats anything to go by then this game will probably be wank as well.
Tejstar
25/09/06 @ 11:48
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... and Half-Life 2.
Tejstar
25/09/06 @ 11:50
#24
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... and Gran Turismo 3...
deathgibbon
25/09/06 @ 11:51
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10/10? Whoah.

But you gave 10 to Oblivion despite it having obvious faults, and a 9 to Table Tennis when it deserved a 7 so...
old skool
25/09/06 @ 11:51
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And Shadow of the Collosus...
Genji
25/09/06 @ 11:51
#27
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Deus Ex got a 10.
Tejstar
25/09/06 @ 11:52
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...and Unreal Tournament...
Tejstar
25/09/06 @ 11:53
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It'd be good if you could sort reviews by score... o_0
Lovemoose
25/09/06 @ 11:54
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10/10? ...no. No, it's not a 10/10. Let me repeat that, it's not a 10/10 game.

An RTS where you have to randomly kill your own troops to allow yourself the chance to adapt your force doesn't deserve a 10. Why no "send back to blighty for recuperation button"?

Don't get me wrong - it's pretty, very playable, and sounds fucking ace, but the "S" takes a back seat to the "RT" later in the game.

And where's the German Campaign?
Tejstar
25/09/06 @ 11:55
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... and Metroid Prime...
Tejstar
25/09/06 @ 11:58
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...The Legend of Zelda: Oracle of Ages, Oracle of Seasons and The Legend of Zelda: A Link to the Past...
Tejstar
25/09/06 @ 12:00
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...Soul Calibur II...
Stickman
25/09/06 @ 12:00
#34
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Are we going to get into this tedious 'score' debate again? It's a review. It's Kieron's opinion. It's Kieron's score. It's not carved in stone. Move on.
Clive Dunn
25/09/06 @ 12:01
#35
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Relic are head and shoulders above all other developers when it comes to RTS games.

Please do Homeworld 3 - I'd buy it ( although no-one else would I suspect ).
Tejstar
25/09/06 @ 12:01
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Bored now, feel free to add to the list if I missed any…
BravoGolf
25/09/06 @ 12:04
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Game requirements:

Minimum System Requirements
System: 2.0GHz Intel Pentium IV or equivalent
RAM: 512 MB
Video Memory: 64 MB
Hard Drive Space: 6500 MB


Recommended System Requirements
System: 3.0GHz Intel Pentium or equivalent
RAM: 1024 MB
Video Memory: 256 MB
Hard Drive Space: 6500 MB
BravoGolf
25/09/06 @ 12:04
#38
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Darren
25/09/06 @ 12:06
#39
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Boy, am I glad I upgraded my ancient PC to an Athlon64 X2 4200+ with 2GB of RAM and a 512MB GeForce 7900 GT graphics card 'cos the demo of this game ran a treat on it! Just need to buy the full game now...
Azazel
25/09/06 @ 12:11
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I want to discuss scores.

Let me just put my wank-hat on.
skillian
25/09/06 @ 12:15
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This is actually the first RTS game I've ever played, and I have to say I love it!

It can be very tough, but I set it down to easy and am having an absolute blast. Thank God for Havok physics - they really are fantastic in this game. You will be amazed when you first see a farmhouse destroyed by artillery fire, and soon you realize everything (from buildings to hedges to telegraph poles) can be destroyed, creating new cover and opening routes that were blocked before.

Seriously, being an RTS n00b I have no comparison, but this really is one of the best games I've played for a few years.
Blitz
25/09/06 @ 12:15
#42
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"Inferior". That's the last time you'll see that word here.

Company of Heroes is inferior to nobody.


oops
Carrybagma
25/09/06 @ 12:16
#43
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Sounds a bit like World War II Frontline Command

Never really got into that game.
Edited 1 times, most recently on 25/09/06 @ 13:18
RedPanda
25/09/06 @ 12:17
#44
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I'm scared to look at the required system specs because i know i must own this at all costs
ratso
25/09/06 @ 12:19
#45
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most rts games are not realy about single player, the gameplay was designed for multiplayer skirmishes.

contrary to the above comments, i would say that this is the only rts game ive played in ages that has any real strategy and tactics. i cant go back to warcraft 3 or dawn of war after this.

10/10 for sure, and ive been playing it at the lowest detail settings!
Edited 1 times, most recently on 25/09/06 @ 13:20
skillian
25/09/06 @ 12:20
#46
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By the way, it would be nice to have some screenshots that look remotely like what you'll see when playing the game.

You guys should get a copy of FRAPS instead of just ripping shots from the press pack :P
Megalodon
25/09/06 @ 12:26
#47
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I don't think you guys really get the scoring system of EG. The way I see it, a 10/10 doesn't mean a perfect game. Nothing's perfect, really. Instead, a 10/10 means the spirit of the game is just about perfect, it's done amazingly, it does what it's developers probably intended it to do, and it's just plain fun, and has a higher production value than most of the games out there, and sure stands out from the rest. A fruit of some really hot, steamy, devs-lovin', if you may :P

OK, just exaggerating a bit for the heck of it, but you get my drift.

And besides, stop comparing every review to another. Every game is a different story altogether. And stop nitpicking, it's driving me nuts. That's why I love EG's reviews - they really look at the core of the game and really get what's making it tick instead of nitpicking about this and that like many other reviewer's sites do.

In my opinion, an appropriate proverb in this case would be: The whole is bigger than sum of its parts.

I'm definitely getting me some Company of Heroes after this glaring review.
Edited 1 times, most recently on 25/09/06 @ 13:32
D_arkTrooper
25/09/06 @ 12:29
#48
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The game ran like a complete DOG on my P4 2.5Ghz/GeForce 6800GT/1Gig RAM system on full detail.Almost totally unplayable.Switched graphics down to medium and it was like a breath of fresh air (tho still stuttered when there was a LOT of on-screen action).

Best game for a long,LONG time.


Tho the missing ability to disband units was a tragic oversight (imo)
Edited 2 times, most recently on 26/09/06 @ 17:56
patlike
25/09/06 @ 12:30
#49
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From the score guide:

"The perfect ten?

A score of ten reflects a game that, within the reviewer's estimation, is something you must buy: this is the message we're trying to convey. On a basic level it's almost certainly the best quality game ever seen within the context of its genre, and that's why Eurogamer doesn't dish them out very often. A score of 10 usually applies to less than a trio of games in any given year.

But all 10s are not born equal. For starters, you might consider that a ten in the RPG genre still isn't as appealing as an FPS that we scored an eight, or be mystified how we could score a football management game a nine when we only gave that survival-horror game you loved an eight. The best rule is to simply rate like with like, and use your own personal taste barometer to gauge whether the genre is of interest to you. Even so, if you're new to a particular genre then something scoring a ten is a very safe bet indeed. As a starting point, the message is you can't get a better game of this type.

Let us make absolutely clear that a 10 is not and probably never will be "the perfect game". There's always something criticisable about a game, however small.

A 10 will inspire the reviewer because it gets so many things correct. It will be something truly groundbreaking and aesthetically successful, be consistently enjoyable, get the balance right in difficulty terms, be technically very impressive, and be polished to a shine. It will leave the player in no doubt that they're playing something special right from the word go and will continue to inspire and amaze throughout. As we've said, this doesn't mean it's perfect, and we'll be sure to say where it goes wrong too, but maybe those niggles are just so minor that you can let it off. Look at anything under a microscope for long enough and you'll see the flaws. But would you kick a supermodel out of bed for farting?"
prettyboytim
25/09/06 @ 12:34
#50
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So... from the screenshots it looks like it's all played out from a soldier's eye view; is that the case? Or is it just that those were the shots supplied from the publisher?

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