Company of Heroes Review
In the Company of Ico, Deus Ex...
Version tested: PC
The initial reference point has to be to Knights of the Old Republic.
Before Bioware's role-playing game arrived, anybody who didn't sleep in Yoda pajamas was thoroughly sick with all things Star Wars. Between a string of uninspiring-at-best games and a couple of dreadful films, the galaxy that was a long, long way away wasn't long enough away for most. Then KOTOR appeared with a lot of style and even more vision and made everyone like all this lightsabre nonsense again, unreservedly. The universe had its romance renewed.
For the last half-decade, World War 2 has been similarly run into the ground. The grand conflict between the allied and axis powers is, in videogame terms, the biggest single licence that isn't actually a real licence. Make a WW2 game, and you've got an inbuilt audience, background, world-class character designs, interesting situations and probably the best villains the world has ever seen. But because anyone can make a game set in WW2... everybody did. It's got to the point where we feel as if we've done it all before. How many times have we crawled up the shingles of Omaha beach? If you added up all my virtual deaths in those bloody shallows, it's entirely possible that I've lost more lives than were lost in the real assault. Turn to the comments thread in any World War 2 game preview, and you'll see a string of people shrugging. Bored now! Bored now! Seen this before! What's next?
To make a WW2 game that matters, you need to make something special enough to cut through that armour of cynicism.
Company of Heroes: something special.
At first glance it's a standard RTS... actually, scratch that. "At first glance" Company of Heroes is immediately special. It's more that on paper Company of Heroes sounds like a standard RTS. A string of single-player missions. Skirmish mode against the computer (with co-op partners too). Online multiplayer. Opposing sides with differentiated forces. The usual. In fact, since Company of Heroes only has two separate sides instead of the genre-standard three, on paper it could be taken even as inferior.
"Inferior". That's the last time you'll see that word here.
Company of Heroes is inferior to nobody.

The rest-smoke suggests a cannon strike is about to hit this position. Perhaps luckily for the soldier.
For a start, while it limits its format to the genre basics, it does them as well or better as anyone else. The Skirmish AI is agreeably vicious, for a start. While many of the bigger RTS this year - Rise of Legends, and Battle for Middle Earth in War of the Ring mode, come swiftly to mind - have attempted to step aside from the "linear string of missions grouped around a story" traditional model, Company of Heroes single-player campaign sticks close to it. There's a little addition in having secondary medals you can earn through better performance, and carry your surviving veteran troops onwards to give you an edge, but primarily it's dealing with tasks with a relatively small fraction of the total tools. Essentially, it acts like a slow introduction to the various unit types in the games, making sure you grasp the idiosyncrasies of each one, and putting them together in interesting combinations. It enlivens things in terms of presentation - the in-engine cut-scenes panning out seamlessly to the normal-camera view is immediately engaging and with pretty much perfect pacing.
But it's in the absolute fundamentals where Company of Hero takes the expected and pushes it into the realms of the extraordinary. Not since Total War have we seen a primarily mainstream strategy game decide to base its mechanics so firmly on real life. Most RTS still base themselves on the idea that attacking an opponent will reduce their health by a certain amount, simply modified depending on whether their unit is a counter to the other. In most, troops with swords can still hack down castles. Company of Heroes takes a more naturalistic approach, which makes things more dramatic, compelling and... well, tactical.
Take the machine-guns as an example. A machine-gun, when it opens up at a group of soldiers isn't just a thing which reduces their health bar. A group under machine gun fire is in clear mortal danger. Company of Heroes picks up where Relic's previous Dawn of War left off with its morale system, but extends its effects. Different weapons will cause a unit to become suppressed at different rates, where they'll be forced to fall to the floor and take cover. If fire is maintained, they'll become pinned, where they're unable to return fire and will just cower taking and be wiped out swiftly unless fire is removed (i.e. someone rescues them or the enemy pull back) or they're ordered to retreat (a command which makes the unit in question leg it all the way back to the base). In Company of Heroes, a machine-gun is a weapon which suppresses large groups of incoming troops very quickly. Charging up to a machine-gun position with troops isn't even an option. Almost all troop types are going to revolt if you try it, ending up falling to the ground. Immediately, machine-guns have a specific tactical use which you'll bring to bear according to your tactical needs. Put a machine-gun here and there's absolutely no way anyone on foot is going to come from that direction.

The allies' swarms of bees prove difficult to counter. Someone nerf them.
(Of course, machine-guns are entirely useless when applied against a heavy tank. Though it's telling that unlike many other games where a unit can't harm another one, it doesn't stop the machine-guns from firing at it. That they'll open up when it's hopeless is just one of a Company of Heroes many great atmosphere maintaining touches.)
You may have missed something implicit in that paragraph. "That direction". When you set up a machine gun unit, you say which direction you want them to face, which leads to a specific cone they're able to fire at. If something's out of the area, they'll have a delay as they take apart their gun, turn around, and reassemble it. So if you find yourself facing a machine-gun unit as foot soldiers, you'll looking at the terrain and working out if there's any way you can flank it. Or maybe there's enough cover to get near enough to lob a grenade over to clear it...
And that's just the interactions between a couple of unit types. It's both completely naturalistic (so instantly understandable), detailed (the simple process of deciding which way your machine-gun's going to point feels so right) and tactically compelling (the mechanics immediately make the gamer decide what they're doing next). It also shows how Company of Heroes balances the competing desires of units to be self-sufficient while including satisfying ways to interact (i.e. micromanage) them. In this case, when in position, if positioned securely, you can just forget about the machine-gun. They'll deal with anything that comes their way. However, the specifics of what area they're to defend is entirely up to you.
Similarly, the grenade throwing mentioned earlier. Grenades are an upgrade you can equip your soldiers with, allowing them to expend resources to lob a grenade. Deciding where and when it's right to reach for the explosives is an important tactical decision and... well, naturalistic, detailed and tactically compelling. Or, to expand to other units than machine-guns and foot-soldiers, vehicles take damage depending on which angle you strike them at. Tanks especially - and doubly so if struck from a distance - can take little damage from a frontal attack, even having shells ricochet away. If you can get behind them, or catch them in a cross-fire, or set up impassable barricades which force incoming armour to have to turn at a critical moment to get hit by an anti-tank gun... well, you'll take them down far quicker. Or if you have a tank in a precarious position, the art of clicking just behind it to make it speedily reverse out of trouble rather than turn around and expose its vulnerable hindquarters is enormously satisfying. Or, in short, Company of Heroes offers the gamer a lot of micro-management, if you want to. But it's fun micromanagement, whose results you can immediately appreciate.
Before we get into more dramatic areas again, a quick take on the game's resource systems. A word on expending resources: the game's economy is based on the three resources of manpower, munitions and fuel, which you receive for having control of positions (ala Dawn of War), so forcing a player to expand and enter conflict if they want to gain in power. Manpower is mainly used for recruiting, with fuel as a secondary resource for recruiting vehicles. Munitions is used primarily for upgrades or one-off attacks, like grenades. Whether it'll be best to blow all your 125 remaining munitions on a one-off calliope rocket-strike or a handful of precision grenades or anti-tank pipe-bombs is the sort of thing you'll find yourself obsessing over in your passing moments.
And another state-the-obvious time: It's beautiful, though that's entirely the wrong word. This is a war game, so the word should be "visceral" or something. Models are hugely detailed for an RTS, physics implemented impressively and so on. But relevantly, it's a functional sort of beauty (or - er - viscerality). The core facet of its appeal is how destructible each level is. Everything from hedgerows to buildings can be reduced to... well, not hedgerows or buildings. Rocket strikes turn the ground into craters - which then can be used as cover. It's clear which places have been closely fought over. Most likely, they won't be there anymore.
The buildings are particularly brilliantly executed, with foot soldiers being able to be ordered inside where they set up at the windows, dealing with anyone who comes near (it's a particularly brutal way to use your machine-guns, as they're able to change the direction they fire far quicker). In a built up area, they become hard-points of defense, slowly getting knocked down, the troops inside visibly getting more exposed. Take down the building with explosives or thrown satchel charges or the inhabitants with a carefully applied sniper, then move in.

Any section of rubble, wall, or hole in the ground will be used as cover by your soldiers. And you would too.
Away from the buildings that are already there, your ability to build is as balanced as the rest of the game is towards giving you the most entertaining decisions at any time. Constructing your base itself is relatively basic. Conversely, the actual construction of defenses is hugely important. Engineers (or foot-soldiers, if you take a certain upgrade path) can lay down sandbags, barbed wire and anti-tank barricades to create cover, prevent the movement of infantry and prevent the movement of tanks respectively. Except, rather than most games which charge you resources for this, Company of Heroes just lets you create as much as you have time to do. This encourages much creative thinking. For example, a machine-gun can be made even less vulnerable to frontal assault by a line of sandbags. Yet again, it's the sort of interaction that's perfectly natural and completely satisfying. And returning to the campaign, the genre staple missions - like the "Defend this area for a time limit" ones - are improved hugely just by how these mechanics work. When you have all these options with these robust tools, analyzing chokepoints, creating your own and so on... it's just about as good as a strategy game gets. Which is Company of Heroes all over.
Of course, there are things I wish were different.
I wish its method for getting troops out of buildings was a little more robust.
I wish that some of its unit's types being designed as conscious counters for others were less glaring. It's mainly noticeable with the anti-armour guns, despite just being a few guys huddled behind a cannon, being a little too obviously resilient towards tanks... which hurts atmosphere a little. Momentarily.
I wish that it had an AI level beneath its "easy" for when you just want to experiment with the tech.
I wish, despite my shrugging earlier in the review, they had managed to get a third army in.
Lots of little wishes.
But mostly, I wish that we saw games this good more often.
Bored of World-war 2 games? Bored of the mainstream real-time strategy game? Just plain bored?
After Company of Heroes, you won't be.
10 / 10
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Comments (134) Latest comment 5 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/Goes to read review
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/reads
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O_O
/goes to read
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And you can put that on the poster!
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Relic really must have been getting into games workshop... this sounds like a mechanic lifted straight out of the excellent 40k Epic.
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What I'm really waiting for are the inevitable misson packs, so I can fight somewhere that isn't the usual normandy landings scenarios.
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I'm soooo looking forward to this!
edit - BG, what's the lol for?
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If thats anything to go by then this game will probably be wank as well.
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An RTS where you have to randomly kill your own troops to allow yourself the chance to adapt your force doesn't deserve a 10. Why no "send back to blighty for recuperation button"?
Don't get me wrong - it's pretty, very playable, and sounds fucking ace, but the "S" takes a back seat to the "RT" later in the game.
And where's the German Campaign?
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Please do Homeworld 3 - I'd buy it ( although no-one else would I suspect ).
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Minimum System Requirements
System: 2.0GHz Intel Pentium IV or equivalent
RAM: 512 MB
Video Memory: 64 MB
Hard Drive Space: 6500 MB
Recommended System Requirements
System: 3.0GHz Intel Pentium or equivalent
RAM: 1024 MB
Video Memory: 256 MB
Hard Drive Space: 6500 MB
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Let me just put my wank-hat on.
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It can be very tough, but I set it down to easy and am having an absolute blast. Thank God for Havok physics - they really are fantastic in this game. You will be amazed when you first see a farmhouse destroyed by artillery fire, and soon you realize everything (from buildings to hedges to telegraph poles) can be destroyed, creating new cover and opening routes that were blocked before.
Seriously, being an RTS n00b I have no comparison, but this really is one of the best games I've played for a few years.
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Company of Heroes is inferior to nobody.
oops
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Never really got into that game.
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contrary to the above comments, i would say that this is the only rts game ive played in ages that has any real strategy and tactics. i cant go back to warcraft 3 or dawn of war after this.
10/10 for sure, and ive been playing it at the lowest detail settings!
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You guys should get a copy of FRAPS instead of just ripping shots from the press pack
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OK, just exaggerating a bit for the heck of it, but you get my drift.
And besides, stop comparing every review to another. Every game is a different story altogether. And stop nitpicking, it's driving me nuts. That's why I love EG's reviews - they really look at the core of the game and really get what's making it tick instead of nitpicking about this and that like many other reviewer's sites do.
In my opinion, an appropriate proverb in this case would be: The whole is bigger than sum of its parts.
I'm definitely getting me some Company of Heroes after this glaring review.
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Best game for a long,LONG time.
Tho the missing ability to disband units was a tragic oversight (imo)
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"The perfect ten?
A score of ten reflects a game that, within the reviewer's estimation, is something you must buy: this is the message we're trying to convey. On a basic level it's almost certainly the best quality game ever seen within the context of its genre, and that's why Eurogamer doesn't dish them out very often. A score of 10 usually applies to less than a trio of games in any given year.
But all 10s are not born equal. For starters, you might consider that a ten in the RPG genre still isn't as appealing as an FPS that we scored an eight, or be mystified how we could score a football management game a nine when we only gave that survival-horror game you loved an eight. The best rule is to simply rate like with like, and use your own personal taste barometer to gauge whether the genre is of interest to you. Even so, if you're new to a particular genre then something scoring a ten is a very safe bet indeed. As a starting point, the message is you can't get a better game of this type.
Let us make absolutely clear that a 10 is not and probably never will be "the perfect game". There's always something criticisable about a game, however small.
A 10 will inspire the reviewer because it gets so many things correct. It will be something truly groundbreaking and aesthetically successful, be consistently enjoyable, get the balance right in difficulty terms, be technically very impressive, and be polished to a shine. It will leave the player in no doubt that they're playing something special right from the word go and will continue to inspire and amaze throughout. As we've said, this doesn't mean it's perfect, and we'll be sure to say where it goes wrong too, but maybe those niggles are just so minor that you can let it off. Look at anything under a microscope for long enough and you'll see the flaws. But would you kick a supermodel out of bed for farting?"
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This game was made by the same folks would gave us the wonderful Home World. I am not suprised it's good but this good? Excellent I was always going to buy it but that score just seals the deal.
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Though 2 sides is enough for me at the moment.
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It seems pretty unanimous!
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the default view is just like any other RTS.
as for not being able to suicide units to replace them, that's a plus afaic as it makes you think carefully about production when you start rather than just churning out units.
superb game, I would have to be VERY picky to find any real faults, deserving of the score IMO.
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Which was also a WWII title but also had excellent game mechanics and AI.
Definately will give it a try and see how much it compares.
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And they said PC gaming is dying!?!
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What I did not mean was Kieron's score is wrong, I just disagree with it.
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It's been a while since I've been looking forward to a game on the PC.
/B
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LOL ! Don't make me laugh. Morrowind was better for a start.
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will we see this on xbox 360 and ps3?
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And just last night I had a strategy itch and fired up Jagged Alliance again. Excellent timing.
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Must buy this.
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Great review by the way Brem X
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Grab a fucking life
He thinks its a 10. End of STORY
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It's a great game, but like most RTS I find it a bit too frantic to successfully plan out a decent strategy before getting rushed. Now a turn based WWII game with the CoH engine would be superb...
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I can't shake the feeling that fundamentally it's just Dawn of War re-skinned, and that the less realistic approach to battle and/or clickfest style will grate after Faces.
I'll probably still grab it come Friday/Saturday, but the reviews I've read, though overwhelmingly enthusiastic, haven't got me excited. Which is annoying because by all accounts I should be excited.
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I think it's an eight or a nine. End of my STORY.
And I totally agree with Kostabi about the pace... some of the later missions are frantic, to say the least.
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(The key in question is "Pause".)
KG
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Oblivion got a 10? Blah :/
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CoH and Dark Messiah are convincing me it is time for an upgrade...
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Outstanding value
/faints
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As stupid as it sounds I hadn't thought to give that a try, mainly because I'm so used to games hitting me with a faded and useless screen during the pause. It definitely helps in this case though, thanks.
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Its got elite unit Tiger tanks!!!!!!!!!!!!!!
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Not since Comand and Conquer has the RTS world been so good.
Its kept me away from Star Wars Lego 2, Dead Rising and my missis for several long evenings, with plenty more to come. Have not even started multiplayer yet
Seriously good fun
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http://ww w.eurogamer.net/forum_thread_po...
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Besides cinematics during missions there is hardly anything revolutionary in this one.
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Otherwise a new intel mac/bootcamp may be in order...
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I think it's a very clever mix of basic base-building and tactical micro-managing/unit mixing, which, along with the victory points and the different upgrade paths you can take in every game, makes for a very refreshing take on the genre, in my opinion. Those ideas were already in Dawn of War, but as opposed to this one, CoH has also a brilliant single-player campaign.
It might not be quite as revolutionary as Homeworld was, but it's pretty flawlessly executed, though I am hearing reports already that tanks play too big a role in multiplayer games at the end.
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what they give you dawn of war aswell, dont even hesitate buying this if you like RTS. i guess the reckon itl help them flog the upcoming expansion pack.
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KG
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Oh yeah, and why the hell DO people still buy WWII games?
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Combat Mission > CoH.
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Oh yeah, and why the hell DO people still buy WWII games?
It's hardly the most original of settings, but have you really played so many WWII games? Last I played was Call of Duty 2, about 9 months ago. Before that - I can't even remember, to be honest.
And as far as I know, their more original games weren't really big sellers. Homeworld 2 was a in the bargain bins pretty quickly, and Impossible Creatures didn't sell at all (well, maybe it wasn't the best game, too, admittedly), so it's pretty understandable that they were ooking for a popular setting when they started devlopment on CoH.
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And by the way oblivion was amazin u bunch of biggots. Its bug ridden yes. short lived yes(if only main story is followed) and hdr effects are all screwy on it. But it was still amazin.
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Ah well, prolly better than passable titles like BfMEII, EaW and RoL anyway, until Dark Crusade arrives of course.
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(The fact you leave out AOEIII and Rome: Total War, while naming their earlier iterations kind of adds to that impression)
KG
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my only complaint would be that it can get a little overwhelming having to manage all your troops in the heat of battle as there's so much you have to consider. maybe a pause feature would have been an idea ala soldiers: heroes of ww2.
oh yeah, and the intro video is just fucking spectacular, and it's genius how it blends into the in-game engine before letting you take control.
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(tooke me a couple of days to find the bugger)
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Me crave Killzone RTS.
Me likely wont get.
If it success, you will be execute!
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Agreed, and the little Thief-esque animated segments between missions are superb, too.
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Teh lose.
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Teh lose.
The battle where you have to capture the hill? That isn't timed, you just earn a medal if you od it within the given time.
Quit before you even reached the time limit, did you?
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I love again!
/will take that hill tomorrow
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Admittedly, I thought it was a time limit as well, till nothing happened. Took me two damn hours to capture the friggin' pile of dirt.
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lol@Evanescence
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Highly recommended for n00bs at the VERY least.
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BF1942
Medal of honour (the first one, whichever that was)
Close Combat series
Return to Castle Wolfenstein
Day of Defeat
Red Orchestra
IL-2 Sturmovik
Sniper Elite
Commandos
See also this far from complete list:
[link url=http://en.wikipedia.org/wiki/Category :World_War_II_computer_and_video_games
]http://en .wikipedia.org/wiki/Category:Wo...[/link]
Presently there's this, Faces Of War and that alternative history thing in imminent PC RTS games alone. Then there's that Resistance: Fall of Man thing everyone seems to be creaming themselves over on PS3. There's never-ending licenses like Medal of Honour grinding out identikit iterations every other week or so in every format imaginable. The very first thing any given mod community seems to do is a WWII version of whatever game they're modding. Then there's the interminable tide of WWII films and TV series.
Enough, no?
It's not even as if the entire scope of WWII has been explored either; the European theatre gets the lion's share of attention, the eastern front is a "new" discovery by compatison, the war in africa is seldom but occasionally covered, the far eastern front is even less often used as a setting and if anyone can name a game set on the Indian front I'll be pleasantly surprised. If beach assaults are the secret point behind all this, as I sometimes suspect, Normandy isn't the only one. What of Suvla Bay? Iwo Jima? Guadalcanal?
I probably sound terribly boring but I can't help wondering how the actual veterans feel about all this. I imagine they're mostly not really aware of gaming as an activity, but some of them must have some idea. I remember reading coverage of some press event, possibly for this very game and possibly on this very site, which talked about how the PR droids wheeled out a WWII paratrooper veteran and had him speak about his experiences as part of a game promotion. I was horrified; this guy saw his friends die FFS and now he's reduced to selling versions of it for entertainment.
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Probably quite cathartic for him, he sounded keen when I saw the bloke on a vid anyway
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it gave me the same feeling i had when i played the first CandC yeaaaaaaaaars ago =)
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The first time you see the howitzer bombardment slamming into the ground, causing choas amongst the ranks it obliterates which were a few seconds ago completely pinned by machinegun fire, and jaw dropping at the then amazing explosion effects, and the SOUND these bombs made shaking my very room. A joyous moment to behold.
Or being pushed back by a hard and medium AI against a co-op Axis. My friend and I constantly sending what little troops we could produce to defend each other as we had no points captured, HQ almost down, suddenly realising I could bring in 3 tiger tanks I had forgotten I had saved as a perk, and him bringing in 2 panthers, and us steam-rolling the AI with this unbeatable firepower, when minutes later we were about to give up and watch the defeated screen appear.