Call Of Duty Review
Is it Mission Accomplished for Infinity Ward?
Version tested: PC
As much as we're looking forward to the next Medal Of Honor, we were convinced that the 'real' deal would be found in Call of Duty, Allied Assault's thinly disguised pseudo-sequel, produced by two dozen former 2015 inmates. After numerous tempting demos, presentations and even an extensive hands-on preview, we just went ahead and bought a copy from the US - such was our salivating requirement to sample what appeared to be the best World War II related FPS yet.
Some of you may be wearily contemplating yet another romp through the bloody conflicts that comprised WWII, and it is undoubtedly the most overused gaming scenario ever - but for good reason. The war, played out from so many perspectives, was so finely balanced, and told so many against-the-odds tales in such a backdrop of chaos and tension that there was almost limitless material to draw upon.
However, unlike its contemporaries, Call Of Duty addresses the often one-dimensional Allies vs. Axis slant by placing the player in three different theatres of combat in turn. Kicking off from the perspective of an American GI, the game switches to a British Paratrooper's viewpoint before culminating in a harrowing campaign seen through the eyes of a Russian conscript. In a pleasing display of attention to detail, each has their own weapons, uniforms, facial characteristics and accents, and Infinity Ward constantly bombards the player with incidental narrative to really make the game world come alive.
Freeform war Jazz

Rather than be restricted to a parallel timeline, the player swings backwards and forwards in time (slightly confusingly) over a period of two and a half years between August 1942 and April 1945, taking in US attempts to aid the D-Day beach landings of Normandy, aiding the British Dambuster bombings on the Eder Dam, and helping the Russians retake Red Square before the campaign climaxes with three individual 'mopping up' missions, which set the seal on the defeat of the Nazi aggressors.
As the two single-player demos more than amply demonstrated, Call Of Duty is an immensely cinematic game, using a huge number of scripted events to deliver an almost bewildering array of memorable moments. Medal Of Honor was as cinematic as they come, but Infinity Ward has raised the stakes considerably in creating a seat of the pants thrill ride that rarely allows you to pause for breath. Almost all the way through the game you're accompanied by an unending succession of buddies, who not only provide a useful degree of support, but do so in as convincing a fashion as anyone's managed to date.
Although their movements are utterly scripted, i.e. dependent on the removal of key enemies, it's hard not to be impressed by the dynamic way each soldier seeks cover, finding a suitable place to return fire while simultaneously shouting exclamations and instructions. Their path finding, too, is generally excellent, and unlike so many games you won't find them running like headless chicken into walls or stubbornly getting in your way. In fact, it's a joy to at last witness a game that has enemy and buddy AI capable of doing the basic things with ease.
Get over it

Obstacles and low walls are no problem and they mount them with ease. Enter a room with an abandoned gun emplacement and one of them will use it (and they'll also leave it if you want a go). What's more, they'll peep around cracks and return fire, helping you to take out a whole posse of enemies in the process - in general they just look like they know what they're doing, and do so without ever becoming a hindrance. Expressing that with ageing Quake III Arena tech at the game's core is a feat worthy of serious applause.
As an all round spectacle, the game doesn't come anywhere near the heights of the various forthcoming FPSs it's brushing shoulders with on Most Wanted lists, namely the likes of Far Cry, Doom III, Half-Life 2 and STALKER, but its more humble technical origins mean that just about anyone will be able to run it at full detail with minimal frame rate loss. For example, with everything turned up to max, our P4 2.2GHz, GeForce 4 Ti4600 system with 512 MB RAM only came unstuck during the more insane sequences in Red Square [and my 1.8GHz system with a Radeon 9700 Pro and less memory did fine to boot -Tom]. Elsewhere it was as smooth as you could wish for, and the team has made the most of now ageing tech, managing to render some fairly hectic maps with dozens of soldiers on screen at once, although don't believe the hype about 'up to 300 soldiers at once', because it simply doesn't happen. 'More than 20 odd' would be a more accurate proclamation, but we guess that doesn't quite hit the mark for bold statements.
The character models are generally pretty decent; each with their own unique (but fairly similar) facial models, a great level of detail, tons of incidental animation and a slightly concerning running posture to boot. The environments all look fantastic from a distance, and even close up benefit from some decent texturing. Inevitably some areas are better than others, and while some rubble-strewn environments are excellent, things can start to feel samey quite quickly. Then again, given that some levels can be completed in 10 or 20 minutes, it feels a shame that you almost blink and miss entire areas - some of which are lavishly decorated.
Another game to blitz through

In fact, played on even the third difficulty level (out of four), you'll probably rip through most of Call Of Duty in no time - certainly less than eight hours, and only a couple more than that at the most demanding level with careful use of quicksave. We'd certainly recommend you steer well clear of the first or second difficulty levels, as they're almost ridiculously easy, scattering the play area with medipacks, ruining the challenge. If you like games which can be polished off in a couple of evenings' play, then Call Of Duty will fit the bill, but having just achieved exactly that we're not convinced it harbours a great deal of reply value for single players. In fact, rather shockingly, once we'd settled into the pattern of play, we were stuck with the stark realisation that Call Of Duty is nothing more than a very polished Medal Of Honor.
For all its pyrotechnics, cinematics and impressive touches, it's actually a by-the-numbers shooter with practically zero innovation. All the bits you've seen before are present and correct; the blow up X number of Anti Aircraft guns missions, the sniper missions, a handful of Omaha-beach style against-the-odds nightmares, some on-rails shooting from the back of a jeep, retrieve the Top Secret docs, rescue so-and-so from the POW camp, tanks missions, and so on. Within the limiting context of World War II it's hardly surprising, but what is perhaps surprising is that Infinity Ward does virtually nothing to stray outside of the boundaries of conventional FPSs.
Although your heart might be pounding at the excitement of aircraft roaring overhead as your boat slowly enters the a Russian dock, and you might well be amazed as yet another bomb blast goes off feet away from you while the relentless rattle of gunfire also deafens the life out of you, it's no more than a passive backdrop to create an atmosphere. It most certainly creates a rich atmosphere of terror, but ultimately it's just a passive means of filling in the blanks. This rigid adherence to scripted events makes it very entertaining to watch, and helps drives the narrative effectively, but the game never once presents the player with an alternative. Nothing ever moves on until you play the game exactly by the developer's rules and should you ever decide to try and break those rules, it's a fairly comical sight.
Those pesky cheating Allies

Allies magically respawn, even when your crew has been wiped out (allegedly they're 'reinforcements', but it just looks like the game's cheating in order to keep the illusion going), making any attempt to keep your buddies alive fairly pointless, and as a result of their fleeting appearances, it's tough to relate to any of them in any sense other than being the current level's cannon fodder. Even more curious is the fact that key members are basically indestructible, taking any amount of enemy fire in their stride, while enemies similarly spring back to life, never showing any ill effect from being raked with machine gun fire. If they were to show any visible sign of damage that would help, but the squeaky clean nature of Call Of Duty demands that there's no blood at any stage, no limbs blown off, and no injuries. All you get for your hail of lead is a slumped, beautifully preserved body - or one that should have been dead rising back up like a Terminator to continue firing deadly accurate shots like nothing ever happened.
As we've touched upon, the on-rails nature is both a blessing and a curse. On the one hand, it's great to never find yourself cluelessly wandering around not knowing what to do. Being able to just seamlessly wander between one action sequence after another is something we'd be foolish to criticise - it makes for a heady experience and means there's very little fat in the game; no wasted time pottering about clicking on everything in the vague hope you might find something of use. In fact, right from the word go the game makes it explicitly clear that you never need to open a door. But sometimes CoD takes this hand-holding to a patronising extreme. For example, the 'magic compass' tells you exactly where to go to for your next objective, and leaves absolutely nothing for the player to do other than just shoot and survive.
This whole 'switch off and shoot' approach might appeal to gamers of a certain mindset, or maybe it'll just suit your mood when you're up for some dirty-vest shooting action, but it's disturbingly easy to feel more than a little bored by a game that demands precious little brain engagement. I've used this analogy before when talking about Medal Of Honor titles, but it's just as relevant here; CoD is the gaming equivalent of a fairground thrill ride or a dumb action movie. Its place is to be 'intense' and 'awesome' and all those throwaway statements that get sprinkled over games such as these, and to those ends it most certainly delivers, offering up one seat of the pant sequence after another.
Are you a sponge or a stone?
Ultimately whether you decide to shell out for CoD comes down to two basic related issues: how much being restricted by an on rails adventure annoys you, or conversely how much you enjoy being led by the hand through an extremely cinematic depiction of World War II.
Picking the splinters out of my arse for a moment, the fact remains it's easy to get carried away with CoD, and I'm left with the impression that many people will come away with a sugary action movie fix after playing it. Max Payne 2 did that for me, CoD didn't - once the novelty wore off, I found myself fairly bored for most of the second half of the game and although I felt I'd had fun, it felt shallow, hollow and formulaic. Not a major advancement for a genre that's been stuck in a rut for too long.
The sure sign of any game's merits is to draw up a list of pros and cons, and where I fell out with CoD was the fact that however many cool things I could think of, it was all too easy to peel away the layers of glitz and gloss and come up with frustratingly long list of inconsistencies, flaws and slightly irksome design decisions that remind you that there's plenty of work to be done before the definitive World War II shooter gets made. If you've never played a World War II action shooter before then you'll be in for a massive treat (and the score should probably be upped accordingly for you), but for the hardened veterans among us, we're casting our eyes back to EA.
7 / 10
Rob's Second Opinion
When the original demo for Call of Duty was released, a friend of mine downloaded it and summed it up perfectly with a single phrase; "It's Allied Assault with bigger explosions". With the entire single-player game and a fair crack at the multiplayer behind me, I've not found much yet that contradicts what he said - but I'd like to add a quick addendum to it. Not only are the explosions bigger, but they're also in all the right places.
There's no mistaking the pedigree of this game - it's Medal of Honor with knobs on, and it makes little attempt to disguise itself as anything else. Even the interface is remarkably similar, and the graphics are so similar that in places you'll experience severe déjà vu (albeit somewhat higher polygon, more nicely textured déjà vu). It would be a mistake, however, to write this off as a Medal of Honor mission pack under a new name - because this builds on the original game to offer improvements in almost every aspect.
Dulce et Decorum

The trick, really - and the difference between my attitude to the game and Kristan's, I suspect - is not to approach Call of Duty as a first-person shooter, but as a cinematic experience. The analogy of a fairground thrill ride is an entirely fair one - the game drags you by the nose from one experience to the next, completely unrelenting in its pace and its action, and at times you feel like nothing more than an observer or a pawn rather than a central character.
The thing is, that's the whole point. You're not the hero that single-handedly wins World War II - you're one grunt among thousands, most of whom are going to die in the ditches and villages of Europe on the road to Berlin. More than anything else, this game conveys that perfectly; each encounter is finely tuned such that it is an incredible spectacle without ever glorifying the suffering it portrays, and such that it is stirring and entertaining without ever letting you forget the deathly seriousness of the historic events that unfold before you.
That's the genius of Call of Duty; a degree of art, direction and clever gameplay decision making which has made this into an homage to the conflicts represented within and the men who fought and died in them as much as a videogame. Medal of Honor started down this path, and Call of Duty continues much further, with scenarios and events that completely overshadow the portrayal of the D-Day landings in Allied Assault, a level which is widely considered to have achieved classic status.
No Substitute for Victory

For this reason, I personally think it's churlish to berate Call of Duty for failing to move the first-person shooter genre forward. Yes, it's point and shoot for the most part, but it's extremely well executed point and shoot, with a wide array of weapons, superb enemy and friendly AI, vehicles and gun emplacements to play with. Nothing to write home about, but solid, enjoyable FPS gameplay which offers up plenty of variety and does have a few nice quirks - such as the ability to look down the sights of any weapon properly, a minor tweak which adds a surprisingly large dash of realism to the proceedings.
However, Call of Duty doesn't set out to redefine the FPS genre - it sets out to tell a story and provide a spectacle, and it succeeds with flying colours at these things. I've never before played an FPS game which provoked such an emotive response - but watching the terrified conscripts at the troop landings at Stalingrad, with each second man being handed a clip of bullets and told to pick up a rifle from his squadmate's corpse when he's shot, put a lump in my throat - and the sight of battalions of shivering boys hurl themselves across Red Square with the rifles of their own officers awaiting any man who retreated, and the machine gun emplacements of the Germans awaiting at the other side of the square, made my blood boil.
In places, the direction treads a fine line and threatens to become a little too pretentious, but yet somehow the deft touch of the development team keeps it from ever becoming excessively clichéd - even the scene where the battle to hold a bridge in France becomes intense and men start to fall all around you while slow, sad music plays in the background somehow escapes from being puke-inducingly pretentious, and comes across as being genuinely moving and tragic.
On the Beaches

Although the Quake III engine is certainly starting to creak around the edges, and can't really hold its own against more modern engines like the latest builds of the Unreal technology or the Source engine, the Call of Duty team have absolutely made the most of the tech available to them. The game is full of movement and action, with dozens of soldiers on-screen at once, artillery barrages lighting up the night, aircraft overhead being shot down by AA batteries, buildings burning and mortar shells kicking up dirt high into the sky. Using an older engine has allowed the team to put tons of stuff on screen at once rather than focusing on a few individual detailed elements, which was the right decision for a game like this - and where they have added detail, it's obvious that a lot of thought has gone into it. The facial detail of your fellow soldiers, for example, has been increased massively - giving each one a unique identity, and allowing you to see just how young and how scared the majority of the participants in the war were.
One major criticism of Allied Assault was that the game didn't really hold its own as a multiplayer experience, mostly because the multiplayer felt as though it had been tacked on as an afterthought - with weapons that weren't balanced shockingly well for that type of gameplay. Although only extended play will settle the argument either way, first impressions of Call of Duty's multiplayer modes are good - the game's weapons are better suited to multiplayer, and a selection of interesting game modes and maps is available out of the box, including a Counter-Strike style bomb planting/defusing mode which is sure to prove popular online.
It's also great to see a modern FPS game that runs on aging hardware - again something which you have the Quake III engine to thank for. On my test system, a 1.5GHz Athlon with a Geforce 4 Ti4600, the game ran in 1600x1200 with every graphical enhancement enabled and maintained an extremely respectable, smooth frame-rate - good news particularly for anyone with an older PC, or anyone who likes playing online (where a few frames per second can mean the difference between a bullet in your head, or the other chap's).
Never Surrender
As you may have gathered, my opinion of Call of Duty differs very radically from Kristan's. I didn't come to this game hoping to have my perspective on FPS titles changed - I came to it hoping for a cinematic World War II experience, similar to the one that Allied Assault offered. I was not disappointed, and in fact, the game has improved upon Allied Assault in every possible way. There is simply no better representation of the World War II experience out there right now, and the Call of Duty team are to be commended for creating such a singularly fantastic slice of digital entertainment while simultaneously keeping a sober and mature perspective on their serious subject matter. All eyes will of course now be on EA to see how Pacific Assault turns out - but to my mind, Call of Duty is going to be a very, very hard act to follow.
9 / 10
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Comments (81) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Got this one in me bag, ready to play tonight.
Rock *ON*
/does a Darkness style pose.
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Fucking Right!
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The weapon balance is not an issue when you set everything up for realistic. Suddenly the sub-machine guns and rifles come into their own and you can cut down the Shotty n00bs by just keeping them at a distance.
The rocket launchers still ruin everything though.
As for CoD, I can't wait to play this tonight. New multiplayer maps, skins, weapons and strategies. /all excited
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- Rocket launchers. Tits jumping around firing them in closed corridors, killing all but surviving the blasts.
- Grenade spammers.
Fortunately there was a mod that cut the grenade count and removed the launchers. The shotgun whores were a pain, but once you moved to a more open map they soon lost their advantage. Give me a Kar98k (finest rifle of WW2) any day. The M1 is great, but I just prefered the sound of the Kar in MOH. Plus it was much more satisfying getting a frag with a manual reloading weapon.
It looks like the accuracy in the CoD weapons (of which there are alot more) is more realistic, so that should be good for MP.
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Pls create FPS based on WWII were I can play as someone other than the wimpy, stupid, allies!
I really want to play as the SS or Wehrmacht... drive a TIger shooting the crap out the stupid Yanks!!!
PLEASE PLEASE PLEASE!!!!
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Friends from america are playing online right now and love it to bit so I'm quietly confident.
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Peej
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I also like the action/tactical blend of the game which is just perfect: I am playing on the third difficulty level, and you can't just run and gun , you need to take cover, crouch, use trenches, throw grenades, reload at the right time etc. to survive because you're very vulnerable.
Add the good AI, and you're in for some brilliant battle scenes that demand careful playing while not burdening you with overly complex controls like in more tactical shooters. A bit like Vietcong in that respect, and insofar krudster's statement you wouldn't need your brains does much less apply to CoD than many other FPSs and is a bit unfair imo.
And hell yes, I told you the car level is brilliant, didn't I? :-D
It's too damned linear.
I am getting a bit tired of this argument. Non-linearity isn't a plus per se.
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Aye. Unless you put on the friendly fire, in which case they don't last very long.
Team DM or Objective seems to work much better, you get less Tards. Like most online games, if you can find a good server with good players it's superb. Much better than BF42 for an immediate DM fix.
Anyhow. CoD. New maps. Yay.
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Yes but yours is wrong and mine is right!
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lol, yeah. I'd like to see some German SP missions too but it'll never happen.
I'd love to be able to watch the car mission from a third person perspective. There is a small vid of it like that on the official site, but I'd like to see all of it.
The only fault I can give it so far is that I swear that one of the Germans in the bunker on the first real mission - i.e. not training - is speaking German with a very strong English accent. Otherwise the speech is fine.
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Airborne Invasion of Crete would be a great level aswell. Norway, France, Leningrad.
So many cool levels, as a game only ofcourse, Im no Nazi, but as far as a game experience it would be great. Maybe multiplayer maps will let us experience it.
My copy is in the mail, cant wait to get it. I dont care if its not too great or long, I just need something that I can cruise thru and then enjoy the MP for a couple of months.
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As for Rob's second opinion, rating this the same as MP2 (and I think there is a direct comparison to be made) is just nuts. MP2 truly does show an innovative approach to cinematic gameplay, while CoD is just a bigger, noisier and shorter version of MOHAA. That's not to say it isn't great fun, but you can be sure this will be completely forgotten in a year's time.
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See, this is what I don't get, and I think there's a basic difference of opinion on gaming here which will only ever be settled by an "agree to disagree".
I thought Max Payne 2, to a large degree, sucked. It did the bare minimum you'd expect from a sequel, and it did it pretty well, but it had sod all in terms of story. I don't understand how anyone can consider it cinematic - stop-start gameplay with excessive reliance on quicksaving, terrible dialogue and a laughably awful plot do not a "cinematic" experience make.
Kristan loved it to bits. He explained why to me. I didn't get it. Now we're experiencing the same in reverse with Call of Duty...
One man's meat is another man's poison I guess. When it comes down to it, I prefer big spectacle, overblown emotion war movies to up-themselves film noir type movies anyway, which I guess is an expression of the same thing
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Suppose the Yanks don't like the thought that they were killed in there hordes by a much smaller and more poorly supported/equipped units!
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What worries me is that this is just another example of brains-out, led-by-the-nose gaming that panders to... baser (I hesitate to use the word 'American') instincts. It's good like Armageddon was good.
Of course there's a place for it but I have always looked to gaming to really innovate, and that innovation is lacking from Call of Duty. I guess it's for the same reason that I'd pick Donnie Darko over X-Men any day.
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Morons! One copy less sold.
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All RTS games are more distant and not as in your face as shooters where you will shoot GI's by the truckload. Its this unwritten unsaid rule in the industry. Its wierd, its ok in Multiplayer games and strategy games but not as a stand alone game. They do have a point to some extent, its a bloody double edged sword. A big sharp one at that no publishing house will dare to take on.
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God, no. H&D2 is awful and certainly no WW2 game. Apart from the shoddy AI which makes it unplayable, since when were commandos supposed to wipe out entire bases? CoD is superior in every way. I wanted to love H&D2, trust me. The idea of it is far more appealing to me. I'm one of those who prefers the longer, more tactical approach. Close Combat is my favourite RTS, OFP is my MP choice and my favourite genre would have to be strategy. But CoD is an amazing experience, it really is and pass it by because you don't think its novel (TBH what recently has been novel? Everythings a copy.) is not a wise move.
Of course there's a place for it but I have always looked to gaming to really innovate, and that innovation is lacking from Call of Duty. I guess it's for the same reason that I'd pick Donnie Darko over X-Men any day.
You know what? I would actually argue that CoD is innovative. I have never, in all my gaming life, played a more cinematic, atmospheric game. If it was dynamic and the maps were huge (plus throw in a strategic element where you push units around maps sections before they engage) I would never play another game ever again. What I would give to see WW2 online (BF1942 would be a start) looking/playing like this. If this is an indication of what Infinity Ward are capable of I can't wait to see what they do with the next-gen game engines.
There are a few things I would have liked to have seen in CoD though. Coop mode, with perhaps a limited life respawn feature, would be great and some sort of stats counter at the end of a mission to show you how many men you lost (not bothered about kills). It would be nice if there was some incentive to keeping your men alive, although on the plus said it means you don't worry whether they do anything stupid.
Ohh, anyone notice how your weapon and ammo carries over from mission to mission (assuming you don't end up at a base). Ok, its nothing amazing, but its a nice small feature.
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i like severals points of view
but i'm following rob
btw those who want to play the nazis ... just play battlefiel 1942 !
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BF1942 is more an arcade game and the weapons are far too balanced. If they weren't then the Germans would win every map. One Tiger would march right through the Allied flags and take out every Sherman without so much as a sweat.
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Trust me, I loved this to bits from the demo and the time I spent at Activision previewing it, but having finally got the finished version and played it to death, it's really quite shallow, and the guy who said we'll have forgotten about this in a year's time is dead right.
For all H&D2's AI glitches, it pisses over it in so many many ways.
Arguably CoD is the mass market choice, I'll grant you, although really the only comparison is they're based on WW2.
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didn't mean to upset you or anybody who want to play as the german "they weren't all nazi of course"
i felt very disapointed too when , in BF1942, playing as a briton, i manage to steal a tiger, thinking i will destroy every little sherman on my way and it didn't happen ....you're right about the balance system.
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Er.
Short of being assimilated into some form of Borg hive mind collective (and let's be clear here; there's no WAY you're assimilating me into a hive mind with Mugwum), how exactly do you propose that we get our respective opinions to conform to some kind of standard?
People have differing opinions on games. Our reviews reflect that, and we make no bones about this fact. There's no publication out there which is writing reviews in some kind of magical different way that makes all of their thinking line up - it's just that some of them lie and pretend that they do.
All we can do as professional reviewers is say "right, these are individual opinions" and back up everything we say so that you KNOW why we said it. If we don't like something because it fails as a sequel, we say that rather than saying "it's crap 2/10". If we like something despite a lack of innovation, we say that rather than saying "Best Gaem Evah! 10/10". If there's a huge difference of opinion, where possible, we review twice.
We really can't say fairer than that.
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Yeah, and H&D 2 is bad like the Ksyzlowski Red/White/Blue movies were bad.
The two games can't be compared, it's just that H&D 2 is a crappy tactical shooter, while CoD is an excellent FPS. The "H&D 2 is for the thinking man while CoD is mass market" approach really annoys me.
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Hehe, I was fascinated when I found out the biggest H&D2 fanbois on some of the game's forums had never even heard of Operation Flashpoint. Explains a lot.
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Nope. The AI is shoddy and I'm not just talking about the guys on your side. I did a huge rant in the forums about this so I'll be short here. My biggest problem (apart from the stupidity of your guys) is that the enemy has super hearing. Not once was I able to sneak up on one. They give you a knife at yet there is jackshit you can do with it. And don't tell me you can because I tested it over and over again because I just couldn't believe that in a commando game there really is little stealth. Not to mention the general stupidity of the AI when it does attack you.
the SAS did a lot more than sneaking about behind enemy lines, they did full scale attacks,
When did the SAS ever drop into an occupied country and wipe out and entire base, its guards, its reserves and blow it all to pieces?
the games missions are not based on actual events.
Figured that out pretty quickly considering how unbelievable they are.
If you prefer a tactical game I fail to see how H&D2 wouldn't appeal, given that COD is shallow, linear & waaaaay too short, but a very enjoyable cinematic romp.
Yeah, strange isn't it? That, for me, highlights even more how poor H&D2 is. I'm not saying CoD takes brains, but its far more enjoyable than H&D2 which despite my best efforts irritated me. I'm going to be far better off waiting for the full version of the Invasion 44 mod for Operation Flashpoint (the best tactical FPS game ever) to get my fix than trying to find something to clutch onto in H&D2.
When I first heard the announcement of this game I really didn't care. I expected another MOHAA clone with nowt new and a boring atmosphere. I was pleasantly surprised by the demos (which I only downloaded because I was bored). The fullgame is every bit as good.
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I agree 100%.
I think the game is flawless with how smooth it runs
with everything cranked up. The one thing that keeps bugging
me is how the AI just keep running in for you to "easily" mow
them down as soon as they turn the corner or come through
the door. It's taken some of the thrill out of my experience.
I prefered MOHAA's AI where the soldier's "mostly" held there
ground and made for more strategy on how to move through
them. I'm at the 3rd mission but I'm so bored already I'm going
to take a looong break from the game for now.
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err...what?
IIRC did not the USSR sign a non agression pact with Germany that enabled the invasion of Poland by reducing the possibility of a two front war? Also, didnt the USSR also take part in the partitioning of Poland after the conclusion of the Polish campaign? Sure, Stalin and co may have driven a hard bargain in regards to the Baltic states, but it hardly counts as not "backing down"
Additionally, I think you will find that the war actually started in 1939, and the USSR entered as a combatant opposed to Germany in 1941....hardly the entire war.
But yes, the USSR was intrumental in the defeat of the Nazi's. Mainly by chewing up men and equipment, enabling the d-day landings, after which with a genuine 2 front war, the result was a foregone conclusion.
Oh...and looking to pick up CoD soonish methinks.
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And where does H&D 2 take more brains?? Sorry, but I pity everyone whose brain is challenged at a noticably higher percentage by H&D 2 than by CoD.
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If cinematic means "sit back and let it all unfold in front of you", then it fits the bill, but if it means "it draws on some techniques from the cinema (rather than just looking like the cinema)", then MP2 is closer to the mark.
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In all fairness, I don't think I've missed the point of H&D 2 - but after two campaigns, I just couldn't bear the shoddy execution of the game any longer and completely lost any interest. I might try it again now that there's a patch though.
While we're at "missing the point" though - it seems to me that a few people miss the point of CoD - imo, it's absolutely unique in the way it renders the utter chaos of a battle on your screen. It feels completely different than MoH (which I didn't like at all). Insofar it's - for me - not just a generic shooter. The gameplay might be simple, but the atmosphere is unique - if it fails to grip you though, I understand why it might not be your cup of tea (more a general "you" than specifically referring to you, Ducky
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The game gets so much better in the middle sections it's untrue. Graphically, mission wise, atmosphere...
The AI issues you have been experiencing are partly born of frustration. The thing about the knife not working sums it up, because for me it worked pretty much every time. I agree the AI is flaky, but like i said about the original, that didn't stop it being one of my favourite ever games. I also liked OpFlash by the way, but there's an X factor about the H&D games that I prefered...maybe the atmosphere.
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I don't even think its that. I think Lou said it in his first impressions - and I agree with it - many times I found myself succeeding because I'd manipulated really bad AI. Its not even that I deliberately resorted to it, it would just happen.
the knife works, you just have to bother to work out HOW to use it, using a character with a high stealth rating, moving crouched at slowest speed when close up to an enemy it IS possible to sneak up detected and kill with the knife, I've done it, loads of times.
In all honesty I find it very hard believing you. I tried it countless times with guys with large stealth ratings even crawling along the floor (even removed their entire load, thinking it might reduce noise somehow) and every single time I'd get within 5m and they'd turn around and shoot me. Like I said I found it so strange that I even tested it over and over again and virtually every mission I played to make sure. The final straw for me was watching the enemy spot my crawling guy from 50m with their back to me.
And what do think the Silent sten & Delisle are for if not also for stealth?
Oh great, so I can shoot them. No thanks. And what of the telepathic AI, who seem to instantly know when a comrade of theirs has been shot on the other side of the complex without seeing anything?
H&D1 is a tactical shooter, and a very good, if buggy one. H&D2 is a joke. I'll stick to OFP (can actually do stealth pretty well) and Hitman 2 (excellent stealth 'em up with much better AI).
I agree the AI is flaky, but like i said about the original, that didn't stop it being one of my favourite ever games.
Sadly its one of my biggest gripes. It really didn't help that after playing it I went back to OFP which wipes the floor with it and thus highlighted the weaknesses in H&D2.
I also liked OpFlash by the way, but there's an X factor about the H&D games that I prefered...maybe the atmosphere.
Operation Flashpoint's atmosphere can be incredible, it obviously depends on the missions you play. If you want total combat, chaos or quiet stealth then it can all be done. I don't even think H&D1 comes close to it, let alone H&D2.
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I never said I played any more. in fact the only thing that kept me going that far is your promise that it gets better.
The AI issues you have been experiencing are partly born of frustration. The thing about the knife not working sums it up, because for me it worked pretty much every time
You're confusing me with FWB now, the knife worked fine for me!
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I guess we're going wildly off topic here. I think the point really is that CoD is great in certain areas, mainly cinematics, but aside from that it does absolutely nothing we haven't all played about a half a dozen times before (which isn't to say it's a bad game, just a very by-the-numbers one). Comparing it to Pro Evo 3 is a dumb argument really - totally different games, with different objectives - Konami is utterly restricted within the boundaries of making a football game; Infinity Ward could've done so much more. Essentially all it did was just repeat its last game with bigger explosions, and I think that for $50, or £30, that's just not good enough.
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Firstly, the teammate AI isn't that amazing - they look good when clambering over walls, taking cover and the pathfinding is a lot better, but you can't command them or actually do anything useful with them. It's all just the cinematic illusion of AI. The core gameplay is much the same, and that was the point I was making.
Tanks? Er , fun for all of about 10 minutes, otherwise pretty much standard point and shoot stuff (i.e no tactics involved, no way to alter the positioning of the AI tanks etc).
Scripting and acting - yeah it's all good cinematic stuff, but nothing amazing or inspiring. The best bits are no more than cut scene equivalents, so again, not related to the gameplay; the in game shouty bits add lots to the general ambiance, but it blurs into the background after the novelty's worn off. After a couple of missions it's still a lead-you-by-the-nose shooter, just with great shouty bits, giant explosions and some sensible buddy bots. This isn't AI, this is just garnish that we're all overly excited about.
All I'm trying to get across is that the essential core gameplay is, depressingly, nothing new, and I can barely believe I'm having this argument, after you pretty much tore Unreal 2 apart for suffering from exactly the same issues as I believe CoD has (although CoD is arguably the better game).
We're singing from the same hymn sheet broadly, but for some reason you don't believe those issues apply to CoD.
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As to not being fair comparing Pro Evo 3 lack of originality with CoD I think you're completely wrong Krudster. Football games nowawadays are gold mines for publishers that simply add a few touches to their previous title's edition and release it for a staggering £40. It's sad. It's pathetic. It's daylight robbery and people should be told about it. At least they should have the decency of selling it as an 'upgrade' for £20. I do think this type of game should always have 2 scores: one for the owners of the previous version, and another for someone like Dr Fripp that has never experienced the series - Exactly has it happened to EyeToy: Groove (and I totally agree with that review). For someone that never played PE series, forking out £40 is perfectly legitimate.
Zyteslav: With an opinion like that I'm guessing you're Russian, right? LOL. I do agree that the decisive battles of WW2 were faught in Russian territory, but I give credit mostly to the weather cos if it wasn't for it Moscow would have been torn apart.
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Back to CoD, I'm not sure if I'd call the MP aspect completely overhauled. Although I've yet to play retrieval and behind enemy lines, it seems to be more of the same (which isn't too bad). Although my biggest problem is, as with H&D2's multiplayer, the amount of sniping going on. I did see that you can disable sniper rifles so perhaps that or a private server is the best option. I would have really liked to have seen a conquest mode in CoD and I think it'd work. Some of the MP maps are big enough to have a few flags as objective points.
Best SP moments so far: Stalingrad opening two misisons. First one is the first scene in a game where I've truly been made to think about the horrors of WW2. The second one, I was with my boys 250% as I charged across Red Square. 250%. I really liked Pegasus Bridge too. A few of the British missions are so-so, but that one is very good. Finally, most chaotic moment goes to the Soviet mission involving the retaking of the artillery spotter's building. Fighting on ever floor and not knowing what the hell is going on. I'm interested to see how I'm gonna complete some of these missions on the hardest level. I guess I'll have to be super cautious
Ohh and I can just give a big \o/ for it being the first game I have ever played where I get to play in Warsaw (apparently).
Right, I'm off to go drinking with Russians.
EDIT: Ohh and Krudster, I do agree CoD is nothing incredibly new (I do think the scripting and atmosphere is something I've never experienced before, certainly not on this level), but that doesn't detract from my enjoyment. It probably helps that I usually stay away from "generic" shooters. I've never played Halflife nor any of the Unreals. The last FPS I bought was Vietcong, but I don't think its that generic since its focus is more on realism, you do have to think and it has that forward lean button that should be in every freakin' FPS.
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As for "people should be made aware"... I think they are made abundantly aware when a game's no real improvement over the previous version- either by us, or by fellow comment posters, or your mates or whoever.
In the case of CoD, in gameplay terms it's not a massive improvement over MOHAA, and the sooner people realise that, the more they'll question their need to spend £30 on it. Just having multiple orgasms over its cinematics doesn't justify the inherant lack of progress at the core of the game's whole. Of course, if you've never played a MOH game before, and you like the idea of a no-brainer FPS that spoon feeds you every step of the way, but is a fun thrill ride, then buy it.
Multiplayer's a different story, and the game's long term appeal will ride on that, but I've left that to Rob to assess, as he's far more qualified to judge that element than I.
Otherwise, I think if you've got £30 to spend, there are a handful of equally good FPSs on the shelf for a third of the price that you should consider buying first...
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CoD is supposed to be a easy entry for Activision into the WW2 shooter market, they want to make a brand that can compete with Medal of Honour. CoD is a safe and fun entry with which they will take on EA, their later games will be the one which take risks, now that they have established themselves they will take the risks. Quite normal gaming business tactics really.
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Am I to assume that if, hypoteticaly, PES4 comes out an year from now with the only addition being an option to colour your team player's hair pink, it should get a 9 cos the game is so great? No, if the game is pratically the same and there were no massive differences from the previous version than IT IS THE SAME GAME, and by charging you £40 the publisher is ripping you off. All I'm saying is the score should reflect these factors (innovation, price tag, etc..) regardless of the genre. Cod didn't get away with it, so I can't see why PES (or whatever) should.
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Er no. My issues with Unreal 2 were that it's a sequel which seems to have failed to realise what was good about the original game, and is in fact WORSE than the original game in the important departments like gameplay and atmosphere.
I really don't think that Call of Duty fits THAT bill. It certainly improves over previous WW2 FPS games in all the important ways, even if those improvements are sometimes incremental rather than revolutionary. It's the most atmospheric game I've ever played in this genre, and while the gameplay may not be innovative, it's solidly implemented and very enjoyable.
Personally I can't believe that you don't rate this game but gave Max Payne 2 a 9/10, when the comparisons between those two games in terms of their development over previous genre titles are MUCH closer...
I am merely forced to conclude that you are mad and wrong and that I'll have to bring my impromptu brain surgery kit to the office next week to "repair" you. Oh yes. Hold still, this won't hurt a bit...
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I've got H&D2 as well but I'm just finding it difficult to get into - it just irritates me.
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Ive just got to the Soviet campaign, and the opening rivals the Omaha beach level in MOH: AA. Its simply amazing.
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CoD on the otherhand is a shot of adrenilyn with great visuals, great gameplay and a great storyline with some good acting. It's immeasurably superiour to the latter. It maybe short, but wasn't there and artical recently about games being too long? The multiplay option extends it indefinately anyway, so theres nothing lost.
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Playing a German WW2 mission game is no different as playing as the US Army in a game vs Native Americans.
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Let's just reiterate, 7/10 is a good score, and CoD is a good game. Amen.
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I've bought a so-called "limited edition" of CoD which includes a soundtrack CD. Not that I've seen any other version in the shops, mind.
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H&D2 is a sucky lag fest in comparison.
2 totally different games mind. CoD is like being an actor in a film whilst H&D2 is like chess against a PC! Crazy ai accuracy (esp in dark missions) and some of the missions are so hard they just take the fun out of the challenge. OFP still has it over H&D2 imho.
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Please!
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I restarted in the hardest difficulty and its a really different experience. Where as before I could charge around like Arnie I'm now having to wait for the covering fire. There are no medi packs on any of the levels so you really have to watch yourself. You feel alot closer to your squad.
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Pegasus bridge was exilerating (sp?) and bloody hard. I had to spend most of my time in the bunker next to the flak cannon, popping my head up and down. Fun fun fun!
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That's the least of your worries. You wait till you get to the later levels.
I'm trying to play it without quicksave too, relying on the automatic save points the game gives you. If you do it that way on the hardest level I think you can double the length of the SP game.
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But then again, he was also embarrassed by his small ears and teeth, so I guess you guys wouldn't have been safe for long either.
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Where the hell is the logic in this? Russia did most of the work in WW2, so I guess Hitler admired them too, right?
Hitler respected the British because of their Empire. He believed the US would never be capable of becoming a major power. What was the quote again? "They can make refrigerators and razors, but they can't make tanks". Ok, so the Sherman was not a great vehicle, but its numbers were vital. Once the US' economy started going the Axis had very little time in which to meet their goals and force a peace. Thank fuck they failed.
How you can accuse anyone of being a Nazis based on one little urge to play as the Germans in a game is a mystery to me. Ever played BF1942, Close Combat, Frontline or MOHAA/CoD multiplayer? Ever played as the Germans? If so, then according to your logic you're a Nazis too. Why stop there? Have you ever been to Germany.... no, have you ever bought a German product... infact, have you ever thought about a German product? You must be a Nazis.
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So basically he would have done everything we British did? Where's the difference? If you have technological and military superiority you bend inferior cultures to your will. It's the way it works - the only difference being we weren't horrible to the point of creating concentration camps.
"by the time the US got involved Hitler would not have been able to invade the UK "
DOH! YOU should go to the library and read books about WW2. Americans were crucial to to the Allies victory both in North Africa (without which Montgomery would be in trouble) and D-Day landings (poor yanks got the hardest beach landings).
As to 'playing with Nazis in a video game make you a Nazi' that has to be the most idiot and backward comment I've heard recently. In the offices I worked at we've been playing LAN WW2 games since Return to Castle Wolfenstein and EVERYONE loves playing vit zee germans! They have cooler uniforms and better weaponry, so whoever has problems: Stop being such a dumb ass and try have some fun.
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Err... the British invented the concentration camp. First used in the Boer War.
and D-Day landings (poor yanks got the hardest beach landings).
Nope. Poor Yanks fucked up. They landed on the wrong beach.
I agree with the rest though.
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wtf ?
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Yeah, that's true. Although they didn't went there to be exterminated they ended up starving to death or dying of multiple diseases. It's just as bad.
"Nope. Poor Yanks fucked up. They landed on the wrong beach. "
You sure about that? I was refering to Omaha beach where the American losses were quite high. This was due being the best defended beach and also cos the Americans didn't manage to place artillary support to cover the infantry assault.
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I know which beach you're refering to. Yep. Many men landed in the wrong place.
This was due being the best defended beach and also cos the Americans didn't manage to place artillary support to cover the infantry assault.
Apart from the fuck up and lack of naval support, their Higgins pilots let many off in deep water and they drowned.
Link 1
From the beginning everything went wrong at Omaha. Special "DD" tanks (amphibious Sherman tanks fitted with flotation screens) that were supposed to support the 116th Regiment sank in the choppy waters of the Channel. Only 2 of the 29 launched made it to the beach. With the exception of Company A, no unit of the 116th landed where it was planned. Strong winds and tidal currents carried the landing craft from right to left. The 16th Regiment on the east half of the beach fared little better, landing in a state of confusion with units badly intermingled.
Link 2
Whatever the cause, a majority of landing craft during the first hour came in east of their appointed beach sector, and this majority included craft bearing engineers as well as infantry (Maps Nos. V, VI). Sometimes the margin of error was as much as a thousand yards or more; one company (E) of the 116th, destined for Easy Green, came in, boat sections scattered, on the 16th beaches as far east as Fox Green. More often, the error was in the order of a few hundred yards, but this could be enough to undo the assignments for taking out a key strong-point or opening an exit. It might also be enough to completely "lose" units which landed below an unfamiliar stretch of bluff, were consequently unable to identify the terrain, and so could not make a proper estimate of the enemy defenses with which they must deal. The resulting difficulties of the boat teams were heightened by the frequent separation of sections of the same company. Whether because of delays suffered by individual craft, straggling on the way in, or disagreement between coxswains in recognition of landmarks, some unit formations of landing craft were broken up enough to result in widely scattered landings. Under conditions prevailing at the beach, separation of craft by as little as 200 yards could easily bring about the complete isolation of a section. This would deny elements of a mislanded company the advantages of combining in order to improvise their assault if they came to shore in strange territory. Sections which suffered heavy casualties in leaders might be particularly affected by separation.
The engineers, hampered by landing on wrong beaches and by loss of equipment, were unable to start on their main job of opening the beach for traffic. At 0800, there were no gaps anywhere in the shingle embankment to permit movement onto the beach flat.
Link 3
At Omaha beach, things were much worse:
In the morning fog, the B17 bombers had overshot the Nazi defences by 5 kilometres, and most of the naval bombardment fell short, so the Nazi defences (dug into the cliffs) were still very strong.
Instead of just 800 men of the weak 716th Division, the Nazis had just moved in their crack 352nd Division.
As the Americans were landing, the powerful tide swept many men and vehicles back out to sea and 10 landing craft sank. In particular, it sank all but 2 of the 'floating tanks' which were supposed to give the infantry firing cover.
The Americans did not have any of Hobart’s funnies.
Sadly it was incompetence that resulted in the deaths of so many. But that's how most military disasters are created.
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Also, most German soldiers were not Nazi's. The German military had very little time for them except in relation to the way the Nazi's had created the situation where the military was so strong.
"goto library, find books about history, read the words"
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Ohh and the US was still selling goods to the Germany 4-6 weeks after it was at war with them.
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Its called reading. You should try it some time. Half of the escorts on convoy routes in 1942-3 were Canadian. Sadly people like you have completely ignored that part of history.
Russians took their revenge when they invaded Germany when they could have come out of it better....but they chose not to and looted anything they could
Its estimated that 2 million children of Russian descent were born in Germany at the end of the war, a result of the mass rape by the Red Army.