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Call Of Duty Review

PC Review by Kristan Reed

7 November, 2003

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As much as we're looking forward to the next Medal Of Honor, we were convinced that the 'real' deal would be found in Call of Duty, Allied Assault's thinly disguised pseudo-sequel, produced by two dozen former 2015 inmates. After numerous tempting demos, presentations and even an extensive hands-on preview, we just went ahead and bought a copy from the US - such was our salivating requirement to sample what appeared to be the best World War II related FPS yet.

Some of you may be wearily contemplating yet another romp through the bloody conflicts that comprised WWII, and it is undoubtedly the most overused gaming scenario ever - but for good reason. The war, played out from so many perspectives, was so finely balanced, and told so many against-the-odds tales in such a backdrop of chaos and tension that there was almost limitless material to draw upon.

However, unlike its contemporaries, Call Of Duty addresses the often one-dimensional Allies vs. Axis slant by placing the player in three different theatres of combat in turn. Kicking off from the perspective of an American GI, the game switches to a British Paratrooper's viewpoint before culminating in a harrowing campaign seen through the eyes of a Russian conscript. In a pleasing display of attention to detail, each has their own weapons, uniforms, facial characteristics and accents, and Infinity Ward constantly bombards the player with incidental narrative to really make the game world come alive.

Freeform war Jazz

'Call Of Duty' Screenshot 1

Rather than be restricted to a parallel timeline, the player swings backwards and forwards in time (slightly confusingly) over a period of two and a half years between August 1942 and April 1945, taking in US attempts to aid the D-Day beach landings of Normandy, aiding the British Dambuster bombings on the Eder Dam, and helping the Russians retake Red Square before the campaign climaxes with three individual 'mopping up' missions, which set the seal on the defeat of the Nazi aggressors.

As the two single-player demos more than amply demonstrated, Call Of Duty is an immensely cinematic game, using a huge number of scripted events to deliver an almost bewildering array of memorable moments. Medal Of Honor was as cinematic as they come, but Infinity Ward has raised the stakes considerably in creating a seat of the pants thrill ride that rarely allows you to pause for breath. Almost all the way through the game you're accompanied by an unending succession of buddies, who not only provide a useful degree of support, but do so in as convincing a fashion as anyone's managed to date.

Although their movements are utterly scripted, i.e. dependent on the removal of key enemies, it's hard not to be impressed by the dynamic way each soldier seeks cover, finding a suitable place to return fire while simultaneously shouting exclamations and instructions. Their path finding, too, is generally excellent, and unlike so many games you won't find them running like headless chicken into walls or stubbornly getting in your way. In fact, it's a joy to at last witness a game that has enemy and buddy AI capable of doing the basic things with ease.

Get over it

'Call Of Duty' Screenshot 2

Obstacles and low walls are no problem and they mount them with ease. Enter a room with an abandoned gun emplacement and one of them will use it (and they'll also leave it if you want a go). What's more, they'll peep around cracks and return fire, helping you to take out a whole posse of enemies in the process - in general they just look like they know what they're doing, and do so without ever becoming a hindrance. Expressing that with ageing Quake III Arena tech at the game's core is a feat worthy of serious applause.

As an all round spectacle, the game doesn't come anywhere near the heights of the various forthcoming FPSs it's brushing shoulders with on Most Wanted lists, namely the likes of Far Cry, Doom III, Half-Life 2 and STALKER, but its more humble technical origins mean that just about anyone will be able to run it at full detail with minimal frame rate loss. For example, with everything turned up to max, our P4 2.2GHz, GeForce 4 Ti4600 system with 512 MB RAM only came unstuck during the more insane sequences in Red Square [and my 1.8GHz system with a Radeon 9700 Pro and less memory did fine to boot -Tom]. Elsewhere it was as smooth as you could wish for, and the team has made the most of now ageing tech, managing to render some fairly hectic maps with dozens of soldiers on screen at once, although don't believe the hype about 'up to 300 soldiers at once', because it simply doesn't happen. 'More than 20 odd' would be a more accurate proclamation, but we guess that doesn't quite hit the mark for bold statements.

The character models are generally pretty decent; each with their own unique (but fairly similar) facial models, a great level of detail, tons of incidental animation and a slightly concerning running posture to boot. The environments all look fantastic from a distance, and even close up benefit from some decent texturing. Inevitably some areas are better than others, and while some rubble-strewn environments are excellent, things can start to feel samey quite quickly. Then again, given that some levels can be completed in 10 or 20 minutes, it feels a shame that you almost blink and miss entire areas - some of which are lavishly decorated.

Another game to blitz through

'Call Of Duty' Screenshot 3

In fact, played on even the third difficulty level (out of four), you'll probably rip through most of Call Of Duty in no time - certainly less than eight hours, and only a couple more than that at the most demanding level with careful use of quicksave. We'd certainly recommend you steer well clear of the first or second difficulty levels, as they're almost ridiculously easy, scattering the play area with medipacks, ruining the challenge. If you like games which can be polished off in a couple of evenings' play, then Call Of Duty will fit the bill, but having just achieved exactly that we're not convinced it harbours a great deal of reply value for single players. In fact, rather shockingly, once we'd settled into the pattern of play, we were stuck with the stark realisation that Call Of Duty is nothing more than a very polished Medal Of Honor.

For all its pyrotechnics, cinematics and impressive touches, it's actually a by-the-numbers shooter with practically zero innovation. All the bits you've seen before are present and correct; the blow up X number of Anti Aircraft guns missions, the sniper missions, a handful of Omaha-beach style against-the-odds nightmares, some on-rails shooting from the back of a jeep, retrieve the Top Secret docs, rescue so-and-so from the POW camp, tanks missions, and so on. Within the limiting context of World War II it's hardly surprising, but what is perhaps surprising is that Infinity Ward does virtually nothing to stray outside of the boundaries of conventional FPSs.

Although your heart might be pounding at the excitement of aircraft roaring overhead as your boat slowly enters the a Russian dock, and you might well be amazed as yet another bomb blast goes off feet away from you while the relentless rattle of gunfire also deafens the life out of you, it's no more than a passive backdrop to create an atmosphere. It most certainly creates a rich atmosphere of terror, but ultimately it's just a passive means of filling in the blanks. This rigid adherence to scripted events makes it very entertaining to watch, and helps drives the narrative effectively, but the game never once presents the player with an alternative. Nothing ever moves on until you play the game exactly by the developer's rules and should you ever decide to try and break those rules, it's a fairly comical sight.

Those pesky cheating Allies

'Call Of Duty' Screenshot 4

Allies magically respawn, even when your crew has been wiped out (allegedly they're 'reinforcements', but it just looks like the game's cheating in order to keep the illusion going), making any attempt to keep your buddies alive fairly pointless, and as a result of their fleeting appearances, it's tough to relate to any of them in any sense other than being the current level's cannon fodder. Even more curious is the fact that key members are basically indestructible, taking any amount of enemy fire in their stride, while enemies similarly spring back to life, never showing any ill effect from being raked with machine gun fire. If they were to show any visible sign of damage that would help, but the squeaky clean nature of Call Of Duty demands that there's no blood at any stage, no limbs blown off, and no injuries. All you get for your hail of lead is a slumped, beautifully preserved body - or one that should have been dead rising back up like a Terminator to continue firing deadly accurate shots like nothing ever happened.

As we've touched upon, the on-rails nature is both a blessing and a curse. On the one hand, it's great to never find yourself cluelessly wandering around not knowing what to do. Being able to just seamlessly wander between one action sequence after another is something we'd be foolish to criticise - it makes for a heady experience and means there's very little fat in the game; no wasted time pottering about clicking on everything in the vague hope you might find something of use. In fact, right from the word go the game makes it explicitly clear that you never need to open a door. But sometimes CoD takes this hand-holding to a patronising extreme. For example, the 'magic compass' tells you exactly where to go to for your next objective, and leaves absolutely nothing for the player to do other than just shoot and survive.

This whole 'switch off and shoot' approach might appeal to gamers of a certain mindset, or maybe it'll just suit your mood when you're up for some dirty-vest shooting action, but it's disturbingly easy to feel more than a little bored by a game that demands precious little brain engagement. I've used this analogy before when talking about Medal Of Honor titles, but it's just as relevant here; CoD is the gaming equivalent of a fairground thrill ride or a dumb action movie. Its place is to be 'intense' and 'awesome' and all those throwaway statements that get sprinkled over games such as these, and to those ends it most certainly delivers, offering up one seat of the pant sequence after another.

Are you a sponge or a stone?

Ultimately whether you decide to shell out for CoD comes down to two basic related issues: how much being restricted by an on rails adventure annoys you, or conversely how much you enjoy being led by the hand through an extremely cinematic depiction of World War II.

Picking the splinters out of my arse for a moment, the fact remains it's easy to get carried away with CoD, and I'm left with the impression that many people will come away with a sugary action movie fix after playing it. Max Payne 2 did that for me, CoD didn't - once the novelty wore off, I found myself fairly bored for most of the second half of the game and although I felt I'd had fun, it felt shallow, hollow and formulaic. Not a major advancement for a genre that's been stuck in a rut for too long.

The sure sign of any game's merits is to draw up a list of pros and cons, and where I fell out with CoD was the fact that however many cool things I could think of, it was all too easy to peel away the layers of glitz and gloss and come up with frustratingly long list of inconsistencies, flaws and slightly irksome design decisions that remind you that there's plenty of work to be done before the definitive World War II shooter gets made. If you've never played a World War II action shooter before then you'll be in for a massive treat (and the score should probably be upped accordingly for you), but for the hardened veterans among us, we're casting our eyes back to EA.

7/10

Read our Scoring Policy

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Comments: 1-50 of 82 in total | next 50 »

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FWB
07/11/03 @ 15:31
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Just played the car mission. Fucking ace. Truly fucking ace. I hear the Soviet campaign is the best so I can't wait to reach that. Yeah, so its scripted, but its fun, and that's what matters.
Nemesis
07/11/03 @ 15:33
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2nd!

Got this one in me bag, ready to play tonight.

Rock *ON*

/does a Darkness style pose.
Tiitiz
07/11/03 @ 15:41
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Fucking ace. Truly fucking ace

Fucking Right!
FWB
07/11/03 @ 15:46
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I started it on the second difficulty, btw. Ok, so I've died twice, when I didn't decided to take any cover, and there are shit loads of medi packs, but I think that'll encourage me to replay it on the harder levels (if the last demo is anything to go by you'll really have to take your time). With that said, with the amount of cinematic stuff going on you really have to play each level several times to appreciate it. Take the car scene. I completely missed a few incidents (I won't name them for you those who don't want spoilers), because I was too busy firing away at the Germans. Its a real Hollywood mission but that's cool. If, as the review says, the Soviet ones are alot more grim then it makes a nice contrast.
Edited 1 times, most recently on 07/11/03 @ 15:47
Nemesis
07/11/03 @ 15:46
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With regards to MOHAA, it's still something I play 'til this day.

The weapon balance is not an issue when you set everything up for realistic. Suddenly the sub-machine guns and rifles come into their own and you can cut down the Shotty n00bs by just keeping them at a distance.

The rocket launchers still ruin everything though.

As for CoD, I can't wait to play this tonight. New multiplayer maps, skins, weapons and strategies. /all excited
Mugwum [staff]
07/11/03 @ 15:48
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I feel like the odd one out today as I still haven't played the full version of this. I loved the demo though, so I'm popping over to the local games shop to buy it as soon as I get a chance...
Nemesis
07/11/03 @ 15:51
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Join ussssssssssssss.
FWB
07/11/03 @ 15:52
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I never had a problem with MOH balance apart from two things:

- Rocket launchers. Tits jumping around firing them in closed corridors, killing all but surviving the blasts.
- Grenade spammers.

Fortunately there was a mod that cut the grenade count and removed the launchers. The shotgun whores were a pain, but once you moved to a more open map they soon lost their advantage. Give me a Kar98k (finest rifle of WW2) any day. The M1 is great, but I just prefered the sound of the Kar in MOH. Plus it was much more satisfying getting a frag with a manual reloading weapon. :)

It looks like the accuracy in the CoD weapons (of which there are alot more) is more realistic, so that should be good for MP.
krudster [mod]
07/11/03 @ 15:55
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Remember there's two reviews here chaps...
Soul_quake
07/11/03 @ 15:58
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note to developers:

Pls create FPS based on WWII were I can play as someone other than the wimpy, stupid, allies!

I really want to play as the SS or Wehrmacht... drive a TIger shooting the crap out the stupid Yanks!!!

PLEASE PLEASE PLEASE!!!!
El_MUERkO
07/11/03 @ 15:59
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I'm going to pick up my copy of this at the end of the month, I've been told its short but finishing Max Payne 2 in six hours didnt bother me and this has mulitplayer :)

Friends from america are playing online right now and love it to bit so I'm quietly confident.
pjmaybe
07/11/03 @ 15:59
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Didn't like the demo, and don't agree that this gives you a guts and glory representation of WWII. It's too damned linear.

Peej
UncleLou
07/11/03 @ 16:03
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Nice double-review, though I am definitely with Rob here. CoD does something I've never seen before in any other shooter to date (except to a degree the Omaha beach level in MoH): it's the by far most impressive represenation of the chaos of a battle I have ever witnessed in a game, and by far the most convincing represantation of larger battles (even if it's "fake" with respawning buddys etc.)

I also like the action/tactical blend of the game which is just perfect: I am playing on the third difficulty level, and you can't just run and gun , you need to take cover, crouch, use trenches, throw grenades, reload at the right time etc. to survive because you're very vulnerable.

Add the good AI, and you're in for some brilliant battle scenes that demand careful playing while not burdening you with overly complex controls like in more tactical shooters. A bit like Vietcong in that respect, and insofar krudster's statement you wouldn't need your brains does much less apply to CoD than many other FPSs and is a bit unfair imo.

And hell yes, I told you the car level is brilliant, didn't I? :-D


It's too damned linear.

I am getting a bit tired of this argument. Non-linearity isn't a plus per se.
Edited 3 times, most recently on 07/11/03 @ 16:08
Nemesis
07/11/03 @ 16:08
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- Rocket launchers. Tits jumping around firing them in closed corridors, killing all but surviving the blasts.

Aye. Unless you put on the friendly fire, in which case they don't last very long. ;-) In pure DM MOHAA can be a complete piece of shit. RL Tards camping the spawn points, killing their own team, and on and on.

Team DM or Objective seems to work much better, you get less Tards. Like most online games, if you can find a good server with good players it's superb. Much better than BF42 for an immediate DM fix.

Anyhow. CoD. New maps. Yay.

Shinji [mod]
07/11/03 @ 16:08
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Remember there's two reviews here chaps...

Yes but yours is wrong and mine is right! ;)
FWB
07/11/03 @ 16:19
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I really want to play as the SS or Wehrmacht... drive a TIger shooting the crap out the stupid Yanks!!!

lol, yeah. I'd like to see some German SP missions too but it'll never happen.

I'd love to be able to watch the car mission from a third person perspective. There is a small vid of it like that on the official site, but I'd like to see all of it.

The only fault I can give it so far is that I swear that one of the Germans in the bunker on the first real mission - i.e. not training - is speaking German with a very strong English accent. Otherwise the speech is fine.
Fizzy
07/11/03 @ 16:46
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Would be nice to play a game with the German pespective, especially that daring raid by SS special forces when they "rescued" Mussolini from a Allied Prison.

Airborne Invasion of Crete would be a great level aswell. Norway, France, Leningrad.

So many cool levels, as a game only ofcourse, Im no Nazi, but as far as a game experience it would be great. Maybe multiplayer maps will let us experience it.

My copy is in the mail, cant wait to get it. I dont care if its not too great or long, I just need something that I can cruise thru and then enjoy the MP for a couple of months.
Amajiro
07/11/03 @ 16:46
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Totally agree with the first review - it's just another by-the-numbers FPS and could quite easily have been delivered as a major expansion to MOHAA. I kept thinking of Unreal 2 as I played it - not because of the content but because they both do nothing to differentiate themselves from any other game in their (sub)genre.

As for Rob's second opinion, rating this the same as MP2 (and I think there is a direct comparison to be made) is just nuts. MP2 truly does show an innovative approach to cinematic gameplay, while CoD is just a bigger, noisier and shorter version of MOHAA. That's not to say it isn't great fun, but you can be sure this will be completely forgotten in a year's time.
Bill Door
07/11/03 @ 16:50
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"It's also great to see a modern FPS game that runs on aging hardware - again something which you have the Quake III engine to thank for. On my test system, a 1.5GHz Athlon with a Geforce 4 Ti4600"

I hope you're not suggesting thats ageing hardware??????

My athlon xp 2000+ is only marginally faster and my geforce 4 Ti4200 is under a year old...
Amajiro
07/11/03 @ 16:52
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I should add, if you want a decent WWII game at the moment, get H&D2. It has atmosphere and tension in spades, and is a far superior game to this.
VaultSeeker
07/11/03 @ 17:00
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This game is all about the multiplayer. It's the best Q3 multiplayer to come along since SoF2, imo. The singleplayer isn't half bad either. I just think the genre, as well as the engine, need a break after this. Just a little one. :)
Shinji [mod]
07/11/03 @ 17:03
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MP2 truly does show an innovative approach to cinematic gameplay, while CoD is just a bigger, noisier and shorter version of MOHAA.

See, this is what I don't get, and I think there's a basic difference of opinion on gaming here which will only ever be settled by an "agree to disagree".

I thought Max Payne 2, to a large degree, sucked. It did the bare minimum you'd expect from a sequel, and it did it pretty well, but it had sod all in terms of story. I don't understand how anyone can consider it cinematic - stop-start gameplay with excessive reliance on quicksaving, terrible dialogue and a laughably awful plot do not a "cinematic" experience make.

Kristan loved it to bits. He explained why to me. I didn't get it. Now we're experiencing the same in reverse with Call of Duty...

One man's meat is another man's poison I guess. When it comes down to it, I prefer big spectacle, overblown emotion war movies to up-themselves film noir type movies anyway, which I guess is an expression of the same thing :)
Soul_quake
07/11/03 @ 17:05
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Wonder why they won't make a German Missionpack - i mean we are able to play as Nazi's in tabletop wargaming, why not on the PC????

Suppose the Yanks don't like the thought that they were killed in there hordes by a much smaller and more poorly supported/equipped units!
Amajiro
07/11/03 @ 17:18
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Shinji, I came to pretty much the same conclusion - it's not about how good the games are, it's about what you like.
What worries me is that this is just another example of brains-out, led-by-the-nose gaming that panders to... baser (I hesitate to use the word 'American') instincts. It's good like Armageddon was good.
Of course there's a place for it but I have always looked to gaming to really innovate, and that innovation is lacking from Call of Duty. I guess it's for the same reason that I'd pick Donnie Darko over X-Men any day.
itamae
07/11/03 @ 17:25
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According to a forum I just visited CoD doesn't support Radeon 9600 (Pro) cards... well that would at least explain why the demos always freeze after a minute.
Morons! One copy less sold.
Subquest
07/11/03 @ 17:37
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The boatride into Stalingrad, the look of horror on those guys faces, the journey up the hill, the deafening noise of machinegun fire, the bodies strewn everywhere. My favourite few minutes of gaming this year. However, longing for a sequel to Op Flashpoint.
Fizzy
07/11/03 @ 17:52
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Soul_quake can you imagine the uproar when the media will get its hands on the "Stormtrooper Simulator".

All RTS games are more distant and not as in your face as shooters where you will shoot GI's by the truckload. Its this unwritten unsaid rule in the industry. Its wierd, its ok in Multiplayer games and strategy games but not as a stand alone game. They do have a point to some extent, its a bloody double edged sword. A big sharp one at that no publishing house will dare to take on.
FWB
07/11/03 @ 17:55
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I should add, if you want a decent WWII game at the moment, get H&D2. It has atmosphere and tension in spades, and is a far superior game to this.

God, no. H&D2 is awful and certainly no WW2 game. Apart from the shoddy AI which makes it unplayable, since when were commandos supposed to wipe out entire bases? CoD is superior in every way. I wanted to love H&D2, trust me. The idea of it is far more appealing to me. I'm one of those who prefers the longer, more tactical approach. Close Combat is my favourite RTS, OFP is my MP choice and my favourite genre would have to be strategy. But CoD is an amazing experience, it really is and pass it by because you don't think its novel (TBH what recently has been novel? Everythings a copy.) is not a wise move.

Of course there's a place for it but I have always looked to gaming to really innovate, and that innovation is lacking from Call of Duty. I guess it's for the same reason that I'd pick Donnie Darko over X-Men any day.

You know what? I would actually argue that CoD is innovative. I have never, in all my gaming life, played a more cinematic, atmospheric game. If it was dynamic and the maps were huge (plus throw in a strategic element where you push units around maps sections before they engage) I would never play another game ever again. What I would give to see WW2 online (BF1942 would be a start) looking/playing like this. If this is an indication of what Infinity Ward are capable of I can't wait to see what they do with the next-gen game engines.

There are a few things I would have liked to have seen in CoD though. Coop mode, with perhaps a limited life respawn feature, would be great and some sort of stats counter at the end of a mission to show you how many men you lost (not bothered about kills). It would be nice if there was some incentive to keeping your men alive, although on the plus said it means you don't worry whether they do anything stupid.

Ohh, anyone notice how your weapon and ammo carries over from mission to mission (assuming you don't end up at a base). Ok, its nothing amazing, but its a nice small feature.
Edited 1 times, most recently on 07/11/03 @ 17:58
commander dixon
07/11/03 @ 18:11
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great review
i like severals points of view
but i'm following rob ;)
btw those who want to play the nazis ... just play battlefiel 1942 !
FWB
07/11/03 @ 18:21
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Its not so much "wanting to play Nazis" but playing the German missions, as it were. As Fizzy said, it'd be great to see maps based on the rescue of Mussolini or the invasion of Crete (a success for the Germans, but at such a cost that Hitler refused to use airbornes troops ever again. Ironically the British were inspired by the German attack to launch Market Garden years later). Plus you've got plenty of missions to play on the defensive. I don't play flight sim games (mainly because I don't have a joystick), but I bet you can be the Luftwaffe in the Battle fo Britain or the Eastern Front. What's wrong with playing as the Wehrmacht?

BF1942 is more an arcade game and the weapons are far too balanced. If they weren't then the Germans would win every map. One Tiger would march right through the Allied flags and take out every Sherman without so much as a sweat.
krudster [mod]
07/11/03 @ 18:34
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I'm glad there's a balance of opinions on here...it's obvious that "the masses" will lap this up, but I have to reiterate the point about innovation. For me, just the fact it "looks" cinematic doesn't actually change the gameplay one bit...it's pretty much more of the same in every single other respect.
Trust me, I loved this to bits from the demo and the time I spent at Activision previewing it, but having finally got the finished version and played it to death, it's really quite shallow, and the guy who said we'll have forgotten about this in a year's time is dead right.
For all H&D2's AI glitches, it pisses over it in so many many ways.
Arguably CoD is the mass market choice, I'll grant you, although really the only comparison is they're based on WW2.
commander dixon
07/11/03 @ 18:34
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sorry FWB
didn't mean to upset you or anybody who want to play as the german "they weren't all nazi of course"
i felt very disapointed too when , in BF1942, playing as a briton, i manage to steal a tiger, thinking i will destroy every little sherman on my way and it didn't happen ....you're right about the balance system.
Shinji [mod]
07/11/03 @ 20:49
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Sure you did the whole double review thing. But I still think it would be wise for the reviewers here to make some kind of standard reviwing method.

Er.

Short of being assimilated into some form of Borg hive mind collective (and let's be clear here; there's no WAY you're assimilating me into a hive mind with Mugwum), how exactly do you propose that we get our respective opinions to conform to some kind of standard?

People have differing opinions on games. Our reviews reflect that, and we make no bones about this fact. There's no publication out there which is writing reviews in some kind of magical different way that makes all of their thinking line up - it's just that some of them lie and pretend that they do.

All we can do as professional reviewers is say "right, these are individual opinions" and back up everything we say so that you KNOW why we said it. If we don't like something because it fails as a sequel, we say that rather than saying "it's crap 2/10". If we like something despite a lack of innovation, we say that rather than saying "Best Gaem Evah! 10/10". If there's a huge difference of opinion, where possible, we review twice.

We really can't say fairer than that.
UncleLou
07/11/03 @ 23:34
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What worries me is that this is just another example of brains-out, led-by-the-nose gaming that panders to... baser (I hesitate to use the word 'American') instincts. It's good like Armageddon was good.

Yeah, and H&D 2 is bad like the Ksyzlowski Red/White/Blue movies were bad.

The two games can't be compared, it's just that H&D 2 is a crappy tactical shooter, while CoD is an excellent FPS. The "H&D 2 is for the thinking man while CoD is mass market" approach really annoys me.
UncleLou
08/11/03 @ 01:45
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Why? it's true :p

Hehe, I was fascinated when I found out the biggest H&D2 fanbois on some of the game's forums had never even heard of Operation Flashpoint. Explains a lot.
FWB
08/11/03 @ 03:20
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not so, you simply have to put in the time to get to grips with the interface, the new map & commands give a huge amount of control.

Nope. The AI is shoddy and I'm not just talking about the guys on your side. I did a huge rant in the forums about this so I'll be short here. My biggest problem (apart from the stupidity of your guys) is that the enemy has super hearing. Not once was I able to sneak up on one. They give you a knife at yet there is jackshit you can do with it. And don't tell me you can because I tested it over and over again because I just couldn't believe that in a commando game there really is little stealth. Not to mention the general stupidity of the AI when it does attack you.

the SAS did a lot more than sneaking about behind enemy lines, they did full scale attacks,

When did the SAS ever drop into an occupied country and wipe out and entire base, its guards, its reserves and blow it all to pieces?

the games missions are not based on actual events.

Figured that out pretty quickly considering how unbelievable they are.

If you prefer a tactical game I fail to see how H&D2 wouldn't appeal, given that COD is shallow, linear & waaaaay too short, but a very enjoyable cinematic romp.

Yeah, strange isn't it? That, for me, highlights even more how poor H&D2 is. I'm not saying CoD takes brains, but its far more enjoyable than H&D2 which despite my best efforts irritated me. I'm going to be far better off waiting for the full version of the Invasion 44 mod for Operation Flashpoint (the best tactical FPS game ever) to get my fix than trying to find something to clutch onto in H&D2.

When I first heard the announcement of this game I really didn't care. I expected another MOHAA clone with nowt new and a boring atmosphere. I was pleasantly surprised by the demos (which I only downloaded because I was bored). The fullgame is every bit as good.
addam12
08/11/03 @ 03:49
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"I found myself fairly bored for most of the second half of the game and although I felt I'd had fun, it felt shallow, hollow and formulaic. Not a major advancement for a genre that's been stuck in a rut for too long."

I agree 100%.

I think the game is flawless with how smooth it runs
with everything cranked up. The one thing that keeps bugging
me is how the AI just keep running in for you to "easily" mow
them down as soon as they turn the corner or come through
the door. It's taken some of the thrill out of my experience.

I prefered MOHAA's AI where the soldier's "mostly" held there
ground and made for more strategy on how to move through
them. I'm at the 3rd mission but I'm so bored already I'm going
to take a looong break from the game for now.
t.
08/11/03 @ 04:15
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Zyteslav: "compare that to russia who fought during the whole war and never backed down!

err...what?

IIRC did not the USSR sign a non agression pact with Germany that enabled the invasion of Poland by reducing the possibility of a two front war? Also, didnt the USSR also take part in the partitioning of Poland after the conclusion of the Polish campaign? Sure, Stalin and co may have driven a hard bargain in regards to the Baltic states, but it hardly counts as not "backing down"

Additionally, I think you will find that the war actually started in 1939, and the USSR entered as a combatant opposed to Germany in 1941....hardly the entire war.

But yes, the USSR was intrumental in the defeat of the Nazi's. Mainly by chewing up men and equipment, enabling the d-day landings, after which with a genuine 2 front war, the result was a foregone conclusion.

Oh...and looking to pick up CoD soonish methinks.
UncleLou
08/11/03 @ 10:37
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It explains why the poeple think H&D 2 is great - you know, if you've never played a videogame before, Pong is probably a thrilling experience. So if you've nevre played, say, OFP, it's understandable that you think H&D 2 is great. :-D

And where does H&D 2 take more brains?? Sorry, but I pity everyone whose brain is challenged at a noticably higher percentage by H&D 2 than by CoD. :p
UncleLou
08/11/03 @ 10:43
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Ducky, don't get me wrong, I see where you coming from, and I bought H&D 2on release day and was hoping it was good - I like a goood tactical shooter like the next guy, but boy was I disappointed. Like I said before though, you can't really compare CoD and H&D 2 - CoD is an excellent game in the action FPS genre, while H&D 2 is just a lousy representative of the tactical shooter genre. The only thing that annoys me is when people are narrow-minded and slag off CoD because of H&D 2 - that just doesn't compute.
Amajiro
08/11/03 @ 11:09
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I agree you can't really compare H&D2 with CoD - I only suggested it because it's the only alternative WWII game in the charts. A far better comparison is with Max Payne 2 seeing as everyone seems to be pointing at 'cinematic' as one of CoD's main strengths.

If cinematic means "sit back and let it all unfold in front of you", then it fits the bill, but if it means "it draws on some techniques from the cinema (rather than just looking like the cinema)", then MP2 is closer to the mark.
UncleLou
08/11/03 @ 11:25
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I just think it's shame that it seems so many have missed the point of H&D2 and written it off

In all fairness, I don't think I've missed the point of H&D 2 - but after two campaigns, I just couldn't bear the shoddy execution of the game any longer and completely lost any interest. I might try it again now that there's a patch though.

While we're at "missing the point" though - it seems to me that a few people miss the point of CoD - imo, it's absolutely unique in the way it renders the utter chaos of a battle on your screen. It feels completely different than MoH (which I didn't like at all). Insofar it's - for me - not just a generic shooter. The gameplay might be simple, but the atmosphere is unique - if it fails to grip you though, I understand why it might not be your cup of tea (more a general "you" than specifically referring to you, Ducky :-) )
Edited 1 times, most recently on 08/11/03 @ 11:26
krudster [mod]
08/11/03 @ 12:15
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Ah, Unclelou, now we get to the heart of why you hate H&D2 so much....you've only played the first two campaigns.

The game gets so much better in the middle sections it's untrue. Graphically, mission wise, atmosphere...

The AI issues you have been experiencing are partly born of frustration. The thing about the knife not working sums it up, because for me it worked pretty much every time. I agree the AI is flaky, but like i said about the original, that didn't stop it being one of my favourite ever games. I also liked OpFlash by the way, but there's an X factor about the H&D games that I prefered...maybe the atmosphere.
FWB
08/11/03 @ 12:54
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H&D2 is a slower more tactical game, you have to think

I don't even think its that. I think Lou said it in his first impressions - and I agree with it - many times I found myself succeeding because I'd manipulated really bad AI. Its not even that I deliberately resorted to it, it would just happen.

the knife works, you just have to bother to work out HOW to use it, using a character with a high stealth rating, moving crouched at slowest speed when close up to an enemy it IS possible to sneak up detected and kill with the knife, I've done it, loads of times.

In all honesty I find it very hard believing you. I tried it countless times with guys with large stealth ratings even crawling along the floor (even removed their entire load, thinking it might reduce noise somehow) and every single time I'd get within 5m and they'd turn around and shoot me. Like I said I found it so strange that I even tested it over and over again and virtually every mission I played to make sure. The final straw for me was watching the enemy spot my crawling guy from 50m with their back to me.

And what do think the Silent sten & Delisle are for if not also for stealth?

Oh great, so I can shoot them. No thanks. And what of the telepathic AI, who seem to instantly know when a comrade of theirs has been shot on the other side of the complex without seeing anything?

H&D1 is a tactical shooter, and a very good, if buggy one. H&D2 is a joke. I'll stick to OFP (can actually do stealth pretty well) and Hitman 2 (excellent stealth 'em up with much better AI).

I agree the AI is flaky, but like i said about the original, that didn't stop it being one of my favourite ever games.

Sadly its one of my biggest gripes. It really didn't help that after playing it I went back to OFP which wipes the floor with it and thus highlighted the weaknesses in H&D2.

I also liked OpFlash by the way, but there's an X factor about the H&D games that I prefered...maybe the atmosphere.

Operation Flashpoint's atmosphere can be incredible, it obviously depends on the missions you play. If you want total combat, chaos or quiet stealth then it can all be done. I don't even think H&D1 comes close to it, let alone H&D2.
UncleLou
08/11/03 @ 12:58
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Ah, Unclelou, now we get to the heart of why you hate H&D2 so much....you've only played the first two campaigns.

I never said I played any more. in fact the only thing that kept me going that far is your promise that it gets better. ;-)

The AI issues you have been experiencing are partly born of frustration. The thing about the knife not working sums it up, because for me it worked pretty much every time

You're confusing me with FWB now, the knife worked fine for me!
krudster [mod]
08/11/03 @ 13:28
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Right, apologies. The knife issue's really got me stumped, as I never had a problem with that. Problems with loads of other silly little things, but not the knife.
I guess we're going wildly off topic here. I think the point really is that CoD is great in certain areas, mainly cinematics, but aside from that it does absolutely nothing we haven't all played about a half a dozen times before (which isn't to say it's a bad game, just a very by-the-numbers one). Comparing it to Pro Evo 3 is a dumb argument really - totally different games, with different objectives - Konami is utterly restricted within the boundaries of making a football game; Infinity Ward could've done so much more. Essentially all it did was just repeat its last game with bigger explosions, and I think that for $50, or £30, that's just not good enough.
Shinji [mod]
08/11/03 @ 13:48
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Well, you mean aside from the way that they completely overhauled the multiplayer to make it far far better than MOHAA's (a factor which is pretty damn important in a PC game), massively boosted your teammates' AI, let you drive a tank, and improved on the direction, scripting and acting of every scene in the game. Aside from those little things, I mean, yeah, it might as well be the same game :)
krudster [mod]
08/11/03 @ 14:13
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massively boosted your teammates' AI, let you drive a tank, and improved on the direction, scripting and acting of every scene in the game

Firstly, the teammate AI isn't that amazing - they look good when clambering over walls, taking cover and the pathfinding is a lot better, but you can't command them or actually do anything useful with them. It's all just the cinematic illusion of AI. The core gameplay is much the same, and that was the point I was making.
Tanks? Er , fun for all of about 10 minutes, otherwise pretty much standard point and shoot stuff (i.e no tactics involved, no way to alter the positioning of the AI tanks etc).
Scripting and acting - yeah it's all good cinematic stuff, but nothing amazing or inspiring. The best bits are no more than cut scene equivalents, so again, not related to the gameplay; the in game shouty bits add lots to the general ambiance, but it blurs into the background after the novelty's worn off. After a couple of missions it's still a lead-you-by-the-nose shooter, just with great shouty bits, giant explosions and some sensible buddy bots. This isn't AI, this is just garnish that we're all overly excited about.
All I'm trying to get across is that the essential core gameplay is, depressingly, nothing new, and I can barely believe I'm having this argument, after you pretty much tore Unreal 2 apart for suffering from exactly the same issues as I believe CoD has (although CoD is arguably the better game).
We're singing from the same hymn sheet broadly, but for some reason you don't believe those issues apply to CoD.
Edited 1 times, most recently on 08/11/03 @ 14:19
bungalooBunny
08/11/03 @ 14:15
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I've played H&D on the Dreamcast and I can't believe it would be anyone's fave game ever! I guess it's a matter of preference but to me it's just felt that the AI ruined it all - When you're attempting to make a 'realistic' tatical shooter and the enemies feel like they always 'know' where you are and they're just waiting for a silly excuse to 'spot you' and mow you down, it simply doesn't work for me. You get the feeling they tried to make it realistic but failed on some aspects - and that's what it comes down to: failure.

As to not being fair comparing Pro Evo 3 lack of originality with CoD I think you're completely wrong Krudster. Football games nowawadays are gold mines for publishers that simply add a few touches to their previous title's edition and release it for a staggering £40. It's sad. It's pathetic. It's daylight robbery and people should be told about it. At least they should have the decency of selling it as an 'upgrade' for £20. I do think this type of game should always have 2 scores: one for the owners of the previous version, and another for someone like Dr Fripp that has never experienced the series - Exactly has it happened to EyeToy: Groove (and I totally agree with that review). For someone that never played PE series, forking out £40 is perfectly legitimate.

Zyteslav: With an opinion like that I'm guessing you're Russian, right? LOL. I do agree that the decisive battles of WW2 were faught in Russian territory, but I give credit mostly to the weather cos if it wasn't for it Moscow would have been torn apart.
FWB
08/11/03 @ 14:21
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You guys have made me paranoid now. I keep thinking I must have been playing a different game to you. H&D2, right? Bought my copy from Game, right? English version? Comes in a paper box with a folding CD tray with 3 CDs?

Back to CoD, I'm not sure if I'd call the MP aspect completely overhauled. Although I've yet to play retrieval and behind enemy lines, it seems to be more of the same (which isn't too bad). Although my biggest problem is, as with H&D2's multiplayer, the amount of sniping going on. I did see that you can disable sniper rifles so perhaps that or a private server is the best option. I would have really liked to have seen a conquest mode in CoD and I think it'd work. Some of the MP maps are big enough to have a few flags as objective points.

Best SP moments so far: Stalingrad opening two misisons. First one is the first scene in a game where I've truly been made to think about the horrors of WW2. The second one, I was with my boys 250% as I charged across Red Square. 250%. I really liked Pegasus Bridge too. A few of the British missions are so-so, but that one is very good. Finally, most chaotic moment goes to the Soviet mission involving the retaking of the artillery spotter's building. Fighting on ever floor and not knowing what the hell is going on. I'm interested to see how I'm gonna complete some of these missions on the hardest level. I guess I'll have to be super cautious

Ohh and I can just give a big \o/ for it being the first game I have ever played where I get to play in Warsaw (apparently).

Right, I'm off to go drinking with Russians. :)

EDIT: Ohh and Krudster, I do agree CoD is nothing incredibly new (I do think the scripting and atmosphere is something I've never experienced before, certainly not on this level), but that doesn't detract from my enjoyment. It probably helps that I usually stay away from "generic" shooters. I've never played Halflife nor any of the Unreals. The last FPS I bought was Vietcong, but I don't think its that generic since its focus is more on realism, you do have to think and it has that forward lean button that should be in every freakin' FPS. :)
Edited 1 times, most recently on 08/11/03 @ 14:27

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