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Call Of Duty Review

PC Review by Kristan Reed

7 November, 2003

Page 2 of 2. <- Page 1

Rob's Second Opinion

When the original demo for Call of Duty was released, a friend of mine downloaded it and summed it up perfectly with a single phrase; "It's Allied Assault with bigger explosions". With the entire single-player game and a fair crack at the multiplayer behind me, I've not found much yet that contradicts what he said - but I'd like to add a quick addendum to it. Not only are the explosions bigger, but they're also in all the right places.

There's no mistaking the pedigree of this game - it's Medal of Honor with knobs on, and it makes little attempt to disguise itself as anything else. Even the interface is remarkably similar, and the graphics are so similar that in places you'll experience severe déjà vu (albeit somewhat higher polygon, more nicely textured déjà vu). It would be a mistake, however, to write this off as a Medal of Honor mission pack under a new name - because this builds on the original game to offer improvements in almost every aspect.

Dulce et Decorum

'Call Of Duty' Screenshot 5

The trick, really - and the difference between my attitude to the game and Kristan's, I suspect - is not to approach Call of Duty as a first-person shooter, but as a cinematic experience. The analogy of a fairground thrill ride is an entirely fair one - the game drags you by the nose from one experience to the next, completely unrelenting in its pace and its action, and at times you feel like nothing more than an observer or a pawn rather than a central character.

The thing is, that's the whole point. You're not the hero that single-handedly wins World War II - you're one grunt among thousands, most of whom are going to die in the ditches and villages of Europe on the road to Berlin. More than anything else, this game conveys that perfectly; each encounter is finely tuned such that it is an incredible spectacle without ever glorifying the suffering it portrays, and such that it is stirring and entertaining without ever letting you forget the deathly seriousness of the historic events that unfold before you.

That's the genius of Call of Duty; a degree of art, direction and clever gameplay decision making which has made this into an homage to the conflicts represented within and the men who fought and died in them as much as a videogame. Medal of Honor started down this path, and Call of Duty continues much further, with scenarios and events that completely overshadow the portrayal of the D-Day landings in Allied Assault, a level which is widely considered to have achieved classic status.

No Substitute for Victory

'Call Of Duty' Screenshot 6

For this reason, I personally think it's churlish to berate Call of Duty for failing to move the first-person shooter genre forward. Yes, it's point and shoot for the most part, but it's extremely well executed point and shoot, with a wide array of weapons, superb enemy and friendly AI, vehicles and gun emplacements to play with. Nothing to write home about, but solid, enjoyable FPS gameplay which offers up plenty of variety and does have a few nice quirks - such as the ability to look down the sights of any weapon properly, a minor tweak which adds a surprisingly large dash of realism to the proceedings.

However, Call of Duty doesn't set out to redefine the FPS genre - it sets out to tell a story and provide a spectacle, and it succeeds with flying colours at these things. I've never before played an FPS game which provoked such an emotive response - but watching the terrified conscripts at the troop landings at Stalingrad, with each second man being handed a clip of bullets and told to pick up a rifle from his squadmate's corpse when he's shot, put a lump in my throat - and the sight of battalions of shivering boys hurl themselves across Red Square with the rifles of their own officers awaiting any man who retreated, and the machine gun emplacements of the Germans awaiting at the other side of the square, made my blood boil.

In places, the direction treads a fine line and threatens to become a little too pretentious, but yet somehow the deft touch of the development team keeps it from ever becoming excessively clichéd - even the scene where the battle to hold a bridge in France becomes intense and men start to fall all around you while slow, sad music plays in the background somehow escapes from being puke-inducingly pretentious, and comes across as being genuinely moving and tragic.

On the Beaches

'Call Of Duty' Screenshot 7

Although the Quake III engine is certainly starting to creak around the edges, and can't really hold its own against more modern engines like the latest builds of the Unreal technology or the Source engine, the Call of Duty team have absolutely made the most of the tech available to them. The game is full of movement and action, with dozens of soldiers on-screen at once, artillery barrages lighting up the night, aircraft overhead being shot down by AA batteries, buildings burning and mortar shells kicking up dirt high into the sky. Using an older engine has allowed the team to put tons of stuff on screen at once rather than focusing on a few individual detailed elements, which was the right decision for a game like this - and where they have added detail, it's obvious that a lot of thought has gone into it. The facial detail of your fellow soldiers, for example, has been increased massively - giving each one a unique identity, and allowing you to see just how young and how scared the majority of the participants in the war were.

One major criticism of Allied Assault was that the game didn't really hold its own as a multiplayer experience, mostly because the multiplayer felt as though it had been tacked on as an afterthought - with weapons that weren't balanced shockingly well for that type of gameplay. Although only extended play will settle the argument either way, first impressions of Call of Duty's multiplayer modes are good - the game's weapons are better suited to multiplayer, and a selection of interesting game modes and maps is available out of the box, including a Counter-Strike style bomb planting/defusing mode which is sure to prove popular online.

It's also great to see a modern FPS game that runs on aging hardware - again something which you have the Quake III engine to thank for. On my test system, a 1.5GHz Athlon with a Geforce 4 Ti4600, the game ran in 1600x1200 with every graphical enhancement enabled and maintained an extremely respectable, smooth frame-rate - good news particularly for anyone with an older PC, or anyone who likes playing online (where a few frames per second can mean the difference between a bullet in your head, or the other chap's).

Never Surrender

As you may have gathered, my opinion of Call of Duty differs very radically from Kristan's. I didn't come to this game hoping to have my perspective on FPS titles changed - I came to it hoping for a cinematic World War II experience, similar to the one that Allied Assault offered. I was not disappointed, and in fact, the game has improved upon Allied Assault in every possible way. There is simply no better representation of the World War II experience out there right now, and the Call of Duty team are to be commended for creating such a singularly fantastic slice of digital entertainment while simultaneously keeping a sober and mature perspective on their serious subject matter. All eyes will of course now be on EA to see how Pacific Assault turns out - but to my mind, Call of Duty is going to be a very, very hard act to follow.

9/10

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Comments: 1-50 of 82 in total | next 50 »

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FWB
07/11/03 @ 15:31
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Just played the car mission. Fucking ace. Truly fucking ace. I hear the Soviet campaign is the best so I can't wait to reach that. Yeah, so its scripted, but its fun, and that's what matters.
Nemesis
07/11/03 @ 15:33
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2nd!

Got this one in me bag, ready to play tonight.

Rock *ON*

/does a Darkness style pose.
Tiitiz
07/11/03 @ 15:41
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Fucking ace. Truly fucking ace

Fucking Right!
FWB
07/11/03 @ 15:46
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I started it on the second difficulty, btw. Ok, so I've died twice, when I didn't decided to take any cover, and there are shit loads of medi packs, but I think that'll encourage me to replay it on the harder levels (if the last demo is anything to go by you'll really have to take your time). With that said, with the amount of cinematic stuff going on you really have to play each level several times to appreciate it. Take the car scene. I completely missed a few incidents (I won't name them for you those who don't want spoilers), because I was too busy firing away at the Germans. Its a real Hollywood mission but that's cool. If, as the review says, the Soviet ones are alot more grim then it makes a nice contrast.
Edited 1 times, most recently on 07/11/03 @ 15:47
Nemesis
07/11/03 @ 15:46
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With regards to MOHAA, it's still something I play 'til this day.

The weapon balance is not an issue when you set everything up for realistic. Suddenly the sub-machine guns and rifles come into their own and you can cut down the Shotty n00bs by just keeping them at a distance.

The rocket launchers still ruin everything though.

As for CoD, I can't wait to play this tonight. New multiplayer maps, skins, weapons and strategies. /all excited
Mugwum [staff]
07/11/03 @ 15:48
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I feel like the odd one out today as I still haven't played the full version of this. I loved the demo though, so I'm popping over to the local games shop to buy it as soon as I get a chance...
Nemesis
07/11/03 @ 15:51
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Join ussssssssssssss.
FWB
07/11/03 @ 15:52
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I never had a problem with MOH balance apart from two things:

- Rocket launchers. Tits jumping around firing them in closed corridors, killing all but surviving the blasts.
- Grenade spammers.

Fortunately there was a mod that cut the grenade count and removed the launchers. The shotgun whores were a pain, but once you moved to a more open map they soon lost their advantage. Give me a Kar98k (finest rifle of WW2) any day. The M1 is great, but I just prefered the sound of the Kar in MOH. Plus it was much more satisfying getting a frag with a manual reloading weapon. :)

It looks like the accuracy in the CoD weapons (of which there are alot more) is more realistic, so that should be good for MP.
krudster [mod]
07/11/03 @ 15:55
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Remember there's two reviews here chaps...
Soul_quake
07/11/03 @ 15:58
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note to developers:

Pls create FPS based on WWII were I can play as someone other than the wimpy, stupid, allies!

I really want to play as the SS or Wehrmacht... drive a TIger shooting the crap out the stupid Yanks!!!

PLEASE PLEASE PLEASE!!!!
El_MUERkO
07/11/03 @ 15:59
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I'm going to pick up my copy of this at the end of the month, I've been told its short but finishing Max Payne 2 in six hours didnt bother me and this has mulitplayer :)

Friends from america are playing online right now and love it to bit so I'm quietly confident.
pjmaybe
07/11/03 @ 15:59
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Didn't like the demo, and don't agree that this gives you a guts and glory representation of WWII. It's too damned linear.

Peej
UncleLou
07/11/03 @ 16:03
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Nice double-review, though I am definitely with Rob here. CoD does something I've never seen before in any other shooter to date (except to a degree the Omaha beach level in MoH): it's the by far most impressive represenation of the chaos of a battle I have ever witnessed in a game, and by far the most convincing represantation of larger battles (even if it's "fake" with respawning buddys etc.)

I also like the action/tactical blend of the game which is just perfect: I am playing on the third difficulty level, and you can't just run and gun , you need to take cover, crouch, use trenches, throw grenades, reload at the right time etc. to survive because you're very vulnerable.

Add the good AI, and you're in for some brilliant battle scenes that demand careful playing while not burdening you with overly complex controls like in more tactical shooters. A bit like Vietcong in that respect, and insofar krudster's statement you wouldn't need your brains does much less apply to CoD than many other FPSs and is a bit unfair imo.

And hell yes, I told you the car level is brilliant, didn't I? :-D


It's too damned linear.

I am getting a bit tired of this argument. Non-linearity isn't a plus per se.
Edited 3 times, most recently on 07/11/03 @ 16:08
Nemesis
07/11/03 @ 16:08
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- Rocket launchers. Tits jumping around firing them in closed corridors, killing all but surviving the blasts.

Aye. Unless you put on the friendly fire, in which case they don't last very long. ;-) In pure DM MOHAA can be a complete piece of shit. RL Tards camping the spawn points, killing their own team, and on and on.

Team DM or Objective seems to work much better, you get less Tards. Like most online games, if you can find a good server with good players it's superb. Much better than BF42 for an immediate DM fix.

Anyhow. CoD. New maps. Yay.

Shinji [mod]
07/11/03 @ 16:08
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Remember there's two reviews here chaps...

Yes but yours is wrong and mine is right! ;)
FWB
07/11/03 @ 16:19
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I really want to play as the SS or Wehrmacht... drive a TIger shooting the crap out the stupid Yanks!!!

lol, yeah. I'd like to see some German SP missions too but it'll never happen.

I'd love to be able to watch the car mission from a third person perspective. There is a small vid of it like that on the official site, but I'd like to see all of it.

The only fault I can give it so far is that I swear that one of the Germans in the bunker on the first real mission - i.e. not training - is speaking German with a very strong English accent. Otherwise the speech is fine.
Fizzy
07/11/03 @ 16:46
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Would be nice to play a game with the German pespective, especially that daring raid by SS special forces when they "rescued" Mussolini from a Allied Prison.

Airborne Invasion of Crete would be a great level aswell. Norway, France, Leningrad.

So many cool levels, as a game only ofcourse, Im no Nazi, but as far as a game experience it would be great. Maybe multiplayer maps will let us experience it.

My copy is in the mail, cant wait to get it. I dont care if its not too great or long, I just need something that I can cruise thru and then enjoy the MP for a couple of months.
Amajiro
07/11/03 @ 16:46
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Totally agree with the first review - it's just another by-the-numbers FPS and could quite easily have been delivered as a major expansion to MOHAA. I kept thinking of Unreal 2 as I played it - not because of the content but because they both do nothing to differentiate themselves from any other game in their (sub)genre.

As for Rob's second opinion, rating this the same as MP2 (and I think there is a direct comparison to be made) is just nuts. MP2 truly does show an innovative approach to cinematic gameplay, while CoD is just a bigger, noisier and shorter version of MOHAA. That's not to say it isn't great fun, but you can be sure this will be completely forgotten in a year's time.
Bill Door
07/11/03 @ 16:50
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"It's also great to see a modern FPS game that runs on aging hardware - again something which you have the Quake III engine to thank for. On my test system, a 1.5GHz Athlon with a Geforce 4 Ti4600"

I hope you're not suggesting thats ageing hardware??????

My athlon xp 2000+ is only marginally faster and my geforce 4 Ti4200 is under a year old...
Amajiro
07/11/03 @ 16:52
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I should add, if you want a decent WWII game at the moment, get H&D2. It has atmosphere and tension in spades, and is a far superior game to this.
VaultSeeker
07/11/03 @ 17:00
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This game is all about the multiplayer. It's the best Q3 multiplayer to come along since SoF2, imo. The singleplayer isn't half bad either. I just think the genre, as well as the engine, need a break after this. Just a little one. :)
Shinji [mod]
07/11/03 @ 17:03
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MP2 truly does show an innovative approach to cinematic gameplay, while CoD is just a bigger, noisier and shorter version of MOHAA.

See, this is what I don't get, and I think there's a basic difference of opinion on gaming here which will only ever be settled by an "agree to disagree".

I thought Max Payne 2, to a large degree, sucked. It did the bare minimum you'd expect from a sequel, and it did it pretty well, but it had sod all in terms of story. I don't understand how anyone can consider it cinematic - stop-start gameplay with excessive reliance on quicksaving, terrible dialogue and a laughably awful plot do not a "cinematic" experience make.

Kristan loved it to bits. He explained why to me. I didn't get it. Now we're experiencing the same in reverse with Call of Duty...

One man's meat is another man's poison I guess. When it comes down to it, I prefer big spectacle, overblown emotion war movies to up-themselves film noir type movies anyway, which I guess is an expression of the same thing :)
Soul_quake
07/11/03 @ 17:05
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Wonder why they won't make a German Missionpack - i mean we are able to play as Nazi's in tabletop wargaming, why not on the PC????

Suppose the Yanks don't like the thought that they were killed in there hordes by a much smaller and more poorly supported/equipped units!
Amajiro
07/11/03 @ 17:18
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Shinji, I came to pretty much the same conclusion - it's not about how good the games are, it's about what you like.
What worries me is that this is just another example of brains-out, led-by-the-nose gaming that panders to... baser (I hesitate to use the word 'American') instincts. It's good like Armageddon was good.
Of course there's a place for it but I have always looked to gaming to really innovate, and that innovation is lacking from Call of Duty. I guess it's for the same reason that I'd pick Donnie Darko over X-Men any day.
itamae
07/11/03 @ 17:25
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According to a forum I just visited CoD doesn't support Radeon 9600 (Pro) cards... well that would at least explain why the demos always freeze after a minute.
Morons! One copy less sold.
Subquest
07/11/03 @ 17:37
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The boatride into Stalingrad, the look of horror on those guys faces, the journey up the hill, the deafening noise of machinegun fire, the bodies strewn everywhere. My favourite few minutes of gaming this year. However, longing for a sequel to Op Flashpoint.
Fizzy
07/11/03 @ 17:52
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Soul_quake can you imagine the uproar when the media will get its hands on the "Stormtrooper Simulator".

All RTS games are more distant and not as in your face as shooters where you will shoot GI's by the truckload. Its this unwritten unsaid rule in the industry. Its wierd, its ok in Multiplayer games and strategy games but not as a stand alone game. They do have a point to some extent, its a bloody double edged sword. A big sharp one at that no publishing house will dare to take on.
FWB
07/11/03 @ 17:55
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I should add, if you want a decent WWII game at the moment, get H&D2. It has atmosphere and tension in spades, and is a far superior game to this.

God, no. H&D2 is awful and certainly no WW2 game. Apart from the shoddy AI which makes it unplayable, since when were commandos supposed to wipe out entire bases? CoD is superior in every way. I wanted to love H&D2, trust me. The idea of it is far more appealing to me. I'm one of those who prefers the longer, more tactical approach. Close Combat is my favourite RTS, OFP is my MP choice and my favourite genre would have to be strategy. But CoD is an amazing experience, it really is and pass it by because you don't think its novel (TBH what recently has been novel? Everythings a copy.) is not a wise move.

Of course there's a place for it but I have always looked to gaming to really innovate, and that innovation is lacking from Call of Duty. I guess it's for the same reason that I'd pick Donnie Darko over X-Men any day.

You know what? I would actually argue that CoD is innovative. I have never, in all my gaming life, played a more cinematic, atmospheric game. If it was dynamic and the maps were huge (plus throw in a strategic element where you push units around maps sections before they engage) I would never play another game ever again. What I would give to see WW2 online (BF1942 would be a start) looking/playing like this. If this is an indication of what Infinity Ward are capable of I can't wait to see what they do with the next-gen game engines.

There are a few things I would have liked to have seen in CoD though. Coop mode, with perhaps a limited life respawn feature, would be great and some sort of stats counter at the end of a mission to show you how many men you lost (not bothered about kills). It would be nice if there was some incentive to keeping your men alive, although on the plus said it means you don't worry whether they do anything stupid.

Ohh, anyone notice how your weapon and ammo carries over from mission to mission (assuming you don't end up at a base). Ok, its nothing amazing, but its a nice small feature.
Edited 1 times, most recently on 07/11/03 @ 17:58
commander dixon
07/11/03 @ 18:11
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great review
i like severals points of view
but i'm following rob ;)
btw those who want to play the nazis ... just play battlefiel 1942 !
FWB
07/11/03 @ 18:21
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Its not so much "wanting to play Nazis" but playing the German missions, as it were. As Fizzy said, it'd be great to see maps based on the rescue of Mussolini or the invasion of Crete (a success for the Germans, but at such a cost that Hitler refused to use airbornes troops ever again. Ironically the British were inspired by the German attack to launch Market Garden years later). Plus you've got plenty of missions to play on the defensive. I don't play flight sim games (mainly because I don't have a joystick), but I bet you can be the Luftwaffe in the Battle fo Britain or the Eastern Front. What's wrong with playing as the Wehrmacht?

BF1942 is more an arcade game and the weapons are far too balanced. If they weren't then the Germans would win every map. One Tiger would march right through the Allied flags and take out every Sherman without so much as a sweat.
krudster [mod]
07/11/03 @ 18:34
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I'm glad there's a balance of opinions on here...it's obvious that "the masses" will lap this up, but I have to reiterate the point about innovation. For me, just the fact it "looks" cinematic doesn't actually change the gameplay one bit...it's pretty much more of the same in every single other respect.
Trust me, I loved this to bits from the demo and the time I spent at Activision previewing it, but having finally got the finished version and played it to death, it's really quite shallow, and the guy who said we'll have forgotten about this in a year's time is dead right.
For all H&D2's AI glitches, it pisses over it in so many many ways.
Arguably CoD is the mass market choice, I'll grant you, although really the only comparison is they're based on WW2.
commander dixon
07/11/03 @ 18:34
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sorry FWB
didn't mean to upset you or anybody who want to play as the german "they weren't all nazi of course"
i felt very disapointed too when , in BF1942, playing as a briton, i manage to steal a tiger, thinking i will destroy every little sherman on my way and it didn't happen ....you're right about the balance system.
Shinji [mod]
07/11/03 @ 20:49
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Sure you did the whole double review thing. But I still think it would be wise for the reviewers here to make some kind of standard reviwing method.

Er.

Short of being assimilated into some form of Borg hive mind collective (and let's be clear here; there's no WAY you're assimilating me into a hive mind with Mugwum), how exactly do you propose that we get our respective opinions to conform to some kind of standard?

People have differing opinions on games. Our reviews reflect that, and we make no bones about this fact. There's no publication out there which is writing reviews in some kind of magical different way that makes all of their thinking line up - it's just that some of them lie and pretend that they do.

All we can do as professional reviewers is say "right, these are individual opinions" and back up everything we say so that you KNOW why we said it. If we don't like something because it fails as a sequel, we say that rather than saying "it's crap 2/10". If we like something despite a lack of innovation, we say that rather than saying "Best Gaem Evah! 10/10". If there's a huge difference of opinion, where possible, we review twice.

We really can't say fairer than that.
UncleLou
07/11/03 @ 23:34
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What worries me is that this is just another example of brains-out, led-by-the-nose gaming that panders to... baser (I hesitate to use the word 'American') instincts. It's good like Armageddon was good.

Yeah, and H&D 2 is bad like the Ksyzlowski Red/White/Blue movies were bad.

The two games can't be compared, it's just that H&D 2 is a crappy tactical shooter, while CoD is an excellent FPS. The "H&D 2 is for the thinking man while CoD is mass market" approach really annoys me.
UncleLou
08/11/03 @ 01:45
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Why? it's true :p

Hehe, I was fascinated when I found out the biggest H&D2 fanbois on some of the game's forums had never even heard of Operation Flashpoint. Explains a lot.
FWB
08/11/03 @ 03:20
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not so, you simply have to put in the time to get to grips with the interface, the new map & commands give a huge amount of control.

Nope. The AI is shoddy and I'm not just talking about the guys on your side. I did a huge rant in the forums about this so I'll be short here. My biggest problem (apart from the stupidity of your guys) is that the enemy has super hearing. Not once was I able to sneak up on one. They give you a knife at yet there is jackshit you can do with it. And don't tell me you can because I tested it over and over again because I just couldn't believe that in a commando game there really is little stealth. Not to mention the general stupidity of the AI when it does attack you.

the SAS did a lot more than sneaking about behind enemy lines, they did full scale attacks,

When did the SAS ever drop into an occupied country and wipe out and entire base, its guards, its reserves and blow it all to pieces?

the games missions are not based on actual events.

Figured that out pretty quickly considering how unbelievable they are.

If you prefer a tactical game I fail to see how H&D2 wouldn't appeal, given that COD is shallow, linear & waaaaay too short, but a very enjoyable cinematic romp.

Yeah, strange isn't it? That, for me, highlights even more how poor H&D2 is. I'm not saying CoD takes brains, but its far more enjoyable than H&D2 which despite my best efforts irritated me. I'm going to be far better off waiting for the full version of the Invasion 44 mod for Operation Flashpoint (the best tactical FPS game ever) to get my fix than trying to find something to clutch onto in H&D2.

When I first heard the announcement of this game I really didn't care. I expected another MOHAA clone with nowt new and a boring atmosphere. I was pleasantly surprised by the demos (which I only downloaded because I was bored). The fullgame is every bit as good.
addam12
08/11/03 @ 03:49
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"I found myself fairly bored for most of the second half of the game and although I felt I'd had fun, it felt shallow, hollow and formulaic. Not a major advancement for a genre that's been stuck in a rut for too long."

I agree 100%.

I think the game is flawless with how smooth it runs
with everything cranked up. The one thing that keeps bugging
me is how the AI just keep running in for you to "easily" mow
them down as soon as they turn the corner or come through
the door. It's taken some of the thrill out of my experience.

I prefered MOHAA's AI where the soldier's "mostly" held there
ground and made for more strategy on how to move through
them. I'm at the 3rd mission but I'm so bored already I'm going
to take a looong break from the game for now.
t.
08/11/03 @ 04:15
#38
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Zyteslav: "compare that to russia who fought during the whole war and never backed down!

err...what?

IIRC did not the USSR sign a non agression pact with Germany that enabled the invasion of Poland by reducing the possibility of a two front war? Also, didnt the USSR also take part in the partitioning of Poland after the conclusion of the Polish campaign? Sure, Stalin and co may have driven a hard bargain in regards to the Baltic states, but it hardly counts as not "backing down"

Additionally, I think you will find that the war actually started in 1939, and the USSR entered as a combatant opposed to Germany in 1941....hardly the entire war.

But yes, the USSR was intrumental in the defeat of the Nazi's. Mainly by chewing up men and equipment, enabling the d-day landings, after which with a genuine 2 front war, the result was a foregone conclusion.

Oh...and looking to pick up CoD soonish methinks.
UncleLou
08/11/03 @ 10:37
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It explains why the poeple think H&D 2 is great - you know, if you've never played a videogame before, Pong is probably a thrilling experience. So if you've nevre played, say, OFP, it's understandable that you think H&D 2 is great. :-D

And where does H&D 2 take more brains?? Sorry, but I pity everyone whose brain is challenged at a noticably higher percentage by H&D 2 than by CoD. :p
UncleLou
08/11/03 @ 10:43
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Ducky, don't get me wrong, I see where you coming from, and I bought H&D 2on release day and was hoping it was good - I like a goood tactical shooter like the next guy, but boy was I disappointed. Like I said before though, you can't really compare CoD and H&D 2 - CoD is an excellent game in the action FPS genre, while H&D 2 is just a lousy representative of the tactical shooter genre. The only thing that annoys me is when people are narrow-minded and slag off CoD because of H&D 2 - that just doesn't compute.
Amajiro
08/11/03 @ 11:09
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I agree you can't really compare H&D2 with CoD - I only suggested it because it's the only alternative WWII game in the charts. A far better comparison is with Max Payne 2 seeing as everyone seems to be pointing at 'cinematic' as one of CoD's main strengths.

If cinematic means "sit back and let it all unfold in front of you", then it fits the bill, but if it means "it draws on some techniques from the cinema (rather than just looking like the cinema)", then MP2 is closer to the mark.
UncleLou
08/11/03 @ 11:25
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I just think it's shame that it seems so many have missed the point of H&D2 and written it off

In all fairness, I don't think I've missed the point of H&D 2 - but after two campaigns, I just couldn't bear the shoddy execution of the game any longer and completely lost any interest. I might try it again now that there's a patch though.

While we're at "missing the point" though - it seems to me that a few people miss the point of CoD - imo, it's absolutely unique in the way it renders the utter chaos of a battle on your screen. It feels completely different than MoH (which I didn't like at all). Insofar it's - for me - not just a generic shooter. The gameplay might be simple, but the atmosphere is unique - if it fails to grip you though, I understand why it might not be your cup of tea (more a general "you" than specifically referring to you, Ducky :-) )
Edited 1 times, most recently on 08/11/03 @ 11:26
krudster [mod]
08/11/03 @ 12:15
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Ah, Unclelou, now we get to the heart of why you hate H&D2 so much....you've only played the first two campaigns.

The game gets so much better in the middle sections it's untrue. Graphically, mission wise, atmosphere...

The AI issues you have been experiencing are partly born of frustration. The thing about the knife not working sums it up, because for me it worked pretty much every time. I agree the AI is flaky, but like i said about the original, that didn't stop it being one of my favourite ever games. I also liked OpFlash by the way, but there's an X factor about the H&D games that I prefered...maybe the atmosphere.
FWB
08/11/03 @ 12:54
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H&D2 is a slower more tactical game, you have to think

I don't even think its that. I think Lou said it in his first impressions - and I agree with it - many times I found myself succeeding because I'd manipulated really bad AI. Its not even that I deliberately resorted to it, it would just happen.

the knife works, you just have to bother to work out HOW to use it, using a character with a high stealth rating, moving crouched at slowest speed when close up to an enemy it IS possible to sneak up detected and kill with the knife, I've done it, loads of times.

In all honesty I find it very hard believing you. I tried it countless times with guys with large stealth ratings even crawling along the floor (even removed their entire load, thinking it might reduce noise somehow) and every single time I'd get within 5m and they'd turn around and shoot me. Like I said I found it so strange that I even tested it over and over again and virtually every mission I played to make sure. The final straw for me was watching the enemy spot my crawling guy from 50m with their back to me.

And what do think the Silent sten & Delisle are for if not also for stealth?

Oh great, so I can shoot them. No thanks. And what of the telepathic AI, who seem to instantly know when a comrade of theirs has been shot on the other side of the complex without seeing anything?

H&D1 is a tactical shooter, and a very good, if buggy one. H&D2 is a joke. I'll stick to OFP (can actually do stealth pretty well) and Hitman 2 (excellent stealth 'em up with much better AI).

I agree the AI is flaky, but like i said about the original, that didn't stop it being one of my favourite ever games.

Sadly its one of my biggest gripes. It really didn't help that after playing it I went back to OFP which wipes the floor with it and thus highlighted the weaknesses in H&D2.

I also liked OpFlash by the way, but there's an X factor about the H&D games that I prefered...maybe the atmosphere.

Operation Flashpoint's atmosphere can be incredible, it obviously depends on the missions you play. If you want total combat, chaos or quiet stealth then it can all be done. I don't even think H&D1 comes close to it, let alone H&D2.
UncleLou
08/11/03 @ 12:58
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Ah, Unclelou, now we get to the heart of why you hate H&D2 so much....you've only played the first two campaigns.

I never said I played any more. in fact the only thing that kept me going that far is your promise that it gets better. ;-)

The AI issues you have been experiencing are partly born of frustration. The thing about the knife not working sums it up, because for me it worked pretty much every time

You're confusing me with FWB now, the knife worked fine for me!
krudster [mod]
08/11/03 @ 13:28
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Right, apologies. The knife issue's really got me stumped, as I never had a problem with that. Problems with loads of other silly little things, but not the knife.
I guess we're going wildly off topic here. I think the point really is that CoD is great in certain areas, mainly cinematics, but aside from that it does absolutely nothing we haven't all played about a half a dozen times before (which isn't to say it's a bad game, just a very by-the-numbers one). Comparing it to Pro Evo 3 is a dumb argument really - totally different games, with different objectives - Konami is utterly restricted within the boundaries of making a football game; Infinity Ward could've done so much more. Essentially all it did was just repeat its last game with bigger explosions, and I think that for $50, or £30, that's just not good enough.
Shinji [mod]
08/11/03 @ 13:48
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Well, you mean aside from the way that they completely overhauled the multiplayer to make it far far better than MOHAA's (a factor which is pretty damn important in a PC game), massively boosted your teammates' AI, let you drive a tank, and improved on the direction, scripting and acting of every scene in the game. Aside from those little things, I mean, yeah, it might as well be the same game :)
krudster [mod]
08/11/03 @ 14:13
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massively boosted your teammates' AI, let you drive a tank, and improved on the direction, scripting and acting of every scene in the game

Firstly, the teammate AI isn't that amazing - they look good when clambering over walls, taking cover and the pathfinding is a lot better, but you can't command them or actually do anything useful with them. It's all just the cinematic illusion of AI. The core gameplay is much the same, and that was the point I was making.
Tanks? Er , fun for all of about 10 minutes, otherwise pretty much standard point and shoot stuff (i.e no tactics involved, no way to alter the positioning of the AI tanks etc).
Scripting and acting - yeah it's all good cinematic stuff, but nothing amazing or inspiring. The best bits are no more than cut scene equivalents, so again, not related to the gameplay; the in game shouty bits add lots to the general ambiance, but it blurs into the background after the novelty's worn off. After a couple of missions it's still a lead-you-by-the-nose shooter, just with great shouty bits, giant explosions and some sensible buddy bots. This isn't AI, this is just garnish that we're all overly excited about.
All I'm trying to get across is that the essential core gameplay is, depressingly, nothing new, and I can barely believe I'm having this argument, after you pretty much tore Unreal 2 apart for suffering from exactly the same issues as I believe CoD has (although CoD is arguably the better game).
We're singing from the same hymn sheet broadly, but for some reason you don't believe those issues apply to CoD.
Edited 1 times, most recently on 08/11/03 @ 14:19
bungalooBunny
08/11/03 @ 14:15
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I've played H&D on the Dreamcast and I can't believe it would be anyone's fave game ever! I guess it's a matter of preference but to me it's just felt that the AI ruined it all - When you're attempting to make a 'realistic' tatical shooter and the enemies feel like they always 'know' where you are and they're just waiting for a silly excuse to 'spot you' and mow you down, it simply doesn't work for me. You get the feeling they tried to make it realistic but failed on some aspects - and that's what it comes down to: failure.

As to not being fair comparing Pro Evo 3 lack of originality with CoD I think you're completely wrong Krudster. Football games nowawadays are gold mines for publishers that simply add a few touches to their previous title's edition and release it for a staggering £40. It's sad. It's pathetic. It's daylight robbery and people should be told about it. At least they should have the decency of selling it as an 'upgrade' for £20. I do think this type of game should always have 2 scores: one for the owners of the previous version, and another for someone like Dr Fripp that has never experienced the series - Exactly has it happened to EyeToy: Groove (and I totally agree with that review). For someone that never played PE series, forking out £40 is perfectly legitimate.

Zyteslav: With an opinion like that I'm guessing you're Russian, right? LOL. I do agree that the decisive battles of WW2 were faught in Russian territory, but I give credit mostly to the weather cos if it wasn't for it Moscow would have been torn apart.
FWB
08/11/03 @ 14:21
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You guys have made me paranoid now. I keep thinking I must have been playing a different game to you. H&D2, right? Bought my copy from Game, right? English version? Comes in a paper box with a folding CD tray with 3 CDs?

Back to CoD, I'm not sure if I'd call the MP aspect completely overhauled. Although I've yet to play retrieval and behind enemy lines, it seems to be more of the same (which isn't too bad). Although my biggest problem is, as with H&D2's multiplayer, the amount of sniping going on. I did see that you can disable sniper rifles so perhaps that or a private server is the best option. I would have really liked to have seen a conquest mode in CoD and I think it'd work. Some of the MP maps are big enough to have a few flags as objective points.

Best SP moments so far: Stalingrad opening two misisons. First one is the first scene in a game where I've truly been made to think about the horrors of WW2. The second one, I was with my boys 250% as I charged across Red Square. 250%. I really liked Pegasus Bridge too. A few of the British missions are so-so, but that one is very good. Finally, most chaotic moment goes to the Soviet mission involving the retaking of the artillery spotter's building. Fighting on ever floor and not knowing what the hell is going on. I'm interested to see how I'm gonna complete some of these missions on the hardest level. I guess I'll have to be super cautious

Ohh and I can just give a big \o/ for it being the first game I have ever played where I get to play in Warsaw (apparently).

Right, I'm off to go drinking with Russians. :)

EDIT: Ohh and Krudster, I do agree CoD is nothing incredibly new (I do think the scripting and atmosphere is something I've never experienced before, certainly not on this level), but that doesn't detract from my enjoyment. It probably helps that I usually stay away from "generic" shooters. I've never played Halflife nor any of the Unreals. The last FPS I bought was Vietcong, but I don't think its that generic since its focus is more on realism, you do have to think and it has that forward lean button that should be in every freakin' FPS. :)
Edited 1 times, most recently on 08/11/03 @ 14:27

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