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Prototype Review

Xbox 360 PC PlayStation 3 Review by Tom Bramwell

10 June, 2009

Page 2 of 2. <- Page 1

Mission design isn't very open-ended, usually boiling down to doing something violently or stealthily, but with such a vast array of attacking options you often have the luxury of trying something different. There are certain missions that follow strict prescriptions - fly here, chase this guy, consume these fellas, etc. - but many throw you into combat against a combination of foes, plucked from the menagerie of infected enemies and the bottomless garrisons of the oppressive army, and use positional and locational variation to force you to experiment. If you find yourself bouncing off, it probably means it's time to explore those upgrade menus again.

The niggling thing about this, however, is that the reason you can't slip into comfortable rhythms isn't that the game is outthinking you; it's because it's out-spamming you, and the recovery systems at your disposal are puny next to your offensive powers. As soon as the military is onto you, you're in a blizzard of bullets, supported by a monsoon of rockets from helicopters, tanks and rooftop rocket launchers, while the tougher infected enemies have a habit of pouncing and going into unblockable frenzies once you've had a few pops.

So you're going to take damage, and while there are upgrades for health regeneration speed, maximum health and aerial recovery to unlock, they are all ineffective against the relentless onslaught of your adversaries, who are increasingly difficult to evade. In theory you can alleviate some of the difficulty by targeting soldiers who are calling in strike teams (chopper and tank units that hound you across the city), but getting to them in time is almost impossible because it involves navigating into the maelstrom. Snacking on human health-boxes is rarely as simple as all that either - they may be everywhere, but pausing to eat one generally earns you a rocket in the face.

Of course, with an open-ended upgrade system, difficulty spikes are inevitable, and it often pays to calm down and scrounge your own new resources to fight back. But certain key upgrades are withheld - bound to particular narrative events - while the boss fights scattered throughout the game are wars of attrition. One towards the end, in Times Square, is just appalling - nearly half an hour of slog against a Who's Who of what not to program: flying blobs that stun, respawning tentacles, unpredictable wave attacks, and inconsistent damage conditions among them.

'Prototype' Screenshot 2

You can at least gain the vital experience points you need to bulk up by taking on side missions, but these are also rather forgettable, reflecting a rather dull Manhattan in general. Radical includes Crackdown-style orbs, but the poor draw distance means you stumble onto them rather than really discovering them, and while people with "Web of Intrigue" icons can be consumed for another little snatch of video, the snatches of video aren't really very interesting. Mercer's linked to the virus, which is linked to a town in Idaho and a dodgy military unit. We get it.

Prototype isn't really a game of exploration though. It's also less visually striking and varied than last month's inFamous, and less stylish than Crackdown. But, again, neither is really a criticism. Prototype is a game of riotous, gore-splattering ultraviolence. That's all it wants to be, and in many respects it does a solid, and often spectacular job. The victims may be plot, atmosphere and the difficulty curve, but then great power always comes at a cost.

7/10

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Comments: 1-50 of 285 in total | next 50 »

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Dizzy
10/06/09 @ 10:03
#1
+7
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Bad draw distance is always a killer for this kind of game IMHO. That was so great about CrackDown. Going to skip it.
Physically_Insane
10/06/09 @ 10:06
#2
0
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bah!
El-Dev
10/06/09 @ 10:06
#3
-7
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As good as inFamous?
Gazza_UK
10/06/09 @ 10:06
#4
-1
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Oh CountFapula where are youuu?
menage
10/06/09 @ 10:06
#5
-1
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Mmm, I was expecting a bit more than this, skips until it becomes 20 bucks.
designerheadache
10/06/09 @ 10:08
#6
0
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Really enjoyed inFamous, but this sounds a bit too hit and miss and revelling in the darkness to be quite the "trilogy" the developer seems to think they have on their hands..

budget purchase at best me thinks.
donnie080208
10/06/09 @ 10:09
#7
0
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not good to see the constant spamming of enemies as 2 games the last month were guilty of this infamous and red faction,but im still going to buy as this game and the other 2 i mentioned are great value for money with the devs focusing on lengthy single player campaigns.also glad you get to drive different vehicles as not being able to in infamous added to its repetiveness.plus all 3 games got a 7 of eg which cant be bad
Edited 1 times, most recently on 10/06/09 @ 11:09
aldo_14
10/06/09 @ 10:10
#8
-1
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Hmm, a 7. I sort of expected as much, as did a lot of people. Wonder what the PC version is like?
beckyh
10/06/09 @ 10:11
#9
0
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This pretty much mirrors IGN's review which managed to scrape only half a point higher.
http://uk.xbox360.ign.com/articles/992/9...

I don't usually base my purchases on reviews but I am starting to rethink my purchase. The game looks like it is going to be a lesson in frustration in hell.
Widge
10/06/09 @ 10:12
#10
0
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If you want to run around and mash people in the face - Prototype
If you want to climb about and fire lightning - InFamous

Decision process in a nutshell!
El-Dev
10/06/09 @ 10:12
#11
-4
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@ Gazza

+1!!!!!!!
captainrentboy
10/06/09 @ 10:14
#12
+1
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I have veeeery little patience with games nowadays, so the fact that this title sounds quite cheap in places has put me off big style. I think it's now dropped to a 'Try before I buy' purchase.
Shame as I was really looking forward to it.
Yossarian
10/06/09 @ 10:15
#13
0
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I'm still surprised people thought this was going to be anything more than above average.
Schiff
10/06/09 @ 10:20
#15
-3
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and InFamous should be better than this? Come on....
Dizzy
10/06/09 @ 10:21
#16
0
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"If you want to run around and mash people in the face - Prototype
If you want to climb about and fire lightning - InFamous "

If you wanne do both - CrackDown
Edited 1 times, most recently on 10/06/09 @ 11:21
muscleblade
10/06/09 @ 10:26
#17
-3
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I was expecting a 7. I have enough games at the moment so i think i skip this. Dont spend as much time playing games during summer anyway.
kinky_mong
10/06/09 @ 10:31
#18
+2
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Hmm... Was looking forward to this but the review points out a lot of things that really irritate me. Think I'll hold out for a bit seeing as my 360 has only just been sent off for repair and I've got an unplayed Red Faction sitting around.
Apostle
10/06/09 @ 10:31
#19
-3
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Where's Darrens comment?
the_dudefather
10/06/09 @ 10:32
#20
+1
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@Gazza_UK

waiting for a 'real' review no doubt
Buztafen
10/06/09 @ 10:33
#21
+1
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£15 and its bought.
squarejawhero
10/06/09 @ 10:34
#22
-1
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Darren's getting the PC version for the draw distance and think it sounds like a lot of fun.

/reads the forum

:P
Rirekon
10/06/09 @ 10:34
#23
-1
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Having found Infamous fairly bland I'm going to avoid this for now - if I see it for under £30 it might get picked up
sigmagoat
10/06/09 @ 10:34
#24
-4
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This game is to me just a reskinned version of that Hulk Game from a couple of years ago , it has very little in common with inFamous or Crackdown which are both infinitely better games than this generic activision gunk. The graphics are also atrocious. What a let down. It just seems so generic and soulless and so like that average movie tie in hulk game after being immersed in inFamous for two weeks!
squarejawhero
10/06/09 @ 10:38
#25
-1
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sigmagoat - try actually reading the reviews. The average score is very good.
muscleblade
10/06/09 @ 10:39
#26
-1
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When a review embargo is set after the games release ( US release date 9/6 embargo 10/6) it usually means the game doesnt live up to peoples expecations. I think many people expected to much. Its a good game but nothing special.
zuljin
10/06/09 @ 10:44
#27
-1
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@Gazza_UK
Lol - Exactly what I was thinking!

Anyways, if inFamous was a 7 and thoroughly enjoyable, I'll be getting this too, and I expect I'll probably enjoy it just as much.
killuminati2911
10/06/09 @ 10:48
#28
-2
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Sadly, I've been waiting for this game for so long.. I got nothing interesting to buy for the 360, nor for the PC right now and I was expecting somenthing more for the early previews.. Oh well 60 more euros to spend elsewhere..
Carbon_Altered
10/06/09 @ 10:50
#29
-3
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"If you want to run around and mash people in the face - Prototype
If you want to climb about and fire lightning - InFamous "

If you want to smash buildings to pieces - Red Faction

I can't believe people keep missing what is actually a very good game in RF, even if it does share the "enemy spawning" problems of it peers
andywilkie35
10/06/09 @ 10:52
#30
0
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Shall purchase when this reduces in price me thinks, got enough to be playing in the meantime :)
10/06/09 @ 10:52
#31
-4
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I'm positive Fartimaximums said this would easily be better than Infamous.

/Wonders if he like ketchup with them words.
toa_boa
10/06/09 @ 10:54
#33
+1
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Having come straight from inFamous Tom Bramwell should have the lowdown on the comparable qualities of both titles.

@UKGN_Zoidberg "from what I've played so far..." which obviously can't be that much since you charge your jumps by keeping the button pressed...
Edited 1 times, most recently on 10/06/09 @ 11:57
10/06/09 @ 10:55
#34
0
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UKGN_Zoidberg

you got a review up?
penhalion
10/06/09 @ 10:57
#35
0
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I played and finished Infamous last week so I guess I'll give this a go. Strangely enough I would like to see a 360/PS3 comparison please.

I normally hate them but, since my PS3 is now sporting some quality titles like Infamous and drakes 1 and 2 I'm suddenly interested in which version to get for which platform.
Darren
10/06/09 @ 10:58
#36
+1
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So it's as good as the awesome inFamous then going by the score? That's good enough for me! :)

The draw distance looked fine in the PC verson I was watching a live stream of earlier. It showed someone leaping up the Empire State Building and blue orbs were visible from a decent distance away. I presume the PC version's graphics options allows for a longer draw distance than the consoles? It's the version I've ordered anyway, it's only £25 on Gameplay.

I know, I know I said I wasn't going to buy this after buying the very similar inFamous but this game just looks too much fun to ignore and the price of the PC version made it far too tempting... bugger, I'm so, so weak...
TheComedian
10/06/09 @ 10:58
#37
-4
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Eh? That's the most bizarre review score considering the content of the review. Probs didn't want a PS3 fanboy flame war over giving inFamous a 7. Ah well, going off just the review, I'd say this is a purchase for me.
Ashen-Shugar
10/06/09 @ 10:58
#38
-1
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I'm liking the sound of Prototype an awful lot, especially the absorbing of people and finding out the backstory, and sneaking into military bases sounds like great fun.

Hulk was a completely brilliant game combat-wise, so the fighting pedigree is there.

It does sound a little to me like the reviewer marked the game down for not being very good at the combat, or maybe missing a trick which made the number of enemies a little less overwhelming. At least there are a lot of options for approaching a battle and for me that's one of the most important aspects of sandbox gaming.

Metacritic has an 87% average. The Hulk pedigree combined with that score equals auto purchase for me.
Widge
10/06/09 @ 10:58
#39
0
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I read somewhere that the collectables have a habit of not displaying unless you're right on top of them. Probably not an issue on the PC with more grunt for object draw.
ZuluHero
10/06/09 @ 11:00
#40
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im really hating inFamous (the underground water bits mostly but also how quickly you get killed even with reduced damage x3 and playing on EASY) at the moment - i was hoping this would be better :(

I'll have to read other reviews now to get a more rounded veiwpoint.
Triggerhappytel
10/06/09 @ 11:01
#41
+2
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This sounds pretty much like everything I would hate in such a game - horrible style, no character, useless mission objectives, ridiculously OTT action, cheap enemies and excessive gore. I think I'll pass.

inFamous is hardly perfect, but I've really been enjoying it - the cast & script is pretty awful and the city lacks distinction or character, but other than that I think Sucker Punch did a great job.
farticusmaximus
10/06/09 @ 11:02
#42
-9
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@DaemonB

So far metacritic has Infamous at 85% and Prototype at 87% so yes, currently it's on average considered better than Infamous.

10/06/09 @ 11:03
#43
-4
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EEEk. IGN review gives Prototype 5.5 for graphics. They dont look too bad imo, not up to INfamous standards but...
muscleblade
10/06/09 @ 11:04
#44
+1
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Sorry Farti, but thats not going to last long. Prototype will be down to 78-80 range before the end of the week.
Spydy
10/06/09 @ 11:04
#45
0
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Hmmm. Seems on a par with Infamous which I'm happy about. Wasn't sure which "Free-roaming, do 'almost' anything, living breathing city-esque type game" I wanted.

Glad I don't need to trade-in InFamous.
10/06/09 @ 11:05
#46
-2
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farticusmaximus...terrible post m8. Get back to me after 2-3 weeks with that average please.
UKGN_Zoidberg
10/06/09 @ 11:06
#47
0
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@DaemonB

My review will be up by Friday but seeing as I've only had it for 2 hours so far it would be unfair to post it until I've playtested it properly.

Anyone who has played Crackdown knows that a small tap of the jump button yields a smaller jump whereas holding it down makes you jump to the maximum height. Doing it Prototype's way makes you have to think a split second quicker in order to jump out of the way of things which can mean the difference between annoying death and triumphant victory.
spekkeh
10/06/09 @ 11:07
#48
+1
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But the greater shame is it never accounts for the fact that your primary source of health is eating civilians, who you also run over in tanks, and murder by running through them with your shield out or armour on. It's not really collateral damage: you're on a self-serving quest to find out where you came from, and nobody's getting in the way, even if they're terrified and clearly not infected.

This sounds really dumb and reminds me of the problem I have with GTA as well. I have a mean streak but am still not psychopathic (or fifteen year old automutilating emo) enough to find any real intrinsic motivation to do any of this stuff. To me the logical thing would be to kill yourself outright and make the game world a better place. This kind of morality would need some very strong incentive, or over the top campiness. If there's neither, well, count me out.
spenner
10/06/09 @ 11:09
#49
0
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Typical summer game, only reason its had any interest or expectation is there is a game shortage.

Im enjying getting on ebay and picking up the games I have missed for pittance so all good by me. Only one game I have my eye on for a buy at release and that is flashpoint!
Fightclubber
10/06/09 @ 11:11
#50
0
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Im gagging to get this but im abit turned off by respawning enemies and cheap deaths due to piss poor mission design.
Red faction had me nearly kicking my 360 the other night due to fucking insane amounts of enemy spawning, which to me is just a lazy shit way of trying to make a game challenging minus any actual creative game design.
But running up buildings and punching people through the head is just to appealing to pass up.

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