New PortaPlay game simulates blindness
Players can't see past intro sequence.
Stevie Wonder's recent plea for videogames people with visually impairments can play has been heard all the way over in Denmark, by the ears of Hans von Knut.
He's the creative thinker at PortaPlay, a studio busy developing an innovative sound-powered action-adventure.
"Right now we are working on a demo of a game that uses only audio and no graphics. It's set in a semi-factual WWII era where the player is an allied spy dropped behind enemy lines to gather intelligence on a secret German doomsday weapon. The player is blinded during the intro and the rest of the game takes place in complete darkness," said Knut.
"The game has combat, stealth, dialogue and puzzles, and will also feature multiplayer so blind people can play against each other in the same way non-visually-impaired gamers do.
"We think a lot of seeing persons will be interested in trying the game," he added, "As many are curious about what it's like to be blind. And finally blind persons will be able to play computer games against seeing persons and actually stand a chance, which is something that a lot of people are looking for."
Knut explained that the idea originated earlier this spring when he tripped over some existing games for people with visual impairments. They were old and dusty and basically on-rails Mario-type affairs where sounds played when one of three buttons needed pressing.
Knut, who was once an audio designer, quickly latched on to the idea and was determined to implement proper "realistic audio environments" in place of the tinny arcade bleeps.
"By going this realistic way, the blind and visually impaired will actually be able to play the game with free roaming, the same way that they are able to navigate in their daily life using only their ears," offered Knut.
The project's garnered admiration in Denmark and has secured funding from Danish Screen - the regional film institute.
You can listen to what Knut and PortaPlay are trying to achieve by searching for Holophonic on Google. Knut suggested that in-ear headphones will produce the best results.
PortaPlay makes "edgy" web-based and mobile games to educate younger audiences. One of them offers a bizarre lesson on sexually transmitted diseases.
"One is a dating game for teens where they can invite each other [to play] nice and naughty games using their mobile phones as they try to become the most popular in their network. The game actually allows them to do the dirty stuff with each other in a fictive setting, but if they don't practice safe-sex they can catch sexual diseases and also transmit them to others," Knut told us.
"So it's a 'real-life dating meets The Sims meets safe-sex campaigns' game."
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Comments (47) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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raises some interesting problems for media covering as well. Here's the new batch of screenshots and concept art.
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*no pun intended. I remember an also massively commendable fan-project to add complete (sound effect etc) subtitles for deaf gamers playing Doom3.
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you know, thqt xbla community/indie games thing
http://www.studiohunt y.com/itp/
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There's no reason it couldn't work like a radio soap opera I guess.
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Fascinating all the same.
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"New PortaPlay game simulates blindness"
Duplicate news stories?
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How about trying a blindfold on? That should amply satisfy your curiosity.
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They'd better watch out for Tim Langdell, then....
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But if I'm in front of a games console or PC, I may as well have the screen on. Unless I really was blind, in which case I doubt I'd be investing in a console in the first place. Audio-only software would be far better suited to portable devices like phones.
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I find it genuinly disturbing that the blind are worrying about computer game accessibility when we have other, more serious issues to worry about. How about the half-price licence fee for TV? How about the lack of access to many public performances? Hell, how about the inability to afford half the technology because the pricing is so out there? As an example, I have a reader (a portable camera attached to a PDA) that cost me 2000 pounds. I wasn't handed it on a plate, I had to buy it myself. In short, we have more pressing accessibility issues than just gaming.
I play games, I manage with what I can and accept that there are some things that are going to be impossible.
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and of course, my other, more cynical approach is..." you are taking the piss ?"
And yes, I fully admit I only read the banner and scanned the article.
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While I'm not actually blind, I am visually impaired and I agree with you that there are more pressing things that probably need to be looked at. My personal bug-bare is audiobooks - and the fact that you can't always go into a shop and buy unabridged versions. And then there are large print books which you can only really find at the library or for a higher price if you buy them. Having said that, I haven't looked for large print books for quite a while now (since I can get through an audiobook (even an unabridged one) in a fraction of the time it takes me to read the print version), so perhaps things have changed.
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I'd agree with you on the game being cheaper to make, not so sure on it taking the piss. I only think that this is some sort of backlash. I recall the recent blind idiot who wants to sue Sony online for something or other, there was a gamespot article. I just can't imagine this:
Blind person: "Hey look. There's this really great game with brilliant sound in. Wanna play?"
Sighted Person: "Er, perhaps.
(Turns on PS3, asks for sighted assistance to find the game because the UI won't talk to him. Blind player then sets up the game, screen fades to black!)
Blind person: "What do you reckon?"
Sighted Person: "Anyone for watching TV instead? This game's for you people init!
Nobody will take this seriously, above the access for all idiots.
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The voice of reason. Regarding audiobooks, I tend to only buy dramas myself but audible.co.uk is the usual source. there are many other places but i'm not an expert.
With regards large print books, perhaps it may be a good idea to ring the RNIB again as they're always adding to there DAISY and large print catalogues.
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But to keep this slightly more on topic - I'll just say that at the end of the day, if the games for blind people thing works and developers can find a good way of doing it then great, but as I've already said, I certainly can't see it catching on with fully sighted people, or all that many blind people either.
As for my own gaming, it is very much dictated by my vision - or lack of. For example, while I do like to play shooters, I always have to put the difficulty on easy. So generally I prefer slower-paced games. I'm a big fan of horror games, but as they seem to become more action-heavy, I find myself more and more wary about approaching them. Alone in the Dark made me want to scream and yank out my remaining good eye.
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Don't blind people usually have a dog and / or stick to aid their navigation?
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you know... I'm gonna go and find out if there are any choose your own adventure audio books. I liked the pen and paper ones when I was young.
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Yeah, as the implementation of sign language is real handy for the deaf!
Imagine multiplayer chaos, hands waving