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FIFA 08 First Impressions

Wii Xbox First Impressions by Richard Melville

14 June, 2007

Page 1 of 2. Page 2 ->

"We tried sticking the Wii Remote to the bottom of a sock. I used a needle and thread." This is how the producer of FIFA 08 chronicles the back-to-basics approach to football using Wii hardware. Brad Porteous is downbeat about the 'FIFA sock' - he thought it'd work. "It felt strange kicking air, if you didn't have contact with a ball. I still have it at home, though."

"Some of the stuff we're doing, which we can't talk about right now, I think it's quite revolutionary" says group producer Tim Tschirner. "My friends who don't play games; since the Wii came out, they play games and don't feel afraid of them anymore. That's the kind of philosophy we wanted to use in this game, so people aren't afraid that the control scheme is overwhelming."

It's true that FIFA 08 on Wii is, on paper, a simpler game than the one on PS2 and PS3 but, as ever, mastering the Wii remote for a game of football takes time. Eventually though it's very satisfying. Compared to the recent Mario Strikers: Charged Football - developed just a few miles away from the Vancouver-based sports HQ of Electronic Arts - FIFA 08 offers complexity beyond the realms of the Mushroom Kingdom. There's the traditional skill moves which require actual wrist movements (no sock required) and measured after-touch on a shot - flick the Wii Remote up and to the left after a shot and it's heading to the top corner of the goal. Most impressive is the throw-ins which ask you to put your hands up in the air and physically throw the ball towards a team member. It feels intuitive and works well. Your neighbour may look on and spend time debating whether you're violently practicing the dance moves to Steps' Tragedy video or doing karate gestures on an invisible man, but it's worth risking the white coats turning up with the straitjackets. Again, taking a shot requires a violent upwards (or downwards for a low shot) flick of the Wii Remote and it's hard to avoid looking like you're involved in a make-believe fencing game, shouting "come on you bastaaard, get in!" as you play. It's probably best to close the curtains, thinking about it.

'FIFA 08' Screenshot 1

The other key change to FIFA 08 on Wii is the camera, which will remind many of both Kick Off 2 and Sensible Soccer. "The old angle is still in there but we found, with the Wii controls, it works much better this way," says Tschirner. The new view offers a wider, top-down viewing angle and scrolls at a good pace, allowing accurate passes with a flick of the remote and a chance to prance across the pitch using the nunchuk for skill moves. Mastering the flick-flack (apparently that's what it's called) somehow feels more of an achievement compared to tapping shoulder buttons, and it's impossible not to sway, just a little bit, as you weave through the defence. Taking a shot can be tricky at first and it's hard to get into the box. Novices will take shots from a distance, learning how hard they need to flick the Wii Remote for a screamer and what is considered to be slightly limp wristed. The nunchuk is where all the player movement happens, with the Z button used to sprint. Effectively, the remote is used solely for "anything you do with your feet" including passing, shooting and tackling.

'FIFA 08' Screenshot 2

The twin controls have been neatly divided and while play initially feels like tapping your head while rubbing your stomach, things eventually fall into place and become intuitive. In a similar way to when Namco decided to assign each limb a specific button in the original Tekken, EA has decided to divide motion and action between the nunchuk and the Wii Remote. Like many Wii releases, it requires a complete rethink by traditional FIFA or PES players and initially feels completely alien. On the flipside, it removes all the stigma of learning tricks and tactics for new gamers. You can easily jump in and not be defeated just because you didn't know the weak spot of the CPU keeper or how to perform an elevated through-ball. There's depth to the play and with practice you'll become better, but anyone can pick up the controls and give you a run for your money. You can't rely on the defence to bail you out and there's a frantic rush to the ball at all times, giving FIFA 08 a more arcade bias especially when played against a human competitor. The online leaderboard will also support simple head-to-head games. If Mario Strikers: Charged Football is anything to go by, there's zero lag and the only time-consuming thing is the input of friend codes.

'FIFA 08' Screenshot 3

Overall, FIFA 08 on Wii looks very promising. The arcade feel is perfect for Wii and it's the control system that really stands out here. Without the presence of the nunchuk and Wii Remote, this game could've been made five years ago, but that's missing the point. The fresh control method and retro-tinged arcade pace of the game will appeal to gamers whose only previous game experience is SingStar and Buzz, but there's something here for the hardcore too. Did we mention Sensible Soccer? You know, the first one on the Amiga? Depending on what happens over the next few months before release, FIFA 08 on Wii could end up being more fun than the PlayStation 3 version. Wouldn't that be an unexpected result?

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AaronTurner
14/06/07 @ 07:06
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Poor Gazza.
LeD
14/06/07 @ 07:08
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Sounds intriguing. Can't wait to see that in action.
ZeroAX
14/06/07 @ 07:22
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wow fifa sounds cool i might buy that
Furbs
14/06/07 @ 07:27
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I'd love it, just love it, if EA turned out to provide some of the best use of the Wii. That would ruffle a few feathers from both Nintendo fanboys and the "EA just do shovelware" crowd.
morriss
14/06/07 @ 07:30
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You are Kevin Keegan aicmfp.
Furbs
14/06/07 @ 07:30
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/resigns
Les
14/06/07 @ 07:31
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Sounds interesting.
Trip SkyWay
14/06/07 @ 07:32
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Shame they didn't stick with the Fifa Sock idea.
richardiox
14/06/07 @ 07:33
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The thing that confuses me is that last gen, GC graphics were easily up there with the Xbox. If the Wii is essentially an overcllocked Cube then surely it's graphics can go beyond what the original xbox was capable of.
Darren
14/06/07 @ 07:37
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Hmmm, Tiger Woods works extremely well on the Wii due to the nature of the game and the effectiveness of the Wiimote but I honestly would not want to play FIFA 08 on the system; it's for people who don't own a PS3 or a Xbox 360 I think. Me, I'll be buying it for one of the more powerful systems simply because I believe a football game just doesn't need the Wii's control system at all but works perfectly well with a controller that has more buttons for things like tricks and stuff. While I respect EA for at least trying with the Wii, I can't imagine for one second that it'll better the PS3 or 360 version when it comes down to the gameplay. That said, the Xbox version of FIFA 07 was better than the 360 version but it used conventional controls.

Still I'm sure there will be some Wii-only owners who will want to play FIFA 08 so at least they will get that chance.
Les
14/06/07 @ 07:43
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"If the Wii is essentially an overcllocked Cube then surely it's graphics can go beyond what the original xbox was capable of."

Might be that developers realise that people that have a Wii are not that obsessed with graphics and put less effort in getting the most out of the machine pixel-wise. Super Mario Galaxy looks amazing but as far as I know, no other Wii game comes close to matching its graphics.
JetSetWilly
14/06/07 @ 07:48
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Kick Off 2 and Sensible Soccer were the last football games I enjoyed :(
aldo_14
14/06/07 @ 07:52
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The thing that confuses me is that last gen, GC graphics were easily up there with the Xbox. If the Wii is essentially an overcllocked Cube then surely it's graphics can go beyond what the original xbox was capable of.

In hardware terms, it wasn't (the GC) as high spec as the Xbox. I remember doing an analysis of the 3 consoles (sort of) for a uni project about the time they were released.
Rev. Stuart Campbell
14/06/07 @ 07:53
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Gngh. Things don't "become" intuitive. They either are or they aren't. "Intuitive" means you instinctively understand it straight away without having to be taught. Anything that is initially difficult but can be learned is the *exact fucking opposite* of intuitive. Man, I hate it when writers use words they don't understand the meaning of.
malteaserhead
14/06/07 @ 07:56
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"It's probably best to close the curtains, thinking about it."

heh.
I resort to this all the time on the wii
stampax
14/06/07 @ 08:06
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Why oh why do people still talk about how powerful the graphics are on this machine? Did the graphics effect the fun of mario striker or wii sports? I can't wait for this game - the first original football game in god only knows how long!!!!!!!! Really hope they make it work.....
kincaide
14/06/07 @ 08:24
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Colour me suprised - this sounds .... good
Les
14/06/07 @ 08:37
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“Anything that is initially difficult but can be learned is the *exact fucking opposite* of intuitive. Man, I hate it when writers use words they don't understand the meaning of.”

Depends on where you come from. If you’ve become accustomed to the ‘traditional’ video game controls it might be hard to adapt to new controls, even though they might be more ‘intuitive’. Proof in the pudding would be to have someone without any video game experience try out the two different control methods and see which he masters first.
Edited 1 times, most recently on 14/06/07 @ 09:37
dirigiblebill
14/06/07 @ 08:43
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Brad Porteous, eh?

/wallows in his own crapulence
Frogger
14/06/07 @ 08:45
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I like to play PES. But I've always been thinking that the "TV camera" point of view is not the most efficient way to play a footy game. You can't clearly see where are your team mates on the screen that way. I'd gladly give a try to this one, and possibly buy a Wii system, as it appears that more and more game will smartly use the Wii controller in the future.

Thanks EA for showing the way !
skillian
14/06/07 @ 08:45
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Most impressive is the throw-ins which ask you to put your hands up in the air and physically throw the ball towards a team member.

This is the trouble with Wii for me - I just don't have a living room big enough to be able to do this without knocking lights or moving furniture around.

Ironic that the Wii is the cheapest of the lot, but it'd cost me hundreds of thousands of pounds for a house big enough to play it in :P
oerhört
14/06/07 @ 08:53
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Things don't "become" intuitive.

Agreed.
SBfistfun
14/06/07 @ 09:31
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"Brad Porteous, eh?

/wallows in his own crapulence"

ROFL
Amajiro
14/06/07 @ 10:16
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Sometimes I feel it's only me that thinks that the Wii is the epitome of the emperor's new clothes.

One of the challenges of course with FIFA is that it's a game that you usually play with your feet

Seriously NO SHIT? That's a statement that makes the rest of the interview completely redundant. So it's going to be yet another case of shoe-horning the gimmicky controller onto a game? Colour me amazed.
davisorle
14/06/07 @ 10:16
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@richardiox & Les

No its just that the origina was way more powerfull than the Cude in graphics.... I guess you didnt know that but yeah it was. And in case you take my post the wrong way and start assuming things just ask someone you think that knows for sure... I just made this comment to let you know about it. But yeah the xbox was times and times better than the Cube in what it could handle in graphics.

So they are just stating the things the way it they are. Its similar to the original xbox so it means it doesnt look any good. About it's game play I don't care since I rather get tired at my legs playing actual football myself than work out my hands playing it... It would make more sence if it was basketball or something. I still believe that it's so tiring to play with the Wiimote :S. Rather than that Nintendo rocks. I wish they did something more than just that though. Id love to have a reason to own a new console made by them. But not Wii. I wouldn't spend so much money for a new pc if I could have a different opinion on that too. It's the same thing.
ulov3
14/06/07 @ 10:22
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Dunno I would rather have the old sensible soccer with wii controls.
Rev. Stuart Campbell
14/06/07 @ 10:32
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"Depends on where you come from. If you’ve become accustomed to the ‘traditional’ video game controls it might be hard to adapt to new controls, even though they might be more ‘intuitive’. Proof in the pudding would be to have someone without any video game experience try out the two different control methods and see which he masters first."

Well, no. Things still can't *become* intuitive. A control system might indeed be intuitive for one person and not so for another, depending on their nature and what they're used to. But it can't *become* intuitive. For each individual, it still either is or it isn't.
joeking
14/06/07 @ 11:05
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RE: Intuivity (is that even a word?)

You see, this is what I don't get. If you can't 'get' the controls in this game straight off, and it takes a while to get the hang of it all (as is the case with almost every game, to be fair), then what exactly is the big difference between this and, say, SWOS on Live Arcade? After all, with the latter, you or I or a 'n00b' wouldn't 'get' the controls straight off the bat, but they're hardly rocket science and/or difficult, and you'd be having your jollies within a few minutes of getting your bearings.

Meh, I'll be keeping an eye on this, but I think SWOS on Live Arcade will be more than enough to satisy my 'simple footie' desires in-between the major league Pro Evo/Fifa 360 (whichever one is better this year) sessions.
Darkedge
14/06/07 @ 11:10
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"GC graphics were easily up there with the Xbox"

Rubbish. The original Xbox could use massive textures compared to the GC and had all the tricks that shaders can add to the equation to produce stuff like Ninja Gaiden which was light years graphically over what a GC could do and is still streets ahead of a Wii. The only trick the GC had was displacement mapping which enabled low poly models to look much higher detail.
Yes the Wii processor is about as powerful as the original Xbox p3, but graphically it's still an uphill struggle.

At least both were miles better graphically than the PS2 though ;)
aldo_14
14/06/07 @ 11:11
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Well, no. Things still can't *become* intuitive. A control system might indeed be intuitive for one person and not so for another, depending on their nature and what they're used to. But it can't *become* intuitive. For each individual, it still either is or it isn't.

Perhaps aspects can (be considered as to) become intuitive with foreknowledge of different, simpler, aspects?
jimbob101
14/06/07 @ 11:36
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"The nunchuk is where all the player movement happens, with the Z button used to sprint"

It's an analogue stick, you didn't need a button for sprint! When will football games learn!
jonsaan
14/06/07 @ 12:01
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oh God. This sounds simply horrible. Surely there is a point where you just think. We'll if I am gonna kick my legs and flap my arms about I may as well go down the park and play real football?
aldo_14
14/06/07 @ 12:41
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oh God. This sounds simply horrible. Surely there is a point where you just think. We'll if I am gonna kick my legs and flap my arms about I may as well go down the park and play real football?

what if it's raining outside?
jonsaan
14/06/07 @ 12:46
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Football, not cricket. :)
PameBoy
14/06/07 @ 13:13
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What I read about this whole Wii = XBox thing (I think it was by N'gai Croal) was that the Wii's shader capabilities are fixed-function, ie. some pixel, some vertex, whereas "next-gen" machines have multi-function shaders that can be used for anything, so now that all the developers have all their engines running with multi-function shaders, it's a big hassle to re-implement the code for fixed-function shaders.

But this guy seems to be saying the Wii has no shader functionality at all? Yet more mixed messages.
GrandpaUlrira
14/06/07 @ 13:20
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Better than Sensible Soccer? But wasn't that a 9? :P
aldo_14
14/06/07 @ 13:37
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What I read about this whole Wii = XBox thing (I think it was by N'gai Croal) was that the Wii's shader capabilities are fixed-function, ie. some pixel, some vertex, whereas "next-gen" machines have multi-function shaders that can be used for anything, so now that all the developers have all their engines running with multi-function shaders, it's a big hassle to re-implement the code for fixed-function shaders.

But this guy seems to be saying the Wii has no shader functionality at all? Yet more mixed messages.


I think 'shaders' probably just means programmable shaders, which the original Xbox apparently has/had.
Jos
14/06/07 @ 14:51
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From dictionary.com

See 4.

in·tu·i·tive /ɪnˈtuɪtɪv, -ˈtyu-/ Pronunciation Key - Show Spelled Pronunciation[in-too-i-tiv, -tyoo-] Pronunciation Key - Show IPA Pronunciation
–adjective
1. perceiving by intuition, as a person or the mind.
2. perceived by, resulting from, or involving intuition: intuitive knowledge.
3. having or possessing intuition: an intuitive person.
4. capable of being perceived or known by intuition.

and

intuition

noun
1. instinctive knowing (without the use of rational processes)

If you don't have to think about doing something (i.e. make conscious rational thoughts to do it) then it is intuitive. Whether or not it started out that way. Like walking. Or not wetting the bed.

It's like words can have multiple meanings and contexts.

Nikanoru
14/06/07 @ 15:08
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Ninja Gaiden which was light years graphically over what a GC could do

Bullshit. For all its shinyness, that game still doesn't look as good as RE4. It just doesn't. It's all about the art direction baby.
Les
14/06/07 @ 15:21
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@ Rev. Stuart Campbell

You can be preconditioned in such a way that you've got dificulty with something intuitive. So learning it can be difficult for you, while it wouldn't have been, had you not been preconditioned. So the thing itself doesn't become intuitive, it already is or is not (although that's still subjective, like you said).
Les
14/06/07 @ 15:26
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@ davisorle

I didn’t mean to imply that the Wii is more powerful than the original xbox, was just part of the quote I responded to (but it wasn’t really clear from my response. Though as I’ve stated before, I’m no graphics whore, so technical quality of graphics doesn’t really impress me much). My reasoning was that graphical quality for Wii games isn’t that important, which is why some Wii games look worse than Gamecube ones.
smelly
14/06/07 @ 17:26
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Reet, im opening a can of worms here, but i know more than most about these things having once coded on a cube and an xbox (before getting the hell out the industry)


@frod: Tim is a producer not a programmer. Read what he says with a pinch of salt.

The cube was about as powerful as the original xbox without the shaders (well actually if you ignored the shaders it could actually potentially do MORE than the xbox - poly thruput, better fillrate, etc). The wii is (apparently) double that.

So yeah - there's no reason (With good programming) that the wii shouldnt be capable of graphics kinda half way (hmm.. maybe because of hidef you're looking at "a quarter of the way") between the xbox and 360 (but without the shaders - so you're gonna lose effects like normal maps, etc). But with clever coding there's ways to fake it and look almost as good (if you know you're fixed function pipeline).


"Super Mario Galaxy looks amazing but as far as I know, no other Wii game comes close to matching its graphics."

Due to a number of reasons. Most of them seen to be lack of development budget on the first lot of games (because everyone presumed the wii would "do a cube"), subsequently you just end up with ps2 ports without any extra work being done to them.

Good games take about 18 months to 2 years to develop.. so we should start seeing games which use the hardware properly within the next 6 months to a year.
Edited 2 times, most recently on 14/06/07 @ 18:45
smelly
14/06/07 @ 18:07
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@Yellow truck.. I know yer kidding but you know that might start happening.

At moment we're getting lots of ps2 ports to wii with just the controls changed and not graphics/etc.. What devs might start doing is making games for the wii (actually taking advantage of it's graphical power, etc) then porting it down to the ps2 (makes good business sense really)


Carrybagma
14/06/07 @ 18:10
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Gamecube
Wiilols
etc
quantumsheep
15/06/07 @ 09:57
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Interesting to see the camera view changed. Surely that's a big risk in itself when millions of footie fans (both PES and FIFA) are already used to the TV view.

Still, good to see them taking a risk for the sake of what's best for the game! =)

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