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Final Fantasy XI: European Adventure Preview

PC Preview by Rob Fahey

5 August, 2004

"Christ! It's just like The Shining!"

Stanley Kubrick's classic horror film is not, admittedly, the first association that might come to mind when you think about Square Enix' first foray into the massively-multiplayer realms, Final Fantasy XI. However, as journalists from around the (real) world gathered in a dank dungeon in the fantasy world of Vana'diel to experience some of the new features of the game ahead of its European launch next month, you could see where the unlikely exclamation was coming from.

Materialising from nowhere directly in front of the surprised player were two Tarutaru - "scary little midget chaps," to use the technical term - both red mages, both identically suited and booted, and both sporting exceptionally silly hats and equally silly cheerful grins. A comparison with Tweedle Dee and Tweedle Dum might have been more appropriate, but there's no doubt that there was something sinister and Kubrickian about the whole thing.

Game journalists let loose with high-level characters don't stay creeped out for long, though. "Hey, we've got fireworks!" Indeed we did; each player given a nice attractive firework in their inventory, from the recently introduced range of exceptionally spangly special effects which have been added to the game. Evil grins spread around the table; the Taru twins were surrounded, a countdown held, and a sackful of fireworks tossed on the unfortunate pint-sized heroes while our noble adventurers ran away to giggle in a corner like naughty schoolboys.

It's the small things in life. And that's before anyone else realised that they could take their clothes off by clearing out the equipment screen...

Good Things Come

'Final Fantasy XI: European Adventure' Screenshot 1

Final Fantasy XI is a bit of an online phenomenon. Although it's debateable whether it has topped EverQuest in terms of user numbers, Square Enix certainly has one of the most popular paid-for online RPGs in the world, with more than 500,000 active paying subscribers running a total of over 1.2 million in-game characters. That's more than half a million copies of the game sold, and over six million dollars a month pouring into the Square Enix kitty from subscribers - a success in anyone's books, especially given that the game is still relatively new in the USA, and won't arrive in Europe until September.

It didn't always look like it was going to be this way. In fact, when Final Fantasy XI launched in Japan just over two years ago, the general consensus seemed to be that it sucked. There wasn't enough content, it was buggy, and the whole affair appeared to be an unfortunate hiccough for the much-loved Final Fantasy series that we'd probably all try to forget. A launch outside Japan for the game, which was originally for the hard-drive equipped PS2 only and relied on Square's proprietary PlayOnline PS2 gaming service (which admittedly to this day remains one of the best console online services ever made), looked distinctly unlikely. In the wake of the not-so-successful Final Fantasy: The Spirits Within, it looked like Square had dropped the ball with its best-loved property once more.

Not so. The company went hard to work at knocking the rough edges off FFXI, and added new content to the game at a rate of knots - from new enemies, items and quests through to entirely new zones or visual effects. "I remember logging in one day and discovering that they'd added rain," one Japanese player told me some time ago. "Loads of players just stood outside and waited for the weather to get bad so we could see what it looked like." In a game as graphically gorgeous as Final Fantasy XI, that's kind of understandable; but adding such large-scale features shows how much effort Square was prepared to put in to get this game right.

Those Who Wait

'Final Fantasy XI: European Adventure' Screenshot 2

This process of ongoing improvement leads to a somewhat unusual situation for European gamers. We're quite used to waiting for a long time for games to wind their way from Japan, via the United States, to an eventual European release (maybe, if we're lucky); but in this special case, it may well be that we're actually lucky to be jumping on the FFXI wagon so late. The game that will launch in Europe in mid-September will be a very different beast to the Japanese original launch; with over two years of continuous evolution and improvement behind it, this is a polished, mature game with a finely tuned balance, solid player economy model and its teething troubles far behind it - a rare thing indeed in a massively multiplayer game.

What's more, Square Enix is planning to reward European gamers for their patience with an extra freebie in the box. Just as the American launch of the title bundled the Vision of Ziraat expansion pack, which had been sold separately to Japanese consumers, so the European version of the game will include Chains of Promathia, a forthcoming expansion which US and Japanese consumers will have to fork out for separately. Think of it as a little apology for taking so long to release the damn thing over here.

Admittedly, for new players, Chains of Promathia probably won't make a huge difference - just as Vision of Ziraat wasn't exactly great shakes for anyone starting off new on the US version of the game. Although expansion packs for FFXI do add some new content to low- to mid-range level areas, the bulk of new content for players still in the early stages of the game comes from the regular themed events and content updates which are applied to the game through free patches. Expansion packs are more designed to add new high-level areas and additional content for people already at over level 70 - but having them, of course, doesn't hurt, and it's all about creating a more extensive and varied game world. Which is nice.

High Level Negotiations

'Final Fantasy XI: European Adventure' Screenshot 3

We've already talked at quite exceptional length about the experience of getting started in Final Fantasy XI, so if you're new to MMORPGs or just interested in the low-level areas of the game (from the point of view of a self-confessed "noob"), you should go and read that article, as little will differ in the European version of the game. You'll still play on the same worldwide servers, it's just that now there'll be more nice Europeans on in the same timeframe as you, which will make things better all round, hopefully.

What we can talk about in a bit more depth this time around is the high level areas of the game. "Life begins at seventy-five!" a somewhat heavily addicted FFXI addict friend cheerfully informed me this weekend. Admittedly, his chocobo obsession has cost him his girlfriend and job, but to some degree at least, he does have a point even if he is an utter sadcase. While Square Enix has done a sterling job of providing variety and entertaining content the whole way through the game, it does change radically when you hit levels above 70. With the focus no longer on gaining experience, and perhaps more importantly, with a large group of friends in the game that you've known for a few months, you'll suddenly find that there are a whole range of new challenges and quite radically different gameplay awaiting you.

Admittedly, our lowly characters aren't quite at the point where we can experience this without a helping hand (since, frankly, we're quite keen on keeping our jobs, staying in relationships where possible, and remembering to eat, sleep and wash). However, as previously mentioned, Square Enix helpfully provided us with level 70-odd characters for a few hours, and a whirlwind tour around some of the high level features of the game - which was quite enough to get us salivating over the prospects that await us at the end of our (still very enjoyable) levelling up period.

The Minibosses

'Final Fantasy XI: European Adventure' Screenshot 4

The first thing we were shown in the game was a set of Avatar Battles - epic fights against huge boss creatures that require a full party of very high level characters to complete. Final Fantasy fans will recognise these bosses with glee; most of them are the Summon creatures from the FF console titles, and indeed, the major point of these battles is that players using the Summoner class can call upon the Avatars in battle once they've defeated them in these battles. Fighting alongside a Summoner is a bloody impressive experience - there's nothing quite like standing beside a creature bashing it with your sword only to realise that the chap standing next to you pounding it into dust with his mighty fists is (a) on fire, (b) enormous, and (c) Ifrit.

Like the Dragon boss fight which takes place relatively early in the game (around level 20), fighting against Avatars transports you and your party into a distinct battle ground away from the rest of the zone, so you don't have to wait around for the creature to spawn or anything like that - just touch the appropriate crystal and away you go. The battles themselves are very impressive affairs, throwing around special effects and powerful attacks with wild abandon - and as you might expect, a certain level of tactical play is required to win without having most of your party wiped out. By this stage in the game, most players will be expected to know their roles in a battle exceptionally well, and Avatar Battles are a great way to test those roles and your characters - which is actually a remarkably satisfying element of playing the game.

After delivering a sound thrashing to the likes of Titan and Fenrir, our party of level-70s-for-the-day was slavering for some slightly more competitive sport - so we were introduced to one of the newest additions to Final Fantasy XI, namely the player versus player "sport", Ballista. FFXI players had been clamouring for some form of PVP mode for some time - the game does, after all, have three huge nations to which players ally themselves, so battles between players make sense in that context. However, rather than allowing simple arena combat between players, or border skirmishes between nations, Square Enix chose a different path entirely - creating a new sport which is played between the nations, and which is apparently the first of several PvP features that will appear in the coming months.

Ballista is an exceptionally simple concept. It's open only to high-level players, and the objective is to get together a large team of your countrymen in one zone, who then face off against each other and the game begins. A large number of point-scoring items are buried around the zone, which you can search for by standing over a spot and using a special command; once you're in possession of one of those items, you make a run for a "Rook", which is a type of castle that acts as the goalposts for the game, and score by tossing the item into it.

However, it's all complicated by the fact that other players can engage you in combat to stop you from scoring - and you can't actually score unless you've previously defeated an enemy player in combat, or been part of a group who defeated an enemy player. As such, it's fairly direct one-on-one combat, and like much of the rest of the game, teamplay is vital. You won't get far without a decent range of classes working together to defeat the enemy team - but there's no experience penalty for being killed, and the whole thing is designed as a fun distraction rather than as something to be taken incredibly seriously. It's a great addition to the game, and something to look forward to when you get to level 60 - it'll be interesting to see what Square Enix choose to add next in terms of PvP systems.

Kiss the Bride

'Final Fantasy XI: European Adventure' Screenshot 5

After several hours of running around slaying avatars and battering each other about in the online equivalent of a contact sport (except that most of the contact involved knives and swords), we'd barely scratched the surface of what FFXI has to offer at high levels. Our compatriots over in the USA were about to head off to witness a wedding, but as night settled over London, it was time for us to wind our weary way... What? Yes, yes, I did just say "wedding". Final Fantasy XI recently added the ability for characters in the game to get married, and there's even a special Wedding Dress class of armour for that special day. I know what you're thinking, and it's probably the same as what I'm thinking, but hey; if it allows my now-single FFXI obsessed buddy to bring light back into his life by marrying a Tarutaru husband, who am I to stand in the way of their happiness?

Of course, there's plenty of other stuff happening at high level that we haven't had a chance to touch upon. Square Enix adds bucketloads of new quests to the game every time it's updated, and Chains of Promathia promises to add a massive new chapter to the plot of the game - which, unlikely many MMORPG titles, is actually a very major part of the gameplay, with cutscenes, NPC character development and major plot missions to fulfil. Promathia looks set to open up a whole new set of areas, including the remnants of a once-proud nation destroyed in the last great war - while new dangers encroach on the world of Vana'diel in the form of the "Emptiness", a phenomenon that chews up familiar zones and appears to spawn a host of new and bizarre looking enemies.

All of which, along with the massively healthy subscriber numbers, suggests that Final Fantasy XI isn't going to get boring any time soon - and the onslaught of Europeans who will pitch up in the game in September should help matters, too. Unfortunately, though, it'll be quite tough to actually talk to them, as Square Enix doesn't currently plan to extend the automatic translation system - which translates between Japanese and English at present - to any European languages, although this functionality might be added in a later patch.

European gamers should also note that we're probably going to have to make two with the PC version of the game only, as Sony is still showing no signs of releasing the PS2 hard drive in this territory. It's no big loss, though, to be honest; the PC version of the game isn't a huge system hog by modern standards, and it's a far nicer looking and more functional version. Although an impressive achievement in its own right, the PS2 version is low-resolution and ugly by comparison, and the keyboard is a fairly essential addition to the control scheme.

Plenty of Eurogamer readers took the plunge in Vana'diel a few months back when the game launched in the United States. As an even more polished and comprehensive version of the game washes up on European shores this September, perhaps it's time for the rest of you to think about getting your chocobo on?

Final Fantasy XI is due out on the PC in Europe this September 17th.

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Comments: 1-26 of 26 in total

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Triff Star IV
05/08/04 @ 11:13
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I have to say that I can't wait for this game, but does anyone know if you'll need broadband to play?

And how much per month do you have to pay?
Psi
05/08/04 @ 11:15
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Wouldn't bother its realllly bad

/lick
Triff Star IV
05/08/04 @ 11:18
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Why is this game really bad?
It's got chocobo's in it
ruttyboy
05/08/04 @ 11:21
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Well, well, well. Now lots of Europeans can experience just what it feels like to pay to kill exactly the same enemies (just with slightly different names) in all the different areas ;)
Icebox
05/08/04 @ 11:32
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Ignore anyone who says this game's bad, as they're stupid.


:P


Triff Star, you don't need broadband to play. Looking on various forums, many people who actively play the game on dial-up say there's hardly any lag, and the difference between playing on dialup vs broadband is actually very little.

The monthly cost is $12.99 which is roughly £7.00.

When this actually comes out in the Uk though, I wonder if the subscription price will be slightly more? As we usually get ripped off for things.

So if you'e interested in the game, it may be worth importing now (from VideoGamesPlus.ca), so you definitely lock in at £7.00 a month. Billing works fine from the UK.

And the game itself is fantastic. So much to do, and it never gets boring. It was the first MMORPG I'd ever played, and I'm already hooked!
kalel [mod]
05/08/04 @ 11:32
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I didn't get on with it, but since then I have got into City of Heroes, so maybe I'll be able to give this another go now. I must admit that the I have been yearning for a slightly deeper experience.
Triff Star IV
05/08/04 @ 11:35
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Icebox do you have broadband?
Dizzy
05/08/04 @ 12:52
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In the MMORPG world this game is at best mediocre. For FF fans only....

Wait for WoW or play CoH
Edited 1 times, most recently on 05/08/04 @ 13:53
Kami
05/08/04 @ 14:04
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FFXI is certainly unlike any FF game, and very unlike most MMORPG's.

There are obviously a bunch of 'tards in the game that will decide to hate you and go out of their way to make your life a little difficult. But it isn't bad.

Just will take a LOT of time to get anywhere fast. And sometimes, that is time you may not have...
groovychainsaw
05/08/04 @ 14:43
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MMORPGs.... meh....
/Runs for cover...
kalel [mod]
05/08/04 @ 17:55
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@ Pooley

Personally I'm really enjoying it. Its not really one for the hardcore RPG fan as its all quite quick and easy, but elements of it are truly superb (charachter design, joining a team) etc. What I particularly like about it is that you don't have to put in ridiculous hours for a rewarding experince. Its instantly gratifying. Just grab a team and kick some arse (or ass as the US insist on calling it).

As for running it from the UK, it works just fine. I'm not even sure if there are any events, and I certainly have not missed anything major. I do find myself basically playing with lazy American students, as they are the only people on at the same time as me, but I've never had any trouble finding a team, and with European servers to follow, and City of Villians and PvP action to follow, you can't really lose.

Go to the City Of Heroes thread in the forum for even more of my fawning on the subject :)
Icebox
05/08/04 @ 18:14
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Triff Star, yeah I have broadband - a 1meg connection.

There is occasionally a very tiny amount of lag sometimes (in very busy areas), but apart from that it's fine.
AOFanboi
05/08/04 @ 18:17
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Tried the American PC release on import, and have the following comments.

1) It's an EQ clone. Well done one, but still.
2) The interface is very oriented to console controller interaction. Experience from other PC MMORPGs are pointless in a way. The interface felt - clunky - because of this.
3) There's still too much grinding before you get to anything interesting.

And if I come to a river I expect to be able to swim or wade across it, not hunt for a bridge. The landscape looks 3D, but feels 2D because you cannot jump, walk over edges, fall etc.
Scimarad
05/08/04 @ 18:20
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Fantastic game...in fact I don't really think of it as a game, more like a fantastic place I spent several months exploring where I met some really great people (and some total dickheads!)

To be honest it takes way to much effort to progress so I can't say I got to far compared to dedicated players but it was a really memorable experience and I'm so very glad I signed up.

*sigh*
Sleepy Magpie
05/08/04 @ 18:24
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Hi

I guess you could call me a veteran MMOG'er, been at it in most games since UO in 97...

I would say that FFXI (which i recently returned to) is a very nice game, with some unique elements that make it truly shine when they are allowed to come into play. I am thinking of the fabulous team mechanics when hunting, and the ability to take a team of a certain level, and raise it's efficiency and power several levels above it's rating, IF the players know what they're doing, and know their weapons' renkei (skill chains), and follow the correct procedures..

Ultimately, this is also the area where the game - or should I say players - normally fail. I actually left the game the first time in January 2004, having started playing in October the last, as the influx of NA brats that were behaving like complete powermad, psychotic idiots, with NO skill whatsoever (although their names were invariably SKILLZ or something like that), brought the game completely down.

I tried CoH, and although very well made, beautiful, and pretty fun, I left it to return to FFXI again now, as CoH just isn't deep enough. I seem to have been lucky in finding a nice server - Unicorn, and love it sofar. Mind you - Squenix DOES delete characters after 3 months.

In the EVEnings i log onto that obscure Icelandic, but rather brilliant Space game, EVE online, and get my ELITE fix. The crowd in EVE is much more mature than most other MMOGs.

WoW? Gonna be 14 NA brat hell. Whatever the game plays like. And the graphics they go on about? Look like Directx7 era, with garish colors to try and cover it up. Blizzard doing what they do best again, covering ALL bases.

Happy MMOG'ing, Sleepy (^_^)
Scimarad
05/08/04 @ 18:31
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I honestly didn't have to many problems with immature players - the groups I was with would generally chuck 'em out if they started being a pain in the arse...
Sleepy Magpie
05/08/04 @ 18:32
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What do you do when you have to chuck out your whole group?! LOL.

Sleepy
Adelpha
05/08/04 @ 20:58
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FFXI - where to begin.... I had high hopes for this game, and for the first four to five months it satisfied my craving for a mmorpg game. Then i realised just how boring it got once the initial wow factor had gone and what laid beneath was basically just a level grinding game.

I remember starting off as a Monk and getting to about level 25 in a matter of weeks. So far so good. I was really enjoying it until i came to the Yuhtunga Jungle (sp?). I was literally sitting around for about 4 or 5 hours waiting for party invites which never came and i did this for about a week (when i did get in a party it would usually disband after a few fights). And before you say it, yes i had a fully leveled sub-job. To be honest this really pissed me off because i had come so far and yet had hit a brick wall. Without a party it was nigh on impossible to really level efficiently and so at that moment i chose to become a White Mage.

This kinda ticked me off because i wanted to become a high level monk but im not waiting a stupid amount of time for party invites which never come.

My time as a white mage was much better but at around level 50 or so i got so bored with it. Fighting the same enemies all the time albeit a different colour - i've had enough snippers/ghouls/lizards to last me a life time. Its like i saw about 10 different types of sheep all using the same model and skin colour but with different names. Not really much to look forward to when you are fighting the same enemies over and over.

Plus combat or healing in my case just became a chore. Warrior or Ranger pulls the enemy, i cast some enfeeble spells if we dont have a red mage and then i go into healing mode. Constant Cure II's and III's, and tossing out the odd Cure IV when needed. Pretty boring if you ask me.

Sometimes i still find a glimmer of excitement in the game, but i don't know if it is enough for me to stay when the likes of WoW and EQ2 are coming out.

The Instanced battles like the Burning circle 40 battles and to some extent Dynamis do add excitement, but you have to be a sufficiently high level to be able to do these things. And this is where the problem lies i think. The content at the low levels is pretty poor and i found i just wanted to level up as quick as possible to get to some of the good stuff such as ballista. However i believe this is where people become bored of the game because it just shows how boring the leveling up really is.

Oh and possibly the worst part of the game. Trying for about two weeks to get one damn item to get past the first level cap - Damn that Ancient Papyrus :)
Sleepy Magpie
06/08/04 @ 00:37
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Just a comment on the sentiment i keep hearing out there on the net, in games, and echoing here as well.

"You have to do this and that for ages in this MMOG to get to do anything interesting".

Of course I would be bored and leave a game too if the only thing you got to do was kill newb bunnyrabbits - all the time! But I don't feel this is the case with the FFXI bestiary.

Also - this sentiment in itself smacks of the pretty immature - i want it now, all of it! - attitudes of this day and age. Which leads to nasty stuff like Ebaying for money and so on. Getting everything right away ruins the game. You have to EARN IT. That's the only way any achievement tastes good, is worth anything, in RL as in MMOG's. Grow up please.

Now if a game ONLY has you killing bunnyrabbits - leave it.

Sleepy
Adelpha
06/08/04 @ 11:40
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Sleepy Magpie some of the things though do take an obscene amount of time in FFXI. To get past the first level cap you have to get three items, and the ancient Papyrus is extremely hard to get. Yes you do get people who get it very quickly whereas others like me have to spend a couple of weeks in a party trying to get it. Two weeks to get one item which will allow me to get past level 50 - not really my idea of fun.

I've read on messageboards such as Allakhazam that plenty of people have left the game because it has taken to long to get that one item.

That doesn't strike me as immature, or wanting things quickly without working for it, but it basically saps the fun out of the game.
Edited 2 times, most recently on 06/08/04 @ 12:43
Scimarad
06/08/04 @ 18:44
#21
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It's not a matter of 'wanting it now', it's just a matter of how much time you realistically want to spend playing a game. By playing I mean XP hunting...

As far as I'm concerned I don't mind a little XP hunting but it would be much better if you could gain levels just by doing missions and quests. Not everybody wants to dedicate every waking hour to a MMORPG.
Lunameth
06/08/04 @ 19:36
#22
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There is actually a level exception on one of the Ballista games, it just costs quite a bit to play. The lowest game is lvl 30, so not really that high ^^ (:P @ Rob)

I agree with some people about the time it takes to do certain things (Chocobo quest, Genkai, skull for the subjob, etc etc) but then I think that if all of these quests/missions/whatever were that simple, where would be the fun in two weeks when we're already at lvl 75 and wondering what to do next?

SE have built this game to make you work for the good things, and as annoying as some of these things may be, they are WORTH IT! Yes, chocobo quest takes ages, but after you've done it... you can ride a chocobo! No more walking everywhere or getting the damn Mhaura/Selbina ship.

These things are long and sometimes quite difficult for a reason - to appreciate the amazing things we're being rewarded with. I was in shock when I heard about the limit breaks from 50-70, but now that I'm nearing Genkai 1 (lvl 48 WHM) and getting ever closer to that final lvl (hehe, closer in numbers, perhaps not in time ^^;) I realise that these limit breaks are a damn good thing. They're there to slow us down a bit, stop the people who level constantly and don't take the time to make any friends. Things like Genkai *require* you to be in a good party, to make friends with people who you can then always call on for help in the future. If you're a complete arsehole then you WILL get a reputation and people WILL blacklist you and you will NOT get very far! FFXI is all about community, and as annoying and tedious as these quests can be, they're a good way to mingle in this community (and share your sob stories with the others in your party who hate it as much as you do >_<

Seriously, the rewards are definitely worth it.

Edited because it chopped my bottom sentence off!
Edited 1 times, most recently on 06/08/04 @ 21:00
Sleepy Magpie
06/08/04 @ 19:43
#23
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Adelpha,

I am not quite at level 50 and that cap yet myself this time around (I got to 36 at my first stay), but I did spend roughly 2 weeks unlocking the Summoner advanced job, first getting the jewel to drop from the leeches, and then scouting out the weather elementals in all the zones throughout Vana'diel. The last elemental took forever to show - although these days it seems blistering heatwaves are the norm in the Valkurm Dunes..!

I am not equating your grief over the first level cap quest as immature really, I'm just saying; is two weeks for something rather momentuous in your character's life that long a time really? And isn't the achievement just a bit more golden because it takes some doing?

Just how hard is still fun - we all have an individual meter for that. I still welcome FFXI's toughness, but bemoan the lack of player's ability to cooperate against it.

I did however, manage to gather quite easily friends from my Linkshell, and others, to help each other in facilitating and expediting tough missions and quests... And I can be quite the loner.

And the wanting it now - and ebaying to get it - is not a phenomena I am making up. This game destroyer and corrupter is rearing it's head in all too many places...
Adelpha
07/08/04 @ 00:11
#24
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I will admit that when i finally did complete the genkai 1 level cap after the two week slog, i had an immense feeling of satisfaction. I guess im just a bit bitter looking back at it now, thinking how long i spent on it :P

I know i have been hard on the game but i urge everyone to at least try it out. Once i started getting to the higher levels things started getting better for me.

I've kinda not played the game for two months as i've been back at my non uni home but i got a real itch to play it again :) Those pesky Yagudo need a good beating with my mace :P
Psi
16/09/04 @ 12:35
#25
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game has terrible controls and is ultimate in grind milling

kill same thing over and over \o/

/lick chocobo's
lukmen
17/09/04 @ 12:04
#26
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I want downoads a finalfantasy demo

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