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Dark Messiah of Might & Magic Preview

PC Preview by Robert Purchese

24 April, 2006

Arkane's Lyon Headquarters. We're looking at a videogame and wondering how on Earth we're still having to go all the way back to Heretic in the early nineties to think of a first-person action game in a fantasy setting. Bloody developers.

Except that's what Dark Messiah of Might and Magic actually is: a first-person fantasy action game. Ignore the name. There's a suspicion that, at least to most of the European audience, the Might and Magic name will be its biggest problem to overcome. While this comes from the developer of first-person RPG Arx Fatalis, and in fact its prehistory actually was in a sequel to that most cheery of Ultima-Underworld clones, this is very much an action game; so that's all the devotees of the turn-based Heroes of Might and Magic and first-person square-'em-up trad-RPG Might and Magic alienated. And by sticking "Might and Magic" on the box, that's something someone who just wants to put an axe deeply inside someone's head turned away. There's a marketing person somewhere connected with this who believes that any brand's a good brand. I'm not convinced it's going to be true.

On first glance, you'll file this alongside Oblivion - but that really couldn't be further from the mark. For example, while the basics of the melee combat system are identical, with a left-click performing a basic attack and a right-click applying a block, it rapidly expands further. While the last few years have been good ones for getting first-person melee to a better level (with Riddick and F.E.A.R.), this could be the one to allow a little more sophistication. At the least, the finishing moves where you can push a sword through someone before applying your boot to their chest to drag it clear are suitably visceral.

'Dark Messiah of Might & Magic' Screenshot broche

They're also getting Newtonian on the world's ass. Built with Valve's Source engine, it's a showcase for the sorts of things that you can do with the game world. Hell, the sight of what happens when you apply the kick to send a character sprawling into a spiked grill should give you a clue. The environment is packed full of things to interact with, like pillars you can topple to crush things beneath them. This can include you, too, as the AI is smart enough to notice and utilise environmental objects. The physics carries across into the magic system, with spells adding an icy sheen to the floor and sending the opposition flying - usually off a cliff. Oh yes, the magic system. It's one of those multi-routing games, with you being able to develop magic, melee and stealth skills as you progress throughout the game, as well as collect equipment and even do a little crafting. While this is a strictly level-based game, it's more than just a pretty face with a good hacking arm.

"We have so many mechanics," notes lead level designer and sound director Christophe Carrier in a tone somewhere between open lament and exultation. "You never know what's going to happen after you trigger a situation. It could go in so many different ways. You never know what's going to happen. You make barrels flammable... it's crazy. The barrels will roll and light something over here and create this chain reaction. It's cool, but it's a nightmare to tune."

'Dark Messiah of Might & Magic' Screenshot kick

Dark Messiah is, essentially, a deeply system-rich game. "For the type of game we're making, this is the way games should be," Cristophe argues, "You should provide tools to the player, and they provide their own experience with all these tools. I think if the player has the idea to do something, they should be able to do it - at the very least the action should do something. I hate the games where you have a switch on the wall and when you try to use it... nothing happens."

Meanwhile, far away from Lyon, the multiplayer is being constructed. It's not because Arkane is the Mr Tickle of videogames development with extraordinary long programming arms, but rather that in the increasing fashion of the modern age the player-on-player action is being dealt with by another developer. Which makes sense, because - y'know - they're always different games anyway.

The task belongs to Kuju, which is offering something a little more ambitious than four deathmatch levels and a capture the flag (though more basic deathmatch will be included). Essentially, it's a Team-Fortress style class game, married to some role-playing elements played across a string of Unreal-Tournament-style Assault maps. Except that's not very "essentially" at all. Explanation time.

'Dark Messiah of Might & Magic' Screenshot floater

The game is played across five maps, like a tug-of-war inversed. Starting at the centre one, a win or loss pushes the team one step back along the geographically-linked maps. That team loses again, and it's another step back to the final stronghold. A loss there loses the match. Of course, if one wins, it pushes back in the other direction. Played between Human and Undead teams, the final human fortress is shown off, where the defenders look down from sky-high crenulations and the attackers can push elaborate siege towers against the walls to gain access. The armies are comprised of five inter-supporting classes. For example, the human team consists of the Archer (sniper), Knight (melee warrior), Mage (offensive spells), Assassin (the stealth character, who mixes invisibility with similar disguise-self roles to Team Fotresses' spy) and the Priestess, who does healing-style group support. Germaine Greer wouldn't be impressed. You may as well have just had the only female character doing the washing up or something. But putting aside irrelevant knee-jerk sexual political statements for a second, each has varying abilities which are opened up by gaining experience points across the whole campaign. Which sounds pretty natty. Germaine would like that.

Enough Feminism. Extremely interesting sounding single-player mixing some of the lessons of Looking Glass and Ion Storm in a really pop, aggressive format with a solid sounding multiplayer game? That sounds like the sort of thing we should be paying attention too, doesn't it?

Yes.

It does.

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Comments: 1-28 of 28 in total

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disc
24/04/06 @ 13:41
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Sounds like the game I wanted Oblivion to be.

Can't say I'm interested in the multiplayer though.
Edited 1 times, most recently on 24/04/06 @ 14:42
alimokrane
24/04/06 @ 13:46
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I am pretty sure I would still be playing Oblivion by the time this game is released so I think Ill pass.
Pike
24/04/06 @ 13:51
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I didn't read who the writer of this preview was, before I skimmed through it quickly, but as soon as I saw the reference to Germaine Greer I knew Mr Gillen was responsible.:)

That aside, the game sounds interesting enough.
Edited 1 times, most recently on 24/04/06 @ 15:10
AceMaCool
24/04/06 @ 14:05
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Actually, I think you'll find the vast majority of priestesses were women. How do you like them apples Greer?
kangarootoo
24/04/06 @ 14:15
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I totally agree with your branding comment Kieron. When I first heard of this title (its something I've been following for a bit) I didn't even know there was a M&M connection. Then when I found out that there was, my first thought was a negative one.

Arx Fatalis was pretty damn cloaky (and pretty good, if you like that sort of thing), but M&M has a cloak of cloakiness +5 a many sided dice of rolling when sat alongside it. Plus Arx Fatalis is quite a snappy name, whereas M&M might as well be called "Dungeons and No girlfriend" for all the kudos it carries.

I can see a certain section of the potential buying market (those that know what the M&M games were all about anyway) being put off by the association.

Much better they write "Source Engine" in big letters where the M&M tag would have gone.

Aaaanyway, after basically repeating what the preview writer said, I would suggest people have a nosey at the movies that are out there before they solidify their opinions. They might both be RPG like in appearance, but when it comes to gameplay DM and Oblivion look to have about as much in common as a Navy Seal and Librarian who both just happen to be wearing trousers.
Teeth
24/04/06 @ 14:16
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Witch Haven
Cabelo
24/04/06 @ 14:16
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Sorry, I was being unnecessarilly mean there.
Edited 1 times, most recently on 24/04/06 @ 15:18
reality_cheque
24/04/06 @ 14:18
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@disc: The multiplayer at least sounds different to the rest of the games like this.

I shall be keeping my eye out for it, having played almost all the other games with Might and Magic in the title :)
Bezzy
24/04/06 @ 14:24
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Kuju, eh? I was wondering who landed that job.
PearOfAnguish
24/04/06 @ 14:26
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Good stuff, looking forward to this one. Hope they get round to Arx Fatalis 2 at some point as well.
JediMasterMalik
24/04/06 @ 14:28
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I alway's liked the sound of this game and I've been following it with some pc magazines. Their previews are more extensive and I like the sound of the multiplayer ;).
Salaman
24/04/06 @ 14:33
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This sounds great!

When's it due?
Spud_leg_wizz
24/04/06 @ 14:42
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Sounds more interesting than that Might and Magic brand would suggest. I wouldn't have bothered reading if I hadn't seen Gillen's name.

But the Kuju connection? I ain't down with those guys.
Bezzy
24/04/06 @ 15:09
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I read in edge that they've got some pretty top talent on the team... Randy Smith, for example. That's really good news, and makes this one to watch, for me.
gamesb*tch
24/04/06 @ 15:28
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"wondering how on Earth we're still having to go all the way back to Heretic in the early nineties to think of a first-person action game in a fantasy setting. Bloody developers"

Because you have been asleep for 1x years? I can't think of any other reason why you would have missed several fantasy FPSes?
absolutezero
24/04/06 @ 15:31
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Orcs. Hooray.

I was leafing through the latest issue of gamestm and around 5 previews in a row looked identical, this Gothic 3 and a bunch of other RPGs. Really its pretty much just like WW2 FPS games.
Xerx3s
24/04/06 @ 16:20
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"Witch Haven"

They should make a sequel to that now that you mention it... Great game imo.
Ryuken
24/04/06 @ 16:33
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Aside from HoMMIV, M&MIX and perhaps VIII, and some lousy ripoffs like Legends/Crusaders of M&M, there is absolutely nothing to be ashamed of if you're a Might&Magic fan. And yes, that's still a big lot of interesting games overshadowing the bad parts of the franchise.

Dark Messiah clearly goes for another look (like HoMMV), those goblins/orcs look like they come straight out of tLotR, and another kind of gameplay so it feels like another sidestep instead of a M&MX (which would nevertheless be much appreciated). It all sounds good though idd but it doesn't have much to do with that unique, utopian M&M-atmosphere. Ah well, maybe things will fare better with this new direction, we'll see.
kangarootoo
24/04/06 @ 16:36
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"there is absolutely nothing to be ashamed of if you're a Might&Magic fan"

I quite agree, I only know about them because I've played them. But that won't cut it in the hard and fast world of corporate advertising ;)

Actually, from what you said in your post, you seem to be coming from the "series fan that may not like the new direction" side of things that Kieron talked about. Sounds like you have an open mind about it, but would you be wary at all if the M&M tag wasn't in use here?
Ryuken
24/04/06 @ 18:31
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Probably not but then again, if it didn't had the M&M-label, it probably wouldn't have made the same buzz I think, in the end it's the Source influence that matters idd but that M&M name gives it something extra (for most of the press and some younger gamers at least), despite being way un-M&M-like. So, the M&M-label has idd been put there just to 'brand' it and Ubisoft might touch some people in the crotch with that. Of course, M&M was almost dead and buried when they picked up the rights to that universe so I don't think we can complain that they at least try to do 'something' with it, even if it's a physics-heavy action game and a decent but no so innovating turnbased game. Realistically, I don't think any other developer than Jon Van Caneghem and his New World Computing would be able to catch that same M&M-feeling. Since they aren't an option anymore, a change of direction was almost inevitable. And a hardcore, first person, partybased, turnbased dungeon crawler with billions of enemies probably doesn't sound like it would make profit to the marketing lads I guess.:) I hope that in the future I might be proven wrong about that last sentence though.
urban
24/04/06 @ 21:59
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i'm wearily waiting for this one its going to be bonza
space ace
25/04/06 @ 07:48
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yes. bring it on.
Roamer
25/04/06 @ 10:07
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Aside from HoMMIV, M&MIX and perhaps VIII, and some lousy ripoffs like Legends/Crusaders of M&M, there is absolutely nothing to be ashamed of if you're a Might&Magic fan. And yes, that's still a big lot of interesting games overshadowing the bad parts of the franchise.

Are you in insane? The fourth iteration of Heroes is the greatest yet. Never played M&M IX since every reviewer yelled 'pants!', but VIII was much better than its immediate predecessor.

Dark Messiah is looking very nice, and I'm investing when it releases.
BremXJones
25/04/06 @ 10:09
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Gamesb*tch: Knew I was opening up for justified trainspotting with that one. Clearly, I meant "of note". I also note that you don't name any of 'em yourself.

Bezzy: Yes, he was. They had Randy in to consult for several months, among others.

KG
Shadar
25/04/06 @ 10:54
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Could they possibly have made it look more generic, though? What are art directors thinking when they do things like this? And what was going through the mind of the person taking screenshots?

As far as first impressions go, this doesn't look particularly enticing. But then again, I thought Doom 3 looked intriguing, so I might as well shut up.
Lawlost
25/04/06 @ 12:18
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The clincher 'mixing some of the lessons of Looking Glass and Ion Storm'. Think I'll have some of that
kangarootoo
25/04/06 @ 12:32
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@Shadar

"What are art directors thinking when they do things like this?"

That they are appealing to the M&M audience? Western RPGs have a certain look and fans of the genre expect certain things. Goblins and so on are just par for the course I think.
Ryuken
25/04/06 @ 15:48
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"Are you in insane? The fourth iteration of Heroes is the greatest yet. Never played M&M IX since every reviewer yelled 'pants!', but VIII was much better than its immediate predecessor. "

HoMMIV just didn't made much progress imo and M&M VIII was a bit too short for my likings.

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