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Overlord II Interview

Xbox 360 PC PlayStation 3 Interview by Kristan Reed

17 January, 2009

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Fusing elements of Sacrifice, Pikmin and wicked British humour into its deliciously dark premise, Overlord is one of the most adorable new games of recent times. Released in 2007 on 360 and PC, positive feedback was in plentiful supply, with the monumentally evil Kieron Gillen happy to dish out a well-deserved 8/10 for Triumph's strategy-adventure. A year later, the tweaked, beefed-up and generally refined Overlord: Raising Hell appeared on PS3, and scooped another creditable 8/10.

The warm reception helped convince Codemasters to commission a sequel, and following the game's announcement we travelled to Triumph Studios in the picturesque town of Delft in the Netherlands to get a first look at the follow-up, due for release this spring. You can read our Overlord II hands-on preview for an overview, but while we were there we also sat down with creative director Lennart Sas to discuss clubbing seals, minion-bowling and why he's not bothered about the Pikmin comparisons.

Eurogamer: Why do another Overlord? Why not another Age of Wonders or something new?

Lennart Sas: The primary reason Triumph took on to do the sequel was that we all felt there was a massive amount creative opportunity remaining in the concept; stuff that we feel people want to play. The original Overlord was a unique game with no real competition and so, creatively, there was lots of uncovered ground and ideas to explore for the sequel.

Eurogamer: For those who missed out on the original, can you sum up what they missed, and why they should be excited about the sequel?

Lennart Sas: The original Overlord was the only game that allowed you to conquer the world as an evil despot directly controlling a horde of destructive and funny critters, the minions. The central Overlord character, controlled from the third-person perspective, directly orders the minions, of which there are four races: the Brown Warrior, the Red Fire-throwing Imp, the Green Stealth Assassin and the Enigmatic Blue Priest.

Overlord II features an all-new world to conquer, with new minion antics displayed in an improved game engine with high production values. Overlord II is more epic in feel, with larger battles; the minions have mounts to ride and can control immense war machines and even set sail in ships. Both the players of the original game, as well as newly aspiring Overlords, will enjoy Overlord II.

'Overlord II' Screenshot 1

"Overlord II is more epic in feel, with larger battles; the minions have mounts to ride and can control immense war machines and even set sail in ships."

Eurogamer: Some would say you've hijacked Pikmin's mechanics and replaced them with evil cackling minions. Fair assessment?

Lennart Sas: There's no denying that there was some inspiration from Pikmin, but we also took a good look at games such as Sacrifice and games that involve a central player character who controls a horde of followers. However, I feel the implementation of the core mechanics and the settings are very different and all of these games differ far more from each other than typical games in the shooter or RTS genres.

Eurogamer: Does the reissue of Pikmin on Wii (out on 6th February) bother you in any way? Or do you think it will help when the Wii Overlord comes around?

Lennart Sas: Personally I'm greatly looking forward to Pikmin on Wii and see how they make use of the Wiimote. I think the Wii is in great need of more gamers' games, and the market as a whole will benefit with quality games appearing. Overlord: Dark Legend, a standalone Overlord game for Wii, is very much a gamers' game and Climax, the developer, is focusing on making the most of the Wii controller for control and minion direction.

Eurogamer: What would you say were the strong points of Overlord 1, and what were its weaknesses? In what ways have you addressed them?

Lennart Sas: The key features for Overlord are the minion gameplay, the Overlord world-domination theme and the overall style, which is a combination of the visuals, the humorous script, the voice acting and audio. With the original Overlord we spent a lot of time proofing the concept, which meant that there was less time for fine-tuning than we originally planned; the absence of a mini-map an example. In designing Overlord II, we haven taken the critique to heart and planned time to both evolve the concept and allow more time for polishing.

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Comments: 1-11 of 11 in total

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franky_bee
17/01/09 @ 12:47
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"Fusing elements of Sacrifice, Pikmin and wicked British humour into its deliciously dark premise"

British humour? From a developer from Holland? I know british humour is overrepresented anywhere in the world, but that doesn't mean the dutchies don't have humour. The germans on the other hand..

anyway, looking forward to overlord 2.
krudster [mod]
17/01/09 @ 13:19
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The 'British humour' is very deliberate - from Rhianna Pratchett.
Cannibal
17/01/09 @ 13:32
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This under rated franchise is much better than the over rated Fable franchise. I have no idea how anyone gave such a flawed and challenge adverse game a 10.

Looking forward to this though... Now, if only Rare would sequel another under rated game in Kameo, I'd be a happy bunny
sneetch
17/01/09 @ 13:37
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Can't wait for this one. :)
Rodriguez
17/01/09 @ 13:46
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I'm glad I purchased the original Overlord on it's release back in 2007, as for me it was one of the sleeper hits of that year and proved to be an enjoyable, charming, funny and lengthy game. Just looking at some of the screenshots of Overlord 2 the development team at Triumph seems to have really polished the graphics engine into something rather lovely. I like the idea of a debauched Roman Empire ripe for the conquering by the underworld masses!
ElectricDemon
17/01/09 @ 15:37
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I received the original game as an unexpected Christmas present, and was surprised at how bloody fun it is! I've had a few other games to play, so I'm not that far through it (I got the Green Minions last night), but I'm having a lot of fun with it. The Minions are hilarious. I particularly liked the Browns and Reds reaction to the Greens: "Ewwww! Greenz Smeeeeeeell! Poooooooo!" =)
Kanjin
17/01/09 @ 17:46
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This is going to ROCK : D
Doctor_What
17/01/09 @ 19:07
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I bought the first one on the PS3 after EG's review, and absolutely loved it. It falls into the category that I call 'Sunday afternoon games' - games that you can sit down and enjoy for a few hours at a time, not worrying about finishing it too soon, just bimbling around finding all the little sub-missions and details that the developers put into the background. They're never games that blow you away, but they're the ones that you're always happy to spend fun, untaxing time with. This style of game isn't so common these days, so it was a real pleasure to find Overlord.

The design was great, the art style perfect, and of course the writing was excellent. I would love Pratchett's work on Overlord to be influential over other games writers, although sadly I think that too many developers are too set in their ways to notice that people like to smile sometimes when they're enjoying themselves. Even serious games need light moments to lift their tone, but developers are afraid of going off-tone in the writing, not understanding that a range of emotions can enhance the seriousness (or lightheartedness) of a piece. Pratchett's work on Overlord deserved the recognition that it got from outside the industry, it's just a shame that I don't think it has made much impression on developers.
GhenghisNaan
18/01/09 @ 01:20
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Well, I for one adore games with a sense of humour. A great sense of humour can take a half decent game and turn it into one that is more memorable than the vast majority of technically accomplished 10/10 games out there. But that's just me, I'm a sucker for charm.
wonton
18/01/09 @ 02:53
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"I wish my health had increased"
TessaTickle
19/01/09 @ 09:48
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I bought Overlord on Steam a few months ago. Haven't finished it yet (kids) but am having a great time when I get around to it. What I like about it is its "RTS-lite" aspect (different units, etc without the research, production). I never got into the full-blown RTSes which is why this really struck a perfect balance for me.

OL2 sounds like it's shifting closer to RTS-classic. This is not good for people like me. I'll probably get it anyway : you have to support studios trying to make original games.

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