Need for Speed: SHIFT 2 in the works?

CV suggests so.

A sequel to last year's racer Need for Speed: SHIFT is in the works, a developer's online CV has suggested.

Senior programmer Chris Mcclure's profile on accidental game announcement website LinkedIn (spotted by the super sleuths at Superannuation) said he worked on Need for Speed: SHIFT 2 while at UK developer Slightly Mad Studios.

The suggestion of a sequel to the 2009 multiplatform racing sim comes as no surprise. In October last year EA announced that the long-running racing series had sold more than 100 million units since its launch in 1994, and had generated over $2.7 billion in sales. Need for Speed: SHIFT has itself shifted over four million units.

At E3 2010 EA revealed Need for Speed: Hot Pursuit, developed by Guildford-based Criterion Games and due out on 16th November.

Then there's Need for Speed World, the free-to-play racing MMO for PC.

In February EA said yet another Need for Speed game will be released at some point during it's fourth quarter (1st January through 31st March 2011). Could Need for Speed: SHIFT 2 be it?

We wouldn’t be averse to the idea. Need for Speed: Shift wasn't bad at all.

Comments (13) Latest comment 2 years ago

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  • Stifler #1 2 years ago

    I was really expecting good things from the first NFS Shift but I just couldn't get on with the handling model.

    The audio and graphics were exceptional (as always). Wonder what they have in the works for the second one?
  • bad09 #2 2 years ago

    I like Shift a good fun racer, I'll be there for the sequel.
  • brseg #3 2 years ago

    These days an EA sequel is almost guaranteed, it would be news if there *wasnt* a sequel...

    Personally I didnt think Shift came anywhere close to Grid (for graphics, handling, or AI), but I'll certainly try a Shift2 demo.

    Edited by 1 at 01/07/10 @ 11:41
  • nofear360 #4 2 years ago

    @Stifler

    I totally agree with you, the handling just wasn't right. It's the reason I didn't play more than a few races (I so wanted to like it...).
  • knightmt #5 2 years ago

    I really enjoyed shift it had a bit of an arcade feel to it, but was massive. The handling changed a lot between cars and there are some decent options. If I thought it was too easy or difficult, I turned some of the assistance off and realized that it was pretty much driving on rails.
    Edited by 1 at 01/07/10 @ 11:59
  • metalangel #6 2 years ago

    I really wanted to like the first but the handling was broken - there was a lag to steering input which made the game all but unplayable. The obnoxious shouting voice of your "manager" didn't help things.
  • Skurmedel #7 2 years ago

    Yeah the lag is a bit annoying, got used to it though. The default calibration seemed (at least on PS3) seemed to be designed for wheels as well so that needed a tweak. But if this is any good I'll probably buy it.
  • metalangel #8 2 years ago

    When the demo came out there was a lot of talk of tweaks on here to fix the handling but none of them had any meaningful impact.
  • Spunkweazle #9 2 years ago

    I am currently mid way through the first one on 360 and loving it. The handling can be fixed by adjusting the steering dead zone/sensitivity etc, and i think the patches helped a bit.

    Settings:
    Steering Dead Zone: 15%
    Accel Dead Zone: 10%
    Brake Dead Zone: 10%
    Steering sensitivity: 5%
    Acell Sensitivity: 5%
    Brake sensitivity: 5%
    Speed steering Sensitivity: 100%
    Edited by 1 at 01/07/10 @ 12:37
  • Miths #10 2 years ago

    I quite enjoyed Shift. It was the first NFS game since Porsche Unleashed that tried to edge slightly closer to sim than arcade - particularly if you played it with wheel and pedals.
    Unfortunately it was pretty buggy, and some cars were just disappointingly horrible to drive (I'm looking at you M3 e92, who should have been a joy).

    Even if Shift 2 turns out to be a more even experience, I'm not really sure I'll be interested by the time it's released though. I now have iRacing for my sim needs, and will have (fingers crossed) GT5 for my arcade/sim racer with all those wonderful sports and supercars iRacing doesn't have in its small and slightly quirky garage.
  • BrokenSymmetry #11 2 years ago

    NFS Shift is a great game. Most handling problems have been solved after the patches, and the game has by far the best in-car view of any racing game ever.
  • metalangel #12 2 years ago

    My vision doesn't go blurry and struggle to cope when I drive at high speed, thanks. Certainly I don't have the loss of control equivalent to flicking a joypad stick around just to glance around me.
  • SavageEvil #13 2 years ago

    Nice game but cars tend to slide more than necessary, and for some reason all cars would bounce wildly as if their suspensions were made of flubber. Lots of cars to play with, but Tier 4 cars made no sense, no upgrading of any sort, which basically left them out in the cold when you upgraded a Tier 3 to a Works car, absolutely destroyed all the Tier 4 cars, save maybe the Zonda R. Nothing sim about Shift at all anywhere, fun game once you get used to the control. Tip the Corvette is the easiest car to tear through the remainder of the game Tier 3 and on.