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More Sadness details News

Wii News by Tom Bramwell

31 July, 2006

Polish developer Nibris has revealed a few more details about its noirish gothic horror Nintendo Wii title Sadness.

Due out "no sooner than" Q4 2007, Sadness is inspired by the likes of Eternal Darkness and Planescape: Torment and will feature no menu and an invisible save system.

That's in addition to a completely black-and-white graphical style, which Nibris claims is moving towards photo-realism.

The game's mostly set in Ukraine prior to the outbreak of World War I, and early artwork has shown monsters inspired by Slavic legends. The latest press info includes a chunk on werewolves, which presumably feature.

Nibris has drafted in Frontline Studios to handle programming and Digital Amigos to handle the visual side of the game, the company said, but "all the names of alleged publishers which appear on the internet are nothing but rumours".

The team's also reluctant to talk about plot specifics. "Both the story and the presentation of the game is going to be a surprise for a player," one of the scriptwriters, Adam Artur Antolski, said.

"You must forgive us the fact that we present so scarce information about Sadness, but we hope that once you play it you will understand our circumspection. We do not want to spoil the fun."

Nibris also listed a range of influences - Eternal Darkness, Silent Hill, Resident Evil, Planescape: Torment, ICO and Phantasmagoria - which had a bearing on the "concept design".

As for why there's no menu: "We aim at completely intuitive behaviour of the player - just as in life," the company said.

"Every choice a player makes is essential - if you experience traumatic events in your life, they are in you all the time. The same is going to be with Sadness. We want the player feel he participates in events, not only a game."

Right then. More on Sadness when Nibris says so, by the sound of it.

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Comments: 1-29 of 29 in total

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Cappy
31/07/06 @ 10:42
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I wish they would stop 'revealing' the fake photographic images. Perhaps staying quiet until they have one, just one real screen shot of what the game may actually look like.
el_pollo_diablo
31/07/06 @ 10:47
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But all this misdirection could be a part of the game, or at least serve to enhance it in someway, no?

(Although yeah, I do agree)
dcangel
31/07/06 @ 10:48
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Well, I'm certainly excited. I'm in the middle of playing through Project Zero again, and my reawakened taste for horror needs to be satiated.
Kiigan
31/07/06 @ 10:57
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It sounds interesting.
disc
31/07/06 @ 11:03
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It's not a game, please stop reporting on it.
jack_klugman
31/07/06 @ 11:12
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I frequently find my life less than intuitive.
smelly
31/07/06 @ 11:27
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Sounds ace! I'm all for people doing new and inventive things with games.

And yay to them for ditching menus! lol

What have nibris done in the past? Do they have a good track record?
penhalion
31/07/06 @ 11:31
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I think they did silent storm, sentinels (follow up to storm) and I'm not sure what else. I did like silent storm though so I have some hope they can do something interesting.
Pac-man ate my wife
31/07/06 @ 11:35
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I'd love to love this game, but at the moment it's all so much hot air.

Once I see ONE actual screenshot or hear ONE piece of real gameplay information I might get excited. In the meantime this game seems like so much vapourware.
Icebox
31/07/06 @ 11:37
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Looking forward to this.
afray
31/07/06 @ 11:57
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Odd to outsource both programming and artwork. Not only will the devs find it tough when they can't easily communicate between the two teams, but what exactly is Nibris's role in this? Designers? Visionaries? Publishers?
ISC13
31/07/06 @ 12:02
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penhalion, nival interactive made silent storm.
penhalion
31/07/06 @ 12:19
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oops I guess these guys haven't made anything yet then!

Thanks for the correction ISC13
Wayne
31/07/06 @ 12:26
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Details of Nibris

http://en.wikipedia.org/wiki/Nibris

I've seen way to many non-news news articles about this game. I need something more solid to get excited.
kangarootoo
31/07/06 @ 12:39
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Does no menu mean no player config I wonder? I hope they get their button assignments and difficulty settings right...
Yossarian
31/07/06 @ 12:47
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game inspired by PS:T = instapurchase
disc
31/07/06 @ 12:50
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That's a bullshit thing to say. They dont intend to make the gameplay anything like Planescape Torment. They might think of story that is inspired by the theme of Planescape Torment but FFS.

All hype no content. A bit like the Wii.
Edited 1 times, most recently on 31/07/06 @ 13:50
tiddles
31/07/06 @ 13:03
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The thought of this game fills me with sadness.
Santino
31/07/06 @ 13:06
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Oh get back in ur cave disc, people at e3 seemed pretty impressed with the content you seem to think is missing regarding the Wii. As for Sadness, yes we need more information but at least give them credit for wanting to try something new and it sounds interesting i hope they can pull their vision off. Every developer has to start somewhere.
rock27gr
31/07/06 @ 13:37
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they also said they'd release info only when their (mysterious)publisher allows.

given that they praise Nintendo so much, I can't think who it might be......
Edited 1 times, most recently on 31/07/06 @ 15:33
Cyclone
31/07/06 @ 14:23
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Let's hope Nibris translate the finished game a little better than they do their press releases.
Zuiyo
31/07/06 @ 14:53
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Spot on, Cyclone.
Blood_and_Thunder
31/07/06 @ 20:31
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Disc = +1 for ignore list

This game will either be really sweet or a big, overhyped bag of rabbit todds. Hopefully they will make something cool.
Kazzahdrane
31/07/06 @ 21:03
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Awwww disc you were doing so well until you implied the Wii was all hype and no content.

Now if you'd said the PS3 was all hype and no content you'd be closer but still, bit harsh - and for the Wii it's downright false.
VinculumGate
01/08/06 @ 06:27
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I love how they've hired developer support from Frontline who's games portfolio
consist of almost only unreleased games. Nice, very nice. THIS ELABORATE TAX EVASION IS VERY NICE
smelly
01/08/06 @ 10:10
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I think they're right not releasing screenshots/vids/etc...

It's not due out for another year!!!!

They dont want people ripping of their ideas (if they ARE that good) do they?


Think back to last year.. this close to the 360's launch, how many IN GAME screenshots/videos did we have on that? I cant think of many... So a game ONE YEAR away, this is fine.

Just keep releasing teasers to keep people interested, then do the main shots/vids nearer the time (just like hollywood do in fact)

smelly
01/08/06 @ 10:18
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Just watched the trailer on ign.

Either those are the BEST in game graphics i've ever seen..

.. or it's an fmv game.

Not too sure...
Whizzo
01/08/06 @ 12:00
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The trailer is all staged stuff of what it's supposed to be like when the game is done.

Other than lots of talk they don't appear to have shown anything that resembles an actual game.
Bidermaier
01/08/06 @ 12:15
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I am going to feel bad for EG when all the Nibris hoax is unveiled.
Edited 1 times, most recently on 01/08/06 @ 13:15

Comments: 1-29 of 29 in total

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