More Sadness details
No menu, invisible save system.
Polish developer Nibris has revealed a few more details about its noirish gothic horror Nintendo Wii title Sadness.
Due out "no sooner than" Q4 2007, Sadness is inspired by the likes of Eternal Darkness and Planescape: Torment and will feature no menu and an invisible save system.
That's in addition to a completely black-and-white graphical style, which Nibris claims is moving towards photo-realism.
The game's mostly set in Ukraine prior to the outbreak of World War I, and early artwork has shown monsters inspired by Slavic legends. The latest press info includes a chunk on werewolves, which presumably feature.
Nibris has drafted in Frontline Studios to handle programming and Digital Amigos to handle the visual side of the game, the company said, but "all the names of alleged publishers which appear on the internet are nothing but rumours".
The team's also reluctant to talk about plot specifics. "Both the story and the presentation of the game is going to be a surprise for a player," one of the scriptwriters, Adam Artur Antolski, said.
"You must forgive us the fact that we present so scarce information about Sadness, but we hope that once you play it you will understand our circumspection. We do not want to spoil the fun."
Nibris also listed a range of influences - Eternal Darkness, Silent Hill, Resident Evil, Planescape: Torment, ICO and Phantasmagoria - which had a bearing on the "concept design".
As for why there's no menu: "We aim at completely intuitive behaviour of the player - just as in life," the company said.
"Every choice a player makes is essential - if you experience traumatic events in your life, they are in you all the time. The same is going to be with Sadness. We want the player feel he participates in events, not only a game."
Right then. More on Sadness when Nibris says so, by the sound of it.
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Comments (27) Latest comment 6 years ago
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(Although yeah, I do agree)
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And yay to them for ditching menus! lol
What have nibris done in the past? Do they have a good track record?
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Once I see ONE actual screenshot or hear ONE piece of real gameplay information I might get excited. In the meantime this game seems like so much vapourware.
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Thanks for the correction ISC13
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[link url=http://en.wikiped ia.org/wiki/Nibris
]http://en.wikiped ia.org/wiki/Nibris
[/link]
I've seen way to many non-news news articles about this game. I need something more solid to get excited.
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given that they praise Nintendo so much, I can't think who it might be......
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This game will either be really sweet or a big, overhyped bag of rabbit todds. Hopefully they will make something cool.
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Now if you'd said the PS3 was all hype and no content you'd be closer but still, bit harsh - and for the Wii it's downright false.
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consist of almost only unreleased games. Nice, very nice. THIS ELABORATE TAX EVASION IS VERY NICE
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It's not due out for another year!!!!
They dont want people ripping of their ideas (if they ARE that good) do they?
Think back to last year.. this close to the 360's launch, how many IN GAME screenshots/videos did we have on that? I cant think of many... So a game ONE YEAR away, this is fine.
Just keep releasing teasers to keep people interested, then do the main shots/vids nearer the time (just like hollywood do in fact)
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Either those are the BEST in game graphics i've ever seen..
.. or it's an fmv game.
Not too sure...
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Other than lots of talk they don't appear to have shown anything that resembles an actual game.
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