Hillary Clinton slams GTA
Former first lady aligns with hardline right-wingers to slam Grand Theft Auto.
New York senator and former first lady Hillary Clinton has launched an attack on violent videogames, singling out Rockstar's Grand Theft Auto titles as a "major threat" to morality.
Clinton, who is reportedly planning to seek the Democratic presidential nomination for the 2008 election, has aligned herself with hardline right-wing Republican senators in order to pressure Congress into researching the impact of electronic media on children.
"Children are playing a game that encourages them to have sex with prostitutes and then murder them," she said in a statement on the issue. "This is a silent epidemic of media desensitisation that teaches kids it's OK to diss people because they are a woman, they're a different colour or they're from a different place."
She wants a $90 million investigation to be launched into the impact of games and other electronic media on the "cognitive, social, emotional and physical development" of children, according to a Sunday Times report.
Clinton has been joined in her attack on violent games by Republican senators Sam Brownback and Rick Santorum - the latter of whom is best known for his outspoken stance on homosexuality, which he is accused of comparing to bestiality in public statements.
American political analysts have noted that Clinton has taken on some increasingly right wing stances on domestic issues in recent months, in an effort to win support from traditionally Republican voters in the next presidential race, with videogames being merely the latest political kicktoy to be adopted by the ambitious senator.
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Comments (69) Latest comment 7 years ago
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It's not the fault of the games, it's the fault of the parents
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And sephy, stop pointing out logic and facts in these cases - the politicians are having fun, trying to restrict people for their own kicks and career plans.
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she should learn from her husband, go out and get laid, that will sort her out.
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Is this seriously what they are focusing their efforts on? Christ...
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Well games are just games, and if your kids are already a bit unstable playing these games hour after hour will not help. Parents should actually talk to their children every now and then to find out what their current state of mind is.
I can see the Daily Mail readers going ... "Yeah, the report says is bad our kids are exposed to this extreme filth (reads actual report), Oh... Err... BOOKS, they're the real thread BURN THEM!"
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Wait, I've heard of something like that happening before...
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HAhahahahahaaahhaahaha
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"Mind rubbers! Mind rubbers! 50p a piece! Get your mind rubbers here!"
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After Al Gore's wife tried to ban rap music (BTW: that's why your have now this stickers "EXPLICIT CONTENT" on the cds) that just the next crazy thing in the US.
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Meanwhile, in a US weapons lab:
"Putting this in this with this will totally make the killing better!"
"You're awesome."
"I know."
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It's not a game about taking down Demons spewing out of Hell, on Mars.
It's not a game about bringing down the facist regimes of City 17, policed by a brutal, inhuman, police force who are suppressing the innocent citizens.
It's not a game about bagging another frag in a futuristic tournament against cybernetically enchanced combat machines.
It IS a game that both promotes and encourages the use of violence, including homicide and murder, in the context of a real-world setting and in the same way as it's actually happening on the streets halfway across the world.
I wonder if all you guys would feel the same if someone in your family had been the victim of a drive-by shooting, robbery or just plain old on-the-street violence for the sake of it.
'nuff said.
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Fucking retarded twats, all of them.
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The point you made was fine George Roper, up until the last part. Yes, GTA is a violent game, theres no denying that, but if you think that someone being killed in GTA and someone being killed in the real world are the same thing, you really need to be kept away from the game yourself. The key thing to remember is that the game is not real events taking place.
And is GTA really that different from Halflife and unreal tournament and so forth? Sure the settings are not the same, but they all promote violence. Violence is how you interact with the world in Halflife, there is no other option. Perhaps GTA is less of a negative influence, as there are many missions that involve delivering things etc. You cant go get a bite to eat and play pool in Halflife. You can in GTA.
Its not all murdering prostitutes. (Something that I have never once done in a GTA game. Sometimes i wonder if these politicians are talking about the same game, they make GTA sound like the Hooker Hunting Sim)
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Pro gay, pro abortion, hell, he's practically a comunist!
Senator Santorum makes such retarded comments that he's got something extremly gross named after him. Look up his name in Google, although that's defenitly NSFW!
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i don't think you could ask more of a (possible) american presidential candidate.
and what if it is objectively shown that those games (while great and my favourites) indeed have adverse effects on kids and/or teens?
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Say hello to the minority.
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That said, The Bible celebrates the killing of an entire world population by the protagonist, incest, homophobia, racism, sexism etc., but doesn't even have a certificate. Yet this book is force-fed to young impressionable minds by these very right-wingers.
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Hilary: (n) pungent, hairy arse rolos
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Mate, people have been doing that since its conception. What does that have to do with it?
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She's extraordinarily clever, searingly ambitious and will have picked this issue carefully.
She's not one of the loony right-wingers the Biz can ignore and it'll be interesting to see where she goes with this.
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Just noting how intolerance and hatred, that inevitably leads to violence against fellow men, can come from absolutely anywhere. Even the supposed ultimate source of moral guidance that feeds the minds too many Americans.
What concerns me is how games that depict war so acurately are never seen as currupting young minds. But of course, killing 'rag heads' and 'commies' will never be as harmful to children as running over cartoon-like representations of hookers in a fantasy environment...
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One little trick you tried out there, and one that gets used a lot in anti-videogame discourse is crowbarring phrases like "GTA is a game that encourages violence..." in a rather disingenuous and intentionally vague manner. Let's be real for a minute - GTA is a game that encourages VIDEOGAME violence. Play violence. A two year old boy playing toy soldiers in his back garden understands the difference, so you really should too. People who do not understand the difference between violent role play and real actual violence are usually considered to be sociopaths - and there is not a shred of credible medical evidence to suggest that such sociopathic tendencies are aroused or fostered due to playing videogames.
Furthermore, your use of the term "promotes" is highly suspect, and a bit of a leap of logic. Accordingly, a vast quantity of modern literature and popular culture could be accused of "promoting violence" by virtue of representing it. It's a silly, unhelpful perspective and not one conducive to real discussion on the matter. A kid will find worse nightmares from switching on the news, or the violence in history books at the library than from GTA.
Ultimately this is just more political fodder, just like rap music in the 90s.
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Ewwwww!
And more to the point:
Bwah-ha-ha! :-D
Hilary spoke? Usual bilge, I expect.
/ignores
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Blame Canada! Blame Canada! It seems that everything went wrong since Canada came along...
[/song]
Why don't they look at HOW children are getting hold of these games, then they might start to do something positive for this "problem".
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Games, as a medium, are still pretty young. Games affect us in a different way than books, movies, music etc. but that's not to say that they cannot be as deeply affecting as a book. That said, Postal 2 is hardly going to make my point, but like I say, it's a young medium. We have a lot of possibilities to grow into, and considering the current state of the industry, that will take a great deal of time.
Err. Sorry. Side track.
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It is immoral to lie when you're responsible for telling the truth and being straightforward due to a position of responsability.
It is immoral to viciously attack a perfectly legal and valid product such as GTA:SA just because it will give you more votes, even if you are the coolest politician to appear in the American panorama for years.
It is not immoral to have your dick sucked. There is nothing wrong with it. So leave Bill Clinton alone: he was a bit dumb, but he's a good chap.
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Only then can they do whatever Greater Good is on their adgenda.
Frankly, bashing videogame violence rates as 'mostly harmless' compared to many other possibly bandwaggons. (ie no-one is gong to die as a result).
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i) you are not in control of the process and:
ii) you are transforming any images in the text completely in your own mind.
Bits of American Psycho and Last Exit to Brooklyn have to be read a couple of sentences at a time with a breather inbewteen.
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Sounds like there's more than a few people on here who could put her straight on a couple of things.
Edit:
/googles 'santorum'
Eeeewwwww!
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Their's nothing wrong with bestiality ffs, comparing it to homo's, no wonder he's outspoken.
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Apparently all the US has to worry about is GTA, the internet and junk food...
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Seriously, blaming GTA is all well and good, but really - it's the parents buying their kids this stuff mainly... I for one have never really seen the appeal of Grand Theft Auto, sure as a kid the original GTA was fun in a "I-shouldn't-be-playing-this" kinda way, but even then I knew the game was a bit... well. One-sided.
But are they making kids violent? I doubt it... not when people like 50 Cent make violence "cool" and bling it all up so kids look at that and think, "Yeah, see, I want all that bling so I'm gonna be a badass from now on"... (mind you, San Andreas may be arguable, it's not really anywhere near as good as Vice City or GTA3 and might make players want to throw their controllers at the wall... but I think that is about as far as it's going to push violence)
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One other reason, apart from the verisimilitude of GTA, is the huge numbers it has sold in. How many tens of millions of copies have sold in the series? Then compare that to any book, apart from the bloody Da Vinci Code.
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Bloody hell, make up your own themes, you lousy Democrats. Don't just copy those of your enemies. Unless you're a Republican in disguise.
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Oh yes, like the former girlfriend murder. My God that is sick, that will stick in my mind for a long time. /rubbers
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/wonders whether JtR would have preferred GTA or Manhunt
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Nah he'd be old style and stick to Doom to perfect his aiming. PGup PGdown End Ctrl
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http://clin ton.senate.gov/email_form.html
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The distinct difference between GTA and movies/books is that movies/books are a passive experience. They do not require you to actively 'chop that blokes head off'. You may *see* it happen, but participating is an entirely different kettle of fish.
The distinct difference between GTA and other, more generalized, games such as Medal of Honor and indeed Half Life 2, is that the latter games promote a sense of 'Good Versus Evil'. Yes, it's acceptable to dispatch the Nazi horde, as they were a totally evil regime and acted against every civil nation on the globe.
The same can be said for Half Life 2. In that scenario, you're a lone warrior, battling to save the innocent victims caught in the middle of mindwashing and poverty, whilst in the grip of a facist, extreme, police state.
GTA, on the other hand, puts you in the role of a vicious thug and allows you to act out a variety of 'moves' on gang members, the police force, innocent civilians and prostitues. The whole kit n kaboodle.
Don't get me wrong, I admire the engine and the free-form methods involved, but the GTA series has been getting more and more extreme...
It seems that the only way that Rockstar can better themselves is by taking a more extreme stance on the violence, because we all know that the scope of the engine is startlingly evident on sub-par performance.
It's almost in a league of its own. Probably Postal 1/2 and Hooligans: Shadow over Europe (I think) are the only other games I can think of, off hand, that promote a similar level of brutality and violence.
There can be no argument against the fact. GTA promotes ACTIVE violence as a successful means for advancement, in scenarios based on current, real-life, situations.
Plain and simple. To argue otherwise is a complete waste of your time.
I may be in the minority, regards knowing someone who fell victim to such violence, but that does not mean that Rockstar can glorify it, put it up in lights and expect me to accept it.
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if your worried about your country why not try banning firearms? see how many votes that gets you? I've never heard of anyone killed with a video game, although a few times i've wanted to push a game back down the publishers mouth for releasing such shit.
guns, drugs, crime, unemployment, (an idiot president).... i thought these would be peoples hot topics, when did video games become peoples main concern?
most homes would have a games console in, attacking video games would lose the 18-30 vote
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GTA required input from the player.
Films do not.
It's that active element. That decision making, that differentiates a violent video game from a violent movie.
You don't see street brawls, robbery, muggings, drug taking, prostitution, gun crime or car jacking in the UK?
I walked through Picaddily Circus, in London, a few weekend ago, and there was a Police notice by the railings just at the side of a road crossing. Apparenly, a car had pulled up, someone got out and dragged a girl kicking and screaming into the back, the car shot off and she was found hours later after being sexually abused.
And this kind of thing only happens in the good old US of A eh?
Please, stop trying to pin this violence onto one part of the world, especially the part where GTA takes place. Violence in all forms can be seen absolutely everywhere.
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Healthcare? Welfare? Law and order?
Their country, and their society as a whole, is increasingly being viewed by the international community as a cautionary tale, and this kind of pedantic, ill-informed bandwagon jump-on-athon just looks cynical and childish from the outside.
As a gamer, I worry about the damage these ignorant attacks make upon the public's perception of videogames.
I am frustrated with parents refusal to accept their responsibility to adhere to age classification clearly marked on the products they purchase for their children.
However, in the 50's, the world's governments were in an uproar because they feared rock and roll would corrupt the minds of the young.
I'm sure that time will gradually reduce the impact upon potential voters and newspaper buyers that attacks on the videogame industry have on the general public.
The only reason that I will pay any attention to Hilary Clinton's involvement in such an attack is that she is very, very likely to become the next U.S. president.
The prospect of a politician getting into office on the back of an ill-informed and sensationalist campaign against the videogame industry is scary.
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Totally, totally agree with you, bloke.
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I think that is a slightly spacious comment, they were still people, they may have been following a twisted regime but most of the soldiers that one shoots in these games would have had similar feelings and beliefs as the opposing side. Hitler was a brilliant uniting force that twisted events and facts to suit his ends, people were not as switched on back then to alternate forms of communication, so what the government fed them was believed by most.
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By that logic games are a passive experience as well, and participating in a real example is an entirely different kettle of fish.
To "'chop that bloke's head off" in X game I have to sneak up behind him without being seen, and hit LMB, or up, up, down, down, left, right, left, right, B, A, Start. I press a button or buttons.
I don't have to sneak up behind him, making sure there's no-one else about, grab him, struggle with him, deal with the intense psychological trauma of looking into the startled eyes of another human being, wield the knife and saw at the flesh of another man's throat until his head comes off. All amid the desperate screams and pleas for mercy.
If you CAN do that, then I think you were capable of it before you ever got near a computer game. You should probably join the army. See, even the army have trouble convincing people to actually kill other people.
"There can be no argument against the fact. GTA promotes ACTIVE violence as a successful means for advancement, in scenarios based on current, real-life, situations."
No it doesn't "promote ACTIVE" violence. It promotes you sitting on your arse on the sofa tapping buttons on a joypad to torch some 3D models of gangbangers or hookers or whatever. Unless you're deranged this is a million miles away from actually going outside your house on a normal wednesday afternoon, wandering into the nearest town centre and assaulting some random person for the change in their pocket.
"Plain and simple. To argue otherwise is a complete waste of your time."
Oh, I see. Rational discussion out the window then.
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Those Space Invaders are beings too. Those Pac Man ghosts have probably been brought up to find it acceptable to kill yellow spheres. In fact, Pac Man ate their mothers!!...etc, etc, etc.
The point is, when you're backed into a corner and put into a position of fight back or take it like a lady-man, you'll choose the latter. World War games and 'One man versus the legion' games fall into this category.
When you're actively pushed to exact bloody violence upon the imagery of innocent civilians, walking down the street minding their own business, to gain cash to bolster your own murderous reserves, then GTA does NOT fall into the same category as other games.
What none of you can deny is that when people play GTA, it's considered 'cool' to smack some kid upside the head, repeatedly, and then hammer is body until he finally 'gives up' his cash. To turn your blinkered, fuck everyone who doesn't like GTA, attitudes on and try and give this 'game' some type of defence beggars logic. It's a cruel, barbaric thing where you, as a player, are rewarded for performing violent, murderous acts upon civvies, gang members, the police, the FBI and God only know what else.
Just step off the 'fuck America' stools you're stood on, and take a look at the actual issue in the article.
It's also no coincidence that Rockstar have now latched onto the laddish, after the pub, Bravo 'cruel em up' style of games, as Manhunt has proven.
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Peej
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Look you idiot, some books, some films, some whatever have always glamourised criminal behaviour. There are many reasons for this which I can't be bothered to go into, but bottom line: don't buy this stuff if you don't want to, but please don't inflict your sanitised, boring, humourless world on the rest of us.
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Furthemore, there is a big difference between this shit game and the films and books you mentioned. In the films and books the reader and viewers want the guys who fight evil to win, whilst in this shit game the more damage you can inflict on innocent people the better. Get it ?you fucking moron that is the bloody difference. Next time you get your single brain cell to spat out some crap opinions try to analyse the differences if you can (which i doubt).