Sony defends loss of rumble
No second thoughts - Harrison
Sony's Phil Harrison says he has no regrets at all about not including rumble functionality in the PlayStation 3 SIXAXIS controller. But is he bothered about the overuse of capital letters?
"Not at all," he told Eurogamer's Rob Fahey recently, although to be fair he was talking about whether Sony has had any second thoughts about ditching rumble. "I think that the next generation interfaces that can be created built on SIXAXIS motion sensitivity give tremendous gameplay benefits that far outweigh a reactive vibration function.
"The vibration function is the game sending a single channel of feedback to the player - six axis of input puts the player in control in a much richer, deeper way. So, game design can go in much more interesting directions as a result of that than from receiving a single input from the game itself."
The obvious retort to which is surely Sony could just have included both? Immersion, which makes rumble and force feedback technology, has said they reckon it's pretty easy. "I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them," Harrison explains. "So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we’ve made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we’re getting on vibration. And, it's incredibly light! Just pick it up!"
For more of Rob's interview with Harrison, keep an eye on Sony's semi-official Three Speech blog, where it's being serialised over the coming weeks.
You may also like...
-
Mass Effect 3 Demo: The First 20 Minutes
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Retrospective: Star Wars Episode I Racer
-
Happy Action Theater Review
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Gotham City Impostors Review
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Kingdoms of Amalur: Reckoning Review
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
The Darkness 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
EA evaluating FIFA Street features for FIFA 13
-
Grand Slam Tennis 2 Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
App of the Day: Sir Benfro's Brilliant Balloon
-
One Piece: Unlimited Cruise SP Review
-
Sony admits "dropping the ball" with Demon's Souls
-
King Arthur 2 Review
-
Catherine Review
-
Mass Effect 3 FemShep trailer debuts
-
Skyrim patch 1.4 now live for Xbox 360









Comments (97) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
IGN
says it all really.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
We can confirm that the motion-sensing works, as we tested it with MotorStorm – and swiftly turned it off, as it rendered the game unplayable.
sounds rubbish then
Comment below viewing threshold Show
That is all.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I can't imagine how much I'll miss rumble, it's been ages since I played a game without it. I'm a bit skeptical about motion sensitive controllers too if I'm honest, it sounds too wierd.
Though by the same token I used to consider vibrating controllers retarded.
Comment below viewing threshold Show
Oh and apparently too, the batteries explode after 3.6 minutes of use.
Comment below viewing threshold Show
Comment below viewing threshold Show
Um ... did he just say that the decision to omit rumble was not about technical feasibility, but about price? I thought Sony had previously said it just wasn't technically possible? Hmmm....
"And, it's incredibly light! Just pick it up"
Its light because you took out the motors, duh!
Comment below viewing threshold Show
innovation?
LOL
Comment below viewing threshold Show
It'll happen, rendering all SonyShitface's statements hypocritical.
Comment below viewing threshold Show
It might easily (very easily) me quieter than the 360...
But does absolutely not look fantastic...
It's massive and its design reminds me of the late eighties...
Then again that's just my opinion...
On topic, indeed this is another inevitable Sony comment and they won't admit that they miss rumble until the PS4 comes out...
Comment below viewing threshold Show
They have dropped it as they know they court case with immersion is going south and want to minimise the damage.
Have to say I'm somewhat sceptical of the SIXAXIS too. When I play a game I like to rest my arms on ly lap generally.
"six axes of input" too.
Comment below viewing threshold Show
BotchedUpDualShock would of been my prefered choice!
Comment below viewing threshold Show
Comment below viewing threshold Show
So ASK THE QUESTION Rob, put him on the spot and ask him if it's really nothing to do with the issue with Immersion.
If this interview is another puff-piece count me out. PH deserves to have a lot of tough questions fired at him given Sony's recent public track record. The fact that it's being placed on that blog suggests it won't be the killer interview PH deserves.
ps The Sony fanbois are clinging to the fact that PS3 controllers pick up and register with the console when switched on faster than the 360 (albeit by about half a second). If that's what it's going to come down to what next? Mine has a better off button that yours? I shouldn't joke clearly.
Comment below viewing threshold Show
It's really not that important.
Comment below viewing threshold Show
Comment below viewing threshold Show
Delfect the deficiencies of one console by pointing out those of another. Classic fanboyism - well done!
Comment below viewing threshold Show
Comment below viewing threshold Show
Actually, you've made me realise something for the first time. I didn't think I'd be bothered about the lack of rumble on the PS3 pads, but then realised I DID miss it on my Wavebird.
I guess it's a personal thing.
ps My 360 doesn't roar, it purrs. Bless it.
Comment below viewing threshold Show
Is this because it's off most of the time because the launch titles are so suckey?
Comment below viewing threshold Show
Case in point: without rumble, half the time i'm being shot in Splinter Cell: Double Agent, I wouldn't be able to notice as quickly.
Comment below viewing threshold Show
So do I.
Comment below viewing threshold Show
lol
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As if the ps2's controller was incredibly heavy...?
Comment below viewing threshold Show
A PS2 has 3 methods of output
A PS3 has 2 methods of output
=
Comment below viewing threshold Show
An attempt to get a job at Nintendo surely?
Comment below viewing threshold Show
Regardless of who wins the battle this generation, I almost guarantee that consoles from the next generation onwards will have some sort of motion sensing built into all of them, so Sony should have just bitten the goddamn bullet and put rumble in, it just doesn't feel right!
Comment below viewing threshold Show
Makes you wonder what you are doing here then... ¬_¬
Actually, I kind of want my controller to have some weight. My biggest con against the sony controllers is that they are usually to small and to light. Add some weight and make the grip longer and they would be great.
But before we jump to conclusions, let's just wait and see how it turns out to be eh? Most ppl, me included, haven't even touched the damn thing.
Comment below viewing threshold Show
for some reason
Comment below viewing threshold Show
You would have to licence the technology from Immersion costing you more money.
That is the only reason it's not included. They should try for once just to tell the flippin truth people might respect them more for it instead of laughing at their horrible attempts at spin.
[edit] Apparently Phil did say that it would make it more expensive. EG just neglected to mention that in the article.
Comment below viewing threshold Show
OH JEEZ.
Comment below viewing threshold Show
You will end up using the normal analogue stick control..
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The lack of a rumble sucks. Games with suspense in them will never be the same. When you rcharacters heart beats along with the controller it truely absorbs you.
Sony has screwed up and taken a step backwards.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
but nobody wanted it at the time.. it was just a novelty
And i doubt anybody wanted it now either.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Manufacturers have found that a solid feel and weight not only add a sense of quality and better build to the camera, but also improve the handling of cameras.
Weight in itself in your hands would act as a damping mechanism to your movements, making them smoother and more deliberate. Making the "lightness" of the pad a "feature" as Harrison is, only seems to highlight it's plasticy build and percieved cheap quality, as well as making it too easy to manipulate and therfore over-control.
Really the solution is in the software in the end (tha games), but a bit more weight would most likely help for all kinds of precision control other than shaking the bloomin thing. I'm not talking kg here, a couple of hundred grams tops. Ever noticed how it is easier to hold a heavier item still?
The 360 pad's weight is absolutely spot-on IMO, I have never felt tired when holding it for hours on end, but then I do rest it in my lap while playing - an option not possible for some Wii/PS3 games it would seem.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It would be nice if we could use the XBox 360 controller with the PS3.
Comment below viewing threshold Show
AGAIN
Comment below viewing threshold Show
]http://ww w.usatoday.com/tech/news/2006-1...[/link]
Sony profits plunge by 94%
RIP Sony
Comment below viewing threshold Show
The whole console looks really ugly and has loads of weak spots that I can see breaking.
Comment below viewing threshold Show
Comment below viewing threshold Show
Why did Sony feel the necessity to thoroughly redesign most features of a previously successful product which has become an industry standard?
When and why did Sony come to the conclussion that rumble and a lighter pad were actually desirable features?
If incorporation of the sixaxis technology is the priority and removing rumble an almost desirable outcome, seeing how confident they are about ditching it, how come the outer shell is identical to the DualShock - are they absolutely happy about the comfortability when manipulating the controller in space? Because that original shape was not obviously designed for that, but to accomodate a rather still life (no need to move the controller about - just rest it in your hands) and better transmit rumble feedback to the user (bigger handgrips than the original PSX no-rumble one). What tests were performed to ascertain that the controller was usable as 3D operation device with the DualShock shell?
Comment below viewing threshold Show
They've obviously considered changing it's design as can be seen from the 'boomerang' controller shown when the PS3 was first showcased. Why didn't they carry on with this research and find a way to evolve the feel of the pad like Nintendo and Microsoft have with theirs?
That's the real question in my opinion.
Comment below viewing threshold Show
I can only guess that A) questions are screened before the interview and/or B) Interviewers tend to duck the tough questions because they fear that they won't get any interviews in the future.
@Xerxes - When do I bash the 360 or Wii?
Afaik; a fanboy means that you are enormously positive to one product/thing. It's doesn't perce mean something negative or that you MUST hate other products/things.
Comment below viewing threshold Show
Dont you just love his refering to we're making 150-200 millions of them ... they sure seem to be determined to sell more than 100 million PS3s ...
Comment below viewing threshold Show
Comment below viewing threshold Show
and fails
Comment below viewing threshold Show
Comment below viewing threshold Show
First, about the weight. Shouldn't they make it heavier instead of lighter, so that it would be more difficult to move it by accident, thus helping the motion detector to make less "erroneous" (unnecessary) readings?
Second, when Phil Harrison says that cost drove them to drop the rumble feature, he kind of admits that the actual reason was Sony losing to Immersion in court over the patent. Can you imagine the licensing fees they would have to pay to Immersion for including rumble in those 150-200 million (sic) pads? It would drive pad costs through the roof.
Comment below viewing threshold Show
Comment below viewing threshold Show
On a different note concerning the PS3 controller... why haven't they moved the damn left analogue stick into the correct position, just above the d-pad where it should be? It feels so uncomfortable using the analogue sticks on the PS2 controller, and surely almost no one uses the d-pad for in game movement these days right? Considering the controller is one of the most important parts of a game console I would have hoped they would have put more effort into the design of their new(?!) pad.
Comment below viewing threshold Show
I really hope the market teaches them a lesson, they deserve it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Looks like another Sony WINNER to me.
Yeah, PS fans will miss the rumble, while X360 fans will have plenty of it LIKE ON ALL THE TIME LOL!!!!!
Comment below viewing threshold Show
I'm also very curious about the Wii experiment. When KH3 will be released for it (somewhere 2008, 2009 I guess) I might be tempted to pick it up.
Comment below viewing threshold Show
Huh?
Comment below viewing threshold Show
Square hasn't decided yet on which system Kingdom Hearts 3 will be released. The cartoon-like graphics and keyblade based gameplay would be a perfect fit for the Wii. Plus, there's already a KH GBA game. So I think it's a pretty safe bet the Wii will be the new home of the series.
Comment below viewing threshold Show
The new controller will not have rumble, which is a good thing for me, and I've also read that Sony has increased the distance you can "bend" the analogue controllers, and that's a REALLY good thing. Anyone who's tried the Gamecube analogue controller will know this.
The weight is of no matter to me, as long as the controller itself still feels sturdy and not too cheap.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think he pretty much answered that when he said that it was to do with the cost, don't you? I pointed out to him that Immersion have technology that can do both rumble AND sixaxis motion, and he openly admitted that they don't use that because it would be too expensive - I'm not sure how you think I should have pushed that line of questioning further, really. I'll be doing a follow-up interview soon though, and I'm happy to take further questions to him if there's stuff people genuinely want to know.
Is that the reason there's never really any hard questions?
I'm never going to be able to ask questions "hard" enough to satisfy the frothing fanboys, because I'm not stupid or unpleasant enough to do so. Every time I get accused of not asking hard questions, it seems to boil down to the fact that I didn't say "WHY IS YOUR CONSOLE SO FUCKING SHIT YOU BASTARD?" or shout "I THINK YOU'RE A BLOODY LIAR!" in his face in response to every question he answered. I see a lot of bile in this thread, but remarkably few real suggestions about questions that should have been asked - I think what people actually wanted to see here was an interviewer just being plain bloody rude to Harrison, rather than trying to get information out of him that's useful or interesting to gamers.
Zuiyo :-
What tests were performed to ascertain that the controller was usable as 3D operation device with the DualShock shell?
I'm nicking that question for next time I interview him, it's a bloody good one. Hope you don't mind
I have to admit that I'm constantly surprised how much hatred there is for Phil Harrison on these threads, by the way. Is there something in particular he did that I missed? I can understand it directed at Kutaragi and Hirai, both of whom come across as utterly, unspeakably arrogant - but having interviewed them both many times, I'd rate Harrison, along with Peter Moore (Microsoft), among the most straightforward and personable senior execs in the industry. At the end of the day, if I asked Hirai or Kutaragi why they don't use Immersion's rumble AND sixaxis tech, I'd get bluster about how PS3 will conquer all - when I asked Harrison, he said it was because it's too expensive. As an interviewer, that's fair enough for me. I'm not really trying to leap to his defence (christ knows I'm sure his annual salary probably means he doesn't lose any sleep over what you, I or anyone else thinks about him), just genuinely curious where the dislike springs from really!
Comment below viewing threshold Show
Sony calls it next-gen, I call it 2 gens back in time..
Comment below viewing threshold Show
agreed. I'll miss feelin a grenade goin' off next to me, or knowin' when I hit the wall after blowin' a turn...no wait, no I won't, I've got a 360
Comment below viewing threshold Show
"I have to admit that I'm constantly surprised how much hatred there is for Phil Harrison on these threads, by the way."
I think it shows the depth of anger at sony. It is amazing from a brand perspective to see what sony has done to itself over the years. Certainly if I was working in sony marketing I would be very very worried about how the opinion leaders are moving from sony. At the moment that has not moved in to the public conciousness, but there is generally a long lag before it gets you.
(Sony brand themselves as hi tech premium. the way the marketing theory goes you need to get the opoinion leaders on this in the long run otherwise the chain breaks and you start losing market share)
The question then is - why hate a company? The fact is that people realy hate been taken for granted. Microsoft and Nintendo are just the same hulking corporate goliaths that sony are, but they (esp micosoft) have realised that they need to ovecome this through PR. Msoft have done very well this time around appearing to care about european consumers in the gaming arena. Sony have not. Hence people become pretty pissed. This does feed into brand perceptions etc.
As i have said before my house used to be 100% sony (TVx2, HIFI, PS one and two dvd player, high end PDA etc) . I was happy to pay the premium for sony because I liked the brand and they had the best screen tech (trinitron). Now I would not touch a sony product because they are so obsesed with their own media standards, they have crap software (sonic stage was an appaling piece of muck) and if possible they will restrict your choices as a consumer (like their Clio PDA s for example where they deliberately made it more difficult to use MP3's)
I think Phil Harrison has a pretty thankless job . I would guess he is not particularily enjoying it at the moment.
(My experience working in large multinationals is that the people who survive and prosper are those that can agree in public with the leadership whatever their own position. But this really does corode the soul after a while)
Comment below viewing threshold Show
I remember being advised by Psion to use a sticky tape roll on my Speccy keyboard cursor keys to get the "real" sensation of driving. Now that was liberating.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm nicking that question for next time I interview him, it's a bloody good one. Hope you don't mind
I'm glad to be of assistance! :-D
I'm sure this will boost my journalism career. Back to rewrite my CV...
Comment below viewing threshold Show
Well said. It's kind of pointless trying to reason with the fanboys, though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Totally agree about Harrison Sony would be better served having himself and the likes of O'Hanrahan as their mouthpieces (much like Moore does for MS).
Comment below viewing threshold Show
"I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them," Harrison explains. "So it has to be done at a price, and it has to be done at a volume that fits our production requirements."
Okay, it's not the straight-talking "it would be too bloody expensive, right?" which we might all want, but that's about as clear an answer as you'll ever get from a senior executive, politician, or priest
Comment below viewing threshold Show
Good enough for me.
Definitely think they should just gag the others and let the likes of Phil do the talking. The others like Mad Ken should never be allowed make another public statement or do an interview again. They are not good for the company at all.
Comment below viewing threshold Show
And probably about as truthful as an answer from a senior executive, politician or priest.
Comment below viewing threshold Show
Comment below viewing threshold Show
Jackie Chan continues to balance a stool on his kneecap
"....Did you see him?"
"..... which way did he go?"
Comment below viewing threshold Show
Rally games are usally hopeless to drive with a steering wheel too, so i can see trouble ahead...
Looks like my 360 will have to do my racing games, wich leaves little to be desired on the Ps3. I hate typical Japanese games
Comment below viewing threshold Show
Isn't the decision not to include rumble all about who has the patent for the rumble feature? If Sony admit it isn't them they'll have to pay royalties for the all the Dual Shock controllers they sold for PS2. (I believe Microsoft settled out of court).