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Sony defends loss of rumble News

PlayStation 3 News by Tom Bramwell

26 October, 2006

Sony's Phil Harrison says he has no regrets at all about not including rumble functionality in the PlayStation 3 SIXAXIS controller. But is he bothered about the overuse of capital letters?

"Not at all," he told Eurogamer's Rob Fahey recently, although to be fair he was talking about whether Sony has had any second thoughts about ditching rumble. "I think that the next generation interfaces that can be created built on SIXAXIS motion sensitivity give tremendous gameplay benefits that far outweigh a reactive vibration function.

"The vibration function is the game sending a single channel of feedback to the player - six axis of input puts the player in control in a much richer, deeper way. So, game design can go in much more interesting directions as a result of that than from receiving a single input from the game itself."

The obvious retort to which is surely Sony could just have included both? Immersion, which makes rumble and force feedback technology, has said they reckon it's pretty easy. "I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them," Harrison explains. "So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we’ve made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we’re getting on vibration. And, it's incredibly light! Just pick it up!"

For more of Rob's interview with Harrison, keep an eye on Sony's semi-official Three Speech blog, where it's being serialised over the coming weeks.

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Comments: 1-50 of 101 in total | next 50 »

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JediMasterMalik
26/10/06 @ 14:23
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Nothing to see here fanboys.... Move Along.
skillian
26/10/06 @ 14:24
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I lolled at the first joke :)
Dizzy
26/10/06 @ 14:26
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I guess you will pick locks in SC by shaking the SIXAXIS!? (I think the SIXAXIS! should always have a ! because that is how awesome it is!) /sarcasm
smoothpete
26/10/06 @ 14:27
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Is light good then? I quite like substantial controllers myself
disc
26/10/06 @ 14:28
#5
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PLEASE JUST KEEP QUIET!
billythekid
26/10/06 @ 14:30
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Light is not good! I'm with you smoothpete, the weighty nature of the wireless 360 pad is spot on. The wired 360 pad feels like a fisher price toy in comparison. Still at least it's ready to RUMBLE!
haowan
26/10/06 @ 14:34
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I, too, made a lol
manic_mouse
26/10/06 @ 14:35
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Sony: "We can do no wrong, didn't you know that?"
jonsaan
26/10/06 @ 14:36
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Lets hope they don't make the batteries for'em.
Edited 1 times, most recently on 26/10/06 @ 15:36
dbeamish
26/10/06 @ 14:36
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200 million? Are you having a laugh?
mingster
26/10/06 @ 14:37
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from Spong:

We can confirm that the motion-sensing works, as we tested it with MotorStorm – and swiftly turned it off, as it rendered the game unplayable.

sounds rubbish then
lambtron
26/10/06 @ 14:38
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THIS RESPONSE WAS IN NO WAY SCRIPTED!

That is all.
Zuiyo
26/10/06 @ 14:38
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"And, it's incredibly light! Just pick it up! Oh, and we also happen to make this lotion against balding, wouldn't you be interested?"
jonsaan
26/10/06 @ 14:40
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Actually yes. Does it work? I tried regain and it was just rubbsih frankly.
Nobuo
26/10/06 @ 14:41
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Agree, lighter ISN'T always better. At least he admits losing the rumble was due to the cost.

I can't imagine how much I'll miss rumble, it's been ages since I played a game without it. I'm a bit skeptical about motion sensitive controllers too if I'm honest, it sounds too wierd.

Though by the same token I used to consider vibrating controllers retarded.
Edited 1 times, most recently on 26/10/06 @ 15:48
Zuiyo
26/10/06 @ 14:43
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Jonsaan, rumour has it, it works in armpits and groins but not the skull.

Oh and apparently too, the batteries explode after 3.6 minutes of use.
Concrete
26/10/06 @ 14:46
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Having used the pad a fair bit, I can confirm that it is very light - some people hate it, but it doesnt bother me too much. Anyway, sod that pad - the PS3 is *quiet* so much more so than the 360, it really makes a nice change to not have a console roaring away in the background while playing!
Penguinzoot
26/10/06 @ 14:47
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The obvious retort to which is surely Sony could just have included both? Immersion, which makes rumble and force feedback technology, has said they reckon it's pretty easy. "I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them," Harrison explains. "So it has to be done at a price, and it has to be done at a volume that fits our production requirements.

Um ... did he just say that the decision to omit rumble was not about technical feasibility, but about price? I thought Sony had previously said it just wasn't technically possible? Hmmm....

"And, it's incredibly light! Just pick it up"

Its light because you took out the motors, duh!
Edited 1 times, most recently on 26/10/06 @ 15:53
escapedape
26/10/06 @ 14:51
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"Sony have done it again and trampled on the opposition with their design and innovation"

innovation?

LOL
Edited 1 times, most recently on 26/10/06 @ 15:51
Moggo
26/10/06 @ 14:51
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And what's the bet they'll release a PS3 controller down the line that has full rumble capabilities.

It'll happen, rendering all SonyShitface's statements hypocritical.
AcidSnake
26/10/06 @ 14:52
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@yellowtruck:
It might easily (very easily) me quieter than the 360...
But does absolutely not look fantastic...
It's massive and its design reminds me of the late eighties...
Then again that's just my opinion...

On topic, indeed this is another inevitable Sony comment and they won't admit that they miss rumble until the PS4 comes out...
26/10/06 @ 14:52
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The fact the Sony named their previous controller in honor of the rumble feature speaks volumes to how important they think this feature really is.

They have dropped it as they know they court case with immersion is going south and want to minimise the damage.

Have to say I'm somewhat sceptical of the SIXAXIS too. When I play a game I like to rest my arms on ly lap generally.

"six axes of input" too.
ChromeMud
26/10/06 @ 14:54
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Sixaxis sounds like something from the Nazis.
BotchedUpDualShock would of been my prefered choice!
Eighthours
26/10/06 @ 14:59
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Most hands-on PS3 reports I've read say that the controller is the weak link.
peterfll
26/10/06 @ 15:00
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My two penneth:

So ASK THE QUESTION Rob, put him on the spot and ask him if it's really nothing to do with the issue with Immersion.

If this interview is another puff-piece count me out. PH deserves to have a lot of tough questions fired at him given Sony's recent public track record. The fact that it's being placed on that blog suggests it won't be the killer interview PH deserves.

ps The Sony fanbois are clinging to the fact that PS3 controllers pick up and register with the console when switched on faster than the 360 (albeit by about half a second). If that's what it's going to come down to what next? Mine has a better off button that yours? I shouldn't joke clearly.
OnlyMe
26/10/06 @ 15:03
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Been playing without rumble with the Wavebird on Gamecube for as long as I can remember. Can't say I've missed it much. It's one of those that you don't notice wether it's there or not, unless you stop and think "hey, didn't this use to rumble when I did this?".

It's really not that important.
escapedape
26/10/06 @ 15:04
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yellowtruck, that's a bit tiresome you know. you clearly think you're far funnier than you actually are.
26/10/06 @ 15:04
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Hahahaha @ Yellowtruck

Delfect the deficiencies of one console by pointing out those of another. Classic fanboyism - well done!
the_dudefather
26/10/06 @ 15:05
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how you you pronouce SIXAXIS when speaking do you shout it, or take a pause before and after the word to emphasise it?
peterfll
26/10/06 @ 15:05
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@OnlyMe

Actually, you've made me realise something for the first time. I didn't think I'd be bothered about the lack of rumble on the PS3 pads, but then realised I DID miss it on my Wavebird.

I guess it's a personal thing.

ps My 360 doesn't roar, it purrs. Bless it.
Garulon
26/10/06 @ 15:07
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"the PS3 is *quiet* so much more so than the 360,"

Is this because it's off most of the time because the launch titles are so suckey?
escapedape
26/10/06 @ 15:08
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Having played plenty of rumble-tastic games, i'm incredibly used to using it to gauge things such as being shot in shoot 'em ups and drifting off the road in racing games. It gives a nicely helpful bit of tactile feedback when you're concentrating on other stuff, and visually it isn't always made clear.

Case in point: without rumble, half the time i'm being shot in Splinter Cell: Double Agent, I wouldn't be able to notice as quickly.
SimonM7
26/10/06 @ 15:09
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"I think that the next generation interfaces that can be created built on SIXAXIS motion sensitivity give tremendous gameplay benefits that far outweigh a reactive vibration function."

So do I.
gizmo
26/10/06 @ 15:09
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"Sixaxis sounds like something from the Nazis."

lol
escapedape
26/10/06 @ 15:09
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yawn @yellowtruck's increasingly tiresome and frankly boring remarks
peterfll
26/10/06 @ 15:13
#36
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I think you should throw a PS3 pad at Phil Harrison's head and see if the console picks up the SIx AXis movement, and then check to see if Phil felt rumbled.
Edited 1 times, most recently on 26/10/06 @ 16:14
tenma
26/10/06 @ 15:13
#37
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And, it's incredibly light! Just pick it up!"

As if the ps2's controller was incredibly heavy...?
El_MUERkO
26/10/06 @ 15:13
#38
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PH mentions input and output, well thinking along those lines:

A PS2 has 3 methods of output

A PS3 has 2 methods of output

= :(
Moonprince
26/10/06 @ 15:14
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"The vibration function is the game sending a single channel of feedback to the player - six axis of input puts the player in control in a much richer, deeper way. So, game design can go in much more interesting directions as a result of that than from receiving a single input from the game itself."

An attempt to get a job at Nintendo surely?
Razzajazz
26/10/06 @ 15:16
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I can't help but thinking it feels like a backwards step. Joypads are a process of evoloution, and through those evoloutions we have the pads we have now. If we look at stuff like shoulder buttons (SNES), analog stick (N64), rumble (N64 again) and dual analogs (PS), these are now almost industry standard, and so to not have one of these feels like a devolution.

Regardless of who wins the battle this generation, I almost guarantee that consoles from the next generation onwards will have some sort of motion sensing built into all of them, so Sony should have just bitten the goddamn bullet and put rumble in, it just doesn't feel right!
Xerx3s
26/10/06 @ 15:20
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Nothing to see here fanboys.... Move Along.

Makes you wonder what you are doing here then... ¬_¬

Actually, I kind of want my controller to have some weight. My biggest con against the sony controllers is that they are usually to small and to light. Add some weight and make the grip longer and they would be great.

But before we jump to conclusions, let's just wait and see how it turns out to be eh? Most ppl, me included, haven't even touched the damn thing.
Azazel
26/10/06 @ 15:20
#42
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names like SIXAXIS remind me of the golden days when CD content was referred to as an INTERACTIVE MUTIMEDIA EXPERIENCE...

for some reason
Edited 1 times, most recently on 26/10/06 @ 16:22
BartonFink
26/10/06 @ 15:32
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You didn't include rumble in it because you lost your court case with Immersion.
You would have to licence the technology from Immersion costing you more money.

That is the only reason it's not included. They should try for once just to tell the flippin truth people might respect them more for it instead of laughing at their horrible attempts at spin.

[edit] Apparently Phil did say that it would make it more expensive. EG just neglected to mention that in the article.
Edited 1 times, most recently on 27/10/06 @ 08:38
tenma
26/10/06 @ 15:33
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So the "SIXAXIS" is officially written in caps lock now?


OH JEEZ.
mingster
26/10/06 @ 15:34
#45
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Well supposedly the motion sensing is awful .. and will mainly be used as a gimmick and is not good enough to actually controll things accurately ingame.
You will end up using the normal analogue stick control..
Inspirius
26/10/06 @ 15:34
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So is the controller lighter just because they've removed the hulking bits of metal and motors required to make rumble work? There wasn't much left over in the PS2 pad once you've done that.
Wobble
26/10/06 @ 15:35
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COSY FUNK
NOSAVIOUR
26/10/06 @ 15:35
#48
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Quality gadgets are always solid and heavy.

The lack of a rumble sucks. Games with suspense in them will never be the same. When you rcharacters heart beats along with the controller it truely absorbs you.

Sony has screwed up and taken a step backwards.
SeesThroughAll
26/10/06 @ 15:35
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Somebody silence Phil Harrison. Please.
penhalion
26/10/06 @ 15:35
#50
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You know it just occurs to me that MicroSoft already have a motion sensing solution that they own, from way back in their PC pad days. Wouldn't it be childs play to add that functionality to the 360 pads at a later date just to spite Sony?

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