EGTV: Moore rubbishes PS3 pad
MS thought of it first, apparently. Watch the interview.
Xbox boss Peter Moore has launched a scathing attack on Sony's decision to include motion sensing in the PlayStation 3 joypad at the expense of a rumble feature.
Speaking in an exclusive interview with Eurogamer TV (now showing), Moore compared the surprise initiative, revealed during Sony's pre-E3 press conference, to the Redmond giant's previous abortive efforts with its Sidewinder pad.
"At Microsoft we did the same controller six years ago - most people remember that,” Moore said. “The gamers' response was muted at best. We remember it being applicable to flying games in particular and some driving games but overall there was somewhat of a collective yawn from the gaming community about the motion sensing technology.”
And Moore could not resist a swipe at the controversial decision to remove the industry standard rumble feature from the PS3 pad, commenting: “The motion sensing, particularly at the sacrifice of force feedback - I'm not even sure that's a good trade off in itself.”
Microsoft's corporate VP also dismissed suggestions that motion sensing actually provided PS3 with an advantage over Xbox 360, giving developers a new opportunity to explore.
“I don't think it's a huge issue. I'm less worried that somehow people are going to ignore a 10 million unit head start because they want to do a game with motion control,” he insisted.
“But Sony's a great company and I'm sure they know what they're doing, and we'll see if the gamer reacts accordingly.”
Pricing proved the biggest talking point of E3, however, and Sony's confirmation of PlayStation 3 positioning has been met with barely-concealed delight by Microsoft executives.
“We were somewhat surprised that the price was actually announced,” Moore revealed. “When I remember the furore we got for 299 and 399 Euros, I can only imagine what's going on back home for 599 Euros for what looks to me like a platform that's on a par at best with some of the software we're showing.”
The full exclusive Peter Moore interview is now showing on Eurogamer TV. In the wide-ranging chat, Moore defends Microsoft's continued failure in Japan, discusses its HD-DVD strategy, the importance of GTA and much more. And don't forget to check out part 2, where Moore discusses the Eurogamer forum - he "loves the depth of thought" in there, apparently, even though he gets called rude names.
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Comments (103) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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????
How does he propose to reach almost half of Xbox 1's final total in such a short time?
Bonkers.
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Because he knows!
Seriously though, I'm sure he does know pretty much how many units will ship, even in a worse case scenario.
/Wishes I could sleep for 6 months and then compare the three platforms on the only thing that really matters - the gaming experience. - But that would be 6 months without playing on the 360, so maybe I won't do that!
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Darren, they tend to do group interviews, so they all end up sounding the same or they just keep going over the same points as people keep asking them the same questions.
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The pointless bickering and corporate sniping over things that, at the end of the day, don't matter.
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Cockmaster...
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God no, they love it to much
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Conclusive proof that he has never actually visited the EG forums.
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Eurogamer becoming the Evening Standard of games editorial?
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Jeez - he was doing so well, and almost coming across as human. And then, off we go again. How many XB games had this sidewinder tilt function, exactly? Can't say I heard about it.
Sorry dude, but the DS3 may not be as funky as the wiimote (up to Ninty's usage whether it ends up as a more sensible middle ground or left in the dust), but MS has been caught napping by Sony and N. Done right, I can see this being ace for games like Warhawk, and could work for strafing in FPSs, lean in skateboard/snowboard games, peering in 3rd person stuff (and I'd love to see a handglider game). Will wait and see what Sony and Ninty do with it. But dismissing it as an irrelevance? Sorry - must try harder.
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That because he was talking about PC you muppet!
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Doesn't sound like that to me at all, not even in the slightest.
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Is this gonna go on till all consoles are out?
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Ho ho ho. Good knowledge.
And it would be inconceivable for MS to introduce a tilting controller in the future I guess (though after Moore's comments it would be a bit of a policy U-turn).
I'd say maybe 5% of the games developed for the PS3 will utilise this feature. Certainly only one of the games at E3 even mentioned using it, wheras almost every Nintendo game had some mention of using it.
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You don't happen to write Coronation Street scripts aswell, do you?
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Giggidy Giggidy!
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EDIT: Wonge - I take it you're refering to a MS device for future release - sorry I just don't know what part of my post you are talking about!?
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Actually I think those rediculus Daz adverts on TV are closer the truth.
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a) It was only really motocross madness that really used it.
b) It may have been good for flightsims but anybody even slightly interested in flightsims usually had a flight stick far more suited to the job.
c) Getting any controller working reliably with Windows at the time was a black art.
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I didn't find it a severe or unkind critism imo.
EG certainly love to inject a bit of drama in their articles
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I do think the articlke was written to be contraversial. Shame on you EG this is just a way to get idiots shouting at each other and calling rude names.
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Except you that is.
Believe me, is was little effort, it was a pleasure ^_^
My god man you must lead a sad,sad life.Sitting there in your darkened room on the edge of your seat,dual shock controller lubed up and stuck up your rectum vibrating away,whilst all the while thinking of Ken Kutaragi and slowly tossing yourself off into oblivion,but still you're waiting .....Waiting,always waiting for someone to take your ''^_^''bait,so that you can then once again spring into action with a witty reply (complete with awful grammar) to defend your Sony god. I almost pity you. ^_^ Twat.
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The first days of E3 compared to the present state of affairs has been an amazingly swift turnaround in fortunes for the quality of EG's journalism.
Rob Fahey's tepid interview of Harrison compared to his battling performance against Moore was the nadir of EG's coverage, almost on the same level as the forever infamous "real next gen" headline, but the situation was thankfully turned around by some excellent preview pieces - and the analytical articles about the respective states of the big 3 were the high point, the icing on the cake.
EG is back in business, having quickly restored their reputation following a rocky start to E3, and I'm glad to see the site back where it belongs. But don't kid yourself that there weren't problems to begin with.
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Excellent.
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Excellent.
Give the guy a chance - at least he appears to have stopped using the world's most annoying smiley.
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Ninty are fuxked then.
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also, if MGS4 wasn't slated as a PS3-exclusive I'd get an X360 for sure. Take note Peter, get Konami to put it out on 360!
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Nintendo have less problems, because along with tilt sensors, they have accelerometers, which makes it a different controller, one that can be swung through the air and feedback velocity. Whereas sony's controller would throw a fit if you tried the same, as they are just tilt sensors. Sony's pad is the same as the old sidewinder pad, however nintendo's technology is a bit different with more elements to be able to track the controller, giving you more options to play games. Still think some nintendo game ideas aren't so good, but the sports angle seems like a good one, whereas I don't know where sony is going with the tilt sensors, some sort of marble rolling game maybe?
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The pointless bickering and corporate sniping over things that, at the end of the day, don't matter.
I think you'll find it's the games press in sensationalist / controversial mode (bit naughty but there you go) and trying to get hits and mouse clicks to their site. It certainly worked with you right? You (hopefully) read the story and posted a comment too!
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Is it right that it might be impossible to ever include the rumble feature in the DS3 anytime soon (because of the problems it would cause to the motion sensor)?
Also, when considering which second console to buy at the end of the year, if I want to try games with an original controller, I'll more likely lean towards The Wii... and considering you'll be able to pick up an Xbox360 'AND' a Nintendo Wii for pretty much the same price as the PS3 on its own... looking more and more like an easy choice to me.
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The PS3 controller is not just tilt, but detects the same 6 degrees of movement as the wii-mote? It does it differently, sure, without the sensor bar (points for Sony) but also without the rumble or speaker (points for Nintendo).
But ... it does in fact have x,y,z, yaw,pitch, and roll.
Nice poker face by Peter Moore, by the way. He has every right to be happy with the 10.000.000 install base by 31st of December, but in the meantime, you can bet that at Microsoft they're discussing a new controller right now.
Comparing the PS3 controller to the technology of 6 years ago is a moot point. You think people will enjoy a Loco Roco using the new controller, or maybe Mercury? I'm still thinking no game is NOT going to support it, and that could be a very visible difference between the PS3 and 360 version, something which, yes, even your mom is going to notice (just as she'll love the Wii, no doubt).
But hey, at least the 360 now finally gets a wheel that apparently really has Force Feedback, rather than a bit of Rumble (no, Pete, the two don't mean the same thing these days, you should know that after your lost lawsuit against Logitech). What's that - 5 years after the first Driving Force was released for the PS2 and so greatly used in GT3? And you're probably real proud you finally got an eyetoy of your own, what, 3 years after Sony released it? And would you care to explain what your argument with EA and Live support was about again, exactly? And do you feel it's a good idea to reduce the lifespan of consoles (4 years for Xbox 1), rather than expand them (like Sony bringing the PS2 to 6 years, after 5 years for PS1?)? How does that affect value for money, eh?
See, now if the interviewer wanted to do some really tough questions ... I've got quite a stockpile of 'em right here.
But anyway, after all those harsh comments, I do want to add that I am, and I am sure the rest of the industry will mostly agree, very happy that healthy competition continues to exist into the next generation. I want the 360 to successful, just as big companies like EA or Epic want both the 360 and the PS3 to be successful, and even Nintendo. The market just keeps getting bigger, the games better, and the companies that reap the biggest profits have to stay at their toes to woe the consumers. Because when one company has (most of) the market all to itself without much of a challenge, all sorts of weird stuff happens that does not make consumers (or third party publishers) happy. To give a bit more love to the Xbox, before that was released, U.S. developers were mostly ignored during the console launch and would have to wait a long time before half-decent documentation popped up on the console. Now I think Sony is doing much better in that regard, and Nintendo is polishing up its act also, working more closely with the likes of Ubisoft. And likewise, smaller development companies can still find a market in Nintendo, which offers low cost development kits. Which in turn probably inspired Sony to allow budding developers to play with a PS3 Linux Kit. And similarly, Microsoft launched the Live Arcade platform as a low-cost access point for distributing software. And of course, Microsoft led the way in Live / Online gaming integration, which in turn is stimulating Nintendo and Sony to pick up the pace there.
And that makes us the winners of any format war - provided, of course, we picked the format that suited us best, but then again if the format war really goes well, we can easily afford both, or even all three, soon enough in the console's lifespan. Hurray!
So it's all good, all players are appreciated. Just not all their moves.
Some Wars should never end!
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I guess that unlike other consoles, the PS3 can't stand up to its criticisms by itself, and needs Sony apologists to defend it to the hilt. And I think we all know why, it's exorbitantly overpriced and severely lacking in quality looking titles, make no apologies for that.
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I wonder though, if Mr. Moore's relaxed style is easier to maintain, because Sony still have plenty to explain about their plans...Moore can just say: 'Look at the games', and did.
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i.e. everytime EG say something nice about Sony they totally suck and everytime they are critical of Sony they are 'back on form'
As to the comment on the Eurogamer forums, Moore really really can't have visited them!
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and what tough questions would you ask Phil Harrison?
"Will you have my baby?
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Ok, compared to Sony's Phil Harrison probably even Bill Gates looks likeable. Man, I really hate Harrison. (Sorry but that's my opinion).
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Harsh isn't necessarily false. However, I also stand by the following paragraph, which I hope is redemptive. I'll add to that the fact that my Xbox (yes, you heard that right) was definitely the best platform for playing games like Prince of Persia, and that I thought the Xbox (though a tad ugly), felt really solid and well-built, and had a good interface.
Sure, its good Peter recognises his mistakes, but he seems careful only to do so once he has actually done something about it. That's no so much recognising your past failure as much as promoting your future. His respone to the controller question was the same old bullshit. I don't believe he really thinks that for one second.
As far as EA was concerned, the problem was that Microsoft had their own sports series, ESPN, and because supporting the Xbox could only be done through MS, MS had access to all the user information, so it would know exactly what games were played by who and how often, and so on. As MS was also a direct competitor to EA in terms of publishing sports games, that was, obviously, not acceptable as you will understand if you know anything of the value of such data.
It took a long time for Microsoft to deal with that, but thankfully EA was a strong enough company already. However, smaller companies couldn't do the same. Also, companies were very restricted in what they could do - EA's weren't the only games that refused online on Live. Tony Hawk comes to mind.
Eventually though, Microsoft caved, in a big part thanks to EA's stamina. Mind you, I am aware that this could have been Sony just as easily, and that's where my espistle on the importance of ever-lasting console wars comes from.
Right now though, Microsoft haven't got a very good track record - they are and have been very aggressive when they thought they could dominate and monopolise a market. It is understandable, but it often gets too ugly and I don't believe they need it. Hopefully they will get that eventually, then they can pump their billions into the industry a little more effectively and they won't scare me so much.
As for EA not releasing online versions in Europe, that was mostly for games that were much more popular in the U.S. than here, games like Madden and such, right? The Need for Speed games and such were released with online in Europe too, and were quite popular at that.
@Wicked: what are you on, man? Get a grip.
@AsphaltCowboy: Oh I've got plenty. Like were you behind the decision to show GT:HD or was that something Ken forced upon you? Or was it put in / made longer because Motorstorm didn't make it in time? Who was in charge of the setup of the presentation in the first place? Is he still with the company? Surely the setup of this presentation is fine for the GDC crowd, but definitely not for this one. Don't you think that buying the exclusive licence for F1 also requires that you actually make a decent game with that licence? What happened when GT4 didn't get online last year - did Sony force PD to bring the game out before Christmas at the expense of online? Is there any reason to believe it will be better this time, or are we going to play Forza 2 for the next few years. Will our laser-platforms get a free 2 year service this time, or does the PS3 come with appropriate cleaning instructions and a tube of grease this time. How are we going to attach legacy controllers? Surely you have a better explanation for the absence of rumble than 'that's so last year'? Don't you think not even mentioning Killzone was a bit insulting to the audience? Surely you could have said something, at least. Do you consider it a sign of failure when you have to do all this explaining in the press? Etc.
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Now if only Sony would gag Mad Ken and get rid of that mong Phil Harrison all would be right with the world. Harrison makes my skin crawl and Ken is just off his rocker.
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It's an overpriced, glorified DVD player that just about steals enough ideas to pass itself off as a games console. The problem is, unlike other console manufacturers, Sony don't credit their loyal fanbase with enough intelligence to know the difference and they're wrong.
"They'll fecking buy it anyway, even without any games. Because the suckers are daft like that!"
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he comes off very badly in this article... but i guess it grabs headlines
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Still, football's all about opinions isn't it?
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From the moment I first played some kind of Olympics games somewhere (8 variations of Pong), and got my first LCD game (Amazon), I followed what happened in the gaming world, and by the time I got a subscription to my favorite magazine of all times (Ace, Future Publishing, existed far too short, great A-list feature and 6 pages per review), I have followed the game industry, every aspect of it, even those that don't necessarily attract me and even in the years I had no real desire or time for playing, I still read about games regularly, to keep up, and I've written for Dutch gamesite gamevillage, and even a few weekly columns on GT4 for IGN.
My fascination with gaming is probably an aberration, but I doubt it's a very rare one if like me you grew up in the age that gaming was born.
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But anyway, good interview. Both parts. Peter Moore is great.
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That's why I didn't put quotation marks, it wasn't a quote (learn to read), and this statement of yours is still inaccurate.
Btw. Part 2 is already up.
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For example, when your say:
Microsoft haven't got a very good track record - they are and have been very aggressive when they thought they could dominate and monopolise a market. It is understandable, but it often gets too ugly and I don't believe they need it. Hopefully they will get that eventually, then they can pump their billions into the industry a little more effectively and they won't scare me so much.
Have you forgotten about xbox Live Arcade? - This service has been unanimously praied by the developing world and very well received by all accounts. I think it's fair to say that now MS's online service is incredibly mature and fair. They want every game to be on Live. The want us all to have great online experiences. They are not o much monopolising as creating an environment which makes it east for developers to include online parts to their games.
I'm not quite sure why you felt you had to list your entire gaming credentials on this forum, as all the experience in the world might not make to the expert in this particular matter.
Anyway, from watching the interview I can hardly feel that Moore was attacking Sony or 'rubbising' their pad. He seemed level-headed and reasonable to me. He clearly is somewhat takenaback with some of Sony's choices (price and pad tilt) but doesn't take the opportunity to make a grand attack or sweeping statement. He, as often as it seems possible, refers back to the 360 and what really counts - the games. He knows that right now the 360 is looking pretty good for games.
My predictions for around november time:
HDMI cable for the 360
'Classics' range for £25-35 including COD2, PGR3, Kameo etc.
HD-DVD drive
Larger HDD (gasp*) and a price drop on current 20GB drive.
Talk of a tilting controller or something even more Wii-like.
Small price drop in accesories/console (perhaps)
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I listed my 'credentials' because someone here indicated having some misconceptions about where I am coming from.
Also, Moore does rubbish the PS3 pad. What do you think it means when he says something like look we tried that 6 years ago (we were there first) and basically it sucked and nobody wanted it (Sony are idiots for trying now). We can all read between the lines, and EG takes that line and makes it a headline. It's a bit of a British tradition, really, isn't it? I mean, even your more serious newspapers have a habit of doing so, last time I checked.
From the looks of the reactions here though, Peter Moore seems to be doing a very good job, so respect to him.
(Your predictions make good sense, by the way)
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As for paying every time I play on Live yup for a very small fee I get free demos, trailers, etc and don't get charged for playing online unlike in the case of Square Enix where I would have to pay a monthly fee for the privelage. As for custom extra bits not being possible with Live jaysus you are really very uninformed aren't you?
Also please point out where he 'rubbishes' the pad. All he pointed out was MS did it before on the PC and gamers weren't interestd then. He didn't go on to say it was a crap idea and wouldn't work on PS3. Go listen to it again.
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Fair enough about 3rd party servers etc. and I must have missed the bit on XBLA in your previous posts.
I do feel that 3rd party servers may actually harm online experiences as much as help them. With Live you get a pretty predictable, solid gaming experience. All the games work in similoar and familiar ways - meaning the technology just gets the hell out of the way and lets you get on with what you wanted to do in the first place - play games.
With 3rd party servers you could see unpredictable performance, glitchy systems not properly interfacing with the console etc.
Anyway, doesn't FFIX (or whatever number it is!) run from 3rd party servers? So in fact there's a case in point that those kinds of games can run.
All I know is, at the end of it all, I enjoy online play a lot more on my 360 than I ever did on the PC. The regulations set in place (rep, feedback etc) and the infrastructure that allows for stable, reliable connections go toward what I think is the best online play experience around. Add in Live Arcade, the Markeplace and the friends networks/gamertag stuff and I recon it's a real winner.
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Let's not forget that if MS were not hosting the games on their servers it would be up to each and every developer to host them on their own servers. You think that is not going to cost the developers in equipment, time, maintainance costs? Who do you think would have to pay for that?
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Sorry to be annoying, but all the article does is prove I am correct, at least until XNA is really released. According to this article from March (GDC), it's supposed to be released this month. But it's not. I just checked on the XNA forums, and this is the latest news on the subject of it being released, on the 17th of May:
"Q1: Correct, what is released now is the March 2006 Community Technology Preview of XNA Build. We currently have not released schedule at this point on any level of granularity. We’re still very much in the process of collecting feedback from this CTP so if you have suggestions let us know!"
Doesn't sound like it will be released just yet. However, it's good to know it is at least coming ...
As for EA and Square, well, I already mentioned EA has a special agreement. They've had a custom job done for them so that users would log in using Live, but then the EA servers take it from there.
Final Fantasy XI really doesn't use Live at all - Microsoft has allowed you to bypass Live for that game alone, and after you make internet connection, you have to setup an account and login for Final Fantasy separately.
Using Gamespy you won't have these problems, and they even allow PS2, PSP, PS3 and PC players to play against each other.
Having said that, they probably also won't have all of the benefits of Live either. I'm just assuming here that everyone knows the benefits of Live, but not necessarily the downsides. If you want me to make a list of the benefits of Live, I can do that too.
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From what I've heard, people have been more than impressed with xbox Live (on 360)
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Gamespy isn't the only provider of middleware though, there's also demonware for instance, who incidentally will have a first game out soon (as in next week) supporting PSP and PS2 interoperability (not just online, but also savegame transfer from one game to the other and back):
htt p://psp.gamezone.com/news/04_20_06_08_47AM.htm
I've never plaid hold-em, don't much care for it, though I've never tried so who knows what I'm missing eh?
The setup Sony is aiming for right now though, is something which allows the freedom of the PC online community to be combined with a unified log-in system. I'm certain there's more to it, but I don't know all the details (does anyone?). The potential downfalls are easy to list - there probably won't be as tight an integration as you have with Live, and Microsoft can uphold a certain minimum standard for Live.
But the setup of the PC community, which has a lot more freedom, allows for automatic mod-content downloads (for games like Unreal), and allowing far greater numbers of online players. Look for instance at Battlefield 2 - on the PC you can play (for free) on 64 player servers. On Live, you are limited to 24 players. Now I am sure that with 24 players you'll have less lag on the PC and a smoother game, but there is a choice.
And that choice can be a good thing and a bad thing. I'm going to reserve my judgment until PS3 has been released and we can play the first games. I am just taking issue with the automatic assumption that Live beats whatever Sony will offer. Live has its limitations too. Hopefully XNA pans out though, that could be a big step up for MS in terms of online gaming and quick content creation.
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Try playing PS2 NFS:U against a NFS:U PC player who has a 2150BHP supergripped Skyline, what lovely fun it is....
If the network is anything vaugely like what it is now then that's another strike, first that dodgy looking GT-HD demo, the prices, two skus and BluRay.
Your not the Arwin I helped out in sending you the "MaxDriveConvertor" software (when no one else could find it/or new it existed) so to allow the maxdrive owners use of your GT Replay Manager software? Yes/No? Wrong Arwin??
Just forget about it Sony have made a massive blunder now all we can do is wait and see what happens, which should be interesting.
Anyhow bring on Forza 2 I can't wait! And hopefully a GT game with decent AI & proper online play)
Cheers
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Us consle-ers want:
ease of use (as in how do I do it?)
simplicity (as in what now?)
transparency (as in what am I paying for?)
consistency (as in is it going to work?)
I gave up on the PC as a games platform some time ago. All that tinkering/wondering if a game would run just got too much eventually. Gaming should be about fun, not technical mumbo-jumbo (for me anyway). Chuck it in, it fires up, 30 seconds later you're 'in' the game, not wondering if you're getting the best textures/shadows/AA/res/etc/etc.
A lot of times mods suck, and when they truly rule they usually get released as proper content (CS etc). So I don't feel I'm missing out much on that front.
Don't get me wrong - if you're that way inclined the PC is a really cool gaming platform. It's just I couldn't hack it any longer.
Anyway, what wa this coments section about?
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But obviously, this time around Sony won't have that excuse, so they won't get any sympathy from me if they muck it up.
@MrGrumpy: that's me! Great find that was! Pity that GT4's savegames are so deftly encrypted. Haven't found anyone whose been able to nack it yet (I have tried, though, trust me), which is a shame as we could really use something like the Replay Manager again (we're just starting another GT Boards Challenge).
@James: you're mentioning PC issues that have to do with hardware configurations, which obviously aren't going to be such a big issue on the PS3 as they'll obviously all have the same sound and graphics hardware. But when it comes to playing games online with the PC, well, I have quite fond memories of Warcraft 3 and such, and the 6 million WoW players seem quite happy too, not to mention all those FPS fans. So when it comes to that part I'm not so worried. All I would like, really, is being able to automatically keep my username and password for all games - my biggest love for Live is right there, and to have the PS3 figure out how to connect to the Internet automatically like the Xbox (second biggest love for Live - my PSP seems to do it quite well though, so there's hope). Then let the developers decide how they want to run things, download stuff, etc. If they mess it up, I'll just not buy their games, like in the PC world.
If we get GT4:HD with half decent online play and more cars on the grid, that'd be fine already for me, being a big GT fan. But marketing wise I think they might be better off getting a half-decent GT5 demo with free online play out there. Dunno. Not too confident these days in PD's wisdom.
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I don't see why
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I was wondering though, for 360 games, do you still have to go back to the dashboard to be able to download additional content, and then go back into the game from there? Or can you do it from within the game as you seem to be able to in Warhawk, F1 and Singstar? If not, then that might be a difference between the two and who knows, even an improvement over Live on Sony's part. (again, I can see benefits and downsides)
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1. The most popular videogame genre in Japan is Role-Playing-Games.
2. The most popular videogame intellectual property franchise in terms of sales is DragonQuest, which is made by SquareEnix
3. The second most popular videogame intellectual property franchise is Final Fanal Fantasy. However, Final Fantasy is the most influential videogame franchise, because it often uses more advanced technology than DragonQuest.
4. If the Microsoft can get an exclusive version of Final Fantasy to be released on the Xbox 360, the system sales will increase in an amazing way!
5. The Sega Saturn initially outsold the Playstation in Japan by a ratio of 5:3, mainly because of the popularity of the Virtua Fighter intellectual property franchise. However, when Squaresoft announced Final Fantasy VII would be released exclusively for the Playstation, the sales of the Playstation exploded in an amazing way. The Playstation became by far the best selling system in Japan thanks to Final Fantasy VII.
6. It is a shame that SquareEnix has so little respect for Microsoft that they would announce TWO Final Fantasy games exclusively for Playstation 3 at the 2006 E3! This was a slap in the face that Peter Moore, J Allard, Robbie Bach, Steve Ballmer, and Bill Gates should not take lightly!
7. The second most popular videogame genre in Japan is fighting games.
8. By FAR, the most popular 3D fighting game intellectual property franchise in Japan is Virtua Fighter.
9. It is an absolute shame that Microsoft would allow Sega to release Virtua Fighter 5 exclusively for the Playstation 3.
10. From the point of view of Japanese videogame consumers, having Final Fantasy XIII and Virtua Fighter 5 exclusively for the PS3 is how American gamers would feel about having Halo 3 and Grand Theft Auto 4 exclusively.
11. The fact that the Playstation 3 has both Virtua Fighter 5 and Tekken 6 exclusively is very disturbing, because it means that Sony controls the majority of the 3D fighting game market.
12. The fact that Namco released Ridge Racer 6 on the Xbox 360, but is releasing Ridge Racer 7 only on the PS3 is a disrespectful slap in the face to Xbox 360 gamers who enjoyed Ridge Racer 6 and expected to see future Ridge Racer games from Namco. Ridge Racer 6 may not have sold very well in North America, but it was the best selling game for the Xbox 360 in Japan.
13. The fact that Sega released Full Auto on the Xbox 360, but is releasing Full Auto 2 only on the PS3 is a disrespectful slap in the face to Xbox 360 gamers who enjoyed Full Auto and expected to see future Full Auto games from Sega. I even have a Full Auto face plate for my Xbox 360. I am very disappointed about this.
14. The fact that Sega has 17 games planned for the PS3, but only 14 planned for the Xbox 360 is a disrespectful slap in the face to Microsoft when you consider that the Xbox 360 will have a 10 million sales head start before the PS3 has been released.
15. The fact that SquareEnix is only willing to release outdated Final Fantasy XI or shooting games for the Xbox 360, while they develop TWO NEW Final Fantasy games EXCLUSIVELY for the Playstation 3 and a DragonQuest game for the Wii is another disrespectful slap in the face towards Microsoft! SquareEnix management executives clearly have an unethical and dishonorable way of doing business that uses personal bias to support Japanese companies like Sony rather than superior foreign competitors like Microsoft. This is a terrible example of doing business responsibly, because the management executives at SquareEnix have forgotten that their primary responsibility is to responsibly earn the largest profit possible for their corporate stakeholders. The primary responsibility of SquareEnix is NOT supposed to be based on remaining loyal to Sony at the expense of loyal SquareEnix corporate stakeholders!
16. The majority of Playstation 3 excitement comes from games developed exclusively for the PS3 by Japanese third party developers. Games like Metal Gear Solid 4 from Konami, in addition to the other games I mentioned like Final Fantasy and Virtua Fighter 5. Metal Gear Solid 4 is a game Microsoft should have had Konami develop for the Xbox 360.
17. Poor sales of Metal Gear Solid 2 on the original Xbox are the reason why we didn’t see Metal Gear Solid 3 come to the original Xbox. And poor sales of Final Fantasy XI may be the reason SquareEnix is trying to use as an excuse for not developing Final Fantasy XIII for the Xbox 360. However, the reason why Metal Gear Solid 2 didn't sell well on the Xbox is the same reason why Final Fantasy XI didn't do well on the Xbox 360: Those games had already been released for a long time on other systems. This means the demand for those games had been greatly reduced. Microsoft needs to make sure that they get the games from third party publishers either permanently exclusive or first, before their competitors.
18. Microsoft seems happy to be on equal ground with Sony when it comes to big-name intellectual property franchise games. Sony is much more aggressive when it comes to gaining third party support, especially from Japan. Mr. Peter Moore got a tattoo, just because Grand Theft Auto will be released on the Xbox 360 and PS3 on the same day. But Sony announced TWO Final Fantasy XIII games and Metal Gear Solid 4 EXCLUSIVELY for the PS3. Compared to Sony, Microsoft is not aggressive enough in seeking big-name franchise games from Japanese third party publishers. This is a big mistake that Microsoft continually keeps making.
19. Midway's CEO, David Zucker, announced that Unreal Tournament 2007 is being released for the PC, PS3, AND Xbox 360! Microsoft continues to allow all of the videogame magazines to say that Unreal Tournament 2007 is only being released for PC and PS3. This is a HUGE mistake that is robbing the Xbox 360 of publicity that it deserves!
20. Microsoft needs to make sure that third party intellectual properties currently appearing exclusively on the Xbox 360 stay that way forever. Games like Mass Effect, Bioshock, and Gears of War made a big impression on the crowds of people at the 2006 E3. Microsoft needs to make sure that those games are only playable on the Xbox 360.
21. Microsoft needs to continually point out that the games appearing on both the Xbox 360 and the PS3 perform noticeably better on the Xbox 360. Games like Sonic the Hedgehog, Madden Football 2007, and The Darkness are several examples.
22. Microsoft needs to do a better job of getting classic games for Xbox Live Arcade. I have MANY ideas for this. Mr. Moore, if you would like to receive them, please contact me at michaelzoran@hotmail.com
23. Microsoft needs to truly understand what an excellent intellectual property franchise Perfect Dark is. Perfect Dark Zero is my favorite game of all time. I know that it received mostly high reviews, but I know how to properly address the things that some of the reviewers rated it poorly on. I own the Perfect Dark game, Soundtrack, Book, and Audiobook. PLEASE contact me about Perfect Dark improvements that could be applied to a sequel. My email address is michaelzoran@hotmail.com
24. The fact that Japanese programmers make comments during interviews that say things like, "Metal Gear Solid 4 can never be converted to another platform, because I believe that Metal Gear belongs on the Playstation," is an absolute slap in the face to Microsoft. Japanese programmers should not have that kind of business authority when it comes to determining which games are developed for competing platforms.
25. Microsoft may need to volunteer to do games like Metal Gear Solid 4 themselves; they would simply need permission from Konami to use the Intellectual Property franchise name.
26. Bottom Line: Please get NEW Final Fantasy XIII and DragonQuest games from SquareEnix. Get some form of Virtua Fighter from Sega for the Xbox 360. Get Konami and Namco to stop showing unintelligent business loyalty to Sony based on Japanese encouragement. Make sure that Japanese companies like Konami, Namco, and Capcom put games like Metal Gear Solid 4, Tekken 6, Soul Caliber 4, Devil May Cry 4, and Virtua Fighter 5 on the Xbox 360. Games like Final Fantasy and Virtua Fighter will instantly sell large quantities of Xbox 360 hardware units in Japan.
27. Mr. Moore, if you are reading this, please feel free to contact me at michaelzoran@hotmail.com. I am 27 and I have a Business Administration bachelor’s degree. I have graduated Summa Cum Laude. I fully understand the gaming industry, and I have always been looking for someone who is open enough to listen to consumers. Microsoft has always been that way on their website, which is why they are number one in the world. Mr. Moore, you seem like someone who would be willing to listen to my ideas. Even if you contact me to simply find out my ideas about Perfect Dark, it would be great!
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Don't worry, I heard you the first time. The problem is, you're wrong, plain and simple. Let me back that up for you:
From gamespot:
Phil Harrison joined Kutaragi on stage to show what it can do, saying that its "secret" couldn't wait any longer. The controller is motion sensitive. Harrison said it has "six degrees of freedom" with no external sensor required. The controller will come standard with the PS3.
But maybe you like to see for yourself. Here's the part of the E3 demonstration that shows the controller:
http://news.c om.com/1606-2-6070184.html
Notice that when the crate has opened and he picks it up, the controller moves upwards. Notice that he doesn't only let the Duck lean left and right, but also makes it jump out of the water. And as he does it, hear him spell out "X, Y, Z, Pitch, Yaw and Roll" for you.
Of course, a press-release also sounds quite authorative. So why not read all about the controller in the original press release:
http://www.us.playstation.com/E3/News/PressReleases/340 a>
"The controller for PS3 employs breakthrough technology of high-precision, highly sensitive six-axis sensing system that does not require any devices other than the controller itself for seamless interactive operation, thus eliminating additional settings to TVs. With this technology, ways to enjoy PS3 will be further enhanced by accessing PS3 through the network, while retaining the six-axis sensing capability.
In addition to the “3-posture-axis” of roll, pitch and yaw, “3-dimension acceleration information (X, Y, and Z)” can be detected in high-precision and in real-time. In addition to standard key input available in existing controllers, more natural and more intuitive play will become possible as if the controller has become part of your body."
Right after this last paragraph you also find the memorable section where they mention that vibration is gone and that the L2, R2 and analog sticks now have 10bit rather than 8bit precision.
Capiche?
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Are you kidding? There's far more mud-slinging coming from MS than at them, 'deserved' or otherwise. They are all embarrasingly childish and that goes for MS, Sony AND Nintendo. I kind of expect that kind of idiocy from the twats that post in these comment threads but not from the companies themselves.
Not aimed specifically at Moore BTW, he seems relatively okay compared to some of the other idiots these companies employ in a PR capacity.
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where was the love for dreamcast you asshole?
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It seems that this has become a bit of forum on the whole motion-detection thing. So, allow me to chime in...
I imagine there will be a few games that use this feature innovatively and enable gaming that couldn't be done without it. Also, I am sure that it might occasionally add some sort of functionality to existing genres... That being said, I just don't see this as revolutionizing gameing in any way. I am really trying to avoid calling this a gimick, as that implies too much, but can I say it feels a little "gimicky"? Really, have you seen the comical demos of Nintendo execs and designers wildly waving their arms about (while standing) to play a game? Most of that flailing junk just won't work sitting on a couch, and can you imagine multi-player in anything more confining than an arena? Flight-sims? Hmmm. What do military fighters use to pilot their aircraft... Joysticks! Driving games? I don't usually "lean" my cars around corners... On the other hand, I suppose boarding games, and maybe MotpGP could really use it, but I don't see it replacing a more traditional controller for most gaming experiences...
Okay, well, those were just some quick thoughts. I guess I can sum up my thought by saying that I hope (for Nintendo's sake) they aren't banking their whole gaming future on the practicality of this sort of thing. Also, Sony has kept things sort of traditional so they are straddling the fence I guess - not a bad place to be, but I still would rather have rumble than motion-sensing...
Cheers...
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The ESPN game franchise is done by 2k Games, which is a wholly owned subsidiary of Take 2 - most definitely not owned by Microsoft. The 2k games used to come directly from Sega.
It seems like you have come up with a complete explanation as to why EA does what it does, but its entire premise is based on (as far as I can tell) erroneous information.
Maybe I'm wrong?
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