Sequels are 'high risk rather than low risk' - Evolution boss
Things will change, he says.
Evolution Studios boss Martin Kenwright believes that sequels are actually higher risk than publishers think.
Speaking to our sister site GamesIndustry.biz in an interview published today, Kenwright argues that the industry's obsession with building sequels to feed off a game's success is, "harming the marketplace irreparably".
But, he says, that's going to change in the future.
"People like to tick boxes and play it safe, but sequels are the bane of our industry. 'The last one was good so the board wants ten more the same...' That's actually harming the marketplace irreparably," he complained.
"The reality for many small developers is that publishers are risk averse. But things are going to change. The way games are going to be made is going to change, the way they're funded is going to change.
"It's not going to be like a parent/child relationship with publishers in the future. It's going to become much more of a creative partnership. I think it's going to be an amazing time for games. People are waking up now to the fact that sequels are actually high risk rather than low risk."
Head over to GamesIndustry.biz for the rest of the interview. Part one deals with the origins of MotorStorm - Evolution's first PlayStation 3 title - and can be found elsewhere on gi.biz.
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Comments (30) Latest comment 6 years ago
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The same goes for Gran Turismo 4 (only not being miles better than 3).
In fact the only "sequel" to have sold consistantly is GTA funnily enough.
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However, I do agree it kills the smaller devs, because they can't tick the right boxes. In fact, the worst thing about the games industry, is the amount that's done on licensing other popular or successful media.
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So the game industry creates new IP with a slight twist on the genre: then sucks that genre dry until people are bored of it and want something new... in which case another IP with a twist will sprint up and that will be bled dry too.
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This doesn't mean that sequels can be naff (if they are then thats the end of the series generally fairly quickly) - but if a game has done well and been successful then an evolution of that product is fairly likely to be well recieved by the public.
This doesn't mean new ideas can't be great and successful but it does show that the risk levels differ somewhat ...
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Heck, at least Half-Life 2 brought new stuff to the table - physics, for one - and even the inept (comparative to the original) Halo 2 added a new weapon system, better physics and a new style of play (try handling both MC and Arbiter the same way, especially on Legendary, and you'll see what I mean).
The issue is "lazy" sequels; I'm sure they'd be less of a risk if there was a point beyond plot to the sequel. Take Final Fantasy: each one is really its own game, only sharing name a lot of the time.
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hello?
the title failed to meet the standards of the highly publicised target renders.
you failed.
sure, it was rush job built on none final hardware, so that sony could tick the driving game box at launch because gran turismo was missing.
but hey, you still failed.
i'd hate to think what their vision is for ps4 titles... " ummm. it'll have cars in it'
ffs!
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a good series of games isn't the problem. it becomes a problem when an developer doesn't want to create new brands beceause of the risk of failure.
it's not fault of burnout 3 that a new product failes. just deliver good product!
and a new brand is born
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"industry's obsession with building sequels to feed off a game's success is, "harming the marketplace irreparably".
Well call me gobsmacked.
WRC3010 anybody?
Jesus there really is no hope.
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Halo 2
PGR3
MGS3
Rainbow 6 Vegas
Call of Duty 2
Zelda TP
Mario 64
Oblivion
FF10
etc.etc.etc....
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Not that WRC wasn't a solid game, but after five years of making them, wouldn't you want to kill yourself?
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The most risky thing about a sequel is ensuring that the standard is good enough and it brings something new to the table. Too often corners ( and therefore both quality and features ) have been cut to hit a date ( usually Xmas of end of an FY ). Publishers do need to understand you can't take liberties with their golden IP - gamers will forgive the title slipping 6 months, they won't forgive it being shite.
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Is that DID as in Wargasm? That game rocked!
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As for sequels...If they are done properly they can enrich the franchise and stand on their own two legs. But they are usually used as a cheap method of getting more out of the same for relatively little money.
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But the rules don't ring true for MGS, or Final Fantasy.
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Also sequels do sell. How many of you would have a Wii if it wasn't for Zelda or the prospect of Super Mario Galaxy? After all it's a good way for devs to start out, afterall they can't all stick "BioWare" at the top of their boxes.
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That's because most of the artistic talent that created those DID games didn't form Evolution, they went to Rage then created Juice Games, which is where they are now. Evolution was created from about 8 members of DID staff, out of about 60.
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Shame Juiced was a bit of a me-too pimp-my-ride affair. Solid, but by no means the best. Some of their other stuff for Rage was great, mind.
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altough i'd like to agree, it's not realy true. even for someone who knows a more than your average bloke about games. when i see something with the name gran turismo, metroid, or ninja gaiden, i'll imediatly buy it. altough if they make a different game with the same gameplay, i'd much sooner go for that. for example halo, there's realy nothing to the story that makes me want to see more.
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A sequel can be as good and original as you want to make it. Mario 64 was a sequel that revolutionised the industry. So was GTA3. Ocarina of Time? Street Fighter II? Super Mario Bros? And even if they don't reinvent the wheel, you can still have sequels that take the ideas established in the original and take them on to the next level...Half-Life 2, Soul Calibur, Oblivion, FFVII etc. If a sequel is lazy, regressive and uninnovative, that's down to the developer, not the fact it's a sequel; if they'd put the same amount of effort into an original game, it wouldn't have been any better. There are countless "original" games that are every bit as lazy and derivative as any of the worst kind of sequel could be - True Crime, anyone?