PGR3 frame rate in doubt
Gone in 30 fps rather than 60?
A post by site administrator Chris Pickford over on the Bizarre Creations forums has revealed that there's no guarantee Xbox 360 title Project Gotham Racing 3 will run at 60 frames per second.
"We're still aiming for 60, but at this point we can't confirm anything because, quite simply, we haven't finished the game," Pickford wrote.
"If we said 'We're definitely going to be at 60' and them some mad glitch occurred which forced us to 30, we'd look very silly."
And that's all Bizarre is prepared to say on the topic - the thread has now been closed, and Pickford added that the studio "won't comment on threads like these in the future.
"It's obvious we want and are aiming for the highest possible," he continued. "But as we've not even finished yet we'd be pretty dumb to 'confirm' anything."
So it looks like we might not even know what frame rate PGR3 will run at till the game's release, which will tie in with the launch of the Xbox 360 later this year. But if we hear anything more before then, we'll be sure to let you know...
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Comments (82) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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He should have told us that it runs at 120fps...
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Let me re-emphasize that while they don't confirm running at 60 fps, they're not saying they won't be able to squeeze 60fps out of it either.
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cue all the "ItS T3H xsUX 1.5 snigg3r" or "The next gen cant even do 60fps, wheres the real next gen".
Understanding that with all the power in the world you cant be certain on a frame rate. Graphics Vs Frame Rate, the more time it spends on pushing polygons regardless of the system the harder it is to tie it down to 60fps.
Still, aslong as its a solid framerate, thats the important thing. Forza and PGR2 are 2 well reiceived games at 30fps.
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ROFL
Yeah.. this is a non-news item. There is no final hardware so no final idea on the framerate. Of course they could make it "according to spec" and show us pre-rendered movies?
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or how about 'If we can't get a game on next generation hardware running at 60fps we'll look very silly'
Honestly, what is the point in making the generational leap if they can't get 60fps out of it?
"PGR3 will be shit because it won't run at 60fps" is not an ignorant statement, it is a matter of opinion, and if your opinion is that the frame rate doesn't matter, then I suggest you need to be a little more discerning
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(still outraged over Forza's 30FPS)
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I totally agree. If the processors are as astounding as they claim, give me fps... bucket loads of it. I don't care if you have to remove a balcony or two from the buildings, sort it out.
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It's the definitive psychosomatic illness for gaymers. If only these things weren't actually measurable, except by the human eye. Which amounts to the same thing of course...
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Firstly, they do more than up the fps with this "generational leap". Surely people realise if they putting certain demands on the hardware already with physics, AI, and more importantly the graphics "generational leap" then 60fps isnt something you just turn on. I doubt they do this to piss people off.
Maybe if the only thing evolving was the frame rate then yeah... but its a decision for the developer to make. lose the graphics or run at 30fps.
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But its not a matter of opinion when it is presented as a statement of fact.
And Eraser is simply pointing out that stating something as fact when there is clearly not enough info to do so might be described as ignorant (his words not mine, I think).
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But its not a matter of opinion when it is presented as a statement of fact. "
don't get out of your depth quibbling over semantics, smart alec
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60fps for UK these days, we have 60hz options on our games now. Have done since Dreamcast.
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Out of my depth? Heehee. Thats good.
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Chris
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And as an increasingly widely used form of PR, it's one I'm watching closely
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Upon reading the headline, I thought that maybe the developers were struggling to keep the fram rate up. But they simply can't make assumptions on frame rate when they haven't got the final dev kit (an obvious conclusion that I'm sure any developer would come to, without a final dev kit).
Oh well.
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took a look at their forums and have to say EG's attempts of opinionated journalism in the weeks following E3 have disappointed me enormously.
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;D
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They never said 30FPS. They only said they were aiming for 60, which is no commitment.
On the other hand, you shouldn't take this so personally Chris. It's only a sensationalist headline to grab the punters...even the most respected games magazines and websites have been guilty of that in the past.
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Well, you can laugh all you want. I'll take a Pepsi challenge on the 30 vs 60 fps difference any day and so does pretty much every gave developer out there.
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Because you have to wait for the tv to refresh. if yer tv is refreshing at 60fps, and you dont quite get there in time, you'll have to wait until the next 1/60th of frame comes along. Otherwise you get horrible tearing on the screen.
For an example of this, play a pc game with the frame rate limiter turned off. Looks horrid!
Now you could in theory sometimes run at 60fps then ocassionally miss and move down to updating every 1/30th of a second, but that'll result in choppy gameplay.
Although I seriously think this is the emperors clothing anyhows. I swear if i put someone in front of a game running 50hz and then the same game at 60hz they wont be able to tell the difference unless they're running side by side.
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That makes sense, your game rate has to match the TV, or be divisible by the TV refresh rate, as that is fixed.
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it doesnt HAVE to. Just if you dont, then you'll get tearing as the tv will refresh itself as you're drawing to it.
But it's all relative anyhow. It's only the graphics that update at that framerate, normally the ai/game logic will be updating at a different time scale anyhow.
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*sigh*.. look read what i just wrote. If occasionally it drops below being able to update every 1/60th of a second maybe due to a "glitch".. then rather than having choppy frame rates where it occasionally has to update every 1/30th.. It makes more sense to make it ALWAYS run at 30fps at a constant speed.
Knowing that they're running at 30fps always will therefor mean they can then put in more gfx, etc etc anyhow.
People WILL notice if you drop from 60 to 30 in game every so often. They wont notice if it runs at 30fps all the time (unless you tell them).
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/wonders why all the sony fanboys post here (perhaps they want to play an xbx
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If the game doesn't run at 60fps when it is finished, some might suggest that the game isn't "finished" at all - rather, the development team stopped working on it. As anyone who bought Boiling Point for PC will know, there is a difference
I'll be buying it regardless, so I'll shut the fuck up now.
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the resolution of a game alters the FPS doesn't it ? (at least it does on my pc)
isn't all this 480p, 720i/p & 1080i/p bollocks in effect just upping the resolution to something a bit nicer for display on a hdtv monitor/screen that can handle it ?
will this supposed 60/30 fps malarky be at the base res (the one the majority will use) ? if so, when the 'special ones' with the swanky teevees hanker up the display settings to something a bit spiffier, wont the fps go south anyways ?
yes its true i don't really have an informed grasp of all things hdtv but if everything i've typed is complete arse-speak, can thou gimme the simple version and send me on my way
stu
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Surely the Xbox 360 can do unbelievably good graphics AND a fast framerate? If not, that it will be seen as a failing of the machine by many hardcore gamers and further proof that the machine is indeed Xbox 1.5. I'm betting that Polyphoy Digital have no problems running Gran Turimso 5 on the PS3 at 50/60fps with impressive visuals.
Look at the PS2: it can do Gran Turismo 4 at 50fps and in 1080i too but Forza Motorsport on the Xbox only runs at 25/30fps and is limited to 480p and that's on the supposedly superior Xbox!!! Will it be the same on Xbox 360?
A note to Bizarre Creations: if you can cut down on unnecessary excess detail like unique cracks in the road - most people won't even notice them - and instead aim for a minimum of 50/60fps. I'm sure the game will still look awesome - gameplay and speed are far more important that fancy visuals...
I'm wondering if they've received the beta development kit far too late to be able to optimise the gamecode to run at 50/60fps, which would be very disappointing as I'm sure the Xbox 360 is capable of it. What do others think?
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I agree wholeheartedly, but if what I've read in this thread can be believed, didn't Forza and PGR2 run at 30fps? Looks like the framerate really doesn't effect the average gamer.
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"I'm betting that Polyphoy Digital have no problems running Gran Turimso 5 on the PS3 at 50/60fps with impressive visuals."
Yes, by having no damage modelling, lesser physics, and no AI - just like GT4 !
"Look at the PS2: it can do Gran Turismo 4 at 50fps and in 1080i too but Forza Motorsport on the Xbox only runs at 25/30fps and is limited to 480p and that's on the supposedly superior Xbox!!! Will it be the same on Xbox 360? "
You should take a peek at the video's comparing Forza/GT4's race tracks.
Then take a cup of STFU.
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/sticking up for BC.
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isnt the 60 frames a sec required to get a percieved 30 frames a sec on a interlaced tv, i.e. a fresh image for every interaced image. and when a game runs at 30 frames a sec the alternate interlaced images are the same? if so does the fact that all xbox 360 games will have to run in progressive scan, mean that 30 frames a sec on HD is the same as the old 60 frames a sec?
our am i wrong?
oh, 30 frames a second is NEVER good. 60 frames
oh and my g/f just got 1,750,000 on the hard setting on zoo keeper time attack
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Shurely shome mishtake?
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A VERY SAD THREAD.
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I feel sorry for people who can't see the difference - it should be very apparent for everybody. But if you are blind, I quess it doesn't matter.
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Nope.
And I agree with those that say they can see the difference between 30fps and 60fps. It's quite obvious.
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°_° Woah, that's impressive, never got anywhere near that even on normal mode... Nice bit, too, much more interesting than this discussion, even if slightly off topic.
Oh, and someone dared people to tell the difference between 50 and 60 fps... I did notice that SSX Tricky in PAL felt more roughly than in NTSC. (Compared one after the other, quite some time ago.) I'm not sure if it is exactly what you were referring to, but I'd say, yes, I can tell the difference.
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Same here.
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please people, think before you type crap
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SSSSSHHHHHHHH. Don't say that.
People like slavia will say that you're a MS fanboy.
We are not allowed to say anything bad about EG articles and non-news.
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I don't find Bizarre at fault at all... It's the mad rush at the end to get this out in MS's time-scale that'll injure this game.
I think a lot of the launch games will be like this... The timescale is just too tight!
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Now let this shit argument die.
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I don't understand why anyone would have a go at Eurogamer for reporting this. Slow news day? Sure, it's the summer. Truth is though, someone from Bizarre chose to speak about framerates in PGR3, a game a lot of people here are eagerly anticipating. So it was worth reporting. Reading the article, EG just mention the facts - almost the entire thing is just quotes, no judgement attached. The fact that the story has spread to other sites just shows the level of interest in Xbox 360 and the next Project Gotham.
As for framerates and junk... some of you may think you can't tell the difference between 30fps and 60fps, but you really can. I invite you all to fire up your Xbox with Forza on Nurburgring, and your PS2 with GT4 on Nurburgring, and switch your SCART switcher back and forth between the two with the game moving. You'll see the difference. It isn't terribly unreasonable to expect next-gen racing titles to run at 60fps, when that is what the competition is doing. That said, since the beta dev kits have only recently been made available, and with the big push for the November launch, it is fair to say that we should expect some compromises in the first bunch of games.
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Actually yes, they will. Switch from 50 to 60 hz in a game that has the option, and you'll see how much more headache enducing 50hz is. Of course, this has more to do with monitor flickering than framerate, but still...
Everyone seems to forget that 30fps actually conveys speed much better than 60fps, so it's not all bad.
Hahaha what?
Yeah, if i recall, the human can notice redraw from under 85 or so fps, above that we dont notice...
That actually has very little to do with anything. If you quickly move your mouse around in circles on a monitor set at 85hz, you'll still see the cursor moving in small increments instead of a smooth movement. This is because it lacks motion blur. Human eyes don't make a snapshot of a single moment, they capture the duration of the entire 1/Xth of a second that they record, thus producing what you might call motion blur.
In real life, or on TV programmes, you never see the screen "doubling up" when moving quickly from side to side. You do in computer games.
Yes Vin, that was a comment on your thread. Your thread is full of retards.
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i think that eventually it ll be up to the developers to exploit the power of next gen consoles the thing is that i m kinda sick of compromise in games in this generation
they always have to sacrifice sth like detail over framerate graphics over speed
i thought we d be over with that in next gen since there is 10 times more power perhaps more as far as i care it shouldn't be that much of an issue and i d hate to see this thing repeating for another generation of gaming in any way.
as for Gt4 vs Forza well call me a sony boy but
i m happy to see a game of GT4 quality surpisingly being squeezed off a 1999 hardware
and doubtful over how a gorgeous looking game as Forza would be like if it was attempted in 60fps on Xbox wondering if it ll be worth the difference
i m not questioning hardware abilities yet i d like the comparison on a more fair level.
aside of this example the bottomline is that comments like this from that guy are needless and just mess with our expectations of next gen time will tell
developers talented or not have less excuses to present a technically glitched game its not at all irrational to ask for a solid 60fps or 4xFSAA or anisotopic filtering and all that shit for the new so called "supercomputers" whatever each calls its console...neither is irrational to ask a high level of quality that we should take for granted after years of research and millions of $ invested as they tell us instead of perhaps 30fps or maybes..60fps or perhaps pre-rendered maybe up to spec. perhaps later devs remember the need of returning to more gameplay and content oriented enhancements to make games but thats another clice story.
Zen of gaming runs better at 30 fps lol
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my point is that i could speak of compromise when they reached the limit of next gen consoles and need tweaks to get it all right and balanced but not speak of it before they are even launched its unreasoble to say they least
besides the level of compromise is gonna be different as well.
even when there will be a need compromise sth over sth else e.g graphically things will still look exceptional compared to trickful textures or anything else we are used to from current generation titles so some enhancements should be considered granded.
the nature of the beast may oblige all to compromise at a time but definatelly it aint gonna make me drop expectations this early...and thats the feeling i got reading that comment. my money is spend and some of my time is wasted on games i d like it to be in the best possible way.
as for Gran turismo
gt4 on PS2 is making the poor machine ache when running thats achivement and i m afraid that not everyone tried as hard as PD so i think thats compromise.
to avoid misunderstandings ofcourse PD sacrificied things to make GT4 like this
its not flawless at all
but i m not convinced other devs push hardware as much as pd
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Yeah i do!
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Keap going!
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If i catch you i kill you!
I split your brains on all over the world!
But what am i saying, you dont have brains!
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At the end of the day go into GAME or HMV, take a look at PGR3 running on a demo pod and make your mind up then.
As for throwing the towel in, who else models REAL cities to the level that Bizarre do with the amount of routes, cars, details, effects and game features?
GT4 was over three years in the making, had a team of over 100 car artists alone, was made on hardware they new inside and out and had the full backing of SONY and yet they still couldn't ship with online play or decent AI. (Not to mention it was delayed by over a year).
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I will make liba there!
Beware !!!
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