Codemasters has revealed a few more details about its forthcoming cricket title Brian Lara International Cricket, which is due out on PS2, Xbox and PC this July.
Hawk-Eye is of course the tracking and analysis graphics system you may have seen on Channel 4 and Sky Sports' cricket coverage, in between giggling at that C4 presenter bloke's bizarrely shiny bonce, and Brian Lara will be the first game to use it under license.
The technology aggregates, replays and analyses ball and player movement to improve Leg-Before-Wicket (LBW) decisions, compare bowlers' speed, swing, line and length. It monitors and analyses this data and shows the path of each delivery, where it pitches, and whether the umpire's decision was the right call.
Codies also spoke of the inclusion of a third umpire decision aid, which comes into play when a run-out is too close to call.
The inclusion of Hawk-Eye and the third ump' paint the picture of a game that not only simulates the game of cricket, but simulates the nail-biting aspects to within a certain margin of error.
If that's the case, then it's an interesting approach and we'll be interested to see how it pans out. It could be divisive, but it's certainly gutsy, and it's certainly tapping into the heart of why cricket's so popular.
Not that these two elements are going to be alone in doing that. The game will also feature classic scenarios, picture-in-picture presentation (showing the ball going flying with an insert demonstrating the batsmen legging it between the wickets), loads of replay angles (including our favourite, stump-cam) and silly little duckies marching across the screen when someone's out for nought.
As a closet cricket fan (albeit only a fair-weather one - ha!), yours truly rather likes the sound of it. We'll let you know more about Brian's thwacking odyssey closer to its release.