Alan Wake sleeps through E3
Remedy holds off showing it.
Those of you hoping for an update on Remedy's Alan Wake at E3 next week will be disappointed, according to reports.
IGN claims that a representative of the Finnish developer's said that the game - one of the sexiest of the next-gen titles on show at last year's expo - will be kept away so that development can continue unabated.
Not necessarily bad news then, although it would be nice to see what Remedy's accomplished since we last spoke to them.
Last year of course, Remedy unveiled the game as a "psychological action thriller" aiming to blur the line between dreams and reality, as the titular Alan Wake headed to sleepy Pride Falls to try and sort out his nocturnal issues and writer's block.
Remedy also made a big deal of the technology for the game, including an impressive lighting model for the game's huge free-roaming environment.
Check out last May's preview and interview for more detail.
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Comments (18) Latest comment 6 years ago
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They're Fins not Swedes.
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Ugh.. This game was one of the reasons to get that expensive Ati card...
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It could just mean that they don't want to spend resources on a demo build, but instead devote those man hours to working on the game proper. It could be rolling along nicely, neither behind schedule or ahead.
Building a demo is not a straight forward task and it can eat up weeks of time getting something that is stable and functional enough to let the public onto it. So many parts of a game tie together, chopping off huge chunks (so that the demo only contains what is left) is not as straight forward as it sounds.
I like demos as much as the next man, but with reports along the lines of "the game will be kept away so that development can continue unabated" I am inclined to think that is a good way to go.
A few more screens or a movie might have been nice though
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How were Remedy when it came to the Max Payne games, were there many delays?
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While they're the most "honest" form of PR (in that they're not over-ambitious gameplay target videos or misrepresentative cutscenes), E3, GDC, and other shows can send a schedual into disarray.
But, if you set up your milestones to co-incide with these conventions... you might be alright. There's still cleanup to do, but asking for a demo even a month before its showing is really bad news for the team, and thus, bad for the game.
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Well, original Max Payne was in development for 5 years before the final release and in between the whole game engine was re-written couple of times.