New WOW dungeon system detailed
As race-change feature goes live.
Blizzard has detailed its ambitious new dungeon system for World of Warcraft and launched the Race Change service.
The dungeon system, arriving in an upcoming patch, replaces the Looking For Group feature with a Dungeon button. Key features include added rewards for PUGs (pick-up groups), teleports directly inside and out of an instance anywhere in the world, and being able to fill groups with players from other servers.
A full description of Dungeon System updates can be found on the World of Warcraft community site.
The Race Change service, available now, lets characters change race, name and appearance for £15/€20. This is a one-time use, so changing back requires forking out again.
"Details are not available at this time" as to whether players can use this system to change to one of the new Cataclysm expansion races.
All characters over level 10 are eligible, and Blizzard will hold your original name for 90 days should you wish to revert. Changing your name is not mandatory.
The full Race Change FAQ can be found on the World of Warcraft website.
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Comments (30) Latest comment 2 years ago
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Love the idea of a dungeon button, however will wait to see if that helps the current trend of "LFM whisper stats and achievements"...... instant hate.
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though last nights 25 man pug to Onyxia nearly broke my heart. 1st wipe 10 secs into the fight. second wipe, due to ranged not bothering to help out on the big adds, then 5 people leave, raid falls apart.
I generally prefer 10 man content, but cant get saved in pugs or i lose my guild raid spot for the week.
heh.
wonder how cross-server ninjas will be handled
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Undead characters do have far and away the best casting animations, which is why my Gnome Mage has 10 stacks of Noggenfogger in her inventory at all times!
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I think the answer to that is yes, yes they are and in droves. Me included
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The game has just gotten better as time has gone by to the point were it sees of most new competition with zero effort. It's arguable whether that's a good or bad thing but as long as WoW is a good as it is it doesn't matter.
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Painless if you don't have a job perhaps....
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but then again, who would pay to play a game they don't have time for
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Install Quest Helper, slip your alt a couple of Heirloom items and Bob's your uncle. I work long hours and have a wife and still find lvling new characters a pleasure.
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20 hours a week and more, working on 25 man algalon, 25 man anub hc, and yogg 0 - three brilliant, unique encounters.
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No wish to change race, cannot for the life of me see why anyone would wish to change a lvl80's race. If you wanted to be horde you should roll a new character, these days lvling is painless.
It's a good option to have. I want a gnome priest (whenever they come in), I'd rather be spending €20 than deleting my night elf priest and spending days levelling up another.
Not to mention the days it would take to re-acquire the rep, equipment, honour and so on.
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Nice
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Is it too much to ask for an MMO that isn't rendered trivial by add-ons (Quest helpers, threat meters etc) and the wowheads/thottbots of this world?
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1) Cut Warsong Gulch down to 10 mins and make it so the people with the most flag caps /kills win
2) Put the Wintergrasp quests back as daily
3) Stop nerfing pally's.
4) Make it so people can't discriminiate against you when you want to do a dungeon if you haven't got the required achievement etc. Elitist cnuts the lot of 'em
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It's an absolutely fantastic feature, it means if you're a raiding guild, you'll occasionally do old raids, which gives you the chance of picking up achievements you missed.
It also focuses the pickup raids so that you'll have an easier time gearing your alts, in the same way that the daily heroic really focused the PUGs.
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LFG is hardly used in my experience, people spam for others in the trade channels in Dalaran. I wonder if WoW can hold back the tide of players that will move to Star Wars the Old Republic when it hits?
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