New game designed to train coppers
Will teach them when to shoot.
A new game has been designed to teach trigger-happy po-po, or "firearms officers" as it's more likely to say on their business cards, about shooting.
Titled Shoot/NoShoot, it's the result of work by researchers at Abertay University, and appears to be played using a light gun. As reported by the BBC, the player's character approaches a man looking in a car boot. When the man turns round it's up to the player to decide whether to hold fire, let off a warning shot or pop a cap in his face.
According to PhD student Paul Robertson, Shoot/NoShoot isn't the type of game shooter fans are used to - it's much more realistic, and it's all about decision making.
"A lot of games become very 'arcadey', it's all big and when you shoot at people it takes eight shots to take them down, and everything explodes," he said. "This is more realistic, a single shot will take someone down."
It sounds good all the same. Characters have proper AI and will respond to voice commands. Plus, said lecturer Dr James Bown, like a sex macine, "The animation is very important, that we get as realistic as possible movements associated with the individual turning round because that's where the signals are going to be as to whether to shoot or not."
So how long before Taggart and friends actually start training with the game? Well, said the Association of Chief Police Officers in Scotland, it'll have to be tested by the Home Office Scientific Development Branch before they can come to any kind of a decision. Oh Well, Never Mind.
You may also like...
-
Dear Esther Review
-
Motorola Xoom 2 Tablet Reviews
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Why Devs Owe You Nothing
-
Sony explains PlayStation Vita game price strategy
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Rockstar mulling LA Noire 2 development
-
Face-Off: Final Fantasy 13-2
-
3DS Ambassador Super Mario Bros. game updated
-
Mojang: no plans for Minecraft on Vita
-
DICE working on multiple Battlefield 3 fixes
-
Halo 4 Master Chief action figure flaunts new suit design
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Who Killed Rare?
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Gotham City Impostors Review
-
Mass Effect 3 Demo: The First 20 Minutes
-
EGTV: Eurogamer playtests PlayStation Vita
-
Latest SSX footage shows off Moby
-
App of the Day: Monkey Bump
-
Apple begins Foxconn factories inspections
-
Tim Schafer: publishers aren't evil
-
Kingdoms of Amalur: Reckoning Review









Comments (33) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
In the loosest possible "not everybody has to die" sense of course.
Comment below viewing threshold Show
I find it worrying that police would need a game to help them learn when to shoot someone.
Comment below viewing threshold Show
Teach pilots how to fly with a flight simulator, fine.
Teach police how to shoot criminals with a VG, not fine.
I'm a 6'7" dark skinned male working in next to Houses of Parliament, I'm going to be fucking scared for my life.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nice idea. If that works out they might want to consider some sort of invade/not invade game where you have to figure out if an enemy nation actually has weapons of mass destruction or just lots of oil.
Comment below viewing threshold Show
That just can't be true, surely. When police shot the crazy lawyer in West London, that was the first person (innocent or otherwise) Met Officers had killed in 3 years (since De Menezes). US cops shoot at people every day.
Comment below viewing threshold Show
It is not used to train marksmanship, just situational awareness and decision making.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
And people like explosions, it is instant gratification, something that the target audience of shooter games can't seem to get enough of.
Comment below viewing threshold Show
Comment below viewing threshold Show
Those individuals who are stimulated by fear, adrenaline, drugs, alcohol, and/or sheer will and survival determination may not be incapacitated even if mortally wounded.
The will to survive and to fight despite horrific damage to the body is commonplace on the battlefield, and on the street. Barring a hit to the brain, the only way to force incapacitation is to cause sufficient blood loss that the subject can no longer function, and that takes time. Even if the heart is instantly destroyed, there is sufficient oxygen in the brain to support full and complete voluntary action for 10-15 seconds."
US Department of Justice paper on Handgun Wounding Factors and Effectiveness says Paul Robertson is wrong.
Comment below viewing threshold Show
As skillian pointed out, that lawyer was the first person killed by SO19 in three years.
"Aparrently its because US cops are trained to wound but ours are trained to kill."
If you aim a gun at someone you do it with the intention of killing them. I can't believe the American police are taught to aim for the legs just in case they kill the lunatic who is threatening the safety of them or a member of the public. There is no such thing as 'shoot to wound'.
Comment below viewing threshold Show
Comment below viewing threshold Show
FACT!
Comment below viewing threshold Show
Comment below viewing threshold Show
You might have seen movies where a gun is shot out of someone's hand or a bullet lands in someone's leg with pure intention from the person who fired the shot; but in the real world it's all about split second timing and decision making. If that person is a threat to either the safety of the officer(s) or any civilians in the immediate area then that officers sole intention when firing that gun is to put that person down. You don't take chances when it comes to life.
I wish my old Rainbox Six game worked on XP/Vista. Shame.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Apparently it's been made on the Wii and will have situations such as a man is taking something out of a car boot and the officer has to decide whether the table leg, mobile phone or other item he has in his hand was a gun.
Doesn't sound all that bad for that. It's not a tool designed for accuracy but rather to help police officers decide if they should open fire or not.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah, but the rozza's speak shit. My rozz mate took the "advanced driving course" so he would be allowed to man a squad car, he went on and on about how this makes him a true master behind the wheel the likes of which a normal driver could never even imagine.... He hit a shopping trolley the last time he went to ASDA. Needless to say, I don't hold much faith in the boasting words of a rozza.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'd be very interested to see that article, as it sounds extremely suspect to me.
The main reason is your reference to "US cops are trained to wound but ours are trained to kill". There is simply no such thing as "shooting to wound" and neither the US or UK police are trained that way (even if sometimes they say they are).
They are trained to shoot to hit. What actually happens after a bullet strikes a person is extremely random. Even a single bullet does a shit load of damage and all this shoot to wound rubbish only happens in Hollywood.
Any member of law enforcement that shoots does so on the assumption that the person shot will likely die. And that is a good thing, as it means weapons are only fired (supposedly) as a last resort. To entertain the idea that you can shoot to disable an attacker is to entertain the idea that you can take the action of shooting less seriously.
Comment below viewing threshold Show
Did you have a point to make?
@RazorObsession
Cops in armed response departments don't just learn to shoot stuff all day you know. They have to learn all the other cop stuff, just like a soldier has to learn all the other soldiery things. Your mate is talking rubbish to try and sound cool.
Comment below viewing threshold Show
That'll be useful when they're doing people for going 71 on the motorway.
Comment below viewing threshold Show
I'd love a new game that really simulates being a cop, but not like SWAT, where you're more or less commanding a whole team. I prefer being one single entity.
Comment below viewing threshold Show
Link me to some proof that arming all cops reduces crime and I'll gladly read it.
The apparently increasing crime levels in the UK are a joke, on that we agree*. I think we just disagree on how to solve the problem.
You know, just once I would like to have a proper adult discussion with you about it instead of you just calling everyone a liberal pussy. Give it a go, just for fun, to show you can.
*I say apparently, because I believe violent crime is declining. I have though noticed a changing balance in the way news is reported in this country. Misery sells, so that is what we get sold. That is perhaps another discussion, which is not to say we can't have that discussion here too.
Comment below viewing threshold Show
Comment below viewing threshold Show
There's been several cases of suspects in the US being hit with 50 plus 9mm full metal jacket rounds (as not all police officers will be carrying hollow points) and still able to resist. They are fatally wounded, but not immediately incapacitated.