New "culturally British" test for games
Nothing to do with Nick Griffin.
While serious journalists pore over the full thing, Eurogamer Ctrl-F'd "games" and has learned that the Digital Britain report proposes that UK games must pass a "culturally British" test to qualify for tax relief.
The news comes after a long campaign by the industry to secure tax breaks for UK games development, to bring the gaming sector in line with the benefits already enjoyed by the film industry.
The government acknowledged that "a system of cultural tax credits has long helped to sustain a wide range of films that speak to a British narrative, rather than the cultural perspectives of Hollywood or multinational collaborations."
More to the point, Gordon Brown and crew appear now to understand the significant contribution the games industry makes to the UK economy - reporting a turnover of GBP 4.034bn in 2008 - and appreciate that a lack of competitiveness has been driving talent and development out of the UK to countries like Canada, which already offers tax incentives to games companies.
A review is now underway into the "evidence for a tax relief" for "culturally British video games". A lot will hinge on how "culturally British" is defined. A system similar to that employed by the film industry is expected to be used for games.
In the film "Culture Test", overseen by the UK Film Council, movies must score a minimum number of points according to a set of criteria to determine whether they are "culturally British" and therefore qualify for tax relief.
How the games system will work in practice remains to be seen, but film-types Eurogamer has spoken with criticised the movie test, claiming demonstrably non-British movies can be classed as "culturally British" according to the UK Film Council's terms.
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Comments (60) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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What is wrong with giving firms whose head offices are registered at Company House a discount? Or am I being thick?
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Creative Assembly and Sports Interactive are going to be rolling in it.
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None, then.
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Main rule no. 1 should be do you employ british citizens that live in britain to make your games?
That would be an "actually British" test rather than a "culturally British" test. A game that tells a "British story" could very well be made by migrant workers, after all, integrating and accepting migrants is a very "British" thing.
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Yes you wankers, Canada's 5 years ahead of us here. Lets' have a quick review and push it through Parliament.
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GTA:London but not GTA4?
Fables are a given I would have thought.
FIFA titles..?
Imagine: Pop out miracles for more benefits
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They may all be set in America, but the humour is most definitely from this side of the atlantic, as are many of the cast.
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I agree regarding Fable 2. It does seem a very 'British' game, and not just because it's set in Albion and features a lot of west country accents.
I think the criteria would have to be a little different for games than movies, at least to begin with. There is an international market for British films as the success of 'Lock Stock', 'Shaun of the Dead' and Mike Leigh and Ken Loach films show. Not sure it'd be the same for games.
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Colour me confused on this one. Would something like Fable 2 qualify? The Fables always struck me as very "British" games in terms of writing, humour and the "feel" of the world, as opposed to the majority of fantasy RPGs that feel very Americanised.
Yes, Fable and Peter Molyneux's other games are very "British", mind you so Overlord is also very "British" despite coming from a Dutch company.
I wonder if the publishers can claim grants or if it's restricted to the developers?
@optimusprym8
So Armed & Dangerous? Had Scottish accents in it.
Team Fortress 2 would qualify too in that case.
FIFA titles..?
Erm, I don't think so, the licence from the Fédération Internationale de Football Association isn't terribly "British".
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Shouldn't matter whether the content is 'culturally British' or not.
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To get tax relief it should be made in Britain by UK nationals.
Shouldn't matter whether the content is 'culturally British' or not.
It should be developed in Britain to get the tax relief yes, I personally don't think the "culturally British" thing should be that much of a factor either but the nationality of the people who make up the team should be pretty much irrelevant.
A company made up of UK citizens and migrants shouldn't be excluded from getting tax relief. The people working on the game will be in the UK, paying their taxes and spending their money there. A company will want to hire the best people for the job regardless of their passports, to penalise a company for not having a racist hiring policy would seem a bit dodgy to me.
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At least it'll keep the forrins out of our games industry.
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If it's done in a similar way to the film councils scoring system British developers could make a "culturally British" game while still having mass appeal. Points there are awarded not only on content (although half of them are) being British, but also for it being produced in Britain with British resources.
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You can guarantee that some tool would make the claim that the British make the best games.
Just like you can guarantee that some tool would make the claim that the British are the best at anything else you care to mention.
It isn't true. It never is. The British are uniformally shit at everything. So there.
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If I made a game called "Egg the fat nazi twat", would that be culturally British enough for tax relief?
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Assassin's Creed 3 to be set in Victorian Britain
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+1
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Assassin's Creed 3 to be set in Victorian Britain"
That would rock... except for the notable lack of tall buildings of course.
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play the UK version of forbidden siren on ps2 and say that! totally ruined the game. Admittedly it was completely down to very very poor voice acting.
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/preorders
Now where's my not-very-free-roaming peculiar-em-up The Prisoner game?
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Mark my words
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While I'll almost agree with your "I think it's a joke, but God help us all if it isn't" comment, we do make some incredibly good games.
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"You heard it here first...
Assassin's Creed 3 to be set in Victorian Britain"
That would rock... except for the notable lack of tall buildings of course.
I instantly thought "Spring Heeled Jack". That would indeed rock. The buildings in London etc from that time are all tall enough.
If the game doesn't start or end with a big fight inside Big Ben I'll have a moanathon about it.
Edit: of course, I'm not quite sure who the assassination targets would be if it was restricted to Victorian Britain.
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I reckon you just have to localise the accents to British accents and dialogue to qualify. Which I'm all for - if we're going to get games months after the US for 'localisation' reasons then why the fuck do us in the UK never see it?
They obviously spend that time localising it into other European languages not English. Localising the voices into UK English would be a waste of time and resources and irrelevant to most people (especially those non-UK Europeans who end up playing the English version because they don't get a localised version) as for the most part it'll come down to a choice between god awful American voice acting or god awful UK voice acting.
Besides if the game is set in LA, for example, do we really need a bunch of mockneys wandering about? "Aa-righ guvnor! Gor blimey it's the bill! Apples and pears!"
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Of course this only applies to games made in the UK so Overlord wouldn't count.
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THis is good for games, as we'll hopefully get more of them set in the UK as time goes on!
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The FIFA titles made by EA Canada, you mean?
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It's just a lazy trope of British popular discourse. Oo get me.
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This sounds like a fine idea. There would also have to be a fight that takes place on the cross-walks of Tower Bridge, possibly with a cameo by the time-travelling ghost of Peter Cushing.
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The fact that British developers feel the need to kiss the ring of Gordon Brown to succeed is sickening. A free and open society is supposed to return power to the customers, so that they can choose with the wallets which companies are worthy of staying in business. But here we have a political elite, corruptly using its position, it's command of taxes, to fulfil its arbitrary desires. This is degrading to the entire videogame industry. It should not be used as a vessel to promote nationalist propaganda for a morally bankrupt government drunk on its own power. If shame were a feeling these people were capable of, then they would drown in it.
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/ puffs cigar, swears and burns down a restaurant while shooting old bill like a good south londoner does
F**king do it Sony you muppets, NOW! If I have to start counting the fingers you haven't got.....
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Britain may be undergoing a resurgence in patriotic sentiment, but for Gordon Brown and his cronies to use the power to tax as a means to appeal to that sentiment is sickening. If they believe points can be won with the electorate by such a gesture, than I fear for the future of Britain itself. If anyone but these crooks in Parliament attempted anything similar, then they would be accused of extortion, and rightly vilified.
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The government are trying to promote the exploration of what makes Britain unique and export that to the rest of the world. British films aren't there because they're made in Britain, but because they tell British stories with a British sense of humour and with British characters.
The problem is that games are not only about stories. In fact, what we spend most of time arguing is that they are more than stories because of the interactivity and gameplay. Some games don't have any story. It would be interesting to see a game that is culturally British to play, rather than just have British accents and knife crime. Almost like some boardgames have gameplay mechanics that are typically German, though I guess that's more because lots of those sorts of games come from there. But a game that encourages or depends on the reserved nature Brits are apparently renowned for could be along the right lines.
As for GTA and Fable, Rockstar and Microsoft Games Studio are hardly strapped for cash. The companies that need to benefit from it would be smaller, possibly independent companies. The ones that take risks and make interesting games. Not the ones that rehash the annual cash cow.
It looks like the government are offering tax relief. Not grants. There's not free money, the companies would just have to pay less of what they earn to HMRC.
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Pipesmoker's Revenge
Ratchet and Clank: the Tweed and Trilby Years
Bespoke Suit Larry
By the way, in response to the guy bemoaning the British unwillingness to live this miserable rock. Well, the English-speaking alternatives are too dreadful to contemplate.
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even though the games were developed by Irish, Spanish, French, Italian, English, Scots nationals.
Nationality of the devs shouldn't be an issue imo.
Tbh though, to qualify you should just be based in the UK, with your company and employees living and paying thier taxes in the UK.
it should be less about promoting british culture and more about promoting british gaming business.
Thats the core issue here. talent is leaving the UK for foriegn shores... and taking thier revenue with them.
These measures are necessary to stem that flow.
it shouldnt matter if you game is based in London or Mars.
my 2p.
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