MS patents its own Super Guide system
Going for in-game, user-written FAQs?
Nintendo isn't the only platform-holder working on an in-game guide system. A Microsoft patent turned up by Siliconera (via GameSpot) outlines a "User-Powered Always Available Contextual Game Help" system for a games console.
However, the system - patented back in February 2008 - seems somewhat different from Nintendo's Super Guide, which made its first appearance in New Super Mario Bros. Wii last week. The Super Guide features a recorded playthrough of a given level, created by developers, which the player can jump into at any point.
Microsoft's answer is a database of help entries. When players get stuck, they can ask the game for help and it will automatically analyse the current context of the challenge, using a tagging system, and return a list of appropriate entries.
GameSpot suggests the guide would be installed on the console, whereas Siliconera reckons it would be available through Xbox Live, and the tips and guides would be submitted by other players.
According to Siliconera, the community-driven, FAQ-style approach would allow for the capture and annotation of screenshots and video clips by guide authors - even adding audio commentary if they wish. Entries would be rated by other players, and developers would naturally be able to contribute their own guides to be ranked above user-written pieces.
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Comments (45) Latest comment 2 years ago
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Catchy!
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"I'm sorry but there are no matches for WHERE THE F**K IS THE KEY!"
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Surely if you just read the answers then they are no longer hidden packages. Just packages.
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I will do the same when I get round to collecting the intels on MW2
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Saying that, I did need to use GameFAQ to help me get through Demon's Souls so maybe not such a bad concept really.
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Otherwise for simple pointers, in many ways, it sounds quite similar to the system used in Demon's Souls where users can leave in-game tips for other players to read.
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How you can want to see an end to a free website that has helped me out hundreds of times is baffling.
Demon Souls user generated help tips was good enough
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One way or the other I dont use walkthroughs or whatever that "gamefaqs" is ( I take it its a site with guides ) but always great to know about more and more features.
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No-one said it was hard to do, but getting that information from the game itself is obviously quicker, easier and therefore more convenient.
It's not that difficult to spend 2 hours manually cleaning your clothes with a mangle either, but you'll find that the vast majority of people prefer to use washing machines.
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Could be a good combination with an ingame user generated FAQ with annotated video walkthroughs / pics, etc all done over Live
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Agreed, also it's easy to forget that not every game player has easy and convenient access to a PC and web browser. Kids for example may have an Xbox with a net connection but the "family PC" may be in use or in an entirely different place; if you've been looking for the red key in the blue maze for an hour already then having the tips available in the game could be a godsend.
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Aww well, it's not the end of the world. It should at least become a benefit for those ultra hard missions in GTA.
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A help system is good, but for certain games you ideally need some sort of incentive not to use it.
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Thanks to the "Rich Presence" feature Xbox games are mandated to have anyway (it's what generates the phrase which tells you what your friends are up to in a game in your live friends list), automatically guessing what you need help on ought to be possible without any extra work for devs, and could work with all the xbox games already made.
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I believe what you are fogetting is that there are a lot of people who get to a point in a game where its really tough and just quit. As a developer I can see that you would like to keep a good learning curve and difficulty but you do not what the gamer to get fustrated and not finish the game. For the people that take pride in beating difficult games well thats good for you. For the people who just want to finish a game and get to the end, then something like this can be golden.
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Yeh it's a reasonable idea but when ever i get stuck and look for help the answer is often staring me in my face and i feel stupid after.
Games are becoming less and less of a challenge other than collecting 300 hidden fucking orbs there isn't much that's hard.
Even the hard difficulties are not hard any more i remember Halo 2 i gave up after trying the second level on legendary it was so damn hard. Now on Halo 3 i breezed through it on legendary.
Yeh this is decent idea and will do no harm to anyone not even me i welcome it but it does make me think how other people see games.
For me all you need to complete any game 100% is not skill as that comes naturally its the fucking patience to find hidden objects and persevering the torture of playing through on every damned difficulty just to unlock the hardest one -.-
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Did you breeze through it, solo? I mean, it's not as hard as Halo 2 (which had major unbalanced dificulty spikes, tbh), but as far as being "breezable on Legendary, solo" is quite a stretch, I think. I'm not doubting you did, but let's be fair, it's not *that* easy.
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This system would be invaluable to those like me that like gaming and enjoy watching most of what a game has to offer but don't have the time to just wander around open worlds for hours hoping to find "those last 12 out of 120 hideously hidden statues".
By the way, we all know by now that some gamers love to be punished to death by extreme difficulty and impossible to find pickups (old school) but I see no reason why they expect the rest to adopt their hardcore way of doing things... A little respect, not all of us miss Megaman's way of self-torture!
Edited for typos and format.
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This has already been done, it's called an in-game web browser.
If this patent holds water then i'll give up the will to live....
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There's plenty of real-life parallels to this rot, but to be succinct just think of that Simpsons when the school is divided by gender and the girls' math class is not about actually doing math so much as touchy-feely 'everyone is just as good as everyone else at everything' bullcrap.
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Catchy!"
UPAACGH
You-paaaa-kgh
You-paa-kuh-guh
You-pa-kuh-guh-huh, you-pa-kuh-guh-huh, you-pa-kuh-guh-huh...
No, I can see this catching on.
EDIT: Although it's straying dangerously close to the remark that got Anton De Breke in trouble recently.
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Sorry for the late reply
Yes i did do Halo 3 Solo on Legendary at the time it was released i only had a 512kb connection (still do in my old house at uni i have 8mb down 10+ up) so playing in co op was impossible i lagged continuously and not a small amounts either it was literally chaos and i could do it.
So yeh solo on legendary never tried to do it on co op all though i have to for this vidmaster achievement at some point but havnt played it in months.
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Personally, I'd like to turn such systems off completely and face the challenge alone, armed with knowledge about the controls only.