Retrospective: Monkey Island 2: LeChuck's Revenge

Look behind you etc.

Guybrush Threepwood does not have an American accent. He just doesn't. He has a cool British accent. Case closed. The more LucasArts attempt to cut and paste the 'official' vocals of Dominic Armato over Threepwood's voicebox, the further they are straying from the vital template that exists inside my head. In the days before CD-ROM, I forged this character's voice in the more central parts of my brain, and ever since its creators have done their utmost to undermine it. The same goes for Stan the used ship/coffin salesman. Stan doesn't sound like that in my head either, and his voice should accentuate more whenever his hands point directly upwards.

How can they keep on getting it wrong? What's more, and I'm fuming now, when you load up the latest special edition release of Monkey Island 2, not only is the newest LucasArts logo shown (the new one!) but they don't roll the old credits with the cute dancing monkeys! Can you believe it? If my MP wasn't Nicholas Soames, and unlikely to care much about such a vital issue, I'd almost certainly be writing a strongly worded letter to him.

Getting rational though, in every other way the redux version of Monkey Island 2 is wonderful. It's also notably more wonderful than the Special Edition of Monkey Island 1, in which you couldn't help feel that the new graphical gauze that had been fitted over the pixels of old was ill-fitted and somewhat stilted.

What's more, when played on the PC the game's controls were fiddly, Guybrush often felt like he wasn't grounded in the scenes he stuttered across and, to be honest, his character model looked like a perpetual startled ape - albeit not one of three-headed persuasion. I didn't like it, and grumpily stuck to the classic look - like the future-hating stick-in-the-mud I clearly am.

This time is different. LucasArts, with this Special Edition, you are really spoiling us. Slicker menu screens, more animated and imaginative treatments of the elderly scenery, a radial selecto-action function for the mouse... Perhaps the success of the last release convinced The House that George Built to pour in a little extra voodoo love potion, or perhaps they just had more time.

Whatever, this is a better tribute to the best point-and-click adventure sequence of recorded history. It even features the likes of MI2 development starlets Ron Gilbert, Tim Schafer and Dave Grossman chatting over scenes in an easily accessed developers' commentary - providing fascinating material for anyone who has lived with an affection for clicking and pointing for the past decade or so.

The first 20 minutes of the Special Edition, featuring Pirates of Low Moral Fiber. And American Spellings.

So much, so new. This is the Sunday Retro Supplement so let's get down to brass tacks: we shouldn't technically be discussing any PC game that hasn't been given life by a boot disc and an autoexec.bat.

Monkey Island 2 was the tale of newly qualified pirate Guybrush Threepwood and his search for the treasure of Big Whoop, featuring the reanimation of arch-villain LeChuck and re-wooing of Governor Elaine Marley along the way. Arguably the first game was punctuated by more memorable comic moments (the stump, the mountain-side tumble, the yak-lips, the underwater sequence, the swordfighting) but LeChuck's Revenge was bigger, had better puzzles, more engaging characters and a hugely brave and expertly choreographed surprise ending.

Sure, the denouement may have been coughed and spluttered over by the time Monkey Island 3 rolled around, with Guybrush appearing on the Caribbean seas floating in a funfair bumper car, but it was still a rug that a modern developer wouldn't dare to pull from beneath current audiences.

Then and now, the writing remains razor-sharp - with sequences like the voodoo doll banishing of Largo LaGrande, the spitting competition and asking for a coffin demonstration from Stan and nailing him in hilarious in both words and actions. In fact, something that the new graphics can't quite hold up is the sheer wonderment of the old-style character animation. Watching Stan's whirligig hands, or the way he'll suddenly measure up Guybrush for a coffin when he's not looking, is instantly funny in a way that adventures developed outside of LucasArts could never really manage.

The sheer number of in-jokes, nods and references remains undimmed by the passage of time too - at least for the increasingly pudgy and increasingly thirty-something gamers that the re-release is presumably squarely aimed at. Star Wars and Indiana Jones gags proliferate alongside nods to the first Monkey Island game, and it's hard not feel your inner self drift back to the long-lost times when the Lucas badge was a mark of undisputed quality. Tell that to kids nowadays and they'd laugh in your face before slashing your tyres.

It's also interesting to play the game with the Pirates of the Caribbean franchise in mind. A sequence in the game sees Guybrush imprisoned and attempting to lure a dog (called Walt) over to the bars, a set of keys dangling from his doggy mouth. This is in itself a reference to the Disneyland Pirates of the Caribbean ride, which explains why the same sequence also appears within the first movie when Captain Jack is incarcerated.

You can flick back to glorious nineties-vision at the touch of a button.

Throughout though, the Monkey Island games (with their ghost pirates, uptight governors and general nautical chaos) genuinely do feel like Pirates of the Caribbean forerunners when played with hindsight. You can't help feel that for the first movie (the decent one) Monkey Island was as far up the inspiration ladder as Disney's slightly shonky water-ride. Game and movie share the same DNA - and you wonder what might have happened had Lucas pumped some cash into a Monkey Island flick before Bruckheimer got his claws in. On paper, it sounds better. In reality, it's almost certainly a dream best left undreamt.

For a genre that has reportedly had a more protracted death than the UK postal services and print media combined, there's little doubt that the point and click is alive and well, pointing and clicking. The works of Telltale, Zombie Cow et al. have shown that there is still an appetite for using objects with other objects even if, I'd argue, most of their clientele are gentlemen of a certain age who witnessed the Lucas/Sierra adventure renaissance at first hand.

A more relevant question is whether we'll ever see an adventure game produced that is even half as good as Monkey Island 2. Thankfully the answer is a resounding yes. Not a new one of course, though - I'm referring to when LucasArts gets round to producing Special Editions of Indiana Jones and the Fate of Atlantis, Sam and Max: Hit the Road, Day of the Tentacle and Full Throttle.

When nostalgia is correctly placed, it really is a marvellous thing.

Comments (36) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • shrinkwrapped #1 2 years ago

    I'm referring to when LucasArts gets round to producing Special Editions of Indiana Jones and the Fate of Atlantis, Sam and Max: Hit the Road, Day of the Tentacle and Full Throttle.

    Aw. But not Grim Fandango?
  • dbeamish #2 2 years ago

    out on iphone too. Got the first one but it really didn't work interface wise. Not getting the 2nd one.
  • Enliven #3 2 years ago

    ^
    ^

    Yes! Remake of Grim Fandango please!
  • Verwandlung #4 2 years ago

    Grim appears in every SE of MI so perhaps he's next;)
  • space_ace #5 2 years ago

    having so much fun with the special edition that i couldn't care less about the "flaws". it's awesome, especially the music!
  • RandomRash #6 2 years ago

    never played any of them before, the SE are brilliant and a must have
  • Liam64 #7 2 years ago

    For an article that starts off nitpicking the special edition, you would have thought they could at least have got the name of the game correct in the title. :p

    The Secret of Monkey Island 2?
  • O2L #8 2 years ago

    if you switch between the old and new style while your in the costume shop youll see the old same and max costume changes to a purple tentecle.

    got me hoping that a remake of DoTT was being made
  • Batsphinx #9 2 years ago

    @Liam64 Oh yeah. Good point. Was so enraged by the non-appearance of dancing monkeys the extra words must have snuck in...

    Cheers for the heads up!
  • Frybird #10 2 years ago

    A more relevant question is whether we'll ever see an adventure game produced that is even half as good as Monkey Island 2. Thankfully the answer is a resounding yes. Not a new one of course, though - I'm referring to when LucasArts gets round to producing Special Editions of Indiana Jones and the Fate of Atlantis, Sam and Max: Hit the Road, Day of the Tentacle and Full Throttle.

    ...Don't know, in my opinion at Sam & Max, Day of the Tentacle and Full Throttle don't need such a Remake because there is nothing you can really add to it thanks to still-good-looking art style and great voicework. Everything except an upscaling of the resolution would do more harm than anything, and even with the upscaling i'm not sure if it would really be a good thing...

    Indiana Jones games and Grim Fadango would be welcome, though.
  • OnlyMe #11 2 years ago

    While calling it The Secret of Monkey Island 2 is quite an offense, what's worse is that LucasArts themselves called it that in the end credits of the SE.
  • Jockie #12 2 years ago

    Grim Fandango dated really badly due to the 3d-isation and the dodgy control system, would really love to see them remake it, they wouldn't even need to re-do the voice-overs.
  • CrispyXUK64 #13 2 years ago

    There won't be any better Point N Clickers until devs realise that 2D is miles better than 3D.
  • r4z0rbl4d3 #14 2 years ago

    Grim Fandango with MISE2 graphics and animation? HELL YES!
  • rainetemplar #15 2 years ago

    How appropriate, you fight like a cow!
  • SG #16 2 years ago

    Man if they'll do it on Sony's machine and the 360 why not the Wii? Surely it could handle it?
    Edited by 1 at 11/07/10 @ 14:17
  • M_of_the_sys #17 2 years ago

    @SG

    I dunno... my 10 year old PC can't handle it... might be pushing it for the Wii :p
  • xagarath #18 2 years ago

    Pirates of the Carribean wasn't inspired by Monkey Island- they instead shared a common source of inspiration, the little-known Tim Powers novel On Stranger Tides. If you really want to read the genesis of the series, look it up.
  • OnlyMe #19 2 years ago

    Actually, one of the guys who worked on the script for POTC also worked on the script for the canned Monkey Island movie.
  • Britesparc Verified Creative, ITV #20 2 years ago

    Yeah I think even Gore Verbinski admitted SOMI was a minor influence to Pirates. MI2 is my fave game of all time, so I'll definitely get the update. Need to complete the first MI SE beforehand tho!
  • UKGN_Zoidberg #21 2 years ago

    On Stranger Tides won't be "little known" for much longer.... they're adapting it into the fourth POTC movie!
  • RodHull #22 2 years ago

    Am I the only person who wants a HD update of Loom?
  • space_ace #23 2 years ago

    with the current surge of quirky, alternative, art titles, i thought loom was a given? at least i hope so :)
  • Stuz359 #24 2 years ago

    Undoubtedly one of my favourite games of all time, along with all the others mentioned. A golden age of gaming.

    Does it depress anyone else that seemingly, the industry has gone backwards in terms of storytelling and dialogue? These games were absolute masters of it, but most modern titles don't even get close. But why is this? Surely, if the storytelling was this good 20 years then the industry should have evolved, got better, not far far worse.

    I would love to see a return to these types of adventure games, more cerebral, more civilised and a hell of a lot funnier.
  • lavalant #25 2 years ago

    Forget a remake, I'd take a straight port of Grim Fandango, Sam and max, and full throttle, those old bitmap pixel graphics were a work of art, I agree on the voices in ME2-remake, good addition, even better that you can turn them off. But what a deal at 800 points.
  • neilka #26 2 years ago

    There won't be a Sam & Max special edition as the rights to the characters have reverted back to Steve Purcell. There's no way they could redo MI3&4, Full Throttle or Grim Fandango and make them look better than the originals without a serious budget behind them. If there's another special edition then Day of the Tentacle looks most likely.
  • FutileResistor #27 2 years ago

    In case you missed this originally, and purely for fun and general jaw-dropping awesomeness because it would add nothing to gameplay and take more resources than LucasArts would be willing to devote to remaking the full game in 3D.

    This is Hannes Appell’s (LONECLONE) remaking of Lechuck's Revenge in Cryengine2. The first video explains how he did it and the second video is an intro sequence and a walkthrough of the level that he's made. It is absolutely stunning and I guarantee your jaw will drop. I don't know if it would be more impressive to watch the second video first and then watch how he did it or vice versa. I suspect it would be more jaw-dropping to watch the walkthrough first. Alas, I can't test this theory because I watched the explanation first.

    Kudos to rockpapershotgun where I first heard about this.

    This is the project page on Appell's site, where he says "The Cryengine Monkey level might be available for download in the near future. Stay tuned!"
    Edited by 2 at 12/07/10 @ 02:55
  • Optimaximal #28 2 years ago

    @shrinkwrapped @Enliven

    Grim Fandango doesn't need a remake, just a bit of re-rendering so it can show it's backgrounds at nice high resolutions. You can only improve a perfect game so far.
  • M_of_the_sys #29 2 years ago

    @RodHull

    "You mean the latest masterpiece of fantasy storytelling from Lucasfilm's™ Brian Moriarty™? Why it's an extraordinary adventure with an interface on magic... stunning, high-resolution, 3D landscapes... sophisticated score and musical effects. Not to mention the detailed animation and special effects, elegant point 'n' click control of characters, objects, and magic spells. Beat the rush! Go out and buy Loom™ today!"

    *ADVERTISEMENT*
    Edited by 1 at 12/07/10 @ 09:04
  • CordableTuna #30 2 years ago

    I would pay obscene amounts of money for a really decadent boxed special edition. Give me a non-DRMed game, cloth map of the islands, an art book, a soundtrack CD and put it in a 90s sized box, and I'll give you 150€. I'm not kidding. Lucasarts doesn't quite get the amount of passion we're talking about here.
  • Nissenakke #31 2 years ago

    Ahhh, the memories... I bought the Amiga version, which came on 11 discs - loved every second of it's disc swapping frenzy! Almost suffered a heart attack when one of the discs got some bad blocks though, but I managed to make a working copy of the disc by using the bit-by-bit copying X-Copy and my second drive.

    Gotta get both of these Special Editions for the 360 I think.
  • Shinetop #32 2 years ago

    You can't help feel that for the first movie (the decent one) Monkey Island was as far up the inspiration ladder as Disney's slightly shonky water-ride. Game and movie share the same DNA - and you wonder what might have happened had Lucas pumped some cash into a Monkey Island flick before Bruckheimer got his claws in.

    The first Pirates of the Caribbean movie was going to be a Secret of Monkey Island movie. Steve Purcell even put up the concept art he made for it on his website. Eventually the idea tanked and they went with a PotC theme instead.
  • BOFH_UK #33 2 years ago

    Picked this up for my iPad on the weekend, haven't had much time to play but did the first chapter and absolutely LOVE it. The game is, of course, awesome but the control system is a revelation. It works perfectly on the iPad with simple touch controls to move around and interact and it makes it such a ... I want to say relaxing experience. Now can we please please please have more games like this on the platform? And not just the Lucasarts stuff either (although another vote for Grim Fandango here), I'd LOVE to see a reworked Discworld game (actually, all three of the Discworld adventure games, although might be a good idea to put in a decent help system with the first, I remember that being very very difficult in places).
  • RexRunti #34 2 years ago

    I'd really like a Day of the Tentacle remake, but they might need to do Maniac Mansion first. I also really liked Monkey Island 3 and wouldn't mind seeing Grim Fandango too.

    PS Anyone for Zack MacKracken and the Alien Mind Benders? I never finished that game.
  • OnlyMe #35 2 years ago

    Zak McKracken is a kracking game, unfortunately it suffers from bad design philosophy that Sierra games often/always suffered from. Being able to play yourself into a dead end with no way of finishing the game. If they decide on a remake make it more like a LucasArts game (no dead ends and no sudden deaths), and it would be better than the original.
  • IneptPercy #36 2 years ago

    I remember my brother wouldn't get off it back on the amiga much to my annoyance!

    As it is I have just got he first one as they had on offer on stream if you pre order the 2nd you get the first free.

    Both for £6.99... would have been rude not too.